Metascore
66

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. 80
    If you’re a fan of Visual Novels, then Still Joking is a must-play. It offers an intriguing mix of narrative depth, point-and-click mechanics, and puzzle-solving elements that keep you engaged from start to finish. While the gameplay might not appeal to those looking for more traditional or action-oriented experiences, the story’s complexity and the numerous choices available make it a standout in its genre. If you’re up for a surprising and engaging experience, give Still Joking a try.
  2. Jun 13, 2024
    80
    Still Joking is an interactive novel experience with a good cast and a great protagonist. Iris is bewildered and fiery, determined to find out what happened to her real-world counterpart while also finding the best way to move past her trauma. The game’s writing works well with the theme, although there are conversations that feel much too long. The developers claim that there are more than 1,000 unique choices to make, so there’s a ton of space for multiple playthroughs. Sure, gameplay is as limited. The game has style, but immersion is negatively affected by the limited sound design. The entire experience is designed for players who already know and appreciate this genre. Still Joking does not innovate much but executes on its premise well and takes players through some wild narrative moments.
  3. May 11, 2024
    70
    Still Joking has quite a few positives but I would say it also has equally as many negatives. The story is unique, rich, and quite enticing. It has fun, loveable characters, a very witty MC, and a world worth immersing yourself in. The gameplay is uncomplicated and straightforward but it does force you to think and can be pretty fun to play around with. On the other hand, the visuals are choppy, the audio non-existent, and it’s riddled with spelling errors.
  4. May 16, 2024
    35
    Still Joking had a lot of potential in its plot, but the 400,000 words did little to introduce us to it and bring it to life, settling instead for short, inorganic quips, rushed ideas, and clichés.