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  1. Aug 25, 2023
    9
    Handmade with soul.
    Remember "King Of Dragon Pass" and "Six Ages: Ride Like The Wind"? If you fell in love with these games, than it's happy time for you again.
    It's a survival turn-based strategy, where the whole story goes through dialogs and decisions. You will interact with your own people, your neighbours and enemies, spirits and even gods. But it's not just a management game
    Handmade with soul.
    Remember "King Of Dragon Pass" and "Six Ages: Ride Like The Wind"? If you fell in love with these games, than it's happy time for you again.

    It's a survival turn-based strategy, where the whole story goes through dialogs and decisions. You will interact with your own people, your neighbours and enemies, spirits and even gods. But it's not just a management game about handling your people and the world around them. It's one of those really rare games with brilliant storytelling. And that's why it has crazy replayability too.
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Sep 19, 2023
    95
    Six Ages 2 is arguably the best implementation to date of the familiar and unique Strategy/RPG gameplay expected of A Sharp's titles.
  2. Aug 24, 2023
    85
    Six Ages 2: Lights Going Out is designed as an evolution rather than an evolution. Glorantha continues to offer a good setting for role-playing and management, although the apocalyptic element feels a little restrictive. I like the steady flow of events and the care that goes into creating interesting situations and engaging choices. Approach the game more like a journey through history than an opportunity to try and min-max tribe advantages and actions. Six Ages 2: Lights Going Out gives players a cool universe, complex situations to explore, and plenty of ways to fail as the world falls apart around them.