Not bad. Low points I encountered consisted of: one jarringly bad voice actor (although his flat, forced delivery, considering how his delivery improved later... this may have been intentional.) and a few mediocre performances by minor characters. I did manage to get stuck in a stairwell when I tried to rush through, camera switched but the character didn't get into a legal position... INot bad. Low points I encountered consisted of: one jarringly bad voice actor (although his flat, forced delivery, considering how his delivery improved later... this may have been intentional.) and a few mediocre performances by minor characters. I did manage to get stuck in a stairwell when I tried to rush through, camera switched but the character didn't get into a legal position... I think because I clicked in transit, interrupting the character's movement at a bad time. Otherwise, my personal biggest frustration would be needing to sit through a lot of uninterruptible animations. It's nice that the character looks up at things I clicked on to tell me about them... but waiting several seconds for her to move her head back to normal so I could have control again... unpleasant. The animations are nice, but watching a character open a hatch for the fifth time just made me shout at the screen "leave it open this time!"
The game does have multiple solutions for a few problems. And a CSI kit. I do love these, but most games, this one included, tend to have some clarity problems. I might figure out to use the microscope on the clothes in an armoire, and that I have to use the tweezers to grab the hair sample... but not know that now the hot spot is the folded clothing when I'd been examining the hung stuff. The "sniffer" tool, rarely used, is for some reason labelled "electronic noise" in your kit... and, of course, finding a spot to use the luminol always means trying to find an invisible hotspot.
The inventory system is... deserving of some flak. It's 16 squares of hard-to-sort, where you may need to find a box to dump things into in order to pick up something. And if you drop off a tool you need elsewhere... you get to walk all the way back to get it. It isn't an entirely unrealistic system, in the sense that you wouldn't expect a petite woman to be able to lug around, say, an archery target, a sledge hammer, multiple lockpicks, cords, speakers... but in practice, you're stowing gear and backtracking as a way that extends the game without adding fun.
I do recommend going into this game with a guide. It's an adventure game, and there's a few pixel-hunt-y bits. I have no idea how anyone would think to look for a certain bullet hole that shows up late in the game. And some of the timed danger sequences... would be quite frustrating to find everything that's needed, when you don't yet know the area. One very late one gets a bit meta, actually preventing re-loading the game from undoing failure. (Unless you fix it from the main menu... that's weird and makes me question if the devs were starting to hate their customers and testers by the end of production.)
There's also one puzzle where the character gathers the clues... and then, you switch characters... and the other one has to use the clue... which she never heard, and can't read about... and I think part of the solution is given to you only afterwards.
So why do I give this such high marks? It's pretty decently written (if you can tolerate villainous melodrama), and the frustration (with a guide) isn't enough to ruin the fun. Most of the puzzles are pretty straightforward, and, particularly with multiple solutions, I felt encouraged even with the difficulty ramping up towards the end. I didn't feel insulted by any of the twists... they tended to answer questions that had been raised by some clues.
Ultimately, I've forgiven less fun games for worse flaws. And the protagonists are quite respectable... though they don't go out of their way to be liked. Not a bad thing, they're just busy.… Expand