User Score
7.6

Generally favorable reviews- based on 701 Ratings

User score distribution:
  1. Negative: 61 out of 701

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 16, 2016
    6
    TL;DR: Decent gameplay, fun concept. however the gameplay isn't "crazy" good, and content is lacking.

    SUPERHOT is a game that I feel is in quite a few ways similar to Hotline Miami. Level-based gameplay with one-shot-one-kill weapons and levels which the players learns to complete more efficiently over a course of many tries. I think Hotline Miami did this better, much due to it's
    TL;DR: Decent gameplay, fun concept. however the gameplay isn't "crazy" good, and content is lacking.

    SUPERHOT is a game that I feel is in quite a few ways similar to Hotline Miami. Level-based gameplay with one-shot-one-kill weapons and levels which the players learns to complete more efficiently over a course of many tries.

    I think Hotline Miami did this better, much due to it's visuals, audio, and enemy/weapon variety. SUPERHOT doesn't really use its gimmick to propel itself very far and there are not all that many weapons to use or different enemies to fight. It feels lesser, and it's arguable if the price justifies the content amount.

    However, what's there is decently fun just out of the fact that slow motion is satisfying and the Hotline Miami formula is a good one. Would pick up on a sale.
    Expand
  2. Mar 26, 2016
    7
    The core game mechanic is amazing, but it ships with a pretentious unskippable story that's barely related to the core gameplay. And it's super short. Such a shame, should've been a GOTY contender.
  3. May 15, 2016
    6
    Neat little gameplay gimmick, but just didn't really hold my interest even over the short playtime. Plot is basically a shoddy ripoff of Pony Island that doesn't fit the game. Tries to go all spooky meta-narrative for no real reason than it's popular in the indie scene these days. There's nothing really wrong with that but we're clearly here for the gameplay, not what passes for a story.Neat little gameplay gimmick, but just didn't really hold my interest even over the short playtime. Plot is basically a shoddy ripoff of Pony Island that doesn't fit the game. Tries to go all spooky meta-narrative for no real reason than it's popular in the indie scene these days. There's nothing really wrong with that but we're clearly here for the gameplay, not what passes for a story. At one point early on the player character in the game is told over text by a spooky mysterious entity to close the game and never play it again. This is where you're supposed to launch the game again in defiance so you can play more, but I just kept my promise and closed the game, never reopened to this day. The mysterious text box made me type out my promise to never play again, and I'm a man of my word. Expand
  4. Nov 1, 2020
    9
    Gameplay: 9/10
    Art & aesthetic
    in Story and Graphics: 9/10 Story: 9/10 Emotional Resonance: 7/10 Soundtrack: 8/10 Ending: 8/10 Urge to Play: 10/10 Fun: 9/10 Overall Rating: 86% Superhot is innovative, so much fun, interesting and special. I had so much fun, its hard, infuriating but rewarding. I love how different it is and how it approaches a different way to tell the
    Gameplay: 9/10
    Art & aesthetic
    in Story and Graphics: 9/10
    Story: 9/10
    Emotional Resonance: 7/10
    Soundtrack: 8/10
    Ending: 8/10
    Urge to Play: 10/10
    Fun: 9/10

    Overall Rating: 86%

    Superhot is innovative, so much fun, interesting and special.
    I had so much fun, its hard, infuriating but rewarding.
    I love how different it is and how it approaches a different
    way to tell the narrative.
    I have only played the main story, so like 3 hours or something but in these 3 hours,
    I had a great time.
    Expand
  5. Jun 27, 2017
    5
    SUPERHOT tells you to tell everyone else that it is the most innovative shooter you’ve played in years.

    While this is probably true, what it doesn’t tell you is that the game is only about two hours long, is extremely simple, and yet retails for $25. SUPERHOT is a very simplistic game with a very cool central mechanic – time moves at an incredibly slow rate of speed, to the point
    SUPERHOT tells you to tell everyone else that it is the most innovative shooter you’ve played in years.

    While this is probably true, what it doesn’t tell you is that the game is only about two hours long, is extremely simple, and yet retails for $25.

    SUPERHOT is a very simplistic game with a very cool central mechanic – time moves at an incredibly slow rate of speed, to the point where bullets are crawling through the air towards you as they’re shot. The catch is that when you take actions – picking stuff up, moving around, firing your own weapon – time temporarily moves at normal speed.

    Thus, this game is basically like being in bullet time all the time, except when you’re moving.

    That is the central conceit of this game, and what little there is revolves around it. As much a puzzle game as a FPS, the real goal of this game is to figure out how to kill all of the enemies which are often coming at you from multiple directions without getting killed yourself. Time progressing at a very slow rate won’t stop you from being gunned down from behind or dying in a hail of bullets down a narrow hallway. Moreover, your own weapons have sharply limited ammo clips and rates of fire, which means that you are constantly having to throw your weapons away (stunning your enemies in the process) to nab new ones.

    The game really centers around this – firing your weapon, tossing it (and whatever nearby pick-upable objects you can) at people to make them drop their weapons, grabbing the dropped weapons out of midair, and repeating the process. And in the end, while this is pretty cool in one sense, the game is very limited in another.

    There’s only one type of enemy – the red dude – and there are only five types of weapon – pistols, shotguns, assault rifles, baseball bats, and katanas. The pistol fires slowly, the shotgun fires a couple of blasts before you have to toss it away, the assault rifle fires off four bullets in rapid succession with no waiting between bursts, the baseball bat is a bad melee weapon, and the katana is a one-hit kill melee weapon which can be thrown at people to impale them or even slice bullets in half in midair.

    All of this SOUNDS really cool, but honestly in practice the game doesn’t feel nearly as cool as it sounds to play. I feel like the central mechanic is really neat, but the limited environments, the limited environmental interaction, the fact that I didn’t have other neat powers (like, say, wall-running or something similar), the fact that the weapons were all kind of samey, and the fact that bullets felt surprisingly slow even in supposed “real-time” all sort of contributed to the game not really feeling much like the power fantasy you’d expect. Rather, it is much more of a puzzle game, about using your attacks in the right order and positioning yourself properly while dodging bullets, as one shot will kill you and force you to start over the (very short) levels.

    All in all, the game’s story mode (which is strange and does little to explain itself) takes about two hours to beat, and you’re likely to get bored with the game’s limited mechanics around the point that you beat it. There are challenge and endless modes, but there’s not much more to the game beyond that point, so what’s the point, really?

    All in all, this feels like a very short diversion, and the $25 asking price is just not likely to leave you very happy. I got this as part of a bundle, and it was fine there, but as a stand-alone game, this is very much an indie project which feels sort of like a proof of concept for a future game down the line which will be much cooler.

    It is somewhat interesting, but it isn’t really all that great, and it isn’t nearly as clever as it thinks it is. Innovative it may be, but it is really the most basic version of the mechanic there is; I hope someone else does something more interesting with the idea somewhere down the line.
    Expand
  6. Feb 22, 2017
    8
    IT'S THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.

    SUPERHOT is one of those games that only a passionate team of indie developers could create. The concept of the game is simple but ingenious: time moves as fast as you do. This leads to a surprisingly tactical game which is almost like a turn-based real-time FPS. Every time you complete a level, it feels very satisfying and seeing
    IT'S THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.

    SUPERHOT is one of those games that only a passionate team of indie developers could create. The concept of the game is simple but ingenious: time moves as fast as you do. This leads to a surprisingly tactical game which is almost like a turn-based real-time FPS. Every time you complete a level, it feels very satisfying and seeing the replay in real-time looks cool. Dodging bullets, switching into other enemies, grabbing guns, getting headshots etc. are all basic and rpetitive yet it never gets tiring because there's an element of tactical deliberation to your every move. Unlike a "constant-time" shooter, you really think about what you're doing and it's interesting how dynamic levels can feel. It's by no means an easy game, and much of the skill comes from being able to anticipate where enemies are going to be so that when you fire, your bullets will hit them. It's also about judging the timing. In most shooters, reloading, accuracy and positioning are instinctive - you don't think, you just do it. In SuperHot, due to the non-constant passage of time, you actually NEED to analyse the situation frame by frame; - a level of perfection which cannot possibly happen in other shooters.

    Aside from the excellent gameplay concept, I have to admire both the art style and the lore of the game. It's a very minimalistic yet distinctive style: weapons are black, enemies are red, environment is white and any objects you can interact with are striped blue. This is not because the game is made using Unity or the lack of talent from artists. It's clearly a deliberate decision which makes the game more pure and, from a practical aspect, easier to play. If there was complex geometry and lots of colours and objects, it would be difficult to analyse the environment and react accordingly.

    The game is presented as an old DOS-style terminal and includes many nice additions, including incredible ASCII art and implementations of "0-player games" such as Conway's game of life, Langdon's Ant and more. Once you're done with the game, you have plenty to keep you busy, including an endless survival mode, challenges (completing levels with certain restrictions), speedrun and even a real-time speed run mode, and even more things which I haven't unlocked yet.

    Even though there are around 34 levels in the game, it'll only take you a couple of hours to finish it. However, given the unique concept and brilliant execution, I have to credit this game and recommend it; though not at full price. I got it on sale and don't regret it. It's also a game that works surprisingly well with a gamepad. I've had no performance issues with it on my Alienware Alpha R1 on highest graphics settings at 1080p, and the game looks great despite its minimalistic design. The only criticisms I have are the lack of variety in weapons and enemies and the lack of cloud saves. The save game is located in your user profile AppDataLocalLow folder and I have lost my save before; though luckily the game is so good I ddn't mind replaying the first two hours.
    Expand
  7. Jul 1, 2018
    5
    Unfortunately, having a slow time gimmick isn't enough to make Superhot's simplistic gameplay interesting for more than an hour. Levels play out the same, the novelty wears off and what you're left with is an incredibly barebones game with an overly edgy metanarrative that tries too hard to impress. Cool art style though.
  8. Apr 5, 2020
    6
    6.4/10
    Пожалуй, самый необычный шутер из всех, в которые я играл, главная необычность которого заключается в оригинальности геймплея, ведь действительно оригинальных игр в наше время очень мало. Об игровом процессе Superhot сказано уже очень много, и ощущается он действительно интересно, но очень недолго (благо, и сама игра хронометражом не велика). Необычный способ повествования и сюжет
    6.4/10
    Пожалуй, самый необычный шутер из всех, в которые я играл, главная необычность которого заключается в оригинальности геймплея, ведь действительно оригинальных игр в наше время очень мало. Об игровом процессе Superhot сказано уже очень много, и ощущается он действительно интересно, но очень недолго (благо, и сама игра хронометражом не велика). Необычный способ повествования и сюжет могли бы быть интересной фишкой игры, но лично меня эти моменты только отталкивали - хотелось поменьше отвлекаться на сюжетные перебивки и поскорее окунуться в тактический процесс, который и сам по себе оказался не столь разнообразен, насколько я ожидал. В итоге игра кажется не каким-то полноценным революционным продуктом, а скорее небольшим любопытным экспериментом, который может затянуть максимум на 3-4 часа.
    Expand
  9. Dec 5, 2019
    7
    The gameplay of this game is pretty amazing and unlike most, I don't really care about how short it is because its fun concept gives it replayability. However, I despise the ""story"" they try to jam down your throat as you play this game. It's not immersive even one tiny bit, it just pulls you out of the gameplay for chunks at a time while you try to find ways to skip as fast as possibleThe gameplay of this game is pretty amazing and unlike most, I don't really care about how short it is because its fun concept gives it replayability. However, I despise the ""story"" they try to jam down your throat as you play this game. It's not immersive even one tiny bit, it just pulls you out of the gameplay for chunks at a time while you try to find ways to skip as fast as possible until the next proper level. There's no other way to say this: the story is terrible and greatly reduces the quality of the experience. I say that as a video game story buff - I'm not just a gameplay only kind of guy.

    The story is just obnoxious and thinks it's clever and funny when it is not close to either. The funny part is it would have been a great game if it had no story and just "shoot red guys" but the game literally mocks you for thinking that. Like a college hipster who is too cool for classes, it shoots condescending downward glances at the concept of "just shooting red guys." It shames you for only wanting to do that as if that wasn't the only reason anyone would want to play this game, ever. Newsflash devs: not one soul on Earth is ever gonna go "ooh let's play SUPERHOT I heard it's got a wacky story."

    Also this sounds trivial but it's really not, the constant SUPERHOT chanting and the SUPERHOT words completely covering the level review at the end is so extremely annoying, it greatly affected the amount of time I chose to play this game. One of the coolest parts of this game should be finishing the level and then watching the replay at the end in real-time without any slowmo, and they manage to utterly destroy this experience by making the replay a background behind huge, useless words and drowning the audio in obnoxious, loud, irritating chants that make you just wanna skip the replay and move on to the next level, even though if the chanting wasn't there, the replay would easily have been the coolest part.

    This game is still fun but it's just frustrating because it would have been so easy to just omit the parts that bring it down. Why were the devs scared of just giving us a pure gameplay-oriented game? They should have learned from Portal 2 about how to integrate story, good writing and witty comedy seamlessly with gameplay for a well-rounded experience.
    Expand
  10. Mar 24, 2016
    4
    Innovative, but way too short (one hour of gameplay) for it's prize, and kinda easy and boring. You know, thinking of something innovative is not enough for making a good game, this seems like an unfinished product and an inability to make something decent out of a great idea. Not worth the prize, not by a long shot.
  11. Mar 26, 2016
    4
    Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do, creating a puzzle game rather than what you'd expect from an FPS.

    And... that's it. Yes, nothing else. Story is awful (well, barely exists actually, but what is there is awful), progression is poor and you've seen everything there is to see inside
    Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do, creating a puzzle game rather than what you'd expect from an FPS.

    And... that's it. Yes, nothing else. Story is awful (well, barely exists actually, but what is there is awful), progression is poor and you've seen everything there is to see inside around 20 minutes. You'll have fun for a bit after that with the challenge modes and so on, but you'll get around two hours out of this game before you're totally done with it.

    It's a great proof of concept, but that really is all. Portal 2 understood that a concept is one thing but fleshing it out into a masterful experience is quite another; SUPERHOT definitely does not understand that. If this was expanded on with an exceptional narrative experience and a few more variations on the mechanics (perhaps boss fights and so on?), then you'd be looking at a game of the year candidate. As it is, it's a demo of the year candidate.
    Expand
  12. Mar 22, 2016
    8
    Unique,fun,puzzle,and superhot.
    You can do tons of cool moves and kills.
    Hope that they can add a PVP mode or a level creator,that will be even awesome.
  13. Feb 27, 2016
    6
    The game is made with care and the retro PC-like environment simulation is a really nice touch. I love how there are a lot of extras and easter eggs. I wanted to love this game, but unfortunately, once you go past the initial presentation, the rest of the package is lacking. There is just one simple game mechanic that you will master in a few minutes, you'll finish the single playerThe game is made with care and the retro PC-like environment simulation is a really nice touch. I love how there are a lot of extras and easter eggs. I wanted to love this game, but unfortunately, once you go past the initial presentation, the rest of the package is lacking. There is just one simple game mechanic that you will master in a few minutes, you'll finish the single player campaign in an hour or two, and the narrative doesn't add much to it other than interrupt the gameplay here and there with the usual postmodernist drivel you've come to expect from pretentious indie game designers. I hope at some point indies start caring about gameplay mechanics and content, and stop giving me unskippable high-school level dissertations about the meaning of life, complete with spelling and gramatical mistakes. But I digress.

    All there is here is a dozen or two of very small maps (often just a single room) where enemies respawn, often just in your face. Since both you and them die in a single hit, there is nothing else to the game. There are a set of challenges after the single player narrative where you revisit the same levels with some additional limitations that don't really change the experience by much.

    Although the mechanic itself is 'innovative', at the end it is just an extremely small bite-sized snack that doesn't last for more than two hours, yet it manages to be repetitive even in that little time. Given what little there is here, I find the price of admission way out of touch. This is really a $5 game at most, not much longer than a tech demo or a vertical slide.

    In addition, the Mac port is terrible: poor performance, a broken v-sync implementation, and not even an option to play fullscreen (Command+F works, but that is just a hidden shortcut and is not present in the game menus).
    Expand
  14. Mar 3, 2016
    7
    Its a beautiful game with a good gameplay. It have a good look and is some think new in the FPS-Scene, but there is a big but, why we need to pay 22€ for it! 10€ were ok but 22, sry but thats hard to believe. 2nd Point why i think its too expensive that it got only 90 minutes of gameplay.
  15. Mar 23, 2016
    8
    SUPERHOT has a new and innovative concept that I find really cool. This review would be 10/10 if not for the price. $23 is a bit too much for a game that does not have a lot of gameplay. $10-$15 would be a great spot for the price of the game. Overall, SUPERHOT is an amazing game that looks nice and is very different from other games with little flaws for its experimental feeling.
  16. Mar 2, 2016
    9
    pros: original gameplay, creative choices
    procons: immersive at times annoying story
    cons: short campaign, expensive.
    I'd recommend it. I put a big premium on originality.
  17. Feb 28, 2016
    9
    It's the most innovative shooter I've played in years.

    Short but interesting story, fresh and innovative gameplay, nice graphics and gorgeous physics. And the endless mode can also bring hours and hours of fun.

    Overall Score: 9/10
  18. Mar 7, 2016
    4
    It would be fine if it was like 15 dollars, but its 25 and I can't let that crap slide. If you need to lose money very quickly I would just burn it or something, but if you feel like playing a pretty interesting gimmicky first person shooter that is worth 10 dollars less that whats its selling for try Superhot!
  19. Feb 28, 2016
    7
    The game is fun, fast-paced and with an interesting dark narative. The main point of the game with time moving only when you do (although it does move slowly even if you stand still) makes it a refreshing fps. The minimalistic graphics too give it a unique feel. However even though it is a tight game based on this single quirk it is way, way, waaay too short. I've finished it in an hour,The game is fun, fast-paced and with an interesting dark narative. The main point of the game with time moving only when you do (although it does move slowly even if you stand still) makes it a refreshing fps. The minimalistic graphics too give it a unique feel. However even though it is a tight game based on this single quirk it is way, way, waaay too short. I've finished it in an hour, maybe a bit more. So a solid and fun experiance but im not sure if it is worth 22dolars as it is on STEAM right now. Better wait for 50-75% discount. Expand
  20. Feb 28, 2016
    8
    Yes, the story is short but it's also infinitely massive in the Endless mode is so goddamn beautiful. And the Challenges are just cherries on a very sweet cake.

    The story is not the elephant in the room, it's the game mechanics. SUPERHOT is a fresh and interesting take on the continuous way of fps games we are all used to nowadays. I MEAN YOU CONTROL THE GODDAMN TIME. I am a bit excited
    Yes, the story is short but it's also infinitely massive in the Endless mode is so goddamn beautiful. And the Challenges are just cherries on a very sweet cake.

    The story is not the elephant in the room, it's the game mechanics. SUPERHOT is a fresh and interesting take on the continuous way of fps games we are all used to nowadays. I MEAN YOU CONTROL THE GODDAMN TIME. I am a bit excited after finishing the game (Completed all the challenges if you are so interested) but also not very disappointed of the short story mode. You can spend a lot of hours playing the game and finding the easter eggs finding the best in you.

    Final words : You should really play the game if you're looking for something new and challenging but if you are the type of person who wants a story that's gonna keep you thinking about what's going to happen next rather than what you should do right to make the game your **** than it's not for you.

    To the developers : I understand that music doesn't go well all the slo-mo but good luck with that and if you ever want to make another iteration of this game, add some 'parkour' to do or betters 'mazes'. Just throwing that out there.
    Expand
  21. Feb 28, 2016
    7
    The idea of the game is excellent at first glance. But after half an hour to play becomes incredibly boring. It does not even save a very interesting story and every possible interaction with the player.
  22. Mar 7, 2016
    9
    Short, but mind-blowing campaign with a lot of WTF moments. Extremely fun endless mode where your skills are truly put to test. Played for 12 hours so far, will definitely play more. Price could be lower, though.
  23. Jun 8, 2016
    7
    800 рублей вы чё совсем так охуели а?,ебаный кусок говна на 5 часов неплохая задумка,более менее хорошая реализация,какой то не самый гениальный сюжет и все это выливается в 7 из 10
  24. Feb 6, 2017
    6
    TIER 3

    + As everyone says, it's got a neat gameplay hook that innately feels compelling and is executed very well. ? The game released with relatively little content -- many games get past this with dense quality, but not all of what was presented felt completely polished or totally fun. ? As many also say, there just isn't enough staying power to the content presented, and the game
    TIER 3

    + As everyone says, it's got a neat gameplay hook that innately feels compelling and is executed very well.
    ? The game released with relatively little content -- many games get past this with dense quality, but not all of what was presented felt completely polished or totally fun.
    ? As many also say, there just isn't enough staying power to the content presented, and the game could do with a few more mechanics or more nuanced execution.
    - There is an absurd difficulty spike towards the end of the game that simply feels tedious to handle.
    Expand
  25. Feb 26, 2016
    10
    Fresh, innovative, cool.
    Brings real life into a dead FPS genre.
    No more CoD-s and MoH trash please, more indie gems like this please.
    Superhot, supercool, super-addictive, SUPERFUN!
  26. Feb 25, 2016
    5
    "It’s The Most Innovative Shooter I’ve Played In Years" the gameplay is FUN, it makes you feel like a badass. Every level is well made. But sadly, the developers felt the need to give the game a story, a story that is so horrible that it all but completely ruins the game. Super hot is another indie game that is trying way too hard to be philosophical. It very much annoys me that games"It’s The Most Innovative Shooter I’ve Played In Years" the gameplay is FUN, it makes you feel like a badass. Every level is well made. But sadly, the developers felt the need to give the game a story, a story that is so horrible that it all but completely ruins the game. Super hot is another indie game that is trying way too hard to be philosophical. It very much annoys me that games cant just be games anymore, they have to have an immersive story that breaks the forth wall or something. In summary, DON'T BUY THIS GAME. It's about 35$ right now, and it's not worth half that. Especially if you skip the garbage story (which you should) the game will take you 2 hours to beat. My advice is to wait for a sale, get it from family sharing, or somehow obtain the game via the internet legally ; )))))))))))))). Expand
  27. Nov 7, 2015
    9
    I played the indev alpha. Super great stuff. Masterpiece. Brilliant. Every gamer should play. It has a unique mechanic and immersive story. By immersive i really MEAN it. Try it!
  28. Feb 28, 2016
    10
    SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!

    Superhot isn't so much a first-person shooter game, more an experiment in first person shooting mechanics. And at that, an experiment which went very, very well. The game's main mechanic is that time only moves when you move, and your objective is t o use this to your advantage and kill everyone who is attacking you. It's
    SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!

    Superhot isn't so much a first-person shooter game, more an experiment in first person shooting mechanics. And at that, an experiment which went very, very well. The game's main mechanic is that time only moves when you move, and your objective is t o use this to your advantage and kill everyone who is attacking you. It's fantastically fun and often very tense as you dodge bullets with pinpoint precision and shatter your red, polygonal enemies as you play through the game - or is the game playing you? The plot is executed very cleverly, the mechanics never seem to feel old or stretched too thinly out, and all it's already one of the best games of 2016 in my humble opinion.
    Expand
  29. Feb 27, 2016
    8
    The core mechanic is so overwhelmingly great, they would have to fall pretty hard in the execution to disappoint. And they didn't. It's challenging, and the nature of the mechanics makes it feel like even if it is hard, it is never unfair, and you always could have done something different. This game needed to be made, and I didn't even realize it.

    The style works, but I would have
    The core mechanic is so overwhelmingly great, they would have to fall pretty hard in the execution to disappoint. And they didn't. It's challenging, and the nature of the mechanics makes it feel like even if it is hard, it is never unfair, and you always could have done something different. This game needed to be made, and I didn't even realize it.

    The style works, but I would have preferred a less abstract one. I'm sympathetic to the limitations of being indie though, they are at least distinctive and interesting. Also, I'm sure plenty of people disagree with me, and fair enough.

    The story is extremely meta, and sometimes perhaps a bit over-indulgent. Its clever, but maybe a bit too clever for its own good. I prefer that to being not clever enough, but if your eyes roll into the back of your head when you think a game is trying to be, "Artsy", your going to have to lean pretty hard on the game play for your enjoyment. Luckily, see the first paragraph.

    Although I rarely put stock into the cost/length analysis that seems so common (given a choice between 40 good hours and 2 great ones, Ill pick great every time), Superhot's story mode does push it. Over $20 for a 2 hour campaign makes even me a bit annoyed. There's extras and challenges, but YMMV with that sort of things, and for me, the campaign is the meat and potatoes of a game.

    Overall, if you like the idea of doing amazing things in a shooter that you normally can't manage because human reflexes are only so fast, like experimental narrative and can deal with a little self indulgence, and are very understanding about game length or love having challenges and extras, definitely get this game. And if its half of on a sale, buying it is a total no brainer

    (Insert Metacritic Users Name Here), It's The Most Innovative Shooter Ive Player In Years.
    Expand
  30. Feb 29, 2016
    8
    A new and interesting take on the FPS genre with its movement-based time manipulation. Sleek, stylish, and minimal graphical style that works well to keep the over-the-top violence from seeming gratuitous or disgusting. The story is probably a little too invasive, as it can take you out of the gameplay for a minute or more at a time. Most people will probably decry the length of the game'sA new and interesting take on the FPS genre with its movement-based time manipulation. Sleek, stylish, and minimal graphical style that works well to keep the over-the-top violence from seeming gratuitous or disgusting. The story is probably a little too invasive, as it can take you out of the gameplay for a minute or more at a time. Most people will probably decry the length of the game's campaign, which can comfortably be beaten in under an hour and a half. Upon the campaign completion a slew of extra challenges unlock, but they may not be enough to incentivize casual players to stick around. In all a great game that deserves to be played, but perhaps not quite worth the $25 entry fee. Expand
Metascore
82

Generally favorable reviews - based on 93 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 93
  2. Negative: 0 out of 93
  1. Edge Magazine
    May 1, 2016
    70
    It's a victory for style over substance, in which style smashes substance's head into a million pieces. [May 2016, p.116]
  2. CD-Action
    May 1, 2016
    70
    Superhot makes everything you do look unbelievably stylish, but offers so little content that three hours with the game was enough for me. It needs more varied enemies, a broader arsenal, larger stages. I believe Superhot’s innovative mechanics can be squeezed for more and I’m looking forward to a sequel. [04/2016, p.54]
  3. Apr 28, 2016
    80
    Luckily, the core concept coupled with that gorgeous and impactful art style is enough to warrant our recommendation. Your time with Superhot may be fleeting, but you’ll find every second exhilarating.