User Score
6.8

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 34 out of 56
  2. Negative: 15 out of 56

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  1. Sep 15, 2013
    5
    FailForge is an interesting idea, at least for an hour or two, but once you actually know how to play you realize that there's very little depth. Some cards are plain better than others (nothing wrong with that), but the "play 2 cards per turn" system means that the winner is going to be the guy who plays better cards.

    There's almost no strategy it's a laughably easy game.
  2. Jan 21, 2014
    6
    My first day was plenty fun, with me getting enough booster packs to keep it interesting. One can make a very effective deck from the starter cards they give you.

    Without meaning to stroke my e-peen to fervently, I basically won the vast majority of matches I played, so I went to bed full of confidence, with an overall positive impression of the game, which I thought of as a more
    My first day was plenty fun, with me getting enough booster packs to keep it interesting. One can make a very effective deck from the starter cards they give you.

    Without meaning to stroke my e-peen to fervently, I basically won the vast majority of matches I played, so I went to bed full of confidence, with an overall positive impression of the game, which I thought of as a more simplistic version of MMDoC, but still enjoyable.

    The next day left me more pessimistic. One problem is that you quickly run into a wall as with a good winning record you start to get matched against people with vastly superior decks, i.e. those with multiple red star cards in them; the fact I call them "red stars" indicates that I don't have any to know what their actual designation is. It is here where the P2W factor is greatest felt.

    To buy a faction starter deck is over $14 and anyone who plays TCG's realizes that buying a deck is no assurance you will get cards to build a competitive hand against non-starter deck players.

    Moreover there are no rewards for losses so when you enter into a bracket where decks are significantly red star enriched you are going to lose frequently and can spend a fair amount of time trying to approach the 900 silver necessary to buy a 3 card booster deck at the rate of ~30 silver per win, with matches timing out at 20 minutes per side.

    Another problem is how the community and timed matches negatively synergize. Firstly, don't do untimed matches as people seem to start one and then stop playing, waiting for one to get frustrated and concede.

    As far as their timed matches go, they have an odd set up where individual rounds aren't timed, but you are given 20 minutes per side per match. Why is this a bad idea? Again because of the notoriously **** communities around TCG's.

    As an example I recently finished a match where I played my 2 initial turns in under 30 seconds, and pretty much wiped the player’s units off of the board; this in and of itself can be easily overcome, but instead the jackass walked away from the match, waiting 15 minutes to play their next move, and subsequently letting the timer run down to zero. I think when people feel that they are going to lose they think, **** that guy I will make him pay for that win, and who knows maybe he'll either concede or have to stop playing for some reason. This unsportsmanlike behavior increases the later it gets into the evening.

    As if this wasn’t bad enough, they also allow players to play multiple simultaneous matches, which means that even without overt griefing, many matches take far longer than they should as players pop in and out of matches, leaving their opponents waiting on their return; this in turn encourages one to do the same, grossly increasing the time spent in a given match. While this may be fun for others, it is too fragmented a way for me to enjoy playing.

    So the bad community, exploitable timer mechanics, and the rapid hard wall threshold for getting new cards without buying decks in $14 increments makes SolForge unlikely to persist on my hard drive. If the decks were priced at $5 then I would throw in some money, but in this case, no way, as I anticipate by the time I put together a competitive red star enriched deck I will have spent more money than I want for this relatively light diversion of a TCG.
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  3. Jun 30, 2014
    5
    As fun as this game could be, it needs some serious patching. Not for bugs or anything - it actually works just fine, it's super simple after all. But the online match timers need to be adjusted to a "per turn" basis, like hearthstone, instead of giving each player 20 minutes for their entire match. What that leads to is people just playing a card and walking away, so you have to wait aAs fun as this game could be, it needs some serious patching. Not for bugs or anything - it actually works just fine, it's super simple after all. But the online match timers need to be adjusted to a "per turn" basis, like hearthstone, instead of giving each player 20 minutes for their entire match. What that leads to is people just playing a card and walking away, so you have to wait a full 20 minutes for THEIR timer to run to zero so you can collect a win, it's so lame. Not sure why people do that, but there needs to be a better system in place to speed up matches and punish these mouth breathers.

    It's definitely P2W, so I mostly just play against the computer for daily prizes and when I do play against a human it's 50/50 win/loss. If the player stays to play I'll get destroyed because most players have decks that will decimate a new players' deck, and half the time i get a player who just goes afk and I get a default win after 20+ minutes.

    So based on that, can't really recommend it, it's pretty much a waste of time. It COULD be fun, but not in it's current state.
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  4. Mar 14, 2020
    7
    You can't be proud when you win because it doesn't require a lot of thinking or planning. Fun but too simple.
  5. May 28, 2014
    7
    TL;DR: Fun, but costs the price of a full retail video game game to get a basic constructed deck built., and an enormous amount to acquire a complete collection.

    I find this game to be quite a bit of fun. Having logged close to 60 hours between PC and iOS versions, I can say that I think it is a convenient way to pacify my MTG draft habits with great convenience. As others have stated,
    TL;DR: Fun, but costs the price of a full retail video game game to get a basic constructed deck built., and an enormous amount to acquire a complete collection.

    I find this game to be quite a bit of fun. Having logged close to 60 hours between PC and iOS versions, I can say that I think it is a convenient way to pacify my MTG draft habits with great convenience. As others have stated, it is quite an expensive game. To get a Tier 1 deck (the easiest to currently acquire being Yetis) I had to spend around $40. I have spend $80 total thus far and have a good grasp on the mechanics of the game and have played it much more than I usually would play a $60 release title with DLC. I feel that some cost is acceptable, but the fact that I have spent this much and am nowhere near close to completing my collection is unacceptable. That should cost $100 at the very most, or should be easier to achieve as a F2P option. That being said, it should be easier to acquire legendary cards, as many of them are crucial components to playing the game at all in constructed formats. Much like MTGO, it should be possible to play tournaments by trading in a small number of tickets in addition to acquired booster packs. I fear that SolForge's inaccessibility will be its downfall, as fresh blood is easily (and rightly) intimidated by the cost and will as a result become hard to find.
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