User Score
3.8

Generally unfavorable reviews- based on 111 Ratings

User score distribution:
  1. Positive: 31 out of 111
  2. Negative: 69 out of 111

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  1. Nov 13, 2013
    7
    I thought this was a good expansion that added some real depth to the simulation of the city and delivered some of that original SimCity trial-and-error experience. On the surface you would be forgiven for thinking the additions were just cosmetic, but in fact they add new dimensions to building up your city and are somewhat interdependent. Transitioning my vanilla city to megatowers wasI thought this was a good expansion that added some real depth to the simulation of the city and delivered some of that original SimCity trial-and-error experience. On the surface you would be forgiven for thinking the additions were just cosmetic, but in fact they add new dimensions to building up your city and are somewhat interdependent. Transitioning my vanilla city to megatowers was not as easy as I thought it would be and there were some precarious moments where my economy went into a freefall deathspiral requiring quick intervention. You have to carefully plan your towers because once you have built a level you cannot change it unless you demolish all the levels above it, and you are limited to 8 megatowers with 8 levels each on a given map. There are lots of choices as to what you can put in a megatower which gets you thinking in a new dimension other than planning zones.

    At the same time you can convert your industry to OmegaCo, however this requires expensive Oil, Ore and Processors to keep running, and unless you have a strong industry a venture into this project can quickly sink your city but the potential profits make you want to try nonetheless.

    The Academy gives you a good reason to have wealthy residents (which you could almost make do without before), as you need them to keep your ControlNet running and you can unlock lots of research projects that improve the things you can do with Omega and Megatowers.

    The downside to all this is that before you really had to think about what the 'character' of your city was going to be. Was it going to be an industry-heavy city, or a research city or just a suburb for the wealthy, whereas now your city wants to be all those things. Sure you can have your cake and you can eat it, but the problem is that once you have built your first super-city of the future you are unlikely going to want to do it all over again just to get the same outcome.

    Overall this does what an expansion pack should do, it will bring you back to the game for a while and breathe some new life into it. Unfortunately the patient is still frail, and I doubt I will still be playing this in two weeks.
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  2. Nov 28, 2013
    7
    Great for playing with my 8 year old daughter but I can see why the grown up simmers are disappointed its a sandbox just one for kids. Would be nice if they weren't trying to gouge so much on the DLC as well
  3. Jan 11, 2015
    5
    The new expansion adds some pretty cool features. The Megatower stuff in particular is fun. However, as with the original release, the game is still horribly buggy. For example, the Great Works feature is half broken in various ways (which can be very frustrating if you were depending on a Great Work and then finding out it cannot be used because of a bug - especially after dumpingThe new expansion adds some pretty cool features. The Megatower stuff in particular is fun. However, as with the original release, the game is still horribly buggy. For example, the Great Works feature is half broken in various ways (which can be very frustrating if you were depending on a Great Work and then finding out it cannot be used because of a bug - especially after dumping millions of simoleons into building it. The expansion came out over a year ago, so it's safe to say that these things probably aren't going to get fixed. EA has probably abandoned this franchise because of such a botched release. Expand
  4. May 18, 2021
    5
    Cities of Tomorrow actually raised some hope back then when an attempt was made to add much-needed features to the base game. While it truly added some more fun to the game, the future told us it was only the last money grab before they moved on.
Metascore
61

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 15
  2. Negative: 0 out of 15
  1. Jan 20, 2014
    50
    An entertaining and functional enhancement, which, however, must build on the original game's not very stable foundations. It's more of a quantity and building diversity extension than an answer to the game's most poignant problems along with its limitations.
  2. Jan 14, 2014
    70
    Cities of Tomorrow isn't a bad expansion if you're already a big fan of SimCity and are itching for new ways with which to test your city-building skills within Maxis' sandbox.
  3. PC PowerPlay
    Dec 30, 2013
    50
    Enjoyable new content, but strangled by enduringly small lots and an inability to save, load and experiment. [Jan 2014, p.92]