- Publisher: Interplay
- Release Date: Sep 7, 2000
- Critic score
- Publication
- By date
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Everything looks the same, wasting nice graphics engine. A galaxy's worth of micromanagment.
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The only connections this boring real-time strategy game has with "Star Trek" are the logo on the box, the names of the races, and the types of weapons that your units use.
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A game which is wholly unsatisfying and verging on unplayable.
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The weak interface, annoying gameplay, and lack of variety and balance between the races make the game a failed experiment.
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The repetitious battles and limited tech tree will leave RTS gamers wanting, and the story is contrived at best, so Trek fans will be disappointed.
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CNET GamecenterIt goes where no Trek game has gone before -- and it should stay there!
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Trying to connect with another player caused my game to crash on numerous occasions and when I went to join a game on Mplayer, there was no one to be found. I guess I wasn't the only one having problems with this.
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Granted, the game utilizes several really nice ideas that haven't been really been explored enough in the real-time strategy genre but for all of the good ideas, "New Worlds" still lacks focus, polish, and fun.
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The horrible game mechanics will keep all but the most die-hard Trekkies at bay.
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Daily RadarI'd like to know who decided to make a realtime strategy game, where some of the missions could last a solid 45 minutes to an hour, without the option to save the game.
Awards & Rankings
User score distribution:
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Positive: 11 out of 18
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Mixed: 3 out of 18
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Negative: 4 out of 18
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BillL.Jul 22, 2005
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A.Z.Dec 16, 2001
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DustonB.Dec 1, 2001