- Publisher: Atari , 1C , 1C Entertainment , Atari SA
- Release Date: Nov 8, 2007
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While the RPG and action elements aren't exactly balanced equally, this game may be most appealing to RPG fans who like a bit of excitement in their role-playing experience.
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A decent game. It has several features and modes that I enjoyed. I particularly liked the soundtrack and the sound effects. I did like the Shipyard the most out of the entire game. Sadly the voice acting could have be a LOT better.
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Swashbucklers doesn’t have anything that’s worth the purchase, and it can be looked over by most gamers.
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The game draws heavily on Sid Meier’s Pirates!, with some minor differences in setting and more action-oriented gameplay. Still, it lacks the polish of Pirates! and gets bogged down by some questionable interface decisions reminiscent of older, less-refined games.
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Swashbucklers is a derivative game that borrows heavily from other pirate-based games, but fails to capture their sense of fun and exploration.
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You should probably avoid Swashbucklers: Blue vs. Grey even if you're obsessed with pirates -- it's just not a well-made game.
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An inferior copy of a classic, Swashbucklers isn't worth your time.
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A bargain basement title with more press than gameplay ... and where the only piracy practiced might be the time that it steals from your day.
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What really kills the game for me is the load of historical inaccuracies and anachronisms. I know, games are supposed to be fun, games are not supposed to be exactly like reality.
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Swashbucklers tries to do many things, but ultimately disappoints in all of them.