User Score
7.7

Generally favorable reviews- based on 650 Ratings

User score distribution:
  1. Negative: 92 out of 650

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  1. Jan 26, 2019
    7
    It's a fun game and the developers have performed very well throughout the duration of their stint in Early Access. They're one of the good ones- I would trust their next title and promises attached to it.

    As you can imagine with a game of this type (Deck-Building Rogue-Like Dungeon Crawler) there is a heavy emphasis on RNG. Whether or not you like that aspect will heavily define your
    It's a fun game and the developers have performed very well throughout the duration of their stint in Early Access. They're one of the good ones- I would trust their next title and promises attached to it.

    As you can imagine with a game of this type (Deck-Building Rogue-Like Dungeon Crawler) there is a heavy emphasis on RNG. Whether or not you like that aspect will heavily define your inclination to play the game. If you enjoy that, I recommend picking up this game.
    Expand
  2. Feb 11, 2019
    6
    Well, yes it's a decent deck builder, fun combat strategy, but variety of enemies is not high, luck is very present... and, basically, it's not a AAA title, so I hate to rate those on the same scale as a Witcher or Divinity: Original Sin. It's ok, you try the different desks, you have your favourite... and after a dozen plays and a couple of weeks, you forget about this little game.
  3. Dec 12, 2019
    7
    I had fun for a good few hours, figuring out the mechanics of the different playable characters, strategies for defeating different enemies, and getting the hang of card interactions. But at a certain point the sheer number of variable I had to juggle was too much, and I started making decision at random.

    The merchant means you have *some* control over the randomness, but not very much.
    I had fun for a good few hours, figuring out the mechanics of the different playable characters, strategies for defeating different enemies, and getting the hang of card interactions. But at a certain point the sheer number of variable I had to juggle was too much, and I started making decision at random.

    The merchant means you have *some* control over the randomness, but not very much. Making a deck themed after any particular mechanic feels impossible.

    It's an inherent problem to the roguelike formula, I think. It's fun for a while, but not my cup of tea.
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  4. Jan 30, 2019
    6
    The rogue-like elements destroy the deck building elements
    I guess it's an ok game but the whole genre of deckbuilding games need a revolution. It's not it.
    And the old and mighty RNG just kills the fun for me.
  5. Jun 17, 2020
    5
    I must be missing something. I get that this is an independent game, and isn't going to have AAA polish. But after you play an attack card, the character just kind of leans towards the enemy and the game says they attacked. If the animation is going to be that lazy, why even bother with the character animations? I didn't play long enough to get much of the tactical flavor, but the firstI must be missing something. I get that this is an independent game, and isn't going to have AAA polish. But after you play an attack card, the character just kind of leans towards the enemy and the game says they attacked. If the animation is going to be that lazy, why even bother with the character animations? I didn't play long enough to get much of the tactical flavor, but the first few levels inspired little desire to continue. I was really looking for a game to replace Hearthstone, but this ain't it. Expand
  6. Apr 1, 2023
    7
    A nice little deck building rogue-like with enough card variety that each play-through can feel completely different and another good example that you don't need AAA graphics but just incredible gameplay. Randomly getting the right combination of cards for brutal combos is very satisfying. I feel like the hero characters need a little work as 2 classes are almost too easy where the otherA nice little deck building rogue-like with enough card variety that each play-through can feel completely different and another good example that you don't need AAA graphics but just incredible gameplay. Randomly getting the right combination of cards for brutal combos is very satisfying. I feel like the hero characters need a little work as 2 classes are almost too easy where the other characters are too hard.
    The Ironclad: with his heal after every match and more powerful defensive and strength cards make progress to The Spire possibly on nearly every playthrough.
    The Silent: The poison cards with the amount of free attack cards make Slaying the Spire just as easy at the Ironclad.
    The Watcher: Fun switching between stances but the biggest problem is that there aren't enough cards to help you switch and exit stances. So if you don't get them in any drops you are stuck with a character that is good at defending and it makes matches very long and tedious.
    The Defect: A really fun idea of a robot/construct with orb slots that can give you free damage or defense each turn. However, like the Watcher, if you don't get enough of those orb filling cards then you are stuck with a rather useless character with weak strikes and defends. Focus or Targeting cards really boost this character but there are only three cards with those abilities so good luck getting one.
    In short, a playthrough with Ironclad and Silent will have you feeling like a God, whereas with the other 2 games are heavily reliant on RNG and even what seems like a successful game can suddenly end with some bad card draws or enemies that start their first 2 turns with 30+ damage.
    Expand
  7. Feb 26, 2020
    7
    Addictive fun mix of rogue and deck building. But it's also a simple game and it gets boring after a few playthroughs
  8. Jun 20, 2023
    5
    The game is ok, but as someone else put it: "the rogue-like elements destroy the deck building elements"
  9. Sep 11, 2023
    7
    Slay the Spire's combination of deckbuilding and roguelike mechanics gives you the freedom to create your own builds and playstyle, while still making the progression of every run smooth.
  10. Feb 3, 2020
    5
    The game itself provides entertainment at a level sufficient for satisfaction. BUT it is quickly bored. I completely ignore graphics here, because in this genre it does not matter. However, after a few hours of playing, you can see considerable repetition. I was struck by the schematic and the lack of real experimentation. We currently have four characters, each closed in their own style.The game itself provides entertainment at a level sufficient for satisfaction. BUT it is quickly bored. I completely ignore graphics here, because in this genre it does not matter. However, after a few hours of playing, you can see considerable repetition. I was struck by the schematic and the lack of real experimentation. We currently have four characters, each closed in their own style. Although the gameplay itself is demanding, it does not encourage continuous new approaches. Especially since the game offers very little unlockable content. Expand
  11. May 23, 2020
    7
    its great with good potential but its lacking some changes in every run it becomes pretty repetitive. Like even too much for rogue like.
  12. May 26, 2021
    7
    Bit slow and repetitive, too much of RNG and not enough diversity of runs. My first two runs took 3 and 4 hours each, which is tooo long.
  13. Dec 31, 2020
    7
    It's very very addictive game. But when you beat the game with every character it gets a bit repetitive and pointless. Ascension isn't enough. It lacks endgame and a bit more content.
  14. Nov 12, 2022
    7
    Pretty addictive. It is effective when you want to get yourself distracted.
Metascore
89

Generally favorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 0 out of 24
  1. May 31, 2022
    95
    Slay the Spire is the very definition of a game that's simple to learn and difficult to master. The core mechanics and gameplay are so easy that anyone can pick it up and have a relatively fun time, but learning how to survive takes time and effort. No matter the level, it remains engaging throughout by making every choice meaningful, and victory is decided by your skill and just a dash of RNG. There are many clones out there, many of which are excellent on their own right, but the original Slay the Spire is still one of the most addictive deck-builders ever made.
  2. CD-Action
    Dec 11, 2019
    95
    Slay the Spire proves that tactical games can glue the player to the chair for long hours without depriving them of mental comfort. At this moment Mega Crit’s debut doesn’t seem to have any competition – neither in the card game genre, nor in the roguelike. [03/2019, p.68]
  3. Apr 16, 2019
    90
    Deck-building RPG + Roguelike, Slay the Spire is one of the most surprising, deep and engaging game you'll see this year. An absolute must play.