User Score
8.5

Generally favorable reviews- based on 1400 Ratings

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  1. Jun 5, 2019
    8
    I think it was kinda overrated, but still great.

    1. I think gameplay could be more complex because most puzzles are extremely easy to the point of feeling like a walking simulator for most of the time. There are some exceptions but it's never hard and never enough. 2. The horror element wasn't done badly but personally I think it was a bit forced. It was relatively repetitive and
    I think it was kinda overrated, but still great.

    1. I think gameplay could be more complex because most puzzles are extremely easy to the point of feeling like a walking simulator for most of the time. There are some exceptions but it's never hard and never enough.

    2. The horror element wasn't done badly but personally I think it was a bit forced. It was relatively repetitive and predictable, it did manage to scare little but it wasn't very pleasant. I guess it was also fan service.

    3. The story in general was the better part of the game, however it wasn't anything extremely revolutionary nowadays and the main character could have been a lot more intelligent.
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  2. Jun 2, 2019
    9
    Beautiful simulation of the rotation of objects, as in Until Down straight. You can also admire yourself in the mirror.

    Total: 9/10.

    P.S. The game is really worth going through - the atmosphere and the plot is absolutely enchanting.
  3. Apr 4, 2019
    9
    For a long time I didn't experienced so great immerse game. Everything works here perfectly. From atmosphere, through story to audio. I'm not saying is the most terrifying game ever, but some moments truly gave my some chill. But the most important thing in Soma is the story, characters, whole idea and a message hidden between lines. It's something everybody should experience.
  4. Mar 22, 2019
    10
    This is such an amazing game. This game played with my mind and feelings like very few other games did, and there is no other game that uses the concepts of loneliness and conscience like SOMA does. I agree it has a few weaknesses like the combat but it's just a tiny downside of an incredible game.
  5. Mar 22, 2019
    9
    Paradoxically, SOMA is a unique example when monsters aren't needed in the horror game, they just interfere and annoy. SOMA the most plot-oriented horror game of whole horror genre.
  6. Mar 20, 2019
    10
    I made this account just to write this. SOMA is a great game, the story is one of my favorites and it does it so damn well. There is so much to do and even though it is loved by many and has a great score, I still think it's underrated. It should be given a go, or even just watch someone else play it. It is in my top three horror games.
  7. Feb 27, 2019
    8
    Лучшая игра, в которую я играл. Она меня поразила своим сюжетом, философией и деталями подводного мира в котором будет путешествовать игрок. Но я распишу все "+" и "-" которые я выделил для себя.
    Плюсы:
    1) Проработка подводного мира, детализация комплексов и хорошая графика. 2) Очень хорошее музыкальное сопровождение. 3) Хороший сюжет с очень сильной и пугающей философией (как ты
    Лучшая игра, в которую я играл. Она меня поразила своим сюжетом, философией и деталями подводного мира в котором будет путешествовать игрок. Но я распишу все "+" и "-" которые я выделил для себя.
    Плюсы:
    1) Проработка подводного мира, детализация комплексов и хорошая графика.
    2) Очень хорошее музыкальное сопровождение.
    3) Хороший сюжет с очень сильной и пугающей философией (как ты докажешь себе - что ты оригина, а не копия?)
    4) Необычниые враги к каждому из которому нужна своя тактика.
    5) Концовка - которая оставляет осадок.
    Минусы:
    1) Терри Акерс - почему ему удалили весь диалог и сделали из него рядового прокси. Если честно, то я не сразу понял, что это существо и есть Акерс из-за того, что оно вело себя точно так как и прокси. Минусом является и его точки спавна в лаборатории на Тэте. Он может при вас исчезнуть или появится. Его так же нельзя закрыть в кабинете с 2 дверями рядом с офисом Сромейра.
    2) Тэта - одно большое разочарование. Всю игру говорили, что это главный комплекс Патоса 2. Он на карте изображен, как самым большим комплексом. Но на деле, мы можем исследовать лишь небольшую его часть. Карта лабораторий на Тэте имеет 3 разных варианта (терминал в соседней комнате которой находится ДАНБЭТ, карта на стенах в самой лаборатории и карта в компьютере Стромейра). Почему нельзя было зайти в диспетчерскую, где мог бы лежать робот с сознанием Питера, пусть даже и "мертвый"
    4) Ужасная оптимизация подгрузки уровней.

    Жаль, что не выпустили дополнения, рассказывающие о прошлом этой станции, когда только упала комета - было бы интересно на это взглянуть...
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  8. Feb 4, 2019
    10
    SOMA has a nice litte story it tells. And the trick is the gameplay and narrative who do not hurt each other and are implemented perfectly. Immersion is the key for me and for me immersion means interactivity instead of spectating which means: no cutscenes, no handholding, not overly scripted, or simply: do not take away control from me, do not force me into spectator position ever. AndSOMA has a nice litte story it tells. And the trick is the gameplay and narrative who do not hurt each other and are implemented perfectly. Immersion is the key for me and for me immersion means interactivity instead of spectating which means: no cutscenes, no handholding, not overly scripted, or simply: do not take away control from me, do not force me into spectator position ever. And SOMA respects and understands that perfectly. Also it tells its story primarily through gameplay. Here and there you can read, hear or conversate. But it is not cinematic like most modern games nor reading-heavy like Bioshock and still manages to tell us its story.

    For me it feels like a mix of underwater Half-Life just without shooting and therefore more thrill and philosophy.

    The art design is nice (looks a bit like Bioshock without the kitsch), the atmosphere is just great, the sounds are nice. Must play!

    SOMA understands that gameplay and interactivity is the best way to tell a story! It understands that the player him-/herself tells the story as well. SOMA understands how to lead the player into the right direction without using cutscenes/scriptsequences. Subtle and immersive!
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  9. Feb 3, 2019
    3
    Play hide and seek with monsters, do something with terminals, repeat till you get to the end of the game.
    So sCaRy and exciting...just like mowing the grass...
  10. Jan 29, 2019
    10
    A horror game that is for me, a game with a very good scenario! the same style of play that once finished, you continue to think about all the things you did! a game that allows everyone to interpret it as they want, or understand it!

    The game does not rely on jumpscare, only by pure fear

    A game to have!
  11. Jan 22, 2019
    4
    This review contains spoilers, click expand to view. I've finished both Amnesia games, and I generally like them. But this one bore me to death. I couldn't believe it was actually made by the same team.

    The stealth is quite random and not interesting. You have better chances to run from the "zombies" or retry, than to actually sneak past them.

    Puzzles are often "find rusty button among all the rust" or "find really small object".
    Story: I was waiting for a second twist. In never came.
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  12. Jan 14, 2019
    5
    Really interesting story, but it functions very poorly as a game. Soma is rich in atmosphere and invokes tough philosophical questions. The writing is decent and characters behave somewhat like a realistically but thats where the praise stops. The pacing is awful and the story moves way too slow and its only made worse by the boring game play. Nothing you do in this "game" is fun exceptReally interesting story, but it functions very poorly as a game. Soma is rich in atmosphere and invokes tough philosophical questions. The writing is decent and characters behave somewhat like a realistically but thats where the praise stops. The pacing is awful and the story moves way too slow and its only made worse by the boring game play. Nothing you do in this "game" is fun except exploring the environments. Plays too much like a walking simulator with some boring puzzles and some hide n seek thrown in. I think Soma would have been well served to make this campaign 2-3 hours shorter and it would have been a much better experience overall. Some of the game play sections dragged on far too long, but again, the story was intriguing. I often found myself reluctantly drudging through the game just to find the next clue, dead, body, or piece of dialogue, and unfortunately that comprised too much of the game for me to give it anything over a 5 (an average game strong in one area and weak in another). Expand
  13. Jan 10, 2019
    6
    Та же самая дилемма с ебанными бродилками по типу ларс оф фире и обсер но прикол в том что сеттинг игры очень хорош, правда, игра заставила меня подумать о памяти о разуме и прочим. В принципе мне не понравилось но и не непонравилась. Отношусь к ней положительно. Бомбило конечно но было хорошо.Та же самая дилемма с ебанными бродилками по типу ларс оф фире и обсер но прикол в том что сеттинг игры очень хорош, правда, игра заставила меня подумать о памяти о разуме и прочим. В принципе мне не понравилось но и не непонравилась. Отношусь к ней положительно. Бомбило конечно но было хорошо.
  14. Jan 2, 2019
    1
    Boring walking, grabbing, reading sim; the grabbing is terrible because your hands are non existent, the movement isn't fluid at all
    I opened a drawer and it hurt me
    items fall through desks etc
    you get the option to answer or reject calls I just reject them then nothing happens in the entire 3 minute scene
    bad graphics terrible voice acting
  15. Dec 2, 2018
    6
    ENG RU
    Soma, the game from which everyone is delighted, they say that it is a masterpiece in the genre of horror with a deep plot that not only makes you think about your own life, full of drama, empathy, and food for the brain. But, here's the question, in what game you played and I including, because Soma certainly is not the great game for which it is exposed. Let's start with the fact
    ENG RU
    Soma, the game from which everyone is delighted, they say that it is a masterpiece in the genre of horror with a deep plot that not only makes you think about your own life, full of drama, empathy, and food for the brain. But, here's the question, in what game you played and I including, because Soma certainly is not the great game for which it is exposed. Let's start with the fact that the whole tie we are told almost from the first 10 minutes, and after an hour, the player not only knows exactly who is playing and what is happening around, but even the slightest part of what keeps in suspense or makes you think who we are, what we are doing here. But more than that, the developer decided that it would be cool for the player to repeat all the same at different stations, because it makes the game even more a masterpiece and reveals the story, as well as the scene.Pull the levers, go to each PC, runs along the bottom of the sea, meet the robots, waiting for the water drain, waiting for the water filling, again pull the levers, communicate with Catherine, surprised squalor local enemies and after the first knockdown. shkandybin stand and then pull the levers. In the settings you can turn off the blur and additional effect that Soaps, makes it fuzzy, but the game still, it is as a separate organism. who knows how better and sometimes it refocuses, couldn't see a thing, plus if you're in the dark or knocked down. The ending does not cause tears, empathy. you don't sit with your mouth open and think WOW..wow.... It all becomes so clear during the game and certainly should not have to make the pasta for 8-10 hours.
    Soma, игра от которой все в восторге, говорят, что это шедевр в жанре хоррор с глубоким сюжетом, который не только заставляет задуматься над собственной жизнью, полна драмы, сопереживаний, а также пищей для мозгов. Но, вот вопрос, в какую игру вы играли и я в том числе, потому что Soma уж точно не является той великой игрой за которой ее выставляют. Начнем с того, что всю завязку нам сообщают чуть ли не с первых 10 минут, а уже по истечению часа, игрок не только точно знает за кого играет и что происходит вокруг, но и отпадает даже малейшая часть того, что держит в напряжении или заставляет думать, кто же мы, что мы здесь делаем. Но более того, разработчик решил, что будет классно, чтобы игрок повторял, всю тоже самое на разных станциях, ведь это еще больше делает игру шедевром и раскрывает сюжет, так же и место действия.Дергаем за рычаги, заходим в каждый пк, бегает по дну морскому, встречаем роботов, ждем слива воды, ждем наполнение воды, снова дергаем за рычаги, общаемся с Кэтрин, удивляемся убогости местных врагов и после первого нокдауна. встаем и шкандыбаем дальше дергать рычаги. В настройках можно отключить размытие и доп. эффект который мылит, делает ее нечеткой, но игре все равно, она как отдельный организм. который сама знает как лучше и порой так ее расфокусирует, что ни черта не видно, плюс если ты в темноте или в нокдауне. Концовка не вызывает слез, сопереживания. ты не сидишь с открытым ртом и думаешь ВАУ..вот это ДА.... Все это и так ясно становится по ходу игры и уж точно не стоило делать из нее пасту на 8-10 часов.
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  16. Nov 4, 2018
    8
    I normally do not play games like SOMA, but it caught my interest some time ago while I'd been watching a Let's Play of it. On principle I wouldn't think I'd enjoy a game where the player is defenseless against the enemies, but SOMA is so well-presented and so creepy that It's excusable. Compared to the earlier Amnesia: The Dark Descent, it's clear Frictional Games has learned a lot asI normally do not play games like SOMA, but it caught my interest some time ago while I'd been watching a Let's Play of it. On principle I wouldn't think I'd enjoy a game where the player is defenseless against the enemies, but SOMA is so well-presented and so creepy that It's excusable. Compared to the earlier Amnesia: The Dark Descent, it's clear Frictional Games has learned a lot as they've worked on this blend of horror and puzzle solving that characterizes their lineup.

    A Canadian man goes in for a brain scan one day, only to suddenly find himself transported far away and into a living nightmare, a crumbling undersea research base overgrown by techno-organic growths. SOMA is a game that asks difficult questions about what it means to be human, and saddles the player not with punishment or reward for their decisions but merely to reflect on them. It offers a particularly unpleasant take on the idea of transferring a consciousness from one body to another.

    SOMA flows much better then Dark Descent, and is more akin to Amnesia: A Machine for Pigs, as it does away with inventory management in favor of a greater emphasis on narrative and psychological and existential horror. It retains the use of puzzles and using stealth to evade monsters as basic mechanics, but these are secondary to the experience of the game's bleak, chilling setting and you have the option of playing on a "Safe" mode where the monsters do not actively seek to harm you.

    SOMA impressed me overall and I'd be willing to play similar games in the future.
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  17. Aug 17, 2018
    10
    I think this is the best story in video gaming BECAUSE it can only be experiences as a video game. While gameplay is lacking, the enemies are visually and audibly excellent. The environment feels harsh and uninviting while having a subtle beauty due to its unique scientific location. It was a blast to walk on the deep ocean floor. The story is excellent and a true horror classic.
  18. Aug 15, 2018
    9
    One of the best game horrors ever made, it can be put on the same shelf with Silent Hill 2. Mood of the game is astonishing and the plot is very clever and interesting. Very close to 10/10!
  19. Jul 3, 2018
    10
    Лучшее что я видел!
    Очень при очень годный сюжет, прям вообще нравилось за ним следить. По моему было очень крышесносна ходить по всему этому океану вместе с Кетрин (ну уж сильно мне это зашло). Хоррор составляющяя тоже не подкачало (либо я школяр который ссусь каждого звука), либо слишком годная атмосфера (а она тут ну просто шикарная!). Ещё что мне понравилось, это слияние хоррора и
    Лучшее что я видел!
    Очень при очень годный сюжет, прям вообще нравилось за ним следить. По моему было очень крышесносна ходить по всему этому океану вместе с Кетрин (ну уж сильно мне это зашло). Хоррор составляющяя тоже не подкачало (либо я школяр который ссусь каждого звука), либо слишком годная атмосфера (а она тут ну просто шикарная!). Ещё что мне понравилось, это слияние хоррора и годной истории.
    Саундтрек был довольно адреналиновый, прямо прибавлял экшена в некоторых моментах. А концовка...концовка...просто мурашки по телу.
    Извините за такой наплыв эмоций, но уж слишком она мне зашла.
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  20. Jun 16, 2018
    9
    Великолепная игра! Отличный сюжет, который держит в напряжении до самого конца.
  21. Jun 10, 2018
    9
    This is one of those rare games where the great story and atmosphere gets you through. The game play is ok and can feel a little slow at times but the locations and story telling is amazing and this is a must play.
  22. Jun 2, 2018
    10
    The best story I've ever experienced in a game or movie. One of the only that's gotten an emotional response from me. And it messed me up for a couple weeks, stuck in my mind. I loved it. Definitely give it a playthrough. If you don't like the hide-and-seek style of gameplay, the new safe mode is your answer.
  23. May 10, 2018
    9
    Dead space, которого так хотелось
    Биошок, о котором все мечтали
    все эти восторженные эпитеты в сторону истории, ее подачи и общей гнетущей атмосферы геймплея до злости мало, впрочем меня устраивает. других игроков - нет, продажи говорят сами за себя. первая амнезия ушла за 3 миллиона копии, а Сома и 400 тысяч не пробила. так что, однозначно - да, для поклонников Фрикшионал и хорроров в
    Dead space, которого так хотелось
    Биошок, о котором все мечтали
    все эти восторженные эпитеты в сторону истории, ее подачи и общей гнетущей атмосферы
    геймплея до злости мало, впрочем меня устраивает. других игроков - нет, продажи говорят сами за себя. первая амнезия ушла за 3 миллиона копии, а Сома и 400 тысяч не пробила. так что,
    однозначно - да, для поклонников Фрикшионал и хорроров в целом абсолютный маст хэв.
    и нет - для тех, кто предпочитает много-много экшна и слабо знаком с почерком шведов...
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  24. Mar 25, 2018
    10
    Listen to the 730 people this game is freaking amazing :3

    Loved it c: also it's scary and spooky af. Ehm..... I chickened out and watched someone else play the rest half-way trough it because I'm a chicken.
  25. Mar 18, 2018
    10
    Умный научно-фантастический хоррор! Где есть и наука и фантастика и местам страшно! Глубочайшая атмосфера и интереснейший сюжет! После концовки минут 10 переваривал её...конец и хороший и плохой одновременно! Рекомендую!Умный научно-фантастический хоррор! Где есть и наука и фантастика и местам страшно! Глубочайшая атмосфера и интереснейший сюжет! После концовки минут 10 переваривал её...конец и хороший и плохой одновременно! Рекомендую!
  26. Feb 12, 2018
    8
    Im not into horror games whats so ever, but i heard SOMA is more of a adventure game with horror game elements than full blown horror experience, also the themes, the premise grabbed me so after 2 years being on my wish list i finaly started playing SOMA.

    And what can i say, its a great experience. The 2 main characters Simon and Catherine are quite superbly done both writing and voice
    Im not into horror games whats so ever, but i heard SOMA is more of a adventure game with horror game elements than full blown horror experience, also the themes, the premise grabbed me so after 2 years being on my wish list i finaly started playing SOMA.

    And what can i say, its a great experience. The 2 main characters Simon and Catherine are quite superbly done both writing and voice acting wise that reached a degree that i really felt and cared for them all the way till the end. Story is very good aswell and it handles themes excellently such as what it means to be human, to be sentient, what could go wrong with an AI responsible for keeping people alive and well, its all really well executed. Frictional also simply nails the game's atmosphere, it oozes dread, theres stuff that disturbed me to bone, in a good way, the sadness and sorry feeling i felt when i saw workers of Pathos II who have fallen victim to WAU or other threats. Segments where you must travel across sea bed were just excellent in my opinion, especially the one taking place 4 KM deep, that felt like youre on a whole other planet, so dark, scary, atmospheric and unknown. Graphics might not be cutting edge, but the devs use what they've got to the maximum potential to create a believable under sea, under water base setting. And i must mention the audio design, bravo in that department.

    What held it back for me ? I guess its the pesky puzzle solving, lot of times you just have go with trial and error till you get them done, the monsters while leaving an imposing feeling from great audio and visual design they dont feel as much of a threat than a nuisance due to bloody average stealth gameplay. Also game is just using the chromatic abberation visual effect to quite extreme margins, and sadly developers dont give the option to turn it off, few times my head actually got dizzy from that crap. I wasted quite some time during my play simply searching for my next objective, the game doesnt have any hand holding like icons, mini map or way points on screen which i normally welcome cuz it ruins game immersion and AAA games are just filled with that garbage, i simply wish they made a minimaly intrusive HUD, a map in menu screen or something to make the player more aware of the envoronments and where to go/search for something. And lastly, it might just be me, but i really wanted the game's epilogue to last just a bit longer than it did, it kinda left me little bit unsatisfied after the emotional ending.
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  27. ave
    Dec 31, 2017
    8
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the fact that, after establishing your "character" in his "everyday life", the developers screws the player and left him alone to figure out almost... everything. For me Soma is a good sci-fi interactive novel that tries to answer - or at least explore -
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the fact that, after establishing your "character" in his "everyday life", the developers screws the player and left him alone to figure out almost... everything.

    For me Soma is a good sci-fi interactive novel that tries to answer - or at least explore - the ramifications of deep questions about what it is to be human ; not unlike Talos Principle and with winks at popular games like Bioshock.

    And because of that, even if I find the "monsters" kinda scary, they are not really meaningful and more... something to get past in order to further your exploration and understanding of yourself and the situation you're in.

    Many times I wished I started the adventure without them, just to enjoy the journey at my own pace.
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  28. Dec 18, 2017
    10
    SOMA is probably my favorite narrative based video game ever. Made by the makers of Amnesia: Dark Descent most of the gameplay is peek-a-boo with monsters and a few puzzles. The game can be beat in under 8 hours and 10/10 achievements are a part of the story and can't be missed either which is a nice bonus.
  29. Nov 30, 2017
    8
    Soma got interesting and thought provoking plot, great atmosphere and visuals. Gameplay itself is little bit stale especially stealth parts, but I enjoyed Soma a lot although horror is not my favorite genre.
  30. Nov 21, 2017
    9
    Игра напоминает фильм "Шестой день" со Шварцем, рассказывающий про клонов. Великолепная подача, крутейший сюжет и финал. Очень атмосферное приключение для думающих людей. Мнение о концовке (спойлеры) - http://gamenewsblog.ru/2017/11/kontsovka-i-smysl-igry-soma-razbor-syuzheta-so-spojlerami/Игра напоминает фильм "Шестой день" со Шварцем, рассказывающий про клонов. Великолепная подача, крутейший сюжет и финал. Очень атмосферное приключение для думающих людей. Мнение о концовке (спойлеры) - http://gamenewsblog.ru/2017/11/kontsovka-i-smysl-igry-soma-razbor-syuzheta-so-spojlerami/
Metascore
84

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 63 out of 68
  2. Negative: 1 out of 68
  1. Feb 13, 2016
    100
    As with any thoughtful storytelling, Soma works on multiple levels.
  2. Jan 19, 2016
    100
    SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.
  3. CD-Action
    Dec 16, 2015
    85
    I parted with Soma with the same feeling that came over me while I was watching “Matrix”, “Interstellar” or “Inception”. Once again someone came up with something no one thought of before and took me for an amazing ride into the unknown. [12/2015, p.40]