- Publisher: cdv Software
- Release Date: Sep 26, 2002
User Score
Generally favorable reviews- based on 39 Ratings
User score distribution:
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Positive: 29 out of 39
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Mixed: 5 out of 39
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Negative: 5 out of 39
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- Most helpful
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TheVoiceJun 17, 2003I bet the developer tried to make the graphics realistic... but the soldiers are too small, the controls are difficult, and lastly, the graphics are too fake.
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NorthW.Nov 16, 2002This game sucks !!! can't find a multiplayer patch for it . so if you can send me a link for the patch, I thank you north.
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AdolphoP.Apr 11, 2003The game isn't too bad, could of been a lot better. The vehicles are good, but the men, what gives. You can't tell who is who. Could you have made them any smaller. The map editor, if it decides to work, is stupid, were you on crack when you made this. Come on people a little better effort next time. These things do cost us players a lot of money. UB
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JimmusMaximusAug 11, 2003Horrid. Anyone remember Cannon Fodder? For a "realistic" strategy game, it plays like an amateuristic children's version of war, albeit with blood and carnage. Teeny-tiny little men, very few unit options, and no way to organize soldiers into formations. Even though World War II:Frontline Command sucks, I'd still recommend it over this poor game.
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Awards & Rankings
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A decent real-time tactical simulation, but a fairly unpolished one that doesn't address many shortcomings of the original.
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Instead of investing time and energy into making demanding 3D graphics, the crew at FireGlow has concentrated on improving the gameplay by increasing the number of missions, units, and tactical possibilities.
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A classic example of how to make a real-time strategy game and then completely undermine it with a bad user interface.