Metascore
72

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 38
  2. Negative: 0 out of 38
  1. Mar 15, 2017
    88
    The first game was an unsung hero of 2014 for me, but now with a little more kick behind its sequel Styx: Shards of Darkness has set itself up to be noticed by more eager gamers looking for a challenging stealth experience. With a more optimized experience, more freedom to the players and more of that sarcastic and vulgar goblin goodness, Styx has found his way once more back into the heart of this gamer - with a sharp dagger and sarcastic commentary.
  2. Apr 6, 2017
    80
    Styx: Shards of Darkness is a surprisingly old-school and well-crafted stealth game, providing a welcome sneaky outlet in a world so often focused on open combat. With good gameplay, great production values, and a plot that never gets in the way of the action, Styx: Shards of Darkness should definitely be part of every stealth fan’s library.
  3. Apr 3, 2017
    80
    A really good stealth game, with a great design of levels and mechanics totally oriented to infiltration, although with an AI that affects the final result.
  4. 80
    8[0]. A solid 8[0], mind you. Styx: Shards of Darkness has renewed my trust in the game trailer once again. After removing the plush padding of the cinematic trailer, I wasn’t disappointed by what I saw in the actual gameplay. On the contrary, I was welcomed by a well-rounded stealth puzzler that I plan on playing (with) for quite some time into the future. The writing and story are both refreshing and hilarious, which gives this title a firm lead in an otherwise dark and quiet genre.
  5. Mar 27, 2017
    80
    The death scene taunts can get a bit tiring (when you die frequently… especially if it’s from a fiddly jump) but overall there’s a lot of charm on offer here and an interesting story. Worth a look and a bit of fun.
  6. Mar 15, 2017
    80
    Styx: Shards of Darkness is an incredibly fun game - provided you are ok with slowing down the pace and willing to put up with uncompromising stealth. If you are looking for an action heavy stealth experience, this isn’t really your cup of tea. However, if you’re like me (though I’m terrible at stealth on the whole) and want a great, difficult challenge, Styx: Shards of Darkness might be right up your alley.
  7. Mar 14, 2017
    80
    If you love the stealth genre, you will love Styx: Shards of Darkness.
  8. Mar 14, 2017
    80
    Ready to join a new and amazing adventure? Have you have honed your infiltration techniques? Styx is back in better shape than ever, new graphics, new skills, and of course his black humor. A sparkling new chapter of the saga signed by Cyanide Studio.
  9. Mar 14, 2017
    80
    Gameplay, graphics, atmosphere: all is in the right place.
  10. Mar 14, 2017
    80
    Shards of Darkness could have been an amazing stealth game, thanks to a witty and cynical main character, wonderful level design and a myriad of skills and perks. Unfortunately, the experience is partially ruined by a sub-par AI and some flaws in the control system.
  11. Mar 14, 2017
    80
    Nothing short of a spectacular stealth game that brings the genre back to its roots and I can’t wait to see where it goes from here.
  12. 80
    Where Shards of Darkness excels is when it gets you to think dynamically and to pare off all the extraneous technicalities, when hiding and slashing and scheming becomes second nature after you’re forced to hone your skills by being thrown for a loop once you think you know it all. This is a game that you need to sink more than just a handful of hours into in order to really appreciate but in my opinion, the reward is well worth it - the feeling of nailing a multi-target assassination with some high-octane traps before ziplining away and cackling was indescribable, and made much more meaningful by the fact that a few hours ago I was struggling to find my own ass in the dark.
  13. Apr 7, 2017
    79
    Styx: Shards of Darkness, while a solid stealth game, does not dare travel off the beaten path. Having said that, fans of the genre should definitely check it out.
  14. Mar 14, 2017
    79
    A mean-spirited character leads a big-hearted game; you’re unlikely to dwell on its lore but its features combine well to create a satisfying stealth experience.
  15. Mar 19, 2017
    78
    Huge adventure playground with some little quirks, for stealth fans with a knack for experiments.
  16. Mar 14, 2017
    78
    It presents an interesting world to explore but wastes its potential by recycling environments from early missions late in the game. Co-op mode is fun, too, but only selectively as some stealth-only missions seem far more manageable on one's own.
  17. Mar 15, 2017
    77
    A stealth game in the true sense of the word you should keep an eye on, even if the enemies AI is still not that great.
  18. Mar 14, 2017
    77
    The second adventure has the bitter taste of a wasted opportunity.
  19. Game World Navigator Magazine
    Apr 25, 2017
    75
    Styx is a through-and-through stealth game, so scoring system doesn’t approve of murders, and enemy placement always leaves a way to slip by. But, unlike Thief, you’ll feel the desire to cut some throats. There, stealth was like a high-stakes game of cat-and-mouse; here, it’s personal. It’s vendetta, where mercy has no place. Also, there are few things as satisfying as pouring acid on still-warm corpse to completely dissolve it. [Issue#219, p.68]
  20. Mar 14, 2017
    75
    While not the best stealth game, Styx: Shards of Darkness offers some fun, unique gameplay. It might be filled with mixed messages, but there's still a number of hours' worth of sneaky, fun, stabbing action.
  21. Mar 14, 2017
    72
    Within the first few hours of the game I was pretty sold on this more classical attempt on a stealth-game with a good jolt of dark humor. But after a while you start to realize that most of the stealth-mechanics aren’t even needed. The enemy AI is far too stupid to ever really force you into playing smartly and with a certain tactic in mind. Nor will you ever make much use of the crafting-system. On top of that, the dialogue often feels forcefully edgy and references pop-culture just for the sake of it. All whilst the overarching plot – if you can even call it that – remains plain and uninteresting. That being said, you definitely can have fun with Styx: Shards of Darkness. But given the fact, the developers had a chance to improve on their predecessor and didn’t utilize it, the mistakes of this game become hard to forgive.
  22. May 8, 2017
    70
    Styx: Shards of Darkness' single-minded dedication to being a stealth game is both admirable and potentially a turnoff to players who expect more flexibility in their approach to completing missions. The flexibility is there, though it's entirely represented by the myriad ways the title character moves through the shadows and confounds his enemies. It's refreshing to play a despicable, amoral antihero; but the game's puerile, scattershot humor will not appeal to everyone. Although its mission objectives are a bit repetitive, the balletic act of moving through the world makes Styx: Shards of Darkness overall entertaining.
  23. Apr 26, 2017
    70
    Full freedom and innovative level design, but sloppy controls and sometimes stupid enemy AI will ruin your experience from time to time.
  24. Apr 5, 2017
    70
    Styx: Shards of Darkness could have been a big hit in the stealth genre if not for its few AI, control and level-design flaws. Still, the whole package is so fun, unique and charming that stealth fans will definitely enjoy it.
  25. Apr 3, 2017
    70
    It’s not going to win any hearts and minds any time soon, but as an open-ended stealth experience, Styx: Shards of Darkness more or less does its job without major stumbles. Less of the lip, though, please.
  26. Apr 3, 2017
    70
    Styx: Shards of Darkness is a classic stealth game with a stunning graphical style, but the key character is dreadful and the story is very disappointing.
  27. Mar 21, 2017
    70
    Shards of Darkness is an improvement over its predecessor in visuals and gameplay, but still need better AI and other improvements.
  28. Mar 16, 2017
    70
    Styx Shards of Darkness is a good evolution of Styx's Universe, and it offers a lot of improvements. Better graphics, better gameplay mechanics... and always this sneaky and funny goblin! A good stealth experience, that still suffers some technical and AI issues.
  29. Mar 14, 2017
    70
    Once you get past the slightly budget look of the UI and occasional control jank, there is a solid core of a pretty damn good stealth game here. Give him a chance, and Styx might just steal your heart (only to pawn it at a fraction of its value, the little bastard).
  30. Mar 14, 2017
    70
    This second helping of Styx won’t set any benchmarks or redefine the genre, but it’s a good, solid stealth game played with humour and a smidgeon of style. It feels a bit old-school and slightly hardcore in the age of MGS5: The Phantom Pain, but there’s something enjoyably tight and focused about its gameplay and a real sense of fun in Styx’s sneaking, sabotage and slaughter. It won’t kick Styx into the big leagues, but Shards of Darkness makes you glad to see him back.
  31. CD-Action
    Apr 26, 2017
    65
    Over a dozen hours of spatial environmental puzzles consisting of avoiding patrols and finding paths to objectives. Cyanide failed to push the series forward in any aspect but still managed to deliver a solid stealth game. [05/2017, p.68]
  32. LEVEL (Czech Republic)
    Apr 18, 2017
    60
    Styx is trying to cope with AAA games, yet it fails in almost all respects. With the modest cost, the game was much more interesting. [Issue#273]
  33. Mar 16, 2017
    60
    A mechanically strong stealth title with some of the most eye-rollingly awful dialogue I have ever been subjected to. Styx as a character is obnoxious, unlikable, and immersion breaking, but he does wield some of the most impressive and well-designed infiltration abilities in the genre. I just wish he would shut the hell up.
  34. Mar 14, 2017
    60
    The thrill of pulling off a flawless assassination as you smoothly sneak off with valuable artifacts is what makes these types of games worth playing. But its detractors--cliche writing, unsophisticated AI, and arbitrary quests--culminate to an experience that feels like it's stuck in the past.
  35. Adding not much to its predecessor, Styx: Shards of Darkness forces the player to use the stealth elements. Once you get out of these stealthy bounds, the experience becomes overwhelming. If you like stealth elements and you have enjoyed the first game, you may like Shards of Darkness as well.
  36. 55
    It’s a shame the writing is unmitigated garbage, because the game it’s been dribbled onto is fantastic. The level design is an improvement over the already sublime Master of Shadows, and there are some genuinely memorable missions that make great use of the world Cyanide has built...But that writing. The intelligence of its predecessors, which explored everything from racism and activism to free will and existentialism has been replaced by Family Guy-level cultural references and fourth wall-breaking guff that swings from insulting the player’s intelligence to downright offensive. Shards of Darkness could have easily been Cyanide’s best game ever if the writer was locked in a cupboard.
  37. Apr 10, 2017
    53
    A drab, low-budget, clumsy product which we have come to expect from Cyanide.
  38. Apr 5, 2017
    50
    Dull and uninteresting game without ideas and tension and with a lot of unfinished work. Lenient, undemanding fans of stealth games may be satisfied for a while, but even they should wait for a sale. Everyone else should rather return to Dishonored or Hitman.
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This publication has not posted a final review score yet.
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  1. Too often, I plunged to my death purely because Styx did not leap to the handhold he either either appeared to be reaching for or was the only logical place to go. It’s not quite so unreliable as to make the game consistently frustrating, but something there is seriously in need of a fix. I learned to speculatively quicksave my way around it, which isn’t ideal but was enough to let me keep thinking that this is a solid pure-breed stealth game.
User Score
7.7

Generally favorable reviews- based on 127 Ratings

User score distribution:
  1. Positive: 83 out of 127
  2. Negative: 14 out of 127
  1. Mar 14, 2017
    7
    Styx Shards of Darkness
    More of a Half Step than a Sequel
    Shards of Darkness is the Sequel to Master of Shadows… But with its own self
    Styx Shards of Darkness
    More of a Half Step than a Sequel
    Shards of Darkness is the Sequel to Master of Shadows…
    But with its own self contained story, so you don’t need to play any of the past games to be able to hop right in…
    This is more of Master of Shadows, but at the same time almost completely different…
    Theres are 9 missions total here.. but these missions are half the length of the first game..
    Taking me anywhere from an hr to an hr and a half to complete… the game took me about 12 hours to complete…
    But its much less about mastering the shadows here…
    All of the basic assassinations you had to unlock in the past game are unlocked from the start with a new set of skills to master…
    And while Shards of Darkness Improves in many areas Master of Shadows struggled… It also fails in areas Master of Shadows had down perfect…
    Much like the last game, Shards of Darkness puts you in an open level with a dagger and some potions, and its up to you to make to the different task locations and then make it back to your hide out…
    But things are much more casual and straight forward this time…
    You still have your sand to throw at torches, but they never felt useful here…
    You now also have to gather materials to craft items and potions instead of refill at base..
    Sounds like a good idea… but materials are way to rare here.. really testing your stealth skills..
    Im horrible at stealth, so I found it to be a bit annoying…
    And you can call in a clone, but gone are the clone puzzles and distracting.. and because of that the clone turns into a consumable skill like turning invisable…
    This time however youre able to create or become a perfect clone in an online co op mode…
    As a perfect clone you have all of your skills and items, but you cant pary in combat and you die in one hit… and if either you or your partner dies you can brign the other back to life by sacrificing half of your health….
    And speaking of combat, they somehow managed to make it worse…
    They got rid of the auto locking which is great.. youre free to run which was the thing that held the original games experience down so much… but because of this.. .parrying can be awakward, as youll a lot of the time be too close to parry while the enemy can still damage you…pretty annoying…
    But don’t worry.. besides the first few levels.. pretty much every enemy is invulnerable….
    So youre not gonna be needing those darggers too much…
    The game over all and the levels here at first feel polished and a nice change of pace…
    But by level 3 you realze they all look and feel the same…
    They feel like a broom closet compared to the shoe closet master of shadows was…
    Theyre small and compact and feel copy and paste rather than hand crafted and grand …
    They even went as far as reusing levels for 3 of the final missions.
    A massive disappointment, as the level design was one of my favorite things about this series…
    Its still fun though.. sneaking through vents..
    Dealing with new annoying enemies like dwarves that can smell you.. making hiding useless…
    Plus theyre invulnerable… even worse…
    And some of your favorite annoying enemies making a return like the beatles that spit at you.. thankfully youre able to kill them like regular guards this time…
    And the mission structure has improved greatly… they’ll have you retracing your steps as youre running around to sabotage or assassinate a target…
    it isn’t just getting from point a to b..
    there are even some boss battles in here.. that if youre wondering if theyre as bad as the maste of shadows ends boss..im pleased to say that these 2 boss battles were 2 of the most memorable moments in the game…
    And of coruse the jokes and game rfereences are all over here both in game and at your death screen…
    Which is another improvmement.. load times… they still need work but are miles better than they were…
    Sahrds of Darkness is a mixed bag of emotions.. I love the change in combat, the fact that we have real skills available from the start, improved mission structure, less grindy story,faster load times, better bosses, but the forced do not get detected sections of the game, the lack of materials to actually craft with the crafting system, the amount of invulnerable enemeies, the tiny repetitive maps…
    it stops this game from surpassing the first…
    It felt more of a rush through stealth game than a calculating, pick your targets, take them out one by one, im goblin batman, like I came to love from the original game…
    I was doing more avoiding enemies and the world than I was engaging with it…
    I give Styx: Shards of Darkness
    a 7/10
    Full Review »
  2. Mar 17, 2017
    10
    Don't be scared off by less-than-stellar reviews, it's a pure stealth game; scrubs are going to rate it poorly just because they're bad at it.Don't be scared off by less-than-stellar reviews, it's a pure stealth game; scrubs are going to rate it poorly just because they're bad at it. If you liked the first one, you'll like this one. Some of the powers carry over, some didn't, and there are new ones as well, including a crafting system. If you're a stealth fan, buy both Styx games. Full Review »
  3. Dec 10, 2017
    8
    The main con of this game to me is the penalty when players kill any enemies at all. If I stealthily assassinate 20 enemies using all theThe main con of this game to me is the penalty when players kill any enemies at all. If I stealthily assassinate 20 enemies using all the varieties of kill methods that was provided and cleverly designed, it ought to be an achievement, and not something that brings about penalty. So many kinds of fun and interesting traps and kill methods (complemented with body-hiding places) are scattered in all the levels for the players to use, so why should players be penalised for utilising all of the fun arsenal of features?

    Players' exploration and utilisation of the game's interesting features ought to be rewarded, not penalised.

    That said, missing just 'Mercy' insignia has minimal impact on SP gained. Players can also just redo the missions to focus on it afterwards, but it really becomes a chore.
    Full Review »