- Publisher: Superbrothers
- Release Date: Apr 16, 2012
- Also On: iPhone/iPad, Switch
User Score
Mixed or average reviews- based on 224 Ratings
User score distribution:
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Positive: 107 out of 224
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Mixed: 57 out of 224
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Negative: 60 out of 224
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- User score
- By date
- Most helpful
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May 15, 2012I enjoyed the historical references and music in this game, but the actual gameplay was extremely disappointing and boring with quick time event combat.
The interface hasn't been improved for the PC and reeks of being ported from an iOS without much effort to really use the PC platform as much as possible. -
Jun 3, 2012
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Nov 13, 2012
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Aug 15, 2012This review contains spoilers, click expand to view.
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Jul 30, 2012
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Jul 6, 2012
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Aug 19, 2012
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Oct 10, 2012This is a weird game to review, because it does a few things really well, and a few things really poorly. The soundtrack is great, and they get a lot of mileage out of the 8 bit graphics. Some of the puzzles are okay, but the combat is painful. It's a game that looks and sounds nice, but just isn't fun.
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Oct 2, 2012
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Jul 17, 2012
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Sep 8, 2012
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Jun 1, 2012GREAT music and stylish visuals, but as far as gameplay goes there isn't much to do here. The quest is repetitive and has such a boooooring pace. Came curious about the hype, and left extremely disapointed.
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Jul 3, 2013
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Jun 5, 2012
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Jun 25, 2012
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Jun 3, 2012
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Jun 4, 2012
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Aug 28, 2012This review contains spoilers, click expand to view.
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Jun 1, 2012Hipster garbage. Another game that focuses on a stupid gimmick rather than being fun. Might be better on a mobile/touchscreen platform, but is extremely unsatisfying on the PC.
Was considering giving it a 2 because the visuals and music were -okay-; but then I remembered that it wanted me to sign into twitter so the game can advertise itself on my feed. -
Jun 2, 2012Excellent pixel-art graphics and music. Maybe too twiter-oriented and controls are not very comfortable, but still a nice indie game worth buying and playing.
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Jun 7, 2012
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May 17, 2012I knew something was desperately wrong when the game prompted me to enter my twitter login details to auto post a vacuous end of level monologue after I'd spaz clicked my way thru the 1st level. Ridiculous. Hipster. Trash.
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Jun 2, 2012
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Jun 3, 2012
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Jun 3, 2012
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Jun 6, 2012
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Jul 22, 2012This game has amazing art and awesome sound, however the gameplay just doesn't cut it i'm afraid. After playing 10 minutes you kinda feel like you either want to see something really amazing or just end the level so you can move onto another game.
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Jun 24, 2012I generally like art projects in game industry but this is not even a game. It is strange for me to see it rated so high.
Go play Machinarium or Botanicula if you want to see how point-and-click art-based adventures can be done. And they don't even ask your social network accounts to be 100 times more entertaining. Amazing. -
Aug 19, 2012
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Mar 23, 2013I loved this game. Excellent art and music.
The controls aren't that annoying. I prefer the PC version to the mobile version.
I didn't use the Twitter integration at all, and I don't know why everybody was so annoyed by it. This game, in my opinion, should have received a much higher user score.
Headphones recommended.
Awards & Rankings
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PC GamerJun 19, 2012Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
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LEVEL (Czech Republic)Jun 18, 2012Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
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Jun 12, 2012Superbrothers is a unique audio-visual experience that turns an old cliché into a refreshing and intriguing adventure, though it sacrifices gameplay to achieve it.