- Publisher: Gathering of Developers
- Release Date: Oct 14, 2003
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Although Space Colony puts forth a decent effort in meeting the aspects of a life simulator, the flow of the game can be cumbersome. Unfortunately, the other aspects of the game dont make a strong enough presence to overcome this and even seem out of place at times.
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Despite the somewhat deceptive advertising, there isn't that much alien blasting and army building, so if you were more interested in the RTS element, or expect a little more depth from your strategy games, you're better off looking elsewhere.
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The main problem I found was that this type of game needs to tread a fine line between player control and AI, and I don't feel that Space Colony does it all that well. [Dec 2003, p.181]
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And that's where Space Colony breaks down a little - way, way too much to deal with. At times, you'll be so busy just trying to keep up with every gameplay element that it starts to lose its fun.
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While Space Colony offers a great deal of breadth, and a surprising amount of depth, it never really capitalizes on either of these strengths to become an incredibly compelling or incredibly enjoyable game.
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Although no new ground was broken in the develoment of this title, fans of micro- management builders or sim style gameplay will find the comical, cartoonish style of Space Colony a fresh change of pace and well worth the cash spent buying it.
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Firefly has offered a level editor with the game, allowing players to compile their own campaigns or swap them over the net, but I can't see this breathing much life into a title that exhausts its appeal so quickly. Nevertheless, it's undoubtedly one for the management fetishists.
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A clever combination of real-time strategy and The Sims isn't clever enough to hold your interest for long.
Awards & Rankings
User score distribution:
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Positive: 28 out of 38
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Mixed: 8 out of 38
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Negative: 2 out of 38
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AdamT.Aug 29, 2007
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PeterU.May 12, 2006
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Apr 21, 2014