- Publisher: GamersGate
- Release Date: Nov 30, 2007
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A mildly recommended title for the singleplayer crowd. I’m not sure if competitive gamers will find anything new or exciting in the game’s multiplayer maps, but I really enjoyed the scripted pacing of the singleplayer campaign.
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The main problem of SunAge is that without the patches released, the game is a disaster.
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All in all this is a game that I still feel has potential. All the right aspects are there, but the spit and polish is missing the spit.
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SunAge is an unpolished traditional RTS with a ho-hum storyline and numerous shortcomings, making it a tough sell, especially in the already crowded RTS genre.
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With SunAge, it's really a question of whether you're willing to put up with clumsy UI and control scheme to play a game that, for the most part, feels like it was or could have been made 10 years ago, and even then it would have been a middling game.
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AceGamezThis is a product developed as a labour of love for over a decade, with the core aim of bringing the RTS genre back to its roots, away from the glitz and glamour of 3D graphics and tacked-on RPG elements its creators claim have watered down the genre. Instead however, we end up with a half-finished product, brought to its knees by game-breaking bugs and the absence of key gameplay modes, which ends up looking considerably better than it plays.
User score distribution:
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Positive: 16 out of 23
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Mixed: 3 out of 23
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Negative: 4 out of 23
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Jun 29, 2014
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Jan 16, 2016
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PatrickSFeb 14, 2008