User Score
7.9

Generally favorable reviews- based on 2154 Ratings

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  1. Nov 29, 2019
    10
    This game ticks all the boxes with balanced challenging fun combat, good graphics and an amazing story. This game stays true to Star Wars and is 100% worth it.
  2. Nov 29, 2019
    9
    One of the best games of 2019, graphics, interesting locations, the plot in General, I recommend to everyone.Waiting for 2 part.
  3. Nov 29, 2019
    8
    Buen juego de star wars con historia interesante, largo pero muchas veces sin sentido, se hace pesado pasar por los mismos sitios varías veces y matar los mismos enemigos
  4. Nov 28, 2019
    8
    Pretty descent game with good graphics and an above average game-play. Story isn`t all that original or engaging tho and game-play elements would be better if they were a bit more diversified.
  5. Nov 28, 2019
    6
    The beginning of the game is pretty epic but it falls short after that - a lot of repetitive elements. I like the characters but everything feels hushed and stretched at the same time. Hushed because of the progression of the relationship between the characters and their growth during the story. Stretched because of a lot of backtracking.

    Traveling to different planets feels like it is
    The beginning of the game is pretty epic but it falls short after that - a lot of repetitive elements. I like the characters but everything feels hushed and stretched at the same time. Hushed because of the progression of the relationship between the characters and their growth during the story. Stretched because of a lot of backtracking.

    Traveling to different planets feels like it is only in the game to give some change of scenery. And the galaxy doesn't feel big but rather small because of the amount of backtracking. Everything you find in boxes is only cosmetical and doesn't make any sense.

    The thing that annoyed me the most are the sluggish controls. At the end of the game, you have several force or saber powers. But even after trying very hard I failed to trigger them reliably. Like throwing the lightsaber half of the time triggers the other attack that brings you close to the enemy. So instead of fighting from afar, I am now doing the exact opposite.
    I died so many frustrating deaths because of the controls or while I (a Jedi) am being staggered to death by some enemy. Oh and by the way you cannot stagger them back.
    In most harder fights your powers are getting blocked or don't work at all. Which reduces the fight to evade evade evade attack evade evade evade attack ... for minutes.

    I was happy when the game was finally over so that I could get away from it. I cannot leave a game unfinished but I was tempted several times to destroy something out of pure frustration.

    it is not a bad game but just has some very annoying issues.
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  6. Nov 28, 2019
    8
    Jedi Fallen Order is another game that proves single player titles can be successful in this day and age, especially coming from a publisher like EA, which seems to be so obfuscated on making games as a service lately and failing at it, at the expense of us, the players.

    The premise of this game seems simple enough a priori, but once we start scratching the surface we can discover a lot
    Jedi Fallen Order is another game that proves single player titles can be successful in this day and age, especially coming from a publisher like EA, which seems to be so obfuscated on making games as a service lately and failing at it, at the expense of us, the players.

    The premise of this game seems simple enough a priori, but once we start scratching the surface we can discover a lot more to it that we might have originally thought possible. This game was advertised to us quite vaguely, only referring to it as a game with “Sekiro-like combat” and stuff like that, until close to release we learn a bit more, like the game has slight “souls-like” elements, but not to the “hardcore” level the main games in that genre are known for, or that it also takes gameplay elements from games like Metroid, when it comes to exploration and all that.

    Well personally, to me, the game also takes some notes from modern titles like the new Tomb Raider games, we even have sort of tombs here to explore, with their corresponding puzzles, backtracking, secret paths and a decent dose of jumping around and climbing. I think this part of the game, the exploration and navigation of the levels is really, really well done in Fallen Order, and the levels look nice, varied, with good environmental cues to tell the player where a new path might be hidden, but in a subtle way usually.

    The overall level design is quite decent, and it’s enhanced by a very intelligent use of lighting, the game can look really pretty at times, when it matters, for sure.

    When it comes to combat, I felt the game reminded me a lot of latest entry in the Darksiders franchise, Darksiders 3, and I believe it’s a decent comparison because just like SW:JFO, Darksiders 3 also added some slight “souls-like” elements to their gameplay, and I think it worked out well there; for Fallen Order though, I don’t think I felt these elements to be that compelling, I’m pretty sure the gameplay could’ve been executed in other different ways, keeping how it works, with all its moves, but I kind of understand the appeal, especially when playing on more challenging difficulties (I played the whole game on Jedi Master, which is the third of four difficulties) and in general the combat felt satisfying enough but also punishing against important bosses or dangerous foes, which tend to be plenty enough in the game.

    In general, even if I’m not a huge fan of souls-like elements in my action games, I’m not going to say it ruined the experience, it was enjoyable, but it left me thinking if it could’ve been done with a bit more depth, or finesse, but it’s alright, although really hardcore fans of these difficult souls-like games might find Fallen Order way easier in general.

    The PC version of the game is alright, it’s not free of small issues though: there’re some stutters when loading certain parts of the levels, or when exiting the ship, quite easy to reproduce, and as of today, Nov 28th, they haven’t patched them completely, but in general the game runs quite fine on my old i5 4690K paired with a GTX 1070 on Epic settings, getting stable 60 FPS minus the odd stutters, and even more if uncapping the frame-rate or setting an higher cap.

    I would say though that Respawn could’ve put a bit more thought and effort into the PC settings, the graphic presets are quite basic, there are some settings that control several other parameters, like the Ambient Occlusion amount it seems to be controlled by the Post Process quality, and such…seems odd coming from Respawn because they did a better job on the PC settings on games like Titanfall 2.

    Furthermore, the keyboard and mouse controls are a bit subpar, clearly Respawn didn’t put much effort into playing the game thoroughly with them, they’re serviceable, but the character moves in a very weird way when quickly strafing, and we even lack a walk key, so we can traverse delicate zones slowly…a shame, because I’ve finished Darksiders 3 or The Witcher 3 with keyboard and mouse on their hardest difficulties, with no issues, so I know keyboard and mouse can work in action games like these, it’s just a matter of making a decent implementation.
    As expected, gamepads work fine, although another mistake is making the dodge/evade key “B/circle”, which is terrible, luckily for us the gamepad can also be fully remapped in the settings. The game’s not all about dodging, parrying is also very, very important, but please if you play this game, remap some of your buttons to something that doesn’t hinder your ability to move and attack at the same time at least.

    After some good 27 hours, the story was quite decent, and it left me wanting more, in a good way, and I hope there’s more in the future and to EA I say… get this into your thick heads: single player will never die, as long as decent developers like Respawn keep making them and keep having creative minds and passion.
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  7. Nov 28, 2019
    10
    Top Top Top !!!!!!! Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!Top Top Top !!!!!!!
  8. Nov 28, 2019
    2
    Nice graphics but THE GAME IS BORING .. SUPER BORING. Its a decent little action puzzler with bad controls bad mechanics so and so story.. .. im not impressed by this kind of games
  9. Nov 28, 2019
    10
    Finally, A Great Star Wars Game, with no Microtransaction crap.

    This game is Challenging, if you have every played any "Git Gud" games you will love this game, Cal is a well developed character. The story is really good, finally EA eats their own words for this game. Im just sad that this game didn't made it to the Game Awards, but for me this game is a Nominee Thank "RESPAWN" for
    Finally, A Great Star Wars Game, with no Microtransaction crap.

    This game is Challenging, if you have every played any "Git Gud" games you will love this game, Cal is a well developed character. The story is really good, finally EA eats their own words for this game.

    Im just sad that this game didn't made it to the Game Awards, but for me this game is a Nominee

    Thank "RESPAWN" for this great Star Wars game, but they might be laughable glitches, but this game is so fun to play, Frustrating but Fun
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  10. Nov 27, 2019
    5
    Disappointing. Was expecting something more like the KOTOR games. The sliding sequences, the puzzles, the platforming and the story are all pretty uninspiring.
  11. Nov 27, 2019
    8
    I really hate making difficulty for nothing like souls-like bonfire mechanic. you kill %99 and when u die u need kill all of them again. For me they do this for open world game feeling to player but for me it is nonsense mechanic. Good Sides: Story, gameplay, effects, worlds and other things' details, feeling of lightsaber. Bad Sides: Bonfire mechanic, graphics glitches, telling some storyI really hate making difficulty for nothing like souls-like bonfire mechanic. you kill %99 and when u die u need kill all of them again. For me they do this for open world game feeling to player but for me it is nonsense mechanic. Good Sides: Story, gameplay, effects, worlds and other things' details, feeling of lightsaber. Bad Sides: Bonfire mechanic, graphics glitches, telling some story parts with documents and writing, and the last one is: It could has more cinematic fights and quicktime events. Because u control your lightsaber with skills, i mean not like real jedi controls with force power. That's all of it. This game's score is 7.5 to 8 for me. Just make/produce/release more and better story games EA. I want to go more with this story too :D IT COULD BE BETTER IF WE COULD CUT ALL BODIES WITH SABER :( Expand
  12. Nov 27, 2019
    10
    This is the Star Wars that people wanted, great gameplay, awesome graphics, etc. People that like the saga of Star Wars should be playing this game.
  13. Nov 27, 2019
    4
    Дешёвая поделка на Dark Soul,sSekiro: Shadows Die Twice, только вселенная звёздных войн, и спрашивается зачем!?
  14. Nov 26, 2019
    8
    Played on easy, around 16 hours. There is a lot of nice things in Fallen Order. The story has some surprises in hand. Didn't blast me away but I like the various references. Love the voice over, and the story is well told. I like all the exploration and small hidden secrets and chests. The fighting is pretty good with the lightsaber like Jedi Knight. There is too much of a differencePlayed on easy, around 16 hours. There is a lot of nice things in Fallen Order. The story has some surprises in hand. Didn't blast me away but I like the various references. Love the voice over, and the story is well told. I like all the exploration and small hidden secrets and chests. The fighting is pretty good with the lightsaber like Jedi Knight. There is too much of a difference between easy and normal gameplay. You have to rely a lot on parry during half the game. On easy it's not a problem but on other levels it's too punishing. Some of the platforming elements are a mix bag of good and bad, but at least you aren't penalized for cheap deaths. Performance wise, I have a mid system, and I had to tweak a lot of the Nvidia panel settings. Sadly the game lack many options in the graphic area. The music is fun and sound are superb. The levels are pretty intricate, maybe too much at times, but they are beautifully designed. I think the map is maybe more confusing then helping at times. I give it 85%. I really like that game. it's polished and with a good degree of quality. Not perfect, but a nice startup point. Hopefully they can build on it. Expand
  15. Nov 26, 2019
    9
    I don't understand the mediocre and low reviews, the backtracking is working really well imho. I got a real darksiders meets uncharted meets dark souls dressed in star wars lore. Combat was good, force powers were balanced throughout the game.
    Storywise, truly great adaptation within the universe. It manages to get the star wars good/evil balance.

    Really enjoyed myself with this one!
  16. Nov 26, 2019
    10
    Best SW game in history and this comes from somebody who isn’t a Star Wars fan.
  17. Nov 26, 2019
    10
    Amazing game. Worth time spent. Buy the origin access for 15$ and its there.
  18. Nov 26, 2019
    7
    All in all, the game seemed pretty good actually. It had good graphics, though not epic. Sometimes the graphics didn't seem optimized though, and caused slight shutter, though it was forgivable. Mine is a high end gaming PC, so it wasn't perfect software optimization.

    Maybe I was misled by video ads and other reviews, or by peers that were also purchasing the game. I am mostly into
    All in all, the game seemed pretty good actually. It had good graphics, though not epic. Sometimes the graphics didn't seem optimized though, and caused slight shutter, though it was forgivable. Mine is a high end gaming PC, so it wasn't perfect software optimization.

    Maybe I was misled by video ads and other reviews, or by peers that were also purchasing the game. I am mostly into RPG, or even light RPG such as AC Odyssey, etc. I was led to thinking that, yes, it is an adventure game, yet had skill trees, and yet also was led to believe that exploration was a huge part of it. This got me thinking that it was a bit heavier in RPG and customization than it was. The skill trees are pretty light, though what got me was that it isn't so much as an exploration game, as it an obstacle-based game. There's lots of jumps, climbs, perfectly-timed wall runs, etc., that require a lot of controller acrobatics. Otherwise you fall down the cliff.

    Falling down the cliffs bugged me a bit. The character won't even stop, he'll just run right off a cliff to his doom. This reminded me a bit of the old Sierra games, coining the term "Sierra death", which seems outmoded. I realized the game would be a constant frustration of trying to navigate obstacles acrobatically, or watch Cal continuously fall to his doom.

    For what the game actually is, its really good. But it isn't an exploration game, its an obstacle-based game that places obstacles and very guided paths to discover the maps.

    Good game, and the combat was fun, though I felt it wasn't advertised for what it is. I'm not much into obstacle games, since I find them frustrating, but if you are into navigating labyrinths and deadly passages, then it's for you. I was looking for a bit more RPG elements, more open-world exploration vs. obstacle/closed-based exploration. There is also no real gear customization that has an impact on the game.

    If it was presented to me in a better way, or if it fit my genre better, i.e. RPG or action-RPG/shooter-looter, it'd get a green. Instead, a high yellow.
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  19. Nov 26, 2019
    10
    Что могу сказать, - однозначно понравилось.

    Мир красивый. Сюжет незамысловатый, но характеры персонажей хорошо раскрыты. Раскрытие персонажей, это наверное самая сильная часть. Прямо чувствовалось, как главный герой на протяжении всей игры прогрессирует. Ну и на ультрах, пейзажи сделанные на Unreal Engine 4 очень красивы.
    Что могу сказать, - однозначно понравилось.

    Мир красивый. Сюжет незамысловатый, но характеры персонажей хорошо раскрыты. Раскрытие персонажей, это наверное самая сильная часть. Прямо чувствовалось, как главный герой на протяжении всей игры прогрессирует. Ну и на ультрах, пейзажи сделанные на Unreal Engine 4 очень красивы.
  20. Nov 26, 2019
    4
    While it is understandable that a single player game without microtransactions is an achievment in itself for EA Games, overall the game is terribly overrated. It is obvious that EA doesn't understand that graphics and motion capture with actors don't make a good game.
    Graphics: While as i said, the game has some beautiful graphics, the world feels empty and boring. The impression i got
    While it is understandable that a single player game without microtransactions is an achievment in itself for EA Games, overall the game is terribly overrated. It is obvious that EA doesn't understand that graphics and motion capture with actors don't make a good game.
    Graphics: While as i said, the game has some beautiful graphics, the world feels empty and boring. The impression i got while exploring the world was very similar to that from ME: Andromeda and DA: Inquisition. Not to mention, the game has some terrible optimization, which makes it run terribly on pc (admittedly, mine is not a high end one anymore, but has no problems running games like Witcher 3 or Sekiro on max), and that leads to my next point:
    Gameplay: As it has been pointed out seemingly everywhere, the game borrows heavily from Sekiro in terms of combat mechanics. However it is obvious, that either devs don't understand what makes it great, or don't care. Where Sekiro combat is fast-paced, aggresive and always highly entertaining experience, with longer battles turning into a breathtaking dance of deflects, dodges, jumps and cinematic deathblows, Fallen Order is slow and clunky mess. Enemies are mostly passive, all of them having a couple of simplistic moves. On harder difficulties they tried to counter it with **** parry timings and the classic "more damage = difficulty", with enemies dealing some ridiculous damage. "But wait", you say, "Dark Souls series and Sekiro also had enemies with lots of damage, who are hard to parry." True, but they slso had dharp and responsive controls allowing you, no matter the situation, to feel in control over your character. In Fallen Order, I feel like i am driving on ice with bald tires. Dodge has a very short distance, and all action besides classic R1 spam seem to have a cooldown after that. You just did a double-tap dodge roll to avoid a big attack? Now you have to wait, can't do the same for a second attack in a row. You just parried a first strike in combo? Sorry, can't parry the others like in Sekiro, you have to keep holding block for all the combo, allowing enemy to regain their posture and almost nullify the effect of parry. Sometimes, if you stagger the enemy, they will hit you right after stagger timer, skipping animation. If you die to an enemy, he will star glowing yellow showing he got your xp, kinda like Bloodborne did with eyes. The problem? Unblockable attacks are shown by enemy glowing red. Does red glow show over yellow? Nope. Get screwed if you try to block/parry that. If you managed to hit your enemy and get your xp back, game enters slow-mo for a few secs, disrupting flow of combat and often costing you a successful dodge/parry. Platforming parts often become annoying aswell, with controls often making it hard to hit that rope/hole you are jumping at and making you start the section over. Oh, and why did I say optimization leads to all these? It makes the already bad even worse.
    Story: So far, I haven't yet completed the game, as I am struggling to find desire to do so somewhere in the middle of a story. What I did see thus far seems to be a regular basic hero story. Characters are boring cliche with no attempt to bring them to life whatsoever. Same with dialogues, which appear to have been written by AI copying some of the most basic lines ever. Some story parts make no sense at all (small spoiler here: you get a second blade for your lightsaber by finding a randon table in a cave, pulling a welder from your pocket and just fixing it. No story behind it whatsoever). Lazy and unimaginative writing. A special place in my heart is reserved for regular enemies' lines which are downright cringy at times.
    Final thoughts: After playing this game seeing so much praise for it is surprising as nd revolting to me. While its true that its a singleplayer story star wars game finally, the words I find for it are: boring, messy, unfinished. I find it quite likely that publishers choice of engine, graphics focus and development time are what stopped it from being a good game, but as it stands, thats how it is. Is it a good game? No. Is it a bad game? Somewhat. Is it worth its price? HELL NO. Should I try it out? Sure. But make sure that you can refund it, or play at friend's copy. This game could be good, great even, but it is not. Slapping Star Wars textures over Sekiro would yield better results. EA doesn't understand that videogame should first of all be fun and enjoyable to play. My recommendation? Go play a better game, KOTOR for Star Wars, Sekiro for combat. Don't waste money on Fallen Order, and don't believe all the praise it gets.
    P.S. Almost forgot: there is no way to instantly travel between safe points or to your ship. Have fun backtracking half the game and remembering which path leads to this door you can now open.
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  21. Nov 26, 2019
    0
    Too many puzzles, some kind of Indiana Jedi Jones... i don't recommend this game, Star Wars Battlefront 2 is much better than this.
  22. Nov 26, 2019
    1
    I played it about 3 hours before I realized Im just wasting my time.

    - Its all about combat and its a lot of trial and error, like a Dark Souls or Sekiro with Star Wars paint job. - The previous point wouldnt be such a problem, if the saving mechanic wasnt just as frustrating as in those games. When you die, you even lose all your accumulated experience that is not a full level and all
    I played it about 3 hours before I realized Im just wasting my time.

    - Its all about combat and its a lot of trial and error, like a Dark Souls or Sekiro with Star Wars paint job.
    - The previous point wouldnt be such a problem, if the saving mechanic wasnt just as frustrating as in those games. When you die, you even lose all your accumulated experience that is not a full level and all enemies respawn. You often die on trash mobs, because the controls are so unresponsive and stupid. As if they just want to troll people or only aim for masochistic people.
    The saving/meditation points dont feel like Star Wars Jedi at all. Superimposed BS.
    Oh yeah, reloading from a save point takes ages, even on my very fast SSD. I guess backtracking over half the map wasnt enough wasted time already...
    - Again, the previous point wouldnt be such a big deal if the controls were good on PC. But they arent. They are a horrible mess and the devs obviously knew that, because when you start the game for the first time they implore you to use a controller instead of mouse/keyboard. WTF?
    The tutorial for the controls is also only half-assed. In the beginning I didnt even know what to do, because the game didnt really tell me what I was supposed to do. Later it wont even tell you anymore at all what to do when there is a new ability you learn.
    - The maps seem very un-Star Wars like, the enemies, too.
    - The maps also are very lazily designed. I read there are only 4 and you have to unlock all the regions in them over time and go back and forth between them while you do that. So after a few hours you actually feel like you have seen the whole game already, and of course they get boring very quickly. On the first map, for example, I knew that there was still a lot to explore (I had 62% explored), but I was already tired of it and so went on to the next planet.
    - The graphics arent very optimized and look very cartooney at times. There are huge amounts of animation and clipping errors. And even the lip sync often is way off. Come on... this is an EA game... Or is this normal now since the Andromeda fiasco?
    - The story doesnt seem very appealing, the dialogues are only basic, there are a lot of illogical and not SW-canon things happening and when I saw that little alien that is your friend, I was instantly reminded of Rocket from Guardians of the Galaxy. Not only how he looks, but also how he talks, and his personality. Even his voice sounds very similar to Rockets. A cheap and very blatant rip-off.

    Honestly, when I played this game, I really felt like playing a cheap or very old console game. Even the graphics arent that great, and as I said, the map design seems very limited, coupled with very low view distance/very poor detail in the distance, this probably made me feel like that about it.
    And of course the controls, which really feel like one of the first console ports ever made.

    A completely overrated game in pretty much every aspect.
    I guess Dark Souls speedrunners and other masochists will will love it.
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  23. Nov 25, 2019
    10
    I can't be called a Star Wars fan, but hell, Star Wars Jedi: Fallen Order is the best game I've ever played in my life! Everything is perfect in this game: the plot, the gameplay (the battles are very cool!), The graphics, and when I completed the game completely, I wanted to applaud while standing! Thanks to Respawn Entertainment for this masterpiece to which I will return again andI can't be called a Star Wars fan, but hell, Star Wars Jedi: Fallen Order is the best game I've ever played in my life! Everything is perfect in this game: the plot, the gameplay (the battles are very cool!), The graphics, and when I completed the game completely, I wanted to applaud while standing! Thanks to Respawn Entertainment for this masterpiece to which I will return again and again. By the way, I heard that EA gave the green light to the development of Star Wars Jedi: Fallen Order 2, this is very good news! May the force be with you :) Expand
  24. Nov 25, 2019
    10
    Just amazing, truly a work of art that us real star wars fans deserve.
    Thank you :)
  25. Nov 25, 2019
    6
    Purtroppo il gioco non è un "action-rpg", ma un vero e proprio puzzle game con qualche combattimento qua e là. Per carità, non è assolutamente un gioco brutto, anzi lato artistico e di complessità degli ambienti è veramente bello, sono rimasto fermo ad ammirare alcuni scorci con la bocca aperta, e se me lo avessero venduto come "puzzle game" a 29€, avrei dato 1010 e mi sarei tolto ilPurtroppo il gioco non è un "action-rpg", ma un vero e proprio puzzle game con qualche combattimento qua e là. Per carità, non è assolutamente un gioco brutto, anzi lato artistico e di complessità degli ambienti è veramente bello, sono rimasto fermo ad ammirare alcuni scorci con la bocca aperta, e se me lo avessero venduto come "puzzle game" a 29€, avrei dato 1010 e mi sarei tolto il cappello. Il problema è che se tu me lo piazzi come "action-rpg-soulslike", non ci siamo proprio. Un Sekiro ha una personalizzazione irrisoria del personaggio ma un combat system mastodontico e divertente ( seppur con qualche lacuna ). Questo invece ha una personalizzazione esclusivamente estetica ( banalotta ), ed un combat system povero, ma approfondiamo il tutto. Palesemente richiama Sekiro, con un attacco standard, una parata, e qualche skill ( un secondo attacco pesante che richiede stamina ma inutilizzabile essendo troppo lento e non così potente ). Il problema fondamentale è che la parata è impensabile, e non parlo da neofita, parlo da appassionato di questo genere di giochi e che ha concluso poco fa Sekiro. Semplicemente molte parate sono imprevedibili, perché un mostro che in un millesimo di secondo passa dalla guardia ad un morso, è semplicemente imprevedibile, riflessi o no. Molte animazioni non hanno quel caricamento più o meno lungo che va visto per effettuare una parata. Il problema principale è che non avendo quella profondità e quella precisione di parata di un sekiro, non può il combat system basarsi su questo, e deve essere integrato da abilitàcombo. Questo è avvenuto splendidamente con i vecchi star-wars, a partire dal vecchio "la vendetta dei sith" ai vari "il potere della forza 1 e 2". Su questo fallen-order invece non avviene, perché non ci sono abilità, oggetti, nulla di nulla. Le uniche abilità sono: una che rallenta il nemico, una che lo spinge via, ed un'altra che lo tira a sé. Nei vecchi Star Wars vi erano dei poteri che si integravano con le combo, c'era una profonda complessità ( andate a vedere le combo di spada possibili su un star-wars la vendetta dei sith ) che consentiva una "spettacolarità" che qui non c'è.
    In sostanza per riassumere, il combat system è un Sekiro con un sistema di parate peggiore e molto meno profondo.
    Ritornando invece a quel che funziona, parliamo dell'esplorazione. I poteri si integrano perfettamente con il movimento del giocatore, e man mano che avanza il gioco è possibile ripercorrere zone già scoperte per raggiungere posti prima inaccessibili. Se a questo leghiamo un reparto artistico di pregio, è facile arrivare al fatto che questo aspetto del gioco sia stupendo. Fantastica anche l'idea di integrare alcuni degli "upgrade" di movimento tramite un robottino che ci seguirà in tutto il gioco. Purtroppo però manca anche quella gratificazione dell'esplorazione, non essendoci qualcosa di veramente raro da trovare. Aggiungendo ad esempio un intero set di equipaggiamento, e qualcosa che influenzasse veramente la spada laser ( danno, velocità, danni magici, e parecchi altri parametri possibili ), si sarebbe data una complessità al gioco che avrebbe fato una spinta notevole al tutto.
    Riassumendo, avremo un continuo sviluppo delle abilità "della forza" del personaggio, e "meccaniche" del robottino ( ad esempio scalare in salita i cavi o attivare determinati circuiti ) che permetteranno il proseguimento della storia.
    In sostanza, purtroppo il gioco pecca nell'aspetto più importante, e si arriva a percepire i combattimenti come una stucchevole parentesi tra un'esplorazione divertente e l'altra. Questo ovviamente è inammissibile in un action-rpg...
    Peccato perché veramente, sarebbe bastato qualcosa in più per tirare fuori un capolavoro. Invece è un semplice puzzle game esplorativo, che non vale assolutamente 60€, e probabilmente non so quanto senso abbia di essere giocato. Nota divertente: non esiste alcun tipo di viaggio rapido ( se non tra pianeta e pianeta una volta ritornati alla nave spaziale ), proprio perché gli sviluppatori hanno capito che il percorrere la mappa e scoprire nuovi percorsi, è una delle parti più divertenti del gioco ( e forse l'unica )...
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  26. Nov 25, 2019
    10
    This is the best Star Wars game ever made. Thank god that Respawn made this game and EA didn't destroy this game like all the other games they have destroyed.
  27. Nov 25, 2019
    10
    Simply this game is God of War (2018) + Uncharted Series + Sekiro mixed together It has some iconic points from these games but this is not a bad thing in my opinion cause those games proven theri succes very well so generally this game does not have so much unique points but it's narrative and challenging gameplay makes it so fun.
  28. Nov 25, 2019
    8
    If you are searching a good Star Wars game, you'll find it with this one. Respawn did a great job finishing this game, because in my experience i didn't have noticed any kind of bug or glitch. What I found was a great Star wars experience with such a good combat style and a good storyline.
    Maybe the one thing i didn't like pretty much was the amount of "parkour" or platform style which
    If you are searching a good Star Wars game, you'll find it with this one. Respawn did a great job finishing this game, because in my experience i didn't have noticed any kind of bug or glitch. What I found was a great Star wars experience with such a good combat style and a good storyline.
    Maybe the one thing i didn't like pretty much was the amount of "parkour" or platform style which for me, is unnecessary.
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  29. Nov 25, 2019
    8
    Pros:
    - fighting is looking good
    - gameplay is 18 hours+ on Jedi Master - you earn every skill and advantages over the enemies which is satisfying - no health regen, only with stims or meditate Cons: - respawning monsters? like nothing happened? Not too realistic. Maybe after i flew away and came back, but a few minutes meditation - some enemies are too difficult until you
    Pros:
    - fighting is looking good
    - gameplay is 18 hours+ on Jedi Master
    - you earn every skill and advantages over the enemies which is satisfying
    - no health regen, only with stims or meditate

    Cons:

    - respawning monsters? like nothing happened? Not too realistic. Maybe after i flew away and came back, but a few minutes meditation
    - some enemies are too difficult until you realize their weakness, which wouldn't be too big problem if the respawn points would be sometimes closer. There was several occasion when i had to fight hard 20 minutes, a no-one enemy came and i had to do it again a few times, really annoying.

    This is a great way to go, i hope this will evolve into something great like KoTOR.
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  30. Nov 25, 2019
    2
    Played for 30 minutes. It's an ugly port from consoles with unskippable cut-scenes and clunky controls. There seems to be a big amount of bugs I encountered within my 30 minutes, like couldn't escape the inventory menu because my Esc key stopped responding. Had to alt+f4 and then after watching few minutes of start up scenes closed the game and uninstalled it. Game seems really boring tho.
Metascore
81

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 32
  2. Negative: 0 out of 32
  1. CD-Action
    Jan 10, 2020
    90
    Fallen Order is a must have for Star Wars fans and the best Star Wars game in years. Both literally and figuratively: the Force is strong with this one. [01/2020, p.42]
  2. Dec 19, 2019
    88
    Star Wars Jedi: Fallen Order gives its best on PC, delivering an awesome experience in 4K and 60 frames per second with advanced visual effects.
  3. 80
    An excellent entry into the new Star Wars canon.