- Publisher: Electronic Arts
- Release Date: Mar 5, 2013
User Score
Generally unfavorable reviews- based on 4557 Ratings
User score distribution:
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Positive: 602 out of 4557
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Mixed: 428 out of 4557
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Negative: 3,527 out of 4557
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Mar 12, 2013
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Mar 12, 2013
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Mar 12, 2013
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Mar 12, 2013
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Mar 12, 2013O jogo perde a conexão com bastante frequência, server lotados o tempo todo, não tem nenhum server na America do sul. Deveria ter a opção de jogar off-line sem ter uma conexão constante com a internet isso pra mim o pior. Acho que a manutenção e o custo de edifÃcios e serviços são um pouco exagerados para uma nova cidade.
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Mar 12, 2013
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Mar 12, 2013
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Mar 12, 2013No excuse for utterly broken always-online DRM and forced "Cloud saves" (i.e. you can't save and reload cities to experiment, a cornerstone of the franchise) for what is fundamentally a single player game.
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Mar 12, 2013One of the most frustrating experience I ever had. Can't change my "game name", can't join to region, even can't play my saved cities if servers are unaccessible. SimCity franchise is now dead for me, after 'SimCity Societes' and this piece of... something I will never buy this title again.
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Mar 12, 2013This review contains spoilers, click expand to view.
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Mar 12, 2013The servers are now very respondent and the game is very cool.
Still, a very bad launch, but I would like to ask users to update reviews accordingly. -
Mar 12, 2013
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Mar 12, 2013How soon we forget. The uproar over Simcity started long before the game was even released. The issue never had anything to do with whether or not the servers worked properly, it had to do with the fact that they shouldn't be necessary at all. Until EA removes the online requirement this game remains a very deserved zero.
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Mar 12, 2013
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Mar 12, 2013
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Mar 12, 2013Great game. Has a steep learning curve, but is extremely rewarding. Too many people hate it just to be hipsters. The launch has been much better than Diablo 3.
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Mar 11, 2013
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Mar 11, 2013The game cannot be played at all. At the time of this writing, the content cannot be accessed due to server problems. The consumer's experience has been, for the past few days, one of paying and getting nothing in return.
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Mar 11, 2013
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Mar 11, 2013It takes Ubisoft to learn that it just not worth having persistently connected games and deal with the potential customer backlash afterward. I've since wary of buying anything coming out of Ubisoft. I will stay out of EA too if this persist and vote with my money, until they learn...
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Mar 11, 2013
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Mar 11, 2013This review contains spoilers, click expand to view.
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Mar 11, 2013
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Mar 11, 2013A classic example of how not to do it. Servers are usually busy or down. Always-online DRM. The game lags like crazy. It's over-whelmingly easy. Half the content of the game feels like it's missing. In short, this game's launch is probably the worst of any video game ever. A clear sign that it's about time to crash the Titanic that is EA.
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Mar 11, 2013
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Mar 11, 2013
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Mar 11, 2013
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Mar 11, 2013
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Mar 11, 2013
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Mar 11, 2013Always online DRM was not OK when Blizzard did it, and it is not OK now that EA is doing it either. This is a trend that MUST stop within the gaming industry.
Awards & Rankings
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PC Master (Greece)Jun 5, 2013Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
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Games Master UKMay 9, 2013Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
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Hyper MagazineMay 9, 2013There's more problems with this game than I have words. Looks great though. [June 2013, p.80]