Street Fighter X Tekken is an important game in this generation perhaps. While the original Street Fighter IV was simple yet varied, it didn't have a tutorial; although normal trial was the perceived solution for introducing newcomers to the game. SFxT has been solely designed around people who have never played a fighting game before. With a lot of character customisation, Quick CombosStreet Fighter X Tekken is an important game in this generation perhaps. While the original Street Fighter IV was simple yet varied, it didn't have a tutorial; although normal trial was the perceived solution for introducing newcomers to the game. SFxT has been solely designed around people who have never played a fighting game before. With a lot of character customisation, Quick Combos and Gems, it's made as appealing as possible to non-fighters. And for the most part, it does a good job. The tutorial isn't long but it does cover everything and isn't boring, glitchy or treat you like a baboon. Capcom finally found a use for Dan! A tutorial buddy. Well unlike most fighting games this game actually tells you what's what, so I have to credit that. It has an Arcade Mode, training mode, online, versus and a few challenge modes and trials- pretty much what you get on Street Fighter IV. But the main difference is the Quick Combos, character customisation and Gems which aim to help players get used to the game. They are balanced, because they burn meter, so there's an incentive to not using them if your execution is on point. One thing to note about this game compared to SFIV is that whilst combos and moves in general are much easier (and thus more accomodating to new players) than in SFIV, the combat feels MUCH more satisfying. Even easy combos only using normal moves are far more rewarding. Overall it is a much more satisfying game because the number of normal moves that can be chained or linked is greater, and execution is easier as there is less timing and less stick-wiggling involved; yuo can even choose whether to use charge motions or flicks. You also get achievements more frequently than SFIV such that you can get a lot of them without even looking at the list to go for them- again more newbie friendly. Unfortunately though, the good points end there. Graphics are definitely A LOT worse than Arcade Edition, and even worse than vanilla SFIV maxxed out on PC. You can't adjust anything but anti-aliasing really, so it's not optimised for PC. The training stage is terrible because in SFIV it was a graph so you can see space and stuff. Here, I can't even read the instructions for trials because of the really bad background. It's a more flashy style of graphics and while it suits the game more, it doesn't actually look good at all compared to SFIV. Nevertheless, it can be excused since it's a fighting game and graphics don't matter. What does matter is the gameplay. I found that the character switch (MP + MK) is really just the replacement for EX Focus Cancel in SFIV because it burns meter and allows you to continue your combo. The Launcher is an acceptable addition as it allows for extended and more flashy combos; something missing from Street Fighter IV which has zero options for air combos and juggling. Pandora mode acts as a replacement for Ultra combos, allowing you to sacrifice one of your characters in order to gain a boost. These elements are all fine individually, but when you combine all of them with the endless options for Gems and Quick Combos (or "perks"- even fighting games are taking inspiration from Call of Duty!) make it too much to handle. SFIV was very simple but this has a too many things to play about with, which can be daunting at first. I also find that some characters feel out of place in this game. Traditionally defensive characters that are made for zoning, like Guile, aren't really fluent here. SFxT is satisfying because it seems to favour the flashy combo characters most, like Akuma (who is never out of place in any game he appears in). One final note before I round off: I can't imagine that someone who is a Street Fighter or Tekken veteran (i.e. is experienced with either game series) is going to feel at home here. My first and only fighting game was SFIV and even though this is the Street Fighter rendition of the game, I still think that anyone who plays Street Fighter a lot or professionally is going to struggle on this. It's not a popular game amongst hardcore fighting fans, and I can definitely see why. It's a bit too cluttered, whereas Street Fighter IV is more focused so people are still playing that rather than this. It's not really a game for the pros, but for those of us who have never dared try a fighting game because of their steep learning curve and unaccomodating difficulty, let alone the lack of any tutorials. In conclusion, SFxT is pretty much only made for newcomers. It plays similar to Street Fighter IV but has many more gameplay elements; something which is not needed when trying to get newbies to buy your game. However, the additions do make it more interesting and varied. It's not as technical or execution-heavy like Street Fighter IV but it is more satisfying due to the fast-paced combos. You can also play it 4 player since it's tag team, so more catered for casual and co-op gamers too.… Expand