Date: Oct. 25, 2015
Days since game was released: 732
I literally created an account just to write this review. That’s how disappointing this game is.
~~~Singleplayer~~~
1) Bugs: Space Engineers is, without question, the buggiest game I have EVER played. This isn't an engineering simulation in space - it's a simulation in frustration.
2) Update Bugs: Space Engineers usuallyDate: Oct. 25, 2015
Days since game was released: 732
I literally created an account just to write this review. That’s how disappointing this game is.
~~~Singleplayer~~~
1) Bugs: Space Engineers is, without question, the buggiest game I have EVER played. This isn't an engineering simulation in space - it's a simulation in frustration.
2) Update Bugs: Space Engineers usually updates every Thursday. Sounds like a good thing, right? WRONG. Each update adds more bugs on top of the mountain of pre-existing bugs. Your ship may have worked Wednesday, but on Thursday it literally blows up in your. Suddenly doors, lights, landing gears, rotors, pistons, etc will not function at all.
3) Production: There are about 8 developers working on Space Engineers. Rather than hiring people to fix the glaring problems, they split their development team to create "Medieval Engineers" - a spinoff. Keen Software House (the company behind the game) has already done this once before with a previous game called "Miner Wars" - that game failed, and was left in an unfinished state. This company has a track record, and they have not learned from their mistakes. The company's founder (Marek Rosa) seems to have literally ditched all of his unfinished games in order to pursue his dream of creating Artificial Intelligence. No, I am not joking. Google it.
4) Developers: Honestly, the developers are amateurish. In one of their latest updates they broke lights, oxygen, and asteroids. Keep in mind you are in space... how much can you accomplish in darkness, unable to breath, and unable to mine material because an asteroid is literally invisible.
5) Frame Rate: This game is a poorly optimized resource hog. It will freeze on you. It will sputter every few seconds, or when an object is rendered. It. Will. Feel. Like. This. Every. Time. You. Try. To. Do. Anything.
6) Progression: The game has literally no progression or story. There is no point behind anything you do. You mine rocks in order to build bigger ships to mine even more rocks. Yes, you can crash your ships into rocks, but believe me: that gets really old, really fast.
7) Gameplay: This is not a 'game'. It is tedious. There is no progression through technology. There is no point in any of your accomplishments. So you built a big ship... Now what? There is literally nothing to do with it besides float around in space - same as you were doing before you built it.
8) Mods: At least the mods make the game ok, right? No. The mods for this game are like piling Band-Aids on a festering wound. Every weekly update breaks most of them.
9) Community: Space Engineers is remarkably toxic for a PvE game - and I know toxic: I used to play League of Legends. They will attack you for giving feedback, sharing opinions, and reporting bugs. The forum moderators shutdown or censor anything that isn’t positive.
~~~Multiplayer~~~
1) Netcode Optimization: The code behind multiplayer is abysmal. There is no other word for it. It is clearly a hacked-together attempt at network creation by half a dozen amateur game developers. Most servers drop the sim speed 50% in order to compensate for the complete mess that is multiplayer. In other words, everything runs in SLOW MOTION. The game is already incredibly tedious, now it is 2x more tedious!
2) Bugs: All the same bugs from Single Player, plus more! Enjoy!
~~~The Future of Space Engineers~~~
1) Ladders: The developers can't even figure out how to implement ladders. They have publically admitted ladders may never be included because they “just can't figure them out". Have fun building huge staircases inside your ships.
2) Planets: The developers intend on adding planets to the game in the future. They said these planets would be procedurally generated, but in their latest Dev Stream, one of the developers let slip this is not the case: all planets are hand-made. Someone off camera literally told him to leave the stream, to which he whispered: "What? I didn't do it..." (he knew he was in trouble). So there you have it folks: Public Relations deception.
~~~Conclusion~~~
Don't waste your time, or your money. If this game were free (and you had no standards) then I'd say go for it. As it is, it isn't worth a dollar, much less the $25 they ask for the 'privilege' of playing the buggiest game known to mankind.
Don't bother listening to the fools who continuously chant "The game is in Alpha: what do you expect?" You know it's bad when the fan boys only argument is "Your expectations are too high" - basically admitting the game is currently crap.
The fact of the matter is, Space Engineers is not yet a game. It should never have been sold to consumers, or marketed as a game. There is no gameplay. There is no point in anything. If you thought MineCraft had no end-game, you will be shocked by Space Engineers.… Expand