Metascore
62

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 5
  2. Negative: 1 out of 5
  1. Mar 5, 2024
    87
    Sixty Four will serve to satisfy the many manufacturing enthusiasts out there. It is an in-depth simulation that provides a mysterious and very complex gaming environment. Developer Oleg Danilov has done an excellent job figuring out all of the intricacies of Sixty Four and when the factory is running automatically it is a wonder to behold! I have made some comments about being able to move things around but in the grand scheme of things that really doesn't matter much. This game is a keeper and it should be on your list of games to play because it requires the game player to think ahead and to plan instead of willy-nilly placing things all over the map like I tend to do!
  2. Mar 18, 2024
    70
    Sixty Four mixes idle and automation mechanics and will capture the attention of players who like the two genres with its focus on digging deep as efficiently as possible. The core design is clean and makes it easy for players to plan expansion or upgrades. Some might even be interested in the weird dialogue that anchors the limited narrative. But the game doesn’t do much with its premise and gameplay becomes repetitive pretty fast once players reach the green cubes. Alt-tabbing to wait for resources to accumulate is not fun. The entire concept is better suited for mobile phones. Sixty Four has some clever ideas but does not engage with the limitations of its genre.
  3. 60
    I give it a 6/10 Not horrible, not amazing, dead straight in the middle. It seems like a good starting point; with plenty of opportunities to improve either their formula in this game or future ones.
  4. Mar 1, 2024
    55
    Sixty Four starts off well and its air of mystery is engaging, but a lack of guidance or support and lengthy time-sinks to progress will put most people off.
  5. Mar 15, 2024
    40
    An automation game that, despite its pleasant minimalist visual style, falls short as a game. Sixty Four demands constant oversight, with the majority of gameplay revolving around continuously refueling devices. It becomes more of a test of patience than an engaging experience, one that you may not find worthwhile.