User Score
7.6

Generally favorable reviews- based on 701 Ratings

User score distribution:
  1. Negative: 61 out of 701

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  1. Nov 1, 2020
    9
    Gameplay: 9/10
    Art & aesthetic
    in Story and Graphics: 9/10 Story: 9/10 Emotional Resonance: 7/10 Soundtrack: 8/10 Ending: 8/10 Urge to Play: 10/10 Fun: 9/10 Overall Rating: 86% Superhot is innovative, so much fun, interesting and special. I had so much fun, its hard, infuriating but rewarding. I love how different it is and how it approaches a different way to tell the
    Gameplay: 9/10
    Art & aesthetic
    in Story and Graphics: 9/10
    Story: 9/10
    Emotional Resonance: 7/10
    Soundtrack: 8/10
    Ending: 8/10
    Urge to Play: 10/10
    Fun: 9/10

    Overall Rating: 86%

    Superhot is innovative, so much fun, interesting and special.
    I had so much fun, its hard, infuriating but rewarding.
    I love how different it is and how it approaches a different
    way to tell the narrative.
    I have only played the main story, so like 3 hours or something but in these 3 hours,
    I had a great time.
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  2. Feb 22, 2017
    8
    IT'S THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.

    SUPERHOT is one of those games that only a passionate team of indie developers could create. The concept of the game is simple but ingenious: time moves as fast as you do. This leads to a surprisingly tactical game which is almost like a turn-based real-time FPS. Every time you complete a level, it feels very satisfying and seeing
    IT'S THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.

    SUPERHOT is one of those games that only a passionate team of indie developers could create. The concept of the game is simple but ingenious: time moves as fast as you do. This leads to a surprisingly tactical game which is almost like a turn-based real-time FPS. Every time you complete a level, it feels very satisfying and seeing the replay in real-time looks cool. Dodging bullets, switching into other enemies, grabbing guns, getting headshots etc. are all basic and rpetitive yet it never gets tiring because there's an element of tactical deliberation to your every move. Unlike a "constant-time" shooter, you really think about what you're doing and it's interesting how dynamic levels can feel. It's by no means an easy game, and much of the skill comes from being able to anticipate where enemies are going to be so that when you fire, your bullets will hit them. It's also about judging the timing. In most shooters, reloading, accuracy and positioning are instinctive - you don't think, you just do it. In SuperHot, due to the non-constant passage of time, you actually NEED to analyse the situation frame by frame; - a level of perfection which cannot possibly happen in other shooters.

    Aside from the excellent gameplay concept, I have to admire both the art style and the lore of the game. It's a very minimalistic yet distinctive style: weapons are black, enemies are red, environment is white and any objects you can interact with are striped blue. This is not because the game is made using Unity or the lack of talent from artists. It's clearly a deliberate decision which makes the game more pure and, from a practical aspect, easier to play. If there was complex geometry and lots of colours and objects, it would be difficult to analyse the environment and react accordingly.

    The game is presented as an old DOS-style terminal and includes many nice additions, including incredible ASCII art and implementations of "0-player games" such as Conway's game of life, Langdon's Ant and more. Once you're done with the game, you have plenty to keep you busy, including an endless survival mode, challenges (completing levels with certain restrictions), speedrun and even a real-time speed run mode, and even more things which I haven't unlocked yet.

    Even though there are around 34 levels in the game, it'll only take you a couple of hours to finish it. However, given the unique concept and brilliant execution, I have to credit this game and recommend it; though not at full price. I got it on sale and don't regret it. It's also a game that works surprisingly well with a gamepad. I've had no performance issues with it on my Alienware Alpha R1 on highest graphics settings at 1080p, and the game looks great despite its minimalistic design. The only criticisms I have are the lack of variety in weapons and enemies and the lack of cloud saves. The save game is located in your user profile AppDataLocalLow folder and I have lost my save before; though luckily the game is so good I ddn't mind replaying the first two hours.
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  3. Mar 22, 2016
    8
    Unique,fun,puzzle,and superhot.
    You can do tons of cool moves and kills.
    Hope that they can add a PVP mode or a level creator,that will be even awesome.
  4. Mar 23, 2016
    8
    SUPERHOT has a new and innovative concept that I find really cool. This review would be 10/10 if not for the price. $23 is a bit too much for a game that does not have a lot of gameplay. $10-$15 would be a great spot for the price of the game. Overall, SUPERHOT is an amazing game that looks nice and is very different from other games with little flaws for its experimental feeling.
  5. Mar 2, 2016
    9
    pros: original gameplay, creative choices
    procons: immersive at times annoying story
    cons: short campaign, expensive.
    I'd recommend it. I put a big premium on originality.
  6. Feb 28, 2016
    9
    It's the most innovative shooter I've played in years.

    Short but interesting story, fresh and innovative gameplay, nice graphics and gorgeous physics. And the endless mode can also bring hours and hours of fun.

    Overall Score: 9/10
  7. Feb 28, 2016
    8
    Yes, the story is short but it's also infinitely massive in the Endless mode is so goddamn beautiful. And the Challenges are just cherries on a very sweet cake.

    The story is not the elephant in the room, it's the game mechanics. SUPERHOT is a fresh and interesting take on the continuous way of fps games we are all used to nowadays. I MEAN YOU CONTROL THE GODDAMN TIME. I am a bit excited
    Yes, the story is short but it's also infinitely massive in the Endless mode is so goddamn beautiful. And the Challenges are just cherries on a very sweet cake.

    The story is not the elephant in the room, it's the game mechanics. SUPERHOT is a fresh and interesting take on the continuous way of fps games we are all used to nowadays. I MEAN YOU CONTROL THE GODDAMN TIME. I am a bit excited after finishing the game (Completed all the challenges if you are so interested) but also not very disappointed of the short story mode. You can spend a lot of hours playing the game and finding the easter eggs finding the best in you.

    Final words : You should really play the game if you're looking for something new and challenging but if you are the type of person who wants a story that's gonna keep you thinking about what's going to happen next rather than what you should do right to make the game your **** than it's not for you.

    To the developers : I understand that music doesn't go well all the slo-mo but good luck with that and if you ever want to make another iteration of this game, add some 'parkour' to do or betters 'mazes'. Just throwing that out there.
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  8. Mar 7, 2016
    9
    Short, but mind-blowing campaign with a lot of WTF moments. Extremely fun endless mode where your skills are truly put to test. Played for 12 hours so far, will definitely play more. Price could be lower, though.
  9. Feb 26, 2016
    10
    Fresh, innovative, cool.
    Brings real life into a dead FPS genre.
    No more CoD-s and MoH trash please, more indie gems like this please.
    Superhot, supercool, super-addictive, SUPERFUN!
  10. Nov 7, 2015
    9
    I played the indev alpha. Super great stuff. Masterpiece. Brilliant. Every gamer should play. It has a unique mechanic and immersive story. By immersive i really MEAN it. Try it!
  11. Feb 28, 2016
    10
    SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!

    Superhot isn't so much a first-person shooter game, more an experiment in first person shooting mechanics. And at that, an experiment which went very, very well. The game's main mechanic is that time only moves when you move, and your objective is t o use this to your advantage and kill everyone who is attacking you. It's
    SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!

    Superhot isn't so much a first-person shooter game, more an experiment in first person shooting mechanics. And at that, an experiment which went very, very well. The game's main mechanic is that time only moves when you move, and your objective is t o use this to your advantage and kill everyone who is attacking you. It's fantastically fun and often very tense as you dodge bullets with pinpoint precision and shatter your red, polygonal enemies as you play through the game - or is the game playing you? The plot is executed very cleverly, the mechanics never seem to feel old or stretched too thinly out, and all it's already one of the best games of 2016 in my humble opinion.
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  12. Feb 27, 2016
    8
    The core mechanic is so overwhelmingly great, they would have to fall pretty hard in the execution to disappoint. And they didn't. It's challenging, and the nature of the mechanics makes it feel like even if it is hard, it is never unfair, and you always could have done something different. This game needed to be made, and I didn't even realize it.

    The style works, but I would have
    The core mechanic is so overwhelmingly great, they would have to fall pretty hard in the execution to disappoint. And they didn't. It's challenging, and the nature of the mechanics makes it feel like even if it is hard, it is never unfair, and you always could have done something different. This game needed to be made, and I didn't even realize it.

    The style works, but I would have preferred a less abstract one. I'm sympathetic to the limitations of being indie though, they are at least distinctive and interesting. Also, I'm sure plenty of people disagree with me, and fair enough.

    The story is extremely meta, and sometimes perhaps a bit over-indulgent. Its clever, but maybe a bit too clever for its own good. I prefer that to being not clever enough, but if your eyes roll into the back of your head when you think a game is trying to be, "Artsy", your going to have to lean pretty hard on the game play for your enjoyment. Luckily, see the first paragraph.

    Although I rarely put stock into the cost/length analysis that seems so common (given a choice between 40 good hours and 2 great ones, Ill pick great every time), Superhot's story mode does push it. Over $20 for a 2 hour campaign makes even me a bit annoyed. There's extras and challenges, but YMMV with that sort of things, and for me, the campaign is the meat and potatoes of a game.

    Overall, if you like the idea of doing amazing things in a shooter that you normally can't manage because human reflexes are only so fast, like experimental narrative and can deal with a little self indulgence, and are very understanding about game length or love having challenges and extras, definitely get this game. And if its half of on a sale, buying it is a total no brainer

    (Insert Metacritic Users Name Here), It's The Most Innovative Shooter Ive Player In Years.
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  13. Feb 29, 2016
    8
    A new and interesting take on the FPS genre with its movement-based time manipulation. Sleek, stylish, and minimal graphical style that works well to keep the over-the-top violence from seeming gratuitous or disgusting. The story is probably a little too invasive, as it can take you out of the gameplay for a minute or more at a time. Most people will probably decry the length of the game'sA new and interesting take on the FPS genre with its movement-based time manipulation. Sleek, stylish, and minimal graphical style that works well to keep the over-the-top violence from seeming gratuitous or disgusting. The story is probably a little too invasive, as it can take you out of the gameplay for a minute or more at a time. Most people will probably decry the length of the game's campaign, which can comfortably be beaten in under an hour and a half. Upon the campaign completion a slew of extra challenges unlock, but they may not be enough to incentivize casual players to stick around. In all a great game that deserves to be played, but perhaps not quite worth the $25 entry fee. Expand
  14. Mar 9, 2016
    9
    Call of Duty should learn from this game. The franchise is becoming boring and they're gonna have to start trying new things. Not new settings, I mean new mechanics, new gameplay functions. Superhot is the game Call of Duty, and pretty much every modern annual FPS franchises should learn from. It's possibly one of the most innovative first person shooters ever created. If you've neverCall of Duty should learn from this game. The franchise is becoming boring and they're gonna have to start trying new things. Not new settings, I mean new mechanics, new gameplay functions. Superhot is the game Call of Duty, and pretty much every modern annual FPS franchises should learn from. It's possibly one of the most innovative first person shooters ever created. If you've never played it, or even heard of it, Superhot is a game where time moves only when you move. That means if you stop and stand still in the middle of a gun fight, so will everything else. People, bullets, even things you throw or shoot. Many people have said that the story is really cheesy, but personally I think it's really interesting, and kind of reminds me of WarGames, if anyone else has seen that movie. It's really well told in the short hour and a half that it lasts. It may seem short, but for the style this game was designed in, I would say it's a good length. It also has a lot of replay value with the endless mode being introduced after the story ends, and you'll want to play the story again to go back and get achievements you may have missed. In total, Superhot is not only one of the most innovative FPS games ever, it's also, so far, the best game I've played in 2016, one of the best KickStarter games ever, and maybe even one of my favorite FPS games ever. 9/10. Expand
  15. Feb 29, 2016
    8
    Este juego al ser un INDIE innova en una nueva forma de ver los fps. Como jugon de los fps este juego ha sido una experiencia muy entretenida, puede que el problema es que sea corto y el precio sea... vendrá para vr y añadirán algunas cosas. Experiencia recomendable
  16. Mar 16, 2016
    8
    In an overexploited by market fps, superhot is a creative and original bet, but its biggest and only flaw is its duration, despite having an infinite way, is very short for this title. It's good but you want more.
  17. Apr 30, 2014
    8
    Go Google this game and check out the completely free 3DFPS build of it. It's so neat! You get to manipulate time in order to beat what would be a completely unwinnable FPS on its own, and the minimal black-white-red art style makes everything very clear. Also, compared to most time-manipulation games out there, this game is TOUGH.
  18. Mar 29, 2021
    8
    Superhot is as clever, witty and fun as it is obnoxious, irritating and anvilicious.

    The gameplay is really original and interesting, and succesful runs will make you feel like a total badass. It's really amazing how intricate the gameplay can be while consisting of a very, very limited pool of actions (Maybe too limited, in fact - At times I was really annoyed Superhot doesn't allow
    Superhot is as clever, witty and fun as it is obnoxious, irritating and anvilicious.

    The gameplay is really original and interesting, and succesful runs will make you feel like a total badass. It's really amazing how intricate the gameplay can be while consisting of a very, very limited pool of actions (Maybe too limited, in fact - At times I was really annoyed Superhot doesn't allow you to crouch). Great level design (both gameplay and narration-wise) elevates the game's quality, as it keeps on throwing you into interesting set-pieces that menage to feel fresh all the way through. However, the trial and error nature of the game can become slightly irritating. Sometimes playing it felt more like solving a half-random puzzle rather than making quick decisions in a reactive environment. Fortunetly, Superhot perfectly understands its own gimmicky nature and never outstays its welcome.

    While a lot of people critized the brief story mode, I enjoyed it for what it was and found the shorter, but more intense experience to be a better option than a slower paced one - Simply because the game would become tiresome and boring before the story, no matter how good it was, would reach any sort of conclusion.

    The storyline, in fact, is one of the most interesting things about the game - It is surprisingly good... Or, err, decent, because of how obnoxiously it treats itself. As far as (micro spoiler!) transhuman-themed games go, Superhot reminded me of Call of Duty: Black Ops 3 a lot. However, if BO3 was the shy kid who was afraid to admit how witty he can really be (therefore facading a surprisingly deep storyline as a generic sci-fi tale to the point in which most players didn't even realise what was really going on), then Superhot is the annoying little brat who keeps on jumping around and screaming "LOOK AT ME I AM CLEVER I AM META!!!" and you want to just smack the little sh*t. However, you can't really do that, because the story really *is* quite clever. I loved how simple it starts and how big it ends, plus the DOS menu stuff is top-notch. Still, the way the game treats itself is literaly worse than Bioshock. Jeez.

    A lot of praise needs to be given to the audiovisual layer - While minimalistic, the graphics are surprisingly moody and detailed, with a lot of the narrative told through visual storytelling. They are also beautifuly functional. The soundtrack is very atmospheric and fits the game perfectly.

    In total, despite some issues, Superhot is a must-play. While not everything works as it should have, and the gameplay is nothing more than a one-off gimmick, it's damn good to see that you can make an FPS that's totaly different to what has come before.
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  19. c3p
    Feb 27, 2016
    9
    Shuperhot is one of the most innovative shooters i've played in years.

    You should definetly check it out, if you like shooter or new gameplay mechanics in general. Beware if you are prone to motion sickness. The start/stopping of time and movement might leave you a bit nauseous. I feel the campaign could have been a bit longer, but then you would have needed a whole other plot and then
    Shuperhot is one of the most innovative shooters i've played in years.

    You should definetly check it out, if you like shooter or new gameplay mechanics in general. Beware if you are prone to motion sickness. The start/stopping of time and movement might leave you a bit nauseous.
    I feel the campaign could have been a bit longer, but then you would have needed a whole other plot and then other assets and than ... Better short and good than longer with reduced quality!
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  20. Feb 27, 2016
    9
    SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!

    But seriously now,it's very innovative,but the level design is kinda bad,you can easily get circled by enemies because their spaen points are everywhere,also enemies are very aggresive,some even shooting shotgun shells as they spawn.
  21. Mar 23, 2019
    9
    Shuperhot is one of the most innovative shooters i've played in years. i am not allowed to reveal much more.
  22. Mar 6, 2016
    10
    Hi Internet, you have to check out SUPERHOT. It is the most innovative shooter I've played in years.
    people complain about the short campaign, but is as much an art piece as it is a game.
  23. Jan 9, 2017
    8
    Putain c'est frais, tellement frais qu'on a du mal à y croire et c'est pourtant vrai : Superhot est chaud bouillant malgré son titre pourri (pourquoi pas bullet time ou un truc dans le genre, approuvé par le John Woo de la grande époque hongkongaise ?).

    Voilà donc un nouveau concept à la fois brillamment développé et réalisé, et pour une fois, on ne peut qu'applaudir les 256 couleurs
    Putain c'est frais, tellement frais qu'on a du mal à y croire et c'est pourtant vrai : Superhot est chaud bouillant malgré son titre pourri (pourquoi pas bullet time ou un truc dans le genre, approuvé par le John Woo de la grande époque hongkongaise ?).

    Voilà donc un nouveau concept à la fois brillamment développé et réalisé, et pour une fois, on ne peut qu'applaudir les 256 couleurs (et encore) qui respectent la charte des jeux indés très frais développés dans un garage et/ou à la cave par deux pelés et un tondu. De même pour le nombre de polygones que l'on peut compter sur les "personnages" bien qu'ici, ce détail serve également la jouabilité contre toute attente... avec les morceaux au ralenti !

    L'avantage évident de cette simplicité graphique est que Supertruc tourne à fond les balais même sur une poubelle, ce qui s'avère très appréciable. La version PC gère les manettes Microsoft, ce dont on se réjouit, car de ce fait la précision et la maniabilité nécessaires ne prêtent aucunement le flanc à la critique.

    Loin d'un FPS "normal", la prise de décision et la tactique dans ce temps matrixien presque totalement arrêté induisent une façon de jouer très différente, faite d'anticipation... et de sang-froid. La moindre erreur vous envoit ad patres et après quelques essais, on se dit que certains niveaux sont "impossibles" ; or il n'en est rien, car dans Matrixhot l'impossible le devient : le lancer des armes ou des objets, le choix de ramasser un katana au lieu d'un fusil de chasse, la gestion du temps elle-même, le "temps" d'attendre le déclic qui indique que l'arme peut tirer encore une fois, j'en passe et des meilleures...

    C'est là que les graphismes simplifiés à l'extrême s'imposent d'eux-mêmes et permettent une lisibilité exceptionnelle de l'action. Le traitement sonore est d'ailleurs en accord et entièrement raccord avec ce monde constamment au ralenti que l'on fait avancer par de gentilles pichenettes... pour pas se faire étendre.

    Les menus à la MS DOS font bien rigoler (que de souvenirs), beaucoup moins l'espèce de scénario bancal (encore plus bête que... Matrix) avec ses clins d'oeil récurrents vers le joueur et le déballage d'auto-satisfaction du développeur (t'as vu, on est trop fiers, il est trop bien notre jeu, on est des dieux et blablabla). Un peu d'humilité, bande de cons, ça ne vous ferait pas de mal non plus !

    Le jeu est court (entre 2 et 4h) mais s'avère en fait bien dosé, car chaque niveau est d'une densité grisante, fascinante. Une jouabilité réglée au poil de cul, non décidément ça ne se refuse pas, ça doit donc être ça le "game design" !
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  24. Jan 2, 2018
    8
    I had some fun with this game and it was definitely a unique experience. It didn't overstay its welcome, which is huge to me now with some many good games out there. They executed their vision succinctly and it was really fun. I'm sure it would be great in VR or AR, but it was totally fine and enjoyable on a regular monitor.
  25. Dec 23, 2016
    9
    I don't think a game was able to f with you my mind like this since Eternal Darkness. Gameplay is amazing and unique, have never played something quite like that.
  26. Mar 8, 2016
    8
    It's the most innovate shooter I've played in years. Obey us. Join us. SUPERHOT

    But for real. Superhot is awesome, I was stressed out of my mind but felt encapsulated in total and utter danger. The beautiful design adds to this experience.
  27. Mar 24, 2016
    8
    This review contains spoilers, click expand to view. [Brief Synopsis of Full Review]

    Whereas many strategy or puzzle games last much longer than they should or wrap up much sooner than anticipated, I think Superhot nails just about the right amount of time to place an emphasis on standard gameplay. Before things can get too overused or stale the main content is over and it's onto the seemingly neverending variations of levels available to test yourself with. To add to replay value there are also differing "modes" that prevent the use of certain items or make the main objective be that you complete the level in a specific fashion, furthering adding elements of strategy and puzzle to the gameplay. Simple in concept and only relatively more complicated in execution, Superhot is super and it is hot.

    Concept: Take the core of gameplay from any shooter and that gameplay will revolve around shooting, plain and simple. It's in the title just like it's in gaming DNA. Now add a twist where the entire thing moves in slow motion and you're prone to insta-kill enemies just as they can do so to you. Messes with your mind a little bit at first doesn't it?

    Graphics: I personally loved the art style that permeates this world. Your enemies are brightly colored but not so detailed as to be fleshed out beyond mere polygonal shapes. The same can be said for the surrounding world, which lacks color but remains sharp and clear in its definite shapes and settings.

    Sound: The sound work is nothing special or remotely spectacular but what it does is excellent pace the game along so that you never feel like you're chugging along slowly, rather playing through in a blur of speed alongside the constantly crescendoing and galloping soundtrack.

    Playability: There should be no confusion here once the controls have been established, as your one and only goal is to move forward at all costs, eliminating those who dare to stand in your way and doing your best to survive their counterattacks.

    Entertainment: For a title that revolves around slowing combat down, I never once felt bored or tired of the matters at hand and instead felt that much more tense and anxious as I made my way slowly but surely through the levels and the world.

    Replay Value: Moderately High.

    Overall Score: 8.0
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  28. Apr 25, 2016
    8
    Despite its rather short length and some other flaws, Superhot proves to be one of the most original, innovative, and enjoyable first-person shooter ever created.
  29. Apr 7, 2017
    10
    Once a briliant browser game resulting from a game jam challenge, Superhot made the jump to PC and became even better. Max Payne brought "bullet time" from cinema into games back in 2001, and since then it's been repeated many times in games but only Superhot has managed to reinvent it. Without question, this game instantly took its place on the GOAT list in my head before I'd evenOnce a briliant browser game resulting from a game jam challenge, Superhot made the jump to PC and became even better. Max Payne brought "bullet time" from cinema into games back in 2001, and since then it's been repeated many times in games but only Superhot has managed to reinvent it. Without question, this game instantly took its place on the GOAT list in my head before I'd even finished my first run.

    The story is often called "pretentious" by some reviewers. I don't get that at all - it seems to be pretty obvious deadpan humour to me, and very light-hearted. I played this along with a friend when it first came out, and we laughed a lot. I feel a bit sorry for anyone that missed the dry jokes and thought it was a serious attempt to be deep.
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  30. May 24, 2016
    8
    To me this is what a indie game should be a pure clean experience that goes were a big company does not dare to follow.

    Its a little short, BUT i'm having a great playing what there is no with downtime or wasted features.
Metascore
82

Generally favorable reviews - based on 93 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 93
  2. Negative: 0 out of 93
  1. Edge Magazine
    May 1, 2016
    70
    It's a victory for style over substance, in which style smashes substance's head into a million pieces. [May 2016, p.116]
  2. CD-Action
    May 1, 2016
    70
    Superhot makes everything you do look unbelievably stylish, but offers so little content that three hours with the game was enough for me. It needs more varied enemies, a broader arsenal, larger stages. I believe Superhot’s innovative mechanics can be squeezed for more and I’m looking forward to a sequel. [04/2016, p.54]
  3. Apr 28, 2016
    80
    Luckily, the core concept coupled with that gorgeous and impactful art style is enough to warrant our recommendation. Your time with Superhot may be fleeting, but you’ll find every second exhilarating.