User Score
6.4

Mixed or average reviews- based on 224 Ratings

User score distribution:
  1. Negative: 60 out of 224

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  1. Mar 21, 2022
    4
    Superbrothers: Sword & Sworcery EP is an indie adventure video game created by Superbrothers and Capybara Games, with music by Jim Guthrie. The player taps where they want the character, a Scythian warrior, to go. The player taps the shield button or the sword button to use them. If the Scythian is harmed during a conflict, the player can heal by finding and consuming small, red mushrooms.Superbrothers: Sword & Sworcery EP is an indie adventure video game created by Superbrothers and Capybara Games, with music by Jim Guthrie. The player taps where they want the character, a Scythian warrior, to go. The player taps the shield button or the sword button to use them. If the Scythian is harmed during a conflict, the player can heal by finding and consuming small, red mushrooms. Eating these mushrooms also activates a special musical track, only played in such an event. Expand
  2. Jan 2, 2021
    8
    Overall a good looking Indie game that is simple but gets the job done well, the game is not only visually pleasing but is also engaging, definitely a solid game.
  3. Aug 2, 2020
    0
    Unplayable, resolution makes game impossible to play. That's a 0, sorry---------------------------------------------------------------------------------------------
  4. Jul 21, 2019
    9
    Пожалуй самый атмосферный Click&Point. Погружение в мистический мир скифов и лесных духов. Мир который можно трактовать по-своему. Игра затягивает, но не на долго, потому как быстро кончается. Хотя игра сама вас просит делать перерывы между главами заботясь о вашем здоровье.Пожалуй самый атмосферный Click&Point. Погружение в мистический мир скифов и лесных духов. Мир который можно трактовать по-своему. Игра затягивает, но не на долго, потому как быстро кончается. Хотя игра сама вас просит делать перерывы между главами заботясь о вашем здоровье.
  5. Feb 15, 2017
    3
    I don't need you to hold my hand, but you have to tell me how to play the game SOMEHOW. Do it with simple enemies, first levels that serve as tutorials, or at the very least, with an instruction manual or controls laid out in the settings somewhere. I didn't make this game. I don't know how to play it. I don't know that there are no keyboard controls. I don't know it's only limited to theI don't need you to hold my hand, but you have to tell me how to play the game SOMEHOW. Do it with simple enemies, first levels that serve as tutorials, or at the very least, with an instruction manual or controls laid out in the settings somewhere. I didn't make this game. I don't know how to play it. I don't know that there are no keyboard controls. I don't know it's only limited to the mouse. I don't know which button is attack. TELL ME.

    I expected better from capybara after clash of heroes.
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  6. Dec 12, 2016
    0
    This game is incredibly buggy to the point that it is unplayable on any new gpus. It will open the game up in a resolution too high and because the game has its own weird mouse tracking you cannot click on the buttons to change the resolution to your resolution so you cannot even hit the play button, let alone play the game. DO NOT BUY!
  7. Mar 14, 2016
    9
    This game has a truly fantastic art style, soundtrack and atmosphere. It also boasts a lot of character, and and interesting story. The only downside is that this game consisted of lengthy periods of just walking from place to place. Unfortunately the conversion of the game from touchscreen platform to pc did not serve this aspect of the game well. The gameplay also lacking, but this isn'tThis game has a truly fantastic art style, soundtrack and atmosphere. It also boasts a lot of character, and and interesting story. The only downside is that this game consisted of lengthy periods of just walking from place to place. Unfortunately the conversion of the game from touchscreen platform to pc did not serve this aspect of the game well. The gameplay also lacking, but this isn't a game in the traditional sense of the word, and I don't hold that against it. It is important to consider that it was originally a game designed for touchscreen devices. Where this game lacks in gameplay it offers a whole lot more in other departments than most other games. Expand
  8. Nov 22, 2015
    2
    I really loved the graphics, that's what pulled me into the game to begin with. To be fair, I was only able to get 30 minutes in before I decided that it was too boring to play anymore. The soundtrack isn't too bad but the gameplay is what makes a video game, and this game is sorely lacking in that department. Thumbs up to the art team, but the development and writing needs some inspiration.
  9. Oct 22, 2015
    6
    Unique game. Music and sounds are perfect. But in my opinion I think the game can be better. And it needs more work to make it even more interesting.
  10. Sep 20, 2014
    8
    Despite Superbrothers: Sword & Sworcery EP not having particularly entertaining game mechanics, you will still be compelled to learn more about the surreal and magical worlds The Scythian explores. As an added bonus, the music that accompanies the game, by Jim Guthrie, is perfect and purchasing the game off Steam grants you a free digital copy of it.
  11. Jun 22, 2014
    4
    As an art piece it's great. If you actually intend on playing the thing for a while though....you will quickly discover how much of a chore the game puts you through by repetitively walking through the same environments looking for a "key" to get through the next "door". It gets very old very fast. Just watch the trailers, or buy it for iOS as a bit of a distraction. Don't waste your timeAs an art piece it's great. If you actually intend on playing the thing for a while though....you will quickly discover how much of a chore the game puts you through by repetitively walking through the same environments looking for a "key" to get through the next "door". It gets very old very fast. Just watch the trailers, or buy it for iOS as a bit of a distraction. Don't waste your time on the PC version. Expand
  12. Apr 8, 2014
    10
    This is a paragon for simplicity of design. Everything from the music to the visuals works to strengthen the experience of discovery. The game is linear for the most part which mirrors the linear nature of the actions taken by the main character. The combat is simple but fun and wields a sense of agency that I nearly ever find in most full-fledged action games. The story begs to be askedThis is a paragon for simplicity of design. Everything from the music to the visuals works to strengthen the experience of discovery. The game is linear for the most part which mirrors the linear nature of the actions taken by the main character. The combat is simple but fun and wields a sense of agency that I nearly ever find in most full-fledged action games. The story begs to be asked so many questions, many of which I wonder to this day, and there in lies the lasting effect of this game. The gameplay exist to deliver a lasting impression, one that shouldn't soon be forgotten. If you enjoy media that leaves you with a lasting relevance, similar to films such as Primer, Drive, etc. then don't hesitate to pick up Swords & Sworcery on any platform(although iOS is preferable) Expand
  13. Mar 13, 2014
    1
    Superbrothers is to gaming what Adventure Time is to TV: something I just don’t get. Or maybe something you can only "get" if you're high.

    Controls are bad, graphics are junk, music is forgettable, story is…well, I’m not sure there is a story aside from references to other games like Zelda. I thought this would be an amusing diversion for an evening but instead it put me to sleep.
    Superbrothers is to gaming what Adventure Time is to TV: something I just don’t get. Or maybe something you can only "get" if you're high.

    Controls are bad, graphics are junk, music is forgettable, story is…well, I’m not sure there is a story aside from references to other games like Zelda. I thought this would be an amusing diversion for an evening but instead it put me to sleep. Literally. I struggled to finish the first part because I kept dozing off. Shocked at how many people are praising the visuals. It’s nothing but blocky pixels everywhere, allegedly arranged in “poetic” fashion. Whatever.

    Superbrothers is sort of like Another World: there are action-type areas with puzzles mixed in. Except Another World is much better in every way, even the graphics, so you might as well play that instead. In fact, do anything else instead. If you have no other video game to play, read a book, surf the internet, eat a sandwich, exercise, anything. Your time will be better spent.
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  14. Feb 28, 2014
    4
    Superbrothers has very interesting cues, a superb graphical taste, but...that's just not enough to make a good overall experience, in my opinion. Gameplay was boring and sometimes annoying, it really did little to push me and to proceed to the end.
  15. Dec 10, 2013
    10
    I don't understand all these bad reviews, the game is a unique gem of an experience with incredible visuals, moving sound design, and a story that is truly unique both in implementation and presentation.

    I don't even like point and click adventures, yet I ended up buying 3 more copies to gift to friends via steam, theres this one part where youe ven get to like improvise music in the
    I don't understand all these bad reviews, the game is a unique gem of an experience with incredible visuals, moving sound design, and a story that is truly unique both in implementation and presentation.

    I don't even like point and click adventures, yet I ended up buying 3 more copies to gift to friends via steam,

    theres this one part where youe ven get to like improvise music in the forest with the ingame version of the soundtrack artist (sry forgot the name) and it literally moved me by how beautiful it was, no joke.

    Anyway, good story, great graphics, great music, good gameplay, what more could you ask for? Well in my case I would ask for the ability to understand the people who gave this game 1's and 2's...
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  16. Oct 3, 2013
    10
    This game is amazing, The story is unique, The music is even more amazing and it's over-all a great game that'd I'd recommend to everyone. I don't know why people keep calling it "Hipster Trash"? I didn't see anything hipstery about it. And about the twitter thing, If you knew more about the game you'd understand. Anyways, Ignore all the negative posts and give the game a try. (I preferThis game is amazing, The story is unique, The music is even more amazing and it's over-all a great game that'd I'd recommend to everyone. I don't know why people keep calling it "Hipster Trash"? I didn't see anything hipstery about it. And about the twitter thing, If you knew more about the game you'd understand. Anyways, Ignore all the negative posts and give the game a try. (I prefer the iOS version over PC.) Expand
  17. Jul 3, 2013
    4
    Beautiful, poetic, occasionally funny, but very unrewarding and boring to play. This feels like a prototype game concept which is ready to be fleshed out into an actual game, only they skipped that and just decided to release it. I think most of the rave reviews are from people sucked in by how hard the creators tried to set it apart from a cliche fantasy/adventure/puzzle game and areBeautiful, poetic, occasionally funny, but very unrewarding and boring to play. This feels like a prototype game concept which is ready to be fleshed out into an actual game, only they skipped that and just decided to release it. I think most of the rave reviews are from people sucked in by how hard the creators tried to set it apart from a cliche fantasy/adventure/puzzle game and are overly impressed with its originality. There is very little depth to this game aside from there being a dream world mirror of the real world and the connection with the moon (I won't give away what). The game is otherwise completely linear. When you remove the nearly funny, vague stylistic narration, there's really not much to the story. Seriously, move along, this is not worth your time if it was free. Points for a great concept only. Expand
  18. Jun 8, 2013
    9
    Amazing and beautiful, the soundtrack is enough to buy outright. The first 15 minuets had me worried, but when the music kicks in wow. Its a must by for any gamer. Short and sweet
  19. Mar 23, 2013
    10
    I loved this game. Excellent art and music.

    The controls aren't that annoying. I prefer the PC version to the mobile version.

    I didn't use the Twitter integration at all, and I don't know why everybody was so annoyed by it. This game, in my opinion, should have received a much higher user score.

    Headphones recommended.
  20. Dec 12, 2012
    5
    Good bits: varied and affecting soundtrack, good field recordings of foresty sounds, experiments in graphics and animation and storytelling.... Not so good bits: The gameplay is a banal and frustrating action clickfest at times, and a pixel hunter at other times. It's forgivable and the good bits and few outstanding gameplay moments make it kind of worth trying. I think the best partsGood bits: varied and affecting soundtrack, good field recordings of foresty sounds, experiments in graphics and animation and storytelling.... Not so good bits: The gameplay is a banal and frustrating action clickfest at times, and a pixel hunter at other times. It's forgivable and the good bits and few outstanding gameplay moments make it kind of worth trying. I think the best parts where those where I didn't have to actively play the game. Expand
  21. Nov 13, 2012
    9
    Superbrothers: Sword & Sorcery EP is a very enchanting game, despite what many other users might have you believe. The pacing, humor, art and music are all top notch. I went into the game not knowing what to expect at all, and came away more than a little pleasantly surprised. The tongue-in-cheek humor is endearing, and the plot takes on the abstract, dream-like qualities of absurdity andSuperbrothers: Sword & Sorcery EP is a very enchanting game, despite what many other users might have you believe. The pacing, humor, art and music are all top notch. I went into the game not knowing what to expect at all, and came away more than a little pleasantly surprised. The tongue-in-cheek humor is endearing, and the plot takes on the abstract, dream-like qualities of absurdity and non sequitur. The puzzles are not difficult, and the trekking involved to travel were not long enough to instill boredom. I really enjoyed and was satisfied with my playthrough.

    That being said, the game is really defined by its atmosphere. This isn't a stat-grinding RPG or a twitch-reflex FPS game. It's not a timed-jump requisite plat former or a strategy game that takes great mental acuity and focus before every move. I'd say it's much more similar to games like Machinarium or Monkey Island, but with an immersive atmosphere much more akin to Zork or Conan the Barbarian, though not quite as deep.

    I find it very odd that many reviewers were off-put by the postmodernism and absurdism present within the game in 2012. Hipster-paranoia has apparently reached such heights that any sort of pastiche at all can no longer just be appreciated. Or even worse, there is the case where a reviewer can't simply accept that it just isn't their type of game and flings meaningless insults. There are games that fit the niches stated in the above paragraph. This isn't one of those, and that's part of what made it so refreshing to play, obscure etymology jokes, oblique fantasy references and all.
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  22. Oct 10, 2012
    5
    This is a weird game to review, because it does a few things really well, and a few things really poorly. The soundtrack is great, and they get a lot of mileage out of the 8 bit graphics. Some of the puzzles are okay, but the combat is painful. It's a game that looks and sounds nice, but just isn't fun.
  23. Oct 2, 2012
    5
    Finished it. Simple gameplay that becomes repetitive and requires no skill (simply spam the button); nonsensical puzzles and plenty of walking and backtracking over and over through the same areas in a very small world. Far too little game here, and what there is isn't well executed. Why the 'perfect' reviews then? Because an indie game, with 8-bit style graphics, an atmosphericFinished it. Simple gameplay that becomes repetitive and requires no skill (simply spam the button); nonsensical puzzles and plenty of walking and backtracking over and over through the same areas in a very small world. Far too little game here, and what there is isn't well executed. Why the 'perfect' reviews then? Because an indie game, with 8-bit style graphics, an atmospheric soundtrack, topped with snarky dialogue. Hipster 'gamers' rejoice, your checklist is fulfilled. Too bad gameplay isn't on the list.

    5/10
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  24. Sep 25, 2012
    10
    Excellent indie game ! Going through Sword&Sorcery is like reading a really good book : the atmosphere is fantastic. The gameplay and graphics are stripped to the bone, in a good way. If youhave a short attention span, this game is not for you. It's all about music, non-verbal storytelling and a smart balance between nostalgia and the will to go forward. ***BTW, you don't have to wait aExcellent indie game ! Going through Sword&Sorcery is like reading a really good book : the atmosphere is fantastic. The gameplay and graphics are stripped to the bone, in a good way. If youhave a short attention span, this game is not for you. It's all about music, non-verbal storytelling and a smart balance between nostalgia and the will to go forward. ***BTW, you don't have to wait a whole lunar month to beat SBS&S. Just listen to what you're told during the game, it should make things easier...*** Expand
  25. Sep 21, 2012
    2
    What a horrible game. The only redeeming quality this game has is its fantastic music/sounds. Everything else, from the graphics to the having to wait a whole lunar month to actually play a game, is just god awful. Stay away from this train wreck.
  26. Sep 8, 2012
    4
    This is one of those games I really thought I'd enjoy but didn't. I'm the kind of niche gamer who enjoyed Wind Waker and Animal Crossing way too much. Relaxing, slow-paced games with loose goals are definitely my thing, but Superbrothers fell too short. The art style and music are fantastic and exploring is fun the few times the game allows it. Other than that, it's an empty experience.This is one of those games I really thought I'd enjoy but didn't. I'm the kind of niche gamer who enjoyed Wind Waker and Animal Crossing way too much. Relaxing, slow-paced games with loose goals are definitely my thing, but Superbrothers fell too short. The art style and music are fantastic and exploring is fun the few times the game allows it. Other than that, it's an empty experience. The gameplay is as bare bones as it gets. There's not really any side goals and the main quest is a string of overly simple tasks.

    All 4/10 of my points are for the amazing visuals and sound design. Everything else about the game is completely vapid.
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  27. Aug 28, 2012
    9
    This review contains spoilers, click expand to view. This game was advertised as an audiovisual experience, and it did not disappoint. With a fantastic soundtrack from Jim Guthrie and amazing 8-bit graphics, complete with cute little sprites for the small yet memorable cast of characters, this game, if anything, is a treat for your senses. The fact that it is a port from iOS is apparent, as a lot of the gameplay involves point and click, and different "swiping" methods used to advance in the plot. Speaking of the plot, it's highly unorthodox (as one would expect from an indie game), much of it coming from pop up text boxes featuring humorous and odd messages ("We had bridged the chasm & we felt super smart" or "We spied the solitary grave at the edge of The Perilous Precipice & we wondered what was up with that."), or from equally entertaining thoughts projected from the characters via mind reading Megatome. The game is not without its faults, though, as it is infuriating to be asked to tweet every message that comes up via the in-game Twitter support. One mechanic comes to mind, too, that involves waiting for the phases of the moon to advance (although this is a very neat aspect of the game, and can be worked around with some cleverness).

    All-in-all, Superbrothers: Swords and Sorcery is a neat, quirky point and click adventure with fantastic visuals and a breathtaking soundtrack. Even if the gameplay itself can be lacking and involves mildly annoying features, it's a must try.
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  28. Aug 19, 2012
    5
    First of all, credit where credit is due - what we have here is a sincere attempt to do something different in gaming. If I was rating based on aesthetics alone, my score would be much higher. However, as a gameplay experience, Sword and Sorcery is dull at its best moments and deeply frustrating at its worst. The puzzles seem to rely predominantly on guesswork, and on more than oneFirst of all, credit where credit is due - what we have here is a sincere attempt to do something different in gaming. If I was rating based on aesthetics alone, my score would be much higher. However, as a gameplay experience, Sword and Sorcery is dull at its best moments and deeply frustrating at its worst. The puzzles seem to rely predominantly on guesswork, and on more than one occasion I found myself randomly clicking around the screen trying to move the story forward (this may say more about my own intelligence than the quality of the game, but I don't think I'm the only person to raise this complaint). I do hope these developers stay in the business, as I think they have the potential to make something truly special. However, it'll take a few more trips back to the drawing board before that happens. Expand
  29. Aug 19, 2012
    1
    Sword & Sworcery really does not deserve the high critical acclaim.
    The "game" provides no challenge whatsoever, is extremely slow and has virtually no gameplay or story to speak of. Most of your time is spent walking around fairly empty screens, sometimes with a few "puzzles" that involve clicking objects in the right order.
    Combat is dead simple apart from very few sudden instant-death
    Sword & Sworcery really does not deserve the high critical acclaim.
    The "game" provides no challenge whatsoever, is extremely slow and has virtually no gameplay or story to speak of. Most of your time is spent walking around fairly empty screens, sometimes with a few "puzzles" that involve clicking objects in the right order.
    Combat is dead simple apart from very few sudden instant-death scenarios that you will easily pass after the first time they smack you in the face. Of course, you will have to sit through the slow, braindead first part of the fight again.
    The game also has a built-in mechanic that, at two points, forces you to wait X real-time days to be able to continue because the moon phase has to be right. It's nice finding that out via a walkthrough after shambling around every screen for half an hour. The mechanic is as stupid and nonsensical as it sounds, the moon phase has no relevancy on anything else in the game and you will just have to quit playing for a few days because you cannot progress.
    The game also has a gimmick that makes it possible tweet every single text box you get in the game. The texts are not particularly funny or interesting and it doesn't change anything about the game to tweet stuff from it. Pointless, really.
    The controls are strange to use with a mouse, but you get used to it and they work well enough. The art style isn't too interesting, but also not bad. However, the music is amazing. I got this with the Humble Bundle, so I also received the soundtrack, and I really recommend that one.
    In conclusion: stay away. This isn't fun, this isn't challenging, this is not a game. It's also not a playable novel because there is no story. It's masturbation with no payoff.
    But with really good music.
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  30. Aug 15, 2012
    6
    This review contains spoilers, click expand to view. A beautifully organized game with great visuals, music, and a short, simple, and overall enjoyable story. However, it's weighed down by inane "quirkiness" through frequent outdated 90s lingo and overt Legend of Zelda influence (I mean, spoiler alert, you fight the pieces of the triforce in the same manner that you fight Ganon at the end of Ocarina of Time). This problem is shoved further down your throat as the game constantly reminds you that you can tweet every single phrase they put up on your screen. If you can ignore the niggling feeling that you're playing a game for hipsters, you'll find this game very rewarding in it's own unique way. Expand
Metascore
83

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. PC Gamer
    Jun 19, 2012
    70
    Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
  2. LEVEL (Czech Republic)
    Jun 18, 2012
    90
    Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
  3. Jun 12, 2012
    70
    Superbrothers is a unique audio-visual experience that turns an old cliché into a refreshing and intriguing adventure, though it sacrifices gameplay to achieve it.