- Publisher: Ritual Entertainment , Electronic Arts
- Release Date: May 9, 2006
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This is a pretty-looking, short, budget-priced, by-the-numbers futuristic shooter that's most notable for its episodic nature and its old heritage.
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The first installment to SiN Episodes is really a tossup between wanting to know what happens next or completely quitting right away, because the gameplay is getting too old.
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You’d expect the first of a trilogy to be the most novel and at least as good as future instalments, but in this case we’re really hoping for a greater effort for the next outing. It’s worth noting that there’s no multiplayer and little replayability, but a Steam version of the original SiN has been bundled with it as a sort of bribe.
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It's a bland taste to a cultured palette. But it's fun, too, and self-aware.
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For the moment, the single-player game is all we can base this review on. In that respect, SiN Episodes only flirts with greatness.
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While the game clocks in at about 5 - 6 hours from start to finish, I don't know anyone masochistic enough to undertake such a challenge.
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PC FormatA bad trip down memory lane - this is the FPS circa 1996 incarnate. [July 2006, p.95]
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Sadly, with ultra-generic gameplay and a muddled story, there's very little in Emergence to hook gamers into future installments.
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Edge MagazineSin Episodes promised us one part of an epic, but we’re in danger of getting a generic formula over several iterations, ageing technologically each time. [July 2006, p.85]
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Digital distribution may never replace retail sales, and episodic content may never become the standard for all games, but the future of both is startlingly bright. Sin Episodes is among the first to fling itself into that future. Though common in its gameplay, it is also enjoyable: had it been ten bucks instead of twenty, I'd be raving.
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SiN Episodes: Emergence has a number of shortcomings, but its weak storyline is the most noticeable. The success of the series as a whole is riding on this first episode, but other than being a fun shooter, it does nothing to hook the player.
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A fairly bland and generic first person shooter experience that proves repetitive even in a single episode. It gives little reason to look forward to further installments of the series.
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Gamers are now faced with the prospect of realistically committing a generous chunk of change to a series over a period of time if they have any hope of experiencing the “complete story.” In our minds, the quality of SiN: Emergence in no way warrants a 20-dollar price tag.
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Computer Games MagazineEven with the negatives described here, SiN Episodes 1:Emergence is a hard game to critique because it isn't complete. [Sept. 2006, p.59]
Awards & Rankings
User score distribution:
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Positive: 307 out of 437
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Mixed: 99 out of 437
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Negative: 31 out of 437
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Sep 28, 2013
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Dec 25, 2010
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Oct 2, 2010