User Score
8.5

Generally favorable reviews- based on 1400 Ratings

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  1. May 13, 2020
    7
    Good horror which tries to copy the formula that made Amnesia great, but sadly it's not as good. The tons of walking kinda kills the momentum of the game.
  2. Feb 5, 2023
    6
    I found the game to be incredibly boring. Too much important story plays out in emails and such like. The horror elements are week and more laughable than scary. You can pick up almost every object which leaves you at a point of not wanting to pick up any object when you enter a room. Story was OK and it was quite an original game in it's setting as well. But I just didn't enjoy playing itI found the game to be incredibly boring. Too much important story plays out in emails and such like. The horror elements are week and more laughable than scary. You can pick up almost every object which leaves you at a point of not wanting to pick up any object when you enter a room. Story was OK and it was quite an original game in it's setting as well. But I just didn't enjoy playing it and it became a drag to play through. Expand
  3. Sep 23, 2015
    7
    Conceptual, and at this point conventional, parts (Matrix meets Bioshock meets Alien Isolation) are combined into a melting pot, warmed to varying degrees, and served as a dish that is aromatically familiar yet still tastes fresh and appetizing. Yes, I am hungry.
    Unoriginality isn’t something I generally critique in and of itself- but I couldn’t help but feel a bit unsatisfied that
    Conceptual, and at this point conventional, parts (Matrix meets Bioshock meets Alien Isolation) are combined into a melting pot, warmed to varying degrees, and served as a dish that is aromatically familiar yet still tastes fresh and appetizing. Yes, I am hungry.
    Unoriginality isn’t something I generally critique in and of itself- but I couldn’t help but feel a bit unsatisfied that Soma’s story consisted, dare I say fairly largely, as a composite of “key themes” from many other stories, theories, or just widely popularized ideas spread throughout all kinds of media. Simply put, there are a plethora of conditions that usually help filter my mental process of discerning whether or not a story is too cliché and I expect they are not identical to, and also vary from person to person. So I doubt it is the games fault that I found its plot to be, well, a tad unimaginative (seeing as my imagination has already considered simulation theory, Bernard Williams’ “The Self and The Future,” I Robot, the Matrix trilogy, works of Descartes, etc.) For me, I thought that the (actually poor) questions of personal identity composed too much of the “main story line” whereas the more unique (as I see it) bits- like WAU’s monsters, were left on the backburner when they deserved the limelight. So, the entertainment value of this game was undermined, only partly, by my perception (however misconceived) of this…
    Aesthetically, I found the atmospheric environment to be quite enjoyable, though also not so innovative, certainly engrossing. The monster animations needed some work- I caught them a few times moonwalking around. Sounds seemed solid, voice acting was at least decent, and dialogue was written in a way that seemed genuine or appropriate considering the fluctuating circumstances. Graphics, in general, were fairly par- though there were certainly some frame drops here and there. Gameplay had its thrilling moments (though less than what I desired), however, and this is my biggest critique of the game, the puzzles were MUCH TOO EASY. They were indubitably laughable. Perhaps the underwhelming horror aspect highlighted their over simplicity, but either way, awful. Everything else seems nitpicky compared to this particular criticism. Fairly good game by Frictional, nonetheless (especially if you find the story to be unique or interesting)..
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  4. Sep 24, 2015
    7
    It's not a bad game. A lot of the themes are based on the classic Japanese anime "Ghost in the Shell" (brilliant film by the way) and of course The Matrix, Bioshock etc etc and I also found it had a Doom 3 atmosphere about it. But the story and atmosphere doesn't really let the game down too much, it throws you in the deep end and you want to continue playing to piece things together inIt's not a bad game. A lot of the themes are based on the classic Japanese anime "Ghost in the Shell" (brilliant film by the way) and of course The Matrix, Bioshock etc etc and I also found it had a Doom 3 atmosphere about it. But the story and atmosphere doesn't really let the game down too much, it throws you in the deep end and you want to continue playing to piece things together in a pretty decent immersive world.

    My biggest problem with the game, and why I've decided to knock it back to a rating of a 7 is because the puzzles are far too easy, predictable and the game can be finished in two sittings. There is not really enough content other than puzzle solving to justify full-price atm. I guess there are people who will disagree, and find enjoyment opening every single empty cabinet or reading the back of every medication bottle - but I found there was a lack of reward and satisfaction in exploring every detail, especially when the story isn't a new concept and is a tad clichéd.

    To look at this game in a more positive light I would describe the experience as a 10 hour movie. Immersive, a bit of suspense, progression that leads to development in story and characters etc. You play through it once, just to experience it and say you've done it, and then you move on with life.

    This game is definitely worth a try for the experience, but it's not enough of a masterpiece to rush out and buy straight away.

    Wait until this one is on sale.
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  5. Oct 4, 2015
    7
    When you do playing "SOMA", you do realize that even with outdated engine, you can still make a good video game with original story! And that is really "SOMA". Yes! It does have it's issues, but if you will look on that from other side, you will realize that even without wannabe Hollywood blockbuster mechanics, like: QTEs, heroic story, action etc... You can still make a good video game!When you do playing "SOMA", you do realize that even with outdated engine, you can still make a good video game with original story! And that is really "SOMA". Yes! It does have it's issues, but if you will look on that from other side, you will realize that even without wannabe Hollywood blockbuster mechanics, like: QTEs, heroic story, action etc... You can still make a good video game! Of course some graphic parts and other issues, are really out of these days and that is why the magic in it, is then really bigger, because the terror + atmosphere + great original settings with sound design, can still make a big part of why this video game, is still one of the best "Sci-Fi" video games ever! So the onl,y most bad things in this game, are just it's enemies, what are sometimes really annoying, but gruesome/scary at the same time! What could also be better, are underwater segments, where you basically cannot do anything, apart of going to your next location. By that, the final verdict is: "7/10". Expand
  6. Jan 30, 2016
    7
    The story and what it makes you think about is far better than the gameplay. I didn't do it, but after seeing themod afterwards, I highly recommend you play with the "Wuss Mode" mod because the enemies just get in the way of what I considered the core element of the game - exploration, story, and me just thinking about it all. The chase mechanics made all 3 of those things worse, soThe story and what it makes you think about is far better than the gameplay. I didn't do it, but after seeing themod afterwards, I highly recommend you play with the "Wuss Mode" mod because the enemies just get in the way of what I considered the core element of the game - exploration, story, and me just thinking about it all. The chase mechanics made all 3 of those things worse, so turning it off would make the game better in my opinion.

    What it says about humanity, consciousness, and what it means to be alive is terrific ... and terrifying - far more terrifying than the actual monsters.
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  7. Oct 3, 2015
    5
    While SOMA does try to incorporate a lot of themes from all over, it fails at following any of them consistently. There's a distinct lack of even theoretical explanation for anything either. Certain mechanics and plot devices are just thrown at the player and neither the player nor the NPCs bother to question them. Sure, hand holding would be bad it is still never clear what rules SOMA'sWhile SOMA does try to incorporate a lot of themes from all over, it fails at following any of them consistently. There's a distinct lack of even theoretical explanation for anything either. Certain mechanics and plot devices are just thrown at the player and neither the player nor the NPCs bother to question them. Sure, hand holding would be bad it is still never clear what rules SOMA's world lives by. SOMA raises a lot of questions but does not bother answering them or at least showing any kind of author's viewpoint.

    Another big disappointment comes from the fact that gameplay directly counteracts the story. Attempting to listen to audio logs gets you killed by enemies with 200/20 hearing, for example. At the same time the enemies are hardly interactive and, being also invincible, become more of an immovable object than something you can outsmart. Most of the time the best course of action is to sit until you can no longer hear the enemy and then make a break for the next door hoping it actually allows you to progress, since it's impossible to have a plan.

    The pacing is also heavily damaged by lack of clear objectives or feedback. While it is realistic in the setting of the game, more often than not it feels like the game simply wants the player to guess what he's supposed to achieve at any given moment.

    All in all I find it really hard to compliment SOMA on anything in particular. The graphics and sound are okay, it does not crash to desktop... ...anymore, there are no loading screens. Itsa ok, no more.
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  8. Sep 23, 2015
    6
    I really don't know why people tend to think that SOMA is a horror - it's utterly bad as horror. It could be a good thriller if you just remove "enemies". Penumbra-like fear of character's weakness (enemies are like invincible and don't even try to say that Amnesia was the first game with it) is outdated - game developers are feeding pubic with that for YEARS now and it was newerI really don't know why people tend to think that SOMA is a horror - it's utterly bad as horror. It could be a good thriller if you just remove "enemies". Penumbra-like fear of character's weakness (enemies are like invincible and don't even try to say that Amnesia was the first game with it) is outdated - game developers are feeding pubic with that for YEARS now and it was newer interesting. It's just the worst about this game. So overall we got:

    Bad graphics (particle effects were good sometimes yet overall they are crappy and please don't say that it's "all about style" and not about quality of 3d artist work; it's not a five-dollar-indie-game)

    Boring gameplay - puzzles are not very intuitive and overall are too easy, hiding from enemies are boring and ruining the thrill (they are not scary they just extend your playtime don't you see it?)

    Good and atmospheric level design but we already seen it in Alien Isolation not very long ago and all underwater levels exist only to extend playtime and irritate player.

    Mediocre narrative - not saying that it's bad; it's pretty good in a couple of ways yet there are games that are far better at that aspect.

    Mediocre plot - they really could just add a couple of less used twist and concepts; only teenagers haven't already seen all that a couple of times.

    Sounds were not bad, or it's just me being a little deaf.

    I tried really hard at wording and I'm really sorry for it still being bad.
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  9. Oct 16, 2015
    6
    I am one of those that was not impressed by amnesia - or for that matter ... pretty much any of those suspense games (outlast, amnesia, monster etc. ) ... they are not quite my "thing" ... and i have not spend so much time with them that my judgement really is objective in that respect.

    So i review the title based on someone that is suspicious of this genre - and mainly looks at the
    I am one of those that was not impressed by amnesia - or for that matter ... pretty much any of those suspense games (outlast, amnesia, monster etc. ) ... they are not quite my "thing" ... and i have not spend so much time with them that my judgement really is objective in that respect.

    So i review the title based on someone that is suspicious of this genre - and mainly looks at the technical and design side.

    The game looks good - not impressive ... but functionally good. The environments feel a little sterile - as in "not lived in" - opposed to lifeless due to an absence of NPCs. So damage and dirt feels carefully staged - and not as a consequence of actions.

    Sound design is "ok" - but more or less standard (it may of course be much better than i have experienced it - since i only plugged in a common stereo speaker system, no headphones, no 7.1 or so)

    In terms of optimization - it runs about as good as expected - but i have seen more detailed games run better - as well as more open games. The game is pretty linear with fairly small areas - or at least that is what it feels like - so i would have expected more attention to detail.

    All in all ... I found the experience not immersive enough. The scares were a bit too cheap - with the VHS like screen tearing, the low bass thumping sounds. It is like a horror movie that plays it a little too safe - and becomes a little boring. The only salvation for such a game would have been a superior story and storytelling - where SOMA kind of does not deliver satisfactory.

    The result is average.
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  10. Sep 27, 2015
    7
    The idea is great and overall story is interesting, tho implementation has some boring parts. I mean most of the time you walk, it's too much about walking. If only there was something more between the puzzles (which are really decent) you have to solve to progress, because now there are really empty section of the game. But overall it kept me interested what it's all about. so have toThe idea is great and overall story is interesting, tho implementation has some boring parts. I mean most of the time you walk, it's too much about walking. If only there was something more between the puzzles (which are really decent) you have to solve to progress, because now there are really empty section of the game. But overall it kept me interested what it's all about. so have to give credit for that.

    Another thing, I didn't find this game scary at all, I wouldn't call it horror game. It's adventure game in very weird and bizarre setting. If you look for tension and scary atmosphere - you might be disappointed.

    On the side note, game is not well optimized. I had too play around until I got rid off screen tearing, stuttering, with fps drops.. It also crashed like 3times.
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  11. Sep 7, 2016
    7
    soma is a bioshock remake. Its not nearly as good as bioshock and obviously not as original considering Bioshock was released in 2007 and that make me disappointed that frictional would use it so blantantly (The premise)

    I noticed the so-called "critics, experts" deny that but soma is a bioshock remake.
  12. Jan 14, 2019
    5
    Really interesting story, but it functions very poorly as a game. Soma is rich in atmosphere and invokes tough philosophical questions. The writing is decent and characters behave somewhat like a realistically but thats where the praise stops. The pacing is awful and the story moves way too slow and its only made worse by the boring game play. Nothing you do in this "game" is fun exceptReally interesting story, but it functions very poorly as a game. Soma is rich in atmosphere and invokes tough philosophical questions. The writing is decent and characters behave somewhat like a realistically but thats where the praise stops. The pacing is awful and the story moves way too slow and its only made worse by the boring game play. Nothing you do in this "game" is fun except exploring the environments. Plays too much like a walking simulator with some boring puzzles and some hide n seek thrown in. I think Soma would have been well served to make this campaign 2-3 hours shorter and it would have been a much better experience overall. Some of the game play sections dragged on far too long, but again, the story was intriguing. I often found myself reluctantly drudging through the game just to find the next clue, dead, body, or piece of dialogue, and unfortunately that comprised too much of the game for me to give it anything over a 5 (an average game strong in one area and weak in another). Expand
  13. Nov 8, 2017
    7
    A decent experience with some very good ideas, some less sturdy ones, and some poor design decisions. Ultimately, it's often a drag to play, but it wouldn't be fun to watch either if you plucked a Let's Play from the internet and tried to watch that instead. Great script, at times, but everything is stretched thinly so these oases are bridged by a lot of drudgery through industrial metalA decent experience with some very good ideas, some less sturdy ones, and some poor design decisions. Ultimately, it's often a drag to play, but it wouldn't be fun to watch either if you plucked a Let's Play from the internet and tried to watch that instead. Great script, at times, but everything is stretched thinly so these oases are bridged by a lot of drudgery through industrial metal environments and many return visits to the only "outdoor" environment (another miserable, dark place).

    You get a quite fascinating antagonist - not the on-screen "monsters", so much as the power behind them which has a very interesting motivation (not unique, I should say, but a fairly rare aim compared to almost all game enemies). Unfortunately, you have to inhabit the incredibly dull and stupid Simon Jarrett. I don't mind having different opinions on subjects to a protagonist, as long as those differences are thought-provoking, but Jarrett is a straight-up idiot who mistreats the game's only likeable character. After a while, I stopped caring about him and actively wishing for his doom, which isn't how video games are supposed to work.
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  14. Oct 2, 2015
    7
    La trama del juego me recuerda DOOM aunque con mas suspenso, los FX son brutales e interesantes y acompañados de un drama sutil hacen un la mezcla perfecta, creo que falta mas intriga con los monstruos como el "The Proxy" y mas dificultad en los acertijos .
  15. Aug 29, 2016
    6
    Pros: the general idea. Cons: goofs. That is: you can't swim underwater, but you can sprint. You need a very special suit to protect you from the pressure, but it's perfectly fine if one of your very armored gloves is torn off. Space gun built underwater (very, very stupid idea). etc.
    Still not a bad game in general.
  16. Dec 2, 2018
    6
    ENG RU
    Soma, the game from which everyone is delighted, they say that it is a masterpiece in the genre of horror with a deep plot that not only makes you think about your own life, full of drama, empathy, and food for the brain. But, here's the question, in what game you played and I including, because Soma certainly is not the great game for which it is exposed. Let's start with the fact
    ENG RU
    Soma, the game from which everyone is delighted, they say that it is a masterpiece in the genre of horror with a deep plot that not only makes you think about your own life, full of drama, empathy, and food for the brain. But, here's the question, in what game you played and I including, because Soma certainly is not the great game for which it is exposed. Let's start with the fact that the whole tie we are told almost from the first 10 minutes, and after an hour, the player not only knows exactly who is playing and what is happening around, but even the slightest part of what keeps in suspense or makes you think who we are, what we are doing here. But more than that, the developer decided that it would be cool for the player to repeat all the same at different stations, because it makes the game even more a masterpiece and reveals the story, as well as the scene.Pull the levers, go to each PC, runs along the bottom of the sea, meet the robots, waiting for the water drain, waiting for the water filling, again pull the levers, communicate with Catherine, surprised squalor local enemies and after the first knockdown. shkandybin stand and then pull the levers. In the settings you can turn off the blur and additional effect that Soaps, makes it fuzzy, but the game still, it is as a separate organism. who knows how better and sometimes it refocuses, couldn't see a thing, plus if you're in the dark or knocked down. The ending does not cause tears, empathy. you don't sit with your mouth open and think WOW..wow.... It all becomes so clear during the game and certainly should not have to make the pasta for 8-10 hours.
    Soma, игра от которой все в восторге, говорят, что это шедевр в жанре хоррор с глубоким сюжетом, который не только заставляет задуматься над собственной жизнью, полна драмы, сопереживаний, а также пищей для мозгов. Но, вот вопрос, в какую игру вы играли и я в том числе, потому что Soma уж точно не является той великой игрой за которой ее выставляют. Начнем с того, что всю завязку нам сообщают чуть ли не с первых 10 минут, а уже по истечению часа, игрок не только точно знает за кого играет и что происходит вокруг, но и отпадает даже малейшая часть того, что держит в напряжении или заставляет думать, кто же мы, что мы здесь делаем. Но более того, разработчик решил, что будет классно, чтобы игрок повторял, всю тоже самое на разных станциях, ведь это еще больше делает игру шедевром и раскрывает сюжет, так же и место действия.Дергаем за рычаги, заходим в каждый пк, бегает по дну морскому, встречаем роботов, ждем слива воды, ждем наполнение воды, снова дергаем за рычаги, общаемся с Кэтрин, удивляемся убогости местных врагов и после первого нокдауна. встаем и шкандыбаем дальше дергать рычаги. В настройках можно отключить размытие и доп. эффект который мылит, делает ее нечеткой, но игре все равно, она как отдельный организм. который сама знает как лучше и порой так ее расфокусирует, что ни черта не видно, плюс если ты в темноте или в нокдауне. Концовка не вызывает слез, сопереживания. ты не сидишь с открытым ртом и думаешь ВАУ..вот это ДА.... Все это и так ясно становится по ходу игры и уж точно не стоило делать из нее пасту на 8-10 часов.
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  17. Jan 10, 2019
    6
    Та же самая дилемма с ебанными бродилками по типу ларс оф фире и обсер но прикол в том что сеттинг игры очень хорош, правда, игра заставила меня подумать о памяти о разуме и прочим. В принципе мне не понравилось но и не непонравилась. Отношусь к ней положительно. Бомбило конечно но было хорошо.Та же самая дилемма с ебанными бродилками по типу ларс оф фире и обсер но прикол в том что сеттинг игры очень хорош, правда, игра заставила меня подумать о памяти о разуме и прочим. В принципе мне не понравилось но и не непонравилась. Отношусь к ней положительно. Бомбило конечно но было хорошо.
  18. Jan 10, 2021
    6
    The experience is much too drawn out for it's own good making it feel rather boring. It does not have the great atmosphere of Penumbra or Amnesia, but it makes up for it with some really great ideas. This could have been much more if it had been shorter and more focused
  19. Sep 5, 2022
    7
    Great story bad gameplay, same as a machine for pigs but the gameplay is slightly better and the story is more explanatory.
  20. Feb 4, 2023
    7
    Nice game
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  21. Oct 3, 2020
    7
    This game is more like a walking simulator, as in it's an RPG where you don't have to walk that much this time because something interesting shows up quick enough, but the puzzles you're to solve are high-school grade at best.Finding your path and everything is a breeze. Not much challenges left.

    This game shines though because of its story line. The narration is well done, clear spoken
    This game is more like a walking simulator, as in it's an RPG where you don't have to walk that much this time because something interesting shows up quick enough, but the puzzles you're to solve are high-school grade at best.Finding your path and everything is a breeze. Not much challenges left.

    This game shines though because of its story line. The narration is well done, clear spoken voice acting, subtitles available. The story is intriguing and left me to ponder now and then. The ending touched many hearts - some say the ending broke them. The big reveal is compelling indeed.

    Go to rooms, push the buttons, operate computers, find items to insert somewhere. Nothing complicated, just an occasional hassle. You'll visit multiple stations (locations) and you'll find you have to repeat the same process again. The main goal is to find the ARK, a machine of which I'm not going to reveal what it is.

    So if you expect a full blown challenging game, this game has quite a few negatives. But if you agree to go for the story line, then it's a fun experience. Listen carefully when there's talking or dialogue. It's worth it. You play this game for the story, remember?

    This game gave me about 7 to 8 hours of game time. So if you find it for a cheap price, take it.

    It's a 7 of 10, which is not bad at all as it just a walking simulator. But it's so well done.
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  22. Jan 19, 2023
    5
    The story, atmosphere and 5.1 sound are mind blowing.This game makes you wonder and reflect a lot on humanity and our future.
  23. Sep 3, 2019
    7
    The game starts really promising with many mysteries to uncover but little by little it starts becoming really predictable and by the middle of it you can kinda figure out how its gonna end.The gameplay is a simple hide and seek and sometimes doing puzzles but its mostly tedious and really tedious walking from point A to point B and theres a huge repetitiveness that gets tiring reallyThe game starts really promising with many mysteries to uncover but little by little it starts becoming really predictable and by the middle of it you can kinda figure out how its gonna end.The gameplay is a simple hide and seek and sometimes doing puzzles but its mostly tedious and really tedious walking from point A to point B and theres a huge repetitiveness that gets tiring really quickly story wise and gameplay wise.The ending was pretty good and i enjoyed the feeling that it leaves the player with but for me it was just not worth it to go through the walking simulator and annoying parts.The music and atmosphere were really great and the creatures designs were also fantastic.Id say buy this game at full price since i do think it deserves to be bought for full price and there are some things that will make it worthwhile especially if you are new to the horror genre Expand
  24. Jun 26, 2020
    7
    terror psicológico puro me ha hecho sentir cosas que ningún otro juego, bastante entretenido muy recomendable si te gusta el suspenso
  25. Jan 19, 2023
    6
    заебали со своими нахуй прятками ,че придумать нихуя неможете.
    хоть нарратив сойдет
  26. Aug 17, 2022
    5
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
  27. Sep 4, 2022
    7
    Finally, sci-fi. Sadly, one-hole journey, again. After 1/4 of walktrough I just wanted it to end.

    Gameplay:
    combat mechanics 0/10
    stealth 4/10
    atmosphere [sjw abyss] 7/10
    Gameplay as immersive horror 4/10

    Story [lack of details or conspiracy] 8/10

    Graphics 8/10

    Sounds & music 7/10

    .
    After this... Amnesia Rebirth - to play or not to..?
  28. Sep 2, 2023
    5
    I don't understand where all the praise that surrounds this game is coming from, gameplay is just your formulaic run from monster amnesia standard affair, and the story was mostly predictable.
    I really never want to think or see anything about this game ever again, I can't believe what mediocre Calvary this experience was, I genuinely can't see what the fuss was all about.
  29. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
84

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 63 out of 68
  2. Negative: 1 out of 68
  1. Feb 13, 2016
    100
    As with any thoughtful storytelling, Soma works on multiple levels.
  2. Jan 19, 2016
    100
    SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.
  3. CD-Action
    Dec 16, 2015
    85
    I parted with Soma with the same feeling that came over me while I was watching “Matrix”, “Interstellar” or “Inception”. Once again someone came up with something no one thought of before and took me for an amazing ride into the unknown. [12/2015, p.40]