Summary -- If you like tactical shooters despite their flaws, its probably more in the 7 or even 8 out of 10 range. You can't channel CoD and hope to get far in this game; really do need to work with at least 1 other out of the 4 people (including you) in your squad to be successful in the game. Stick together, use lots of voice communication and everyone will get to the end of the missionSummary -- If you like tactical shooters despite their flaws, its probably more in the 7 or even 8 out of 10 range. You can't channel CoD and hope to get far in this game; really do need to work with at least 1 other out of the 4 people (including you) in your squad to be successful in the game. Stick together, use lots of voice communication and everyone will get to the end of the mission alive.
Its a PvE Coop only game, where you go into randomly-generated maps (that all kinda feel the same regardless of the randomness) and perform different objectives. Some maps are Defend until X period of time, others are about disabling explosives, others you just secure the map (kill the opposition).
Good stuff -- The movement is weighty, and it takes time to do things like get up to full speed if you sprint, or clamber over objects because the game takes into consideration that you are wearing 60 or 70 pounds of gear on your character. The graphics are very good, and the audio for the walkie-talkies (only way to talk to your squadmates if they aren't right next to you, unless you cheat and use Discord) are is very realistic sounding. The gunplay is pretty good, and the sounds of them are great. Reload time is realistic. The audio in general is good. The quotes and video interviews from the actual soldiers that were there in Fallujah years ago is really interesting and a cool touch. the UI/HUD is very minimal which is good because it encourages you to talk with your teammates more. You can be picked up if you're incapacitated and bandaged, and if you die you can be respawned from the APC at the start of the map 1 time, which I think helps weed out the run-and-gunners.
Bad stuff -- Robot AI. Its the biggest problem that plagues most tactical shooters, including Ground Branch and Ready or Not as well. The AI doesn't move, shoot, or do anything realistically (beyond flanking, but they do that very slowly) which totally throws off the immersion. Too commonly you will be headshot faster than a human could react to seeing you, pull their gun up to aim down sights, and fire. I've seen the AI walk down steps backwards, then faster than you can blink your eyes, they whip around forward (teleporting to face forward is a more accurate description, really )and shoot you straight in the head. You can't customize your loadout whatsoever, you are locked into playing either the M249 guy, one of 2 guys with an m4 (one gets a shotgun for breaching and indoor stuff), or the guy with the m203 attached m4. Can't change anything about your armor or non-weapon kit either.… Expand