I love SR but it's not a strategy game but a World SIM. When you look at it this way, it's pretty good at doing what it supposed to.
Army management is too complex to be bothered with it manually, so you end up setting it to automate. While manually controlling few small army groups. You can control your AI with hotspots and policies. Army management is too complex to manage it manuallyI love SR but it's not a strategy game but a World SIM. When you look at it this way, it's pretty good at doing what it supposed to.
Army management is too complex to be bothered with it manually, so you end up setting it to automate. While manually controlling few small army groups. You can control your AI with hotspots and policies. Army management is too complex to manage it manually when you play with a big and rich country, game screams for some battlegroups system or army system like in HOI, but with keeping the AI aspect in place.
The game fails at one thing, POPULATION. No matter how you play no matter if you spoil your citizens with **** loads of goodies, low prices, low taxes still it won't affect population and migration enough to make any significant difference in a long run in the game. Thus there is no chance to overtake USA, RUSSIA, UK, FRANCE, JAPAN, CHINA with a country like TURKEY or UKRAINE, simply because of the population issue. Even if you cheat the **** out of your game. It’s really disappointing as the game lets you play only within predetermined historical frame and this ends up you realizing you don’t really have much control and you just replay the history with small alterations. Say you try to defend Poland when Germany attacks it, or do the same with Czechoslovakia, it’s literally almost impossible to achieve, especially at higher difficulty levels. What I liked in other games of that type is that you could alter the history the way you wanted. In SR a lot of it is sort of predetermined and you have no say over how the future plays out. Realistic maybe, but definitely not fun.
As everything is automated it gets a little boring in a long run. Diplomacy is dull even thou its based on a good concept. There is no role-play so not a lot of random events or influence groups and nothing really driving behind the conquest. Borders change very randomly upon conquest and colonization and there is no way to affect them by yourself which is again disappointing.
It's overall fun for a while but falls short in a long run, as in the end there is nothing to do in the game, and most things are predetermined by the starting population levels. I spend over two hundred hours in the game, yet most of the time it was AI playing not me. I just watch the dots progress and make adjustments to policies every few hours. At the top of that the game works like sh..... in the late game on x64 bit systems it utilizes only 1 CORE and two threads on multi-core CPUs x64system and that slows the game down a lot when you operate a large army.… Expand