- Publisher: Superbrothers
- Release Date: Apr 16, 2012
- Also On: iPhone/iPad, Switch
User Score
Mixed or average reviews- based on 224 Ratings
User score distribution:
-
Positive: 107 out of 224
-
Mixed: 57 out of 224
-
Negative: 60 out of 224
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- By date
- Most helpful
-
Jun 3, 2012
-
Sep 8, 2012
-
Jul 3, 2013
-
Jun 5, 2012
-
Jun 25, 2012
-
Jun 1, 2012Hipster garbage. Another game that focuses on a stupid gimmick rather than being fun. Might be better on a mobile/touchscreen platform, but is extremely unsatisfying on the PC.
Was considering giving it a 2 because the visuals and music were -okay-; but then I remembered that it wanted me to sign into twitter so the game can advertise itself on my feed. -
Jun 7, 2012
-
May 17, 2012I knew something was desperately wrong when the game prompted me to enter my twitter login details to auto post a vacuous end of level monologue after I'd spaz clicked my way thru the 1st level. Ridiculous. Hipster. Trash.
-
Jun 2, 2012
-
Jun 3, 2012
-
Jun 3, 2012
-
Jun 6, 2012
-
Jun 24, 2012I generally like art projects in game industry but this is not even a game. It is strange for me to see it rated so high.
Go play Machinarium or Botanicula if you want to see how point-and-click art-based adventures can be done. And they don't even ask your social network accounts to be 100 times more entertaining. Amazing. -
Aug 19, 2012
-
May 4, 2012
-
Jun 5, 2012
-
Feb 28, 2014Superbrothers has very interesting cues, a superb graphical taste, but...that's just not enough to make a good overall experience, in my opinion. Gameplay was boring and sometimes annoying, it really did little to push me and to proceed to the end.
-
Jun 22, 2012While this game has some great ideas, most of them are poorly executed. 70% of the time you're expected to figure out what to do with vague clues that really don't make any sense. To top it off there are some incredibly frustrating bugs. Have fun watching your character walk aimlessly for large amounts of time.
Game looks awesome and sounds awesome, but it doesn't make up for poor design. -
Jun 15, 2012
-
Jun 12, 2012Pretentious BS. This is not a game. This is a 'lulz, we so chilled/cool, bro, and we haz a liberal arts degree'. Glad I got it w/ the bundle and didn't spend money on it.
-
May 6, 2012
-
Sep 21, 2012What a horrible game. The only redeeming quality this game has is its fantastic music/sounds. Everything else, from the graphics to the having to wait a whole lunar month to actually play a game, is just god awful. Stay away from this train wreck.
-
Jul 21, 2012
-
Mar 13, 2014
-
Jun 22, 2014
-
Nov 22, 2015I really loved the graphics, that's what pulled me into the game to begin with. To be fair, I was only able to get 30 minutes in before I decided that it was too boring to play anymore. The soundtrack isn't too bad but the gameplay is what makes a video game, and this game is sorely lacking in that department. Thumbs up to the art team, but the development and writing needs some inspiration.
-
Feb 15, 2017
-
Dec 12, 2016This game is incredibly buggy to the point that it is unplayable on any new gpus. It will open the game up in a resolution too high and because the game has its own weird mouse tracking you cannot click on the buttons to change the resolution to your resolution so you cannot even hit the play button, let alone play the game. DO NOT BUY!
-
Mar 21, 2022
-
Aug 2, 2020Unplayable, resolution makes game impossible to play. That's a 0, sorry---------------------------------------------------------------------------------------------
Awards & Rankings
-
PC GamerJun 19, 2012Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
-
LEVEL (Czech Republic)Jun 18, 2012Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
-
Jun 12, 2012Superbrothers is a unique audio-visual experience that turns an old cliché into a refreshing and intriguing adventure, though it sacrifices gameplay to achieve it.