This game was included in the Humble Indie Bundle, and i've played it for a good 5 hours as of this writing. The single player is simple: find enemy A to open force field B to reach exit C. This formula is tolerable, as there are usually some great moments of oldschool gunplay, ambushes and the like between A and C. What it doesn't provide, however, is a compelling reason to do anythingThis game was included in the Humble Indie Bundle, and i've played it for a good 5 hours as of this writing. The single player is simple: find enemy A to open force field B to reach exit C. This formula is tolerable, as there are usually some great moments of oldschool gunplay, ambushes and the like between A and C. What it doesn't provide, however, is a compelling reason to do anything except shoot - the story here is basically nonexistant, there are no characters that stick out in my mind and though it could be said that story is ALWAYS missing from this type of game, it would have been a welcome addition to this otherwise rather cookie-cutter shooter. That doesn't mean the game isn't a lot of fun for a bit, but it does mean that it doesn't leave a strong impression.
The production level when it comes to sound feels quite decent, though you'll probably turn on your own music and turn down the basic sound fx (almost all explosions are the SAME explosion, etc). Again, serviceable, but nothing to write home about.
The look of the game is unique - feeling detailed and cartoonish in equal measure - i wish there was more variety to the enemies... In spots, it feels like the old 'Desert Strike' isometric helicopter games of the 16-bit era with shots coming from all directions while you try to find a safe spot to flank from heavier enemies. Level design has some nice variety and clever puzzle-type elements and secret passageways that break up the monotony of "shoot-shoot-open door-shoot-shoot" that otherwise comprises the gameplay.
This is for the developers: I love what you're working towards here, but it still feels like a work in progress. Give us some back story, or at least a combo scoring system (how about when you reach a quad kill, you speed up for 3 seconds? something along those lines). Likewise with scoring, an online leaderboard system and more fleshed out weapon system with upgradeable weapons would be awesome, and a great motivator to stay alive instead of charging into every situation. A way to collect cash and purchase stuff with points at the end of each level would make this game infinitely more replayable and a strong contender for full-price purchasing. I can feel this is a labor of love, I hope you read these possibilities and find a way to bring them to this awesome beginning of a series. With a little work and some additions, i have no problems seeing this become a full price game!
Score 7 - points deducted for: overall game variety, length, sound design choices.
**multiplayer does exist, but i was unable to find any games during my review period.… Expand