User Score
2.2

Generally unfavorable reviews- based on 4557 Ratings

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  1. Dec 8, 2013
    3
    I bought the disk version from GameStop without knowing that it was a downloadable always online only game. Had I known that, I would have never bought the game. But, alas, I have spent the money. I like the other SimCity games so I said "I'll give it a try". Bad mistake. The traditionally 1 player game is now based on multiplayer gameplay. Thanks for ruining everything that I love EA.
  2. Dec 30, 2013
    3
    Suits in charge have runed another franchise, why do people that probably hate videogames think they know better than us? Easy, they may think they are superior to us and they dont respect us at all... Suits also seem rushed in t making a new videogame crash, I don't know, maybe they want to kill videogames alltogheter in the firstplace so their normal perfectly fine hoobies return onceSuits in charge have runed another franchise, why do people that probably hate videogames think they know better than us? Easy, they may think they are superior to us and they dont respect us at all... Suits also seem rushed in t making a new videogame crash, I don't know, maybe they want to kill videogames alltogheter in the firstplace so their normal perfectly fine hoobies return once again to supremacy?? Whatveter, the future for this inustry is grim if we keep enabling this retards. Expand
  3. Jan 9, 2014
    3
    This game really is a turd. I bought it a week after release. Stopped after realizing the simulation was broken. Waited for 10+ patches. Updated around Xmas. Played enough to get 4 cities in a region and start building the Solar Farm. Freight, trade, resources going to storage lots (trade depot) , storage lots (ports), shared resources from neighbors; FLAT OUT BROKEN. I have twoThis game really is a turd. I bought it a week after release. Stopped after realizing the simulation was broken. Waited for 10+ patches. Updated around Xmas. Played enough to get 4 cities in a region and start building the Solar Farm. Freight, trade, resources going to storage lots (trade depot) , storage lots (ports), shared resources from neighbors; FLAT OUT BROKEN. I have two coal mines, coal in lots, yet somehow my smelters and coal power plants never have coal. Same instance with every resource going to any destination. Alloy to Great work, ore to smelter, plastic to processor factory...

    Thought the issue may lie with transit. However.... Traffic is not causing this issue. Sold all resources, closed depots/lots/ports re-opened, re-worked all streets and transit to eliminate all red/yellow areas on streets and somehow the resources/freight take 3 three days to move. REALLY? Ok, I'm laughing now because it's absurd.

    My first PC game was SimCity 2000. I was in 5th grade or something. I'm 28 now and have loved each installment since. What used to be a wonderful city simulation has gone very wrong. (Insert EA blame here).

    No, but really....EA..... Maxis and Dice were phenomenal before you became their publisher... I wish they hadn't sold out. Gaming companies that are successful today, listen to their community. EA has not been doing that. For anyone thinking about buying Simcity 2013. Please do not, until you read a review in 5 years that says that came is actually functioning correctly. If that ever happens.

    3 for graphics, sound, and the developers effort. - 7 for gameplay, DRM, lies, ruining franchises, inflated prices, bad patching, DLC, and BF4 bugs.
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  4. Jan 13, 2014
    3
    I was soooooo excited to play this game with all the famous people playing it and all, but when I bought it and it crashed on me and it deleted it and tried to redown load it and it sad it wouldn't because some on else bought it. sooooooo angry and no refund for $69.99.
  5. Feb 1, 2014
    3
    There are many great features in this game: beautiful graphics, multiplayer (kinda), and that's pretty much it. The many faults I found in this game are: 3x the price for a third the content, almost completely unbalanced and impossible to fulfill late game requirements, and very limited options compared to the vast amount of buildings present in previous simcity games. I have simcityThere are many great features in this game: beautiful graphics, multiplayer (kinda), and that's pretty much it. The many faults I found in this game are: 3x the price for a third the content, almost completely unbalanced and impossible to fulfill late game requirements, and very limited options compared to the vast amount of buildings present in previous simcity games. I have simcity creator on the Wii and it has more content... Expand
  6. May 14, 2015
    3
    This game is so bad, it destroyed the studio that made it.

    RIP Maxis, another company who's soul has been destroyed by EA for the price of a few box sales.
  7. May 14, 2015
    3
    This review contains spoilers, click expand to view. I do not have to say anything more. But i need to write one hundred and fifty characters. i think my score can describe it............................ Expand
  8. Mar 15, 2015
    3
    All the good things that this game has managed to achieve are overshadowed by the poor design choices made and the technical issues. Simcity is not even the best city simulation game in the market, that honour belonging to Cities:Skylines.
    Simply put, do not buy.
  9. Aug 1, 2018
    3
    Нормальная музыка. Ужасная картонная графика. Неправдоподобное, легко изменяемая система развития города. Забагованность, вылеты. И просто скучно. На один присест.
  10. Apr 24, 2013
    2
    Patch 2.0 has come out, a patch so huge that they gave it a .0 release number. It resolves many issues with the game but unfortunately BREAKS many others. Unbelievably, they have resolved traffic issues from fire trucks and police cars piling up, but have broken taxis and school busses which now pile up. They broke pollution and now tiny cities with zero industry will see MASSIVEPatch 2.0 has come out, a patch so huge that they gave it a .0 release number. It resolves many issues with the game but unfortunately BREAKS many others. Unbelievably, they have resolved traffic issues from fire trucks and police cars piling up, but have broken taxis and school busses which now pile up. They broke pollution and now tiny cities with zero industry will see MASSIVE pollution rolling across their glass box reducing land value and making your 500 person city unhappy this even on regions with zero other cities. Maxis cannot seem to get it right. After their complete failure with Spore failing to deliver the game that they had presented at all the expos, I really expected them to nail this one, but alas this is a cataclysmic failure that will likely spell the demise of Will Wright's brainchild. Expand
  11. Mar 6, 2013
    2
    I haven't played SimCity in a long time, so I was looking very forward to getting back into the franchise. So far, I've experienced far more disappointment than satisfaction. #1, because of the always online DRM, your ability to play the game at any given time rests squarely in the hands of EA. You're essentially leasing the game from them, you're not buying it, it's not yours. #2,I haven't played SimCity in a long time, so I was looking very forward to getting back into the franchise. So far, I've experienced far more disappointment than satisfaction. #1, because of the always online DRM, your ability to play the game at any given time rests squarely in the hands of EA. You're essentially leasing the game from them, you're not buying it, it's not yours. #2, it's has a SINGLE PLAYER GAME component that still has always online DRM. It's conceptually ridiculous when a single player game relies on a 3rd party in order to even work. #3, when I finally got in, I initially enjoyed playing the game. The aspects of city-building are pretty deep. The downside quickly became apparent; there's no room to build sprawling cities like with past titles.

    ..... #4, make no mistake, this is designed to be a multiplayer game where a collective ground of people each contributes to an overall goal for a region. I prefer to play the single player component, but in its current state, that isn't very good.
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  12. Apr 18, 2013
    2
    This game is garbage. I don't even want to talk about how the game requires an internet connection to start. Today it's the third time i start a city just to see it disappear after some errors" or disconnections.
    Waste of money and time.
  13. Mar 5, 2013
    2
    A great game marred by EA's always-online requirement and cloud saves.
    1) Autosaving of cities are unclear you do not know when your creations are saved. Crashing to desktop is almost a death sentence as your cities literally disappear or got rolled back to empty wilderness when you log back on. 2) Unable to join servers and therefore unable to play a product you payed for unacceptable
    A great game marred by EA's always-online requirement and cloud saves.
    1) Autosaving of cities are unclear you do not know when your creations are saved. Crashing to desktop is almost a death sentence as your cities literally disappear or got rolled back to empty wilderness when you log back on. 2) Unable to join servers and therefore unable to play a product you payed for unacceptable especially when no ETA on fixes are given. 3) If you idle in the join game selection lobby for abit (less than 1hr), after a while you cannot join/load.create any game you get a failed loading message. It's as if they disconnected you from their servers without telling you. Other minor bugs are present but do not impact the game too much. Except traffic pathing AI perhaps.

    Conclusion: Even if you can tolerate the online DRM, the potential loss of your friends' creations upon disconnect/crash is enough to make you give up after 2-3 fresh retries. Don't buy this game until they work out this major problem (on saving cities and crash/disconnect recovery)
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  14. Mar 7, 2013
    2
    The premise has been lost with this game, with a name like Sim City you want to create just that. A vibrant metropolis of large scale. Unfortunately this has been lost forever now it seems. Maps are smaller then ever and while it has many great features these are virtually the same as the four games before it. The innovation that was promised really isn't there. The game forces you moreThe premise has been lost with this game, with a name like Sim City you want to create just that. A vibrant metropolis of large scale. Unfortunately this has been lost forever now it seems. Maps are smaller then ever and while it has many great features these are virtually the same as the four games before it. The innovation that was promised really isn't there. The game forces you more so then ever to link your city to neighbors which I felt was the fundamental flaw in Sim City 4. Everything under one roof so to speak now doesn't work. The choice isn't even there and has been simply removed. The are bugs and I had to hard restart the game on two occasions due to crashes. These didn't seem linked either so two hard restart bugs on launch isn't good at all. The biggest issue so far is the constant connecting to server issues associated with the needlessly over the top DRM. This function shouldn't make a game non-playable but it does. It kind of shocking that EA are so over-protective now that they will willingly hamper a players experience. I hope this is quickly patched. If so my rating will be higher, but in its current state the game is verging on unplayable. Expand
  15. Mar 7, 2013
    2
    Content-wise it is a really nice game very engaging and motivating, despite the criticism regarding map size or similar issues. If however I pay 80€ for a digital download of a game which is not an MMO and I am absolutely unable to play the game, lose progress on cities because connections are extremely unstable even 24h after launch something is very wrong with the deal... The two betaContent-wise it is a really nice game very engaging and motivating, despite the criticism regarding map size or similar issues. If however I pay 80€ for a digital download of a game which is not an MMO and I am absolutely unable to play the game, lose progress on cities because connections are extremely unstable even 24h after launch something is very wrong with the deal... The two beta were meant to evaluate server load prior to the release did they act on that? It seems that no: In the server list there is a total of 4 servers dedicated for european users next to US and pacific servers. Since EA is apparently that cheap, they´ll get an appropriate score from me... Don´t buy the game (now). At least wait. Expand
  16. Mar 5, 2013
    2
    I've been waiting all day to play this game, however so far ive spent more time waiting to get into the game, and finally when i got into the game, every public region was locked. I managed to build a very small city until the game crashed forcing me to go through all this again. Do not waste your money on this. This always online thing is a terrible idea and does not make sense for a gameI've been waiting all day to play this game, however so far ive spent more time waiting to get into the game, and finally when i got into the game, every public region was locked. I managed to build a very small city until the game crashed forcing me to go through all this again. Do not waste your money on this. This always online thing is a terrible idea and does not make sense for a game that could easily be offline. Expand
  17. Mar 7, 2013
    2
    DRM kills this game, as the previous 1000+ people said. Can't log into servers, always checking for updates. Terrible launch. And now EA will not take a refund on the game. Don't waste your hard earned cash on this company, and their bad products!
  18. Apr 19, 2013
    2
    I'm going to keep this short and simple. This game fails to work properly, if my city isn't being rolled back for the hundredth time then my highways either stop working or work contrary to how you would expect them to. Also add to the fact that the always online DRM, eventually the servers will be shutdown and this game will never be able to played again. Only benefit was I scored DeadI'm going to keep this short and simple. This game fails to work properly, if my city isn't being rolled back for the hundredth time then my highways either stop working or work contrary to how you would expect them to. Also add to the fact that the always online DRM, eventually the servers will be shutdown and this game will never be able to played again. Only benefit was I scored Dead Space 3 as a consolation prize. Expand
  19. Mar 14, 2013
    2
    Update 3/14: Login issues seem to be fixed, but there are still major problems with this game. We all know about the forced online and small map size, but I haven't seen too many people mention the bugs. Remember how the beta was capped at 1 hour? There are TONS of issues, and most of them only become apparent after a few hours of play. I suspect the beta was less about finding andUpdate 3/14: Login issues seem to be fixed, but there are still major problems with this game. We all know about the forced online and small map size, but I haven't seen too many people mention the bugs. Remember how the beta was capped at 1 hour? There are TONS of issues, and most of them only become apparent after a few hours of play. I suspect the beta was less about finding and squashing bugs, and more about publicity. I've had every single sim become homeless for no apparent reason, hundreds of thousands of simoleans disappear from my treasury, buses and trade centers refuse to work despite there being no traffic, and power to cities going out upon logging, taking several in-game days before it decides to turn on again. The list goes on. Now, the SimCity franchise is no stranger to bugs, but these are literally game-ending because there is no save ability. There are questionable gameplay mechanics too, such as the inter-connectivity of cities, where a single 'bad' player can ruin a game, or the crippling simplicity of the transit, job and housing system. The latter has only become apparent in the last few days, and it indicates everything Maxis/EA told us about sophisticated AI and massive amounts of route calculations was a lie. Google it and see for yourself. SimCity is not a 'sim' in any sense of the word, and I can't recommend it to anyone. Expand
  20. Jan 30, 2021
    2
    It's bad as they said in 2013, developers never played older Sim CIty.
    Finite and scarce resource, you are obliged to follow the steps the developers planned for your gameplay, it starts with coal in early game and obligatorily change to clean energy in late game, there's no choice.
    Small minigame maps that compels you to construct Mega Towers to compensate the small space, no farms, no suburb.
  21. Mar 19, 2013
    2
    Always on connection and server problems are bad but they'll be fixed. The worst thing about the game, and something that not many people have even acknowledged is the map size: it's stupidly small!! I had pretty much accomplished everything I wanted to within a few hours and filled every square inch of land. And no, it's called 'Simcity', not 'Simcities' so I don't want to have to make aAlways on connection and server problems are bad but they'll be fixed. The worst thing about the game, and something that not many people have even acknowledged is the map size: it's stupidly small!! I had pretty much accomplished everything I wanted to within a few hours and filled every square inch of land. And no, it's called 'Simcity', not 'Simcities' so I don't want to have to make a whole lot of small crappy cities and have them 'interconnected'. They just had to make a slightly updated and better version of Simcity 4 and they would of made millions of people happy, and millions of dollars. Why reboot what's not broken?? Expand
  22. Jul 8, 2017
    2
    I agree with the mean of the user score, even if I'm a professional reviewer and I've to give it a vote near 6 (55). I TRIED to play it at day one with the problems you witnessed. Then tried to play it after update 2.0, 3.0 and 4.0. No way, SimCity is fundamentally broken. A piece of s**t, in other words. Will Wright, please make it properly (better than SC4!) via Kickstarter, we'll finance it.
  23. Mar 6, 2013
    2
    Awful game. This is not SimCity. This is SimVillage. You cannot build a city: for starters, a 2 by 2 kilometre map is far from a city. I get real cities are many hundreds of square kilometres, and this would be impossible to simulate, but 8 by 8 km would provide satisfactory room. Honestly, it takes just a few hours to fill up a city. Secondly, the cities are separated by retarded openAwful game. This is not SimCity. This is SimVillage. You cannot build a city: for starters, a 2 by 2 kilometre map is far from a city. I get real cities are many hundreds of square kilometres, and this would be impossible to simulate, but 8 by 8 km would provide satisfactory room. Honestly, it takes just a few hours to fill up a city. Secondly, the cities are separated by retarded open land, and cities are "in a bubble", contradictory to Lucy Bradshaw and others. If city tiles were contiguous, small maps wouldn't be such a problem. but then roads and rail would still be fixed in place another thing that really annoys me. The graphics are fantastic and the gameplay is great, but this doesn't mean much when I play for a few an hour and have fully developed my city. Then, there's Origin. I couldn't play SimCity because of EA's pathetic platform for almost ten hours, unable to download it. Once I did download it, I took me half and hour to eventually connect to a server. Simcity's online-only aspect has bit EA on the backside, proving that, for now, it is not a reliable way to deliver a game. I've played SimCity 3000 and 4, and it looks like I will continue to do so after this train-wreck.

    Please, avoid this game, you will be disappointed (unless you're just a casual "gamer")
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  24. Mar 6, 2013
    2
    It's incredible how the greed for money can ruin user experience. And those EA guys trying to convince us that DRM implemented in the game is totally alright. Seriously EA i stop buying your games you don't deserve it. YOu deserve to die as a company that kills nice IPs and gamedev companies. That DRM that doesn't allow you to play SP is just a last drop.
  25. Mar 7, 2013
    2
    I bought the game because, even though I got screwed by Diablo 3, I figured I'd give EA one chance.

    So far, they have blown it--the game is unplayable. It gets two stars because the time I have been able to play it, it has been very fun. I will adjust my score if I can get one week without problems, but in the meantime, the low score will serve as a message to EA that they NEED to get
    I bought the game because, even though I got screwed by Diablo 3, I figured I'd give EA one chance.

    So far, they have blown it--the game is unplayable. It gets two stars because the time I have been able to play it, it has been very fun. I will adjust my score if I can get one week without problems, but in the meantime, the low score will serve as a message to EA that they NEED to get their act together. This is unacceptable and bordering on fraud.
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  26. Fuu
    Mar 8, 2013
    2
    Sim City has really flopped, even if you remove the server issues from the equation. I feel really bad for the guys at Maxis who had to make the game like this, I have a feeling that it wasn't their decision. Over the last two days I've managed to play for about 10 hours on the Europe West 2 server despite the horrible server problems, and I'm already getting bored with the game. HavingSim City has really flopped, even if you remove the server issues from the equation. I feel really bad for the guys at Maxis who had to make the game like this, I have a feeling that it wasn't their decision. Over the last two days I've managed to play for about 10 hours on the Europe West 2 server despite the horrible server problems, and I'm already getting bored with the game. Having spent thousands of hours to all of the previous versions of Sim City, that is a surprise I didn't expect when paying 60€ for the game. At 6€/h that is a pretty steep price for two frustrating days of queuing to the servers and constantly being afraid to loose your progress.

    Severe points reduction from the city sizes that are probably the most crippling aspect of this game. The current map is full to the edges after only few hours of play and you get a claustrophobic feeling in the game with no space to expand. Moving to second region just postpones it a few hours and frustration returns even stronger when it also runs out of space. Your city looks like a downtown of a real city that's cut out from a larger entity with real suburbs and all that nice surrounding built area. Developers say that the choice was made so that even low end PCs could play the game. I don't understand why they couldn't use the same approach that has been taken in Sim City 4: variable size maps. You just pick the map that your PC can handle when it's maxed out and that's it. If the choice was too large one, try again with a smaller one. Problem solved. It's annoying how the developers are trying to explain away design decisions with "pretend logic" and hoping that players don't notice. I'm guessing most likely the orders came from above to limit the city sizes for some future DLC release. Or some other crap like that. I just want to refuse to believe a serious game designer wouldn't notice how much the city size limit affects the game experience.

    Lots of minus from roads, somehow all the fun is missing from building the roads because of the minuscule city sizes and lack of choice on how to connect to neighboring cities. That's a shame because building roads and designing road networks has always been one of the key aspects of Sim City. It's also annoying how you have to upgrade all your roads to high density because otherwise your city just won't grow in population, and then you have a city with only high buildings. Having the curvy roads is great, but doesn't compensate for all the other lacks.

    To add insult to injury, there is the always on DRM that doesn't let me choose when to save regions, or allow me to reload regions at previous states. I don't have possession of my own save games from private region where I'm the only player. The pollution that crosses city boundaries into neighboring cities and abandoned city slots pretty much guarantees that I have no intention to play on public regions where I can't control actions of the other cities.

    The game is pretty and smooth, credits for that. The simulation engine seems to work nicely. But I'm not going to spend hundreds of hours to this game just because it looks pretty and I can follow each Sim around in the city. It must be fun to play, the City Building must be the primary activity and the current version just isn't any of that. Many of official reviews said the game is a lot of fun. I disagree.

    Looking at how EA did their calculations about the required amount of servers to support their player base, it seems that they need at least 4-8 times more server capacity to do the job than estimated. After the doubling of the initial capacity that I've seen today, the servers are still completely bogged even with the cheetah speed and game features disabled. So here's an interesting thought to ponder: How much is EA willing to spend on running these servers for an extended period? How many hours of server time at amazon did my 60€ buy? At what point is EA going to decide that it's time to pull the plug or they will start loosing money for every hour I spend on this game? Their initial estimates on the server costs were 4-8 times under the mark, and you can bet your house on it that EA is not going to allow Sim City to add to the red side of their balance sheet if the investors have any say on it. Be prepared to make a door stop from your Sim City DVD much sooner than you thought, this one is not going to be kicking for 10 years like it's predecessor. Please, don't repeat my mistake and support this horrible business model of always on-line single player games that pretend to be serious multi-player games to get your moneys. I would ask for my money back, but apparently EA doesn't refund games bought from Origin. Thanks EA for ruining Sim City.
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  27. Mar 16, 2013
    2
    As a long time fan of the series (Played every one including the original). I fell into the trap of thinking that the complaints weren't justified. Well they are. The game is so close to being a real great title, but has too many gamebreaking flaws. Always on DRM. I feel dirty for paying for this since I have balked at other titles for this very reason. At first I thought the smallAs a long time fan of the series (Played every one including the original). I fell into the trap of thinking that the complaints weren't justified. Well they are. The game is so close to being a real great title, but has too many gamebreaking flaws. Always on DRM. I feel dirty for paying for this since I have balked at other titles for this very reason. At first I thought the small city sizes was just a style preference, but I then realized it was a cover for the horrible pathfinding, which unfortunatly hinders not just traffic, but power,water,etc. I think this game still has a chance at redemption, but unless they clean this mess up, pass on it and save your money. Expand
  28. Mar 13, 2013
    2
    A fun city builder with lofty ideas of having several cities working together. Fun to play as one city but you quickly need to expand and specialise and here the game just falls apart. Servers frequently refuse to sync your cities meaning although one has surplus power and the other has surplus water they won't buy from each other. The AI is hilariously bad, pathfinding is moreA fun city builder with lofty ideas of having several cities working together. Fun to play as one city but you quickly need to expand and specialise and here the game just falls apart. Servers frequently refuse to sync your cities meaning although one has surplus power and the other has surplus water they won't buy from each other. The AI is hilariously bad, pathfinding is more reminiscent of an 80's game than a modern sim. Will review my score in a month! Expand
  29. Mar 8, 2013
    2
    Fun game when it works, but servers are congested and rarely function. Basically unplayable. EA's stated they're going to remove functions from the game to decrease load, but that's also reducing the fun factor. Do not buy. Complete waste of money.
  30. Mar 8, 2013
    2
    I really like the idea and concept that no city lives in a vacuum, and the game attempts to reflect that by including multiplayer elements of cooperation with municipal services and competition in global trade of commodities, but in terms of the simulation it feels like it's "SimCity Lite". There were many features that were central to the SimCity franchise that got cut out in the name ofI really like the idea and concept that no city lives in a vacuum, and the game attempts to reflect that by including multiplayer elements of cooperation with municipal services and competition in global trade of commodities, but in terms of the simulation it feels like it's "SimCity Lite". There were many features that were central to the SimCity franchise that got cut out in the name of "streamlining" i.e. plan your own highway off-ramp locations, tiny plot size, terraforming, etc. Sure, the much-vaunted Glassbox simulation engine that tracks the activity of every individual sim promises a more "accurate simulation", but it's moot when so many aspects of the game's AI behave like retards. Traffic goes into a standstill even if you spend 75% of your budget on public transport if you commit the crime of having more than 5 intersections in your main arteries. Someone even proved how pants-on-head retarded the traffic AI is by making a city out of one single winding snake road spread out across the lot, and managed to have a successful city because of it because 0 intersections 0 gridlock. vOv

    I really want to like the game and the synergy it promotes, but unfortunately there are many things that need to be done for the game to be a success. The Always-Online system is not necessarily a DRM, but also something in-built to the game that had poorly thought-out execution. It failed to account for the contingency that someone's game would disconnect, and does not have an offline save that could be uploaded to the cloud the next time the player reconnects to the server (Diablo III and StarCraft II had that, at least). EA/Maxis also failed to properly stress test in their popular beta stages, and additionally they were piss poor in their communication to their players when they were attempting to sort out their server woes.

    On top of the always-online stuff, the game itself is in need of a significant overhaul. Traffic AI needs to be fixed. The RCI indicator is a lie after 2 days of playing and finding out that zoning according to the RCI indicator did nothing for my economy, I clicked on my population window and found everything I needed to know in the detail tab. I then decided to ignore everything the game was telling me through RCI and the ingame prompts, and did much better in my subsequent cities. There are just way too many aspects of the game that were either because of poor design decisions and poor execution that kind of border on amateurish. Somehow, I think that this SimCity 2013 has become a deeply wounding blow to Maxis's reputation. Lots of fanbois will protest and say that Maxis is perfect, and EA is at fault. But I've been observing this game for a long time, and Maxis is just as complicit as EA in this, from the Online Lead being a Maxis staffer to Maxis designers themselves who wanted the always-online concept to begin with. Lots of people who have been playing Maxis games since the 90s have since lost their trust in Maxis, and it can only go downhill from here.
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  31. Mar 7, 2013
    2
    If you can't guess why, please look above or below me. Its the SAME. DAMN. ISSUE. Its one thing to have a bad game, its another to gave an unplayable game.
  32. Mar 7, 2013
    2
    I really do feel slighted having purchased this game.

    I have now spent more time attempting to play this game than actually playing it. When I can play it, I'm unsure of the status of my game, will it be saved and playable later? The answer is that I don't know because I've lost more cities than I've kept and there's no feedback to the player. I also fear for the long term future
    I really do feel slighted having purchased this game.

    I have now spent more time attempting to play this game than actually playing it. When I can play it, I'm unsure of the status of my game, will it be saved and playable later? The answer is that I don't know because I've lost more cities than I've kept and there's no feedback to the player.

    I also fear for the long term future of this game, not replay-ability mind you... but playability. EA is renowned for closing down online features of games after their popularity dwindles, will this happen to my beloved SimCity as well in 5 years... 10 years?

    If I could go back I would, and because I can't I will change my habits: No longer will I support any media that uses online only DRM.
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  33. Mar 24, 2015
    2
    Looking for a decent modern city building game??

    Buy Cities: Skylines. It is everything that EA failed to deliver with Sim City, basically after playing Skylines the flaws in this game are amplified for all to see. This was not the game everyone wanted and expected, sorry EA but I won't be looking back.
  34. Apr 4, 2013
    2
    Maybe i will rerate when its finished in a year or so. but at present, a month after release its still an unfinished mess with small city zones, crippling traffic issues and limited playability. Online only is a pita
  35. Mar 12, 2013
    2
    Haha, oh wow, my god, it hurts me so much to see this actually happening.
    Well, that was the last straw. I already made the mistake of buying HP2010 and BF3, I won't repeat it.
  36. Mar 7, 2013
    2
    Always on, internet connection required SINGLE PLAYER GAME! Pass on this one guys, You'll get maybe 10 hours of gameplay out of it before you're bored. It's still SimCity, but not the way you want to remember it.
  37. Mar 12, 2013
    2
    I originally reviewed this game on day two after the North American release. I rated it 7 out of 10. I am changing my review to a 2 out of 10.

    When I first reviewed the game, there were serious server issues. While they are still lingering, and servers are constantly coming down and back up daily, the game is now at least playable for an extended amount of time. In my original
    I originally reviewed this game on day two after the North American release. I rated it 7 out of 10. I am changing my review to a 2 out of 10.

    When I first reviewed the game, there were serious server issues. While they are still lingering, and servers are constantly coming down and back up daily, the game is now at least playable for an extended amount of time. In my original review, I praised the graphics, interface, deep simulation, and the way they mesh together. I stand by my assessment of the graphics and interface. However, upon playing the game uninterrupted for several hours, as well as doing number crunching, and reading other accounts of people doing the same kinds of observations I have been, I've come to the conclusion that the simulation is not nearly as deep as it appears. One of the great features touted by the developers in this game was the 'GlassBox' engine, which supposedly has literally thousands of 'sims' (citizens of your city) being simulated on the EA servers, which allows a realistic and complex city to emerge on your screen without users needing to own a supercomputer. This conveniently provided their rationale for requiring a constant connection to their servers at all times even while playing single player. This is manifestly false. You can physically disconnect your internet from your computer while playing and the supposedly server-side simulation continues to hum along without a hitch. My complaint here is not about the requirement of the internet connection (though there are many reasons to dislike it), but by the completely invented reasoning behind its inclusion.

    In addition to this complaint, there are an entire host of client-side issues which are either bugs, or simply non-features to begin with. The supposedly intelligent traffic system in which "everyone has a home and a workplace unless unemployed", is also false. The "simulation" does not simulate actions of the sims, it simply spawns cars and moves them around in a fashion which would *appear* to show a collection of individual behaviors. Essentially, it "simulates" the simulation. The same can be said for the industrial system, in which supposedly residents work and produce goods, which are then shipped off to businesses to be sold to citizens that made money working & producing other goods. This is also false. Despite showing lots of big numbers when you look at your population statistics regarding "shipped freight", "goods sold" etc, these are essentially arbitrary numbers based on the population of your city (which also over time becomes greatly inflated compared to the number of actual "sims" visible moving about your city) and the makeup of your zones which you have placed. The businesses do not recieve shipments from industry, they restock automatically at the beginning of each game day, regardless of the availability of goods either in your city or your region. It is entirely possible and workable to have a city with zero industry and only residents and shops, with no imports, exports, or production, but the city will "thrive" on. In short, the much touted "depth" of simulation is a complete sham. The real achievement by Maxis is the ability of the game to pull the wool over your eyes and show you what purports to be a much more realistic and complex simulation than previous SimCity titles when in fact, the game is far simpler, less realistic, more limited, and worst of all, dysfunctional to the core.
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  38. Mar 6, 2013
    2
    DRM, small map size, forced "social" gaming. I want to like this game so very badly, but those 3 things alone are almost enough for me to not want to pick up where I left off on my city.....ohhhh WAIT, no, I cant pick up because the servers wont let me right now. Thats right...
  39. Nov 26, 2014
    2
    Oh dear, what a massive disappointment! I avoided this when it was released due to the widespread bugs - but I heard they'd been fixed and it was available cheap so I gave it a shot.

    To be perfectly blunt, this game does not hold a candle - even today - to Sim City 4. It's laughable in comparison. Everything has a gloss on it which gives a distinctly cartoon-like feel, completely
    Oh dear, what a massive disappointment! I avoided this when it was released due to the widespread bugs - but I heard they'd been fixed and it was available cheap so I gave it a shot.

    To be perfectly blunt, this game does not hold a candle - even today - to Sim City 4. It's laughable in comparison. Everything has a gloss on it which gives a distinctly cartoon-like feel, completely ruining immersion in the simulation. It doesn't look "bad" as such, but it isn't what I'm looking for in a city simulator; why micromanage something that doesn't take itself seriously? Don't get me wrong, adding a bit of fun and quirkiness has always been a feature of the Sim games, but that can be done by the context of the game (such as the llama references and such) rather than with the graphical look.

    The maps are so small that it should be called Sim Village. They even managed to ruin the UI, which was one of the only weaknesses in Sim City 4 - it's now outright annoying.

    So even at a low price, I can't recommend this title. Sim City 4 is available on GOG and is comfortably the superior game in pretty much every respect.

    In summary, Sim City and Sims 4 shows how far EA have fell with this franchise. Both are cash cows for the gullible, and I won't be caught out again.
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  40. Apr 9, 2013
    2
    I unfortunately got suckered in and bought this game, the community is as good as dead. Still no leader boards or stats, a lot of promised game features still haven't been properly implemented, and server stability is a joke. I have had 3 cities i spent hours on just disappear for no reason. The 3 regions i play in, all my neighbors show ''Last online 3+ weeks ago'' Yeah.... That kind ofI unfortunately got suckered in and bought this game, the community is as good as dead. Still no leader boards or stats, a lot of promised game features still haven't been properly implemented, and server stability is a joke. I have had 3 cities i spent hours on just disappear for no reason. The 3 regions i play in, all my neighbors show ''Last online 3+ weeks ago'' Yeah.... That kind of speaks for itself.. THE GAME IS DEAD I tried to get a refund from Origin support with no luck. Buyer beware... You will punch yourself in the head repeatedly if you buy this Expand
  41. Mar 6, 2013
    2
    This game is awesome! When I'm able to play it... Unfortunately, the always-online DRM that comes with this game makes it very difficult to do so. Yes, it is only the first few days of launch, but it sure would be nice if I didn't have to worry about server loads, disconnects, rollbacks, downtime, maintenance, losing hours on my cities, ect. I understand it's no longer a single playerThis game is awesome! When I'm able to play it... Unfortunately, the always-online DRM that comes with this game makes it very difficult to do so. Yes, it is only the first few days of launch, but it sure would be nice if I didn't have to worry about server loads, disconnects, rollbacks, downtime, maintenance, losing hours on my cities, ect. I understand it's no longer a single player game, but I'd much rather have the option to play online with friends rather than be forced to play by their server scheduled when all I want to do is play in my own region.

    I defended Diablo 3s always-online model, mostly because I was blinded by fan-girl-ism and I thought a game shouldn't be rated based on a games servers. Not anymore. This game deserves the metascore that the critics give it, but I just can't feel the same as long as this DRM is in place. It's such a terrible model to prevent piracy and companies like EA and Blizzard need to learn this. Fast. It only hurts the consumers that paid actual money.
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  42. Mar 8, 2013
    2
    We should open class action lawsuits against those companies. I few like asking for refund is not enough. I bought a product that didn't work and the manual nor the manufacturer can solve. It´s like buying a ticket for a show and the band didn't show off, so they send some lame local cover band. Maybe is time to gamers start to demand quality over achievements.
  43. Mar 7, 2013
    2
    I realize that most negative reviews posted here have been regarding the DRM and always online requirement. While I'll agree that has been a major nuisance and limitation to the game, there's more absent from this game than just the simple inability to play when one chooses (a major flaw in its own right).

    First, the game has a very limiting feel to it. I've played SimCity since version
    I realize that most negative reviews posted here have been regarding the DRM and always online requirement. While I'll agree that has been a major nuisance and limitation to the game, there's more absent from this game than just the simple inability to play when one chooses (a major flaw in its own right).

    First, the game has a very limiting feel to it. I've played SimCity since version 1.0 in the early nineties and not since that version have I felt so boxed in. The city size, the method for which zones are laid down, the size and scale of certain city facilities. There seems to be no organic aspect to this game, and it brings back memories of the Societies debacle from a few years ago. From SC4, I could build a network of major roads and then spray a large residential zone within a major road loop and all of the smaller streets would auto create (sometimes with a bit of frustration, but nonetheless). In the new SC, I spend most of my time redesigning road layouts to maximize the usage of my zones.

    Build your city your way is simply not the case. And while I don't want this to be a rant on the city size, it cannot be ignored. We've gone from small cities in SC1 to medium cities SC2000 to all-out metropolises in SC4. Part of the excitement and what has kept me occasionally going back to a 10 year old game in SC4 is the almost hobby nature associated with building and cultivating a large, mega city with all of the intricacies, challenges, and endless opportunities for uniqueness. The new Simcity completely fails in this regard as the new city size feels almost claustrophobic. It would be one thing if the region seemed more connected, but instead it feels like you're building a vacuum that has some distant connection to a far away land. You have almost zero control on designing the connection between one neighboring city to another, that's already been done for you.

    The online integration of this game has created unending frustration. No ability to locally save is the big negative for me. I recognize the desire for a server connection for DRM or other reasons, but not allowing me to save my game locally just opens up EA to constant complaints about lost game saves, etc. This is extremely frustrating (as I've already lost 3 cities to the apparent server outage of 3/6).

    I've often explained Simcity to non Simcity players as the modern version of collecting model trains. It is not really a computer game, but more of digital hobby machine. A place where creativity and design can be tested in real-world with mathematics and simulation. This new Simcity completely misses that mark. While its pretty, it fails as the open creative world so well mastered in its last true previous iteration. Furthermore, the simulation engine appears to fail at creating an accurate sim environment.
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  44. Mar 8, 2013
    2
    Had high hopes, but was disappointed by several things. Obviously the connection issues and launch problems, but those are temporary issues for the most part. Overall I was was most annoyed by limited city size, and what seems like watered down tools. Multi-player isn't my thing so I'm forced to manage several small "cities" to get every thing going, which only makes the annoying loadHad high hopes, but was disappointed by several things. Obviously the connection issues and launch problems, but those are temporary issues for the most part. Overall I was was most annoyed by limited city size, and what seems like watered down tools. Multi-player isn't my thing so I'm forced to manage several small "cities" to get every thing going, which only makes the annoying load times when switching that much more annoying. I live in a rural area and the occasional drop in connection is expected, losing work to server issues is frustrating. Thankfully I purchased through Amazon and got my refund. The graphics are good and when it works it was ok. Launch issues, limited size, and the likelihood of paying to increase that size through DLC, limited life of the game, and terrible communication by EA are the reason for my rating. I won't complain about the DRM masked as multi-player/server side processing, but that isn't a plus. BTW roughly half the PRO Reviews where done on EA's private server before launch, and polygon lowered it's score. Expand
  45. Mar 5, 2013
    2
    Always online DRM, smaller, non-connected cities due to engine limitations, DAY 0 DOWNLOADABLE CONTENT, poor customer service and delivery of product (waited almost an hour to connect to my single player game), and a swath of simplifications in the gameplay that ruins it for a SC veteran like myself.

    Don't bother to get this game. Save some money and buy Sim City 4, or Sim City 2000.
    Always online DRM, smaller, non-connected cities due to engine limitations, DAY 0 DOWNLOADABLE CONTENT, poor customer service and delivery of product (waited almost an hour to connect to my single player game), and a swath of simplifications in the gameplay that ruins it for a SC veteran like myself.

    Don't bother to get this game. Save some money and buy Sim City 4, or Sim City 2000. You can play them OFFLINE as well.
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  46. Apr 5, 2013
    2
    I played all SimCity versions from the first one and SimCity 5 is nothing else than a piece of garbage. I don't care about the DRM; that is something that don't bothered me. But, the game himself is a big deception in many ways. First, the size of the map is ridiculous. Imagine... you have to think two times before adding a single football field because it take too space on the map!!I played all SimCity versions from the first one and SimCity 5 is nothing else than a piece of garbage. I don't care about the DRM; that is something that don't bothered me. But, the game himself is a big deception in many ways. First, the size of the map is ridiculous. Imagine... you have to think two times before adding a single football field because it take too space on the map!! Other disaster is the very strict link between road and building, park, etc. Nothing can be build freely in the map because everything have to connect to a road... and you cannot turn objects to fit in a particular orientation. This result in most space lost (so precious space) is you want curve roads in your city.

    There is no beach stuff, no marina-harbor or ship industry, no tree, very limited choice of building.
    I already write enough about this game. Please, do not give your money to EA; keep it for another more serious developper.
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  47. Mar 5, 2013
    2
    Ea, f*** everything, you know the REAL reason about cities are small? Its simple... They will CHARGE YOU in microtransactions for terrain expand, if you want a bigger terrain, you will have to buy it, per section. Why this game doesn't support mods? Because they will launch a bunch of DLCs for you tune up your experience. Also i cant forget the god damn DMR, and for the fun sake, this is aEa, f*** everything, you know the REAL reason about cities are small? Its simple... They will CHARGE YOU in microtransactions for terrain expand, if you want a bigger terrain, you will have to buy it, per section. Why this game doesn't support mods? Because they will launch a bunch of DLCs for you tune up your experience. Also i cant forget the god damn DMR, and for the fun sake, this is a pain in our asses! And about the stupid queue to connect in server and finally start play the game? I bought this and COULD NOT PLAY due the server difficulties.

    JUST ANOTHER GAME EA SCREWED
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  48. Mar 7, 2013
    2
    Unfortunately, the game remains unplayable. An unplayable game (3 days after launch), gets a 0. Even if all were fine, the manual indicates a dumbed down city building experience.

    Given Spore, and The Sims Medieval, it really looks like Maxis is slumping. Also, given the revenue EA has made off The Sims DLC, I suspect they intended to make Sim City a cash cow with similar add-ons (and
    Unfortunately, the game remains unplayable. An unplayable game (3 days after launch), gets a 0. Even if all were fine, the manual indicates a dumbed down city building experience.

    Given Spore, and The Sims Medieval, it really looks like Maxis is slumping. Also, given the revenue EA has made off The Sims DLC, I suspect they intended to make Sim City a cash cow with similar add-ons (and attempting to "protect" it through ridiculous DRM). Who knows, maybe they can turn it around. I know other games that required always on Internet, and they changed it. But, I doubt EA will, even if their game tanks.
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  49. Apr 9, 2013
    2
    Although I'm sure many people have already made their mind up about this game, I thought I'd send my review none the less. Sim City....is dead, or at least the franchise that many of us are used to is anyway. Gone are the expansive maps and the hours of offline play we used to have. Gone is the steep learning curve and satisfying feeling from The always online requirement, although calledAlthough I'm sure many people have already made their mind up about this game, I thought I'd send my review none the less. Sim City....is dead, or at least the franchise that many of us are used to is anyway. Gone are the expansive maps and the hours of offline play we used to have. Gone is the steep learning curve and satisfying feeling from The always online requirement, although called a "development decision by Maxis" certainly stinks of anti-piracy DRM. Maxis ensure there is no way to disable this but the problem being of course that sources within Maxis have denied that this is a requirement but a simple trigger within the code. I have seen people play this game with no water, no electricity, no jobs and high pollution and yet their plot of land has developed into a huge city of skyscrapers, this to me suggests it's less of a simulation than you may think which takes away from the reason people play the game. Sim City isn't without it's pro's, graphically it's aesthetically pleasing with the hustle and bustle of a city being animated fairly well, albeit traffic forming where it shouldn't. The city overlays are also a nice addition, showing the water, electricity and sewage in real time you can also look at the bars of happiness and likeliness to expand for each house. Aside from these pro's, the game seem's extremely poor, closer to Farmville than Sim City 4. If you're new to gaming, don't want a challenge and have an extremely stable internet connection then perhaps Sim City is for you, however if any of the above don't fit your criteria I'd suggest staying way clear. Expand
  50. Mar 7, 2013
    2
    I am done with EA. Simcity is worse then Aliens and Duke Nukem. The always online DRM is awful and my internet isn't very good so it crashes a lot. The city is smallllllllllllll and the AI is terrible. Origin is awful. you EA I am giving my next 60 dollars to Valve
  51. Mar 13, 2013
    2
    This game is not bad! Sure, the always online DRM is awful and very annoying considering my internet clunks out every once in a while, and it doesn't save on to your computer, but other than that it is not bad. It is a very addicting game.
  52. Mar 5, 2013
    2
    All i have to say is THERE IS NO SAVE SYSTEM Wtf No even in Single player mode!
    ITS AN MMO with Private island and a cheat mode...

    60 euros for that just LOL
  53. Jun 21, 2013
    2
    The game is kinda fun without all the issues with the connection and servers, etc. However, the space you have now is very limited and it is the biggest flaw in the gameplay as you can build a whole metropolis in less than a day. The mechanics are fun, but I cannot compare them to another simcity unfortunately. Also, stupid DLCs and crappy graphics (unless you have a REALLY powerful PC)The game is kinda fun without all the issues with the connection and servers, etc. However, the space you have now is very limited and it is the biggest flaw in the gameplay as you can build a whole metropolis in less than a day. The mechanics are fun, but I cannot compare them to another simcity unfortunately. Also, stupid DLCs and crappy graphics (unless you have a REALLY powerful PC) make it a complete letdown. It definitely is not worth ANY money, even for the hardcore fans as it will frustrate you more than it will amuse you. Expand
  54. Mar 5, 2013
    2
    Always-online DRM, which depends on unreliable EA servers; overly simplified gameplay (to the point where underground was removed completely); city size is small; zoning is faulty and reduced (no farms and such)
  55. Mar 5, 2013
    2
    The gameplay elements are what is expected of a SimCity game, however innovation outside bus stops and the moods of the citizens (along with other The Sims features) do not exist. It's sad to realize that many people are okay with having extremely small plots of land (2x2 km), far smaller than any previous SimCity game, the reason why it's tolerated? Fanboyism? The ridiculous notion thatThe gameplay elements are what is expected of a SimCity game, however innovation outside bus stops and the moods of the citizens (along with other The Sims features) do not exist. It's sad to realize that many people are okay with having extremely small plots of land (2x2 km), far smaller than any previous SimCity game, the reason why it's tolerated? Fanboyism? The ridiculous notion that the game should be played by connecting 5 plots to each other on one area (going to a different plot will pause all the others, that doesn't seem very "connected"). I don't care for excuses like "Oh, but it will cause graphical bugs", am I supposed to give them sympathy for incompetence?

    Outside the game. I hope everyone enjoys a game which has always been a single player game, now turned in to an always-online internet required with multi player features... such as having friends in the same region work on their own cities, wow thanks for adding that, it wasn't excuse to justify recent EA policies against piracy which only hurts actual customers and delays a cracked version by a few days? Maybe less? Well, I bought this for only $40 on a sale, refunding it already and uninstalled Origin. You've ruined the SimCity series and you've corrupted Maxis, just like every other previous game developing company. Go bankrupt already, EA.
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  56. Mar 5, 2013
    2
    Unable to play due to server at capacity. In a single-player game. This is ridiculous. Simplified gameplay that does not provide as deep an experience as any of the previous SimCity games. While I'm sure that the server errors will be ironed out over time, the simplified gameplay will not.
  57. Mar 5, 2013
    2
    This is not Sim City. With the tiny land size it should have been called 'Sim-Town'. You are set in a region, where you either have to personally manage several 'towns' and specialize them towards a regional goal. If you choose to play with other people, you better hope they are on board with the common goal or they can basically contribute nothing. On top of the obvious goal ofThis is not Sim City. With the tiny land size it should have been called 'Sim-Town'. You are set in a region, where you either have to personally manage several 'towns' and specialize them towards a regional goal. If you choose to play with other people, you better hope they are on board with the common goal or they can basically contribute nothing. On top of the obvious goal of monetizing the game with micro transactions over it's lifetime, the 'always on' internet requirement... this feels more like an iPad game than a PC game. Shame on the review sites for lowering there expectations of PC games to that of mobile gaming standards. Expand
  58. Mar 5, 2013
    2
    -No option to be 100% offline with single player mode
    -Always-on connection to Origin -Limitations to players in fake single player mode
    -The presence of empty spaces not editable (useless empty spaces) with automatic road connections -Absence of farms -Road connections placed in a fixed and pre-determined location on the map -Airport City (the city is only one International Airport,
    -No option to be 100% offline with single player mode
    -Always-on connection to Origin -Limitations to players in fake single player mode
    -The presence of empty spaces not editable (useless empty spaces) with automatic road connections
    -Absence of farms
    -Road connections placed in a fixed and pre-determined location on the map
    -Airport City (the city is only one International Airport, occupying the entire mao 2x2km)
    -Automatic road connections
    -Player doesn't have complete control over the zoning by population density (almost automatic zoning)
    -Dead space between all the buildings
    -Size of the maps is 2km by 2km (small maps)
    -Not being able to control the regional transport
    -Modding restrictions

    NO SUBWAYS
    NO FREEWAYS
    NO TERRAFORMING
    NO SAVING OR LOADING
    NO SPACE TO BUILD
    MUST LET STRANGERS RUIN YOUR CITIES MUST BUY RESOURCES TO POWER YOUR CITY
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  59. Mar 5, 2013
    2
    There are some great ideas here, especially with the way the simulation works and includes surrounding regions in multiplayer. I just can't experience them for myself because EA didn't bother to provide enough server power to support the launch. Instead, I paid $60 for a mini-game where I sit in a queue for a half-hour at a time, only to restart that line when the server still isn'tThere are some great ideas here, especially with the way the simulation works and includes surrounding regions in multiplayer. I just can't experience them for myself because EA didn't bother to provide enough server power to support the launch. Instead, I paid $60 for a mini-game where I sit in a queue for a half-hour at a time, only to restart that line when the server still isn't available. I could care less about it being DRM. I want to play the game I paid for, and I can't. Expand
  60. Mar 5, 2013
    2
    I wish this game was released as a standalone game, I was looking forward to playing both Battlefield 3 and Sim City 5.

    The requirements are unreasonable for me, being always online, the servers having enough capacity for me to play when and where I want. What happens when there is lag? When the number of cities you can have gets limited artificially? When they shut down the
    I wish this game was released as a standalone game, I was looking forward to playing both Battlefield 3 and Sim City 5.

    The requirements are unreasonable for me, being always online, the servers having enough capacity for me to play when and where I want.

    What happens when there is lag?
    When the number of cities you can have gets limited artificially?
    When they shut down the servers?

    Maybe they should focus on making good games, instead of trying to figure out what is the best way to make money from day one with DLC.

    I'm never installing origin or a game that uses it.
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  61. Mar 5, 2013
    2
    Yes, this game is a lot of fun. Yes, it's more user friendly than the old versions of SimCity, but what does that matter whenever their servers that you HAVE to use are down? You can't play if that's the case and, surprise surprise, that's the case this morning on the -first- day of launch. Hopefully this deplorable score will wake up EA to finally get their act together.
  62. Mar 5, 2013
    2
    this is a shame. simcity is a good game. however, greed has got to EA. the game is expensive to buy, must be used online, and in reality is nothing more that an online store for you to buy more and more DLC over the years. give this a miss i could forgive it if the games were free.
  63. Mar 5, 2013
    2
    I enjoy playing, but the drm, server problems, and city size persuade me to just play SC4. I didnt think that it would be this bad but its so very annoying that I cant make sprawling large cities. Digital Rights Management is a joke, and servers, while fixable, are so very flawed. The actual gameplay is very enioyable but I just cant say this is something worth buying.
  64. Mar 5, 2013
    2
    The online DRM I can get past. Kinda pissed I won't be able to play anymore once ea decides its no longer worth their time, but overall not that big of a deal. The big problem though is the fact that I can't play for longer than 10 minutes before it crashes. In addition, it took me an hour before I could get it to work since it redirected me to a non-working tutorial over and over againThe online DRM I can get past. Kinda pissed I won't be able to play anymore once ea decides its no longer worth their time, but overall not that big of a deal. The big problem though is the fact that I can't play for longer than 10 minutes before it crashes. In addition, it took me an hour before I could get it to work since it redirected me to a non-working tutorial over and over again until I reset the mini-tutorial option by chance. After that it randomly let me get back to my city. All of this was after having to try about 15 times to create a city and getting an error message telling me to try again.

    The tiny map size is annoying, and if I ever get to play for any length of time, I'll be able to accurately evaluate that.
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  65. Mar 5, 2013
    2
    A wonderful game that is ruined by it's implementation. SimCity is a beautiful and unique game to play. You'll find yourself indulged for hours. However, the infrastructure that backs this game is susceptible to high-volumes.
    Digitally the game is setup to play online always. The problem is that, server availability, stability and performance now affect every aspect of the game. So far my
    A wonderful game that is ruined by it's implementation. SimCity is a beautiful and unique game to play. You'll find yourself indulged for hours. However, the infrastructure that backs this game is susceptible to high-volumes.
    Digitally the game is setup to play online always. The problem is that, server availability, stability and performance now affect every aspect of the game. So far my experience has gone from good to extremely unhappy. This is a very poor implementation of game, and I feel this release is ruined and not worth playing at all.
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  66. Mar 6, 2013
    2
    Yesterday, I was able to play this single player game for maybe an hour before becoming disconnected from the server; waited in queues for 30 minutes at a time only have my queue restarted at the end of each 30 minutes. Middle of day 2, my region won't load. It goes without saying that the release of this game is a fiasco, but what is rightfully upsetting is that EA has broken very logicalYesterday, I was able to play this single player game for maybe an hour before becoming disconnected from the server; waited in queues for 30 minutes at a time only have my queue restarted at the end of each 30 minutes. Middle of day 2, my region won't load. It goes without saying that the release of this game is a fiasco, but what is rightfully upsetting is that EA has broken very logical convention for a game of this type, and really gone out of its way to put its customers at risk of dealing with this inconvenience. If EA were a TV manufacturer, an airline, a pharmaceutical company....they would be issuing refunds right now. In the least case, they owe a very public apology to their customers who preordered or purchased before they had their servers working. As far as the DRM is concerned, I cannot imagine a poorer way to treat paying customers.
    As for the actual gameplay that I was able to experience: If I had to sum it up in one word, unfortunately that word would be "lame". Aside from the day one bugs, such as not being able to sell power to my partially-grown neighboring city, I was seriously let down by the abnormally anemic size of the cities and by the shallowed complexity as compared to SC4. I miss the graphs...they were the best way to show you how well you have done over time, and what elements changed in your SC4 city. The demand system is not doing well: I had half of the acreage of my city covered in middle-wealth families, a quarter in middle-wealth commercial, and a quarter in middle wealth manufacturing. What are the sims telling me? The residents say there are no jobs and not enough shopping. The shops say there are not enough potential employees or shoppers. The factories say there are not enough potential employees or "places to ship their goods", i.e, shops. So yeah, that is perhaps the most essential system in the game and it's currently half-baked. It is visually decent, but the animations are still buggy (i.e. sims jittering around as if possessed).
    I believe it is completely fair to compare this game to SC4, particularly as the developers have spent plenty of time alluding to the connection between the two. At this moment in time, SC4 is hands-down a more challenging, more complex, and, without a doubt, more rewarding game. The multiplayer aspect was a bold diversion from the logical direction, and has thus far not only failed to add anything meaningfully positive but has made the game literally unplayable for the core market who preordered or purchased in the first days. Obviously, fixing this issue is priority one. Expanding the city size is priority two. These two glaring issues need to be fixed before we can pretend that this game is worth more than $20 (issue one needs to be fixed before this game is worth a penny!). I'm not sure we're ever going to see this game being worth the $60 that so many of us have paid.

    I'm rating a zero, obviously, for the fact that on day two I still cannot play the game. If I were to pretend that I could play the game, I would give it a 3.5. Overall rating rounded up to 2.

    To remake a lyric from Team America: "I miss you more than Electronic Arts missed the mark, when they made SimCity..."
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  67. Mar 5, 2013
    2
    Although the game itself is amazing it really doesn't mean anything when you can't play it. Between the massive problems EA had getting the game to even release to the issues where you wait 20 min in a queue just to have it reset or allow you to join for an endless loading screen. Although you expect issues with a day 1 release those bugs usually still let you play the game, such asAlthough the game itself is amazing it really doesn't mean anything when you can't play it. Between the massive problems EA had getting the game to even release to the issues where you wait 20 min in a queue just to have it reset or allow you to join for an endless loading screen. Although you expect issues with a day 1 release those bugs usually still let you play the game, such as endless audio loops or menus disappearing which I have had happen in Simcity. People would be willing to deal with always online DRM if it actually let us play the game we paid $60. I hope that EA offers some sort of credit or in game items for all of the mess. If not I'll just go buy the physical copy if I buy it at all. Expand
  68. Mar 8, 2013
    2
    Had high hopes for the game, but it's now nearly day 4 after release and the game remains, for the most part, unplayable. Even in the few hours I was able to get on, I was discouraged by the prohibitively small city size. From the lack of refunds, to the full servers, to the 2+ hour waits for customer service via phone/chat, I am sorely disappointed with this release.
  69. Mar 5, 2013
    2
    PROS: Fresh look for a good classic, resources or speciality services, shared goals within game, on line play.

    CONS: DRM tech (for such a "unpopular" game, based on EA's preparedness level), SC Veterans will miss a single player mode, EA's support structure was not scaled appropriately for this games data/connection requirements and/or the demand thereof. Im not sure what type of
    PROS: Fresh look for a good classic, resources or speciality services, shared goals within game, on line play.

    CONS: DRM tech (for such a "unpopular" game, based on EA's preparedness level), SC Veterans will miss a single player mode, EA's support structure was not scaled appropriately for this games data/connection requirements and/or the demand thereof.

    Im not sure what type of this latest title the Critics got a taste of, but I assure you, it wasn't the one that consumers beta tested or paid for. Finally, with all that can go wrong(and has) with games that have gone this route, I'm not even sure if you can call this a game at this stage.....maybe software or program as a game is fundamentally redundant if it cannot be played and just merely stared at, in awestruck disappointment.
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  70. Mar 6, 2013
    2
    This review is based on my personal experience with the game. I pre-ordered the limited edition of the Sim City, however I wasn't able to actually start downloading the game until 8:00 the next morning. Seems to defeat the purpose of pre-ordering. After the game was installed, I was able to play for about 2 hours before I got a message saying the the SimCity servers were down,This review is based on my personal experience with the game. I pre-ordered the limited edition of the Sim City, however I wasn't able to actually start downloading the game until 8:00 the next morning. Seems to defeat the purpose of pre-ordering. After the game was installed, I was able to play for about 2 hours before I got a message saying the the SimCity servers were down, attempting to reconnect. I don't care about the DRM, but when it effects my gameplay experience, it is unacceptable. The 2 hours of game time I had were fun, but the game comes with so much baggage that it completely sucks the fun out of it. I know that when I am able to play again I'm going to constantly have "SimCity servers are down, attempting to reconnect" in the back of my mind, and wondering how long I'll be able to play. For a company as large as EA this is just ridiculous. They have raised the price of their games, forced you to download Origin in order to play, and then shown complete disregard for their customers. It is a fun game to play but I honestly cannot recommend purchasing it until EA straightens out its problems. Expand
  71. Mar 6, 2013
    2
    Small city sizes makes the game not true to the simcity series. In addition, the always on connection required with servers that cannot handle the loads just further drops the ball. Maxis had a great idea, great game plan, great foundation, but failed to deliver with the execution of the final simcity game. I call it the final, because they will lose a lot of long time fans of the seriesSmall city sizes makes the game not true to the simcity series. In addition, the always on connection required with servers that cannot handle the loads just further drops the ball. Maxis had a great idea, great game plan, great foundation, but failed to deliver with the execution of the final simcity game. I call it the final, because they will lose a lot of long time fans of the series with this one. Expand
  72. Mar 6, 2013
    2
    There isn't anything more offensive than cloud computing errors causing game to me nonexistent. Moreover, spending nearly $60-$80 on a title so HIGHLY exclaimed as the GOY, and yet comes off as a huge failure. When the game is playing, it's fun, social, and is a refreshing update to the simcity franchise. What ruins the game for me is as follows: No single player, No save option outsideThere isn't anything more offensive than cloud computing errors causing game to me nonexistent. Moreover, spending nearly $60-$80 on a title so HIGHLY exclaimed as the GOY, and yet comes off as a huge failure. When the game is playing, it's fun, social, and is a refreshing update to the simcity franchise. What ruins the game for me is as follows: No single player, No save option outside of forced incontinent cloud storage), server errors (you think they would have gotten this ready for the launch), inaccurate protesting (crime levels down to zero, yet protests for high crime change power source for town when paused and after relaunching game town protests lost of power), force closing (it's the only game in the last 3 years I've played with massive force closures on a regular basis) EA support (no upgrades after launch day errors, and seemingly weak support), ORIGIN ran. Expand
  73. Mar 6, 2013
    2
    I have been very excited for this game, in fact this is the first EA game for me in a very long time. Coming from many MMO's I expect server outages, patching, etc. However I do feel that EA/Maxis brought this on themselves with lack luster beta testing. The fact is they only allowed for beta for a total of two days separated by 2 weeks each time and only allowed you the play the gameI have been very excited for this game, in fact this is the first EA game for me in a very long time. Coming from many MMO's I expect server outages, patching, etc. However I do feel that EA/Maxis brought this on themselves with lack luster beta testing. The fact is they only allowed for beta for a total of two days separated by 2 weeks each time and only allowed you the play the game for 1 hour and not all the features worked. So what to do you...servers not properly tested. The whole "you need internet to play this game because real cities need outsides" is BS. This game should of had an option to play online or offline. How is it that I create a city (mark it as private) and don't allow anyone to join but me any different then playing offline? Its not. The fact is the game is 100% online because EA/Maxis wants to make it hard to steal the game.

    Over the past 48 hours I have clocked in a total of 3 hours of actual play time due to server issues and login problems.
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  74. Mar 6, 2013
    2
    I am so disappointed that i want to cry. HUGE fan of sim city 4 (certainly more than 1 000 hours in 10 years) This game isn't a sim city anymore, it is a f***ing Facebook social sim village-city. Ridiculously easy, stupidly small and uselessly social. IT is a shame Maxis and EA, shame on you And shame on sold video games websites that gave this game a good rate, which is certainly notI am so disappointed that i want to cry. HUGE fan of sim city 4 (certainly more than 1 000 hours in 10 years) This game isn't a sim city anymore, it is a f***ing Facebook social sim village-city. Ridiculously easy, stupidly small and uselessly social. IT is a shame Maxis and EA, shame on you And shame on sold video games websites that gave this game a good rate, which is certainly not deserved. I hope Desperately that some TRUE sim-city fan will develop a kickstarted project. Expand
  75. Mar 6, 2013
    2
    Wow! I'm so disappointed with how the game going so far. I lost 2 newly start-up cities already because of disconnection. I've high expectations for this game since it cost $60.
  76. Mar 6, 2013
    2
    The Good: Beautiful game, good soundtrack, they added a lot of cool new features since Sim City 4 and went away from the train wreck that was 'Societies'.

    The Bad: Tiny, little maps. I want to build a massive, pollution-belching metropolis like in SC4, but you can't. You are limited to the same sized Cities as in 'Societies'. With all the great features implemented in this title there
    The Good: Beautiful game, good soundtrack, they added a lot of cool new features since Sim City 4 and went away from the train wreck that was 'Societies'.

    The Bad: Tiny, little maps. I want to build a massive, pollution-belching metropolis like in SC4, but you can't. You are limited to the same sized Cities as in 'Societies'. With all the great features implemented in this title there is no room to use them. The game also requires that be online to play, unfortunately EA didn't plan for the launch. I've spent more time trying to play than actually playing. In trying to load one of my 4 Cities it reports that I cannot due to the servers being down. Maxis is a good developer, at least they were until they got gobbled-up by EA. I will certainly think twice before buying any additional EA titles in the future. It's clear that they care less about your gaming experience then they do about your dollar.
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  77. Mar 6, 2013
    2
    EA strikes again with its dumb buisness strategies. Forced Online DRM, Day one DLC, and preorder items (That cost 20 dollars more) making a large change in the game? Yeah, they did it all. I don't blame maxis for this, I'm sure EA took the wipe and threatened them, so instead of raging at the creators, I'll rage at the publishers. Warning, If you are here looking for a review of the game,EA strikes again with its dumb buisness strategies. Forced Online DRM, Day one DLC, and preorder items (That cost 20 dollars more) making a large change in the game? Yeah, they did it all. I don't blame maxis for this, I'm sure EA took the wipe and threatened them, so instead of raging at the creators, I'll rage at the publishers. Warning, If you are here looking for a review of the game, don't look beyond this point, it'll mostly be the glaring flaws of the game.

    Online DRM One word: Stupid. Who thought this was a good idea? It literally does nothing good for the game, considering pirates have always found a way around DRM. Preorder Items: I'm fine with changed in apperance (Hats for example) and things similiar but for 20 extra dollars, you get a few items that change the game COMPLETELY. Day one DLC: I don't even need to say anything, if its done the first day, it should be in the game. Its that simple.
    Now, I've never pirated anything in my life, but the actions EA takes make me want to pirate every single game they publish so once again, good job EA.
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  78. Mar 6, 2013
    2
    EA's servers are the biggest issue. Selecting a server, syncing with it and actually playing a game is seemingly impossible. If you are lucky enough to even get that far, look forward to playing for 15-30 minutes before the server is disrupted, in which case you will likely be disconnected. After being disconnected you may or may not lose your progress, and may or may not be able to logEA's servers are the biggest issue. Selecting a server, syncing with it and actually playing a game is seemingly impossible. If you are lucky enough to even get that far, look forward to playing for 15-30 minutes before the server is disrupted, in which case you will likely be disconnected. After being disconnected you may or may not lose your progress, and may or may not be able to log back in for hours at a time. Do not waste your time or money. Expand
  79. Mar 6, 2013
    2
    I've played SIM City 4 for years, total addict. I eagerly picked up the pre-release for this version from Amazon. I let the update run overnight (and it was still running this morning), and now I can't even find an open server. In all fairness, I was able to actually get into the game for almost 10 minutes before the game closed without warning. I have no idea whether my stuff was savedI've played SIM City 4 for years, total addict. I eagerly picked up the pre-release for this version from Amazon. I let the update run overnight (and it was still running this morning), and now I can't even find an open server. In all fairness, I was able to actually get into the game for almost 10 minutes before the game closed without warning. I have no idea whether my stuff was saved because, 3 hours later, I still can't get back in. I just want to build cities. I guess I'll go back to my old version for a while until this gets Expand
  80. Mar 6, 2013
    2
    Here is a game that might actually be fin if I could log in to play it. Terrible implementation of DRM. Always online really goes against what Simcity always was to me a game you play on a long trip. In the middle of the night when you should be studying or sleeping. Why force people to play online, if you want to have DRM then have it save login occasionally not all the time atHere is a game that might actually be fin if I could log in to play it. Terrible implementation of DRM. Always online really goes against what Simcity always was to me a game you play on a long trip. In the middle of the night when you should be studying or sleeping. Why force people to play online, if you want to have DRM then have it save login occasionally not all the time at least, I want to keep playing when your servers don't work or when you decide to get rid of them. Expand
  81. Mar 6, 2013
    2
    I want to play the game. That is the problem, with major server issues this game is unplayable. When I did get a chance to play I had a blast. I cannot in good faith give this game a good review based just on the game play, it must be given as much of a review on the whole product that has been delivered and that includes the persistent online features.
  82. Mar 6, 2013
    2
    I went to the trouble of creating an account just so I could warn folks not to buy this game. A persistent online, single-player game where the servers do not work is a setup for failure.

    Now, granted, when you do get in (for me about 15/100 times), the game is very good. Visually a delight. But from server issues at launch to ongoing issues on the first and second days post-launch, I
    I went to the trouble of creating an account just so I could warn folks not to buy this game. A persistent online, single-player game where the servers do not work is a setup for failure.

    Now, granted, when you do get in (for me about 15/100 times), the game is very good. Visually a delight. But from server issues at launch to ongoing issues on the first and second days post-launch, I just cannot recommend this game. And this comes from someone who has played every SimCity since the first in 1989 when I was still in high school.

    I play games to relax and unwind. And this game has been an utter frustration instead. I'm going to return this game for a refund and hopefully re-purchase in a month or two when either the servers get better or EA realizes the DRM and persistent online scheme appropriate for a MMORPG is not appropriate for a single-player city simulator.
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  83. Mar 6, 2013
    2
    Probably nothing more to add than anyone else did. Could be a great game, but the ineptitude of EA and Maxis could be a brand killer. I don't mind the smaller city sizes as much, but to require that the player have to be connected to servers and then not to have them ready to go is just ridiculous.
  84. Mar 6, 2013
    2
    It's sad to see that the potential and future success of this game was ruined by the always online DRM, the constant server crashes, the inability to actually play Single Player, which I was hoping to have been able to do. The ways these ideas were implemented was a slap to the face for the gaming community and me. If anything, Sim City does not deserve the 83 Metascore it currently holdsIt's sad to see that the potential and future success of this game was ruined by the always online DRM, the constant server crashes, the inability to actually play Single Player, which I was hoping to have been able to do. The ways these ideas were implemented was a slap to the face for the gaming community and me. If anything, Sim City does not deserve the 83 Metascore it currently holds until they can listen to their consumers and correct the online DRM they have on play. If they honestly think that having these strict DRMs actually prevent piracy...they are wrong. Expand
  85. Mar 6, 2013
    2
    It was a completely terrible decision for EA to add such restrictive DRM to a single player game. I may have been more forgiving if the game was actually playable for me. But even still the online features are ridiculous, especially online only saves and the inability to play this game at launch.
  86. Mar 6, 2013
    2
    The game is OK when it's playable, but beyond not being available most of the time, it still has issues. Single player isn't really possible unless you create multiple cities in a region. I couldn't bring any of my plans to fruition with just a single city, so I had to make a fake city to supply some services to the main one. I'm also almost out of space at maybe 30k people. Of course, IThe game is OK when it's playable, but beyond not being available most of the time, it still has issues. Single player isn't really possible unless you create multiple cities in a region. I couldn't bring any of my plans to fruition with just a single city, so I had to make a fake city to supply some services to the main one. I'm also almost out of space at maybe 30k people. Of course, I haven't been able to play it much because it hasn't been available much. Many, many, many issues with server availability and bugginess. Expand
  87. Mar 6, 2013
    2
    Fun when you can play... unfortunately you cant. This game will be plagued by always-online bull for the entire time its relevant. Its sad but true. Simcity is a single player game at heart. Stop pushing for online BS because tis has obviously failed you.

    AVOID LIKE THE PLAGUE.
  88. Mar 6, 2013
    2
    It's a waste of time and money, and the fact that they're BLATANTLY LYING about having fixed servers and are not doing ANYTHING to compensate for this massive failure of a launch is an enormous slap in the face. The game was actually really fun for the few hours i got to play, after waiting 4 hours to install a game FROM A DISC because i needed to connect to the servers to install it forIt's a waste of time and money, and the fact that they're BLATANTLY LYING about having fixed servers and are not doing ANYTHING to compensate for this massive failure of a launch is an enormous slap in the face. The game was actually really fun for the few hours i got to play, after waiting 4 hours to install a game FROM A DISC because i needed to connect to the servers to install it for some stupid reason, and before the server crashed and I lost MY ENTIRE CITY. The fact that it forces you be be always online was a horrible mistake on EAs part. This isn't an MMO its a single player city simulation. Their customer service is non-existent and the announcements being given by the company saying that servers are patched and running have all been false. Absolutely ridiculous. Expand
  89. Mar 7, 2013
    2
    All the critic reviews were written by people who got to play the game when there were no server issues. EAs current shortcoming in terms of servers and customer support mean that you should definitely not buy it in its current state. If you are considering buying it right now just know that You WILL have log in issues, crashes and re-rolls and NO, you will not get your money back becauseAll the critic reviews were written by people who got to play the game when there were no server issues. EAs current shortcoming in terms of servers and customer support mean that you should definitely not buy it in its current state. If you are considering buying it right now just know that You WILL have log in issues, crashes and re-rolls and NO, you will not get your money back because EA refuses to refund anyone. The game is good but the DRM just ruins it for everyone. Be patient and wait for EA to fix this. On the other hand you could boycott them for horrible business practices that have brought them this far in terms of relations with fans of the Sim City games. Up to you. Expand
  90. Mar 7, 2013
    2
    If your looking to play a sim town game that you can rarely play because of server issues, cannot save, and crashes regularly then you are in luck. Otherwise, stay away. How does EA stay in business producing this stuff? We all must just be sheep to them.
  91. Mar 7, 2013
    2
    When you purchase a game, you should be able to play it when it is released. If a game cannot be made available to the customers, the game should not be released. Ive tried for hours to get in, to no avail. Always online DRM needs to go the way of the dodo. Such a shame
  92. Mar 7, 2013
    2
    Too much forced structure to be SimCity as we knew it. Cities are very small and meant to rely on each other for services and buildings. Once city cannot do more than one or two things. Even "sandbox" mode doesn't change this. No way to save a city, try something out, and then go back to the earlier version if you don' t like it. I am very disappointed as at the start of a new city itToo much forced structure to be SimCity as we knew it. Cities are very small and meant to rely on each other for services and buildings. Once city cannot do more than one or two things. Even "sandbox" mode doesn't change this. No way to save a city, try something out, and then go back to the earlier version if you don' t like it. I am very disappointed as at the start of a new city it feels like a great update of the old games. Social should have been an optional extra not forced to be the entire game. They broke the game for single player because they needed the restrictions to get multiplayer to work. If you don't want multiplayer this SimCity (5) is not for you.
    I do not like that it requires a constant connection to the servers, if it loses connection it doesn't save and it will eventually kick you out of your city (and not save it). Someone took a great game and broke it trying to figure out how to make more money out of it.
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  93. Mar 7, 2013
    2
    First, let me begin by clarifying that a product should be reviewed in all its functions. If I enter a restaurant and the food is excellent but the service is terrible, I can factor the poor service in to the review because it is certainly part of the experience. In the same way that if a game has a bug, it can rightly factor in to your review.
    The game play is good, but not
    First, let me begin by clarifying that a product should be reviewed in all its functions. If I enter a restaurant and the food is excellent but the service is terrible, I can factor the poor service in to the review because it is certainly part of the experience. In the same way that if a game has a bug, it can rightly factor in to your review.
    The game play is good, but not earth-shattering. The mechanics are polished but 'softened' enough that veteran players may feel unattended to. Not getting to play a game that I purchased because of issues I have no culpability for, is NOT okay. As consumers, we continue to capitulate more and more and accept this as standard practice. We shouldn't. This is ESPECIALLY true when they make no attempt to compensate you for lapses: "Couldn't play for a week? Here's a free dlc item." Ultimately we continue to send a message that we will digest anything regardless of the flaws.
    I'm sorry but an amusing game in no way makes up for a product that is too broken to properly work. All moral context aside, my score is a reflection of SERVICE LEVELS and GAMEPLAY combined. I'm rating the 'experience of investing my time in to simcity', and so far, it sucks.
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  94. Mar 7, 2013
    2
    Loaded the game the night before, took an HOUR at least to load. Then it updated another hour, THEN the servers were busy.
    Finally got on in the morning. Slow and clunky. Servers busy AGAIN, then the game drops the connection to the server??? did I lose my information???
    Simcity 4 was great, I eventually had to cut the disk in half because I was spending TOO much time on it. With this
    Loaded the game the night before, took an HOUR at least to load. Then it updated another hour, THEN the servers were busy.
    Finally got on in the morning. Slow and clunky. Servers busy AGAIN, then the game drops the connection to the server??? did I lose my information???
    Simcity 4 was great, I eventually had to cut the disk in half because I was spending TOO much time on it. With this UNPLAYABLE game my time is my own. A $60 game should not have you waiting in a que. With all the power of computers and memory and gig's one should be able to play stand alone and then go to the server to update WHEN I WANT TO. where can I get my money back???
    and supposedly my graphics card is not powerful enough also???

    Real Amateur hour Maxis...
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  95. Mar 7, 2013
    2
    FIX YOUR SERVER ISSUES EA You should have been prepared you had thousands of pre-orders and two beta tests to indicate the level of demand and plan for it accordingly. Loyal fans of the SimCity brand have waited 10 years to play this game and you have proven yourselves to be completely and utterly ill-prepared and downright incompetent in dealing with the demand. I cannot give moreFIX YOUR SERVER ISSUES EA You should have been prepared you had thousands of pre-orders and two beta tests to indicate the level of demand and plan for it accordingly. Loyal fans of the SimCity brand have waited 10 years to play this game and you have proven yourselves to be completely and utterly ill-prepared and downright incompetent in dealing with the demand. I cannot give more than 2/10 as I have only managed to get 2 hours of gameplay since launch day pathetic!! Expand
  96. Mar 7, 2013
    2
    Fun game when you can actually play it. Unfortunately, this is rare because of the badly implemented attempt at online-only DRM masked as multiplayer. When you finally manage to connect to the overloaded servers, there is a good chance that your city will not load, any work done to your city will not be saved, or you will be randomly disconnected and forced to wait in the queue again.
  97. Mar 7, 2013
    2
    Do not buy this game for now. The servers are unstable and always crash, the always online will mean you will have to either wait in que for long periods of time or not be able to log in at all but if you do and try to claim a city it might become corrupt later on, losing you those precious hours spent upon building your master piece. EA has done a horrible job with the games stability. ItDo not buy this game for now. The servers are unstable and always crash, the always online will mean you will have to either wait in que for long periods of time or not be able to log in at all but if you do and try to claim a city it might become corrupt later on, losing you those precious hours spent upon building your master piece. EA has done a horrible job with the games stability. It is sad because the gameplay is very smooth, bright and addicting just like the previous Simcity games except with more complexity and better graphics. Maxis is also at fault here and should take as much responsibility as EA. They have agreed to the always online DRM and EA hosting their servers and have yet paralyzingly allowed people to pre-order and deny people their games. Unless you want to do a card dispute of your purchase then I suggest either waiting for an offline patch, either official or not or just sticking to the good old Simcity 4. Expand
  98. Mar 7, 2013
    2
    This is one of the worst game launches I have seen. I would not recommend playing the game at this time. Problems logging into the server, not being able to find a city that you've spent 3 hours building. In my opinion the DRM is not the problem but the launch has been terribly executed. To save time and frustration it would probably be in most peoples' interest not to try playing for aThis is one of the worst game launches I have seen. I would not recommend playing the game at this time. Problems logging into the server, not being able to find a city that you've spent 3 hours building. In my opinion the DRM is not the problem but the launch has been terribly executed. To save time and frustration it would probably be in most peoples' interest not to try playing for a month until the server issues are resolved. Too bad that you can't get your money back for this. Expand
  99. Mar 8, 2013
    2
    YAY! managed to play 45min on EE 3, now cant get back in. THANKS EA!
    if i cant play this game now? how about 5 years from now? this is horrible launch, also even if this was a perfect launch, the city size is about the same size as a stamp. they better fix city size soon, and for free. this might be my last EA game, even ubisoft seems better these days, and ubisoft is terrible.
    ranting
    YAY! managed to play 45min on EE 3, now cant get back in. THANKS EA!
    if i cant play this game now? how about 5 years from now? this is horrible launch, also even if this was a perfect launch, the city size is about the same size as a stamp. they better fix city size soon, and for free. this might be my last EA game, even ubisoft seems better these days, and ubisoft is terrible.
    ranting ranting ranting
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  100. Mar 8, 2013
    2
    EA MURDERED THE NEW SIMCITY!
    In case you have not yet noticed, SimCity has what is called constantly online DRM. This means if the game is running, you MUST be online and logged into Origin, EA's sales platform, and response to Steam. Now this sounds excellent, in theory. Everyone gets updates automatically, you can play with anyone all over the world, etc. However, the viability of this
    EA MURDERED THE NEW SIMCITY!
    In case you have not yet noticed, SimCity has what is called constantly online DRM. This means if the game is running, you MUST be online and logged into Origin, EA's sales platform, and response to Steam. Now this sounds excellent, in theory. Everyone gets updates automatically, you can play with anyone all over the world, etc. However, the viability of this method ends at THEORY. In reality, this is the smoking gun for this game. I have only had the opportunity to play this game once, for 1 hour and 30 minutes, before I was kicked from the server due to high volume. This is completely unreasonable, and I feel EA was completely unprepared to handle so many users on the server. That is major, obvious oversight on their part, and it ruined the game.
    Further, totally offline mode is completely eliminated. When I play a game such as SimCity, I expect to be able to play the classic mode where I can quietly play, ALONE. This is no longer an option, as all the cities in a region must co-mingle and supply each other with services, or the city itself is penalized! As an experiment, I attempted to play on a server with other players and remain independent, and rejected the assistance offered to me by other players. After a while, my economy collapsed because all my workers were automatically leaving my city to work at a neighbor's city. They are programmed to do this for absolutely no reason, other than penalizing players who wish to remain independent from others.

    In short, the Online Requirement murdered this game, and I regret wasting my hard earned money on it. I encourage all prospective customers to NOT purchase this game, as it will only lead to your disappointment.
    Expand
Metascore
64

Mixed or average reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. PC Master (Greece)
    Jun 5, 2013
    65
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
  2. Games Master UK
    May 9, 2013
    68
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
  3. Hyper Magazine
    May 9, 2013
    40
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]