User Score
5.3

Mixed or average reviews- based on 42 Ratings

User score distribution:
  1. Positive: 14 out of 42
  2. Negative: 16 out of 42

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  1. Mar 21, 2019
    5
    It's not that good as people would make you think it is. An average game, preying on nostalgia, but not delivering the oldschool vibes at all. The awful rogue-like gameplay does not help and enemies are not that good. Actually nothing is good her,e but nothing is despicable either. Don't waste your time on this. Better play Strife or Rise of Triad or other forgotten fps gem. Pickens disavows.
  2. May 9, 2017
    6
    Rogue-lite Old school mid 90's doom/quake inspired FPS. Graphically it looks the part and procedural generation lvl's are neat too. However, everything else about the game is offensive.. The enemies are bland, silent and chase you down constantly making for less strafing and more just running backward. The music is just blaring, repetitive and annoying. Secrets will screw you over due toRogue-lite Old school mid 90's doom/quake inspired FPS. Graphically it looks the part and procedural generation lvl's are neat too. However, everything else about the game is offensive.. The enemies are bland, silent and chase you down constantly making for less strafing and more just running backward. The music is just blaring, repetitive and annoying. Secrets will screw you over due to where the enemies spawn. Bugs such as being shot through walls and invisible guns.

    The biggest issue is the difficulty, it's so overly punishing and health is so expensive and rare that to get through the game you have to play it slow and methodically which goes against the fast run-n-gun action it's going for. Better to just go play doom.
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  3. May 10, 2017
    6
    "So Tight!", "not really?". I played the early release copy and this version has come a long way. However the game certainly needs some balancing and polish to really excel. Enemies make zero noise so spawning behind you often is frustrating, enemies all rush you and path finding within levels is linear to non existent, rather than encouraging you to move around the space you simply"So Tight!", "not really?". I played the early release copy and this version has come a long way. However the game certainly needs some balancing and polish to really excel. Enemies make zero noise so spawning behind you often is frustrating, enemies all rush you and path finding within levels is linear to non existent, rather than encouraging you to move around the space you simply backpedal and bunny hop about which ends up less serviceable than slow rolling the game picking enemies off, which isn't all that fun in this game, weapons feel weak especially if you boost through grouping packs and the shooting ends up as bullet sponge tedium, armor and ammo costs way too much. The entirely random nature of it really adds little to the gameplay, it would be better served if it was designed carefully and balanced throughout with multiple difficulties ala 90s shooters, so its sort of as if these guys didn't really play shooters in the 90s? The rouge style format simply doesn't feel suitable inside this game and takes away much of the fun with many runs just being a depressing slew of horrible weapons, upgrades and level layouts, something that wouldn't crop up otherwise. The procedural nature certainly provides more re-playability in theory, but ultimately just boils down to being more frustrating and repetitive than adding anything interesting or fun to the game. I like the games style and it's fun, but in the end it kind of ends up being aggressively repetitive, unbalanced and tedious like so many rouge style games do. Rule number one of a shooter is that a gun can never be too powerful, this game makes the classic mistake of confusing difficulty with tedium and thats a shame. Perhaps after some balancing and design changes this could be a fun game to rip through but currently, just spool up a copy of the Marathon 2 or Quake 2 if you feel the need for some throwback 90s style shooting. Also why the feck is the Wolf3D throwback arcade stack in game got no mouse support, makes it impossibly lame and basically impossible on PC. Expand
  4. ave
    Nov 15, 2018
    6
    As an "old" video game player who experienced the early FPS, I thougth Strafe was for me. It was, and it wasn't.
    The novelty of "random levels" wears off pretty quickly, and dying (mostly because of "deprecating" twitch skills) led me to play only using the Easy level. The game started to be enjoyable (and "understandable") for me even with all its defaults (like the weak game feel, the
    As an "old" video game player who experienced the early FPS, I thougth Strafe was for me. It was, and it wasn't.
    The novelty of "random levels" wears off pretty quickly, and dying (mostly because of "deprecating" twitch skills) led me to play only using the Easy level. The game started to be enjoyable (and "understandable") for me even with all its defaults (like the weak game feel, the unreadable map, the weird save system...)
    So for me it wasn't the "rinse and repeat" type of game it is supposed to be ; but more a "play-it-in-one-go-and-that's-enough". So recommended, but with caution.
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  5. Dec 1, 2017
    6
    Strafe tries hard to remind you of the old school shooters, tweaking here and there for a relatively fresh yet familiar experience. The only problem is that it tries too hard.
Metascore
64

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 39
  2. Negative: 5 out of 39
  1. Oct 24, 2017
    79
    STRAFE is an engaging and captivating roguelike with a solid, 90's FPS gameplay (and graphics), tailored for fans of the "old school" genre. The procedural maps are well designed and varied, and the idea of having a single, moddable weapon throughout the game is pretty unique. The recently released Millenium Edition fixes a lot of bugs and adds some new game modes.
  2. Aug 11, 2017
    60
    Strafe isn't bad, but there are many better ways to satiate your nostalgia for '90s FPS titles.
  3. Jul 13, 2017
    70
    Quotation forthcoming.