Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Nov 4, 2013
    60
    Putting it all together, Steam Marines may be a tasty little challenge for some, but it’s not going to be everyone’s cup of tea. Perhaps it’ll be a nice addition to a rogue fan’s collection, and maybe a few indie diehards would like to pick it up to see what it’s all about.
User Score
5.7

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 9 out of 17
  2. Negative: 7 out of 17
  1. Oct 31, 2013
    8
    tl;dr- Want a tough game you can laugh about when you win OR lose? Get this. Get this now.

    This game is a wonderful throwback to older
    tl;dr- Want a tough game you can laugh about when you win OR lose? Get this. Get this now.

    This game is a wonderful throwback to older style war games. This game will not warn you when you do something foolish, nor will it say "Just so you know, this may be bad!" Nope. It lets you screw up, then hurts you for your mistakes.
    Hurts you bad.

    If you're looking for what we'd consider a more modern, or casual, experience from your game this is a terrible choice for you. If you like older, harder games that simply let you make your choices, good or ill? I recommend it, highly. It only tells you what you need to know, and lets you make the calls yourself. It feeds you into nearly no-win situations, and sometimes? You get mulched without a chance. It's very X-Com like in that regard, and it's worse because you can't savescum. You make your choice, you live with it.

    There's a few bugs and design changes, but the dev seems active enough that he's keeping it all up to speed, and nothing gamebreaking. It's fast, it's fun, and it's -really- satisfying when you get good at it. I cannot recommend this enough to gamers looking for a challenge. Giving it a 8 now, simply based on current state, but when they've adjusted the classes, etc? I'd rate it higher, in a heartbeat.
    Full Review »
  2. Oct 20, 2013
    2
    A really cheap and almost non-playable version of Sword of the Start: The Pit. The tiles are so confusing, I cannot tell the differenceA really cheap and almost non-playable version of Sword of the Start: The Pit. The tiles are so confusing, I cannot tell the difference between a ground tile near door with wall coverage with door tile with wall coverage. Difficulty gimmicks like placing at start of the game random mines on floors/doors that you cannot do anything about and wall destroying robot ambushes on your turn(if you run out of Time Units, GG). UI is really bad designed. For instance, game doesn't really SHOW you from where you can shoot and what actually can do. You think attacking from angle will work because you see target? Well press on it, and WASTE Time Units, GG. You think that you can shoot from straight line? Sorry, you cannot, you WASTED time unit because you didn't checked your stat window and "range" attribute. You want to free aim with cursor/tile control for targeting or destroying wall for tactics? Nope, you will just make a mistake because game doesn't display well what you can do and what not. AI is really not challenging. Even Moon Bear were more scary and challenging in Pit, then these Reapers/Robots, that you can simply calculate their turns and lure them. Full Review »
  3. Dec 27, 2013
    8
    Steam Marines first caught my eye on a cold winter morning, floating around the bottom of the Steam front page. Interested by anything thatSteam Marines first caught my eye on a cold winter morning, floating around the bottom of the Steam front page. Interested by anything that promised space marines and Steampunk in one setting just via the title, I bought it without a second though (2.49, not bad at all)

    After playing it for a handful of hours, I've actually grown to rather like it. Rouge-likes have never been my favorite, as random chance seemed to have more of a hand in my inevitable demise than anything else. Steam Marines rewards you for intelligent tactical decisions, and while it maintains the handful of random elements crucial to the series (Damn you, meteor scraps!), all making for a very well-balanced and enjoyable space-bound robot-based dying experience.

    All in all, its a fun game, and certainly worth supporting, seeing as its worth quite a few hours of fun even in its current Alpha stage.
    Full Review »