- Publisher: Electronic Arts
- Release Date: Mar 5, 2013
Buy Now
- Critic score
- Publication
- By date
-
Mar 15, 2013The re-imagined and return of SimCity is a disappointment that's a direct result of the included always-online system. Even worse, the gameplay suffers from multiple issues including reduced map sizes to seemingly-unintelligent Sims. Individuals looking to purchase SimCity should wait until the online restrictions have been lessened and gameplay issues fixed.
-
Hyper MagazineMay 9, 2013There's more problems with this game than I have words. Looks great though. [June 2013, p.80]
-
Apr 1, 2013Ultimately, when compared to other city-building games, even the decade-old Simcity 4, Maxis set the bar low and failed to clear even that.
-
Mar 15, 2013So what do we have? A Good presentation, a multiplayer concept which is definitely not for everybody, technical issues galore, tiny maps and recurring problems with the servers... There are irritations in the basic mechanics and some bugs that are just not acceptable. As much as I, a fan of the series, want Maxis to succeed in fixing all of this over the next months, I fear those are not the sort of problems that you can do away with a couple of patches. In this state, SimCity is a real letdown.
-
Mar 15, 2013We loved SimCity for the first few hours, but the compulsion soon gave way to frustration...The simulation promises more than it delivers, and you feel perpetually boxed-in by the meagre city sizes. The social features are interesting, but we'd rather have the ability to save our game, play offline, and not have to worry about server downtime. The regional multiplayer really should be an optional aside to a standard single-player mode.
-
Mar 15, 2013I can handle the graphical bugs - those overlapping buildings, the misshaped roads, the fire fighters who have chosen to stand on the station roof and spend their time endlessly vibrating. What I can't handle is the knowledge that things aren't working properly, that whatever success I've made is a sham, the result of misshapen game mechanics producing outcomes that are frequently contradictory or even nonsense.
-
Mar 11, 2013It’s a genuinely revolting vision of the future, of a games industry that treats its players as enemies to be bullied and manipulated – not customers to be entertained and attended to. If SimCity really was a city we’d realise we weren’t welcome and move out immediately.
-
Mar 11, 2013Nothing /quite/ works as it should, and when Simcity is built on those systems from the ground up, that’s an incredible shame. There’s so much to like, but there’s so much that will frustrate, and it’s hard to recommend you brave the many ailments.
-
Mar 8, 2013At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.
-
Mar 8, 2013If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.
Awards & Rankings
User score distribution:
-
Positive: 602 out of 4557
-
Mixed: 428 out of 4557
-
Negative: 3,527 out of 4557
-
Mar 5, 2013
-
Mar 5, 2013
-
Mar 5, 2013