- Publisher: Superbrothers
- Release Date: Apr 16, 2012
- Also On: iPhone/iPad, Switch
User Score
Mixed or average reviews- based on 224 Ratings
User score distribution:
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Positive: 107 out of 224
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Mixed: 57 out of 224
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Negative: 60 out of 224
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- Most helpful
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Mar 21, 2022
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Jan 2, 2021Overall a good looking Indie game that is simple but gets the job done well, the game is not only visually pleasing but is also engaging, definitely a solid game.
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Aug 2, 2020Unplayable, resolution makes game impossible to play. That's a 0, sorry---------------------------------------------------------------------------------------------
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Jul 21, 2019
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Feb 15, 2017
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Dec 12, 2016This game is incredibly buggy to the point that it is unplayable on any new gpus. It will open the game up in a resolution too high and because the game has its own weird mouse tracking you cannot click on the buttons to change the resolution to your resolution so you cannot even hit the play button, let alone play the game. DO NOT BUY!
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Mar 14, 2016
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Nov 22, 2015I really loved the graphics, that's what pulled me into the game to begin with. To be fair, I was only able to get 30 minutes in before I decided that it was too boring to play anymore. The soundtrack isn't too bad but the gameplay is what makes a video game, and this game is sorely lacking in that department. Thumbs up to the art team, but the development and writing needs some inspiration.
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Oct 22, 2015Unique game. Music and sounds are perfect. But in my opinion I think the game can be better. And it needs more work to make it even more interesting.
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Sep 20, 2014Despite Superbrothers: Sword & Sworcery EP not having particularly entertaining game mechanics, you will still be compelled to learn more about the surreal and magical worlds The Scythian explores. As an added bonus, the music that accompanies the game, by Jim Guthrie, is perfect and purchasing the game off Steam grants you a free digital copy of it.
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Jun 22, 2014
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Apr 8, 2014
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Mar 13, 2014
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Feb 28, 2014Superbrothers has very interesting cues, a superb graphical taste, but...that's just not enough to make a good overall experience, in my opinion. Gameplay was boring and sometimes annoying, it really did little to push me and to proceed to the end.
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Dec 10, 2013
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Oct 3, 2013
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Jul 3, 2013
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Jun 8, 2013Amazing and beautiful, the soundtrack is enough to buy outright. The first 15 minuets had me worried, but when the music kicks in wow. Its a must by for any gamer. Short and sweet
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Mar 23, 2013I loved this game. Excellent art and music.
The controls aren't that annoying. I prefer the PC version to the mobile version.
I didn't use the Twitter integration at all, and I don't know why everybody was so annoyed by it. This game, in my opinion, should have received a much higher user score.
Headphones recommended. -
Dec 12, 2012
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Nov 13, 2012
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Oct 10, 2012This is a weird game to review, because it does a few things really well, and a few things really poorly. The soundtrack is great, and they get a lot of mileage out of the 8 bit graphics. Some of the puzzles are okay, but the combat is painful. It's a game that looks and sounds nice, but just isn't fun.
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Oct 2, 2012
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Sep 25, 2012
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Sep 21, 2012What a horrible game. The only redeeming quality this game has is its fantastic music/sounds. Everything else, from the graphics to the having to wait a whole lunar month to actually play a game, is just god awful. Stay away from this train wreck.
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Sep 8, 2012
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Aug 28, 2012This review contains spoilers, click expand to view.
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Aug 19, 2012
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Aug 19, 2012
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Aug 15, 2012This review contains spoilers, click expand to view.
Awards & Rankings
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PC GamerJun 19, 2012Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
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LEVEL (Czech Republic)Jun 18, 2012Best definition of what an indie game should be: stylish, original, intellectually stimulating and an amusing adventure. [June 2012]
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Jun 12, 2012Superbrothers is a unique audio-visual experience that turns an old cliché into a refreshing and intriguing adventure, though it sacrifices gameplay to achieve it.