User Score
7.6

Generally favorable reviews- based on 701 Ratings

User score distribution:
  1. Negative: 61 out of 701

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 23, 2016
    9
    I don't think a game was able to f with you my mind like this since Eternal Darkness. Gameplay is amazing and unique, have never played something quite like that.
  2. Dec 9, 2016
    7
    Fresh, innovative, to the point, it might be short, but it's very replayble and the gameplay is gorgeous and it has nice mechanics. That being said, the story is forgettable and the color palette made the levels look so similar between one and the other that it can get repetitive at times, but the references and the replay feature makes up for them.

    I really recommend to try this thing
    Fresh, innovative, to the point, it might be short, but it's very replayble and the gameplay is gorgeous and it has nice mechanics. That being said, the story is forgettable and the color palette made the levels look so similar between one and the other that it can get repetitive at times, but the references and the replay feature makes up for them.

    I really recommend to try this thing out and I'm really looking forward for a future not-so-budget-limited sequel.
    Expand
  3. Dec 3, 2016
    7
    It's an innovative mix of a shooter and a puzzle which thinks a lot of itself. Unfortunately pretty soon the game becomes a boring trial-and-error grind of maneuvering around flying bullets and running enemies.

    The good: - time moves only when you move (but bullets still fly, although slowly, even when time is stopped), an innovative idea! - an interesting system of menus, resembling
    It's an innovative mix of a shooter and a puzzle which thinks a lot of itself. Unfortunately pretty soon the game becomes a boring trial-and-error grind of maneuvering around flying bullets and running enemies.

    The good:
    - time moves only when you move (but bullets still fly, although slowly, even when time is stopped), an innovative idea!
    - an interesting system of menus, resembling that of Norton Commander and DOS. It was fun to just explore every "file" there and see the game of life simulation and other useless stuff

    The so-so:
    - laconic, minimalistic graphical design. I didn't like it much but didn't hate it either
    - actions like punching an enemy, taking a gun, firing a gun all take some real time which isn't obvious at first and caused me some frustration in the early levels.

    The bad:
    - the levels are just scripted sequences. You mostly stay at the same place, and enemies run from all directions, from behind doors and start shooting at you. This means that you will restart and restart the same level until you know where everyone will appear until you can beat it. Or you can rotate the camera after every step so as to see if anyone new has appeared behind you. Not a very pleasant experience.

    Ultimately, this game is very shallow. As soon as the novelty wears off and you "get it", there isn't much left. But it's still worth a look.
    Expand
  4. Nov 29, 2016
    7
    Pros!:
    -Time moves when you move! What a cool idea
    -Approaching an fps more tactfully than twitchy OKS!: -Does the whole meta thing in the story -environments look the same CONS!: -Took me hour and a half on the first playthrough. Time normally isn't that big for me but for the price, 24.99 when not on sale, that's a little steep. 14.99 and I would have put the length in the ok
    Pros!:
    -Time moves when you move! What a cool idea
    -Approaching an fps more tactfully than twitchy

    OKS!:
    -Does the whole meta thing in the story
    -environments look the same

    CONS!:
    -Took me hour and a half on the first playthrough. Time normally isn't that big for me but for the price, 24.99 when not on sale, that's a little steep. 14.99 and I would have put the length in the ok section. I recommend picking it up on a steam sale.

    CONCLUSION!:
    -I hope there is a sequel or a fullfledged game that spawns from this. Good proof of concept.
    Expand
  5. Nov 25, 2016
    9
    Think of SUPERHOT like Portal. Take a relatively simple game mechanic (ie: portals, or in this game's case, time manipulation while the PC is stationary) and expand and play off of the coolness of time bending in the game's 30+ levels. The core gameplay isn't much new, but the element of stopping time requires thought, trial, error, and planning. Each level is a short burst of scenarioThink of SUPERHOT like Portal. Take a relatively simple game mechanic (ie: portals, or in this game's case, time manipulation while the PC is stationary) and expand and play off of the coolness of time bending in the game's 30+ levels. The core gameplay isn't much new, but the element of stopping time requires thought, trial, error, and planning. Each level is a short burst of scenario gold. One might be an instigated bar fight, another a parking garage shootout, and another a rooftop brawl. The gameplay is a major strength here, the only problems being more of a nuisance than actual problems. The controls, specifically the mouse controls, can feel a little on the undersensitive side, but the other aspects are perfectly easy to learn. The story is, again, not much new, but it's presented in a minimalistic, meta-fictional way that its intriguing throughout the 2-3 hour playthrough. It's the type of element that isn't going to be the first thought on any players' mind, but the developers clearly thought it through and wrote a sizeable chunk of good narrative. Graphically, it doesn't disappoint. It's simple, polygonal, and stark, with white backgrounds and set-pieces, red enemies, and black objects and weapons. It looks great using this style of technologically inspired assets and will surprise many. The game finally recognizes its strength; after beating the story, a few other modes are unlocked, a challenge mode and an endless mode. Both of these require little explanation but know that they will both extend your playtime pretty far ahead. Is it worth $25? I'm not entirely convinced. But if you like the sound of the game, go ahead and make the purchase, and you'll find a great game here. If you skeptical, like I was, wait for a Steam sale or something and buy then. Expand
  6. Oct 30, 2016
    7
    Fresh and fun mechanics that revolve around managing time as it relates to your movements in space. The game is structured in a sequence of action set pieces that are in their essence, dynamic puzzles that can be solved in a variety of ways. Chaining gun and combat actions with fluidity is entertaining and very satisfying. Can be beaten in about two hours, recommended at a bargain price.
  7. Aug 31, 2016
    8
    A really fun and great game it's a little to short but other then that I loved this game. Go play it..................................................
  8. Aug 25, 2016
    8
    SUPERHOT IS THE MOST INNOVATIVE GAME I'VE PLAYED IN YEARS.

    Enserio, es uno de los mas innovadores, la campaña te saca un par de sonrisas, es medio creepy.
    Super recomendable, los retos son difíciles y es muy divertido.
  9. ACJ
    Jun 21, 2016
    0
    Making an Oculus exclusive game instantly makes you a **** dev and will ensure that I never buy or recommend your content. Either stop making exclusives or close down.
  10. Jun 16, 2016
    6
    TL;DR: Decent gameplay, fun concept. however the gameplay isn't "crazy" good, and content is lacking.

    SUPERHOT is a game that I feel is in quite a few ways similar to Hotline Miami. Level-based gameplay with one-shot-one-kill weapons and levels which the players learns to complete more efficiently over a course of many tries. I think Hotline Miami did this better, much due to it's
    TL;DR: Decent gameplay, fun concept. however the gameplay isn't "crazy" good, and content is lacking.

    SUPERHOT is a game that I feel is in quite a few ways similar to Hotline Miami. Level-based gameplay with one-shot-one-kill weapons and levels which the players learns to complete more efficiently over a course of many tries.

    I think Hotline Miami did this better, much due to it's visuals, audio, and enemy/weapon variety. SUPERHOT doesn't really use its gimmick to propel itself very far and there are not all that many weapons to use or different enemies to fight. It feels lesser, and it's arguable if the price justifies the content amount.

    However, what's there is decently fun just out of the fact that slow motion is satisfying and the Hotline Miami formula is a good one. Would pick up on a sale.
    Expand
  11. Jun 8, 2016
    7
    800 рублей вы чё совсем так охуели а?,ебаный кусок говна на 5 часов неплохая задумка,более менее хорошая реализация,какой то не самый гениальный сюжет и все это выливается в 7 из 10
  12. Jun 2, 2016
    8
    Innovative design is difficult to come up with in 2016, let alone convince yourself that an idea is worth putting it all on the line for. SUPERHOT is a FPS puzzle game that uses time as a mechanic. It may sound easy to play a shooter where time stops, but it's actually a bit more difficult. You have to look at things like hips and feet to determine what direction and speed the opponent isInnovative design is difficult to come up with in 2016, let alone convince yourself that an idea is worth putting it all on the line for. SUPERHOT is a FPS puzzle game that uses time as a mechanic. It may sound easy to play a shooter where time stops, but it's actually a bit more difficult. You have to look at things like hips and feet to determine what direction and speed the opponent is going to lineup a shot, it gets very interesting. The story is compelling as well as it merges game and reality in a clever way. The downside, no real in game progression and a short campaign. Expand
  13. May 24, 2016
    8
    When I initially booted up SUPERHOT I was not at all certain what to expect. Minus a few screenshots I went into the game blind. I did not really know exactly what sort of game it was, but I walked away wanting much, much more.

    The unique MS-DOS menu system sets the tone for the game, and how the story begins via a cryptic chat message from another coworker in the network that you, the
    When I initially booted up SUPERHOT I was not at all certain what to expect. Minus a few screenshots I went into the game blind. I did not really know exactly what sort of game it was, but I walked away wanting much, much more.

    The unique MS-DOS menu system sets the tone for the game, and how the story begins via a cryptic chat message from another coworker in the network that you, the player, must check out this new program. It “downloads” into your machine and you play your first round of SUPERHOT.

    Everything but the gun, which is black, and the enemies, which are red is white. White cars, white corridors, white walls, white stairs...yet the game isn’t boring or bland. There is beauty in the simplicity. Whenever you shoot or smash one of your enemies they fall apart into thousands of polygon and disappear to the ground. The simple art style doesn’t get boring, because without the simple color contrasts you would get lost and never be able to complete the game’s unique take on missions.

    Here’s the situation… whenever you move an enemy moves or raises their gun or shoots at you. If you stand still, they’re frozen in time. Every move has to be calculated exactly which makes the firefights more intense than anything a Call of Duty or Battlefield could offer. While not fast-faced, the strategic element of each move you make is critical to your success in wiping out enemies.

    It isn’t just strategic ducking and shooting either, as you continue through each level a new layer of difficulty or advantage to you the player gets added being learning how to jump, or punch guns out of the hands of the fierce, red enemies. Either way they build and build on the fun and leave you wanting more.
    The replayability of this game is high, especially if you want to go for the fastest time and truly master the best way (and there are many) to complete the puzzle. At many points throughout my experience I found myself completely abandoning my gun and just slowly dodging bullets and punching guys.

    This game is proof that some of the most creative experiences are coming from the indie scene and I cannot recommend it enough.

    Gameplay: 9/10
    Graphics: 8/10
    Multiplayer: N/A
    Replayability: 8/10
    Single Player: 10/10
    Sound: 7/10

    Pros
    -Unique
    -Addictive
    -The voice that says super hot every time you beat a level.

    Cons:
    -A bit short.
    -Higher difficulty curve
    Expand
  14. May 24, 2016
    8
    To me this is what a indie game should be a pure clean experience that goes were a big company does not dare to follow.

    Its a little short, BUT i'm having a great playing what there is no with downtime or wasted features.
  15. May 15, 2016
    6
    Neat little gameplay gimmick, but just didn't really hold my interest even over the short playtime. Plot is basically a shoddy ripoff of Pony Island that doesn't fit the game. Tries to go all spooky meta-narrative for no real reason than it's popular in the indie scene these days. There's nothing really wrong with that but we're clearly here for the gameplay, not what passes for a story.Neat little gameplay gimmick, but just didn't really hold my interest even over the short playtime. Plot is basically a shoddy ripoff of Pony Island that doesn't fit the game. Tries to go all spooky meta-narrative for no real reason than it's popular in the indie scene these days. There's nothing really wrong with that but we're clearly here for the gameplay, not what passes for a story. At one point early on the player character in the game is told over text by a spooky mysterious entity to close the game and never play it again. This is where you're supposed to launch the game again in defiance so you can play more, but I just kept my promise and closed the game, never reopened to this day. The mysterious text box made me type out my promise to never play again, and I'm a man of my word. Expand
  16. May 15, 2016
    7
    The concept itself is very unique, I've never played a game quite like this. However, there isn't much else going on here. The presentation is very minimalistic and the story tries too hard to be clever. You really need to love the core gameplay or you'll get bored within ten minutes.

    It is one of the most innovative shooters I've played in recent years, I'll give it that. Just don't
    The concept itself is very unique, I've never played a game quite like this. However, there isn't much else going on here. The presentation is very minimalistic and the story tries too hard to be clever. You really need to love the core gameplay or you'll get bored within ten minutes.

    It is one of the most innovative shooters I've played in recent years, I'll give it that. Just don't expect anything more. Definitely pick up on sale if you're at all interested.
    Expand
  17. May 5, 2016
    10
    Just finished the campaign, this game is amazing, the game of the Year so far. I thought that there is no way to invent anything in FPS genre and it is :)
  18. Apr 25, 2016
    8
    Despite its rather short length and some other flaws, Superhot proves to be one of the most original, innovative, and enjoyable first-person shooter ever created.
  19. Mar 26, 2016
    7
    The core game mechanic is amazing, but it ships with a pretentious unskippable story that's barely related to the core gameplay. And it's super short. Such a shame, should've been a GOTY contender.
  20. Mar 26, 2016
    4
    Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do, creating a puzzle game rather than what you'd expect from an FPS.

    And... that's it. Yes, nothing else. Story is awful (well, barely exists actually, but what is there is awful), progression is poor and you've seen everything there is to see inside
    Looks cool as hell, with an eye-catching minimalist aesthetic, and has an amazing core mechanic where the enemies only move when you do, creating a puzzle game rather than what you'd expect from an FPS.

    And... that's it. Yes, nothing else. Story is awful (well, barely exists actually, but what is there is awful), progression is poor and you've seen everything there is to see inside around 20 minutes. You'll have fun for a bit after that with the challenge modes and so on, but you'll get around two hours out of this game before you're totally done with it.

    It's a great proof of concept, but that really is all. Portal 2 understood that a concept is one thing but fleshing it out into a masterful experience is quite another; SUPERHOT definitely does not understand that. If this was expanded on with an exceptional narrative experience and a few more variations on the mechanics (perhaps boss fights and so on?), then you'd be looking at a game of the year candidate. As it is, it's a demo of the year candidate.
    Expand
  21. Mar 24, 2016
    8
    This review contains spoilers, click expand to view. [Brief Synopsis of Full Review]

    Whereas many strategy or puzzle games last much longer than they should or wrap up much sooner than anticipated, I think Superhot nails just about the right amount of time to place an emphasis on standard gameplay. Before things can get too overused or stale the main content is over and it's onto the seemingly neverending variations of levels available to test yourself with. To add to replay value there are also differing "modes" that prevent the use of certain items or make the main objective be that you complete the level in a specific fashion, furthering adding elements of strategy and puzzle to the gameplay. Simple in concept and only relatively more complicated in execution, Superhot is super and it is hot.

    Concept: Take the core of gameplay from any shooter and that gameplay will revolve around shooting, plain and simple. It's in the title just like it's in gaming DNA. Now add a twist where the entire thing moves in slow motion and you're prone to insta-kill enemies just as they can do so to you. Messes with your mind a little bit at first doesn't it?

    Graphics: I personally loved the art style that permeates this world. Your enemies are brightly colored but not so detailed as to be fleshed out beyond mere polygonal shapes. The same can be said for the surrounding world, which lacks color but remains sharp and clear in its definite shapes and settings.

    Sound: The sound work is nothing special or remotely spectacular but what it does is excellent pace the game along so that you never feel like you're chugging along slowly, rather playing through in a blur of speed alongside the constantly crescendoing and galloping soundtrack.

    Playability: There should be no confusion here once the controls have been established, as your one and only goal is to move forward at all costs, eliminating those who dare to stand in your way and doing your best to survive their counterattacks.

    Entertainment: For a title that revolves around slowing combat down, I never once felt bored or tired of the matters at hand and instead felt that much more tense and anxious as I made my way slowly but surely through the levels and the world.

    Replay Value: Moderately High.

    Overall Score: 8.0
    Expand
  22. Mar 24, 2016
    4
    Innovative, but way too short (one hour of gameplay) for it's prize, and kinda easy and boring. You know, thinking of something innovative is not enough for making a good game, this seems like an unfinished product and an inability to make something decent out of a great idea. Not worth the prize, not by a long shot.
  23. Mar 23, 2016
    8
    SUPERHOT has a new and innovative concept that I find really cool. This review would be 10/10 if not for the price. $23 is a bit too much for a game that does not have a lot of gameplay. $10-$15 would be a great spot for the price of the game. Overall, SUPERHOT is an amazing game that looks nice and is very different from other games with little flaws for its experimental feeling.
  24. Mar 22, 2016
    8
    Unique,fun,puzzle,and superhot.
    You can do tons of cool moves and kills.
    Hope that they can add a PVP mode or a level creator,that will be even awesome.
  25. Mar 16, 2016
    8
    In an overexploited by market fps, superhot is a creative and original bet, but its biggest and only flaw is its duration, despite having an infinite way, is very short for this title. It's good but you want more.
  26. Mar 12, 2016
    7
    This review contains spoilers, click expand to view. SUPERHOT is the most innovative shooter I've played in years!
    SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT
    Expand
  27. Mar 10, 2016
    8
    'SUPERHOT is the most innovative shooter I've played in years!'

    When I downloaded SUPERHOT and played the first level, I knew what the game's intent and direction was. It really didn't make the game any less enjoyable. The storyline took a backseat to the underutilized slow motion bullet time effect found in the Max Payne series. The graphics are as expected with an indie game budget
    'SUPERHOT is the most innovative shooter I've played in years!'

    When I downloaded SUPERHOT and played the first level, I knew what the game's intent and direction was. It really didn't make the game any less enjoyable. The storyline took a backseat to the underutilized slow motion bullet time effect found in the Max Payne series. The graphics are as expected with an indie game budget (wireframe-esque with cell shading and shadows) and it compliments the game. The replay value is quite high and it's not a stretch to assume others will find the time trial and challenge modes a treat.

    I really do recommend this game to anyone who is a fan of the Matrix shootout scene or Max Paynes bullet time feature!
    Expand
  28. Mar 9, 2016
    9
    Call of Duty should learn from this game. The franchise is becoming boring and they're gonna have to start trying new things. Not new settings, I mean new mechanics, new gameplay functions. Superhot is the game Call of Duty, and pretty much every modern annual FPS franchises should learn from. It's possibly one of the most innovative first person shooters ever created. If you've neverCall of Duty should learn from this game. The franchise is becoming boring and they're gonna have to start trying new things. Not new settings, I mean new mechanics, new gameplay functions. Superhot is the game Call of Duty, and pretty much every modern annual FPS franchises should learn from. It's possibly one of the most innovative first person shooters ever created. If you've never played it, or even heard of it, Superhot is a game where time moves only when you move. That means if you stop and stand still in the middle of a gun fight, so will everything else. People, bullets, even things you throw or shoot. Many people have said that the story is really cheesy, but personally I think it's really interesting, and kind of reminds me of WarGames, if anyone else has seen that movie. It's really well told in the short hour and a half that it lasts. It may seem short, but for the style this game was designed in, I would say it's a good length. It also has a lot of replay value with the endless mode being introduced after the story ends, and you'll want to play the story again to go back and get achievements you may have missed. In total, Superhot is not only one of the most innovative FPS games ever, it's also, so far, the best game I've played in 2016, one of the best KickStarter games ever, and maybe even one of my favorite FPS games ever. 9/10. Expand
  29. Mar 8, 2016
    8
    It's the most innovate shooter I've played in years. Obey us. Join us. SUPERHOT

    But for real. Superhot is awesome, I was stressed out of my mind but felt encapsulated in total and utter danger. The beautiful design adds to this experience.
  30. Mar 7, 2016
    4
    It would be fine if it was like 15 dollars, but its 25 and I can't let that crap slide. If you need to lose money very quickly I would just burn it or something, but if you feel like playing a pretty interesting gimmicky first person shooter that is worth 10 dollars less that whats its selling for try Superhot!
Metascore
82

Generally favorable reviews - based on 93 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 93
  2. Negative: 0 out of 93
  1. Edge Magazine
    May 1, 2016
    70
    It's a victory for style over substance, in which style smashes substance's head into a million pieces. [May 2016, p.116]
  2. CD-Action
    May 1, 2016
    70
    Superhot makes everything you do look unbelievably stylish, but offers so little content that three hours with the game was enough for me. It needs more varied enemies, a broader arsenal, larger stages. I believe Superhot’s innovative mechanics can be squeezed for more and I’m looking forward to a sequel. [04/2016, p.54]
  3. Apr 28, 2016
    80
    Luckily, the core concept coupled with that gorgeous and impactful art style is enough to warrant our recommendation. Your time with Superhot may be fleeting, but you’ll find every second exhilarating.