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6.0

Mixed or average reviews- based on 2879 Ratings

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  1. Aug 21, 2023
    5
    Title: Star Wars: The Old Republic - A Mixed Galactic Adventure

    Rating: 5/10 Star Wars: The Old Republic offers players a mixed journey through the expansive Star Wars universe. The game starts off on a promising note, with its first planet drawing players into its immersive world. However, as the story progresses, the game struggles to maintain its initial allure, leaving players to
    Title: Star Wars: The Old Republic - A Mixed Galactic Adventure

    Rating: 5/10

    Star Wars: The Old Republic offers players a mixed journey through the expansive Star Wars universe. The game starts off on a promising note, with its first planet drawing players into its immersive world. However, as the story progresses, the game struggles to maintain its initial allure, leaving players to grapple with a sense of monotony and repetition.

    The initial planet experience is undeniably captivating, presenting a well-crafted environment that resonates with the Star Wars lore. Unfortunately, as players venture beyond this captivating introduction, the game's momentum begins to wane. The storytelling loses its grip, and the subsequent planets fail to capture the same level of engagement, ultimately leading to a sense of weariness.

    The core issue arises when players complete the storylines for the classes wielding lightsabers, a pinnacle of Star Wars mythology. At this point, the game's shortcomings become apparent. A feeling of redundancy sets in, as players find themselves traversing vast landscapes without much fresh content to explore. This repetitiveness can be attributed to limitations in game development that prevent the inclusion of more diverse and engaging content.

    In a universe as rich and dynamic as Star Wars, the expectation for a game to provide consistently captivating content is high. Regrettably, Star Wars: The Old Republic struggles to meet these expectations, resulting in an experience that feels unnecessarily elongated due to the repetitive nature of the quests and activities.

    Despite its potential, Star Wars: The Old Republic ultimately falls short of delivering a consistently engaging experience. While the initial planet showcases the game's potential, the lackluster progression and repetitiveness that follow hinder its overall appeal. For fans seeking a comprehensive and immersive Star Wars gaming experience, this title may leave them feeling unfulfilled due to its shortcomings in sustaining excitement beyond the introductory stages.
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  2. Jun 10, 2023
    6
    SWTOR is a good game considering when it was released. The stories are fun but some side quests contradict the main quest (Planet Hott). There 8 chapters for 9 classes (I think), and each classes play a slight different story. The amount of content is enormous. I play this purely in solo mode and there is so many systems that, I am overwhelmed. I don't do any timing/daily/weekly quest. ISWTOR is a good game considering when it was released. The stories are fun but some side quests contradict the main quest (Planet Hott). There 8 chapters for 9 classes (I think), and each classes play a slight different story. The amount of content is enormous. I play this purely in solo mode and there is so many systems that, I am overwhelmed. I don't do any timing/daily/weekly quest. I don't do those horrible subquest that have no saving point, and last more then an hour or so (stupid decision). I try the space fighting but it's just point and shoot.

    The fighting is fun, at least in terms of getting slowly some new moves. But it is very repetitive. The graphics feels washed up and old. Reshade with sharpen/lumen did the job visually. A lot of loots. Although the integration of crafting/upgrading feels really disjointed. You get a Stronghold but it's purpose seems to be for vanity and decoration. You can invite people I suppose. So, all those system seems like they were put one over the other, and it's difficult to manage at times. I like the creatures, the races, the planets and ships. The environments are nice but I would have like weather in them. The sounds and music are great. I give it 75% because it is still a fun experience, even in single player. But I am afraid, I will loose interest well before the ending of my first play through.

    Update: Downgrade to 6, because the main story obligates you to do a flashpoint. Flashpoint are horrible, no saving, hours without interruption. I don't have infinite time to play games.
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  3. Feb 7, 2023
    6
    MMO gostoso de jogar com uma história cativante...recomendo!

    Um bom MMO para passar o tempo.
  4. Jan 8, 2023
    5
    the combat personally ruined this game for me though i like all the choice the game gives you

    honestly try this game out if you have a whoping 40GBs to spare and if you like it good for you but its not my cup of tea
  5. Jan 4, 2023
    6
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  6. Nov 29, 2022
    6
    Bu da bi kardeşimizdir.....................................................
  7. Feb 23, 2022
    5
    I've played this game since it's beta days and I have always felt that it was kind of mediocre in ways. The game has some pretty good storytelling for individual classes and the game world in general, although the story took a hard nose dive with the Eternal Empire content. The gameworld is colorful and detailed, but this is offset by some of the ugliest character models and faces to everI've played this game since it's beta days and I have always felt that it was kind of mediocre in ways. The game has some pretty good storytelling for individual classes and the game world in general, although the story took a hard nose dive with the Eternal Empire content. The gameworld is colorful and detailed, but this is offset by some of the ugliest character models and faces to ever plague an MMO. There's plenty of content and various things to do, but currently the whole game just feels like a platform for the Cartel Market (cash shop). The current content update being touted as an expansion is anything but an expansion, it is more like a teaser to eventual updates that overall amount to an expansion but have no business being called that with this staggered release of the content. The game engine is so heavily modified that is has constant issues and my bugs have not been fixed for years. They hyped up this "expansion", delayed the "expansion" and then released a piss poor amount of content and a Combat Styles upgrade that was underwhelming as can be. Underwhelming is a good term to describe this whole content update and what it does to the game. My sub will run out in March and I will never resub to this game, Bioware has killed it in my eyes. Expand
  8. May 2, 2021
    7
    This game is worth is if you love star wars and a respectable RPG story line (some classes are better than others).

    TL;DR: fun enough for someone looking for some star wars action, but well past its prime. By 2021 standards graphics are mediocre with a very poor color scheme which will leave you playing your PCs in every shade of brown, but hey, the movies are pretty much jedi=brown,
    This game is worth is if you love star wars and a respectable RPG story line (some classes are better than others).

    TL;DR: fun enough for someone looking for some star wars action, but well past its prime.

    By 2021 standards graphics are mediocre with a very poor color scheme which will leave you playing your PCs in every shade of brown, but hey, the movies are pretty much jedi=brown, sith=black, so it is true to the franchise.

    Aesthethics aside, the game had a far amount of enjoyment, less so for returning players, but very much so for new to the game.

    It's respectable even as creaky and out of date as it is. Hopefully, there will be a decent, up to date successor eventually.
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  9. Mar 11, 2021
    6
    This game truly is the epitome of mediocrity. Of the eight storylines available, only two of them are actually well-written and engaging (Sith Warrior & Imperial Agent). Not to mention how it butchers the lore of previous entries in the Old Republic series in order to make the mediocre Jedi Knight storyline look more important. Aside from that, it's pretty much your basic MMO.
  10. Aug 9, 2020
    6
    Really feels like a Star Wars version of WoW.
    Would only recommend it for the story and the great community.
  11. Jul 31, 2020
    6
    This review contains spoilers, click expand to view. Graphics: 7/10 Cartoon Network's low polygons even w highest settings
    Gameplay: Tab Target. No Action Dynamic Combat :( Stiff Animations & Ctrls. Idle animation gives Statue look. Theme Park design = Many loading screens :/
    Storyline: Class Storylines are Immersive. They end to 3.0 :( Can go through as F2P.
    Difficulty: Blindfolded. Eaware applied big storyline / world combat Nerfs :/
    Grind: None & Dumb Prog. changes by 'lost' Dev crew after 2015 made Raids to be semi pointless & also Pvp. They even released Raid in pieces :D :(
    Lil bit of my Swtor story & some Swtor's History:
    -----------------------------------------------------------------------
    Hardest Review to write ever since started to write after jumped to Pc world in 2004. Cause of Commitment & love poured down to SWTOR from 1st beta day & launch at Dec 2011. Continuous Sub to Q1 2016. Resub at Q2 2018 & Q4 2019, but couldn't longer than Few hrs cause of Nerfed Content & Game-Engine :( No Sub Renewal. Been Following Development & still no resub & relogin worthy news :/ Talent Trees Axed & Traveling got nerfed for Lazies from 3.0 forward :/ Combat Nerfed at 5.0 & Forward :/ Teleporting to Planet's HC Missions & many other Dumb gameplay Nerfs.

    Few years i was part of 2x good Guilds. Longer on Progenitor after many servers like loved Rp-Pvp that i loved vanished in result of 1st servers Merge :( Eaware acquired too many SMALL Servers in Early Days.. Forceflux Guild on Progenitor had many fine people. We did prog. Raiding, premade Pvp trips (also relaxed PvP = No veins popping out) & Guild meetups at Guild ship. Good World Pvp Memories On PvP Server before WPvP was removed cause of old Game-Engine :( Later our guild & Veterans had the same fate as tons of others from Na & EU :( Started at 5.0 & esp. from 5.0 forward. REASON: Charles "sleeky smile" Boyd & LDR after to blame for lack of development & bad calls :( Also LACK of Focus to Feedback & no Survey given out for Plrs to Fill.
    GOOD Suggestions Ignored by Devs since launch:
    -------------------------------------------------------------------------
    On official forum (where CAN'T write if not feeding EA w monthly sub) There's over 10x good Suggestions. Improving Galactic Starfighter, Many Day & Night Cycle Requests to bring more 'LIFE' (Many Mmo's have it) into SWTOR. Interactable Furniture to Hubs (Cantinas & Fleet).. Many Requests for both mini-games Dejarik & Pazaak. Mini-Games could be played in big Cantinas. SWG has them, but Neither in Swtor :( Swtor that's made to Outdated Hero Engine & still running on fumes when near Q4 2020. Much wanted Day & Night Cycle since 2012: Each planet to have their Lore-specific Day-Night cycle & each bogey to behave accordingly. Same with timed Vendors & or NPCs. Weather should influence Planets more often.
    IMAGINE Raining in Nar Shaddaa & brings Blade Runner vibes. Sadly not there.. No Day & Night Cycle :( ESO, Wow & FFIXV has proper Weather & D&N Cycle. IF ONLY SWTOR had been made w CryEngine or Frostbite Game-Engine.. *Drools when thinks of images.*
    Changes that DROVE Away Veterans w real Eyesight:
    --------------------------------------------------------------------------------
    From 3.0 forward: Swtor's Skeleton Dev crew made Bad Development calls, slow pacing & no comms with their Customers :( (Sry player base) Command Lvls & RNG Grind.. Dumb moves to start Single Char's Storyline @mind numbing KOTFE & KOTET :/ Those Expansions w many chapters having mind seizures cause too many scripted parts where Sky Troopers jumping down. Just to be put down Fast. Y most plrs use OP Companion after Comps they turned Invincible :( Changes drove away Single Plr & Group Plrs. I'm one of Old School plrs who LOVED to Equip your comp. before got ruined to Terminator mode (tank, heal & dps) & their modding Vanished :( Eaware's Skeleton Crew at Meetup during pre 5.0 patching: - Let's give RNG to everything - Both PVE & PVP. What could possibly go wrong ? Was Sad to Witness.."
    More DUMB Changes without Feedback Survey to Plrs:
    ----------------------------------------------------------------------------------
    I & hundreds of others got Attached to our Characters & their Respective Factions that we spent Years with. At mind numbing KOTFE all of that VANISHED cause of dumb Charles "sleeky smile" Boyd & his few Skeleton Devs working in HQ's Broom Closet :( REASON: A new totally Random & OP as He** Faction suddenly invades the Galaxy while our characters are in a Coma. Making the Jedi, Sith,Republic & every accomplishment our chars made completely pointless & irrelevant. In my eyes that made years of their writing Meaningless..
    -----------------------------------------------------------------------------------------
    Immersion breaking Cutscenes like DW Char uses only other weapon from 2x :o :( I can't recommend newcomers (New Souls to be Milked by EA) to Sub cause you can do all Storylines without Feeding EA. [Link omitted per site rules]
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  12. May 15, 2020
    6
    This game has brought me an important insight. How does a game make you "feel" like a Jedi? And the answer was unexpected for me. It's the music. And this game delivers.
    This is basically a game of two halves. One is a story driven RPG, one is an MMO. The story would have been a much better fit on a different type of game. It is good. I just know about the Jedi Consular and the Sith
    This game has brought me an important insight. How does a game make you "feel" like a Jedi? And the answer was unexpected for me. It's the music. And this game delivers.
    This is basically a game of two halves. One is a story driven RPG, one is an MMO. The story would have been a much better fit on a different type of game. It is good. I just know about the Jedi Consular and the Sith Inquisitor, and I feel they are both very adequate and satisfying. I imagine that's why you would play a Star Wars game. To be a Jedi. Or a Sith
    The MMO part is simply not for me. It is very similar to WoW. While some details maybe felt better I think it was a mistake to try to combine these 2 games. You have to get through the gameplay to get to the story and it is hardly worth it. It was dated when it came out, I would prefer something forward looking
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  13. Feb 15, 2020
    7
    Seriously one of the best MMORPGs out there, and can we just take a moment to appriciate that everything is voiced!

    You even get to chose your own moral compass, not at lot of games let you do this these days!

    BUT BUT BUT

    It IS full of EAs slimy microtransactions.
    The game IS from 2012, so it's not the prettiest of games, still really good considering!
  14. Sep 17, 2018
    6
    SWTOR is a good MMO as a new player: great stories and pretty fun game-play. But I've been playing this game for 5 years now and yes, it does give out new updates pretty much every month, it still has little to no content, unless you count the few raids, an alright amount of flashpoints, but you'll get to the point where you'll redundantly do them over and over again, and the PvP that isSWTOR is a good MMO as a new player: great stories and pretty fun game-play. But I've been playing this game for 5 years now and yes, it does give out new updates pretty much every month, it still has little to no content, unless you count the few raids, an alright amount of flashpoints, but you'll get to the point where you'll redundantly do them over and over again, and the PvP that is pretty much broken, but let's admit, no MMO will ever get PvP right. The F2P is a bit restricted, but you do get 1-50, so basically all the class stories. Also, most of the time it doesn't even feel like a MMORPG.

    Summary: In all, it's an alright game. Fantastic for new players, but once you play for quite a while like I have, it gets stale and you go on to better games.
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  15. Feb 8, 2017
    7
    The questing is excellently voice acted and the story is actually quite good. I think it plays pretty good as an MMO, but it still gets weighed down by the MMO style combat and running back and forth. I mean as an MMO I would give it a middle of the road 5, but its voice acting, story, and atmosphere really boosts it up. Activated for one month and enjoyed my time, just don't feel likeThe questing is excellently voice acted and the story is actually quite good. I think it plays pretty good as an MMO, but it still gets weighed down by the MMO style combat and running back and forth. I mean as an MMO I would give it a middle of the road 5, but its voice acting, story, and atmosphere really boosts it up. Activated for one month and enjoyed my time, just don't feel like the endgame stuff is for me. Expand
  16. Sep 29, 2016
    7
    A fantastic mmo experience, especially if you love narrative story telling. While the narrative here isn't on the same level as the Knights of the Old Republic or Mass Effect, it is on a far higher level than any other MMO currently in existence. It's also enjoyable to take part in if your co-opting with your friends, being able to participate in conversations with other players isA fantastic mmo experience, especially if you love narrative story telling. While the narrative here isn't on the same level as the Knights of the Old Republic or Mass Effect, it is on a far higher level than any other MMO currently in existence. It's also enjoyable to take part in if your co-opting with your friends, being able to participate in conversations with other players is certainly innovative. But... it's not perfect, and there are several parts of the game that leave me scratching my head, such as certain quest giving npcs which are solo/same class only, meaning your friends can't take part in the dialogue.

    I play this as a Free-to-Play game, I'm not a subscriber. As a Free-to-Play game the restrictions are not heavy, if anything they are rather generous, with the max level you can reach being 50 for F2P (60 for subs). But perhaps the most criminal aspect of this game is their support for F2P players. There is no support for guys like me, even ones with preferred status (something you get when you buy off the market). I have never known a game to completely shut off any customer support to F2P players, and not just that, but to do it to even preferred status players. It's a complete joke and the only reason why I'm not giving this an 8. Bioware is not exactly known for its stellar support, nor is EA, but they've gone too far this time. Your pretty much screwed if you run into a bug, a technical issue or even have trouble logging in (something I've had).
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  17. Sep 28, 2016
    5
    A Mediocre Star Wars Game? sadly yes it's true, but it shouldn't be a surprise since it's an MMO. It's basically another watered down MMO with uninteresting characters plus it's single player is boring. The best part of this game was the CG trailers and that's saying something....
  18. Jun 21, 2016
    7
    It's a great game, really. The storyline is pretty well thought out, companions are memorable, gameplay is just like any other free MMORPG, that doesn't make it any less fun. Now, the reason I'm only giving it an 7/10? The unrelenting free to play restrictions, yes, this is a free to play game and I understand IN-GAME restrictions, but I've never seen a free to play game dev team do this:It's a great game, really. The storyline is pretty well thought out, companions are memorable, gameplay is just like any other free MMORPG, that doesn't make it any less fun. Now, the reason I'm only giving it an 7/10? The unrelenting free to play restrictions, yes, this is a free to play game and I understand IN-GAME restrictions, but I've never seen a free to play game dev team do this: You are denied access to the forums and support if you're free to play or a preferred player. So, basically, if you have an in-game problem that can only be patched by the devs, you better be ready to pay up and become a subscriber.

    The game is fun! It really is! Even as a free to play player, it's still very fun, try it out! But these restrictions are a real turn off.
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  19. Jun 10, 2016
    6
    This game is at the same time grandiose in scale and vision, and the pinnacle of mediocrity in execution. It is truly one of a kind, and never shall anything quite like it be created ever again. To understand the peculiar way the stars aligned to make this game possible, let's recap the story of its creation:

    In the beginning was the legendary Bioware game Knights Of The Old Republic
    This game is at the same time grandiose in scale and vision, and the pinnacle of mediocrity in execution. It is truly one of a kind, and never shall anything quite like it be created ever again. To understand the peculiar way the stars aligned to make this game possible, let's recap the story of its creation:

    In the beginning was the legendary Bioware game Knights Of The Old Republic (2003). This game was a fantastic achievement at the time, and it remains an enjoyable game to this day (if you can look past the parts that are a bit dated for obvious reasons).

    Millions of fans wanted wanted more KOTOR, and another studio was tasked with creating a sequel. The sequel turned out good but not fantastic, and it clearly suffered from being forced out the door before it was ready. The dream of Bioware some day returning to give us a REAL sequel stayed alive in the hearts of fans for years.

    Then WoW happened, and game developers saw that this new MMO thing could rake in money like there was no tomorrow. Everyone wanted a piece of that action! Bioware was no exception, and they knew you have to bet big to win big, so they gambled some serious BIG MONEY on their first MMO.

    This was a project that couldn't afford to fail, so they did what people always do when failure isn't an option - they bet on what they perceive to be A Sure Thing (TM).

    People LOVE WoW, people LOVE Star Wars, and people LOVE Knights Of The Old Republic too! Put these three things together, supercharge with stratospheric production value, and boom, WHAT COULD POSSIBLY GO WRONG?!!

    Quite a lot, as things turned out...

    The worst problem with SW:KOTOR, is that it feels forced as an MMO; it clearly has the soul of a single player game. The MMO aspects of the game simply aren't very impressive. And when judged as a single player game, it's unfortunately much worse than it could have been if it hadn't been forced into the MMO mold in the first place.

    It's a BIG game though, all that money spent sure bought a metric F-ton of lovingly crafted content. But it's all MEDIOCRE! The story is mediocre, the gameplay is mediocre, the visuals are mediocre.

    This can't really be blamed on lack of trying, the game oozes of love and care! It's clear everyone involved gave it their very best!

    But they had too many checkboxes to tick, and the game is an Overconstrained Design as a result. They were tasked with creating something that was fully WoW *and* fully Star Wars *and* fully Knights Of The Old Republic, all at the same time. They were given the resources to pull it off, but were then clearly hampered with a risk averse leadership that wished to play it safe.

    The result was a mess. And a surprisingly dull gaming experience. Players went into it expecting to have their minds blown, got disappointed, and quit. The scores of servers Bioware started out with were emptying out fast, and many players who wanted to play after all got stuck in ghost towns.

    But Bioware refused to admit defeat, and took way too long to merge servers. When they finally did, it was more or less too late, the remaining population was low. Certainly far lower than they had hoped for at first.

    Heads rolled, the team that created the game was replaced because "it takes a different skill set to run an MMO from creating one", as Bioware diplomatically put it. The new team set out to convert it to the free-to-play model to pull in more players. But they didn't want to lose the few subscribers they had, so they came up with a convoluted 3-tier hybrid pay model where you can play most of the game for free, but are nagged to subscribe and nickled-and-dimed for ridiculous little things like having to pay to hide your helmet (!).

    All that said, the game isn't BAD, it's just not all that good either. And it needed it be AWESOME to live up to expectations from players and investors alike.

    It has been polished and improved a lot over the years, and at this point it is without a doubt the finest free-to-play single-player "MMO" experience out there! If you want to waste some time grinding mobs mindlessly and being rewarded with snips of a little light heroic story, then this is your game! All for free!

    I haven't actually paid a single cent for this game, but I have played three characters to level 50, and have three more at level 15 waiting to go when I have some time to waste. Tier 1 free-to-play players actually only get 2 character slots, but I preordered the game and ended up being registered as a former paying customer, which elevates me to tier 2. This in spite of the fact I canceled my preorder in disappointment after trying the early access...

    Sometimes you only want to play a dumb bog-standard mob-grinding MMO to give your brain a break for an hour or two. This is just the game for it. It beats anything in the "market" for games you care enough to play once in a while, but not enough to actually pay for.

    Which must be considered a colossal failure.
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  20. Jan 11, 2016
    7
    This game is absolutely fun if you play it for the story, avoid all of the multiplayer **** While I do recommend other games before this it's not a terrible or great game.
  21. Dec 28, 2015
    5
    The "story" and dialogue are what the game is advertised on but it's the worst part. NPCs are trying to make up BS reasons to convince you that you need to complete the usual generic MMO fetch quests or kill X or this quests, no one gives a crap yet you're forced to sit through lines and lines of dialogue.

    The dialogue wheel has absolutely no connection to what the character actually
    The "story" and dialogue are what the game is advertised on but it's the worst part. NPCs are trying to make up BS reasons to convince you that you need to complete the usual generic MMO fetch quests or kill X or this quests, no one gives a crap yet you're forced to sit through lines and lines of dialogue.

    The dialogue wheel has absolutely no connection to what the character actually says, nor does it even matter 90% of the time you can just mash random buttons during dialogue and it'll all come to the same conclusion. Role playing my arse!

    There are portals that prevent you from going places unless you have the right quest so forget exploring, not that you'd really want to anyway since there's nothing to find except more mobs to grind.

    Game runs like ****

    Combat is terrible, usual MMO tab targeting where the tab will select the least useful target and stupid global cooldowns.

    Absolute waste of time, just avoid. Shows the true nature of Bioware now, terrible "story", utterly meaningless dialogue that for the most part has no consequence and these dumb good/evil meters.
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  22. Nov 17, 2015
    7
    If we look it just as a video game, now in 2015 its a good video game, but its not a good mmo. Let me explain: swtor is probably one of the best "video games" of all mmorpg games, but its not good mmo game at all, coz of multiple reasons: Its free to play game in which you have to subscribe in order to do anything, Do not advertise it as a f2p if its p2p, Its content is a bit simple, veryIf we look it just as a video game, now in 2015 its a good video game, but its not a good mmo. Let me explain: swtor is probably one of the best "video games" of all mmorpg games, but its not good mmo game at all, coz of multiple reasons: Its free to play game in which you have to subscribe in order to do anything, Do not advertise it as a f2p if its p2p, Its content is a bit simple, very interesting but still simple, and every single thing in the game is made primary for EA to make money on and not for players to enjoy. PvP is a lot of fun, but I do not think that they ever cared about balance in this game, well I understand, it takes a lot of money to research a proper balance and EA being EA did not see it as a priority to spend money on. As for PvE content its fun, it makes you feel like you are playing single player or co-op game.

    Now its not all that bad, if you want to pay for sub in free to play game, and then pay again for cartel coins:
    It has awesome storyline for every class, and additional storyline for every planet and expansion, it has Starfighter PvP and Starship PvE, those Flashpoints(Dungeons) are real fun and character customization is nice, even if 70% things ingame are cosmetic.
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  23. Nov 15, 2015
    5
    Much improved since its release in 12/2011. Still don't think it's worst the monthly sub costs, but the f2p model is disgustingly limiting. If you want to get at least a decent experience out of the game, expect to shell out some money at some point.
  24. Jun 30, 2015
    7
    This game has many rights, and many wrongs. The main issue is that it is not a typical MMO, where players focus on a single class and enjoy a single story. This is a game designed to encourage players to finish all 8 of the campaign stories. Unfortunately this was an over reach for bioware, resulting in some misguided decisions. The most interested parts of the lore are not exploredThis game has many rights, and many wrongs. The main issue is that it is not a typical MMO, where players focus on a single class and enjoy a single story. This is a game designed to encourage players to finish all 8 of the campaign stories. Unfortunately this was an over reach for bioware, resulting in some misguided decisions. The most interested parts of the lore are not explored enough, while the most basic parts are over explored.

    Too many side quests, not enough end game content. PVP is sorely abandoned.

    That being said it is by far one of the best MMO's you will find out there. It is far more interesting than WOW, and much more re-playable than ESO. The unique classes will keep you entertained as you learn how to play them all. It has by far the most original costumes than any MMO you will find. You will be able to make not one, but 8 distinct characters that are unique to you. This is a prime game for role players.

    That being said, be warned of the community. Star Wars is a wide spread IP, and it draws both the experienced players and the newest of noobs. Expect drama in practically every community you meet, and expect role players to take themselves far too seriously. This is "Star Wars" and the ultimate nerd ego bolster, so the role players tend to be overly brutal in their treatment of other people and there is a lot of guild politics and bullying. There are the "loremaster" types who like to use their "expansive" knowledge of lore to justify god modding and metagaming. Don't fall for it. Walk away if someone makes you feel bad There are great role players in the game, you just have to find them. And if you do it will be one of the best role playing experiences you can have in any MMO.

    If you love star wars you will love this game even with it's flaws. I have been a subbed player for almost 3 years now. I have leveled 10 characters, and have 12 more. I think it's possible this game could become the best MMO out there if bioware does their expansions right. We'll see.
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  25. May 29, 2015
    7
    To me Star Wars: The Old Republic is one of the best Free 2 Play MMORPG´S out there. It has nice graphics, an amazing story and very solid combat and skill systems.
    Only negative aspects to me are boring and sometimes repetitive quests and the advantages a subscriber has in comparison to a free player are too vast, for Instance a "premium" player can have three different crew skills at
    To me Star Wars: The Old Republic is one of the best Free 2 Play MMORPG´S out there. It has nice graphics, an amazing story and very solid combat and skill systems.
    Only negative aspects to me are boring and sometimes repetitive quests and the advantages a subscriber has in comparison to a free player are too vast, for Instance a "premium" player can have three different crew skills at the same time, while free players can only have one and that´s just stupid from my point of view !
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  26. Mar 1, 2015
    5
    While undoubtedly fun and well put together, the ill mannered community and lack of moderators drove me away in the end. This game is a roach motel of Star Wars excitement for every potty mouthed gamer who can afford it. It also chases after the casual gamer market too heavily by fully exploiting capitalist agendas with the Cartel Market and pay to play options (mo' money mo' money moWhile undoubtedly fun and well put together, the ill mannered community and lack of moderators drove me away in the end. This game is a roach motel of Star Wars excitement for every potty mouthed gamer who can afford it. It also chases after the casual gamer market too heavily by fully exploiting capitalist agendas with the Cartel Market and pay to play options (mo' money mo' money mo money!!!) Character progression as a result seemed cheap and too fast, sacrificing memorable game play moments for a quick release of endorphins. Even though a lot has changed since release I felt that the character customization system was too restrictive for an mmo. I don't hate the game and I won't say it sucks, but I stopped playing due to poor chat moderation, players that seemed immature or anti-social, a gameplay experience that felt fast and cheap, and corporate greed? maybe? I want to play and like this game but each time I come back to it one of the aforementioned reasons causes me to quit in a flash of fiery rage. Expand
  27. Dec 30, 2014
    6
    I will likely advoctate this game, over wow... However the latest expansion has caused too many issues. They changed the way a lot of things worked, all classes got revamped... However... Some of the spec abilities are automatically given to you while others are not... An example is my operative's kolto probe... It was not provided to me, automatically, upon selecting the role... But myI will likely advoctate this game, over wow... However the latest expansion has caused too many issues. They changed the way a lot of things worked, all classes got revamped... However... Some of the spec abilities are automatically given to you while others are not... An example is my operative's kolto probe... It was not provided to me, automatically, upon selecting the role... But my recuprative nanotech, which is operative, was provided automatically. Its inconsistent on many classes. On top of that, there are some ui issues that should have never been changed. They separated the buff and debuff ui sections and made it so the debuff ui will scale automatically (with no way to turn it off), as a result it overlaps my characters health bar and bottom quick bars... Not sure why they made this design choice but I had to move it off towards the side of the screen... Now I have to check my debuffs like im checking the mirror of a car to take a left turn while there is tons of DEATH in front of me. Just some really bad choices by the developers... Many good things, like flagships/strongholds, good story, extra levels/flashpoints/etc, great graphics and fun leveling... But there are issues like this, which prevents me from giving it anything above a 6... If the developers were to think before they do something, it would be rated a lot higher! Expand
  28. Oct 23, 2014
    6
    Huge Star Wars fan. HUGE. This game could have been great, majestic even, but for some or other reason Bioware just didn't bring it home this time. It's a damn shame actually.
  29. Jul 31, 2014
    5
    What ruins this game is fight and action. The interface or background during fight is awful. Doesn't matter if you play pve or pvp. Besides that, the cinematic was very nice. Graphics is better when we zoom in. I liked the innovation and different style. A lot of idea. Different from others MMO and WoW. Some people will like this game.

    Good things : story lines, cinematic, graphics
    What ruins this game is fight and action. The interface or background during fight is awful. Doesn't matter if you play pve or pvp. Besides that, the cinematic was very nice. Graphics is better when we zoom in. I liked the innovation and different style. A lot of idea. Different from others MMO and WoW. Some people will like this game.

    Good things : story lines, cinematic, graphics (zoom in), sound, no need for classic quests

    less : game play, fight, action, movement, background, skills interface, too mush dialog

    it is free to play now.

    Game play : 4/10 , Graphics 6/10, Background 6/10, Lifetime 6/10, Sound 7/10
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  30. Jul 17, 2014
    7
    This is a great game, however it has come to my attention that ever since it has become "Free to Play" it has been plagued with idiots who just can not comprehend how to play together as a team. It is so bad that the Developers made these crazy easy Flashpoints called : "Tactical Flashpoints" that do not require a tank or a healer; all this in order to accommodate the idiots into playingThis is a great game, however it has come to my attention that ever since it has become "Free to Play" it has been plagued with idiots who just can not comprehend how to play together as a team. It is so bad that the Developers made these crazy easy Flashpoints called : "Tactical Flashpoints" that do not require a tank or a healer; all this in order to accommodate the idiots into playing the game with virtually zero tactics. They ruin the atmosphere of the game with their inability to listen and communicate...

    They bring the enjoyment of the game down; it makes one have to abandon flashpoints due to their lack of team play and listening.

    If these are children of the future... I fear for the future... these people will never be able to do anything in life without being told step by step... they have absolutely no sense of creativity or critical thinking skills. Heaven forbid the day they become "voters."

    I like this game but... right now I enjoy playing Fifa 14 on "Legendary" setting more...
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  31. Jun 20, 2014
    7
    It is definitely a great game. The combat system is out of date but there is no denying that the voice over and story is top notch. If they would just update the combat system this game would be a real contender.
  32. Jun 9, 2014
    6
    Just like all biowar games of the 200s - its a great story and a "meh" game.

    Played to level 39 and just couldn't do it anymore. You've already played this game. It was called Wow and it was better at release in 20004 than this game is now. The only thing it really has going for it is: 1. Star Wars 2. Story If you want to just play the story once, feel free. It's not bad.
    Just like all biowar games of the 200s - its a great story and a "meh" game.

    Played to level 39 and just couldn't do it anymore.

    You've already played this game. It was called Wow and it was better at release in 20004 than this game is now. The only thing it really has going for it is:

    1. Star Wars
    2. Story

    If you want to just play the story once, feel free. It's not bad. But, as an MMO, its not at all worth my money or time.
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  33. Mar 6, 2014
    6
    Sadly this game had great potential but the ball was dropped on so many levels that it just ended up being an average MMO.MMO is Massively Multi-player Online, If you are not familiar with these types of games. Usually RPG's with several thousand players. I played till cap with 2 other members from my family. I played pretty much all classes on both sides. I played this game when itSadly this game had great potential but the ball was dropped on so many levels that it just ended up being an average MMO.MMO is Massively Multi-player Online, If you are not familiar with these types of games. Usually RPG's with several thousand players. I played till cap with 2 other members from my family. I played pretty much all classes on both sides. I played this game when it first came out, you had to pay for the game and pay for the subscription each month. The game fell quickly from it's pay to play hopes. Falling faster than any AAA MMO that I know of, to the failed Free to play realm MMO's. Especially for one designed to be a AAA pay to play MMO. And which is probably one of the most expensive MMO's ever made. Because of it's high expectations, and high development cost most MMO fans consider this game an epic failure.

    This was because the game was spun by the PR people at EA to be 3-10 of the KOTOR series. As a sequel to the Knights of the Old Republic games this game fails epically. The game does not even come close to delivering the story, the mini games or replayablitiy, of the KOTOR series.

    However, if you were looking for an average MMO, with no real ties to the KOTOR series and was set in the Star Wars universe, set way before the Star Wars stories, that is super easy to play. Then this might be the game for you.

    As far as MMO's go, SWTOR seems to be very weak and buggy on it's PVP. The PVE story is fine and the classes are interesting enough. It has a on "rails" space ship mission series that is an okay mini game. And the game is very soloable for an MMO. The graphics, playability, UI, and everything about the game are average at best for an MMO.

    The only thing to make this different from any other MMO is it's class story instances. It tried to copy choices meaning something from the KOTOR series but fails epically. In the end people just choose all light or dark side choices to get sets of gear. Neutral choices actually punish you, as there was no neutral gear rewards when I played. But in truth the only thing that makes this game unique in MMO's is it's based in the Star Wars universe. And sadly, Star Wars Galaxies was a Star Wars MMO that was much more loved than SWTOR was. SWTOR forced SWG out, only because George Lucas only gave the rights to the Star Wars Universe to one real MMO at a time. So SWG had to have it's plug pulled. Thus SWTOR is the only Star Wars MMO standing by virtue of a newer more lucrative pay out to Lucas. Not because it was a better game.

    But in the end it is very disappointing because this game was supposed to be multiple sequels to the KOTOR series, and just doesn't even come close to being half as fun or have the replayability of the single player and much older KOTOR series of games.

    Though I have to rate the game fairly. And as an MMO it is average at best. And that is in the very run of the mill World of Warcraft rip off theme park MMO's category. Which makes it very generic. Honestly the game had huge potential, but ended up being just another face in the crowd, of what most consider failed MMO's. Forced into the niche and free 2 play market, way before it's time. Because EA didn't even come close to delivering the KOTOR MMO in a Star Wars universe they promised.
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  34. Jan 10, 2014
    6
    SW: TOR is ultimately a disappointment. It’s not going to satisfy the hardcore MMO player and single player gamers are not going to want to continually pay the sub or microtransaction fees the game requires to progress. It was a good attempt at making a hybrid genre RPG but suffers from a few critical failures.

    I’ll admit that I have enjoyed playing this game a great deal and have sunk
    SW: TOR is ultimately a disappointment. It’s not going to satisfy the hardcore MMO player and single player gamers are not going to want to continually pay the sub or microtransaction fees the game requires to progress. It was a good attempt at making a hybrid genre RPG but suffers from a few critical failures.

    I’ll admit that I have enjoyed playing this game a great deal and have sunk more hours into it than I care to admit. I played through the stories of five different classes to reach max level and enjoyed them all. If you plan out your characters’ crafting trees, you can have some fun with making your own gear and keep your weapons & armor stocked with strong mods, which makes leveling much less of a grind.

    As someone who mainly prefers single player games, I liked the mix of the MMO elements. I never felt required to group up with other players, but you can reap rewards in tougher areas if you do. I liked the companions, dialogue choices and side missions, as well. If you love Star Wars and the original Old Republic games, you’ll love the narratives for these characters, made all the more interesting by being able to pick light or dark side choices as you play. My Sith Sorcerer, for example, was actually kind of a nice guy.

    PvP was an absolute blast in this game, too. When it first released and they had way too many servers and not enough people, it quickly got terrible due to unbalanced population pools. Once they consolidated the servers, though, it came back better than ever. PvP is where I’d typically gain the bulk of my leveling XP to avoid having to do the same PvE sidequests I’d already done on one or two other characters. I’m surprised to say that it never got old. It was always fun to force leap & stun someone in Huttball right as they were crossing the last fire pit to the goal :)

    Unfortunately, the poorly implemented MMO side catches up before long. For me it is the totally lifeless environments. They are so big and many look nice, yet there is almost nothing to do in them. For example, there is a gigantic casino in one world whose only purpose is for you to visit briefly for a cutscene if your chosen class story requires it. Why not have some sort of gambling system in place to let players win (or lose) in-game currency? Why not have some adaptation of Pazaak, the card game from earlier KOTOR games? And there is no social hub to speak of. There are cantinas and things but again, nothing to do there, so nobody is ever around. What happens is that most people end up congregating around the PvP area in the faction HQ and wandering around in circles or AFKing, waiting for the queue to pop.

    Then there’s the ruthless implementation of the F2P model, which crushed everything I liked about the game. I get that they have to make money but my problem is that if you were an original customer who bought the game and paid sub fees for several months, you get no reward for that. You still have to purchase “cartel coins” to buy an unlock (or pay more sub fees) simply to show your head gear or have more than one quickbar to use, the same as any schlub who DL’d the game for free yesterday. That stings.

    There is a fun game lurking inside SW: TOR, but you have to claw through several layers of frustration & hidden fees to find it. And if you want a "real" MMO, you won't find it here. I have some good memories of time spent playing this game and I would like to play through the remaining stories I didn’t experience yet, but I’m done spending money on it. There are too many other games out there with one-time fees I can play.
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  35. Dec 15, 2013
    5
    If you're planning on being an sub the whole time, go ahead. The storyline is neat (it could use some improvement, but it is better then in the most MMO's), gameplay isn't too bad... it's worth your money if you've got the time for it. It easily deserves an 7-8 at least.
    If you're planning on going F2P: STAY AWAY! You'll get nickle-and-dimed every second, and no amount of Cartel Coins
    If you're planning on being an sub the whole time, go ahead. The storyline is neat (it could use some improvement, but it is better then in the most MMO's), gameplay isn't too bad... it's worth your money if you've got the time for it. It easily deserves an 7-8 at least.
    If you're planning on going F2P: STAY AWAY! You'll get nickle-and-dimed every second, and no amount of Cartel Coins will make this go away. While sure, you can play the storylines for free, the amount of grinding necessary at later levels is absurd (from level 20+ you're getting an 25% XP penalty!) and the amount of restrictions and 'in-your-face-you're-not-an-sub-thus-not-an-customer'-moments is close to being spiteful of you. There's way too much to say about the F2P option... and with Rise of the Hutt Cartel (the expansion, which you'll need to buy at €17/$20 as F2P-player while subs get it free!) it has become even worse. For the F2P-option I can give an 3, max. Stay. Away.
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  36. Dec 5, 2013
    5
    I never got too far in this game. I really wanted to like it, but the pacing is very slow, combat seems to be boring, and I didn't find many interesting items to write home about until I paid for the subscription, in which case, they were simply handed to me. I ended up buying Guild Wars 2 a week into the bored-to-death grindfest, and had a much better overall experience.

    The Story is
    I never got too far in this game. I really wanted to like it, but the pacing is very slow, combat seems to be boring, and I didn't find many interesting items to write home about until I paid for the subscription, in which case, they were simply handed to me. I ended up buying Guild Wars 2 a week into the bored-to-death grindfest, and had a much better overall experience.

    The Story is actually interesting, I wish i could powerhouse through the grind to see some of the interesting story elements play out, but I simply hated the slow drudgery of the game's pacing.
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  37. MrZ
    Dec 1, 2013
    5
    This review contains spoilers, click expand to view. MMO wise, this game is solid. If you enjoy Star Wars, even better! However, if you were a fan of the original KOTORs, then this game is a let down. Although it has many interesting features, it truly is as some would say a "WoW clone." Bioware had promised something that they couldn't deliver. They preached it would alter the MMO scene. This never really caught on. The worst is what they did to Revan. He goes mad and dies an unsatisfactory death in one of the flashpoints. It truly was saddening. But, if you enjoy MMOs, I guess that you could manage to like this game. I still play it simply because I am a Star Wars fan and because I enjoy MMOs. Expand
  38. Oct 20, 2013
    7
    SWTOR is pretty good. Despite that: This game is, was and may forever be, the BIGGEST failure, the BIGGEST disappointment, and the BIGGEST lost opportunity in the history of Game design up to this point. I'm not saying that what we got at publication, or what they have patched it up to now is bad. Its not. the problem with SWTOR is what it could and should have been. What it failed to be.SWTOR is pretty good. Despite that: This game is, was and may forever be, the BIGGEST failure, the BIGGEST disappointment, and the BIGGEST lost opportunity in the history of Game design up to this point. I'm not saying that what we got at publication, or what they have patched it up to now is bad. Its not. the problem with SWTOR is what it could and should have been. What it failed to be. The budget was there but the vision was lacking. For those of us who saw the first Star Wars movie in the cinema back in 1977 This IP was a life changing influence in the same way as Tolkein was in the field of literature. We all know how George Lucas had a gift for failing with Star Wars, for wrecking things, or rubbing the luster off it. But Bioware had a good track record of doing Star Wars well. KOTOR 1 and 2 were great. Mass Effect, though a unique IP showed that the Canadians were capable of great things here. So WTF happened? My guess is they played it way too safe, and tried to copy WOW as closely as possible with a few fatal dashes too many of Bioware's legendary (And in this case diasterous) 'STORYTELLING'.! Hey guys a little advice after the barn has burned down: GAMERS WANT TO WRITE THEIR OWN FACKING STORIES! We don't want to get dragged around like marionettes on strings you pull, or strapped into chairs of the scenic railroads you lay for us! We want to be the heroes of the story in our own terms! SWTOR could have ignored WOW. It could have got a few ideas from EVE and X3, heaps of inspiration from the best of the movies and then a glorious freewheeling sandbox in a galaxy, where you can play any of dozens of races, on dozens of planets explore the galaxy and pursue any numbers of skill sets developing the kind of hero you wanted to be. Luke Skywalker had a thing for droids remember! We could have all been free to develop all sorts of fun non-combat skills for the purposes of ROLE PLAYING. Eventually, after many adventures in many places the players might even have got introduced to the force, or its dark side and found the option to choose to become a Jedi knight or a Sithe warrior. Sadly that was all to 1995 for Bioware. This game offered ZERO EXPLORATION. ZERO meaningful race choice, near ZILCH in character development. Near NOTHING in player choice. You start off affiliated to one of two factions, and well on your way to mastery of skills which in the lore of Star Wars were supposed to be rare and special. Bioware designed a game, and planned for a situation where there would be literally millions of high level Jedi's and Sithe running around! A mad dream that has nothing to do with Star Wars lore. Built without vision, this game fails to impress where it should. It suffers a Bioware malaise: No sense of place. Each area you go to is a sterile set, where you plod about waiting to be cued on a conveyer belt to your next fixed 'plot point'. You don't become a bounty hunter or anything in this game by trial and error, by wandering about and earning the membership rights to a skill set. Instead you make a single choice with character creation that then becomes a RAILROAD OF SUBSEQUENT non choices. Which can also be described, when you think about it (as I so capably do) THE ANTITHESIS OF ROLEPLAYING. What some of the targets of these reviews need to understand is that I was designing games at a professional level at the age of 16, back in 1982. I'm not blowing bubbles out of my arse. The game still scores 6/10 because it has plenty of fun content. You can't burn $300 million without getting nice assets, animations, sincere efforts, good voice acting and a lot of good content, which this game DOES offer. It's pretty well a game everyone should look into when it goes free to play. it may even get patched up enough to earn a green score. I hope so. But it will always be too late. SWTOR cannot now become the masterpiece it should have been. When they set aside the budget for this game, it was a grand chance to be daring and to redefine role playing forever. What we got instead was a boring version of WOW in space. Lost in Space, where is that robot waving its arms crying "warning, warning"? TOO LATE.

    Orctowngrot
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  39. Oct 8, 2013
    7
    I did have fun playing this game as I do like Star Wars Lore and do prefer solo-ing MMOs unless I have to group up. Thus this may not be a game for everyone if you like the more MMO aspects of it. I have a feeling EA and Bioware were trying to be greedy in targeting both sets of audiences and charging a premium for it.

    Story: Was decent with the voice acting and the quests seem to try
    I did have fun playing this game as I do like Star Wars Lore and do prefer solo-ing MMOs unless I have to group up. Thus this may not be a game for everyone if you like the more MMO aspects of it. I have a feeling EA and Bioware were trying to be greedy in targeting both sets of audiences and charging a premium for it.

    Story: Was decent with the voice acting and the quests seem to try and tie into the main story a lot better than some other MMOs I played. It's a bit weak at times, but not bad for an MMO.

    Gameplay: I like the variety of skills that you can choose to use on your toolbar or expanded toolbar, BUT the animations do not link very well with the key press and the cooldowns are all over the place. Combat seemed to be just punching buttons and hoping for the best. IF the key presses matched the animations, it would have been okay.

    Sounds and video were decent. Sometimes a bit glitchy. I would say the gameplay is a bit slow, it takes forever to get past the initial hold your hand levels and I found travelling to be slow, even when I had a speeder. Was surprised to find so much voice acting in an MMO, a nice bioware touch.

    Found classes and character limitation to be a bit limiting. Though it was kind of cool that each character had a distinct story (sadly not very customizeable) but quite deep good effort.

    Recommend this game if you have patience, are a Star Wars fan and prefer solo PVE. Else, pass.

    Not worth buying at all since the core of the game has some problems.
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  40. Sep 3, 2013
    5
    This is one of the most disappointing games I have ever played. After playing KOTOR 1 and 2 several times, I heard about this and was so excited. Even finding out it was going to be an MMO I was still excited. Then the game was finally released, I found out that it was a subscription game, so I held off until it was free, and I did. So I played it. It starts out good, but after the firstThis is one of the most disappointing games I have ever played. After playing KOTOR 1 and 2 several times, I heard about this and was so excited. Even finding out it was going to be an MMO I was still excited. Then the game was finally released, I found out that it was a subscription game, so I held off until it was free, and I did. So I played it. It starts out good, but after the first few times of leveling up, you get very bored with the game. I mean, somehow this 2011 game looks worse than KOTOR 1 which came out in 2003 if I'm not mistaken. The gameplay lacks and is way too easy. And the plot, while interesting and amazing, is predictable, only once or twice was I surprised by the story out of my nearly thousand hours of playing. While there is still that choice of what you want to say, it all turns out the same on the ending of the quests. But I do have one good thing which saves this game from being a negative review, and that is the loot. The loot, while sometimes being wasted time, is usually very rewarding. I could only recommend this game to one type of person. The die-hard Star Wars fans. Expand
  41. Aug 20, 2013
    6
    I used to rate this game a 3 roughly a year and a half ago, now I want to rate this game again at a higher score.

    Don't get me wrong; it absolutely deserves a 3 when it first came out. Game was insanely buggy and unstable, has awful performance issues and the design team was retarded. Well, was. At least they are learning things. New PvE dungeons are not bad and casual PvP has always
    I used to rate this game a 3 roughly a year and a half ago, now I want to rate this game again at a higher score.

    Don't get me wrong; it absolutely deserves a 3 when it first came out. Game was insanely buggy and unstable, has awful performance issues and the design team was retarded.

    Well, was. At least they are learning things. New PvE dungeons are not bad and casual PvP has always been like that. It is at least stable now.

    The cosmetic cash shop is well designed and really caters to the Kotor fantasy of the players. Quite unfortunately it is built on a F2P system that is not quite pay to win, but very annoying.

    The major problem of this game now is that its updates are very, very, very slow. You'll likely get through all content of a patch quickly if you are playing anywhere near regularly, and the next patch won't get there in like forever.
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  42. Aug 10, 2013
    6
    This game has so many great ingredients: Star Wars, MMO, Bioware, the Old Republic Lore (rather then whiny, badly written George Lucas stuff). However, once the awe has washed away the impression that this game was either designed by people who don't care or by a comity who forced a list in front of Bioware's least experienced employees can't be helped.
    At it's most basic, SWTOR is WoW
    This game has so many great ingredients: Star Wars, MMO, Bioware, the Old Republic Lore (rather then whiny, badly written George Lucas stuff). However, once the awe has washed away the impression that this game was either designed by people who don't care or by a comity who forced a list in front of Bioware's least experienced employees can't be helped.
    At it's most basic, SWTOR is WoW with a different coat of paint. For an alleged $200 million budget it's shameful what Bioware has done with this, not taking a single risk or taking advantage of outstanding features anything other then WoW had (no Global friends list is bad enough, but no sidekick feature is even worse). Gameplay is very much by the numbers with a bias towards the NPC enemies if you're evenly matched. There's been so many fights I've gone into with my Bounty Hunter at even level with decent equipment and still been flattened.
    Speaking of equipment, the in-game store added after the change to F2P is an embarrassment, mostly working on random boxes that frequently give you very little with a few 'ok' sets of armour that need modifications adding to them before they can be useful and other bits and bobs.
    I came to this game after City of Heroes shut down. For the longest time, I got on ok with the game as I enjoyed some of the story, but as time progressed I realized just how terrible this game is and wouldn't recommend it at all.
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  43. Aug 5, 2013
    6
    Its actual classic MMORPG with pay 2 win system. The story is good with many recognizable elements and details from SW expanded universe, you can choose your path but its will be hard if you dont behave like side you choose. Fine cutscenes where (probably for first time) you can see other players from your group in it. The game have good PVP. I personally think that SW galaxies was muchIts actual classic MMORPG with pay 2 win system. The story is good with many recognizable elements and details from SW expanded universe, you can choose your path but its will be hard if you dont behave like side you choose. Fine cutscenes where (probably for first time) you can see other players from your group in it. The game have good PVP. I personally think that SW galaxies was much better but this is not so bad either and fans of SW and MMORPGS will like it. Expand
  44. Jul 20, 2013
    6
    Great fun for the first playthrough. The combat response was horrible on launch as was endgame. Too much money and time was devoted to voice acting and not enough to the other areas of this WOW clone. A Star Wars MMO needs to launch with amazing space combat to set it apart. This game failed on almost every front.
  45. Jul 7, 2013
    7
    I reviewed this in 2011, but now I'll review it again.

    This game is a prison. Its somewhat addictive, but not enough to keep me away for whole weeks while still subscribing. Before they did the server swaps, the game was a ghost town. Now the servers have pops akin to what a medium pop on the old 50+ server system had. The main character storyline is good most of the time, and your
    I reviewed this in 2011, but now I'll review it again.

    This game is a prison. Its somewhat addictive, but not enough to keep me away for whole weeks while still subscribing. Before they did the server swaps, the game was a ghost town. Now the servers have pops akin to what a medium pop on the old 50+ server system had.

    The main character storyline is good most of the time, and your choices do mean something. But the main story is too few and far between. The planet stories can be okay, but more often than not its bad. Sometimes, like Imperial Taris, its a sort of "anything you can do I can do better" sort of thing, which was really lame. The side quests can be cool, but usually set you up for some disappointment. The companion stories are all usually very cool, but a lot of content was seemingly cut and you can not go on their adventures. Its always a matter of "I have to do this alone."

    The main story is the only thing I find enjoyable about the game, and yet one must wade through tons of sub-par content to get there. This makes the game a massive time sink. The developers intentionally forced people who enjoy a standard fair game to play with MMO diehards, WoW 'heretics' who wanted something better.

    I do play MMOs, too, and have gotten to endgame PvE in WoW a few times (though I tend to prefer PvP), but this was much the same monotony from WoW. This is really EA's fault for allowing the rebel WoW community to dictate how the game was made, and yet the WoW crowd wanted something better instead of a carbon copy.

    The game was better in Beta. None of the beta testers were complaining as far as I saw. The game was significantly difficult, yet people enjoyed the pace of progress. We had some disappointments, like design story decisions on the planet Taris. And then right before the game released, they changed how PvE worked. No longer hard and few fights, but lots of boring ones. Endless trash mobs instead of stuff that was fun to fight. The game changed from being a hero to being a jogger, trying to get through areas as fast as possible.

    Anyway, the game is now a smoldering ruin. The cash shop model is very bad, especially the unfairly priced stuff like 'pvp tickets'. The game may be worth $20 for the game and a free month, just to see one storyline (which you may accomplish if you're dedicated). The game is boring and repetitive after your first through playthroughs, but it has its moments.

    PvP is good if you're in to that, but most people aren't and utterly stink at it. The 50+ stuff is extremely gear based, which defeats all semblance of fun for anyone not geared out.

    Haven't played the newest stuff, but before the expansion, the endgame content was severely lacking. Raids were short but too hard for the average player, flashpoints use the same tilesets from the earlier flashpoints (its like they assumed nobody would play the earlier ones).

    All in all, the game seems like it might have changed direction in developement, and certainly did after its initial financial crisis.
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  46. May 31, 2013
    5
    What was an intriguing concept proved too vast to be carried out. What was unique, fun and challenging in the beta got whined away. What this game could have been was destroyed to appeal to a "broader audience" like the millions who love Star Wars regardless were not enough.

    Some of the story telling is top notch such as the Imperial Agent and the Republic Sage but some stories are
    What was an intriguing concept proved too vast to be carried out. What was unique, fun and challenging in the beta got whined away. What this game could have been was destroyed to appeal to a "broader audience" like the millions who love Star Wars regardless were not enough.

    Some of the story telling is top notch such as the Imperial Agent and the Republic Sage but some stories are truly atrocious such as the Republic Smuggler and Knight. It was too much to write essentially 8 separate stories and then wonder why no one felt like it was a MMO at the end. The PVP was AWFUL and the PVE ran out of gas at level cap.

    Bioware is a competent single player game developer, but needs a LOT of help with its MMO aspirations.
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  47. Apr 26, 2013
    6
    Great Storylines, Great Gameplay, Great Class Balancing, Good PVP

    Think this game lacks is end game. End Game Raiding semi challenging, End Game Ranked Style PVP terrible as it deals with primary server versus a global characteristic. Once you get into ranked you start to realize you and one other team are truly competitive amongst the random pugs that try and play. This game needs
    Great Storylines, Great Gameplay, Great Class Balancing, Good PVP

    Think this game lacks is end game. End Game Raiding semi challenging, End Game Ranked Style PVP terrible as it deals with primary server versus a global characteristic. Once you get into ranked you start to realize you and one other team are truly competitive amongst the random pugs that try and play.

    This game needs an arena concept wher eyou can play a 1v1, 2v2, 5v5 game play like deathmatch versus objective play as well as possibly a capture the flag style of play or even a guild versus guild concept like int raditional guild wars 1. That and if you could include a dodge roll this game would be uber amazing and it be crosshair based attacking versus tab targeting
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  48. Mar 6, 2013
    7
    I've never been immersed in an MMO before, but I felt like giving SWTOR a try due to it being, well, a Star Wars game. It didn't make me like the combat system commonly used in an MMO, but I began to see why someone would. The graphics aren't great but they do the Star Wars world justice; after all, who sees Star Wars for the realistic and detailed content? Being a Sith Lord is awesome,I've never been immersed in an MMO before, but I felt like giving SWTOR a try due to it being, well, a Star Wars game. It didn't make me like the combat system commonly used in an MMO, but I began to see why someone would. The graphics aren't great but they do the Star Wars world justice; after all, who sees Star Wars for the realistic and detailed content? Being a Sith Lord is awesome, and anyone who appreciates Star Wars will enjoy emulating their favourite character or creating their own. The free to play option is decent; it's annoying to get less XP and be forced to grind to progress in the story, but it doesn't feel restricting in terms of PVP battles and space missions. Overall, my main complaint is the grinding, but it's only bad because of the story focus something that is rare in MMOs. And if the player finds it that bad, all they need to do is get a subscription. Expand
  49. Jaz
    Feb 23, 2013
    6
    I am a Star Wars fan, played Star Wars Galaxies and the Knights of the Old Republic 1-2. I expected more from this game as did so many others. It isnt bad but it isnt great either. Pros: Star Wars, companions, crafting, combat animation, dungeons, personal stories. Minus: End game, repetitive combat, wasted transition time between planets, space combat, lacking small MMO details that makeI am a Star Wars fan, played Star Wars Galaxies and the Knights of the Old Republic 1-2. I expected more from this game as did so many others. It isnt bad but it isnt great either. Pros: Star Wars, companions, crafting, combat animation, dungeons, personal stories. Minus: End game, repetitive combat, wasted transition time between planets, space combat, lacking small MMO details that make world "real" like night/day etc. I was a subscriber, left and when i got back i found out that their "f2p" model is bad, even for me. I d still recommend to play it, raise a character to max lvl from each faction and thats it, dont ask for more. Expand
  50. Feb 16, 2013
    5
    It's Star Wars meets World of Warcraft! Players will no doubt get more out of this game if they are 1. insane for Star Wars or 2. love MMORPGs. If that's your cup of tea, jump right in. The Old Republic has done little to convince me to stick around, however. It's not badly made, it's just bland, and throughout I wondered why time was wasted making it an MMO when an excellent single playerIt's Star Wars meets World of Warcraft! Players will no doubt get more out of this game if they are 1. insane for Star Wars or 2. love MMORPGs. If that's your cup of tea, jump right in. The Old Republic has done little to convince me to stick around, however. It's not badly made, it's just bland, and throughout I wondered why time was wasted making it an MMO when an excellent single player game could have been made. I am impressed that the player character is fully voiced (Jo Wyatt, Jennifer Hale, Grey DeLisle) and there is a conversation tree similar to the one used in BioWare's Mass Effect and Dragon Age II but the majority of game time plays out as tedious fetch quests and lengthy, unnecessary and boring point-and-click combat. Expand
  51. Jan 26, 2013
    5
    An average game in my opinion. Of course there are some nice touches such as the voice overs but the game was just too inconvenient and frustrating for me. I define games by how much they don't irritate me as well as how much fun they are. This is an MMO, and repetition is part of daily life - therfore cutting down on the daily grind is important. So here are some criticisms. TRANSIT - IAn average game in my opinion. Of course there are some nice touches such as the voice overs but the game was just too inconvenient and frustrating for me. I define games by how much they don't irritate me as well as how much fun they are. This is an MMO, and repetition is part of daily life - therfore cutting down on the daily grind is important. So here are some criticisms. TRANSIT - I think my biggest gripe was with getting from A to B. The only automation was in the form of auto-forward (NUMLOCK) but you still needed to steer manually, and the distances were huge. Furthermore your path can be blocked by enemies who don't seem to have any purpose other than to annoy you. I discovered that sometimes the quickest way to get to your destination was to deliberately get killed and respawn. As for the taxis, I would go to the toilet only to come back and see that I was still in the taxi and had not reached my destination. Of course I get to see the beautiful environments but it gets boring after the first time, I just want to reach my destination! LOOT ROLLING - This has got to be one of the worst systems ever for distributing loot. The number of abusers of the system is ridiculous. I gave up on flashpoints and world bosses because of this stupid system. AUTO PVP FLAG - I wanted to play on the PVE server at first, but for some reason, every time I healed someone or shielded them, my PVP flag would turn on, simply because the person I healed had theirs on. I just kept thinking to myself, "What is this nonsense?" I understand the loophole in PVP where a non-flagged healer could heal a PVPer, but I'm automatically guilty for assisting my team mate in a quest? PRICE-PER-UNIT - The auction house did not have a price-per-unit column. I got tired of getting my calculator out to find out the price per unit. OTHER ISSUES - No barber. No interplanetary chat so it can be hard to recruit for the heroic missions. Lack of multiple windows (for shops, character stats, etc) - only 2 maximum at a time - and they close inconveniently when you try to get two particular windows open......... Some say the F2P game is just a trial - well I went through the trial and decided it was just not for me. Think this is the first BioWare game I failed to complete. Expand
  52. Jan 20, 2013
    7
    The game was pretty fun when it was first released, albeit a bit too similar to wow in how combat worked. The space combat was really disappointed, and dwarfed by SWG that's a lot older. The questing is fun on your first chars, but having to redo the same quests on alts is very boring. They dropped the ball on this game, it could have been awesome. I still recommend playing it onceThe game was pretty fun when it was first released, albeit a bit too similar to wow in how combat worked. The space combat was really disappointed, and dwarfed by SWG that's a lot older. The questing is fun on your first chars, but having to redo the same quests on alts is very boring. They dropped the ball on this game, it could have been awesome. I still recommend playing it once since it's gone free to play. Expand
  53. Dec 19, 2012
    7
    F2P review. much more polished than the original release. Pro: More people on the world to interact with, new content seems consistent,PvP keeps getting added war zones, fully customizable gear and clothes. Con: after the end of you story line it becomes a gear grind, not a ton of end game content. Still worth a look as it is free.
  54. Dec 13, 2012
    7
    I went into this game with very high expectations but was significantly let down. It's not a bad game, and in fact I would call it a good game, but it has some serious issues which bring it down a lot. There were numerous features lacking or underdeveloped such as auction sorting, group matching, and chat options. These oversights are inexcusable in my opinion, because they have long beenI went into this game with very high expectations but was significantly let down. It's not a bad game, and in fact I would call it a good game, but it has some serious issues which bring it down a lot. There were numerous features lacking or underdeveloped such as auction sorting, group matching, and chat options. These oversights are inexcusable in my opinion, because they have long been implemented in other MMOs, especially WoW, and since SW:TOR seems to copy so much else from that game, they should have done a little more stealing and at least had a decent auction house and chat system. On top of that, the character creation is pretty lousy with very few customization options for an MMO--especially if you don't want your character to look silly. I did however like that the racial bonuses are pretty much just cosmetic, so you don't have to choose between the race with the best stats and the one you want to play for aesthetic or role-play reasons. Where the game really shines is in its fully-voiced quest dialogue and relatively-strong storylines, which do a decent job of making your actions seem significant. However this becomes time-consuming after awhile--especially when you are re-running instances or playing a second character--and I felt that, in the end, Bioware had not done such a good job of blending their signature singleplayer RPG dialogue/story with the demands of an MMO. I played for a couple months and then quit, having already leveled 2 characters and gotten bored. Hopefully it has improved a lot since then, but even as a big Star Wars and Bioware fan, I don't miss it enough to give it a second try. Expand
  55. Dec 10, 2012
    5
    Bottom line - I played this game for several months; the story/s and voice acting are the best in the business. But this/these great Star Wars stories are eclipsed by Bioware's and EA's money making scheme almost entirely. Story = 10; EA's money grab that is imposed on the ENTIRE design of the game = 0. Score = 5
  56. Dec 4, 2012
    7
    Ok, it's been a year since release and the free to play patch is out. Time for a new review! Let my start by saying that this is NOT KOTOR. The writing is better than your standard MMO, but they are a little below the quality of our favorite Star Wars RPG franchise. The stories for each class are very entertaining in their own right. Don't listen when people tell you that the Agent is theOk, it's been a year since release and the free to play patch is out. Time for a new review! Let my start by saying that this is NOT KOTOR. The writing is better than your standard MMO, but they are a little below the quality of our favorite Star Wars RPG franchise. The stories for each class are very entertaining in their own right. Don't listen when people tell you that the Agent is the best story in the game or that the Consular story is a snoozefest. It's all opinion and different people will enjoy different things. Now on to gameplay. You're probably going to what a mid range machine to get enjoyment out of this game. I run 8GB of DDR2 RAM with a dual core CPU and a GTX 620 graphics card. A tad dated but I can run most settings on high. Except for shadows. I turn shadows off on every MMO I play simply because it is such a huge drain on processes and disabling them gives a massive performance boost. The enviroments which you will be running around in are very detailed and fun to look at. Except Tattoine. That place is mostly sand, so not much going on there. ToR goes for a more realistic look compared to MMO's such as WoW which are more cartoony. Persoanlly I prefer the realistic style, but your mileage may vary. Speeder training has been brought down to level 15 and makes running around between misssions so much faster. This was a complaint brought up by players as it used to be level 25, 10 levels after you get your starship. Doesn't make much sense, huh? Well, BioWare listened! There is also the Legacy system now. Through this system you can purchase character specific perks such as XP boosts as well as unlock things for all of your characters account wide. For the roleplayers you can also assemble your various characters that you have made into a family tree within your legacy. Now your Sith Warrior can have that Jedi son he's always wanted! There are also bind to legacy items now, so once you get a character to 50 you can gear out your next ones so that they fly through the beginning content. End game there is PvP, daily missions, and Operations (better known as Raids to the WoW crowd) so you will always have something to do once you reach the level cap. All in all the game is solid, but not perfect. If you want an MMO with voice acting, great story, and solid gameplay then give The Old Republic a shot! Expand
  57. Nov 23, 2012
    7
    Just because it is Star Wars the game starts with a score of 5 instead of zero. There is a lot to like about Star Wars: The Old Republic, and there is a lot that could have been done better. The Good:
    The graphics are good and mesh very well with the whole Star Wars universe. The sound effects are excellent also keeping in line with the Star Wars universe. The greatest strength of this
    Just because it is Star Wars the game starts with a score of 5 instead of zero. There is a lot to like about Star Wars: The Old Republic, and there is a lot that could have been done better. The Good:
    The graphics are good and mesh very well with the whole Star Wars universe. The sound effects are excellent also keeping in line with the Star Wars universe. The greatest strength of this title is the story line, which is both compelling and action packed. The story makes good use of decisions affecting your character build. The Bad: After more than a decade of MMO's that use the age old, and tired, grind fest for leveling, this game will leave you feeling less than original. The story line is good but not even a fresh coat of paint will cover up a bad base coat. The game play is typical of most MMO's of the last decade. Get quest, kill x number of bad things, return to quest giver for reward. Rinse, repeat. Overall, you can't beat the price (free) and if you are a Star Wars fan you will likely enjoy many parts of the game. Just not for very long.
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  58. Oct 11, 2012
    5
    This is a great RPG with amazing storyline/Role playing elements, but falls short as MMO. Just like I was expecting from Bioware, an amazing compelling story line(s), great art/graphic fidelity without destroying your graphics card budget, and an overall enjoyable "journey". I wanted to love this game, and I did when it came out, I have to admit partly because of my fanboism of Star WarsThis is a great RPG with amazing storyline/Role playing elements, but falls short as MMO. Just like I was expecting from Bioware, an amazing compelling story line(s), great art/graphic fidelity without destroying your graphics card budget, and an overall enjoyable "journey". I wanted to love this game, and I did when it came out, I have to admit partly because of my fanboism of Star Wars and Bioware. As I had a blast with this game for several weeks, eventually I started to get bored, when finally I found myself login in for couple hours a week, if that. See, the storyline is great, the journey through leveling is as good as it gets and the world itself is incredibly fun and full of features to explore/enjoy. However, Bioware, didn't quite get the point of a MMO-RPG, and that's that you have to have enough "compelling" content at end game, and subsequent patches of content, not only fixes. Conclusion: SWTOR would've done great as a standalone singe/multiplayer RPG game, but as a MMO it's just doesn't cut it. There was very little to do, and most importantly very little "FUN" things to do once the main storyline was over. Because of this reason I can't consciously give SWTOR a good score, because it is a MMO-RPG and as such falls very short. Is it worth the base price tag? In my opinion yes, but not the subscription. Now that it's going free to play, we will see, but at the end of the day it's not the subscription fee that drove away its players, it was the lack of content. So with or without subscription, if there is no appealing FUN content added to the game, it would still be in the situation it's right now. You do get the fun value out of the original price by playing through the story lines and leveling, that's for sure. Expand
  59. Oct 11, 2012
    7
    Fun game from 1-50 with interesting stories and voice acting, game is hindered by a terrible game engine / design and get boring very quickly at max level. I found it was more fun to level a new toon to max rather than grind the same old same old everyday at end game. After lvling 3 toons to max and beating all the raids i moved on with the intent of returning later, but to be honest theFun game from 1-50 with interesting stories and voice acting, game is hindered by a terrible game engine / design and get boring very quickly at max level. I found it was more fun to level a new toon to max rather than grind the same old same old everyday at end game. After lvling 3 toons to max and beating all the raids i moved on with the intent of returning later, but to be honest the game engine is so bad, i doubt i will ever return now that my sub has lapsed. I did enjoy the time i played it however, just done with it now. Expand
  60. Oct 10, 2012
    6
    This game still has potential. If they´d add decent space combat, housing and make the planets more dynamic and better looking it could get great in the future. Right now it´s far from perfect, though enjoyable at times. Game needs a major graphical overhaul and more different gameplay mechanics.
  61. Oct 3, 2012
    6
    The reason I'm the best reviewer in here is because I can put things into their true perspective. This game is, was and may forever be, the BIGGEST failure, the BIGGEST disappointment, and the BIGGEST lost opportunity in the history of Game design up to this point. I'm not saying that what we got at publication, or what they have patched it up to now is bad. Its not. the problem with SWTORThe reason I'm the best reviewer in here is because I can put things into their true perspective. This game is, was and may forever be, the BIGGEST failure, the BIGGEST disappointment, and the BIGGEST lost opportunity in the history of Game design up to this point. I'm not saying that what we got at publication, or what they have patched it up to now is bad. Its not. the problem with SWTOR is what it could and should have been. What it failed to be. The budget was there but the vision was lacking. For those of us who saw the first Star Wars movie in the cinema back in 1975 (?) This IP was a life changing influence in the same way as Tolkein was in the field of literature. We all know how George Lucas had a gift for failing with Star Wars, for wrecking things, or rubbing the luster off it. But Bioware had a good track record of doing Star Wars well. KOTOR 1 and 2 were great. Mass Effect, though a unique IP showed that the Canadians were capable of great things here. So WTF happened? My guess is they played it way too safe, and tried to copy WOW as closely as possible with a few fatal dashes too many of Bioware's legendary (And in this case diasterous) 'STORYTELLING'.! Hey guys a little advice after the barn has burned down: GAMERS WANT TO WRITE THEIR OWN FACKING STORIES! We don't want to get dragged around like marionettes on strings you pull, or strapped into chairs of the scenic railroads you lay for us! We want to be the heroes of the story in our own terms! SWTOR could have ignored WOW. It could have got a few ideas from EVE and X3, heaps of inspiration from the best of the movies and then a glorious freewheeling sandbox in a galaxy, where you can play any of dozens of races, on dozens of planets explore the galaxy and pursue any numbers of skill sets developing the kind of hero you wanted to be. Luke Skywalker had a thing for droids remember! We could have all been free to develop all sorts of fun non-combat skills for the purposes of ROLE PLAYING. Eventually, after many adventures in many places the players might even have got introduced to the force, or its dark side and found the option to choose to become a Jedi knight or a Sithe warrior. Sadly that was all to 1995 for Bioware. This game offered ZERO EXPLORATION. ZERO meaningful race choice, near ZILCH in character development. Near NOTHING in player choice. You start off affiliated to one of two factions, and well on your way to mastery of skills which in the lore of Star Wars were supposed to be rare and special. Bioware designed a game, and planned for a situation where there would be literally millions of high level Jedi's and Sithe running around! A mad dream that has nothing to do with Star Wars lore. Built without vision, this game fails to impress where it should. It suffers a Bioware malaise: No sense of place. Each area you go to is a sterile set, where you plod about waiting to be cued on a conveyer belt to your next fixed 'plot point'. You don't become a bounty hunter or anything in this game by trial and error, by wandering about and earning the membership rights to a skill set. Instead you make a single choice with character creation that then becomes a RAILROAD OF SUBSEQUENT non choices. Which can also be described, when you think about it (as I so capably do) THE ANTITHESIS OF ROLEPLAYING. What some of the targets of these reviews need to understand is that I was designing games at a professional level at the age of 16, back in 1982. I'm not blowing bubbles out of my arse. The game still scores 6/10 because it has plenty of fun content. You can't burn $300 million without getting nice assets, animations, sincere efforts, good voice acting and a lot of good content, which this game DOES offer. It's pretty well a game everyone should look into when it goes free to play. it may even get patched up enough to earn a green score. I hope so. But it will always be too late. SWTOR cannot now become the masterpiece it should have been. When they set aside the budget for this game, it was a grand chance to be daring and to redefine role playing forever. What we got instead was a boring version of WOW in space. Lost in Space, where is that robot waving its arms crying "warning, warning"? TOO LATE. Expand
  62. Sep 25, 2012
    6
    The Old Republic is perhaps the example of when developers fail to address key issues and it drags the rest of the game down. TOR is by no means a bad game, but for price it charge ($15 a month) its bugged by a few issues that drag the rest of the product down.

    Graphics are well done and look splendid even on a lower end rig such as mine. If its made within the past five years, your
    The Old Republic is perhaps the example of when developers fail to address key issues and it drags the rest of the game down. TOR is by no means a bad game, but for price it charge ($15 a month) its bugged by a few issues that drag the rest of the product down.

    Graphics are well done and look splendid even on a lower end rig such as mine. If its made within the past five years, your computer can run it. Bioware's technical team certainly deserves some praise in this regard. The PVE aspect of the game is perhaps one of its strongest suit. Storylines have the trademark Bioware seal of quality, almost all NPC's are voiced over (a rarity in an MMORPG) and it manages the capture the essence of being free to travel the galaxy at ease, something very few games have done.

    That being said the Character selection could use a little bit more diversity. There basically four extremes one has to choose from and facial hair is limited in its selection. The Flashpoints/Operations are one of the game strong points...and its weakness. After the beauty that is "Esseles" (the first one), the other flashpoints feel a bid drab and lack the group interaction and morality that "Esseles" had. Mind you they certainly feel unique from each other, and have different enemies to fight against and require a degree of coordination. Operations are simple Flashpoints on a bigger scale and enjoy the same strengths....and the same weaknesses

    The PVP aspect on the other hand....is a major letdown. With only four maps available at time of review and an staggering imbalance present during play (In general Imperial characters tend to be slightly powerful than their Republic counterparts), even after a year post-launch. Given the slight imperial majority (Have to admit their accents are kinda attractive) and Bioware's lack of PVP experience in balancing classes, one should avoid PVP if one chooses to play as the Republic....especially if as Commando (its all glass and no canon). Imperial characters feel powerful and almighty, whilst Republic character needs local superiority to even get a chance to win. Another sad aspect of PVP is the lack of a proper Matchmaking system. New players will be dumped in the same arena as experience players and be expected to survive. Granted this may be due to the server itself, but one should expect so attempt at balancing this issue. In the end TOR is not a bad game...but its not a great one either. Its a game that has great aspect which are ruined by some shortcomings. At $15 a month...its simply not worth the price of admission. Wait till it goes Free-To-Play then try it out....Unless you're Imperial than have fun. 6/10
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  63. Sep 20, 2012
    6
    Being a Kotor and starwars fan, never have i been so excited about a game like this one. For three years i have followed it's evolution. Untill it was finally released.

    Now i have waited a long to to review it and i wanted to try GW2 before giving my final opinion. When i critic this game, i do so as a kotor fan and an mmo player. As a Kotor fan, the game did "satisfy" me. The
    Being a Kotor and starwars fan, never have i been so excited about a game like this one. For three years i have followed it's evolution. Untill it was finally released.

    Now i have waited a long to to review it and i wanted to try GW2 before giving my final opinion.

    When i critic this game, i do so as a kotor fan and an mmo player.

    As a Kotor fan, the game did "satisfy" me. The leveling process in this game is basicly playing Kotor 3, and for that it scores some points. However, this game is not Kotor 3, it's an MMO based on the first instalment of the franchise. Being an MMO, you quicly discover that your actions in this world are without true consequences. Yes you will make choices there and there. Some very hard ones might i add. But in the end, none of the them matter. You have ONE endind to your personal story. And once you are done with it's over. What ever you have accomplished in your story will never be mentionned again nor will affect your experience at level 50. Now... I understand that as an MMO, you can't possibly be the next great sith lord to rules the universe when thousands of other players share this world with you. However, it is worth noting that the MMO nature of this game severly limits the outcome and consequences of your personal story. Which is one of BW's strong points. As an MMO, this is where the game misses the mark. Bioware didn't dare to innovate and break the mold. I know you read this before, but i will say it again. This is WoW in space. The quests are your typical go kill that, and gather 6 rat tails missions. PvP is your typical warzone, open PvP is joke, the game play is slow, characters are unresponsive, animations lag. PvE fairs better, but not much. Every new boss, and operation comes with it's bag of bugs, making the experience very frustrating. The PvE encounters are "interesting" enough, but nothing ground breaking either. Now we have GW2. And while i am not a fan of phantasy (i am a sci-fi geek) i have to say that Arenanet has more balls than Bioware. Yes it's still an MMO at it's core. But this is the first mmo that finally feels "fresh". They are no healers or tanks, you just change weapons (in combat) to either increase your dps, resilience, or utility. The combat is dynamic. It's fast and be really confusing at time. But boy is it enjoyable. They are no PvE raid in this game, just dungeon and world event that keep. The level ajustment system is the what make GW2 a solid AAA MMO. Basicly, you go anywhere in the world, and your level will adapt to the region you are in. This is an amazing feature, in this game the whole WORLD is your playground. Not an instance area, the world is alive and kicking. And this is what every MMO should achieve.

    Starwars was great as i leveled my characters. But past that, the MMO features are just lacking. I honestly don't have high hopes for this game. The only thing that will save it is the fact that is the current Starwars MMO. With million of SW fan, this MMO will be around for the time. But take out the SW lore and the story line questing and you have lifeless, uninspiring game.

    With Dragon age 2, this game is a great disappointment from Bioware.
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  64. Aug 13, 2012
    6
    Buggy, unresponsive, dull and lifeless... those are just a few ways I can explain the customer service and responsiveness of the company to fix the issues with an otherwise amazing game.

    The storylines are amazing.... Story telling is definitely a plus in SWTOR, especially the Jedi and Inquisitor story lines.. so far my favorite.. OK, I will admit, not a fan of the bounty hunter story
    Buggy, unresponsive, dull and lifeless... those are just a few ways I can explain the customer service and responsiveness of the company to fix the issues with an otherwise amazing game.

    The storylines are amazing.... Story telling is definitely a plus in SWTOR, especially the Jedi and Inquisitor story lines.. so far my favorite.. OK, I will admit, not a fan of the bounty hunter story line but some people like it, it's just really not my taste.. although some of the things mine comes out with in the dialogue are quite funny.

    Seriously a friend and I rushed through our first characters for two reasons, 1) the story was so captivating we couldn't wait to see what came next!, 2) We pre-ordered far in advance and started playing early.. there were a lot of people playing and we wanted to ensure that we got the Legacy Name of our chosing. We made all of our toons up front to reserve names and the Legacy name tied them all together so this was important.

    We played the game, put in lots of bug reports as we were among the first to reach the higher level areas, which were soooo buggy... We would die when trying to travel on the tram in correlia, get dragged outside of the ship in voss.. our companions would die when getting on and off elevators, bug out and just lay down, etc etc

    Then came the PVP bugs... still persisting from day 1 a bug that makes it possible to get permastunned - getting stunned permanently, so that the toon cannot move until and even after death resulting in not being able to move from the safe zone and being removed from the group. When this happens you receive no rewards from participating in the event. What is worse is that in rated PVP where teams are ranked and each match counts, when this happens the team is left short as when someone is removed from the group there is no way to replace the player.

    The multitude of issues that were not fixed or fixes implemented that resulted in even more issues, sometimes more serious than the one fixed took its toll and people started to leave.... so many people left that servers that previously had wait times of up to an hour now had so few people that it wasn't always possible to have 4 people on a planet to do a heroic 4 mission. It got so bad that even more people left because it wasn't possible to get a PVP match or ops running....

    Then came the server mergers... I am unsure how the selection was made but people who started 5 days before the game release, people who reserved their names and worked hard to get to the legacy name of choice were forced to name change... even worse there are still people who, because they have more than 8 characters that were selected to go to the same destination server, they have toons on dead servers marked for deletion that they cannot move. They have begged and pleaded to even pay cash in order to move their toons to another server that is available and have been met with silence. These are the most dedicated of players who love the game, love their toons and want to stay... and customer service treats us like a burden.

    I am not sure of what happens in the offices behind closed doors.... I am not sure which of those who work behind the scenes are worthy and which are the worse offenders... What I do know is that the game has its merits, I still play. .I am not sure if anyone will step up and pull the group together and fix the game or if it will continue to die it's slow and painful death... If it dies there is one thing that can be sure.. those responsible will blame everything but themselves... and then they will go and help another unsuspecting new emerging game... sad, really... such senseless torture and devastation within a fantasy world of infinite potential.

    It is going free to play so I suggest that you do check it out if you haven't already, if nothing else, for the storyline of the first 50 levels. Hopefully something good will happen along the way and we will all get a sweet game out of the deal. Fingers crossed.
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  65. Aug 6, 2012
    5
    I believe this game is rather overhyped. I've seen the gameplay, not impressive. Seen the graphics, eh, Guild Wars had much better graphics. Only hope for the gaming world now is GW2. I'm pretty certain this game is dead after August 28th this year. No way anything (even WOW) will compete with that game. It's solid even in betas.
  66. Aug 3, 2012
    5
    The experience is polished. However, that experience is the same type of grind-heavy content we've seen in every MMO since 2004. PvP is tacked on, companion-focused PvE is a chore, crafting is tacked-on and useless as well. The stories range from OK to awful with no feeling of impact on the game or your character. Choices in the story feel more like selecting a quest reward in WoW thanThe experience is polished. However, that experience is the same type of grind-heavy content we've seen in every MMO since 2004. PvP is tacked on, companion-focused PvE is a chore, crafting is tacked-on and useless as well. The stories range from OK to awful with no feeling of impact on the game or your character. Choices in the story feel more like selecting a quest reward in WoW than they do like a compelling story choice from Bioware's other games. All that being said, now that it's going F2P it's worth a free download if you are a Star Wars and Bioware fan - but don't expect to stick around long after you finish your story - if you can stomach it that long. Expand
  67. Aug 2, 2012
    6
    The game sadly didn't meet my expectations. It has it strong sides and is probably one of the best story based mmo's released, but the characters just doesn't seem that interesting. Still I would say it might be the perfect game for some players who loves the Star Wars universe as it is a polished and solid release.
  68. Jul 22, 2012
    5
    Before I start this review off, let me tell you that BioWare's KotOR (2003) is without a doubt the best (singleplayer) game I've ever played. I usually finish games once or twice before I put them away and the box gets covered completely in dust. However, BioWare's KotOR got me hooked so much that I've finished it a record seven times. Everything in it was perfect. The story, the music,Before I start this review off, let me tell you that BioWare's KotOR (2003) is without a doubt the best (singleplayer) game I've ever played. I usually finish games once or twice before I put them away and the box gets covered completely in dust. However, BioWare's KotOR got me hooked so much that I've finished it a record seven times. Everything in it was perfect. The story, the music, the gameplay... everything got you hooked to the game. With that being said, I was hoping I could say the same about TOR as a multiplayer game. I knew what BioWare was capable of and my hopes were high. I knew that every new MMO was called a 'WoW killer' but that no one was able to actually do it, but I saw perspective when it came to TOR. Boy was I wrong. At first you get really hooked to this game, because they were somewhat innovative by having the entire game voice-spoken. Unlike World of Warcraft, you don't have to read anything at all. Unless the Wookieees roar, of course. Each of the eight classes have their own class story and that makes it extremely fun to level up characters. However, that's the only innovative thing this game has. Once you've reached the maximum level, it's all about doing flashpoints and operations, which you can compare to heroics and raids in World of Warcraft. All of the game updates so far focussed on flashpoints and operations and not on class story, the only thing this game is unique at. You'd think they would focus more on their own uniqueness. I've been unsubbed for a while now, and one of the reasons was also the terrible game engine. I know my computer is not a good rig (3.0GHz Quad-Core, GTX560) but if I get the same performance on both high and low settings, something is wrong with the engine. In fact, I got better FPS with high settings than on low! The terrible engine got exposed once the servers had many 50s and they all gathered together on a PvP-focussed planet called 'Ilum'. In this planet you have a warzone much like Wintergrasp in WoW. The point is to take bases and kill each other off. Whenever a medium battle was going on, literally everyone was stuck with FPS between 0.8 and 5. Instead of looking into the problem, their next patch made changes in PvP that made it irrelevant to go to Ilum any longer. In other words, they avoided the problem rather than fixing it. Another thing wroth mentioning is their poorly written security key app. I have an Android phone, and the app crashes 2 or 3 times before it finally gives me a key that I can use to login. But besides that, the most funny part is that you need to sync the app with your forum account to set it up. Once you've done that you need to use the security key your app gives you to login to both the game and the forums. The thing is, I deleted the app a while ago and now I can't login to the game and forum anymore. If you think reinstalling it you're wrong. As I said earlier: you need to sync the app with your forum account. But after you did that, you need a security key to login to your forum account. Now that you removed the app, and reinstalled it, it keeps asking you for a security key if you try to login to the forum. All that you can do now is make an expensive, international phone call. There's NO other way to get it removed. I've already suggested them that they can allow you to manually remove it by answering three of your security questions, but they don't really care. That brings me to my next point:

    Garbage customer service. Tickets or e-mails are not read at all. You always find yourself getting a copy-pasted answer and in most cases it's totally not the answer you were looking for. Example: I wrote them last week telling them I can't access my ingame and forum account anymore because of the security key, and suggested them a way to let us remove it manually. The copy-pasted answer I got told me to write my suggestions on their suggestions forum, even though I specifically wrote that I CAN'T ACCESS MY FORUM ACCOUNT! Lately a lot of big producers got canned and it's awfully quiet on the forum. Many people are wondering if this game has any future, and to be honest, I don't see a future anymore for this game. It had great potential, but in the end they didn't seem to know anymore what way they wanted to go with this game. It started off rather unique with the fully-spoken quests, but in the end became a straight copy of World of Warcraft. I used to play a Warrior for years in WoW, and I felt the only difference between my Jedi Guardian and the Warrior was the lightsaber. Within a week of PvPing I already found myself to be among the best PvPers, purely because they have EXACTLY the same skills. Unfortunately I have to rate this game a 5/10. This game has nowhere near the impact that KotOR had. I wish they would've just focussed on a new KotOR instead. Hell, I would even appreciate a new KotOR on the OLD engine a lot more than this.
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  69. Jul 18, 2012
    6
    I wanted nothing more than to love this game being a huge Star Wars fan and self-proclaimed Hutt Lover, however take away all things Star Wars and what you essentially have is a pretty mediocre clone of the Game That Cannot Be Killed. Fully voice acted class cut scenes were certainly nice, and rolling alts to unlock all of them was definitely entertaining. But unfortunately, it's simplyI wanted nothing more than to love this game being a huge Star Wars fan and self-proclaimed Hutt Lover, however take away all things Star Wars and what you essentially have is a pretty mediocre clone of the Game That Cannot Be Killed. Fully voice acted class cut scenes were certainly nice, and rolling alts to unlock all of them was definitely entertaining. But unfortunately, it's simply not enough to keep you playing for years on years...or even months. A truly squandered opportunity for Bioware when they have license to a franchise with infinite potential. Expand
  70. Jul 9, 2012
    6
    Started at launch, had fun playing up to 50, then it got boring fast. I tried to level a few alts, but the repetitiveness was just too much. Dropped out. I also never could accept the cartoon style art.
  71. Jul 8, 2012
    5
    This review contains spoilers, click expand to view. I am rewriting my review. I think this game does not deserve the very high score I gave it initailly. Pros- The voice acting and cut scenes are way cool! I find the stories and quests a heck of a lot more interesting and meaningful with the cutscenes and choices of responses. The crafting system is interesting but VERY expensive! The armour crafting does not let you make visually unique armours. Some romances are such a bonus and are done quite well so far, although they are triggered by the affection system which is easy to raise with gifts so I managed to get most of the romantic convos quite early and have been waiting a while for the next lot to trigger now in part two. Some roamnces are truely awful and must have been written by idiots.
    It amazes me that there are so many beginning stories and storylines, way to go Bioware! The effort you put into this really shows. Gameplay/fighting is mostly good, I love the smuggler close combat moves, slap across the face, kick between the legs and gun whip, hehe.:D You are never forced into PVP. There are pvp choices and places but you dont have to worry about being attacked while you are out doing your main mission quests and side quests. You are never forced in group play either, thank goodness! Why some mmos insist on people being in groups to complete quests is beyond me. I am a solo player and refuse to pay for a game I can't play my way in. Bioware recognise people have different play styles and have gone out of their way to accomodate this. I love the space ship! But I need a quick way to get there! CC needs a heck of a lot more options. For a mmo it is sorely lacking. I am hoping too there will be a barbershop or beauty salon in game too! Oh and companion helmets? Id like the option to hide those! The textures and armour designs are truely a let down wiht most of the outfits/armours looking like they were drawn by a 7 year old with a felt tip pen. Good grief in this day and age I would think standards should be a lot higher for textures, designs, colours and other choices. Details are so important. The female armours are nasty. Well a joke really.
    I have levelled a good few characters to middling levels but have got frustrated with the lack of money, the awful grind to level.
    I wont go back until Biowore starts improving character customisation and perhaps makes the legacy system less of a money sink as well as the levelling. I could never afford with any of my characters to get the hugher driving license. Crazy!
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  72. Jul 5, 2012
    5
    I levelled a jedi sage (healer lvl 34) and a Vanguard (tank lvl 30ish) and honestly felt disappointed.
    The novelty of full voice acted quest givers wears off fast. There are no choices in quests and you're soon left with the usual kill x of y.
    Story quests are shallows too. No twists and unlikely characters. As far the game goes it's the usual holy trinity system. Been there, done that.
    I levelled a jedi sage (healer lvl 34) and a Vanguard (tank lvl 30ish) and honestly felt disappointed.
    The novelty of full voice acted quest givers wears off fast. There are no choices in quests and you're soon left with the usual kill x of y.
    Story quests are shallows too. No twists and unlikely characters. As far the game goes it's the usual holy trinity system. Been there, done that. My playing experience was hindered by the lack of a LFG tool, now implemented, that basically meant having to suffer ungodly pain to form a group. My advice is pass on the one unless you're a die hard star wars fan. In that case the settings might be enough to keep you entertained
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  73. Jun 29, 2012
    5
    I was amused with this game until i hit level 50 and there was nothing to do because no one was ever on, they took forever with a server merge or character transfer, not even sure if they did that at all yet. Either way, its free to play now and that says enough. Great at first but this game bombed out.
  74. Jun 25, 2012
    5
    This game even tho it has really interesting story (one of rare Mmorpgs that really made me WANT to read all quests) and pretty graphics...still cant hold you stuck to if for long time. I got bored and quit after just 2 months of playing somehow this whole genre got bit boring as all games are totaly same ..they also failed with puting ton of servers at start of game insted of much lessThis game even tho it has really interesting story (one of rare Mmorpgs that really made me WANT to read all quests) and pretty graphics...still cant hold you stuck to if for long time. I got bored and quit after just 2 months of playing somehow this whole genre got bit boring as all games are totaly same ..they also failed with puting ton of servers at start of game insted of much less amount..thus making many players end up on servers that have like 3 players per area..or something...its ridicilous Expand
  75. Jun 10, 2012
    5
    This game is the 3rd MMORPG ive played.The first was World of Warcraft (I am playing it since 2006 till now), the second was Everquest 2 (1 mounth was enough for me) and now SWTOR.I can say that at first I liked this game - it was very interesting and unusual for me.But then it became more boring and boring along with laggs and server crashes. Repeating quests , dull Battlegrounds andThis game is the 3rd MMORPG ive played.The first was World of Warcraft (I am playing it since 2006 till now), the second was Everquest 2 (1 mounth was enough for me) and now SWTOR.I can say that at first I liked this game - it was very interesting and unusual for me.But then it became more boring and boring along with laggs and server crashes. Repeating quests , dull Battlegrounds and disballance in classes , laggs almost always (even at night!) soonly made me leave this game.This game was supposed to kill WoW.And now it has a low number of subscribers and just does the SAME things as the WoW done before.Shame on you BioWare! Expand
  76. May 18, 2012
    5
    Fun is fuel for SWTOR, when you hit level 50, the tank runs empty. End game content is limited. Leveling up once was rewarding, and exciting. Finding new ways to take down the enemies of varying difficulties became a fun expierance. Once you do all there is to do, there is not much besides souless diagloue and limited character progression. Companions offer little. Creating new charactersFun is fuel for SWTOR, when you hit level 50, the tank runs empty. End game content is limited. Leveling up once was rewarding, and exciting. Finding new ways to take down the enemies of varying difficulties became a fun expierance. Once you do all there is to do, there is not much besides souless diagloue and limited character progression. Companions offer little. Creating new characters is fun for 10 levels, then things start to play repeat. Feels linear. Each class having a different story could hardly hold my interest when dealing with all the rest of the same old diagloue and quests. I wouldn't recommand it for someone looking for a hardcore, and challanging experiance. Big let down. Expand
  77. May 16, 2012
    5
    SW:TOR is a bit of a letdown. IT's not a bad game, per se, it's just been done before and done better. Everything feels like classic WoW in space. The questing and combat systems are standard MMO fare. The dialouge with the NPCs starts off as rather interesting but gets dull quickly. I found myself just skipping and picking the option I thought would best improve my companion.SW:TOR is a bit of a letdown. IT's not a bad game, per se, it's just been done before and done better. Everything feels like classic WoW in space. The questing and combat systems are standard MMO fare. The dialouge with the NPCs starts off as rather interesting but gets dull quickly. I found myself just skipping and picking the option I thought would best improve my companion. Playing as a Sith Maruader I didn't feel like a powerful wielder of the darke side of the Force, but rather as someone who stumbled upon a couple of lightsabers in a dark alley. Without being able to do Flashpoints due to a shoddy grouping system there's little in the way of decent gear to put you on par with the enemies you'll encounter while questing. After around level 25 the fun really started to drop off as it became more and more difficult to even kill a simple mob. The graphics aren't bad, considering it is an MMO designed to be run on multiple system configurations, but the facial expressions seem a little wooden. The lack of any really non human looking races is a big disappointment, especially taking into consideration that Star Wars has a very diverse alien gallery to choose from. Only the Twi'leks aren't different colored humans, Wookiees need not apply. Overall the game would be ten times better if it had came out about five to six years ago when WoW hadn't done everything an MMO could do, and better too. It's a 5/10 not because it's a bad game but because it's not a great game. Expand
  78. May 8, 2012
    6
    What this game does right, it does really right, but so much of that is purely single player content. I feel like the single player leveling experience was developed in a vacuum and the MMO portions were likewise developed separately, and then at a very late stage they were slapped together.

    I immensely enjoyed my trip from 1-50 on my Republic Commando, then hit a wall with the complete
    What this game does right, it does really right, but so much of that is purely single player content. I feel like the single player leveling experience was developed in a vacuum and the MMO portions were likewise developed separately, and then at a very late stage they were slapped together.

    I immensely enjoyed my trip from 1-50 on my Republic Commando, then hit a wall with the complete disconnect between the single player experience and what passed for the endgame. Why didn't my character's story tie into an end game raid? Or why did it not even tie into the flashpoints along the way? They should have felt like organic parts of the leveling experience, not glorified coop missions that were utterly disconnected from the rest of the storyline. The best I can say is that SWTOR is a single player game with online functionality and on-disc DLC you rent for $15 a month. I'd have kept my sub for a few months if I hadn't paid $60 up front, but I wasn't about to keep renting that content when I wasn't getting MMO functionality out of it.

    I'd have given it a 7, still, because of how much I enjoyed that leveling experience, but the lack of so many crucial current-gen MMO features made me kick it down a notch, and also reinforces my belief that it was designed as a single player game first, so such features just weren't even considered.
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  79. May 7, 2012
    6
    This game is unfortunately no where near as groundbreaking as Bioware portrayed it to be. It stands there with just about every other MMO using a standard cookie cutter approach to combat and gameplay. The voice acting is the only major departure, but unfortunately for Bioware you cannot pin an entire game's success on one noteworthy feature. There's still hope that given enough timeThis game is unfortunately no where near as groundbreaking as Bioware portrayed it to be. It stands there with just about every other MMO using a standard cookie cutter approach to combat and gameplay. The voice acting is the only major departure, but unfortunately for Bioware you cannot pin an entire game's success on one noteworthy feature. There's still hope that given enough time they can modify this game into something much better than what we're seeing today. For now though, this game just isn't worth the $15 subscription fee once you've reached level 50. Maybe Guild Wars 2 will deliver where The Old Republic has fallen short... only time will tell. Expand
  80. May 7, 2012
    7
    SW The Old Republic is quite the achievement for the newcomer into MMO's (BioWare/EA). It's essentially WoW with lightsabers. But for every great achievement found in this game, there seems to be a drawback. The leveling process is fairly well done (not too hard, not too easy) and the space missions are a great change of pace while questing. However, it's like BioWare took much of whatSW The Old Republic is quite the achievement for the newcomer into MMO's (BioWare/EA). It's essentially WoW with lightsabers. But for every great achievement found in this game, there seems to be a drawback. The leveling process is fairly well done (not too hard, not too easy) and the space missions are a great change of pace while questing. However, it's like BioWare took much of what made WoW great but left a lot of the nuances that allowed the MMO giant to streamline group play and get people into special dungeons/instances (called Flashpoints in TOR). The voice acting is a nice touch and cutscenes are a welcomed element, giving more attention to things like the story that you play through depending on your class chosen. Then there's the light side/dark side choices you can make, which may lend a lot of replayability to TOR. But still, that's if you get hooked enough to continue on. After leveling a 50 and a couple alternative classes AND doing all the latest & greatest in Operations (raids) and Warzones (battlegrounds/PvP) often, TOR has steadily become less and less glamorous. The point that took me years to hit with World of Warcraft has only taken me roughly 4 months to hit in TOR. And while it's been a good investment, I feel this game will only be a flash in the pan for the mass majority. I'd be more interested to play Guild Wars 2, TERA, or the upcoming Elder Scrolls Online at this point to experience the MMO genre. But all that to say that SWTOR is good, it's just not the great competitor to WoW that everyone hyped it to be. Expand
  81. May 4, 2012
    6
    I feel that giving the game a 6 is being a little too nice...

    Ive played my share of MMO's - both free and paid. SWTOR is just a Star Wars version of a basic MMO. Nothing truly special. Take a basic story line, spam 1 2 3 4 5 6 and turn in the quest - thats all it is. The PVP is basic, nothing special. The end game has nothing worthwhile. EA did announce that they are not happy with
    I feel that giving the game a 6 is being a little too nice...

    Ive played my share of MMO's - both free and paid. SWTOR is just a Star Wars version of a basic MMO. Nothing truly special. Take a basic story line, spam 1 2 3 4 5 6 and turn in the quest - thats all it is. The PVP is basic, nothing special. The end game has nothing worthwhile.

    EA did announce that they are not happy with how the game turned out and they are not making enough money from it. It is also expected that about 1/3 of the subscribers will cancel by May 2013 unless they magically improve the game.

    On a positive note, Bioware does send out quick patches almost weekly. They are also improving the game quickly with new content and features. Blizzard's World of Warcraft still dominates the MMO market and Bioware is trying to match it by putting the same features into SWTOR.

    One example is that WOW has the Looking For Group feature for queuing into their dungeons/instances which helps greatly so that you dont have to sit in trade chat and spam "LFM blah blah blah." Bioware is introducing this in 1.3. This will help out greatly getting into Flashpoints.

    Overall - its just ok. If Bioware put more time into the game and not so much its cinematics, could've been better. Even the Beta was nothing special and all the positive remarks came from players only playing the first few levels. If you play at least till level 5 you will notice a pattern in the quests and expect lots of walking and going in circles.

    There is a lot of - turn in 1 quest, walk all the way to get another to find out you need to go back to do something else, it does get REALLY ANNOYING.
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  82. May 4, 2012
    5
    My first review was: "This is a fantastic MMO in my opinion. The game mechanics are the same of many others with some new things. Of course is very similar to Ultima Online and in particular to World of Warcraft BUT: 1) it's Star Wars. If you're a fan you must buy this game. 2) There are some new stuff, like companion, story class questline, voice acting for every quest, light/dark side 3)My first review was: "This is a fantastic MMO in my opinion. The game mechanics are the same of many others with some new things. Of course is very similar to Ultima Online and in particular to World of Warcraft BUT: 1) it's Star Wars. If you're a fan you must buy this game. 2) There are some new stuff, like companion, story class questline, voice acting for every quest, light/dark side 3) Nice graphics for an MMO I played wow so much but i think this is a better game for who like the wow style MMO. 4) Non all grinding quest system"
    After a month of playing, i drop my score down to 8. It's good but it's just another wow style MMO. The plot and the quest are nice... but it takes too long toi grind the levels! And many quests after the 30 level are annoing. Not worth 14â
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  83. May 3, 2012
    5
    Now that nearly 6 months passed and I experienced all that SWTOR has to offer I can repeat a phrase that so often comes up when people review SWTOR: "I really wanted to love this game". That's because I was excited for Star Wars MMO and the game launched with much success and made a great first impression fuelled by amazing, fully voice-overed questing experience which made even "kill 10Now that nearly 6 months passed and I experienced all that SWTOR has to offer I can repeat a phrase that so often comes up when people review SWTOR: "I really wanted to love this game". That's because I was excited for Star Wars MMO and the game launched with much success and made a great first impression fuelled by amazing, fully voice-overed questing experience which made even "kill 10 boars" quests interesting and adding emotional touch to them. It also seemed that the game had all the ingredients for success: proven developer, big budget, legendary IP (setting) and plenty of time for development. The developers were not pioneering and could have learned from the experience of others. Only they didn't. The money was spent on marketing, voice-acting production and (I guess) IP rights. The proven developer turned out to have absolutely no experience in MMO. The learning from mistakes of others turned to copying from World of Warcraft in a state it was when the development of SWTOR started 5 or so years ago - it seems like they stopped in time at that moment and didn't move forward, sometimes going backwards (archaic talent system, no swimming, no real world PvP due to design decisions - just to name a few examples). Since the money was not spent primarily on the technical development itself Bioware adapted a "do it yourself", cheap, licensed engine to create the game which to this day results in lags and low fps even on more modern computers due to lack of optimization. That already resulted in a fiasco of removal of world PvP zone from the game which simply was not working for majority of people. As its stands today most embarrassing bugs have been fixed, the difficulty of PvE endgame content is improving, rated Warzones are coming and things start to look better. There is a potential for positive changes - as a Star Wars fan and passionate computer gamer in my 30s I especially look forward to space combat (I won't even start on the current one) which is on the devs' table. Currently, I give this game a 5. The only reason I am still playing it is my guild and friends I brought and made in the game. I still want to love this game only I donâ Expand
  84. May 2, 2012
    5
    The game is a huge disappointment, graphics are not even that good, gameplay kinda unresponsive, and the races are all the same, just different type of skin color. I loved the movies and the expectations were maybe a little to high, storywise the game was great, but this is a mmo, and not a single player game.
  85. May 1, 2012
    7
    SWTOR the game with quite the storyline. Decent game but I was hoping more from the PvP front of things than HUTTBALL. Game still has some fun factor in it but the latest event was too short and I still disapprove of the handling of the PvP system currently. Ilum was handled poorly and all the exploiters still got to keep their rewards while the rest of us who played the game legitSWTOR the game with quite the storyline. Decent game but I was hoping more from the PvP front of things than HUTTBALL. Game still has some fun factor in it but the latest event was too short and I still disapprove of the handling of the PvP system currently. Ilum was handled poorly and all the exploiters still got to keep their rewards while the rest of us who played the game legit basically got told that we should have been exploiting as well. It's really quite dumb. Besides that though good storyline, loveable choices like I would love to have in all MMOs, and awesome side kicks that help you adventure along. Sad thing is once you're done the main point of the side kick is to craft or gather for you which seems kinda pointless really. You build a relationship...ohh thx for helping me kill such and such enjoy your time mining some rocks for me while I go PvP in huttball. Space combat I was hoping for something more but it's an crazy easy arcade game no matter what level you are. So I give it a 7 as its worth a few months of fun. Expand
  86. Apr 28, 2012
    7
    ... This is a product of a developer that is experienced in making RPG but not a MMO. The class quests are good with some Bio ware "good" and "Bad" decisions but as a MMO is broken. PVP gets repetitive real soon and there just isn't enough end game content. The classes aren't balanced and play style is either DPS or Healing. 1.2 patch didn't help the game one bit. Ultra Ugly armor... This is a product of a developer that is experienced in making RPG but not a MMO. The class quests are good with some Bio ware "good" and "Bad" decisions but as a MMO is broken. PVP gets repetitive real soon and there just isn't enough end game content. The classes aren't balanced and play style is either DPS or Healing. 1.2 patch didn't help the game one bit. Ultra Ugly armor were added. If you like the SW universe, roll some characters and play the class mission. If you spend to spend the next 5 year on an MMO, SWTOR isn't the best choice. Expand
  87. Apr 27, 2012
    5
    Just very disappointed with this game. Lacking real last content and EVERYONE looks the same. Disappointed that they made the leveling so fast, seriously 1-50 in a week. Then nothing to do. Servers are already maybe half the population they had at start.
  88. Apr 21, 2012
    6
    To me, this game is a single player RPG with annoying MMO bits tacked on. The single player RPG parts are watered down and wildly outdated, and the MMO parts are fairly terrible. Still, it's kind of fun, and I did enjoy parts of the story and levelling up (even if combat is a fairly bland grind compared to some other MMOs). I did have more fun with this than several other games, even ifTo me, this game is a single player RPG with annoying MMO bits tacked on. The single player RPG parts are watered down and wildly outdated, and the MMO parts are fairly terrible. Still, it's kind of fun, and I did enjoy parts of the story and levelling up (even if combat is a fairly bland grind compared to some other MMOs). I did have more fun with this than several other games, even if SW:TOR was mostly a disappointment for me. Expand
  89. Apr 13, 2012
    5
    As customer I am thoroughly disgusted with the actions of EA/BW Management and incoherent game designers that have lost touch with the player base. Please do not be fooled by those that rate this game a perfect ten, I imagine EA/BW are having their developers up the rating. Until EA/BW management, game designers, and developers start to listen, I foresee this game becoming free two withinAs customer I am thoroughly disgusted with the actions of EA/BW Management and incoherent game designers that have lost touch with the player base. Please do not be fooled by those that rate this game a perfect ten, I imagine EA/BW are having their developers up the rating. Until EA/BW management, game designers, and developers start to listen, I foresee this game becoming free two within two/three months from now. There is several major issues in play here, 1) Game designers do not listen to the community, they sure make a lot promises, such as "it's now our highest priority"; "We'll have this in an update coming soon"; etc. Well it's been four months since the release and the game has only had two major updates. The first was Patch 1.1 in which EA/BW lost close to 300,000 players, then next is the current Patch 1.2 ( which if not fixed soon, will be the deciding factor to when this game goes Free-to-Play. 2) Population issues, during prime-time I did a few tests, logged into several different servers to look at different populations on each server and each of the planets, there was some planets with a mere 7-10 players and others with 30-40 players during prime time except for Fatman, the only decently sized server out of the other 60-80 servers. Server merges are needed, but instead of addressing the issue, EA/BW continues to ignore the community. If you like playing a MMO solo the entire time, not finding any groups to do some of the more "tedious & time consuming" instances, well this game might be for you. 3) Story - It's hit or miss, you either like it, or you do not. After 30, the grind is apparent, the stories lose focus and the position of each quest is put as far as they can on the map that has several objectives. Anything to waste player time I suppose is one of their game models, the Dark side responses get quite old, several repeats of the same four or five responses. For spending close to 300 million dollars on the game, I was expecting quite bit more variety in the choices. Several issues were raised up by key players, even more detail topics such as the Combat Medic/Healer changes by Ruku and several other top healers, but tend to go completely ignored by the one of the lead game designer GZ who literally makes changes without providing valid reasons for the change. I am done listening to their promises for content to be delivered and then reluctantly determining the key feature it is not ready the day of the patch after advertising the updates the weeks beforehand to get players to re-subscribe to the game. Another key feature missing is the looking for group tool, EA/BW stance is against having players use a tool in order find a group for an instance/flashpoint with no basis as to why this is. This game started out casually based, but with the recent patch, that is no longer the case, in order to stand a chance in the game's 8v8 warzones (yes only 8v8, could be same faction vs. same faction, population issues again here) you are now expected to grind for months straight to get Battle Master Gear, and then War Hero gear on top of that. So lets say, you have three alts, each alt would have grind out a full set of Battle gear in order to use that gear to get the next set, they definitely gated this - it is a requirement because the armor has expertise on it, similar to resilience in WoW, Radiance in Lotro, or Keys/Flagging up in Ever Quest. The new legacy system introduced in 1.2 is also quite costly for credits, plan on playing for eight hours a day in order to save up for one or two of the cosmetic/droid/buff, legacies they introduced. Crafting is also terribly designed, having a companion run missions for materials takes the fun out of crafting. There is nothing too great here, many other games are far superior in this area. There is nothing real of great value worth mentioning, everything is bland and generic, no heroic battles, it's all stationary with little to no strategy. No day night cycles, no underwater, constant lag through warzones/player vs. environment content, 1.2 also introduced audio glitches in each of the warzones, I do not see how their Quality Assurance department releases content that is all buggy. Quests still cannot be abandoned or reset, instances and raids are bugged out still since launch, it makes really no sense how this content still gets developed when all these other issues are continuously ignored.

    PLEASE... Please read the official forums to get a consensus of whether or not to purchase this game, EA/BW is all about making promises and not delivering on those, do not be fooled into buying this game without careful review. SWTOR forums (Sort by replies/date and that should give you good idea of how they treat their player base). The game was 6 yrs development, 300+ million budget, final score 5.5, but do your research, do not fall victim to a review done by a critic how has no experience as to what the game has to offer past the level 20.
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  90. Mar 27, 2012
    5
    i played for a month but i dont know what to think about this game, it was fun from the start, but i find it hard getting into the game and play it. It feels like a torture to level up, but afterall it was a good MMO which some people prefer over other games and i respect that.
  91. Mar 19, 2012
    5
    I am so disappointed in this game. It is exactly like people say, it's the same old MMO. It's a grind, and worse than most because the worlds, although "open", are supremely linear. The replayability is near impossible past level 20 because all of the content is the same. My biggest issue is the lack of permanence in the game. Absolutely nothing I do in the game effects the world in aI am so disappointed in this game. It is exactly like people say, it's the same old MMO. It's a grind, and worse than most because the worlds, although "open", are supremely linear. The replayability is near impossible past level 20 because all of the content is the same. My biggest issue is the lack of permanence in the game. Absolutely nothing I do in the game effects the world in a greater capacity past 10 seconds. So it's basically a single player KOTOR experience with MP added in. I wanted to love this game SO much...I tried, for months...I tried. But it's a freakin grind...and the PVP is so lollypop that it's a mere distraction from the grind. This is a HUGE fail. I gave this game a 5 because I had a lot of fun for the first 15 levels of a few characters...but once you get into the 20s, it's just the same old. Integrate a permanence, a feeling that I'm effecting the greater world, the greater battle, and I'll come back, but until then, I'd rather play BF3, Skyrim, or EVE. Expand
  92. Mar 18, 2012
    6
    The game definitely needs some work, but most new MMOs do when they are launched. It is enjoyable, the RPG like gameplay definitely works well, but as an MMO it definitely plays like another big named game of the same Genre. A bit disapointing, as to you needing to pay $50-$60 for the game, and having to lay down a starting subscription fee of at least $15. The game is not optimizedThe game definitely needs some work, but most new MMOs do when they are launched. It is enjoyable, the RPG like gameplay definitely works well, but as an MMO it definitely plays like another big named game of the same Genre. A bit disapointing, as to you needing to pay $50-$60 for the game, and having to lay down a starting subscription fee of at least $15. The game is not optimized well, so those who have an older computer or gaming rig may need to upgrade to run this game even on Low settings. They're fixing a lot of the issues, but that doesn't take away the fact that it plays to much like other MMOs. Great, but not astounding. Fun, but nothing new. Worth a check out if you're tired of other games, but definitely not worth playing over others. Expand
  93. Mar 17, 2012
    5
    Mass Effect meets MMO meets Star Wars. And while this sounds like it almost HAS to be a 10, it's not. Not by a long shot.

    The MMO part is old. There is simply nothing new, everything has been here before in MMO land. It's the same point-and-click interface that we've known since the days of Everquest and that was already stale in WoW. The only "new" part is that the boring stuff (like
    Mass Effect meets MMO meets Star Wars. And while this sounds like it almost HAS to be a 10, it's not. Not by a long shot.

    The MMO part is old. There is simply nothing new, everything has been here before in MMO land. It's the same point-and-click interface that we've known since the days of Everquest and that was already stale in WoW. The only "new" part is that the boring stuff (like selling craploot) is dumped on your sidekick. Yes, every class is a pet class and everyone got a sidekick. Which sounds great, hey, while I go and play the game, I send the drone to do some boring menial work. Nu-uh. Imagine Warlock without blue blob. That's how efficient you are without your sidekick. So, in a nutshell, what it means is that everyone is a pet class. And the whole "genuinely new concept" ends right there.

    Then, the Mass Effect part. A metric ton of dialogues, a storyline with a detail level that is unparalleled in the MMO world... which is nice until you do some group quest for the n-th time and still have some guy in your group that doesn't skip the cutscenes that you can by that time recite verbatim because you have heard them n-1 times. And who doesn't know that choosing the "wrong" answer leads to even more and even longer dialogues.

    Then there's that idea, just like in Mass Effect, that you may forge your character's path with his answers to dialogues, join the "light" or "dark" side, make friends or enemies... which is really exciting until level 10 when you get your first sidekick and notice that your answers affect your sidekick's opinion about you. And his opinion in turn affects his efficiency. And the difficulty of the game is geared to having a more or less "loyal" sidekick. So can the idea to "choose your own path", you better choose the path your sidekicks want you to. The idea that you can choose your character's "light or dark" path falls flat on the face here.

    Oh, to be fair, you can "buy" their love with gifts. If you can afford them. I foresee a nice source of income for goldsellers in the days to come.

    So what's left when you strip the new game smell is a standard MMO without too much that makes it stick out from the crowd, neither negatively or positively. It's a solid MMO, mostly balanced (for PvE at least), with mostly working quests and a lack of serious endgame content, just as you would expect from an MMO that's fresh on the market. If you like Star Wars or if you liked the story elements of Mass Effect and like MMOs, you should give it a spin, if you're just looking for a new and fresh MMO with new elements that aren't staler than a week old loaf of bread, look elsewhere.
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  94. Mar 16, 2012
    5
    If i had to describe SWTOR in one word, it would be "disappointment" I'm not even a Star Wars fan & this game was a total let down from the get-go. The character creation screen is very limited, everything is pre-set. Want to re-shape that terrible nose you have? Nope, sorry! Pick between these 12 pre-set noses & get on with it! The amount of races is also lacking. We're supposed to be inIf i had to describe SWTOR in one word, it would be "disappointment" I'm not even a Star Wars fan & this game was a total let down from the get-go. The character creation screen is very limited, everything is pre-set. Want to re-shape that terrible nose you have? Nope, sorry! Pick between these 12 pre-set noses & get on with it! The amount of races is also lacking. We're supposed to be in the Star Wars universe but everyone pretty much looks the same. Questing is where SWTOR shines the most, simply because of the voice overs & cutscenes. Having said that, you'll still find yourself going over to "kill X amount & collect Y amount" & it can get abit tendious after a while. This is the first MMO i have played where it felt like i was playing a single player game. Everything is on rails & it's very linear , the game practically holds your hand. The planets are rather terrible, there wasn't many i enjoyed at all, most of them feel "lifeless" & "bland" . For some strange reason, there is not enough ambient music/ enviormental sound in the game whilst you're questing & exploring the planets. Most of the time you will here your footsteps & the noise coming from your speeder. Majority of the enemies stand in a pack of 3 or 4 waiting to be killled. You can only explore so much because there are exhaustion zones, if you conintue to go through them you will die. Everytime you want to go to a new planet you're met with loading screens & copy/paste space stations. All of this leaves the player detatched from the world they're playing in. The combat isn't really exciting. It does the job, but it's nothing we haven't seen before. Ability delay still exists even though it was mentioned in BETA & after the game was released. Although it's not the worse combat i have experienced, it is not the best. The best way to describe it would be "clunky". The companion system is poor. Everyone gets their own healer, dps & tank companion, leading to people not needing others to help them. Most of the 2-man "heroics" & some of the 4-man i could solo myself simply because of my companion. I did not need another player to help me, nor did they need me. Everyone is soloing most of the things on their own. Companions craft for you. You send them on "missions" to collect or craft items, leaving the player feel like they're doing nothing. I like to craft my own things, i like to see my character craft, instead my companions do all the work.

    I could go on & on. PvP is nothing but a stun-fest, open world is non-existent, my first open world PvP encounter was at level 42. The endgame PvP planet is a mess & Bioware has admitted it. End game PvE is terribly easy.

    Most of what SWTOR has to offer is average, leading to an average MMO & a boring game. The only thing worth note is the cutscenes & voiceovers.
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  95. Mar 16, 2012
    7
    Very typical MMO in that it plays very similarly to wow.

    I like the specialization of classes, except that you cannot undo that decision, so if you go with one sub class you have to re-roll and level the same character to swap to the other sub class. This is a design oversight in my eye. II found that overall the story was very generic, and the Empire side was to evil for evils sake and
    Very typical MMO in that it plays very similarly to wow.

    I like the specialization of classes, except that you cannot undo that decision, so if you go with one sub class you have to re-roll and level the same character to swap to the other sub class. This is a design oversight in my eye. II found that overall the story was very generic, and the Empire side was to evil for evils sake and the republic felt very vanilla, in a goody two shoes way. Technically, the game looks good and has a good level of polish, but I did run into stability issues and some setting and the game has lowish frame rates on a high-end system. I also noticed that you don't really have to interact with other players and found that as with most MMOs the other players usually make the experience worse so this was a plus or a minus depending on your point of view. One interesting mechanic I loved was the space combat, It was a good idea that needs refinement. I would like to see it evolve into a full "flight sim" implementation as opposed to the current scripted track implementation. Overall if you are tired of fantasy MMOs and want something with a different flavor give this a shot, just be prepared because to me it felt like wow with lightsabers.
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  96. Mar 15, 2012
    5
    i was very exited for this game but the lack of freedom and any actual improvements over the wow gameplay saddens me, although the dialog and story are very well done.
  97. Mar 15, 2012
    5
    Long time SW fan, and I've enjoyed a few of the SW games released over the years. Read plenty of SW books, seen the films a lot.

    SWTOR is not going to get an easy ride from me. The game engine is competent. The character models, acceptable. The classes good to start with, of no doubt. The game falls over in a few key places, and these issue made me quit prior to my first month
    Long time SW fan, and I've enjoyed a few of the SW games released over the years. Read plenty of SW books, seen the films a lot.

    SWTOR is not going to get an easy ride from me. The game engine is competent. The character models, acceptable. The classes good to start with, of no doubt.

    The game falls over in a few key places, and these issue made me quit prior to my first month completing.

    There is no auto group system in the game ( as their is in Rift and WOW ) so looking for random groups in that first month could take hours. Not good.

    The game has been in development for years, I remember it being on the front cover of issue 2 of GamesTM ( a uk based gaming mag). The game eventually got released whilst issue 116 was on the shelves. So why did the patching system cause me, and apparently many others so much grief ? If you've not had this issue this comment will mean nothing to you. It was almost a game breaker by itself for me.

    The chat system, in that first month at least, would randomly bar you from a chat window, like "Party Chat" for no apparent reason. The only way to resolve was to exit the game. Then you lost your group. See my first point.

    The music. John Williams wrote amazing music for the original SW trilogy. The game uses soundbytes of his music at best. Why is John Williams music not looping in game continuously and being used creatively? Some of the stuff they put in their is frankly dirge like.

    I played as a jedi to level 34 and a smuggler to level 24. I found I DID NOT want to repeat many of the quests a thrid time around with alt characters. Many quests were simply dull . ( for me personally)

    This game is NOT an open universe. Everything is instanced. To travel from one planet to the next requires no less than 5 load screens around 30 seconds each, plus copious amounts of running between areas in between. Very dull.

    There is no open space combat, it is instanced and on wires for YOU only. Why isnt this game one vast open universe with space you can fly through real time , and planets that are genuinely open ( like WOW and Rift) ?

    The game is NOT cross server compaitble, so any unusal hour sessions in game can be a somewhat barren experience without the auto group system. I score this game 5/10, it commits the worst crime, it's not good, it's not bad...it just illicits ambivalence from me, and all but 1 of the 11 friends and family members who joined me on launch of SWTOR.

    I think SWTOR is a good game for a game made by committee and a dev team who were not the folks who made the original KOTOR. There is something coldly business like about it. It does not "FEEL" very Star Wars to me, it fails to illicit that warm fuzzy feeling that the old games, comics, books and films manage.
    In many ways it just misses the point and doesn't tick enough boxes for my inner Star Wars fanboy.

    A great opportunity missed by a fairly wide margin. I'm back to WOW & Rift already. Why mess with perfection and dev teams that seem to care ( in the case of RIFT at least ).

    If I could sell my Collectors edition and account in some way, I think I would. I wouldn't miss htis game in the slightest
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  98. Mar 13, 2012
    7
    I have been waiting for this game to come out ever since it was officially acknowledged to the public. I was one of the people who went on the site every Friday looking for the weekly update. When the game finally came out I spent a lot of time leveling my character, moving through the story, and killing other players along the way. Overall the leveling experience is by far the best of anyI have been waiting for this game to come out ever since it was officially acknowledged to the public. I was one of the people who went on the site every Friday looking for the weekly update. When the game finally came out I spent a lot of time leveling my character, moving through the story, and killing other players along the way. Overall the leveling experience is by far the best of any MMO to date. The story is really what makes this game what it is, combing the best aspects of a singleplayer RPG, with an MMO was really mastered in swtor. However, with that all said there are still many problems. Unbalanced classes, an assortment of glitches which seem to never get fixed, and of course lack of good end-game content. Everyone plays an MMO for its end-game content, which is the whole point of leveling. Once you get there the Operations are very enjoyable, but then it gets way to repetitive way to fast, there are many bugs that still haven't been fixed, and of course a very small selection. They spent most of their time focusing on sucking people in early and mid game that they seemed to forget that the end game exists. People need something to do on their max level main character, it's not the point to create new characters, you want to be able to use your first character. Not being able to do that was really the fatal blow that caused me to quit. I enjoyed the game very much, I consider it a masterpiece among MMO's, but they still have a lot to work on if it's going to be worth playing at end game. I don't doubt that the future will cure the problems I faced, but for now it has yet to happen. Expand
  99. Mar 10, 2012
    7
    The game is good till you reach top level, then it dies...the game will be better if it had a Looking For Group feature which it doesn't and also I wish it had Dual Spec then I would have given it a 9.
  100. Mar 9, 2012
    7
    Pros: SWTOR is a very fun and refreshing look from other MMO's. Huge game for a launch mmo, nice graphics, the largest voice-over in mmo history, space ship missions, refreshingly different PvP zones and LIGHTSABERS!! Cons: feels like a single player mmo, still some bugs that need to be ironed out, needs more social tools like flashpoint finder and heroic mission finder.
Metascore
85

Generally favorable reviews - based on 73 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 73
  2. Negative: 0 out of 73
  1. Apr 23, 2012
    80
    LucasArts generally exercised greater quality control of Star Wars games than most licensed properties receive, though that didn't necessarily translate into titles that were actually good. I've played a few other Star Wars games in the past, and while the SNES platformers were pretty good, this one is even better. Knights of the Old Republic may just be the best game in the franchise, and succeeds at being a top-tier RPG even if one has no interest in Star Wars. BioWare did the license proud.
  2. Mar 31, 2012
    70
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
  3. Mar 5, 2012
    83
    A good game. It pays excellent homage to the film series (even though it's set before the movies), and is a really solid MMO.