- Publisher: EA Games
- Release Date: Jan 29, 2001
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Daily RadarStrangely enough, beneath all of the executive screaming and the terrible main interface beats the heart of a brilliant game.
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Da GameboyzIt boasts some very intelligent design concepts and the game was definitely well tested before it hit the stores. SC has an excellent replay value and anyone that likes theme park games should go out and buy it. It's well worth it.
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If you're hoping for the detail-oriented world of "Roller Coaster Tycoon's" paint customizing schemes, park customer feedback, and realistic physics, you're not going to get it. But what you lose in realism you'll gain in charm and fun.
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Beautiful graphics and great 3D perspectives make this game quite appealing to the eye. The emphasis on managing can get old too quickly.
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I think it's fair to say that if you sit down and decide to play this game you will undoubtedly have a lot of fun.
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PC GamerA frenetic, eye-pleasing simulation of theme-park building. [Apr 2001, p.80]
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