Metascore
63

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 33
  2. Negative: 4 out of 33
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  1. The vastly improved graphics are a joy to behold, the new punishment stations add a dimension to gameplay and the various modes will keep you playing 'til doomsday and beyond. It's almost perfect atmosphere-wise, and I could not have wished for anything more.
  2. There are a handful of games that provide greater economic depth, or are more immediate and spectacular on the field of battle, but few marry these two traditional aspects of real-time strategy so seamlessly and with so much charm. [PC Zone]
  3. PC Gamer
    84
    If you're into serious castle-building and siegecraft, nothing else comes close. [July 2005, p.64]
  4. 80
    The new perspective works excellently and the added buildings and units are welcome. It's a shame some of the old problems, like the unconvincing AI, are still around, but the intricate economy and unusual siege play make it stand out.
  5. It is a breeze to get started and there are helpful hints to aid those new to the genre.
  6. PC Format
    80
    A more in-depth take on strategy than normal, but not quite a "Rome"-beater. [June 2005, p.93]
  7. Whether you want to follow the story-driven campaign, or simply reconstruct the motte and bailey delights of Dover Castle, you'll be hard pressed to unearth an RTS that plays for keeps quite as well as this. [PC Gamer UK]
User Score
6.4

Mixed or average reviews- based on 228 Ratings

User score distribution:
  1. Positive: 96 out of 228
  2. Negative: 58 out of 228
  1. Disappointed
    Sep 2, 2005
    3
    Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on Some of the buidlings aren't rotable for placement, logs aren't cleared from the environment, so you can't build anything on it. Selecting 10 archers to fit into a outpost is simply near to impossible. Too many troops and you will experience "unselected" bugs. Lousy AI. Stupid concepts : Why can't I feed my viliages with a vegi plot, and eel but I can hold a feast with them. Why must there be hornor before I can recruit people. Why Can't I build structures/castles in land not belonging to me. U mean in real life this doesn't happen? Full Review »
  2. Dec 15, 2011
    7
    I honestly think Stronghold 2 was a pretty good game. The main issues i had with the game is that the combat SUCKED, siege equipment is veryI honestly think Stronghold 2 was a pretty good game. The main issues i had with the game is that the combat SUCKED, siege equipment is very over powered, and theres no option to put in npcs in multiplayer. Despite that the things i really liked about this was the micromanaging and the castle sim part of it. I loved watching all my peasants working around the castle doing all sorts of various jobs, having my servants cook a feast for my lord, and all that stuff.. i really liked it. Despite this, it still needed a lot of fixing up but still has its ups. Full Review »
  3. Jul 23, 2011
    8
    If you can look past the minor bugs and glitches this game is one of the rare gems that mix warfare with economics. Not only do you have theIf you can look past the minor bugs and glitches this game is one of the rare gems that mix warfare with economics. Not only do you have the manage resources but you must make the populace happy so they join the workforce or the military. People who shun this game know no real simulation when it is right in front of them. It isn't a 10 but surely isn't anything less than a 7. Full Review »