User Score
7.9

Generally favorable reviews- based on 2154 Ratings

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  1. Nov 16, 2019
    7
    Took me over 15 hours the whole campaign on Jedi-Master. Here are my thoughts.

    Pro : - Graphics (they are good. Not Super but good enough to be in this section) - Free Cosmetics/Collectibles (which is not common for publisher like EA) - Story started interesting and i had some flashbacks when i enjoyed the star wars battlefront 2 campaign where you play the story of the 501st that
    Took me over 15 hours the whole campaign on Jedi-Master. Here are my thoughts.

    Pro :
    - Graphics (they are good. Not Super but good enough to be in this section)
    - Free Cosmetics/Collectibles (which is not common for publisher like EA)
    - Story started interesting and i had some flashbacks when i enjoyed the star wars battlefront 2 campaign where you play the story of the 501st that had to go throgh a lot of stuff.
    - Castlevania Like was ok for this one
    - Single Player Game
    - No Microtransaction
    - You get the Deluxe Edition with Premier Access (around 15 bucks a month.)
    - Stunning panorama
    - A small amount of Characters are interesting
    - Characters Animation/Expression are good/ok in little scenes/sequences

    CONS :
    They are the reason why this game has only a 7/10 and is closer to a 6/10
    - Combat System is horrible on Jedi Master and upwards.
    - Extremely dumb A.I.. they stop chasing you after you run out of their "spawn location" and as soon as you enter a new set of the map.
    - You can simply run through the map without killing any troops because they "don't matter". If you want to speedrun the campaign. But nothing will wait for you after the campaign. Nothing.. Legit.. Nothing.
    - The Story itself is completely obsolete if you think about Star Wars IV. Nothing matter at the end because Luke Skywalker is going to smack the Empire anyway. Or have you ever heard of a Jedi called "Cal" ?
    - Camera problems.
    - Most Characters lack personality or have seen only Screen time because "reasons" (Merrin is just there. Cool Character but i have no clue why this character is there at the end. It looks unfinished to me.)
    - The After-Credit Scene is one of the MOST IMPORTANT THINGS in a Single player, and they didn't use this at all.
    - 60€ for a 10-15 hour campaign/ Singleplayer is overpriced at this rate of quality but its worth for 15€ Premier Access. I would pay 40-45€ for the Game itself.

    Star Wars Jedi: Fallen order is a ok to almost good Singleplayer Star Wars Game. Im extremely interested in the Story itself and wish they would have gotten more in depth about the transformation from Clone Troops to Stormtroopers.. Republic to Empire. The First third of the Game is awesome.. the second half is more of a "I need to learn that and it feels like a Sekiro had sex with Castlevania" but the end felt a bit rushed and stopped with an open end but i had not the feel of "I WANT MORE" it left me with a lot of confusion. Unfinished. I want them to continue this Singleplayer and improve certain things. The most important part to improve is the combat system.
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  2. Nov 19, 2019
    5
    I'll start off by saying I'm a massive Star Wars fan having grown up in the 70s & 80s.

    This game is a terrible use of the brand. It's a boring slog that tries to do many things and ends up doing none of them well. The combat is repetitive and boring, the exploration is basic and sometimes feels tagged on, and the writing is tiresome. The game is made to be a little bit difficult
    I'll start off by saying I'm a massive Star Wars fan having grown up in the 70s & 80s.

    This game is a terrible use of the brand. It's a boring slog that tries to do many things and ends up doing none of them well. The combat is repetitive and boring, the exploration is basic and sometimes feels tagged on, and the writing is tiresome.

    The game is made to be a little bit difficult but because the combat is so basic, you never feel like you are in a epic light sabre battle and just a block, roll and counter simulator.

    I don't understand how, out of a universe of massive possibilities, Respawn managed to generate this generic trash.

    If only Disney would allow CD Project Red a crack at an open world Star Wars, then we may see something worthy of the name.

    If you must buy it, buy it on sale.
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  3. Nov 19, 2019
    7
    Its a good game but it suffers from "We want to be Dark Souls but don't know how" like so many others.

    It can't decide whether it wants to be Sekiro or DS right from the start. Then it does the typical: We heard DS is hard... so enemies do a lot a damage? Right? That's how you do difficulty, right...? While completely disregarding how precise From makes their games. The mark of DS is
    Its a good game but it suffers from "We want to be Dark Souls but don't know how" like so many others.

    It can't decide whether it wants to be Sekiro or DS right from the start. Then it does the typical: We heard DS is hard... so enemies do a lot a damage? Right? That's how you do difficulty, right...?

    While completely disregarding how precise From makes their games. The mark of DS is that its hard but fair. Once you figure out how an encounter works you will always be able to beat it with ease.

    Ye that's not the case here. Do yourself a favor and treat it as a story first, gameplay second kind of deal. Had it on highest difficulty and lowered it and hour in. The game mechanics and enemies are just not well enough designed to make it fun like that.
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  4. Nov 20, 2019
    6
    Had this been a traditional platforming experience (like Ratchet and Clank) without the forced check-pointing system and pseudo Sekiro combat, and mostly on rails pseudo platforming, this would perhaps make for a great game. But as it stands it takes too many cues from Uncharted and failed attempts to be like Sekiro (or Dark Souls), bringing it down to a an ultimately grating experienceHad this been a traditional platforming experience (like Ratchet and Clank) without the forced check-pointing system and pseudo Sekiro combat, and mostly on rails pseudo platforming, this would perhaps make for a great game. But as it stands it takes too many cues from Uncharted and failed attempts to be like Sekiro (or Dark Souls), bringing it down to a an ultimately grating experience that has some fun moments. Enormous potential but dashed in an attempt to follow trends and perhaps rush the release in time for the Mandalorian. You can't rate a game on what it could be, only what you have in front of you. Unresponsive combat, a lack of polish on certain environments, poor level design, and a boring protagonist only add to its irks. Positives are the poncho collection, light-saber and storm-troopers. The cut scenes are mildly entertaining with good framing/angles normally reserved for the theatre and some of the set-pieces make for a good view. The orchestral music occasionally reminds you that this is indeed a Star Wars game. Expand
  5. Nov 18, 2019
    5
    100/100 or 10/10? Really? So this is the perfect game is it?

    That's absolutely hilarious. It's a clunky DS clone without any of the satisfaction and the level traversing has all been done before in Tomb Raider/Uncharted. There's nothing new here, take the Star Wars element away and there's nothing of any merit to mention. It's OK, average, what it tries to do it doesn't do nearly as
    100/100 or 10/10? Really? So this is the perfect game is it?

    That's absolutely hilarious.

    It's a clunky DS clone without any of the satisfaction and the level traversing has all been done before in Tomb Raider/Uncharted. There's nothing new here, take the Star Wars element away and there's nothing of any merit to mention. It's OK, average, what it tries to do it doesn't do nearly as well as the games/genres that it borrows from.

    Again it's hilarious how someone can give this game 100/100, do these review sites have any credibility whatsoever?
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  6. Nov 15, 2019
    5
    Boring... the game is simply boring.
    It's neither RPG nor platformer. You spend most of the time backtracking to locations because you didn't have the right skill to unlock something or you had to travel through half of the section just to backtrack to go somewhere else in the world just to back track again to progress further. Whole exploration is just an illusion as you are railroaded
    Boring... the game is simply boring.
    It's neither RPG nor platformer. You spend most of the time backtracking to locations because you didn't have the right skill to unlock something or you had to travel through half of the section just to backtrack to go somewhere else in the world just to back track again to progress further. Whole exploration is just an illusion as you are railroaded into specific areas almost at every corner.
    The game is trying very hard to be a "Dark Souls" game with very poor results. Combat isn't rewarding and very quickly becomes annoying. Every time you rest it resets all enemies and with all the backtracking you have to do I quickly started to avoid combat where possible.
    Character progression is almost non existent and just boils down to some "skill tree" unlocks but you have plenty of customisation and skins for Cal, the ship and BD 1. All you do is collect journal entries and skins, no real upgrades for your Light Sabre that would make you mote powerful, just cosmetics.
    It's EA, so I won't be surprised if we will have MTX added in a couple of months.

    And now the biggest problem with the game - controls...
    It's a PC (!) game that tells you right at the beginning to use controller. The controls on KB&M are clunky at best. A developer that can't be arsed to optimise controls for mouse and keyboard on their PC port just don't deserve the money.
    Camera movement is awkward and sometimes you loose control over it completely so you have to look in specific direction or on at a specific angle. You DO NOT DO things like that on PC. EVER!!!

    I gave it 5 points. It's not a bad game but it doesn't deserve 9's and 10's. People probably set the bar so low for EA games that anything that isn't an utter crap will probably score a 9 or 10.

    Don't buy it. Wait for a big price drop or do what I did, get the Origin Access thing. It will cost you way less (probably closer to real value of this game) and you'll have access to some other games to try out.
    I wasn't expecting much from this game but I really like Titanfall 2 so I thought, why not I'll give it a try.
    Well... Big disappointment or at least missed opportunity...
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  7. Nov 21, 2019
    5
    If you give this Game a rating higher than 7 you really should consider getting your mind fixed.
    A really mediocre game. I like the fighting system, the story & the setting. But i really hate the fact that this is Tomb Raider with a Star Wars Skin/Theme. You cannot clear one Location until you have Ability X to unlock certain Areas/Crates. Always hated these things in Tomb Raider. Less
    If you give this Game a rating higher than 7 you really should consider getting your mind fixed.
    A really mediocre game. I like the fighting system, the story & the setting. But i really hate the fact that this is Tomb Raider with a Star Wars Skin/Theme. You cannot clear one Location until you have Ability X to unlock certain Areas/Crates. Always hated these things in Tomb Raider. Less exploring and more fighting would be way better. You have to backtrack alot and unlock shortcuts in order to complete one area. All collectibles are just cosmetic and you can't even have more than 2 lightsaber colors until you have progress very far into the game. Kind of a bummer to be honest. Glad i didn't pay a single cent for this Game - i'd hella regret that.

    Not sure if i continue the Game or just uninstall and forget about it.
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  8. Nov 15, 2019
    5
    Not impressed, decent little action puzzler, with bad controls, clunky game mechanics, okay story. Don't know how it is scoring so well.
  9. Nov 15, 2019
    6
    I haven't played through the entire game, but if I waited for that to happen I would never be able to share my opinion. The game is a waste of a Star Wars franchise. It isn't particularly fun running around as the worst Jedi ever. It's a bad platformer in the style of Darksiders with Dark Souls -tyle combat that renders a group of swamp rats as a serious threat. I like the voiceI haven't played through the entire game, but if I waited for that to happen I would never be able to share my opinion. The game is a waste of a Star Wars franchise. It isn't particularly fun running around as the worst Jedi ever. It's a bad platformer in the style of Darksiders with Dark Souls -tyle combat that renders a group of swamp rats as a serious threat. I like the voice acting, but the graphics seem somehow shaggy and less than crisp. The soundtrack and score are shockingly poor, given the franchise. It's less Darl Forces: Jedi Knight and more The Force: Unleashed with worse music, worse force powers, and slow-paced combat unworthy of a Jedi. Expand
  10. Nov 15, 2019
    5
    I was so hyped for this game and i am so disappointed in quality.....
    Lets take the sliding sequences for example. Because in these your camera is disabled(i f#ing hate disabled cameras like rdr2 trapped in your movie viewport) and on the second Planet you have to slide around an edge and jump right after it without using your vision at all! And if you are able to change your view during
    I was so hyped for this game and i am so disappointed in quality.....
    Lets take the sliding sequences for example. Because in these your camera is disabled(i f#ing hate disabled cameras like rdr2 trapped in your movie viewport) and on the second Planet you have to slide around an edge and jump right after it without using your vision at all! And if you are able to change your view during a jump what happens next? You are sliding directliy into this direction ignoring physics at its finest! I have started the game in hard mode with some really annoying tutorials which pop up in the middle of any fight and cancel your evade sequence leaving you dead for sure when every hit might kill you! When you want to jump right before clifs with a path leading downwards you tend to slide down because the terrain is so "detailed"! TOTALY UNPOLISHED and for that not worth its current ranking. Far behind any FROMSOFTWARE game so let the next one be made by them plz. So many flaws ripping you out of your immersion... It feels like a game made with frostbite not unreal engine....
    Oh and i forgot, what happens when you die ridiculously 20 times on a slide? RIGHT your checkpoint is floating mid air before it where you will never get it...
    AAAAAND don't forget the stupid rubberband effect i hate since need for speed.
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  11. Nov 15, 2019
    6
    Getting stuck in repeated death loops by falling through the world is so much fun
  12. Oct 5, 2020
    5
    in a Star Wars universe a kind of FPS where there is lots of back and forth to acquire skills and kill things, rinse and repeat. It's like being on a rollercoaster and that's it. In this situation, the appearance, music and ambience are pretty much irrelevant. Not awful, but not good either.
  13. Sep 20, 2020
    6
    PROS:
    + Gorgeous graphics
    + Great music which sets the just right Star Wars mood SOMETHING IN BETWEEN: / Combat is mediocre at best. I was thrilled by those 'Souls-like' tags which were really misleading. Yes, the combat can be challenging if playing on highest difficulty. No, there's nothing more soulsike in this game. The very essence of Souls-games, character building, is missing
    PROS:
    + Gorgeous graphics
    + Great music which sets the just right Star Wars mood

    SOMETHING IN BETWEEN:
    / Combat is mediocre at best. I was thrilled by those 'Souls-like' tags which were really misleading. Yes, the combat can be challenging if playing on highest difficulty. No, there's nothing more soulsike in this game. The very essence of Souls-games, character building, is missing completely. Also some of the enemies are a tad hard to read and their attack animations a bit weird.

    CONS:
    - Story was kinda boring and very predictable. I barely attached to any of the characters.
    - Performance issues

    I hadn't experienced any good Star Wars game since The Knights of the Old Republic 1 & 2 and this seemed to have some serious potential. Especially after seeing it's gameplay being described as 'Souls-like' I was really hyped. Sadly it failed to deliver and it turned out to be more Tomb Raider than Dark Souls. Souls-likedness was really far fetched in my opinion, as the only thing even relatively close to Souls were the challenging combat. The very essence of Souls-games, the character building, was missing completely. Yeah, you do earn experience from combat which you'll use to unlock new abilities for combat. You'll end up unlocking them all by the end of the game though, so there's literally no different builds to play with. Also all the loot in the game is cosmetic which you'll barely even see (lightsaber hilt, your droid and your ship). Like really?

    Game wasn't all around bad as it had really gorgeous graphics. On the downside the game had some random performance issues even after tinkering with my graphics settings for quite a while. Also the music was brilliant, which together with the great visuals really set up the good atmosphere for a Star Wars game.

    I don't even have too much to say about the story. It was mediocre and very predictable. I could tell how the story is gonna end even before entering the final area. Also I hardly attached to any of the characters.

    For me this game felt like it was wasted potential. Don't get me wrong, I did enjoy it but I think it could've been miles better if they took a different approach in designing this game. Don't pay the full price. This might appeal to you if you're a fan of the SW universe or if you like Tomb Raider -like cinematic games with little emphasis on depth of the gameplay. I might need to re-play Knights of the Old Republic to get my fix of a great Star Wars -game.
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  14. Feb 11, 2021
    6
    Star Wars: Jedi Fallen Order is a Soulslike Metriodvania action game. You play as Kal Kestis, a former Padawan (Jedi apprentice) who has been in hiding from the despotic Galactic Empire for years. When he is forced to use his psychic Force powers to save the life of a coworker, he is pursued by the Imperial Inquisitors, only to be rescued by a couple of rebels with the goal of resurrectingStar Wars: Jedi Fallen Order is a Soulslike Metriodvania action game. You play as Kal Kestis, a former Padawan (Jedi apprentice) who has been in hiding from the despotic Galactic Empire for years. When he is forced to use his psychic Force powers to save the life of a coworker, he is pursued by the Imperial Inquisitors, only to be rescued by a couple of rebels with the goal of resurrecting the Jedi Order. To do so, they must acquire a Jedi holocron, a device that contains a list of Force-sensitive children who could be recruited and trained into Jedi. But before they can forge a new future, the remnants of the Jedi order must first face the past.

    The plot of this game is nicely self-contained, but also suffers from a significant flaw - this game is set between the prequels and the original trilogy, so anyone who has seen the movies knows that they will fail in their quest to resurrect the Jedi Order. Worse, the game itself deliberately turns itself into a shaggy dog story in many ways, with a character who joins your crew later in the game outright stating that if the characters hadn't even bothered trying with their main quest that things arguably would have gone better, and it is hard to disagree with them, at least as far as their main objective goes.

    That said, the characters themselves do undergo some development, most notably the two Jedi, both of whom are still dealing with the trauma of the destruction of the Jedi Order and their personal guilt in not being able to protect those closest to them. Sadly, two of the other cast members don't really undergo much meaningful development – one simply opening up a little bit, but not really getting a ton of development beyond “he used to gamble but he’s better now” – while the last one only shows up very near to the end.

    Gameplay wise, the core combat works quite well. Kal has a reasonable set of telekinetic and combat-based Force powers that expand over time, and while they are rather simple they work well enough in the Metroidvania style and are mostly satisfying to use on enemies. Slowing down enemies, grabbing them with your Force powers, shoving them off ledges, making fancy attacks with your lightsaber – these all are fairly standard, but they work well enough, and you can pull or push environmental objects or slow down rapidly moving things to enable traversal.

    Ironically, the game's biggest letdown is the lightsaber itself. While there is some nice variety in the swings and the animations are solid, the actual fighting with it feels wimpy. In the movies, these are deadly weapons, but in the game, it is basically just a normal video game sword. The hits with it don't really give that deadly destructive feel, and the death animations greatly downplay the whole "chopping people up" aspect (though the kills on some animals do feature bifurcation and similar). Most enemies can take multiple shots, and while the whole beam ricochet thing remains, a lot of the actual attacks with it feel lackluster. It also doesn’t do the cool sort of environmental destruction that you see in the movies, like using it to cut through or melt doors – while the swipes will inconsistently leave molten material on the walls in the place of standard “cuts”, there’s no environmental destruction, and your lightsaber will periodically clip through objects and do nothing.

    That said, it does work well enough from a mechanical point of view, at least at first.

    This gets into the other problem with the game: repetition.

    You go to almost all of the planets you visit at least twice due to backtracking during the plot, and probably three times to collect everything and explore some of the areas you couldn’t get to before. The planets are neat enough the first time, but they often don’t have as much new to show you the second time through, and the Imperial troops that show up everywhere, while having some diversity (there’s 16 imperial enemy types, though some are just stronger versions of weaker ones), do end up being a bit repetitive by the end, as the game doesn’t really have enough tricks to throw at you.

    The same applies to the terrain – while it looks different outwardly, it ends up following a small number of tropes over and over, making the exploration feel a bit less exciting once you realize it is mostly the same thing, albeit with attractive skins. The first few worlds feel fairly fresh, but by the time you get to the Wookie planet of Kashyyyk, you’ve seen almost all of what the game has to show you. It doesn’t help that most of the Metroidvania-esque upgrades aren’t particularly interesting environmentally outside of a small number of simple puzzle rooms.

    It doesn't help that there's no fast travel.

    Overall, If you are in the market for a Star Wars game where you play as a Jedi, this is likely something you’ll enjoy, but it is decent, not amazing.
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  15. May 22, 2022
    5
    I got this game for free on Origin. I think it's permanently free to play now.

    It looks great. The visual effects and sound are wonderful. When you slice something with a light sabre it splits in half with really cool melty-lava looking effects. It's truly visually stunning. That might be the only good thing about the game. The controls are terrible. The gameplay in general is
    I got this game for free on Origin. I think it's permanently free to play now.

    It looks great. The visual effects and sound are wonderful. When you slice something with a light sabre it splits in half with really cool melty-lava looking effects. It's truly visually stunning. That might be the only good thing about the game.

    The controls are terrible.

    The gameplay in general is terrible. Where do I go? Am I supposed to jump off this cliff? Nope. Why can I climb this wall, but I can't climb other walls? It's an inconsistent, bungled mess. The whole "where am I supposed to go?" thing would be fine if the game had a functional map, but the game's map might be the very worst designed map in any video game ever made in the history of video games. Who designed this? Yuck.

    LONG unskippable cut scenes.

    Jedi: Fallen Order is what happens when a big-budget game studio throws millions of dollars at a game. It has no soul. It has no originality. I can just imagine the game developers... "finished the level boss." Nobody cared.

    I've played about 2 hours and I have no desire to ever play this game again.
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  16. Jul 30, 2021
    6
    I LOVE STAR WARS, BATTLEFRONT 1 AND 2 BY EA WERE GREAT. BUT THIS GAME HAS A FEW ISSUES.

    VISUALS the visuals are stunning I love how this game looks, they translated characters from clone wars to this game well. COMBAT The combat is frustrating. You have to block and dodge like 4 people while trying to focus on one enemy. you get hit multiple times and die. even if you win you don't
    I LOVE STAR WARS, BATTLEFRONT 1 AND 2 BY EA WERE GREAT. BUT THIS GAME HAS A FEW ISSUES.

    VISUALS
    the visuals are stunning I love how this game looks, they translated characters from clone wars to this game well.

    COMBAT
    The combat is frustrating. You have to block and dodge like 4 people while trying to focus on one enemy. you get hit multiple times and die. even if you win you don't heal, and will likely die very soon after that. And with there being so few saves during the mission, you must travel to the same place over, and over, and over again. And the AI is very dumb and only has a certain radius before being reset.

    CONTROLS
    You can tell that this game was not meant for the PC. Pc controls are just outrageously bad. If you connect a controller they are tolerable, but all in all mediocre.

    STORY
    the story ties in really well with clone wars, rebels, and revenge of the sith, and does decently well on its own. the characters are....alright.

    MOVEMENT
    this may not be a regular subject but I just had to bring this to attention. Cal, the character you play feels SO SLOW. when he runs,climbs,rolls,gets up,crawls,squeezes through spaces. He just isn't exciting to play as.

    WORTH THE PRICE?
    no, it is not worth its price...now. I say if you bump the price down to at most 35, it would be worth it. And don't even think about getting the deluxe edition unless it's on sale for below $20. It's just cosmetics.

    ALL IN ALL
    it's a pretty good-looking game with a great story, just needs fixing with the game mechanics...
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  17. Nov 18, 2019
    5
    It's biggest offense is taking the elements from the later Dark Souls games that ruined it, and makes them even worse by not implementing what made Dark Souls work.

    Meaning building a combat system that is designed around timed parries and 1v1 combat, and ruin it utterly by having a very narrow FOV and placing tons of enemies in cramped spaces. But without the invisframes, so if you
    It's biggest offense is taking the elements from the later Dark Souls games that ruined it, and makes them even worse by not implementing what made Dark Souls work.

    Meaning building a combat system that is designed around timed parries and 1v1 combat, and ruin it utterly by having a very narrow FOV and placing tons of enemies in cramped spaces. But without the invisframes, so if you succesfully enter a parry, some other enemy can just knock you out of it. Meaning there is no flow to combat. It's an extremely cheap way to increase the difficulty, because the combat system is working against you, and this also means that there is no graceful way to beat it. You just have to cheaply run around and cheapshot enemies.

    That arena fight.. what where they thinking? There is literally no opening. Even Ornstein and Smough, or Throne Defender & Throne Watcher weren't this cheap.

    Very bad game design, because what kept you playing in Dark Souls is gradual progression against a difficult moveset. However when two large enemies curbstomp you with no real pattern, that incentive is lost. And noone can tell me they felt a sense of satisfaction when they eventually beat it. Rather a distasteful "meh".
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  18. Nov 28, 2019
    6
    The beginning of the game is pretty epic but it falls short after that - a lot of repetitive elements. I like the characters but everything feels hushed and stretched at the same time. Hushed because of the progression of the relationship between the characters and their growth during the story. Stretched because of a lot of backtracking.

    Traveling to different planets feels like it is
    The beginning of the game is pretty epic but it falls short after that - a lot of repetitive elements. I like the characters but everything feels hushed and stretched at the same time. Hushed because of the progression of the relationship between the characters and their growth during the story. Stretched because of a lot of backtracking.

    Traveling to different planets feels like it is only in the game to give some change of scenery. And the galaxy doesn't feel big but rather small because of the amount of backtracking. Everything you find in boxes is only cosmetical and doesn't make any sense.

    The thing that annoyed me the most are the sluggish controls. At the end of the game, you have several force or saber powers. But even after trying very hard I failed to trigger them reliably. Like throwing the lightsaber half of the time triggers the other attack that brings you close to the enemy. So instead of fighting from afar, I am now doing the exact opposite.
    I died so many frustrating deaths because of the controls or while I (a Jedi) am being staggered to death by some enemy. Oh and by the way you cannot stagger them back.
    In most harder fights your powers are getting blocked or don't work at all. Which reduces the fight to evade evade evade attack evade evade evade attack ... for minutes.

    I was happy when the game was finally over so that I could get away from it. I cannot leave a game unfinished but I was tempted several times to destroy something out of pure frustration.

    it is not a bad game but just has some very annoying issues.
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  19. Nov 19, 2019
    6
    Movement is awkward and combat is repetitive. Game is pretty, and the story is decent. NPC's are empty and stupid just like dialogs. Game do not offer anything new.
    Music is perfect :)
    For Star Wars fans.
  20. Nov 19, 2019
    5
    Railroad-straight EA. From the beginning, i thought it is a great idea to take Souls-series battle mechanic to SW. But they did it all wrong.
  21. Nov 20, 2019
    6
    Pro:
    + graphic
    + lightsaber customization + no masterpiece, but solid typical SW story + plenty skins for Cal, ship and BD1 + SW atmosphere + hard combat + no lootboxes and microtransactions Cons: - only poncho for Cal - console port - respawn npc after "save meditation" - backtracking,backtracking,backtracking location ...BOOOORING - artificially elongated playing length -
    Pro:
    + graphic
    + lightsaber customization
    + no masterpiece, but solid typical SW story
    + plenty skins for Cal, ship and BD1
    + SW atmosphere
    + hard combat
    + no lootboxes and microtransactions

    Cons:
    - only poncho for Cal
    - console port
    - respawn npc after "save meditation"
    - backtracking,backtracking,backtracking location ...BOOOORING
    - artificially elongated playing length
    - too many "tomb rider and Dark soul" moments
    - short
    - linear story
    - no light -dark side choise

    it still doesn't have the quality of the games like Jedi Outcast and Jedi Academy or KOTORs .Golden ages before EA's and Disney's dark times.

    Is entertaining to see how many new reviewers have signed up to date this game 10/10
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  22. Nov 20, 2019
    5
    This review contains spoilers, click expand to view. The game is merely OK. While it is by far the best StarWars game in many years, that in itself doesn't make this game an instant 9/10, it only highlights how terrible those games are.
    The combat is good but nothing new, the progression systems are passable but quite limited and the story is OK.
    What is unacceptable are the collectibles/cosmetics which are boring and have no incentive to actually get them, and the number of boss fights which is utterly, disappointingly low. For a game centered around lightsaber combat and hopefully lightsaber duels, we got next to none.
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  23. Nov 24, 2019
    6
    - price is HIGH; perhaps it's a regional-pricing thing, but it's really expensive in PLN. Way more than other titles that sell for 60USD... Than again, this seems to be some kind of a really screwy trend recently - same thing happened with Borderlands 3... Not cool, publishers!
    - Souls-like - I know that Souls games have a following, and the combat in this game seems OK...ish? But I, for
    - price is HIGH; perhaps it's a regional-pricing thing, but it's really expensive in PLN. Way more than other titles that sell for 60USD... Than again, this seems to be some kind of a really screwy trend recently - same thing happened with Borderlands 3... Not cool, publishers!
    - Souls-like - I know that Souls games have a following, and the combat in this game seems OK...ish? But I, for one, hate games with respawning enemies - it feels like a chore, rather than fun, once you're dealing with the same group of enemies for the n-th time (especially since the game has all this backtracking)
    - minibosses are just regular mobs with damage output x10, and possibly a minor change to the attack pattern - not really inspiring
    - unrewarding exploration, with most of it giving really disappointing colour swaps; there are a few exceptions (bonus HP, bonus healing, bonus force), but these are few compared... on top of that, the ponchos look AWFUL (ALL OF THEM)
    - no fast travel - this probably ties in with the second point but this really feels like a time waster - go to planet, do your thing, then you need to trek all the way back to the ship... then you go to another planet (you've already been on) and need to trek to the one place you can now unlock... and so on; way WAY too much time is wasted on backtracking
    - performance is mediocre: 1070 with an i7 7700 and plenty of RAM to spare, and the game will often dip below 60 on a 1080p...
    That said, there are some good elements - the combat feels OKish (as mentioned), the visuals, while nothing mind-blowing are solid enough (really like the way planet-to-planet travel was done), sound and music are spot on, some pretty good voice work and facial animations as well. Still, with the above - I just can't see the justification for the price. :/
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  24. Nov 20, 2019
    7
    Game is good but have a lot of bug in the game . stormtrooper is very idiot in game. I dont like stormtrooper and bot .
    lightsaber enters the ground.
  25. Nov 23, 2019
    7
    This game has some fantastic element but also has some pretty bad parts too.
    The music is near perfect. The gameplay is pretty great BUT it does seem sometimes that hits land when they shouldn't or don't land when it seem they should. The camera is often your biggest enemy, with it constantly colliding with walls/objects which then forces you to only see Cal's back.
    This game would be a
    This game has some fantastic element but also has some pretty bad parts too.
    The music is near perfect. The gameplay is pretty great BUT it does seem sometimes that hits land when they shouldn't or don't land when it seem they should. The camera is often your biggest enemy, with it constantly colliding with walls/objects which then forces you to only see Cal's back.
    This game would be a lot better with the ability to fast travel, at least back the your ship.
    My biggest issue with the game is FORCED DEATH/FAILURE. NO ONE likes a forced fail, it is annoying and incredibly overdone and lazy 'writing'. Multiple times in the game you are forced to fail, regardless of how well you played a fight, the game will force you to lose, it's honestly pathetic. The writing in general is rather weak and also seems like it was written before it was decided what the gameplay would be like. There are many time where Cal is like "we gotta get back quick!" which doesn't make sense given the gameplay which involves lots of dying and lots of backtracking.

    BUT overall the game is good, if you have ever wanted to play a souls-like game and want something easier to get into the genre with, then this is fantastic.
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  26. Nov 22, 2019
    5
    Great graphics, written like a typical hero journey.

    There's probably around 6 hours of gameplay and 12 hours of backtracking. Combat is boring on lower difficulty levels but the game breaks on higher. There are five different attacks enemies can use against you: a shot, short-narrow attack, wide attack, long attack and an area of effect. All of those can be dodged by staying close
    Great graphics, written like a typical hero journey.

    There's probably around 6 hours of gameplay and 12 hours of backtracking. Combat is boring on lower difficulty levels but the game breaks on higher.

    There are five different attacks enemies can use against you: a shot, short-narrow attack, wide attack, long attack and an area of effect. All of those can be dodged by staying close and dodging to the side which means all ten or so enemies get old real fast. All enemies have some of the mentioned attacks. For example alien goat has long and wide attack but alien goat slug has wide and puke attack. Tiny crawly insect has the short-narrow attack and aoe but tiny flying insect has the short-narrow and aoe attack.
    Fights near the ledges like to end with falling down, respawning near enemies and falling down again.
    Every slap you receive interrupts your action, but plenty enemies have "armor" mechanic which makes them invulnerable to stun delay. Attack hit detection works in enemy favor so you will find yourself missing hits that you thought will connect, yet enemies will damage you even when they are not touching your character model. By the end of the game there's a sequence where you can die, but are unable to attack which makes xp loss permanent. I played on Grandmaster and combat system relies basically on dodging behind the enemy and slap his back. Dodge, slap, dodge, slap. Combos are pointless. All of this makes difficulty level feel as cheap as the forced backtracking.
    What the f*ck Stig?

    When you are defeated you respawn along with the entire map and you need to backtrack to the NPC that killed you to reclaim your exp. It sometimes glitches or you die because of wonky camera or controls and you lose exp either way. Going to main menu to reload the game is quite often a valid option. It's a pointless system some poor people had to work on.

    Gameplay has been already done in Jedi Academy and Force Unleashed. There are literally the same moves and upgrades you've seen before.

    You can change your droid and space ship shader color and customize your lightsaber appearance which you don't really notice much during gameplay. There are seven laser colors which is nice I guess but five of them available only by the end of the game. I keep wondering why they didn't give an option to do a limited RGB saber color selection.

    Everything glitches occasionally:
    - shadows and lighting can load late
    - physics can throw enemies up in the air
    - fall through models, kill through doors
    - healing sometimes does not work despite Cal speaking his line
    - dodging and blocking sometimes does not work
    - camera likes to point down forcing you to micromanage it, often in bad moments
    - targeting likes to break forcing you to micromanage it, often in bad moments
    - button responsible for camera is the same as switching targets which does not work well when you need it most
    - enemy collision detection is different than for a player. If you jump into empty elevator shaft enemies behave like elevator is present
    - cutscene scripting might not kick in properly or completely
    - enemy ai might not load properly leaving brain dead npcs
    - AI is basic, enemies kill themselves with their own explosives
    - if you slow down hazards those can still kill you, which looks silly
    - can crash and with the checkpoint system it means even more backtracking. The closer to the end the more often crashes happen.

    Game clearly breaks with increasing frequency the further you go but that's something reviewers did not experience because all reviews are based on first two planets. Zombies on Dathomir are perfect example how terrible this game can look in motion and the bat thingy boss there is a pure clusterf*ck. It seems like they didn't even bother animate some of the late, unskippable cutscenes properly.

    Planet complexity decreases with game progress. Game lures you and scams reviewers with plenty exploration in first two stages, only to cut the third and fourth in half, making last two essentially long corridors with very little to literally no branching paths. Last planet is just a corridor.

    Iconic character makes an appearance by the very end but in a boring QTE sequence making it not menacing or dramatic but pointless. The ending is absolutely terrible. It's stated multiple times that you are lead by the force through entire game only to drop the macguffin "leaving the fate to the force". WHATS THE F*CKING POINT!
    Also the story could end in a single hyperjump if they decrypted droid's memory banks instead of backtracking through four different worlds.

    Nothing can be really said about Empire characters except that they are stupid and evil.

    There's essentially no ending and there are more words in ending credits than screenplay.

    Decent Uncharted 2 clone. Could've rip off Revengeance combat system though. Despite all of that it's still the best game EA produced in a decade.

    Edit: Plenty of edits.
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  27. Nov 17, 2019
    6
    This review contains spoilers, click expand to view. OK, just wanted to wrap up my time with this game with a review to share what I think, and possibly warn someone who might feel just like I do. I just quit the game and I think I am about 60% through, but I feel NO interest at all in playing it anymore. I am bored of it, and I am disappointed, as this could have been SO much better.

    Lets start with the positive stuff:

    + Looks great, it really does.
    Tons of SW-vibe. This really looks like the universe we like and love, they nailed that.
    Combat is fun, no matter whether you want a DS/Sekiro-type difficulty or want it easier to just enjoy the story with not too much difficulty with the fights. It can be challenging, it rewards tactic and reacting right while punishing button mashing.
    Some impressive vistas and locations.
    Some scenes are SO cool, like when you capture and use that AT-AT, but other than that...meh

    Now, to the bad stuff:

    Too much backtracking. This is LAZY. You first move to one planet. Some combat, then some long-winded riddles. If you dislike riddles and wish they were optional – too bad. You do them. You notice some doors/walls you cant open/break, and you know what it will be like. „Oh great, I cant go there. I will later aquire a new ability to open these. So I will come here again just to unlock more stuff“.
    Instead of giving us more variety in planets, they give us the cliche „Half of the map locked till later“.
    Too many riddles. If you dont like them, too bad. Theyre not optional. If you dont play Tomb Raider-games for that reason, you might wanna skip this. Wish these were optional, like to unlock some collectables like in the old AC-games.
    „Yay, a secret“... oh a tiny bit of side story that isnt very interesting. Yawn. „OH A CHEST“. Wow, cool... another cosmetic switch for my lightsaber. Yawn. It feels like you get a new cosmetic detail around every corner, and I stopped caring. You hardly even see those details on your saber anyway.
    Uninspiring skill tree. I stopped distributing my points. „More HP“... „Better heals“...“More force power“. Wow, how... nice. There are some new strikes/attacks, but you know what? I never felt that „OMG, this will be so cool, I cant WAIT to unlock this!“ feeling I had with other games.
    Story is cliché, and even though I LOVE lore and good stories, I actually stopped caring about it half way through.
    On rails/walking sim. Its ok for the intro/tutorial to be that way. But this is like the total opposite of any idea of „open world“. They didnt promise that, but it would be SO much fun if this was an open world game with those graphics and that combat. Give me something like Witcher 3 or the more recent AC-games with this „skin“.
    The only choice you get? „Do I go for this side-track to open another chest with yet another little cosmetic detail for my saber, or not?“
    Your „mentor“/companion is VERY „uncanny valley“. What's with those EYES?
    I have NO desire to continue playing. I was in the middle of yet another one of those long riddles, and I was like „You know what? This isnt FUN at all!“. I have been about 60% through based on a summary I checked when I stopped... and I hear people finish this after about TWENTY HOURS OF GAMEPLAY? At this prize? With that much backtracking, that much „Go back to planet 2 to unlock the other half now“? Sorry, not enough effort.

    TLDR/Verdict:
    It pains me to say this, but this is a disappointment to me. The game LOOKS great, they really NAILED that SW-vibe/atmosphere, and the combat is great. But the lack of new locations, the backtracking, the amount of parcour/mechanism-riddles, the „on rails“ feeling you get just made me stop and deinstall it as I simply was NOT having fun anymore.
    And its sad as there is a lot of good stuff about this, and the atmosphere is great, but everything else is just... too restricted, too repetitive and too small. Sorry.
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  28. Nov 18, 2019
    7
    Fallen Order is the best single player Star Wars game since KOTOR 2, though that isn’t a high hurdle to clear. While it does nothing that other less Star Warsy games haven’t done already, & done better, it packages enough competent pieces together to make for an all-around decent Star Wars game. It certainly has its issues, but those didn’t diminish the quality of the overall experience inFallen Order is the best single player Star Wars game since KOTOR 2, though that isn’t a high hurdle to clear. While it does nothing that other less Star Warsy games haven’t done already, & done better, it packages enough competent pieces together to make for an all-around decent Star Wars game. It certainly has its issues, but those didn’t diminish the quality of the overall experience in my 30 hours played.

    There’ve been comparisons to Souls games, and it’s no wonder why with the use of what are essentially bonfires and Estus, and losing progression when you die. That said, even these systems have been made more player-friendly – you regain XP by damaging the enemy that killed you, and on death you only lose the XP progress towards your next skill point, but you keep skill points you’ve already earned.

    The game’s 4 difficulty modes are welcome, especially since they don’t inflate enemies' health bars. Padawan difficulty might allow you to stand still for 30 seconds getting smacked and not die, while at the opposite end of the spectrum there are a handful of things that will one shot you if you haven’t collected most, or all, of the health upgrades in the game. In 30 hours playing on Grand Master difficulty, I died at least a hundred times. Most of these deaths are reasonable, though they occasionally feel like the game being cheap.

    The combat emphasizes well timed counters and evades, and perfectly timed parries often throw you into an execute animation. While these are fun, and the sound effects that accompany them go a long way towards selling the lightsaber combat, on occasion they can make you vulnerable when you’d rather not be.

    Movement and control is acceptable, with the main exception being anytime Cal is on a sliding slope. This was shown in demos for the game and looked like a lot of fun, but it’s nearly impossible to control the player character while he’s sliding and kills the enjoyment of what could have been pretty fun, albeit short, gameplay sequences.

    Enemy variety is good – I counted 31 distinct non-boss enemy types scattered across the game’s four main planets, split around in half between wildlife and Imperial troops or droids. In addition I counted 11 distinct bosses, four of which are optional elite versions of a planet’s local megafauna and are tied to an achievement. Three more distinct bosses are bounty hunters, reused many times starting about halfway through the game. These bounty hunters are placed seemingly randomly to surprise you during your backtracking across all four main planets. The other four bosses, those that are truly unique, are where the majority of my deaths occurred and grinding these encounters out to learn them was my favorite part of the entire gameplay experience. The only negative here is that I don’t think there are enough of these unique and interesting boss encounters.

    While enemy variety is good, enemy AI is a major weak point. On Grand Master the enemies are plenty aggressive, but most of them are also on a leash. It takes very little effort to find their maximum leash distance, past which they won’t pursue or attack you – enemies literally go from running after you with weapons ready to turning around and walking away. This allows you to, if you want, leash certain enemies with a lot of HP, including certain bosses (the bounty hunters, specifically) then jump in, do a small amount of damage, then jump out and whittle them down this way. These enemies, like most others, are also very bad at navigating stairs and elevation changes, and even the least clever players can easily exploit this. I also witnessed several enemies get hung up on walls or other items, or sometimes be unable to find and attack me despite me standing directly in their line of sight.

    Sound, graphics, and world design are all good and all feel authentically Star Wars. Certain details make the devs love for the source material and games that have come before quite obvious.

    Exploration is enjoyable, with the primary reward for finding secrets being optional progression, health, and Force upgrades. There are also many chests in the game that contain cosmetic appearances for the player character, his droid, or his ship. Since the chests contain only cosmetic items and no progression aids, it’s hard to justify going to find all of them unless you want to 100% the game anyways.

    Puzzle platforming is solid, with the several tombs in game feeling quite Zelda inspired and a fair chunk of the platforming having nonlinear distractions to mix things up, especially if you’re looking hard enough.

    Despite any gripes, I thoroughly enjoyed my time playing and did wind up 100% completing on Grand Master. All in all, this is a game that does few things incredibly but almost everything acceptably. If you’ve got an itch for a Star Wars video game that doesn’t plunder your wallet, look no further.
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  29. Nov 17, 2019
    6
    Not a bad game, but definitely not a 10, anyone that gives this a 10 has to work for the company, half your leg or your arm goes through the wall when you jump near it, you must wait for one animation to complete before changing your attack or blocking, one hit deaths and sometimes blocking you still die, this game needs a patch and quick, no wonder their was an review embargo.
  30. Nov 27, 2019
    5
    Disappointing. Was expecting something more like the KOTOR games. The sliding sequences, the puzzles, the platforming and the story are all pretty uninspiring.
Metascore
81

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 32
  2. Negative: 0 out of 32
  1. CD-Action
    Jan 10, 2020
    90
    Fallen Order is a must have for Star Wars fans and the best Star Wars game in years. Both literally and figuratively: the Force is strong with this one. [01/2020, p.42]
  2. Dec 19, 2019
    88
    Star Wars Jedi: Fallen Order gives its best on PC, delivering an awesome experience in 4K and 60 frames per second with advanced visual effects.
  3. 80
    An excellent entry into the new Star Wars canon.