User Score
7.8

Generally favorable reviews- based on 10 Ratings

User score distribution:
  1. Positive: 8 out of 10
  2. Negative: 1 out of 10

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  1. Dec 16, 2019
    7
    More of King of Dragon Pass(would have been more successful calling it a prequel, since it's basically the same exact game), but:

    Less interesting mechanics (no defeating clans and taking their lands, no management of traders.) More completely unnecessary mechanics that ruin the game straight out (spirits take exploration time and regular game time for mostly outrageously useless
    More of King of Dragon Pass(would have been more successful calling it a prequel, since it's basically the same exact game), but:

    Less interesting mechanics (no defeating clans and taking their lands, no management of traders.)

    More completely unnecessary mechanics that ruin the game straight out (spirits take exploration time and regular game time for mostly outrageously useless rewards and the families mechanic doesn't allow to make the circle you want or play with the bonuses that fit your playstyle.)

    Far less imaginative stories and events unless focusing heavily on exploration (Oh look, an **** leader wants to get killed for the 5th time, nothing as interesting as the ducks.)

    Combat requires some reading about since the game's tutorials barely cover it, causing many i've talked to to experience random outcomes and frustration.

    Less inspired writing in general (For instance: Weaponthanes -> Swords, Tula -> Village/Clan. Way to trash the low-hanging fruits of charm and style!)

    Game can be lost pretty easily by not pursuing a seemingly normal event in a specific direction, clearly by design.

    In conclusion: we need more imaginative games like this that have a solid and well-thought setting, but sadly it doesn't live up to the game it so obviously copies a decade later... even at best it's just more of the same. Very disappointed. If they release sequels (which are planned) without some real innovations or narrative oomph they will see their sales fall.
    Very disappointed the original wasn't brought to new heights.
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Metascore
87

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Mar 10, 2020
    80
    Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They'll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.
  2. Oct 30, 2019
    86
    By committing to the wonderful setting, Six Ages has more to say than a dozen fantasy RPGs.
  3. Oct 18, 2019
    91
    Six Ages: Ride Like the Wind is the ideal modern implementation of its predecessor's unique Strategy/RPG gameplay. Some might just call it "King of Dragon Pass +1" ...but what's wrong with that?