Metascore
71

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 40
  2. Negative: 2 out of 40
  1. 70
    An artfully made take on the familiar story of an alien invasion, Somerville’s visual design and interesting scenarios form an engaging experience, though some confusing puzzle design and a plot that holds the player at arm’s length keep it from truly being out of this world.
  2. Edge Magazine
    Dec 1, 2022
    70
    Outbursts of light and colour and shape, simple enough that they have the potential to become iconic. [Issue#379, p.104]
  3. Nov 30, 2022
    70
    Somerville is a prime example of how great ideas and great creativity can be overwhelmed by technical and design problems. But it still promises a good and different gaming experience.
  4. Nov 29, 2022
    70
    Somerville feels like a slightly more grounded successor to suspenseful platformers like Limbo and Inside, though controlling an actual adult here is a welcome change of pace.
  5. Nov 17, 2022
    70
    Ultimately it's the setting, art direction, and non-verbal cinematic storytelling where Somerville excels. But even here there are long lulls and a few sections that begin to feel bland. Like when you’re in a cave system trying to avoid attention in a way that feels like a homage to Oddworld: Abe's Oddysee. And outside of the emotional notes touched upon when it comes to trying to reach your family in an oppressive situation, the ending and final act are too obtuse and abstract to make any sort of lasting impact. Somerville is a visually impressive, relatively short cinematic adventure held back by its ambition.
  6. Nov 15, 2022
    70
    A remarkable science fiction adventure that shines more for its tone, its context and its stimulating ending, than for the story of its characters. Despite this, it has narrative maneuvers that raise the interest in its text, and with a powerful staging that takes advantage of both its aesthetics and its fixed cameras. A concise and direct videogame that succeeds in almost everything it tries, and manages to leave an interesting aftertaste.
  7. Nov 14, 2022
    70
    Somerville follows its own unique path within the puzzle-adventure genre. That path isn’t always a smooth one, with camera annoyances and physics wonkiness occasionally serving as a pebble in your shoe while solving its series of pleasantly challenging puzzles, and the story is more strange for the sake of being strange than it is thought-provoking. But thanks to its strong visual storytelling techniques and the way the opening minutes inspire an irresistible desire to find out what happened to this man and whether or not he’ll ever find his family, Somerville is nevertheless a very good tour through an exceptionally bleak scenario – all of which is successfully conveyed without a single line of dialogue.
  8. Nov 14, 2022
    70
    Somerville isn't always the most enjoyable game to play, then. Its puzzles aren't anything special, and they're hampered by clunky controls. But what is special is Somerville's narrative and art design. The score, too, is excellent: we just wish there was more of it - too many scenes are simply too quiet. Even if we weren't enamoured with the ending, Somerville's story is worth experiencing. It's just a shame the gameplay is a little disappointing in comparison.
  9. Nov 14, 2022
    70
    It’s hard to recommend Somerville purely on the basis of what loosely-tied and ultimately lacking material its narrative provides. A story, so to speak, devoid of a satisfying conclusion (not least if you’re going for all possible endings) wherein the vague explanation throughout doesn’t always work in its favor. Having said that, the same hands-off approach to its puzzle design does provide more than enough positives to render the game an enjoyable-enough trek.
  10. Nov 15, 2022
    69
    Somerville is a sci-fi adventure that, beyond its fantastic art design, doesn’t do anything remarkable.
  11. Nov 24, 2022
    68
    Somerville is very pretty, the gameplay is decent, but the content is unfortunately not gripping enough for an adventure.
  12. Nov 15, 2022
    67
    While not reaching the expressive heights of Limbo or Inside, Somerville is placed in the wake of Playdead's videogame experiments. Jumpship's first work offers intriguing suggestions on the artistic and thematic front, but fails to translate the amount of stimuli proposed into a truly concrete narrative message. An unsettled contrast between level design, direction and game mechanics is unfortunately the background to the entire experience, which thus fails to fully express its potential. With a total duration of about 4-6 hours and several endings - all equally hermetic - to be gutted, Somerville could still conquer fans of the reference genre, even without representing one of the best exponents.
  13. Nov 14, 2022
    67
    It was a bold move for the devs to try and move this traditionally 2D style of game into this hybrid 3D space, but I can’t help but feel that Jumpship would have been better off leaving it in 2D, because that extra dimension ends up just weighing the game down. It’s weirdly apt that right at the end of the game, when I’d got two different endings but was trying to unlock what I’d imagine was the ‘good’ ending, I experienced a massive bug that for a moment seemed like a creative decision, as I fell through the world, was reunited with my family on a grey platform in some empty void, then jumped off again to go into an infinite fall. In the end, Somerville’s admirable artistic vision and technical issues merged into one, poignantly showing that these two aspects of a game can’t ultimately be separated.
  14. Jan 6, 2023
    65
    Somerville begins with a promise and ends… It ends wherever you end it, for not all players will endure its 6-8 hours-long run. It is a far cry from the previous „Playdead“ experiences, yet it still holds enough charm to be recommended to fans of this unique genre.
  15. Nov 28, 2022
    65
    A nice adventure for one playthrough with zero replayability and a host of technical problems, which is quite baffling for a linear 4-hour game.
  16. Nov 15, 2022
    65
    Unlike Limbo and Inside, Somerville looks like an experimental and unfinished project with a confused story and many gameplay hiccups.
  17. Nov 14, 2022
    65
    Jumpship aims to create a sci-fi cinematic adventure that may surpass Limbo and Inside, but fails in its intent. The raw perfection of the camera is not enough to make an unforgettable adventure, and Somerville remains affected by technical flaws enhanced by the stark contrast with the utmost care Jumpship put in the study of the framing. Jumpship has proven it has all it takes to concoct a high value art direction: we hope that in the future the developers of Somerville may reach the intimate heart of things, letting the players discover the essence of an authentic and compelling drama.
  18. Nov 17, 2022
    60
    Somerville provides an interesting attempt to create a "new", sci-fi, Inside, but it fails in its implementation and in the abstract idea of its story.
  19. Nov 16, 2022
    60
    Somerville takes inspiration from 2 great modern classics, Limbo and Inside, however, it falls short to offer a deep contemplative experience. Despite some technical difficulties, it offers great value as a visually compelling puzzle adventure.
  20. Nov 15, 2022
    60
    A nice, but by no means particularly memorable experience.
  21. Nov 15, 2022
    60
    Somerville shows a ton of promise in its dramatic opening sequence, but sadly becomes a bit of a slog after a while. The game definitely has its moments, like some beautiful vistas, neat puzzles and a few pulse-pounding chaces, but the uneven pacing, wonky controls and unsatisfying conclusion make it really hard to enjoy sometimes.
  22. Nov 18, 2022
    50
    Somerville is a quite troubled game. Its biggest flaw though is how often we spent more time trying to figure what the developer had in mind for the riddles, and less time with trying to solve the actual riddle.
  23. Nov 17, 2022
    50
    Jumpship's debut mixes grand sci-fi and familial drama in a more cinematic take on PLAYDEAD's earlier titles to mixed effect.
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  1. Jan 20, 2023
    Somerville does not go as smoothly as we would like, with many transient moments and lack of rhythm, an irregular design and many flaws in the control and optimization that detract from the experience.
  2. Nov 16, 2022
    Somerville's strengths come from its mysterious narrative and storytelling intrigue, but it fails to match the overall polish and cohesive game design language as its spiritual predecessors. [Quick Look]
  3. Nov 14, 2022
    I suppose, then, that Somerville is the most welcoming of the three games, starting with the familiar, and riding the slow, exponential line upward into the bizarre. Wise choice. For all the craft required to make a clear, playable movie, nothing beats the otherworldly weirdness of video games.
  4. With at most 6 hours of playtime, Somerville could perhaps have been just a tiny bit longer to set up its ending more elegantly. Controversial, I know, but after everything I went through with this family, none of the goodbyes Somerville offered really left me as satisfied as the rest.
User Score
4.9

Generally unfavorable reviews- based on 65 Ratings

User score distribution:
  1. Positive: 17 out of 65
  2. Negative: 27 out of 65
  1. Nov 18, 2022
    0
    I had such high hopes for this title. It shares a pedigree with Limbo and Inside, two games known for their alluring visual style, puzzles,I had such high hopes for this title. It shares a pedigree with Limbo and Inside, two games known for their alluring visual style, puzzles, and atmosphere.

    While I appreciate vague storytelling, I do require a modicum of visual narrative. Somerville doesn't feel like a cousin of Inside or Limbo but rather reminiscent of those painfully derivative knock-offs that don't offer enough puzzles or narrative to be recommended. Not a single puzzle had my head scratching for more than 10 seconds, and there weren't enough of them as often I would walk for ten minutes before encountering one. Given my experience in these types of games, I am usually patient. I take my time and try to enjoy the scenery.

    Given that, I was still able to wrap Somerville in less than 3 hours.

    That's insane for a game charging this much. I know it says 3.1 on my record, but that takes account of me sitting through credits, baffled by the game's logic to end when it decided to. Just when you acquire your third ability, the game barely makes use of it before an ending that makes Inside feel straightforward.

    And let's not ignore the game's polish in that it isn't. You get hung up on terrain, characters vanish and reappear, and navigation can be a real pain as you try to understand where you are supposed to walk to. That ended up being more of a chore than the puzzles. The puzzles were easy. I bet I spent twenty minutes of the game wandering around a room trying to figure out where I can walk to.

    It's such a damn shame as I was really looking forward to this title. Also, most of the trailers ruin the game's most interesting moments, so if you think there is some great revelation or moments the game is holding back, sorry to disappoint, but that won't happen.
    Full Review »
  2. Xax
    Nov 16, 2022
    3
    Starts out quite intriguing and exciting, but there's very little story to grab onto. The gameplay often feels janky and frustrating, with anStarts out quite intriguing and exciting, but there's very little story to grab onto. The gameplay often feels janky and frustrating, with an often inconsistent, amateurish design language (or lack thereof). The final act is a meandering, nonsensical, incoherent mess that goes on long after you're ready for it to just end already. (Side note: the PC Game Pass version of the game is broken. I had to find an alternate source to download a version of the game that worked using keyboard and mouse.) Full Review »
  3. Jan 2, 2023
    5
    Somerville has a great start but things gets more touchy after that. The story is silent and greatly atmospheric, which is nice. The graphicsSomerville has a great start but things gets more touchy after that. The story is silent and greatly atmospheric, which is nice. The graphics are fine and different. The gameplay is largely a walking simulator with some puzzles and actions to do. That said, many of the mechanics are not too great. Walking is kind of loose and you get not sens of perspective sometimes. Some things are very tedious like the bucket of water puzzle (that made me quit the game). The sounds and music are really great. I give it 52%. I think the game fails in the mechanical/control parts while it has a good story and atmosphere. Sad they couldn't get around making this game more playable. Full Review »