Metascore
75

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 11
  2. Negative: 0 out of 11
  1. Sep 7, 2016
    85
    When you skip plethora of AAA games to spend your free time playing a small indie title, you know how good the experience is. Space Run Galaxy is just that - a simple, yet slick game, perfect little "time waster".
  2. Jul 6, 2016
    80
    Even though it's repetitive and occasionally frustrating, Space Run Galaxy is a great way to, as Deep Purple puts it, “go space truckin’ round the stars.” Tactical depth, a wide range of choices when it comes to customizing your ships, and a liberal dose of frantic action during cargo runs--not to mention a good sense of humor and attractively cartoony visuals--combines to deliver an experience that isn't easy to master, but one that's worth the extra effort.
  3. Jul 6, 2016
    80
    The open-world mission system, the way you can buy ship schematics to try and change up your layouts and tactics, the way it lets you determine whether or not you want to split up mission-critical cargo into more manageable (and defensible) chunks, the seamless inclusion of multiplayer contracts and trading and the fact that it feels quite unlike anything else out there really pushes it into a whole other dimension. One with space pirates and awesome guns.
  4. Jun 24, 2016
    80
    Galaxy Space Run is an interesting twist on the tower defense genre. Clean, fun and absorbing.
  5. Jun 21, 2016
    80
    Though not significantly difficult from its predecessor and prone to bouts of repetition, Space Run Galaxy remains a wholly refreshing take on the tower defence genre. Indeed, the focus that Space Run Galaxy places on speed and immediacy makes for a furious effort that is as challenging as it is rewarding.
  6. Jun 29, 2016
    75
    Space Run Galaxy takes the core idea of resource management and creates an enjoyable game that requires fast hands and a quick mind. While the online aspects of the game feels a bit uninspired and the speed of gameplay can be prohibitive to some players, it is a great game for anyone looking to play a new kind of RTS.
  7. Jul 1, 2016
    70
    Quotation forthcoming.
  8. Jul 3, 2016
    66
    Space Run Galaxy is a refreshing take on the Tower Defense type with a little splash of Asteroids inspiration thrown in. With limited controls but plenty to manage, the only downside is the cringe-worthy dialogue as stereotypical characters banter.
  9. Jul 7, 2016
    62
    Space Run Galaxy captured me in the very beginning. But too soon the missing depth in this interesting tower defense variation took its toll. It just doesn’t live up to its potential.
  10. CD-Action
    Sep 17, 2016
    60
    Every time I gave Space Run Galaxy a chance, I got tired of it after a couple dozen minutes. [09/2016, p.65]
User Score
5.5

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 4 out of 15
  2. Negative: 5 out of 15
  1. Jun 26, 2016
    0
    This game is currently at 2.5 and that's a bit too high. While the developer "fixed" the network issues, users have a ton of issues withThis game is currently at 2.5 and that's a bit too high. While the developer "fixed" the network issues, users have a ton of issues with constant crashing.

    If you liked Space Run the Original, which I did, you're still probably not going to like this game. The tutorial is sketchy, the menu system is inefficient. So many clicks of the mouse to do basic things.

    After a mission, you might get four or five rewards which you need to click on each one to clear as well as all the other clicks you need that feel like they're for no reason. It feels like a game made by a developer that is so proud of itself, it forces you to pat them on the back every two seconds.

    The game play is lackluster. Lots of grinding and artificial difficulty for what feels like absolutely no reason. The game is just not enjoyable.
    Full Review »
  2. Jun 21, 2016
    3
    Usually for a game like this, you'd hear "If you like Space Run, you'll like this one." But it's not that easy...

    Of course they have made
    Usually for a game like this, you'd hear "If you like Space Run, you'll like this one." But it's not that easy...

    Of course they have made improvements like:

    - No longer the ship you'll use is fixed. Now you can buy new ship templates, add hexes (limited amount for each ship though, but get 2 new hexes and you can put them in every ships you own) and use any ship you want for a run.

    - You can put color on each hexes of your ship. So you can visually remember the spots you're planning to reserve for the thrusters, the weapons, etc.

    - You can play the same run multiple times. And if there's a contract on that run, you'll get payed each time you're successfully do it. A good way to get the few thousand credits you lack to progress, for example...

    But they also made some debatable decisions:

    - If you were hoping for a choice of difficulty (easy, medium, hard for example) this time, forget about it, especially now with multiplayer. Like Space Run, there are one difficulty and you have to live with it.

    - You have a limited pool of each modules you can put on your ship. You put a laser and en route it is destroyed and you don't have anymore in reserve, too bad no more laser to defend you for the rest of the run.

    - You can craft new modules (or more of the old ones) with the material you are given as a reward for a successful run, but the material is stuck on the planet you finished the run.
    If the Mechanic on that planet is too low level, or don't work on module of the color you've got then you can't do anything with the material.

    - And here comes the third problem. What can you do with unused material? Well, you can sell them to the merchant for credit or you have to make a run for yourself to a planet that can craft said material (1 material = 1 hex taken on your ship). And if what you want crafted is 3 planets away, you have to make 3 runs to carry your material to the destination, assuming you can put everything in your ship or else it's 6 run that is needed. Or 9, or 12.
    If you play Offline you must do it yourself, if you play Online you can gives a contract to another player to carry your material for you.
    They create this mess to include a multiplayer part to the game, but this mechanic is clunky at best.

    -The first Space Run was scripted, so you know what ship you had and where and when the enemies would come. Not anymore.
    Bits of randomness in each run gives more longevity to the game but also make it more difficult.

    - And now the Elephant in the Room:
    Of course, you still need to manually collect nuts and turning turrets making the game artificially more difficult than it should be without any satisfying reasons to do it.
    And with the developper unexplainable insistance to not add a slomo or a pause that lets you makes change then unpause, the game is not only more difficult, but more hectic as you progress through the game.

    In the end, more so than the first one, this game is too difficult to please everyone.
    Full Review »
  3. Jun 12, 2019
    5
    This game is about running a cargo delivery service through the galaxy and having to defend your ship while doing so. As you progress throughThis game is about running a cargo delivery service through the galaxy and having to defend your ship while doing so. As you progress through a run you receive coins for killing things so as to add defenses to you ship modules, upon completion of a mission you will receive cash and components depending on how quickly you completed and volume of cargo left. - An addendum- I just came here to check on the reviews to this game and lower my review score after my last play of this game, and Im forced into raising the score via non interruptible page options; I had heard of meta critic fixing scores in favor of games, just never though it would manipulate the software. This game get an official zero for that reason.

    This game is fun in concept, the idea of open ended exploration is always a positive; its not so open ended, which can be negated through game play but the game play here is stiff, the missions are prohibitively hard soon into the game.

    -great concept, good game play; persistence in the game environment is a great improvement over the previous game.

    - the missions in this suffer unreasonable and unwinnable spikes, there some RNG and a lot of scripted bull situations in there, its a drawback both to the gameplay and to the enjoyment.

    I wont say anything else on the game as I believe that this is a game that you will like or not like.
    Full Review »