- Publisher: 2K Games
- Release Date: Mar 12, 2015
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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Mar 13, 2015What do you associate with the name Sid Meier? Epic strategy. What do you get in Sid Meier’s Starships? A simple conquest game that can satisfy your appetite for 4X about as much as a cheeseburger.
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Apr 23, 2015My first thought as soon as I opened the game was “wow this feels cheap.” The feeling never went away, and just got even deeper.
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Apr 7, 2015Space warfare in Sid Meier's Starships is meaningless. Although the game could develop the theme of Civilization: Beyond Earth, the game is trapped in a boredom and superficiality. Cutting the strategic part for the not-so-detailed action didn’t (and couldn’t) work at all.
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Apr 1, 2015Had the realization of that universe been more fully fleshed out—expansive and deep rather than restrictive and boardgame-like—Spaceships could have found success as a kind of post-human strategy game. Instead it feels lifeless. But not in the existential, gazing-into-the-void-of-space way. More in the way that an aging child realizes that her blanket is just a blanket, and promptly stops caring about it.
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Mar 30, 2015Its sci-fi galaxy is mostly abstracted, and its unit models are simple and blocky. It's not those issues that really put me off of Starships, but rather the way it seems to aspire to that narrow, dated idea of what makes a "good" mobile game. I can turn aside the quick and obvious assaults on PC sensibilities--the rough graphics, the lack of options--but it's the cynical design that guts me, in the end.
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Mar 19, 2015Ultimately Sid Meier's Starships feels like a game that might have been great in VGA back in the 90s.
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Jul 16, 2015This awful strategy game is not worthy of even a single playthrough neither on PC, nor on tablets.
Awards & Rankings
User score distribution:
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Positive: 26 out of 126
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Mixed: 31 out of 126
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Negative: 69 out of 126
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Mar 12, 2015
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Mar 12, 2015
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Mar 15, 2015