User Score
7.1

Mixed or average reviews- based on 1628 Ratings

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  1. Oct 30, 2016
    2
    I've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periodsI've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periods in years? Awful twee cartoon graphics of leaders that I just want to punch, let alone play with. Untidy menus, overzealous space bar where you click to end the turn of one unit only to jump through multiple ones. The AI is frankly laughable making odd choices. Oh my god, I so wanted to love this game but to be quite frank, I doubt that I'll even complete one game with it, it's that bad. They had every chance to make this ground breaking and honestly you SHOULD break new ground with this game, as you bury it away, forget about it and go back to playing CIV 5. If Sid Meier's isn't holding his head down in shame at this travesty, he isn't the gaming god I thought he was. An awful game, avoid. Expand
  2. Oct 30, 2016
    1
    Disgusting PC game.on computers disgusting retarded graphics,awkward control,piracy is rampant.Games crash,they need to spend hours installing,downloading updates and always buy the video card.
  3. Oct 25, 2016
    0
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and it wil solve AI war waging (and it will be more interesting and realistic than wars taking two eras). Make dipplomatic actions more viable for AI, ie coalitions against stronger civs, you wont need to buff AI so strongly. The game is very bad.
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  4. Oct 25, 2016
    6
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ... Overall enough fresh ideas for
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ...

    Overall enough fresh ideas for someone who quit after III. Cities now grow organically over the map, no dedicated screen. Craftsmen with limited actions are ok with me, a consequence of playing on the main map only.
    I may tinker my own religion. There are now two trees to explore - science and culture, the second for social progress. Fine tuning your own government with policies is nice, the execution as text cards in boardgame style in not. Leaders are generated, providing small boosts but often needing very specific requirements to be triggered.
    Overall interesting dimensions, but too much micromanagement for the gain.

    There seems to be no limit to a civi's expansion, which IMO is a balance issue. Spamming settlers seems a valid strategy. Minor Civs to interact with, good. Initial survival pressure comes from barbarians roaming the lands, manageable.

    New techs pop up very fast from the start, especially as two trees trigger in parallel. Pacing feels strange.
    Treasury became an issue for me, with lots of tradeoff, felt ok. Compared to the old CIV also keept troop count lower, good. Units gain experience and may level with a small tree of improvements.

    AI seems stupid; sorry. Not impressed by diplomacy or war strategy yet.

    Overall: Tons of details, but hard to get the big picture.
    Will be a nice detraction to explore casually, but I don't see me spending lots of time with it.
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  5. Jan 6, 2017
    4
    It wasn't very fun for me. I couldn't make much sense in many things, I tried for 4 hours. I don't play it any more it's boring. And the AI didn't make any sense after one encounter I had....
  6. Jul 14, 2017
    4
    This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well,This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well, but the AI utterly ruins it. If you are familiar with the Civilization series, you should be familiar with the AI and how it is well, lacking to say the least. Well it's still horrid here. What makes this AI ruin the entire game for me is that it knows everything you do. Try to build a wonder? The AI knows you started building that and will not only begin building it as well, but it will specifically wait until the last possible turn to start. Just so it can beat you to it by one turn, losing you both the wonder and the 20+ turns of production you used to build it. You can't see what the AI does so you have no idea if they just started building Stonehenge. They can. Based on this, I bet the AI probably sees inside your territory without even so much as meeting you first. Maybe even the entire map. Even if they don't, should I even have to be asking these questions? Like I said in the beginning, there are good things about it and if you can get past an AI that blatantly cheats you might like this game. I can't rate it anything above red because I simply get little enjoyment out of playing it. Expand
  7. Nov 4, 2016
    5
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with host message when she does.

    Fix it. It's 2016.
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  8. Oct 29, 2016
    4
    Better graphic and animations. And that's all. Slow as hell to load games and go to next, even with an SSD, always the same useless diplomacy and no intel at all, as usual... A real mess.
  9. Oct 22, 2016
    6
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in which VI outshines V is in a much deeper diplomacy. Almost everything else falls flat.

    The atmosphere in this game is non-existent. Wonders don't feel rare or great, or give you that sense of accomplishment after completing them. User Interface is absolutely terrible. I should not have to battle the UI when trying to play through the game. If anyone has spent at least 100 turns playing the game you know exactly what I mean. The game feels so dull and dare I say just boring. Who cares if the civic system is more "complex" than Civ V's social policy system if I can't even feign interest in continuing to play one more turn? The graphics is just inexcusable for a 2016 AAA series backed by a AAA publisher. I don't have a problem with the style but the quality is so poor. Its like the graphics were developed by a low budget indie developer. I'm a devout fan of Civ but any review for this game above a 7 is simply not accurate.

    You have to be able to draw and capture the interest of a gamer. This game is not at all accessible for new comers or even many old fans. It has a slow, complex learning curve, and for those with not the interest to keep playing the game they will never learn it because the atmosphere of the game is too uninteresting/unaccesible to get to the intricacies of the new features.

    I would go back to playing Civ V if I hadn't already spent the past six years playing it. I wasn't expecting VI to be exactly like V or to even be better than V. I was however expecting it to uphold the exceptional quality the series has made for itself. All of these perfect scores and near perfect scores from both user reviews and critic reviews I have to shake my head at. I can guarantee these are from die-hard Civ fans with just a slight bias. I'm as big a fan of Civ as the next guy on here but I will reiterate this again: any review for this game above a 7 is simply not accurate.
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  10. Oct 28, 2016
    4
    + graphics
    + atmosphere

    - AI
    - Terrible AI
    - 1 unit per tile - boring, annoying, in late phase it is not fun but misery
    - builders

    Instead of graphics should Firaxis invest to AI and gameplay, change 1 UPT
  11. Oct 25, 2016
    5
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???). I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???).

    I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your neighboring low production cities because they only last a limited number of improvements. Maybe it's the fact that you have to build districts before you start reaping benefits and feel some sense of progress. Maybe it's the terrible housing system.

    I hate the housing system that stunts your population growth. You don't get 1 citizen per tile anymore, no. You start with between 1 to 3 housing capacity depending on conditions and get 0.5 housing per SOME tile improvements (not mines), then SOME buildings will give you few additional housing. Housing is SCARCE in early game. When your number of citizens reaches your housing limit minus 1, the growth rate is reduced. Good luck if you have land with little production, because it then becomes a vicious circle of production deficiency : You need population for more production and you need more production to build housing units to get more population. If you start in a tundra or a desert, you might as well start over.

    Districts aren't a well executed idea. The concept causes great balance problems. All the buildings you could build in previous games that would allow you to make up for low food and low production environments are gated behind... *drumroll*... population (which is gated by food and housing) and production! Building districts at an acceptable rate requires production, which requires population, which requires food and housing, which requires production. And then, as if that wasn't enough, districts are gated behind population minimums. Tundra and desert tiles are very hard to play for that reason. Other than the ONE trade route you can get in early game to get more food and production from another of your cities (which is a very bad thing to depend on for food), I really don't know what to do about that. Nothing in the policies helps with that either. Oh... and you can't build farms on tundra and hills next to freshwater anymore.

    Great people are given out like candy.

    Civics are weird, annoying and a little too much to think of for very little reward ; The bonuses are plenty in numbers, but they don't really feel significant or relevant. Everyone is going to have access to the same ones and progress roughly the same way. There is no specialization. There is little punishment if you don't plan ahead, don't think things through or make mistakes. You are forced to research civics that you do not want or need, as prerequisites to others that you might want. Being prompted to look at them and switch them every time you are done researching one (often) is annoying. I liked Civ V's way of doing it better. The buffs were fewer and more significant within the game balance and the choice you made really mattered.

    Eventually, you realize that civilizations have been at war and you were not notified. Well you were, among the 3 messages that last 5 seconds that pop on your screen at the beginning of a turn then disappear. AND THERE ARE NO LOGS for these things. If you miss it, it's gone. Forever.

    There is no diplomacy overview that I could find. You have to check each civ for its relations with others. THERE IS NO OVERVIEW TO SEE EACH CIV'S RESOURCES & WONDERS.

    The UI is a mess and all over the place.

    There is no indication of how long until border expansion, nor which tile the city is going for.

    The fog of war and unlit terrain are way too much alike. It is way too difficult to see resources on unlit terrain.

    Friendly civs can have units in each other's territory without open border which makes moving your units around even more tedious and can block your workers from making improvements. This is BS.

    There seems to be no way to tell a civ to piss off with their religion so be prepared to protect your cities with units. There is a new system with religious units that can attack each other... like normal wars weren't enough and we needed even more warring BS in this game.

    BORING. 3rd game trying to have fun. Can't get past renaissance without being bored out of my mind.
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  12. Nov 18, 2016
    2
    For me the biggest let down in this game is its lack of usability and odd ball game play. The interface for the game is counter intuitive and simply annoying. Its quite clear why you get an advisor constantly parroting in your ear as its about as clear as mud as to how you are supposed use the the thing. Worse still its unclear why you are doing certain things or what they mean. ByFor me the biggest let down in this game is its lack of usability and odd ball game play. The interface for the game is counter intuitive and simply annoying. Its quite clear why you get an advisor constantly parroting in your ear as its about as clear as mud as to how you are supposed use the the thing. Worse still its unclear why you are doing certain things or what they mean. By contrast Civilization V was a pleasure. It was easy to make selections production, etc and see where they take you.

    The game play is peculiar too with other sims declaring war for no obvious reason. Even when you have established a good relationship. Warfare itself is also odd with cities often left untouched. Which is we look at most warfare down through history makes no sense at all.

    Its graphically pretty so I'm giving it a couple of points for that but this on its own is not enough to redeem its other fundamental flaws.

    In summary for me this game is reminiscent of Windows 8. It made no sense after the Windows 7 and this monstrosity makes no sense after Civ V.
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  13. Jun 6, 2021
    0
    After several years and two major expansions, the game has actually gone in the opposite direction, the expansions cause more problems and create unnecessary issues and even take away gameplay and tactical options, because of new elements like loyalty, and gathering storm tries to fix the horrendous diplomatic system and only succeeds in making it more convoluted and the natural disastersAfter several years and two major expansions, the game has actually gone in the opposite direction, the expansions cause more problems and create unnecessary issues and even take away gameplay and tactical options, because of new elements like loyalty, and gathering storm tries to fix the horrendous diplomatic system and only succeeds in making it more convoluted and the natural disasters look cool, but ultimately cause the player more harm than the AI speaking of which, the AI seems to cheat even more now - more one turn wonder stealing and worse!! Also, reduced map size as well!!

    Next up, the game has become much more unstable over the years with crashing a very serious issue, the new April update completely broke the game for many people and 2K are silent on this issue, which can be somewhat bypassed if you completely avoid using the new launcher, the game still criminally unstable though and it will crash, just a matter of what and usually the first crash is a forebear of more frequent crashes usually making it nearly impossible to finish a larger game, this issue is even worse on consoles.

    I can honestly say now, after the poor expansions and the typical milking of paid DLC..cough...new civilizations and the very poor stability of the game in general, this is easily my pick of the worst in the entire series, avoid this version and play Civilization V instead...lets hope they learn from their mistakes when Civ VII is released, these mistakes should never be repeated.

    Civilization games are properly reviewed after putting hundreds of hours in, not a merely a few dozen that obviously some of the reviewers, and even critic reviews are obviously not played enough to see the glaring issues that Civ 6 has, don't get me wrong here in the fact I do like Civilization 6 its just >right now< its not nearly as good as Civilization 5, but with time and alot of balancing and fixes it could be just as good, I doubt it'll be better, but it can be just as good imho, and that comes from a hardcore Civer since Civ 1.

    The problems with Civilization 6 are numerous, from limited options - to bland and highly predictable A.I and unfortunately, the god awful cheating scripts are back on higher difficulties to fake increased difficulty. So, lets start - Barbarians need better options, currently its off or 'rampage mode' since they all have a high spawn rate, they need a more options. Next up is the slow paced gameplay, standard modes pacing is very odd, at times it feels like a Marathon game then quickly speeds up then slows down..the pacing feels all over the place, and because of that - the A.I which tends to follow the date is terms of advancement can suffer too, a classic example of this would be;

    Player increases research and lets say enters industrial period, the date per turn will usually increase/decrease depending on the date, lets say its 1500AD, the DpT will increase for a while until its more in-line with the era, for some reason that seems to give the A.I huge buffs and they'll rapidly increase in research and power sometimes, heck - I've seen them jump from renaissance period to modern period extremely fast defying all logic, but since I've seen England get Ironclads as early as the 1200AD...honestly it doesn't surprise me since the pacing is definitely way off the mark.

    A.I is stupid, obvious and stupidly good, the latter is the problem because it will attack with better strategies than the previous games, however the major problems is that alot of the times its rather obvious what its trying to do - such as Sumeria spawning 20 war wagons and then slowly moving them to your civilization to launch a surprise attack...well *I'm* surprised the A.I did that - wow! Another problem is the fact the AI hates human players, to a point there isn't any reason to be nice to them, they'll break every single promise you make with them, they'll attack you relentlessly and the diplomacy is plain weird to a point it just feels broken, don't get me started on how broken the warmonger system is - essentially by late game the world threatre is pretty much everyone hates everyone and denouncing is just rife.

    Another major problem is the fact that the game feels so slow paced compared to previous games, districts take way to long to build, especially late in game where its not uncommon for it to take 30+ turns for one district, because of the pacing issues, making spawling and large civilizations is nearly impossible to do now. I could go on and on here about all the issues, from nitpicking about special ability balance such as Electronics Factory, or how the game suffers from strange bugs that cause input lag, especially late game so I'll just close with this statement again;

    Civilization 6 right now, is no way near as good as Civilization 5 at this present time. With patches and some expansion packs it could be great - but Firaxis needs to fix alot of the mechanics and do some balancing.
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  14. Oct 28, 2016
    5
    PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes * can levy city state armies CONS: * No end screen with stats, making losing or winning worthless on reflection * When you lose, they don't tell you why, and its the same video regardless of ending * AI doesn't get smarter, just get bonuses on
    PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes
    * can levy city state armies

    CONS:
    * No end screen with stats, making losing or winning worthless on reflection
    * When you lose, they don't tell you why, and its the same video regardless of ending
    * AI doesn't get smarter, just get bonuses on harder difficulties
    * Religion is another layer tedious to manging addtional units
    * You have to buiild Wide, Tall is not an option
    * Civics have no impact to create unique style of play

    What I want out of CIV is being able to win with different play styles depending
    on Sceince, Religon, Culture, Domination, Economics (Money), or Dipolmacy. So I really want
    6 games in 1. The depth of most these subgame is simplistic, and you'd think by now with 5 previous
    games under their belt they would have fleshed out these subgames.

    Not everything has to play out as units on the board. Religion is so unfun because you are just
    slowly moving units across the board to convert other cities. Religon could be played out totally
    in UI Panels. Last thing I want is more units to move around the board.

    What they did to SimCity is what they are doing to Civ6. Instead of having large cities,
    they want you to have small meaniful cities. When what we wanted was what City Skylines
    produced. We just have to wait till someone makes the City Skylines for Civ.PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes
    * can levy city state armies

    CONS:
    * No end screen with stats, making losing or winning worthless on reflection
    * When you lose, they don't tell you why, and its the same video regardless of ending
    * AI doesn't get smarter, just get bonuses on harder difficulties
    * Religion is another layer tedious to manging addtional units
    * You have to buiild Wide, Tall is not an option
    * Civics have no impact to create unique style of play

    What I want out of CIV is being able to win with different play styles depending
    on Sceince, Religon, Culture, Domination, Economics (Money), or Dipolmacy. So I really want
    6 games in 1. The depth of most these subgame is simplistic, and you'd think by now with 5 previous
    games under their belt they would have fleshed out these subgames.

    Not everything has to play out as units on the board. Religion is so unfun because you are just
    slowly moving units across the board to convert other cities. Religon could be played out totally
    in UI Panels. Last thing I want is more units to move around the board.

    What they did to SimCity is what they are doing to Civ6. Instead of having large cities,
    they want you to have small meaniful cities. When what we wanted was what City Skylines
    produced. We just have to wait till someone makes the City Skylines for Civ.
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  15. Nov 4, 2016
    6
    Civilization is my prefered game. I play it since civilization 1.
    I aways like to feel like I was in the game and been the comander of that people. But I think the caricature drawnning is not good for it.
    I expected more of the AI, graphics more realistic, imagens showing in the conquest of a city like in CIV2. The Palace been contructed by people happyness, and some think new, like
    Civilization is my prefered game. I play it since civilization 1.
    I aways like to feel like I was in the game and been the comander of that people. But I think the caricature drawnning is not good for it.
    I expected more of the AI, graphics more realistic, imagens showing in the conquest of a city like in CIV2.
    The Palace been contructed by people happyness, and some think new, like newspaper telling the results of the wars. The concel of ministers should be more elaborated, with faces expressions like in the pasts civilizations.
    For me, Civilization 4 is still the best. and civ5 is still better then 6.

    I liked the roads and workes sistem, because we wast less time working roads.
    I will play civ 6, but I begin to wait for civ 7
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  16. Oct 27, 2016
    0
    0/10 worst clash of clans clone ever, PC sucks again, graphics is worse than any ps1 games' one, AI as stupid as any pc player from Kingisepp also I want notice than Makar zarazitsa vich c vame klykov sychari beach.
  17. Oct 25, 2016
    0
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V. - No unique soundtrack when talking to leaders - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V. - AI is worse than Civ V. Just to give you an
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V.

    - No unique soundtrack when talking to leaders

    - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V.

    - AI is worse than Civ V. Just to give you an example, if France declares war on Japan, and you're friendly with Japan, and you declare war on France to defend Japan, France and Japan will just ally and gang up on you. In Civ V if you declared war on a warmonger in order to protect another civ they would act grateful. Not here.

    - Barbarians are far too aggressive and you pretty much have to go for Domination because if you stop producing military units to make anything else you get overrun.

    - Civics tech tree is crap, most of it is irrelevant and it's pretty much linear with only two branches. Social policies were better, their bonuses meant something it reflected the personality/playstyle of your civ. There was a lot of diversity in what policies different leaders chose. With the civics tree everyone pretty much gets the exact thing with minor differences which the AI will go to war over.

    - Science tech tree is practically gutted and unbalanced compared to Civ V. Like the civics tree it is very linear now, you can just research techs in a straight line to the next era without having to ever research all the ancient era techs. It has probably 1/4th the techs it used to.

    - The new District system is gimmicky and cumbersome.

    - Builders are stupid, they get consumed after building 3 improvements. You'll spend half the game making builders.

    - The art style is a downgrade. Some people might like it and say it's a matter of preference but the realistic models and dynamic 3d environments along with the unique soundtracks in Civ V obviously costed a lot more to make.
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  18. Oct 23, 2016
    5
    Simply cannot understand those citing 'gorgeous graphics'. This is the art style you get from FTP's or £3 tablet games. So disappointing when Civ V was a thing of such beauty. Everything else seems 'okay', but for me I simply can't get past the lazy and cheap feeling art style.
  19. Oct 24, 2016
    5
    It's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for yourIt's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for your path on the tech tree, or planning out a city 3 wonders and 5 districts in advance... and than doing the same for 2nd city, 3rd city and so on.

    Graphics are very good, cartoony but it fits the casual feel of the game and music is average. AI is terribly idiotic, diplomacy is meh. It has a minimalistic, streamlined interface which lacks a LOT of important information but it's also easy to use. All in all, if you just go with the flow and build yourself a farm... I mean a civilization that I think you'll enjoy it. But if you are for the deeper substance - you won't find any in this game.
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  20. Oct 29, 2016
    0
    Have you critics lost your marbles,this game stinks.the only thing that is better is the smoother start menu.THATS IT.The list of things wrong with this game is to long ....its unmod able,unless you have god like hands on a keyboard to create a brand new game.Even the graphics are laughable,who do they think are the people who are going to play this long winded game that makes hardly anyHave you critics lost your marbles,this game stinks.the only thing that is better is the smoother start menu.THATS IT.The list of things wrong with this game is to long ....its unmod able,unless you have god like hands on a keyboard to create a brand new game.Even the graphics are laughable,who do they think are the people who are going to play this long winded game that makes hardly any sense.Cartoon graphics are good fun on your average tablet when your borred .This game deserves much more than this rubbish attempt,Sid and the gang need to move on to tablet games if this is the best they can do.just wish i could get my money back.On the plus side civ V is still here.THANK GOD for that Expand
  21. Oct 26, 2016
    0
    I played all Civ games since the original, but this one I won't. Not until they fix absolutely horrible UI, unacceptable loading times, useless Civilopedia without back button (!!!), and whatnot. Very disappointed.
  22. Jan 14, 2018
    0
    Its the same like with CivBE. Just a product. No love for the game. You see this in countless bugs, often totally messed up starting positions, dlc policy, loading times, no real new ideas, bad AI...
  23. Jan 28, 2018
    10
    Really, why all this bashing on Civilization VI? Does any of you played Civ V without expansions and DLC? In its initial release? It was one of the worst Civilization to date and most of the people were saying how they preferred Civ IV (With all expansions again) than Civ V (Without Expansions)... it was justified cause Civ V was just a skeleton of a game in it's release (No Religion?!).Really, why all this bashing on Civilization VI? Does any of you played Civ V without expansions and DLC? In its initial release? It was one of the worst Civilization to date and most of the people were saying how they preferred Civ IV (With all expansions again) than Civ V (Without Expansions)... it was justified cause Civ V was just a skeleton of a game in it's release (No Religion?!). Although the new skeleton (no stacks of Doom) was better and so it grow to be better than it's predecessors.
    Now it's the same for VI...though it's not justified. Cause it's the best initial release of civilization until now! It's the first one that not only revolutionize like V (Unstacking Cities) but also having almost every feature of it's predecessors(with expansion) without expansions!
    So please be mature and stop talking about the unit graphics and clash of clans and see the essence of this game which is much more strategic and full in its release. It has the best skeleton to build upon.
    Also except units, which for the first time have different looks in different civilizations (without mods), the map and cities are gorgeous and much, much better than Civ V with it's chaotic and ugly architecture of super, one ultimate type cities and labyrinth of roads, simplistic wonders in wrong place (pyramids inside a frozen lake! :P ), with useless worker in every hex.

    P.S. If you learn to play with unstacked cities you can never go back to the old mess. Same as when we learnt to play with unstacked units we couldn't go back.
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  24. Dec 6, 2016
    7
    I've played all games in the Civ series, and all the derivatives. My fav is Alpha Centauri, and from the pure Civs, Civ 2. Civ 6 is basically Civ 5 with its 2 addons, plus even more unneeded stuff added on top. The series is moving in a direction which I don't like, piling up features that I don't want. They are tuning for dumber and dumber audience, trying to cash in on converts fromI've played all games in the Civ series, and all the derivatives. My fav is Alpha Centauri, and from the pure Civs, Civ 2. Civ 6 is basically Civ 5 with its 2 addons, plus even more unneeded stuff added on top. The series is moving in a direction which I don't like, piling up features that I don't want. They are tuning for dumber and dumber audience, trying to cash in on converts from mobile.

    The good:
    - well, it's still Civ. If you haven't played any of the Civ games, Civ 6 is a Civ game, and the tutorial is so friendly and accessible that you will even learn what a turn-based game is, in case you didn't know
    - like in Civ 5, combat is interesting, with units not dying after a single fight, there are adjacency bonuses and exp accumulation like in tactical wargames, just simpler

    The so-so:
    - the districts system (taken from Endless Legends), not that it was needed or adds much
    - the 2 separate trees for cultural and scientific advances - could have worked easier with a single tree, each tech just costing culture+sci.
    - graphics are obviously made for iPad players and kids, from which I suspect a planned port to mobile. I don't care about graphics much, but I can imagine this will upset many PC gamers
    - dragging cards to determine government and social policies - ok but i found bonuses of certain governments pretty strange. And I don't like trading cards games, so the whole aesthetic of cards being put in slots feels inappropriate here, at least to me.
    - city states - didn't like them in Civ 5 with their "quests" and attitude, though I know some people like the feature
    - workers can now only build 3 tile improvements after which they get "spent", and roads are built automatically by "trader" units - this apparently only slows down construction of tile improvements which isn't a bad thing but isn't good either
    - some techs get researched faster if a certain prereq is met (e.g. develop Archery faster if killed 1 unit with a slinger) - a good idea at first glance, but adds immensely to the rules bloat (more about that below)

    The bad:
    - in general, this plays too much like Civ 5 with its 2 addons, barely justifying the purchase ("why not just play Civ 5"?), and sadly carries over all the bad features added in those addons
    - still only 1 unit can be on a tile (annoying traffic jams)
    - tons of minor effects various things give which are hard to keep track of and which don't really change the game much. It almost feels like an RPG game where a chest piece gives +0.5% to fire resistance. The multitude of factors to consider doesn't make it a strategy game where you decide something but rather a tedious simulation with unclear, bloated rules which you mostly forget the next time you start a new game. Apparently the abundance of tiny rules makes the game simpler and takes away decision making. This game is so bloated that I wonder they could even bring it to release! It must have been a nightmare to test, debug and balance
    - religion is beneficial, even can be a victory type now, and there are tons of religions to pick from where you customize their tiny bonuses. You produce a "faith" resource which you can use (like gold) to buy things. This is ridiculous. Let temples make 2 citizens content and reduce that to 1 citizen after discovery of Scientific Method or something, that's just about how much attention religion should get in this type of game. I'm deeply saddened by the fact that they gave in to the political correctness train and started catering these complex games to religious market segments (do they even play Civ?)
    - tourism? Even a victory type for it (make more ppl in other countries come to you for a vacation rather than stay home)? This absurdity came in the 2nd Civ 5's addon, together with a minigame of putting great works of art into slots. But I get it: millions of Chinese are now cruising the world making selfies, so why not make a feature for them specifically.
    - the voiced-over texts for different countries which are shown/spoken each time you start or load the game. They aren't as idiotic as in Civ 5 but the overall feel of "glorifying" the player and praising him for something he hasn't even done (just picked up the game, haven't even won it) is stupid. Just check how little you get in Alpha Centauri for winning the game - a simple popup, and a score breakdown list. To me, that feels much more rewarding than this empty pathos.

    As I wrote in other reviews of other Civ games, Bryan Raynolds is not involved anymore (and he is the genius behind AC and Civ2 - the games I like the most). Civ 6 isn't a game made by passionate geeks who had tons of ideas. It's a franchise driven by market research. They want more players to buy the game, so they see what's popular now (e.g. Clash of Clans) and add that. It's the same thing that happened to the XCom, Fallout and many other games. My only hope lies with indies now. And it seems I won't have to uninstall Alpha Centauri any time soon.
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  25. Dec 25, 2016
    6
    Another Civilization ... Yawn
    Well, I didn't rate this game low, because actually the game is quite good for step-by-step strategy game - with one BUT. This game is great BUT only for those who play Civ for the first time.
    Graphics is good, the game has its depth, but we saw it already - in Civ 5, Civ 4, and so on. For me the best Civs was Civ 2 and 3 - Civ 5 was good also, but this is
    Another Civilization ... Yawn
    Well, I didn't rate this game low, because actually the game is quite good for step-by-step strategy game - with one BUT. This game is great BUT only for those who play Civ for the first time.
    Graphics is good, the game has its depth, but we saw it already - in Civ 5, Civ 4, and so on. For me the best Civs was Civ 2 and 3 - Civ 5 was good also, but this is another Civ with updated graphics and slightly updated gameplay. AI is still stupid as a trunk. Same units, same technologies. I understand there is nothing to replace tank and spearman in Civ games, but why to make another same game then? What next? Civ 7, Civ 8, Civ 9?
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  26. May 26, 2017
    7
    Plus:
    - City districts - a very good idea about city planning, management.
    - Great people having unique skills. - Corps and armies - a nice improvement. - Good reorganization of ideas. - Eurekas. - Sentiment ;-) Minus: - Infantile graphics (I know, childs play too, but an average "child" is 30 years, probably). - Removal of production queue. - Removal of statistics used to
    Plus:
    - City districts - a very good idea about city planning, management.
    - Great people having unique skills.
    - Corps and armies - a nice improvement.
    - Good reorganization of ideas.
    - Eurekas.
    - Sentiment ;-)

    Minus:
    - Infantile graphics (I know, childs play too, but an average "child" is 30 years, probably).
    - Removal of production queue.
    - Removal of statistics used to compare civilisations status.
    - Quite often right-click to choose a movement target does not work.
    - Auto-jumping between units across whole map.
    - Diplomacy:
    > Pointless requests or "offers" from a weak civs.
    > They often declare war and just wait to be invaded and to lose a few cities, then make peace offer. Such a "war" may lasts centuries.
    > What is the point of constant condemnations?
    - Disappearing animations.
    - Spy task resets without information about previous task.

    There are crazy AI boosts/downturns sometimes - 1st game on lowest settler difficulty ended having modern tanks against catapults and archers and a few arquebuses, 2nd on prince : same tanks against same catapults and archers. Third game, imperator level, I didn't exit medieval age while others got to industrial one. Fourth one on imperator too - again modern tanks against catapults, but few countries had WWI infantry, at least. Can't remember something like that from Civilisation V, there were usually similar units, not several ages back.
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  27. May 21, 2020
    3
    Nice game, and fun to play BUT.... Civ 5 was better (imo ofc), Civ 6 still has awful AI, no map editor, and worst of all, it has became a SeasonPass/DLC nightmare!!! They are copying Paradox and milking the fans for every penny!
    I gave it a 3 because it can be fun. It would have had more if they fixed the dumb AI and stopped exploiting the fans in the name of greed. If they need cash,
    Nice game, and fun to play BUT.... Civ 5 was better (imo ofc), Civ 6 still has awful AI, no map editor, and worst of all, it has became a SeasonPass/DLC nightmare!!! They are copying Paradox and milking the fans for every penny!
    I gave it a 3 because it can be fun. It would have had more if they fixed the dumb AI and stopped exploiting the fans in the name of greed. If they need cash, release a Civ 7 or add features, NOT silly nations no one will play (unless your from the Hellhole!).
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  28. Oct 23, 2016
    3
    Utterly laughable that the developers saw fit to leave Persia, one of the greatest, widest spanning and most important civilizations in the history of mankind out of the basic game. Whats more is that for obvious reasons of political correctness they then include the Kongolese.
  29. Oct 23, 2016
    0
    Dunno, seemed like garbage at first glance- graphics, city spamming, AI- kind of has grown on me- change isn't always so bad; BUT losing in both games that I played to 1800 or so with no indication why, and leading in all victory condition categories - makes it a 0/10.
  30. Oct 23, 2016
    0
    I don't buy it ! In my country CIV6 is worth 60EUR when minimal pay is about 300 ! ITS EVEN COMPLETE GAME !

    I spend my cash on better mouse or headset and wait, until game is complete with all CUT dlc with price 10-15EUR. Now back to CIV 5...
  31. Oct 22, 2016
    6
    Under the restriction that this comes as a first impression: They said all the DLCs would now be implemented with the game from the start - OH REALLY??? --> No WORLD MAPS with TRUE STARTING LOCATIONS, no turning the city - states off, no handling distances between cities and so on and so forth.... I don´t like the PLAYCARD - LOOK of Politics, if I want to play tabletop - games I´d turn toUnder the restriction that this comes as a first impression: They said all the DLCs would now be implemented with the game from the start - OH REALLY??? --> No WORLD MAPS with TRUE STARTING LOCATIONS, no turning the city - states off, no handling distances between cities and so on and so forth.... I don´t like the PLAYCARD - LOOK of Politics, if I want to play tabletop - games I´d turn to Magic - cards or something. AI - REAL AI, that´s what I expect in the year 2016. I am disappointed. Expand
  32. Feb 17, 2017
    4
    What a disappointment, the graphics seems to be for a 10 year old kid. Its frustrating starting a game and always come back to V... It seems unreal but CIV 5 are 100 times better.
  33. Oct 21, 2016
    9
    I really like this game. It needs some balancing here and there, but it is amazing, better than C5. I hope they fix UI scaling issues fast. I wish I could change city names and edit leaders information's like in older civ titles. However, I like it and had already a ton of fun with it.
  34. Oct 24, 2016
    6
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful. I
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful.
    I felt the strategy more balanced and harder to create a snowball economy, witch is great.
    The main screen music is amazing, just like the new UI (user interface).
    Overall the game keeps its well polished concept, with decent graphics and perfomace.
    Im surprised that after several hours playing i didn't had any crashes.

    The dark side of Civ 6

    Although its very personal, i didn't like the new cartoon art concept, it makes me feel playing a cheap tablet game.
    Some new screens are confusing, poluted and the icons don't help the player figure out at a glance whats going on.
    The new leader interaction screen is very anoying, there is a long talk and the options take ages to fade on. Of course you can bypass this mess hiting ESC key but if you do this on a incorrect timing you close the whole screen.
    One change that shows the new face of civilizations its the promotion screen. Instead of a simple panel with butons like previous versions we have now a screen that obliterates all your vision and show less promotions than before. More cliks, less resources and all for sake of a better looking UI.

    Final conclusion

    The game went to a next level, thats sure, althoug i don,t like the new concept. The new mechanics are decent, and some old ones received great improvements.
    My biggest concern is about gameplay. There is way too much resources in this game made just for a better looking and tablet users instead of being quick and simple for desktop players. And a lot more clicks needed to do same tasks.
    The units, techs and strategic resources are reduced to a level that i never saw before.
    I hope that modding comunity and dlcs bring more content to the game and fix all the anoyances. Untill then im strugling to give it a score of 7 out 10.
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  35. Oct 27, 2016
    9
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have: - Cant play on full
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have:
    - Cant play on full screen. Regardless of what the settings tells me, it doesn't work on full screen on my machine. if I change the resolution, The game runs only in borderless window on my machine (it seems only I have that issue)
    - in 50h one random crash after autosave. Again, nothing game breaking, since it did happend after autosave.
    - In multiplayer my spy stuck in the unknown and I couldn't end my turn. This broke my game. I couldn't continue since there was no next turn option anymore.

    Changes I liked:
    - District system. It adds to the game more strategic feeling and makes going to war much more fun, since it require more tactics.
    - Fog of war. It also comes with district system pretty well, which makes player want a scout opponents territory before deciding to make war with him.
    - Grouping units. This is a step backwards, since it was in Civ 2. Even so it is in my prospective better, then having entire map of units running around. Also makes fighting much more comfortable.

    Chances I don't really care about:
    - Art direction. Cartoony look in serious game don't really match that well, but it is matter of taste and honestly it doesn't bother my that much.
    - Culture development. Now it is development tree. One to one like Science. The card system where you can pick and choose your bonuses is not bad, just different.
    - Many people complain about AI. I cant really say about that much since I play Multiplayer mostly and don't interact with AI that much. All I can say that barbarians are much more aggressive, what makes it for me more fun.
    - Spy. They took most of the spy system from beyond earth. Cant say its bad either. In some way more fun, but for most part just different.

    There are lot of changes and I really wont go over all of them. The game is fun in my prospective, there are some small disappointments, like much smaller amount of civilizations to pick from. The developers warned as about it, so I knew about it. What really made me happy is that it preforms well (better then Civ 5) on my laptop and I can actually play on my way, without running out of battery or overheating ( what sometimes happend with CIV 5). I hope they fix small engine issues with resolution/full screen and in future add more civilizations to the game.
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  36. Oct 25, 2016
    7
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects. Good aspects - Graphics is obvious (and not important to me in strategy franchises). - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects.

    Good aspects
    - Graphics is obvious (and not important to me in strategy franchises).
    - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a couple of land units you could defeat massive enemy offensives. Now there is not such imbalance.
    - The cities are not so broken. In the past building rush led you to very powerful cities with all possible advantages. Now districts make you spend tiles, as well as wonders, so you can't have everything. Additional districts need higher population, so you won't be able to build a lot of stuff on a city with little tiles or insufficient food flow.
    - Combat is somewhat better. There are not senseless unit upgrades: ranged units won't have useless promotions if they evolve into melee units and vice versa. Combat mechanics are also better.
    - Religious victory is not looking 100% perfect, but it's rather fun, as it is not a passive victory, you have to use well your religious units.
    - More balance between early, mid and late game. in general.

    Bad things:
    - New eras have a lot less flavour, as the new tech tree hasn't got those fixed era limits.
    - The interface is messier than before, sometimes you lack important information that you used to have in BNW.
    - The card system for the civics is almost nonsense. You have 50 cards unlocked, but you can use 6... and often you will find problems to find the interesting ones. That should be revised in future mods or expansions, because social policies are often meaningless and you research whatever comes next.
    - World wonders are a bit too weak. In civ5 some were too powerful and gave devastating advantages. in Civ 6 they generally give very poor advantages. Considering that you can waste 4 or 5 tiles in an important city to build them... it's annoying.
    - AI still stupid on combat and other aspects. The biggest need to improve gameplay was more or less ignored.

    To sum up, I think CIV6 will make me stop playing CIV5 and CIV BE. I find the game ABSOLUTELY BETTER than the previous ones. However I find some aspects that prevent me from giving it a bigger score.
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  37. Nov 13, 2016
    7
    7.5/10 This one was really tough for me. On one hand it looks glorious, I didn't run into any bugs during my fist couple playthroughs (gamespeed fast ~12 hours total), it looks AMAZING. Game/World generation is one of the best I've seen. City and district building actually makes sense the way they have it layed out. On the other hand a couple things have been completely taken out.7.5/10 This one was really tough for me. On one hand it looks glorious, I didn't run into any bugs during my fist couple playthroughs (gamespeed fast ~12 hours total), it looks AMAZING. Game/World generation is one of the best I've seen. City and district building actually makes sense the way they have it layed out. On the other hand a couple things have been completely taken out. Diplomatic system is a complete joke and the AI in its current state is HORRENDOUS. Give this game a year for patching and some good DLC and it'll be worth it all the way. AI patching will automatically bump this up to an 8-8.5 Expand
  38. Oct 21, 2016
    9
    Few diplomacy bugs/randomness, graphics takes a while to get used to. But all in all the a.i is pretty ok (which is good for a just released civ game). Definitely worth buying it.
    Most of the other features are top notch.
  39. Apr 1, 2017
    3
    I'm a huge fan of civilization series since CIV 2 and I spent countless hours playing all the civ games, basically this is still not a bad game and I really enjoy many of the changes (hence the 6/10), however I will focus on the CIV VI shortcomings as they're something everyone wants to know about:

    - AI in battle ! Since Civ 5 this has become a huge issue as battle AI is just horrible
    I'm a huge fan of civilization series since CIV 2 and I spent countless hours playing all the civ games, basically this is still not a bad game and I really enjoy many of the changes (hence the 6/10), however I will focus on the CIV VI shortcomings as they're something everyone wants to know about:

    - AI in battle ! Since Civ 5 this has become a huge issue as battle AI is just horrible and usually every war ends in something like me losing 1 unit vs AI losing whole army. AI's decision are plain stupid, sending army near my shooting cities and units, spreading in my territory or sending armies to die when it would be more aproppiate to fortify it near its own cities in order to defend.

    - AI in general ! Making decisions to attack a civilization on the other side of the continent while leaving its territory completely unprotected knowing its neighbours have armies ready to invade doesn't sound like a good idea. Same about not even building 1 or 2 defensive units when seeing that another aggressive civilization is attacking other civs one by one and coming for you. I could give thousands of examples like this

    - Straightforward: I don't like the new graphics, it's very cartoonish in style, I'd prefer it to be more "serious" and realistic, especially the cartoony characters look like some jokes to me

    - the civic tree might be a good addition but it needs a lot of tweaks, currently most of the civics are totally useless and it's just something you have to choose even you don't want to

    - finally the options while creating the game. Why so many are missing ? Why create boundaries for the player ? I always liked to play on really small maps with many AI opponents so every piece of land is important, now I can't select more than several AIs which really sucks. Same about raging barbarians / no espionage / one-city-challenge / number of city-states and many others. Why were they removed ?
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  40. Nov 14, 2016
    4
    Civ 5 is almost impossible to beat IMO. Unfortunately, that is proven here. Disappointed after a long wait...

    Cons - Maps are huge. Graphics cartoonish, and I hate, hate, hate, hate, hate the map. Play either too slow or too fast.

    Pros - builders, districts.

    Thanks,
  41. Oct 22, 2016
    10
    It can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives meIt can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives me a bit of a Settlers 2/Knights & Merchants vibe and a solid interface all make for a great Civ experience.

    It's time to let go of Civ V!
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  42. Oct 31, 2016
    0
    Not in the least inspired by nor interested in VI. To me it is a step back in time from which CIV has graduated already. I would hope that Firaxis reads some of the comments on "Steam" and takes to heart some of the negative comments on here. I have read all the reviews, watched all the trailers, and educated myself as much as possible about VI. Not at impressed. I will not buy VI.Not in the least inspired by nor interested in VI. To me it is a step back in time from which CIV has graduated already. I would hope that Firaxis reads some of the comments on "Steam" and takes to heart some of the negative comments on here. I have read all the reviews, watched all the trailers, and educated myself as much as possible about VI. Not at impressed. I will not buy VI. What would be quite thrilling for a lot of CIV fans is another expansion of BE. Count me in as one of those fans. Firaxis, please consider an expansion for BE if you haven't already started. Expand
  43. Oct 23, 2016
    10
    Much better than expected for a vanilla release in

    A lot of the systems are more robust and complex, the mid-game is not boring, and the overall feel and pace of the game is good, not to mention retaining the one more turn compulsion.

    And at the very least, it is not a step back from BNW.
  44. Oct 22, 2016
    8
    This game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremelyThis game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremely unstable AI and declaring war on yourself errors which has broken every game of my thus far). I rank this an 8/10 mostly because I know these things can be easily fixed and once they are it will be a lot more fun, all the building blocks for a good game are on the table they just simply need to be built. If you are unsure about buying this game, I would say wait a few weeks until these bugs are worked out. If you like Civ games, you will like Civ 6 (once its fixed), if you don't like Civ games, this is not exactly the time to get in to. Expand
  45. Oct 22, 2016
    10
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою Спать положите вы меня; Ай, люли, люли, ай, люли, люли, Спать положите вы меня. Калинка, калинка, калинка моя! В саду ягода малинка, малинка моя! Ах! Сосенушка ты зеленая, Не шуми же надо мной! Ай, люли, люли, ай, люли, люли, Не шуми же надо мной! Калинка, калинка, калинка моя! В
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою
    Спать положите вы меня;
    Ай, люли, люли, ай, люли, люли,
    Спать положите вы меня.

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Сосенушка ты зеленая,
    Не шуми же надо мной!
    Ай, люли, люли, ай, люли, люли,
    Не шуми же надо мной!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Красавица, душа-девица,
    Полюби же ты меня!
    Ай, люли, люли, ай, люли, люли,
    Полюби же ты меня!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!

    Thank you! Game is perfect!
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  46. Oct 22, 2016
    10
    Fantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treatFantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treat yourself and enjoy the possibilities! Expand
  47. Oct 21, 2016
    3
    Prepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completely unbalanced at the moment. So to is the dependency on barbarians being turned on for several leaders to make the most of their early game abilities. This is a problem because now barbarians are even more numerous than before and combined with the game'sPrepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completely unbalanced at the moment. So to is the dependency on barbarians being turned on for several leaders to make the most of their early game abilities. This is a problem because now barbarians are even more numerous than before and combined with the game's already finicky capacity to give you a playable start with the more complex city mechanics it is effectively unplayable for anyone who cares about balance or multiplayer. The number of people who drop out of multiplayer matches by turn 30 is horrendous, far worse than Civ 5 ever was. Expand
  48. Oct 23, 2016
    4
    I hate the cartoonish style. The game is ugly.
    But the game it self seems god, many new funny things and better diplomacy.
    I will not play this game because of the ugly interface/graphics
  49. Oct 21, 2016
    9
    I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

    Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
  50. Oct 22, 2016
    7
    It's a mess, and rather disappointing sequel. Needs a lot of patching and expansions...

    The graphics and art incomparably worse than civ 5, especially wonders. Music and atmosphere is also worse, but civ5 was too good a game in that regard. AI is.... well there is no AI actually, it doesn't even escort workers or settlers, I'm surprised that deity AI doesn't loose to barbs. Again if
    It's a mess, and rather disappointing sequel. Needs a lot of patching and expansions...

    The graphics and art incomparably worse than civ 5, especially wonders. Music and atmosphere is also worse, but civ5 was too good a game in that regard.

    AI is.... well there is no AI actually, it doesn't even escort workers or settlers, I'm surprised that deity AI doesn't loose to barbs. Again if you play against deity difficulty, the bonuses are so insane, that it's no longer a symmetrical game, but more like tower defense. Sad.

    And lastly the game has some beyond earth vibe to it, there are many techs for witch you simple don't care, it doesn't have that magical progression feel that previous civs had. Government and cards system is great, but bonuses are very minor. There is no specialization and differentiation with culture polices. There are almost no vital techs or breaking points to progress to. And wonders just suck.

    Overall step in right direction, but abysmal execution.
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  51. Oct 28, 2016
    9
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game. The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next. Like most Civilization V players, i was a little apprehensive about
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game.
    The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next.

    Like most Civilization V players, i was a little apprehensive about the more comic like feel to the graphics. As it turned out, the Civ leaders are glorious in styling and animation, the units and buildings are very nicely done too.
    Because Civilization is not a historically accurate simulation game, but is instead an empire building strategy game, that uses technologies and dubious figures from history to give it flavor. I can forgive the new art direction. Having said that, i would have loved a more realistic art approach more ;)

    District tiles, which are required by cities wishing specialize in a given field, e.g. warfare, religion, science, population size, or any combination of them. Means the land around your city needs to be developed with the cities future needs in mind.
    Combine that with the Governmental system, and technology research trees, and you have a lot to think about whilst clicking the settle here button.

    If you can make it to turn 100 without getting overrun by relentless waves of Barbarians, or Religious fanatics, you will be sitting pretty untill a Civ you've just met, takes offense at the color of your sandals and denounces you.

    Aside from a few non game breaking bugs, and the wait between turns taking a lot longer than is enjoyable at the latter stages of the larger maps, there are very few negatives to speak of with Civilization VI.

    If you like strategy games, or are thinking about giving one a try, you could do a lot worse than this game.
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  52. Oct 26, 2016
    9
    Compared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours toCompared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours to become a top tier player (as with most civ games).

    The history component of this game is far superior to civ v. I actually feel like I'm learning a bit about landmarks and history, and quotes are read that sometimes induce shivers. Civs are no longer based on well known leaders. These are figures that often don't get the credit that they deserve.

    The only reason I'm giving this a 9 is because of the character models and general art direction. I do love that fog of war is gone, and the graphics are pretty solid, but for such a serious and complex game, the style is childish. I started with the mediocre civ rev, and I could not stand the art style after getting into the more complex Civ V. I'm not the only person with this view. I truly wish this game would look like the adult and intellectual piece of art that it is. It's a contradiction that isn't settling well.

    Apparently, the AI is awful. I have seen it do dumb things, but I'm holding out hope for a patch. Call me ignorant, but today, patches can save games very soon after launch.

    This game is amazing. Gameplay is top notch and replayability is off the charts. I have not tried online, so hopefully that part doesn't suck, but the rest of the game certainly does not suck.
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  53. Oct 24, 2016
    7
    Плюсы и минусы Цивилизация VI

    -Плохой ИИ. Идиотский ИИ! -Плохо видно руины. Туман войны красивый, но не информативный. -Неудобное перемещение юнитов: при автопереключении выбранный юнит мискликом перемещается хрен знает куда, нет возможности препятствовать автопереключению удержанием кнопки мыши. -Идиотский обстрел из городов, не нужное центрирование на городе при выборе мишени.
    Плюсы и минусы Цивилизация VI

    -Плохой ИИ. Идиотский ИИ!
    -Плохо видно руины. Туман войны красивый, но не информативный.
    -Неудобное перемещение юнитов: при автопереключении выбранный юнит мискликом перемещается хрен знает куда, нет возможности препятствовать автопереключению удержанием кнопки мыши.
    -Идиотский обстрел из городов, не нужное центрирование на городе при выборе мишени.
    -Много мелких деталей интерфейса. Например рост города и ходы производства.
    -Неудобное (неинформативное) уведомление о событиях. Нет уведомления про рост городов.
    -Счастье заменённое довольством и разделённое по городам неудобно и неинформативно.
    -Политики в ветке культуры. Их очень много, большая часть из них узконапрвленны.
    -Дороги нельзя строить рабочими. Только торговцами.
    -Великие люди стали менее значимыми.
    -Что-то непонятное с ядерным оружием. Дурацкие перевод.
    -Нет вытеснения культурой клеток влияния государства.

    +Интересное решение с районами.
    +Удобный выбор фиксации добычи ресурсов в городах.
    +Интересное решение с рабочими и моментальным сбором ресурса.
    +Объединение юнитов в армию.
    +Более равнозначная возможность различной победы (культурная и религиозная)
    +Прокачка юнитов.
    +Не пропадают торговцы, когда начинается война с тем, с кем торговал.
    +Формы правления. Хорошая идея и реализация.

    В целом Сидмейр хотели сделать игру, отличную от 5-й версии. И пожалуй это удалось, но многие решения вызывают сомнение. Некоторая недоработанность в плане ИИ и информативности. Думаю многие, как и я, ждали более лучшую игру, чем 5-я версия Цивилизации. Но я не могу сказать, что такой стала 6-я версия.
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  54. Nov 7, 2016
    9
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement: 1) The AI
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement:

    1) The AI is a little predictable. It just needs to be tweaked, I can see the basics of the AI is there, but it can get stuck on some things and can be exploited.

    2) A little more complexity to the Tech Tree. I'd like to see more than 1 or 2 prerequisites.

    3) I NEED the ability to remove Old wonders, and Districts... If you start construction on a district THINKING it's say... campus, but you accidentally picked Holy site... and you only have a few auto-saves and notice after those are passed... you cannot remove the error by canceling production or wiping it with a worker... It's permanently incomplete. Incomplete **** from wonders/districts should be able to be removed. We should also have the ability to trash say... Stone henge in favour of a newer more powerful wonder.

    4) The game needs "New Random Seed" Raging barbarians, start bias etc.

    5) I want to re-roll a start position if I get a **** one on Turn 1... I've started surrounded by nothing but Tundra and I wasn't Russia... So I have to re-do my game and set all my settings from scratch... Pointless busy work...

    6) I should be able to set new default settings for games.... instead of what they say are default... It saves time when starting games.

    Overall it's a great game... It needs a few updates to add a few over-looked things and fix a few issues though.
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  55. Jun 6, 2017
    0
    This review contains spoilers, click expand to view. ㄴ씕ㅇ발 반년이 지나도 화가 안풀린다 깨ㅇ씕발 쬬ㄹ옷같은 게임 내 10만원 가랑의 돈을 이런데 날리고 미친것들이 DLC는 죨라 잘 내고 있네 자살해라 개발사들 아오ㅗ옹오ㅗㅇ오오오ㅗㅇ 씨벌 개 같네 진짜 Expand
  56. Jan 3, 2017
    9
    Looking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launchLooking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launch it didn't quite rise to the heights of the last couple of numbered entries.

    If you're a newcomer, here's how it works: the game begings by placing you (or rather, your first settler) in a suitable spot for a first city. You immediately build it and start managing several outputs, such as gold, production, food, science, faith, and culture. Each output allows you to develop your empire (for example: science allows you to discover new technologies, while production lets your city generate buildings and military troops).

    As you explore, you'll come across new landscapes and natural resources, which allow you to build better troops and new structures, including wonders of the world. And of course, you'll come across other civilizations, which can be befriended or antagonized at your leisure.

    Civ VI's biggest innovation is how it utilizes tiles around each city you build. Now, each new building, zone or improvement has to go on a specific tile. This means you'll end up with cities that are more focused than before, which adds a lot of strategic nuance. If you settled near a mountain, a land feature which gives several science bonuses, you'll probably want that city to focus on science. Likewise, desert tiles allow you to build important one-per-world wonders, such as the Pyramids or Petra. This sort of decision making is what makes Civ amazing, and here the process is improved by the added depth.

    With the steps that were taken in order to streamline this entry, Civ VI is probably the most accessible the series has ever been. That's certainly a good thing, after all, Civ's barrier of entry can be sky-high, with a veritable encyclopedia of concepts to grasp. Some of those decisions go over less well in the strategic side, such as not limiting resource usage to the amount of sources you have. Still, that's a minor qualm in the big scheme of things, and it does mean less numbers to track.

    Artificial intelligence, which has historically been a sore spot in the series, is an actual problem, however. In fact, at launch, it was nearly non-functional. For example: a neighbouring civ who is much weaker than you in every way will keep sending prophets to convert your cities to their faith, even after you threatened them with swift military action. This makes it very hard to play that oh-so-satisfying diplomatic game, although this has been cited as a point of continuous improvement by developer Firaxis.

    TL;DR:
    Civ VI is awesome, but then again, it would take a lot of effort to make any Civ game anything but. It still ranks behind IV and V in my book currently, but the new foundations are solid enough that I can see it overtaking those beloved entries as Firaxis's continuous quality improvement does its thing. Until then, what you need to know is that it's as addictive as ever. Just take care to not have an entire weekend pass in the blink of an eye while you explore, build, and wage war. It's certainly happened to me, uh, a 'few' times in the last twenty years.

    Rating: 9.0
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  57. Feb 26, 2018
    10
    Great strategy game in Sid Meier's tradition. Precisely what one would expect.
  58. Apr 30, 2022
    0
    this product is not available in your region
    "games out of politics" right?
  59. Oct 10, 2017
    6
    I see just a raw version of Civ 5 right now. That's what the 6th is.
    Spent a great amount of time playing every previous Civ... but this time it made me sad after a few hours of game.
    Without doubt, the predecessor was just the best and it was way too difficult to outperform it! But what was the point of spending years to make the same old game with minor changes, which made it worse
    I see just a raw version of Civ 5 right now. That's what the 6th is.
    Spent a great amount of time playing every previous Civ... but this time it made me sad after a few hours of game.

    Without doubt, the predecessor was just the best and it was way too difficult to outperform it! But what was the point of spending years to make the same old game with minor changes, which made it worse than it was? It's almost like the history with annual FIFA games.

    AI is poor! No, in previous versions it wasn't the best, but this time once again it's the worst ever.
    Even the graphics are better in the 5th than in 6th.
    Civ 6 is full of good ideas, but they didn't shape them up.

    Hope they will fix everything with patches and make it a better game. But right now it's not worth spending money. It's better to play Civ 5, because it's a finished fine game.
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  60. Oct 22, 2016
    9
    Vastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world toVastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world to settle a new city to take advantage of the bonuses distrcicts now bestow upon you. A worthy sequel to Civ 2 and Civ 4, the game is very solid as it is right now and the inevitable expansions could make it the biggest and most diverse Civ game yet. Expand
  61. Oct 21, 2016
    9
    Civilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districtsCivilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districts and wonders. Other things such as improvements needing expandable workers and not time is another idea that adds a degree of challenge.

    However, while Civ VI is great in many regards, the one flaw that it has is that the AI is stupidly aggressive. Diplomacy is hard in this game, especially when everyone despises each other and looks for ways to go to war. Speaking of war, the AI always seems to try and get itself in a position to go to war. When it does go to war, it follows a Soviet pattern; sending waves upon waves of out-dated and inexperienced units in the hopes of overwhelming their enemies. Spearmen waves though only work while the enemy hasnt researched armored warfare yet. While this proves to be an effective strategy against other AI (For the first time ever I saw the AI kill another AI civ), it doesnt work against players. The only reason why this isnt such a bad thing is that the new multiplayer is great, allowing you to easily replace the dumb AI with more experienced players.

    In all, Civ VI is an excellent game with problems that hopefully will be addressed in the future.
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  62. Oct 22, 2016
    10
    This review contains spoilers, click expand to view. I was full of expectation waiting for this game. I play Civilization since 1, played a lot all of them (my Civ5 in Steam is at 1,160 hours) and since I liked so much Civ5, I was afraid of Civ6. The non-realistic graphics seemed a bad omen. Man, they were turning it into a Tropico look alike! Two days for release and they put out the Battle Royale (a game without a person playing, with only AI civs) and the graphics... well, the resolution wasnt great, but I didnt like it. Then finally the game was out. First thing, I couldnt run it. Only a very helpful review on Steam (cant find it again, I guess was deleted) explaining what to do (remove Visual C 2015 (both 32 and 64bits) and reinstall from game _CommonRedist folder. Then it worked.

    First thing I noticed starting a game was, of course, graphics. Not bad, not bad at all. I guess I was expecting something bad and so it surprised me. You can even turn on sun movement and it changes nicely. The civ leaders figures are kind of funny. Now they all follow a same pattern, and this pattern is toward the comical, which is in synch with the more toy-like graphics. But they could be a bit more diverse. I miss the beautiful Teodora! (:
    Another detail about graphics: the info and everything uses a lot of screen space. Very good for older people (I'm 55)! I guess here and there there could be more info, right click info and so on, but its well done.

    Then the game itself. Its a very interesting change upon Civ5. It changes so much I had to go back a couple of levels to be comfortably ahead of other civs (I'm used to win on Civ5 almost always on King) so much the game changed. You have to learn many new things, its all different. Which is good.

    Districts are great, very interesting idea. Now Civil developments are on a structure like Science, you have to research them. I see pros and cons on this. Before we could go for what was more of our interest, now you kind of have to research all of them. But this can also be good, you get all of them (:

    Diplomacy is more interesting, some options more. City-states are a bit different, now you get them by sending Envoys instead of buying them with money. I guess they could have left also the money as alternative, would be more realistic.

    The one thing I'm missing are the workers! Now we have Builders, and they can just build a small number of improvements then they vanish. Also, you dont have to build roads, they appear by themselves when Traders move between cities. I miss the roads we build. We could build them for moving troops, not depending on commerce. Again here, we could have both ways, it would be more interesting.

    But all in all, its a very interesting game (played only 11 hours on the first day! (: ), well polished and balanced. Cant wait to see the MODs and DLCs that will come around!
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  63. Oct 24, 2016
    10
    After having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better gameAfter having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better game than Beyond Earth: Rising Tide. And it has yet to have a single balance patch. It also is likely two receive numerous DLC and two full expansions. I can't wait to see where this ends up, but if I had to guess, it'll surpass Civ IV (the generally believed best in the series) when all is said and done- after all, I don't think IV was this good on release either. Expand
  64. Oct 21, 2016
    9
    It is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for notIt is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for not having economic buildings where you are building ports and culture or something. it really forces you to specialize this time, accept maybe in the capital where you can force more district types. The biggest bonus for me is the fact that this feels like a complete game right off the bat. coming from civ 5 with all expansions its good that all the features like religion and archeology and all that stuff is already in game. The whole gameplay is just so much crisper thanks to 64bit and the leaders look very good and i personally like them. Builders are ten times better now. Happyness and population replacements are ten times better also.

    -some negatives would be the mini map which looks like a map you can program yourself, just some block colors. I am sure they will upgrade it in expansion or someone will mod it.
    - biggest complaint i have is the biggest complaint i have always had and it hasnt been fixed. It still takes way to long per turn. Its not that bad and i am playing on large map with 8 civs, but it still takes like 10-30 sec each turn and its pretty annoying. i guess its back to small map 4 civs lol.
    -also i personally dont like the civ tree. its exactly like the tech tree now.
    -the government section with policies is good though.
    -also the ai is a little easier on king, and kind of way to hard on emperor. but thats on a large map, emperor will probably be the sweet spot on a smaller map.
    -idk gg. 9/10 for turns taking to long still.
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  65. Oct 24, 2016
    7
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different. I really hate the tactical view option, it looks very nice, but
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different.

    I really hate the tactical view option, it looks very nice, but the limited line of sight makes it almost unusable. Fortunately you can use the strategic view, but then it doesn't look that nice anymore,
    in fact CiV 5 looks better.

    So if you want a game for young kids that looks nice by all means this is for you.
    I will give it a few more shots and then probably go back to playing CIV 5.
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  66. Oct 28, 2016
    10
    Everything that I wanted that CIV V could not deliver.
    Finally you have the feeling again of creating a civilization, not just 4 cities. The AI could need some love from the developers, but it is definitely capable of providing a challenge.
  67. Oct 25, 2016
    9
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper technologies you can add districts on to your city. The districts range from giving bonuses to your science output to religion as well as industry and many more.

    Speaking of religion, it is handled a bit differently here. Once you set up your religion you can then start generating points which you can use to purchase other items such as military units or apostles etc. You can use these apostles to either spread your religion, add another belief system or start an inquisition (which unlocks the inquisitor) The inquisitor has other abilities to battle the other religions heretics. It is pretty sweet to actually start a holy war in the game and have rightous battle with lightning striking down upon the infidels. Also when you have an apostle or what have you selected to move, it will highlight the different cities in different colors based on their religion so you know where you need to go to spread it.

    The workers are now called builders and they have changed a bit as well. No longer can you just automate them to build roads and do your bidding. Now each set you create has 3 charges, when you upgrade a spot on the map it spends 1 charge. After all 3 are spent (so 3 upgrades) they disappear and you need to build another. That sounds kinda awful at first but you really get used to it pretty quickly and it really adds more depth to each area you manage so you feel like you actually accomplish something with your cities and their surrounding areas.

    I really am not a fan of the new civics setup. It is setup like the way you research technology and honestly I've never been a fan of the way technology is setup in the first place. Granted you can click to bring up the full tree on both parts to see everything but I much preferred Civ 5's civ trees you could choose from. This route just feels kinda watered down to me as you pick one and then it spouts out another batch of different civic selections once you get it researched. You also get these "cards" you can choose to place that will alter your civ in a few ways to differentiate your civ from others, which is pretty cool. The "card" aspect is my fav part of the civic portion.

    Battle is just about the same with a few tweaks. Now you can group together units into one unit to save space and with the added benefit of the combined units becoming stronger overall. Barbarians....well....are barbarians. Same ol same ol with them.

    The biggest gripe I have with the game is they really don't have any notification on win parameters. Granted there is the screen you can open to see what place you are in in each specific win category but if you are jut idly playing the game there is no indication of how it's going. My first game I played I won a culture victory and didn't even realize I was close! Just kinda popped outta nowhere. BUT this is a special kinda game where your win can still pop outta nowhere after 14 hours of playtime in one sitting.

    TL;DR --

    Graphics -- Not hyper realistic but I enjoy them nonetheless
    Gameplay -- Super fun and addicting
    Mechanics -- A couple downers but for the most part improvements
    Replay Value -- Insanely high
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  68. Oct 22, 2016
    10
    The civ series never was for kids so these low user scores are from kids , if you are a civ fan and give this game below 7 your not a civ fan ,i really enjoy civ 6 and i like the graphic it reminds me civ3 some people like real graphic but i like this kind of graphic for a civ game and i should say again if you are a kid dont play civ gane and keep your score for yourself..
  69. Aug 8, 2022
    4
    Long time Civ fan since the days of Civ 1. Each version I've played 100s of hours. This and Civ 3 are the only versions I'd give a thumbs down.
    The good: The graphics are great. There are some new decent tweaks to aspects of the game like culture, civics and golden ages.
    The bad: movement. The change to movement where trying to move into difficult terrain ends your movement, though
    Long time Civ fan since the days of Civ 1. Each version I've played 100s of hours. This and Civ 3 are the only versions I'd give a thumbs down.
    The good: The graphics are great. There are some new decent tweaks to aspects of the game like culture, civics and golden ages.
    The bad: movement. The change to movement where trying to move into difficult terrain ends your movement, though it makes sense, sloooows the game down to a snails pace. Even a scout exploring the map is reduced to a tile a turn in diffcult terrain. And roads are practically useless until modern times and/or the railroad. You know roads are useless when your units ignore them when auto-moving across your empire. So moving across your empire in classic times, with roads, can take you 100s of years, I kid you not.
    1 unit per tile. They did away with unit stacks in Civ 5 to avoid the doom stacks, and I didn't complain as much there. But here, topped with the slow movement rates, makes the movement worse. Units can't stack with friendly units so city state units are constantly in the way while aimlessly wandering the map, taking it even longer to move across your empire. You can't auto assign a military unit to protect a trade unit. You can't stack non-military units for some reason. I love how you need to remove a unit from a city just to buy or start construction of a new unit.
    AIs use of religion is just annoying and makes me want to quit everytime they ramp up sending countless missionary units to my empire. You can' t just close your borders to them like you do military units.
    The UI is disorganized and messy. It's harder to find simple city lists and yields from earlier games like Civ 5. Districts are a coll add but I had to download a mod to delete them if I change my mind and want to build somewhere else. User mods change a lot of simple issues that Firaxis has opted to ignore in favor of more expensive expansions.
    WE got a new civ every 5 years since Civ1 except we were due for a new one in 2021 but Firaxis added a yearly game-pass like expansion for Civ 6 instead of a new game. God help us if this is the last new Civ game because the core mechanics need a lot of work.
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  70. Oct 21, 2016
    5
    Coming from Civ 5 and every Civ before that, I found the game familiar, perhaps too much. I've only put in 30 minutes and several dozens turns thus far, but the layout, upgrades, units, leaders, map grid, interface, is all almost too much like Civ 5. Yes, there are few new tidbits here and there I've come across but I'm sitting here thinking to myself, after 6 years, I was looking forComing from Civ 5 and every Civ before that, I found the game familiar, perhaps too much. I've only put in 30 minutes and several dozens turns thus far, but the layout, upgrades, units, leaders, map grid, interface, is all almost too much like Civ 5. Yes, there are few new tidbits here and there I've come across but I'm sitting here thinking to myself, after 6 years, I was looking for more.

    More as in a better looking and bigger feeling map, as in, use the 3D to the max and let us rotate, immerse ourself in the game world. Instead, it's the same old, 45 degree angle psuedo 3d that teases you with what could have been.

    More as in, far far better graphics. Don't get me wrong, they are nice, but they are mobile/ipad feeling.

    More as in, wow, exact same tech tree so far, granary, iron working, blah blah, all in same order. I'm a bit jaded by Stellaris's tech how it throws random pieces at you I guess. But even so, the EXACT same tech tree?

    It will replace Civ 5 for sure, but I'm not 100% convinced yet why I bought it thinking it would feel new and cool and be $60 well spent. I might get there. The first 30 minutes feel way too familar to me though. I wanted so much more from the next generation of Civ.
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  71. Oct 22, 2016
    7
    This is the Civ experience everyone expected. While there are a lot of new features, old civ players should feel right at home. But ...

    The engine, while mature and generally bug free, is clunky and demanding. Looks like it is an advanced version of the civ 5 engine. The result is a game so slow when you play with anything more than a couple of civs, that it ruins the experience. And Im
    This is the Civ experience everyone expected. While there are a lot of new features, old civ players should feel right at home. But ...

    The engine, while mature and generally bug free, is clunky and demanding. Looks like it is an advanced version of the civ 5 engine. The result is a game so slow when you play with anything more than a couple of civs, that it ruins the experience. And Im on an i7 with 32 gigs of ram and an R9 390. Also, like beyond earth, trader (caravan) management seems to take a huge chunk of your time. When you are playing on a big map, after 10 cities it is maddening.

    Graphics are cartoon-ish and childish, which is a bit of a turn off for me. But the leader animations and voice overs are awesome.

    Overall I just wish I didn't have to wait 5 minutes for a turn on big maps. I literally watch episodes on netflix on my 2nd screen and pause and un-pause to play in between.
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  72. Oct 22, 2016
    10
    Familiar enough to be comfortable but different than any previous version. I have been playing for 25 years now and I have purchased each major civ version. After 10 hours I am really enjoying it. I am having constant "battles" with my apostles vs the other religions. The graphics are gorgeous. I do sometimes find it difficult to find my sleeping units and when my religious units move around.
  73. Oct 28, 2016
    7
    The game is ok I guess, I had a couple of crashes late game, but was able to continue after a reload. I spent 16 hours with my first play through, prince difficulty small map, and after winning, I can't say I like it better than civ 5. The victory was not that fulfilling. Maybe because I was going for the space victory and got the culture victory instead. I was also glad this multi dayThe game is ok I guess, I had a couple of crashes late game, but was able to continue after a reload. I spent 16 hours with my first play through, prince difficulty small map, and after winning, I can't say I like it better than civ 5. The victory was not that fulfilling. Maybe because I was going for the space victory and got the culture victory instead. I was also glad this multi day session was over. Where playing civ 5 was an addiction, civ 6 feels like a chore.

    I like.
    - I like knowing what the AI is thinking.
    - Having districts is a good idea.

    I don't like.
    - build queue's are so slow, even with an industry focused city thing progress slowly.
    - counter spying is a chore I don't like.
    - even with all the roads, travel seems so slow.
    - population assignment managements was better in civ 5.
    - no army overview (I haven't found it)
    - tech tree seems rushed in the modern/future area
    - Not enough information about districts, when assigning workers to it.

    My final impression is that it kinda feels like a chore to play.
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  74. May 2, 2017
    9
    Started off better than Civ V did and has been improving steadily with patches and DLCs. I think it's going to be a fantastic game after an expansion or two.
  75. Nov 9, 2016
    7
    I like it a lot. It takes Civ V with all the expansions and streamlines all the pieces so they feel more like one mechanism.

    While changes may not be fundamental (unstacked cities, separate civic tree, tech boosts, support units, builders, roads) they are all to the better. Also: this is a matter of personal preference but I like graphics - nice, readable, functional. Music is also
    I like it a lot. It takes Civ V with all the expansions and streamlines all the pieces so they feel more like one mechanism.

    While changes may not be fundamental (unstacked cities, separate civic tree, tech boosts, support units, builders, roads) they are all to the better.

    Also: this is a matter of personal preference but I like graphics - nice, readable, functional. Music is also very good.

    What I hate is how tech discovery quotes have been chosen - they were supposed to be funny, but they break immersion in epic act of buiding your civilization (example: Military Training - "Those who in quarrels interpose, must often wipe a bloody nose.")
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  76. Feb 27, 2017
    9
    Goddamn good. I have not played a previous Civilization game, except for a little bit of Civ 3, where I could not figure out how to do ANYTHING, but chalk that up to my own stupidity. I am probably going to invest in Civ 5 at some later date, but for the moment, I love Civ 6, even if the AI and diplomacy is a bit ****
  77. Dec 4, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonist style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun asThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonist style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  78. Oct 24, 2016
    10
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth. However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions! PROS * Fun and new ideas *
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth.
    However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions!

    PROS

    * Fun and new ideas
    * Polished (No Crashes yet)
    * Mod Support

    CONS

    * Map doesn't show very well if a resource is being harvested.

    Bottom Line

    * If you're a Civ fan or searching for a 4X game give it a shot.
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  79. Oct 24, 2016
    9
    Tons of fun. Great long term potenial. Kind of buggy (example had Mt. St. Michelle and after a while I could not select apostle power in addition to Martyr, just got Martyr and the promotion flag never went away. in end game with a few specific combos. Some stacks are OP. But love the game in general and can't wait for more Civs modders to work on it. Looking forward to years more game play.
  80. Oct 21, 2016
    10
    The best civilization game to date. Played 2 games, lost both. But worth it. It is still the civilization that I love yet new features make everything more manageable and detailed.
  81. Oct 31, 2016
    10
    (I wrote a full review, which I shorted THRICE; here is its simplified version.)

    “The year is 1560. Mary Shelley’s “Frankenstein” is already a classic, while Shakespeare’s works are ancient. The Greek Empire reigns supreme in the twin continents of Terra Australis and America. Its capital, Sparta, is the most prosperous, cultured and advanced city on the planet. Now, the most powerful
    (I wrote a full review, which I shorted THRICE; here is its simplified version.)

    “The year is 1560. Mary Shelley’s “Frankenstein” is already a classic, while Shakespeare’s works are ancient. The Greek Empire reigns supreme in the twin continents of Terra Australis and America. Its capital, Sparta, is the most prosperous, cultured and advanced city on the planet. Now, the most powerful military in the world, turns its attention to other shores, other worlds to conquer…”

    It could be a hell of a scenario.

    It is my current (first) playthrough of Civilization VI.

    How do you build a Civilization in Civ VI? The Settlers remain as they always were. The “Builders” (replacing the “Workers”) finally rid us of endless turns of waiting, finishing every job in a single turn. Alas, you can use a Builder ONLY THREE TIMES (later, with certain perks, more). However, over 50% of the work that the Workers used to do, is now a matter of city production. Enter DISTRICTS, Civ VI’s biggest step forward. Everything a civilization does – pursuing science, creating Great Works, generating a robust economy or building a mighty army, establishing a potent religion or appeasing your population with Amenities – has to do with Districts you construct for your cities. This is a very time-consuming endeavor, one that calls upon you to make wise choices, for a city’s tiles are NOT infinite, and those Districts are going to be there FOREVER, as will the stunning Wonders that you produce!

    Scientific advancement remains as important as ever. Civilization VI divides the Tech Tree in TWO fields of knowledge, which evolve concurrently, Science (no-brainer) and Civics i.e. perks that you choose (from a set of Policy Cards) to form and re-form your Government. Geography is more important than ever. Access to resources and terrain will be the make-or-break element in building Wonders and Districts, creating units, even BOOSTING scientific discoveries. The quests from City States help on that front too.

    You gain City State benefits by sending Envoys; if you send more Envoys than any other Civilization, you become their Suzerain, and aside from Gold, Faith, Culture, they become your allies. And since City States are so useful when they are on their own, be kind to them and let them deal with Barbarians only, not your armies.

    This time, Barbarians are SMART: they send Scouts to your cities. If those Scouts get a peek, they report back and soon you have many more Barbarians attacking AND trying to kidnap your civilian units! So, KILL those pesky Scouts the moment they appear! Thankfully, you can now BIND civilian and military units, essentially providing protection to SettlersBuilders, Religious units and those infinitely precious Great People.

    A robust Culture is your way of claiming Great People, in the process creating Great Works (housed in appropriate Districts!) to win the Cultural Victory, but also strengthen your civilization, by e.g. providing a window for additional policies or boosting your scientific advancement. Alternatively, you can FORCE Great People to be yours, with Gold or Faith. Yes, Faith is THAT powerful in Civ VI. Each civilization can get one Great Prophet and start either a Religion with predetermined tenets and symbols, or make an entirely new Religion from scratch. (I chose the Starry Turtle and founded the “Children of the Great A’Tuin”!)

    To spread your religion, you will build Missionaries, Apostles to (also) gain new tenets and engage in Theological Combat, and Inquisitors to “cleanse heresy” from your lands. But remember: defeating a Civilization that founded a Religion DOES NOT wipe out religious followers! They can continue to exist and flourish. And YOU can accidentally commit Religious Suicide if you are not careful WHERE you build your Inquisitors!

    As Leaders go, the AI in Civilization VI seems to be less random than in previous iterations. An example: early in the game, I met Scythia. Their Queen was proud and dismissive. But the moment I acquired a much more powerful military than her, she messaged me to let me know how she admires my forces. Then I got greedy and attacked a friendly City State. Since she HATES backstabbing, she hated me, and then Denounced me. But STILL, dozens of turns later, she was NOT as stupid as to declare war on me.

    With the lovely advent of Corps and Armies (comprised of two and three Units respectively) I expect I will at some point see colorful stuff, like Siege engines accompanying Tanks or some other unreal weirdness. But I LIKE weird; after all Civilization IS all about weird, alternate History.

    And this is where I stop. There are plenty of things left for you to discover. If I can say ONE thing that some people might choose to perceive as negative, is that the game CONSTANTLY FORCES YOU ON YOUR TOES. EVERY turn is potentially important. THIS, I see as Civilization VI’s greatest victory.
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  82. Oct 21, 2016
    2
    Civ VI is hardly good even for a tablet version.

    I was super excited while awaiting this game. Civ fun since Civ 2, I can't survive such a huge disappointment. I spent 2 hours playing singleplayer campaign and comparing my impressions with Civ IV and Civ V experience. The conclusion in unforgiving. Civ VI is less interesting, beautiful and attractive as previous titles. The whole
    Civ VI is hardly good even for a tablet version.

    I was super excited while awaiting this game. Civ fun since Civ 2, I can't survive such a huge disappointment. I spent 2 hours playing singleplayer campaign and comparing my impressions with Civ IV and Civ V experience.

    The conclusion in unforgiving. Civ VI is less interesting, beautiful and attractive as previous titles. The whole look of the game is disgusting. Low resolution models on a maximum graphics, horrible cartoon unit animations with "KABOOM" effects and so on.

    The interface is cheap and icons are rude. Ah, too much pain writing this.

    The development of the city loss the handy interface from Civ V and becomes clunky. This can be appealed to all mechanics. I just can't understand, how this could happen.

    AI is just stupid. Barbarians captured the worker and leave it be. He was just standing few turns, I skip few more, nothing changes. Also, they don't like to pillage. Other Civilization start a war with just 1 catapult and warrior, that was standing still. Other Civ starts a war with tons of chariots, that need to overcome like 25 hexes. Only one can managed to do it.

    However, I must admit, that the "fog of war", policies systems and Christopher Tim musics are very good. Shame, that mr. Tin wrote only trailer and official game theme, while actual soundtrack are different.

    Unfortunately, it seems for me as a degradation of the series: graphics, gameplay and optimizations seems much poorer then in previous titles. So sad. Maybe, they made a tablet version and somehow sold it as full PC release.
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  83. Oct 25, 2016
    9
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the placement of your buildings, so now more than ever, is important to do plan ahead the things you need to do, anticipate the AI in some things, and micromanage your cities.
    This is no a 10 score, because of only one thing... the AI, specifically in the military aspect... it still do very illogical things at least in prince/king difficult, and that's a little lame... but overall, like most of the reviews you can see, the best Out of the box Civilization game.
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  84. Oct 23, 2016
    9
    I think that Firaxis has done a good job with this game. CIV VI is not perfect (objectively there are some problems to be fixed), but still is very close to be, and far surpasses its predecessor (Civ V) and i think that with future expansions will become absolutely GREAT.

    What I like: -The Graphics are pretty, but ... -The Animations are well done, and make it more enjoyable fights.
    I think that Firaxis has done a good job with this game. CIV VI is not perfect (objectively there are some problems to be fixed), but still is very close to be, and far surpasses its predecessor (Civ V) and i think that with future expansions will become absolutely GREAT.

    What I like:
    -The Graphics are pretty, but ...
    -The Animations are well done, and make it more enjoyable fights.
    -All gameplay changes, because they improve the game without distorting it. In particular, I like the addition of districts and building of roads with the trade routes.
    -The New diplomatic management system with the city-states.
    -There are many additions that had been put in CIV V with the expansions.
    -The Italian localization is done very well.

    What I do not like:
    ... I would have preferred a style less cartoonish.
    -The AI sometimes makes nonsense. It will have to be improved.
    -You Can no longer change the names of cities.
    -The loadings of the saved games are a bit 'long.
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  85. Oct 24, 2016
    10
    The groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking ofThe groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking of cities and the new Card system for Government. Great Game!!! Expand
  86. Oct 22, 2016
    8
    I playeed all civ games from civ 1 and lots of other 4x games. This one really surpirsed me: the district thing is a brilliant change in gameplay! Also how city states management works is really good. UI is among the best ever seen in strategy games. Very intuitive gameplay, lots of different play styles possible. No city looks the same...it is great fun also explore the map searching forI playeed all civ games from civ 1 and lots of other 4x games. This one really surpirsed me: the district thing is a brilliant change in gameplay! Also how city states management works is really good. UI is among the best ever seen in strategy games. Very intuitive gameplay, lots of different play styles possible. No city looks the same...it is great fun also explore the map searching for sweet spots and planning ahead for what to build centuries later.
    What I don´t like is the comic graphic style...and the game is missing some parameters to in setting up a game. The number of city states cannot be modified, the landmass distribution ect. But I think there is space to improve for playing around with rulesets...I think the game really deserves more parameters. If you´re looking for a better sandbox game, go with endless legend. Anyway, I am happy firaxis made a breve approach by changing many aspects of the game, still it feels like civ. Great game!
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  87. Nov 4, 2016
    8
    Better than Civ5 overall;

    ++The District addition to gameplay is a solid progression for series, adding a much needed strategic element to mid-game play. ++Territory requirements for Wonders also adds to the dynamic, making it harder to monopolize all the best Wonders. --AI seems weaker: they do not eliminate our wounded quite as ruthlessly as before. :::: Buy Recomend ? ::::
    Better than Civ5 overall;

    ++The District addition to gameplay is a solid progression for series, adding a much needed strategic element to mid-game play.

    ++Territory requirements for Wonders also adds to the dynamic, making it harder to monopolize all the best Wonders.

    --AI seems weaker: they do not eliminate our wounded quite as ruthlessly as before.

    :::: Buy Recomend ? :::: Yes, if you are new to the series or would like to play more of it.

    :::: Buy Warning! :::: The game is definitely incomplete without the DLC. They are sure to add many new Civ's plus whatever else. I suggest buying either the Deluxe version (including all future DLC) or waiting until all DLC is released and purchasing in bulk at a Steam Sale near you.
    ----
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  88. Nov 16, 2016
    6
    I really want to like this game, but the imbalance between civs and the many silly (ie stupid) random game mechanics make it more of a headache to play than anything. First off, there are about 2-3 civs that will absolutely destroy anyone else they are near. Huge (yes huge) imbalance here. Sumeria and Scythia are ridiculously overpowered in the early game. Can they be countered? Yes. ButI really want to like this game, but the imbalance between civs and the many silly (ie stupid) random game mechanics make it more of a headache to play than anything. First off, there are about 2-3 civs that will absolutely destroy anyone else they are near. Huge (yes huge) imbalance here. Sumeria and Scythia are ridiculously overpowered in the early game. Can they be countered? Yes. But the process of doing so will cause you to fall so far behind anyone else that it's pointless to even try. Also, the barbarians are a nightmare. They show up on horses immediately. Have fun losing a ton of soldiers to them if you are unfortunate enough to happen across a gang of horsemen during your first 30 turns. Bottom line, there is nothing new here at all and the civ balance is a joke. The AI is ridiculously bad as well. Fun for a bit, then it's back to "well, I'll play again when they patch/fix these things". Expand
  89. Nov 6, 2016
    7
    I'm actually quite pleased with the game. There's truly only two things that I feel compromises the game. The first thing is, as others have mentioned, the AI. I'm by no means a Civ veteran, but even I can beat it on "immortal" without much difficulty (it's the second hardest difficulty setting). I also don't like the system it has adopted from previous series that the AI gets bonusesI'm actually quite pleased with the game. There's truly only two things that I feel compromises the game. The first thing is, as others have mentioned, the AI. I'm by no means a Civ veteran, but even I can beat it on "immortal" without much difficulty (it's the second hardest difficulty setting). I also don't like the system it has adopted from previous series that the AI gets bonuses depending on the difficulty setting. I would very much prefer if the AI were smarter in general and made better decisions, not that it got a bonus advantage. That's just lame. The second thing I don't like is the Sean Bean voice-over. It's not that I don't like him as an actor, but his voice sounds just wrong. His voice isn't meant for voice-overs. Simple as that. Because of this, I go for the German and Russian voice-overs despite being unable to understand them. I'm glad there are these options, otherwise this issue might have ruined it for me. Other than this it's a great game that most likely will be even better with patches and expansions. In it's current state it's a well earned 7 too me. It is thoroughly enjoyable and well worth buying. Expand
  90. Oct 22, 2016
    8
    From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

    I would describe the visuals as a similar evolution as "The Sims
    From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

    I would describe the visuals as a similar evolution as "The Sims 4 did to The Sims 3". The look is less "realistic" and more "cartoonish" - reasonably a good choice ... as the whole interface as in playing field (map) of civilization never looked realistic but more like a board game anyway. The cartoon designs are nice (unless you really dislike bobble heads).

    The UI in its current state is useless though. Many functions can be done via keyboard commands - but do not show up as options on screen. (like delete unit)

    When you turn on "autoturn" - the game may present you with a choice to make - only it does not allow you to make the choice anymore, because it already switched to a new turn of players - hence forcing you to close the menu and wait for your turn again. I have also not found a way to manually stop autoturn - but remain forced to wait untill the game decides that i can take action again.

    Districts and enviromental decisions are an awesome development decision and make each city much more unique and meaningful than ever before in a Civilization game. Visually however - it downgrades cities to what feels and looks more like little towns.

    In my several attempts at the game (2 times in prince and 1 time in hardest difficulty) - the AI seemed appropraite - with the hardest AI still cheating in terms of resources and buildtime .. or so it seemed. The AI appeared to be reasonably aggressive but also smart enough to pull out before it exhausted itself too much in an offensive war that would not really benefit it much. (it did however declare war numerous times for no apparent reason)

    Zooming out on the main map is .. for some reason .. very limited. The furthest zoom feels like a medium zoom in Civ V. However - the map is nicely drawn and animated and quite pretty to look at.

    Performance-wise the game runs better than Civ V - but AI turns still take a long time (at 8gb ram that is).

    All in all - i did not feel like a "god" anymore - leading my civilization through the ages - but more like a micro manager ... which is odd, because many things run automatically. Due to the limited zoom factor - large scale wars "felt" like a chore - but also because unit management, defense and attack is much more complex now than it was in Civ V.

    And it may be just me - but the tech tree seems smaller... like significantly smaller. (yes, even social and science tree put together ... maybe because you research 2 techs together now)

    All in all - this is an enjoyable game .. as is to be expected from the Civ franchise. (at least that is what i ll stand by - once they bring back renaming cities and civilizations ... i really dislike not being able to customize those things)
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  91. Oct 21, 2016
    6
    I tried it, and i don't like it...
    Graphic is just bad, colors are not good at all, very low texture resolution, not very well drown if you ask me...
    I also don't like the map, mini map and fow... All in all step back from civ v... Sound is fine a guess. Gameplay is just boring, idk tbh, too much barbarians and no city bombardment, i really don't think that is realistic scenario...
    I tried it, and i don't like it...
    Graphic is just bad, colors are not good at all, very low texture resolution, not very well drown if you ask me...
    I also don't like the map, mini map and fow... All in all step back from civ v...
    Sound is fine a guess.
    Gameplay is just boring, idk tbh, too much barbarians and no city bombardment, i really don't think that is realistic scenario...
    Nice features like districts, various bonuses etc...

    I hope that they will add more civs soon... and fix some stupid ideas along the way... Like someone said wait for GOTY :)...

    Also, one big "-" for all this great scores that game received, it's a joke as always... I only read user scores anyway, and even the high user scores are given from brain dead people or "bots", because there is no way that this game now worth 10... there are just too many little things that didn't mention that just looks and feels cheap...
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  92. Oct 24, 2016
    10
    Awesome civ. Great new features and improved gameplay... I love all of it.

    IA can be improved and I believe it will be thanks to updates and/or the community.
  93. Oct 22, 2016
    9
    The cartoon-style graphics is not really my style, but the game system and the UI has improved a lot. The Eureka system or the inspiration makes more sense than Civilization 5. But still needs some improvements, expecially the AI is kind of dumb.
  94. Oct 24, 2016
    8
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive: + very smooth gameplay, polished + nice UI + more depth, a lot of new options + diplomacy is more advanced + trade routes and gold are more important. Negative: - Stupid AI, i could go for a science victory
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive:

    + very smooth gameplay, polished
    + nice UI
    + more depth, a lot of new options
    + diplomacy is more advanced
    + trade routes and gold are more important.

    Negative:

    - Stupid AI, i could go for a science victory and play almost whole game without war. I was dominating at science, cultural and military field no.1 of 8 civs left and the little ones keep blackmailing me with stupid request, that I should give them gold. I rejected. If I am the world leader, i make demands, others pay me.

    - combat is a joke, miss civ 5. Barbarians are not a problem actually, animations are slow, it doesnt feel like it is a game which I would like to use military units often. Civ 5 was much better here.

    - As a part time 3d artist I can clearly say, this cartoonish style is a bad joke. When I get a scout i see tiny kids wolf icon on top, like the game is for 5 year old kids. Battleship looks like big fat turtle.
    I thought civ 6 is supposed to be a serious game for serious strategic gamers, not kindergarden kids.

    Perhaps they used that cartonish graphics style to make the game faster, but i do not like it. I get used to it, but i do not feel I want to play the game again ( except scenarious). I could replay civ 5 again many times.
    I liked the combat much more.

    - All the new things are not practical actually. The policies and cards give you little impact. You can use only a few cards, but you a ton of them to choose from.

    - districts are interesting, but in practice they do not work well. I was playing in a big map with 10 civs. I was in renaissance and i could still build ancient world colossus. Wonders are seldom build. New sistem is not practical and real.

    - resources,.. I had 8 cities and still I was missing resources to build a single rifleman unit,... terrible. Not even a little realistic.

    End note:

    I no not feel I want to replay this game again. I could play civ 5 on and on. I got used to cartoonish style but still it ruins combat for me. As a part time 3d artis I can tell that cartoonish style is a bad joke, a disgrace
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  95. Oct 24, 2016
    8
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game. that being said. i do agree with some negative aspects
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game.

    that being said. i do agree with some negative aspects highlighted by reviewers, most notably the bad AI and the concept behind higher difficulties. AÍ is better only regarding barbarians; they are smarter and certainly more annoying than earlier games, as they should be. but some civilizations are just plain stupid.

    on higher difficulties, advantages are given to the AI that border on ridiculous. that should not be considered higher difficulty, only an unfair handicap.

    a lot of people are complaining about the art direction. for me it's just a matter of taste, i can't really say it's badly done or anything. same goes for the interface.

    the new additions to the game are refreshing and interesting. districts rule. civics tree and government cards rule. i can't wait to master them. overall, it's a big improvement on Civ V.
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  96. Oct 28, 2016
    10
    Civ 6 introduces new gameplay that keeps the franchise fresh. Districts, builders, a religious victory. It has been fun exploring this new game and learning its nuances. I look forward to new civs being added and the possibility of a diplomatic victory in future dlc and expansions.
  97. Oct 23, 2016
    10
    Better than Civ5. Civ6 very successfully merges the advantages of Civ4 and Civ5.
    Graphic design is Casual (well..someone doesn't like it) and Gameplay is pretty well-structured.
  98. Nov 6, 2016
    9
    This is a very good game. There are a few bugs here and there that still need to be worked out, but at its core Civ VI is more dynamic and compelling version of its predecessors.

    Cons: Graphics look silly, vanilla map options are far too limited, the AI governing other Civs is still fairly unsophisticated. Pros: Districts are a fantastic concept, Culture Tree is a superb upgrade to
    This is a very good game. There are a few bugs here and there that still need to be worked out, but at its core Civ VI is more dynamic and compelling version of its predecessors.

    Cons: Graphics look silly, vanilla map options are far too limited, the AI governing other Civs is still fairly unsophisticated.

    Pros: Districts are a fantastic concept, Culture Tree is a superb upgrade to its predecessor, wonders are more interesting, natural wonders are super cool, trade routes/roads is much more refined and balanced, city state interactions are way more interesting, the need for water instead of happiness is a nice touch....I could go on and on. There are about 100 little things like this that make Civ VI an excellent game, especially in comparison to the previous iterations. It's worth the 50-60$ right of the bat. I look forward to future expansions and downloadable content.
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  99. Oct 22, 2016
    10
    Beautiful! This sequel is far much different with Civilization V! I need more time to adjust this new game style, though. The graphics, music and strategy all those things are so amazing.
  100. Oct 25, 2016
    9
    You could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. WhatYou could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. What they've done with land and districts though, that is just classic Civ brilliance on a scale of total infatuation.

    These two changed alone are enough to re-write the rule book and will take many happy hours to wrap your head around. Plus all the usual goodies are still there, Barbarians can be a nightmare at he start of the game and keeping other nations sweet is still tricky. I've played about 30 hours and still have not scratched the surface. One thing I'll guarantee you though, Holy Wars and the spread of religion will be the bane of your existence (in that infuriatingly addictive way only a Civ game can be).

    This is a great game, those people that are scoring it low after only a few hours play are really not doing the game any justice.
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Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]