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7.1

Mixed or average reviews- based on 1628 Ratings

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  1. Oct 25, 2016
    0
    Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли?Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли? пожалели денег на качественную национальную музыку?) несколько надоедает. По три гвоздями прибитых мелодии на нацию. Итого - игра максимум 5 из 10. Не покупайте, подождите неделю,почитайте отзывы. Увы, поздно узнал про возможность вернуть деньги, если играл менее 2х часов. Успел поиграть 2,5 часа до удаления игры ( , а так бы вернул деньги однозначно! Expand
  2. Oct 25, 2016
    4
    I do not speak English well
    Understand me
    Disadvantages 1. terrible ai 2. Diplomatic system degeneration 3. ai doesn't forget penalty 4. productivity and gold tile balance 5. Intuitive UI readability both falling 6. Deleting user-friendliness 7. ai's religion play 8. World Conference deleted 9. No penalty according to the Expansion 10. Science tech tree simplified 11. too
    I do not speak English well
    Understand me

    Disadvantages

    1. terrible ai
    2. Diplomatic system degeneration
    3. ai doesn't forget penalty
    4. productivity and gold tile balance
    5. Intuitive UI readability both falling
    6. Deleting user-friendliness
    7. ai's religion play
    8. World Conference deleted
    9. No penalty according to the Expansion
    10. Science tech tree simplified
    11. too many bug

    stop dlc-ing Plz
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  3. Oct 25, 2016
    5
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???). I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???).

    I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your neighboring low production cities because they only last a limited number of improvements. Maybe it's the fact that you have to build districts before you start reaping benefits and feel some sense of progress. Maybe it's the terrible housing system.

    I hate the housing system that stunts your population growth. You don't get 1 citizen per tile anymore, no. You start with between 1 to 3 housing capacity depending on conditions and get 0.5 housing per SOME tile improvements (not mines), then SOME buildings will give you few additional housing. Housing is SCARCE in early game. When your number of citizens reaches your housing limit minus 1, the growth rate is reduced. Good luck if you have land with little production, because it then becomes a vicious circle of production deficiency : You need population for more production and you need more production to build housing units to get more population. If you start in a tundra or a desert, you might as well start over.

    Districts aren't a well executed idea. The concept causes great balance problems. All the buildings you could build in previous games that would allow you to make up for low food and low production environments are gated behind... *drumroll*... population (which is gated by food and housing) and production! Building districts at an acceptable rate requires production, which requires population, which requires food and housing, which requires production. And then, as if that wasn't enough, districts are gated behind population minimums. Tundra and desert tiles are very hard to play for that reason. Other than the ONE trade route you can get in early game to get more food and production from another of your cities (which is a very bad thing to depend on for food), I really don't know what to do about that. Nothing in the policies helps with that either. Oh... and you can't build farms on tundra and hills next to freshwater anymore.

    Great people are given out like candy.

    Civics are weird, annoying and a little too much to think of for very little reward ; The bonuses are plenty in numbers, but they don't really feel significant or relevant. Everyone is going to have access to the same ones and progress roughly the same way. There is no specialization. There is little punishment if you don't plan ahead, don't think things through or make mistakes. You are forced to research civics that you do not want or need, as prerequisites to others that you might want. Being prompted to look at them and switch them every time you are done researching one (often) is annoying. I liked Civ V's way of doing it better. The buffs were fewer and more significant within the game balance and the choice you made really mattered.

    Eventually, you realize that civilizations have been at war and you were not notified. Well you were, among the 3 messages that last 5 seconds that pop on your screen at the beginning of a turn then disappear. AND THERE ARE NO LOGS for these things. If you miss it, it's gone. Forever.

    There is no diplomacy overview that I could find. You have to check each civ for its relations with others. THERE IS NO OVERVIEW TO SEE EACH CIV'S RESOURCES & WONDERS.

    The UI is a mess and all over the place.

    There is no indication of how long until border expansion, nor which tile the city is going for.

    The fog of war and unlit terrain are way too much alike. It is way too difficult to see resources on unlit terrain.

    Friendly civs can have units in each other's territory without open border which makes moving your units around even more tedious and can block your workers from making improvements. This is BS.

    There seems to be no way to tell a civ to piss off with their religion so be prepared to protect your cities with units. There is a new system with religious units that can attack each other... like normal wars weren't enough and we needed even more warring BS in this game.

    BORING. 3rd game trying to have fun. Can't get past renaissance without being bored out of my mind.
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  4. Oct 25, 2016
    9
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the placement of your buildings, so now more than ever, is important to do plan ahead the things you need to do, anticipate the AI in some things, and micromanage your cities.
    This is no a 10 score, because of only one thing... the AI, specifically in the military aspect... it still do very illogical things at least in prince/king difficult, and that's a little lame... but overall, like most of the reviews you can see, the best Out of the box Civilization game.
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  5. Oct 25, 2016
    5
    This is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attackThis is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attack you with no reason even if you have a much larger army. Also you can't choose what to do with you "great persons", they just give you a few bonuses, in civ V you have different options in how to spend your great person.
    Overall the game is a bit boring, sometimes at later stages of the game you just have to click the next turn button, it is not well balanced, hopefully it will become a great game after the expansions packs in the future, but at the moment CIV V is a much better and enjoyable game, so is civ IV
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  6. Oct 25, 2016
    6
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ... Overall enough fresh ideas for
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ...

    Overall enough fresh ideas for someone who quit after III. Cities now grow organically over the map, no dedicated screen. Craftsmen with limited actions are ok with me, a consequence of playing on the main map only.
    I may tinker my own religion. There are now two trees to explore - science and culture, the second for social progress. Fine tuning your own government with policies is nice, the execution as text cards in boardgame style in not. Leaders are generated, providing small boosts but often needing very specific requirements to be triggered.
    Overall interesting dimensions, but too much micromanagement for the gain.

    There seems to be no limit to a civi's expansion, which IMO is a balance issue. Spamming settlers seems a valid strategy. Minor Civs to interact with, good. Initial survival pressure comes from barbarians roaming the lands, manageable.

    New techs pop up very fast from the start, especially as two trees trigger in parallel. Pacing feels strange.
    Treasury became an issue for me, with lots of tradeoff, felt ok. Compared to the old CIV also keept troop count lower, good. Units gain experience and may level with a small tree of improvements.

    AI seems stupid; sorry. Not impressed by diplomacy or war strategy yet.

    Overall: Tons of details, but hard to get the big picture.
    Will be a nice detraction to explore casually, but I don't see me spending lots of time with it.
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  7. Oct 25, 2016
    9
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper technologies you can add districts on to your city. The districts range from giving bonuses to your science output to religion as well as industry and many more.

    Speaking of religion, it is handled a bit differently here. Once you set up your religion you can then start generating points which you can use to purchase other items such as military units or apostles etc. You can use these apostles to either spread your religion, add another belief system or start an inquisition (which unlocks the inquisitor) The inquisitor has other abilities to battle the other religions heretics. It is pretty sweet to actually start a holy war in the game and have rightous battle with lightning striking down upon the infidels. Also when you have an apostle or what have you selected to move, it will highlight the different cities in different colors based on their religion so you know where you need to go to spread it.

    The workers are now called builders and they have changed a bit as well. No longer can you just automate them to build roads and do your bidding. Now each set you create has 3 charges, when you upgrade a spot on the map it spends 1 charge. After all 3 are spent (so 3 upgrades) they disappear and you need to build another. That sounds kinda awful at first but you really get used to it pretty quickly and it really adds more depth to each area you manage so you feel like you actually accomplish something with your cities and their surrounding areas.

    I really am not a fan of the new civics setup. It is setup like the way you research technology and honestly I've never been a fan of the way technology is setup in the first place. Granted you can click to bring up the full tree on both parts to see everything but I much preferred Civ 5's civ trees you could choose from. This route just feels kinda watered down to me as you pick one and then it spouts out another batch of different civic selections once you get it researched. You also get these "cards" you can choose to place that will alter your civ in a few ways to differentiate your civ from others, which is pretty cool. The "card" aspect is my fav part of the civic portion.

    Battle is just about the same with a few tweaks. Now you can group together units into one unit to save space and with the added benefit of the combined units becoming stronger overall. Barbarians....well....are barbarians. Same ol same ol with them.

    The biggest gripe I have with the game is they really don't have any notification on win parameters. Granted there is the screen you can open to see what place you are in in each specific win category but if you are jut idly playing the game there is no indication of how it's going. My first game I played I won a culture victory and didn't even realize I was close! Just kinda popped outta nowhere. BUT this is a special kinda game where your win can still pop outta nowhere after 14 hours of playtime in one sitting.

    TL;DR --

    Graphics -- Not hyper realistic but I enjoy them nonetheless
    Gameplay -- Super fun and addicting
    Mechanics -- A couple downers but for the most part improvements
    Replay Value -- Insanely high
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  8. Oct 25, 2016
    0
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V. - No unique soundtrack when talking to leaders - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V. - AI is worse than Civ V. Just to give you an
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V.

    - No unique soundtrack when talking to leaders

    - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V.

    - AI is worse than Civ V. Just to give you an example, if France declares war on Japan, and you're friendly with Japan, and you declare war on France to defend Japan, France and Japan will just ally and gang up on you. In Civ V if you declared war on a warmonger in order to protect another civ they would act grateful. Not here.

    - Barbarians are far too aggressive and you pretty much have to go for Domination because if you stop producing military units to make anything else you get overrun.

    - Civics tech tree is crap, most of it is irrelevant and it's pretty much linear with only two branches. Social policies were better, their bonuses meant something it reflected the personality/playstyle of your civ. There was a lot of diversity in what policies different leaders chose. With the civics tree everyone pretty much gets the exact thing with minor differences which the AI will go to war over.

    - Science tech tree is practically gutted and unbalanced compared to Civ V. Like the civics tree it is very linear now, you can just research techs in a straight line to the next era without having to ever research all the ancient era techs. It has probably 1/4th the techs it used to.

    - The new District system is gimmicky and cumbersome.

    - Builders are stupid, they get consumed after building 3 improvements. You'll spend half the game making builders.

    - The art style is a downgrade. Some people might like it and say it's a matter of preference but the realistic models and dynamic 3d environments along with the unique soundtracks in Civ V obviously costed a lot more to make.
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  9. Oct 25, 2016
    5
    Mechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's justMechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's just because the cartoony map is less cluttered and easier to navigate because the leaders are just goofy, cartoony caricatures of real people too. I understand that for most players the art style of a strategy game is not important but for me personally it completely ruins the experience of playing a Civilization game. The only consolation is it's not 2005 anymore, Civilization is not the only 4X game on the market. Expand
  10. Oct 25, 2016
    7
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects. Good aspects - Graphics is obvious (and not important to me in strategy franchises). - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects.

    Good aspects
    - Graphics is obvious (and not important to me in strategy franchises).
    - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a couple of land units you could defeat massive enemy offensives. Now there is not such imbalance.
    - The cities are not so broken. In the past building rush led you to very powerful cities with all possible advantages. Now districts make you spend tiles, as well as wonders, so you can't have everything. Additional districts need higher population, so you won't be able to build a lot of stuff on a city with little tiles or insufficient food flow.
    - Combat is somewhat better. There are not senseless unit upgrades: ranged units won't have useless promotions if they evolve into melee units and vice versa. Combat mechanics are also better.
    - Religious victory is not looking 100% perfect, but it's rather fun, as it is not a passive victory, you have to use well your religious units.
    - More balance between early, mid and late game. in general.

    Bad things:
    - New eras have a lot less flavour, as the new tech tree hasn't got those fixed era limits.
    - The interface is messier than before, sometimes you lack important information that you used to have in BNW.
    - The card system for the civics is almost nonsense. You have 50 cards unlocked, but you can use 6... and often you will find problems to find the interesting ones. That should be revised in future mods or expansions, because social policies are often meaningless and you research whatever comes next.
    - World wonders are a bit too weak. In civ5 some were too powerful and gave devastating advantages. in Civ 6 they generally give very poor advantages. Considering that you can waste 4 or 5 tiles in an important city to build them... it's annoying.
    - AI still stupid on combat and other aspects. The biggest need to improve gameplay was more or less ignored.

    To sum up, I think CIV6 will make me stop playing CIV5 and CIV BE. I find the game ABSOLUTELY BETTER than the previous ones. However I find some aspects that prevent me from giving it a bigger score.
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  11. Oct 25, 2016
    9
    You could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. WhatYou could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. What they've done with land and districts though, that is just classic Civ brilliance on a scale of total infatuation.

    These two changed alone are enough to re-write the rule book and will take many happy hours to wrap your head around. Plus all the usual goodies are still there, Barbarians can be a nightmare at he start of the game and keeping other nations sweet is still tricky. I've played about 30 hours and still have not scratched the surface. One thing I'll guarantee you though, Holy Wars and the spread of religion will be the bane of your existence (in that infuriatingly addictive way only a Civ game can be).

    This is a great game, those people that are scoring it low after only a few hours play are really not doing the game any justice.
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  12. Oct 25, 2016
    0
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and it wil solve AI war waging (and it will be more interesting and realistic than wars taking two eras). Make dipplomatic actions more viable for AI, ie coalitions against stronger civs, you wont need to buff AI so strongly. The game is very bad.
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  13. Oct 24, 2016
    0
    I've been playing basically all editions of Civ throughout the years, especially CIV II e CIV V. I was anticipating this version, but unfortunately I found it extremely boring from the beginning. Maybe I just grew up. Maybe they didn't. In any case, this is the end of my relationship with the saga.
  14. Oct 24, 2016
    4
    There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second,There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second, the map generation options are too limited; a step back from prior versions. Also, the type selections available all seem to generate roughly the same outcome. No matter what you choose, you seem to get what has been called in the past a "fractal' map. Hopefully user mods will improve on the poor map generation options over time. It is unfortunate that they stuck with the naval/intercontinental movement model of Civ 5. Use and control of the sea is a significant real world problem that Civs prior to 5 dealt with in a more realistic fashion. The AI is a major problem. AI cheats at higher levels frustrating. AI seems to drive the game, you are reactive to the AI, with rare opportunities to be proactive. Game options also disappointing. Seems each new version of Civ, since 4 gives the user less options. Same with information reports. Less than Civ 5, much less than Civ 4. With the increased complexity level, more information reports should be available. The entire civics scheme seems like a waste of time. The choices are so incremental as to have little impact. Could do away with it and perhaps improve playability. Game is just cumbersome; does not flow. It gets boring. Unit control also cumbersome; can't use keypad for unit movement; keyboard can be much more efficient in a complex game than a mouse alone. This game takes the keyboard out of the unit control equation except for five or six basic functions. City state importance has been escalated and you can't turn them off. It's nice to be able to play a game without the City States when you want to; like Civ 5. Can't do that in 6. This game made me what to try Civ 4 again after a lay off of several years. Civ 4 much more playable and enjoyable. Expand
  15. Oct 24, 2016
    4
    It will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fineIt will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fine with 5 and BE, then it's a slightly-better-than mediocre addition to the franchise. Everything is "finished" per-se, but nothing really feels complete

    Details:

    Right now the AI is useless, production queues are missing, the overall style is more cartoony than Warcraft, and diplomacy is all but non-existent. The new research/civic boosters seem cool at first but inevitably push you down the same path every time. You still can't make your own leaders or save world settings. Basically it feels like a game that doesn't want you to experiment.

    (Personal aside) - I thought I would love Sean Bean as the narrator but nearly every quote is juvenile and silly instead of the witty and sarcastic dialogue that Nimoy was given in previous installments.
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  16. Oct 24, 2016
    0
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment. first of all, this game doesn't have any atmosphere at all, unlike civ V. The AI Have is seriously retarded. THE GRAPHICS, I seriously feel like I am playing an Ipad game. It's time-consuming in a bad way that doesn't entertain you.like you need to control
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment.
    first of all, this game doesn't have any atmosphere at all, unlike civ V.
    The AI Have is seriously retarded.
    THE GRAPHICS, I seriously feel like I am playing an Ipad game.
    It's time-consuming in a bad way that doesn't entertain you.like you need to control each and every builder on your own, and they disappear after 3 improvements. That gets very time consuming when you have a big empire.
    The soundtrack in my taste is not good at all, especially for Arabia , which had an excellent soundtrack in Civ V. there are a lot of things that I hate about this game, I just don't want to waste my time writing them.
    I just can't enjoy the game , I am trying to enjoy it , but I guess that's the end of the road for me in civilization.
    In my opinion , this game is a major step back from Civ V , and I think every score above 5 is fake or paid.
    Any fan of civilization will agree with me.
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  17. Oct 24, 2016
    10
    The groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking ofThe groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking of cities and the new Card system for Government. Great Game!!! Expand
  18. Oct 24, 2016
    9
    Tons of fun. Great long term potenial. Kind of buggy (example had Mt. St. Michelle and after a while I could not select apostle power in addition to Martyr, just got Martyr and the promotion flag never went away. in end game with a few specific combos. Some stacks are OP. But love the game in general and can't wait for more Civs modders to work on it. Looking forward to years more game play.
  19. Oct 24, 2016
    5
    It's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for yourIt's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for your path on the tech tree, or planning out a city 3 wonders and 5 districts in advance... and than doing the same for 2nd city, 3rd city and so on.

    Graphics are very good, cartoony but it fits the casual feel of the game and music is average. AI is terribly idiotic, diplomacy is meh. It has a minimalistic, streamlined interface which lacks a LOT of important information but it's also easy to use. All in all, if you just go with the flow and build yourself a farm... I mean a civilization that I think you'll enjoy it. But if you are for the deeper substance - you won't find any in this game.
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  20. Oct 24, 2016
    7
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different. I really hate the tactical view option, it looks very nice, but
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different.

    I really hate the tactical view option, it looks very nice, but the limited line of sight makes it almost unusable. Fortunately you can use the strategic view, but then it doesn't look that nice anymore,
    in fact CiV 5 looks better.

    So if you want a game for young kids that looks nice by all means this is for you.
    I will give it a few more shots and then probably go back to playing CIV 5.
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  21. Oct 24, 2016
    6
    Initially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot ofInitially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot of improvements in the next few months. AI is terrible, lost count of how many times I have been invaded and outnumbered 10-1 but end up victorious in just a few turns and claiming multiple cities in the peace treaty. I know it is still early in the games life but I have to say that currently the potential outweighs the delivered content. Expand
  22. Oct 24, 2016
    5
    La AI es estupida, no reta al jugador, confunden mas con diferentes arboles y tipos de gobierno, su modo de combate se basa mas en graficos que en retar al jugador. Desde mi punto de vista el mejor es CIV 4 en donde en verdad disfrutabas estar jugando con estrategia.
  23. Oct 24, 2016
    8
    Civilization VI is a strange new world. It seems to bring back a good bit of the SimCity-ness of the original. The leaders are bigger jackasses than in any previous Civ. It's like they learned how to interact with people from EVE Online mission agents. It took a couple days, but I'm finally getting used to what seems to be the most poorly crafted Fog of War system ever.

    After several
    Civilization VI is a strange new world. It seems to bring back a good bit of the SimCity-ness of the original. The leaders are bigger jackasses than in any previous Civ. It's like they learned how to interact with people from EVE Online mission agents. It took a couple days, but I'm finally getting used to what seems to be the most poorly crafted Fog of War system ever.

    After several days of playing, Civ 6 has really grown on me, becoming more engaging and entertaining as I slowly master the various mechanics to city management and global diplomacy.

    However, had this not been a series that I was already a big fan of, I don't think I would have given the game more than an hour before uninstalling. First impressions and all that.
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  24. Oct 24, 2016
    5
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like early access.
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  25. Oct 24, 2016
    8
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive: + very smooth gameplay, polished + nice UI + more depth, a lot of new options + diplomacy is more advanced + trade routes and gold are more important. Negative: - Stupid AI, i could go for a science victory
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive:

    + very smooth gameplay, polished
    + nice UI
    + more depth, a lot of new options
    + diplomacy is more advanced
    + trade routes and gold are more important.

    Negative:

    - Stupid AI, i could go for a science victory and play almost whole game without war. I was dominating at science, cultural and military field no.1 of 8 civs left and the little ones keep blackmailing me with stupid request, that I should give them gold. I rejected. If I am the world leader, i make demands, others pay me.

    - combat is a joke, miss civ 5. Barbarians are not a problem actually, animations are slow, it doesnt feel like it is a game which I would like to use military units often. Civ 5 was much better here.

    - As a part time 3d artist I can clearly say, this cartoonish style is a bad joke. When I get a scout i see tiny kids wolf icon on top, like the game is for 5 year old kids. Battleship looks like big fat turtle.
    I thought civ 6 is supposed to be a serious game for serious strategic gamers, not kindergarden kids.

    Perhaps they used that cartonish graphics style to make the game faster, but i do not like it. I get used to it, but i do not feel I want to play the game again ( except scenarious). I could replay civ 5 again many times.
    I liked the combat much more.

    - All the new things are not practical actually. The policies and cards give you little impact. You can use only a few cards, but you a ton of them to choose from.

    - districts are interesting, but in practice they do not work well. I was playing in a big map with 10 civs. I was in renaissance and i could still build ancient world colossus. Wonders are seldom build. New sistem is not practical and real.

    - resources,.. I had 8 cities and still I was missing resources to build a single rifleman unit,... terrible. Not even a little realistic.

    End note:

    I no not feel I want to replay this game again. I could play civ 5 on and on. I got used to cartoonish style but still it ruins combat for me. As a part time 3d artis I can tell that cartoonish style is a bad joke, a disgrace
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  26. Oct 24, 2016
    10
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth. However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions! PROS * Fun and new ideas *
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth.
    However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions!

    PROS

    * Fun and new ideas
    * Polished (No Crashes yet)
    * Mod Support

    CONS

    * Map doesn't show very well if a resource is being harvested.

    Bottom Line

    * If you're a Civ fan or searching for a 4X game give it a shot.
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  27. Oct 24, 2016
    10
    Awesome civ. Great new features and improved gameplay... I love all of it.

    IA can be improved and I believe it will be thanks to updates and/or the community.
  28. Oct 24, 2016
    6
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful. I
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful.
    I felt the strategy more balanced and harder to create a snowball economy, witch is great.
    The main screen music is amazing, just like the new UI (user interface).
    Overall the game keeps its well polished concept, with decent graphics and perfomace.
    Im surprised that after several hours playing i didn't had any crashes.

    The dark side of Civ 6

    Although its very personal, i didn't like the new cartoon art concept, it makes me feel playing a cheap tablet game.
    Some new screens are confusing, poluted and the icons don't help the player figure out at a glance whats going on.
    The new leader interaction screen is very anoying, there is a long talk and the options take ages to fade on. Of course you can bypass this mess hiting ESC key but if you do this on a incorrect timing you close the whole screen.
    One change that shows the new face of civilizations its the promotion screen. Instead of a simple panel with butons like previous versions we have now a screen that obliterates all your vision and show less promotions than before. More cliks, less resources and all for sake of a better looking UI.

    Final conclusion

    The game went to a next level, thats sure, althoug i don,t like the new concept. The new mechanics are decent, and some old ones received great improvements.
    My biggest concern is about gameplay. There is way too much resources in this game made just for a better looking and tablet users instead of being quick and simple for desktop players. And a lot more clicks needed to do same tasks.
    The units, techs and strategic resources are reduced to a level that i never saw before.
    I hope that modding comunity and dlcs bring more content to the game and fix all the anoyances. Untill then im strugling to give it a score of 7 out 10.
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  29. Oct 24, 2016
    6
    AI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have theAI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have the military power x3 of one civ and he/she stills declares war on me. In real world, if you dont like superpowers you just shut the f.k up, dont declare war on them. Second, civs declare war on me but since they are dumb, i can turn around the war and they beg for peace. if I dont accept their peace offer, then I will be the warmonger. Shame on you AI testers, ALL of you.

    And shame on some sites too, including metacrticis who reviewed the game in less than 24 hours and give it 9-10. Congratulations, we can expect this much dumb AI in civ 7 now.

    And as for the religion, my holy city/religion was wiped out by foreign apostles etc, cant train any units of my original religion anymore. So I am trying to revive my religion with the help of Jerusalem :))
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  30. Oct 24, 2016
    8
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game. that being said. i do agree with some negative aspects
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game.

    that being said. i do agree with some negative aspects highlighted by reviewers, most notably the bad AI and the concept behind higher difficulties. AÍ is better only regarding barbarians; they are smarter and certainly more annoying than earlier games, as they should be. but some civilizations are just plain stupid.

    on higher difficulties, advantages are given to the AI that border on ridiculous. that should not be considered higher difficulty, only an unfair handicap.

    a lot of people are complaining about the art direction. for me it's just a matter of taste, i can't really say it's badly done or anything. same goes for the interface.

    the new additions to the game are refreshing and interesting. districts rule. civics tree and government cards rule. i can't wait to master them. overall, it's a big improvement on Civ V.
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  31. Oct 24, 2016
    9
    From a Civilisation veteran, I think this has potential to be the best game of the series. Needs balance / bug / AI patches, but an engrossing and immersive game as it stands. An absolute triumph.
  32. Oct 24, 2016
    7
    Плюсы и минусы Цивилизация VI

    -Плохой ИИ. Идиотский ИИ! -Плохо видно руины. Туман войны красивый, но не информативный. -Неудобное перемещение юнитов: при автопереключении выбранный юнит мискликом перемещается хрен знает куда, нет возможности препятствовать автопереключению удержанием кнопки мыши. -Идиотский обстрел из городов, не нужное центрирование на городе при выборе мишени.
    Плюсы и минусы Цивилизация VI

    -Плохой ИИ. Идиотский ИИ!
    -Плохо видно руины. Туман войны красивый, но не информативный.
    -Неудобное перемещение юнитов: при автопереключении выбранный юнит мискликом перемещается хрен знает куда, нет возможности препятствовать автопереключению удержанием кнопки мыши.
    -Идиотский обстрел из городов, не нужное центрирование на городе при выборе мишени.
    -Много мелких деталей интерфейса. Например рост города и ходы производства.
    -Неудобное (неинформативное) уведомление о событиях. Нет уведомления про рост городов.
    -Счастье заменённое довольством и разделённое по городам неудобно и неинформативно.
    -Политики в ветке культуры. Их очень много, большая часть из них узконапрвленны.
    -Дороги нельзя строить рабочими. Только торговцами.
    -Великие люди стали менее значимыми.
    -Что-то непонятное с ядерным оружием. Дурацкие перевод.
    -Нет вытеснения культурой клеток влияния государства.

    +Интересное решение с районами.
    +Удобный выбор фиксации добычи ресурсов в городах.
    +Интересное решение с рабочими и моментальным сбором ресурса.
    +Объединение юнитов в армию.
    +Более равнозначная возможность различной победы (культурная и религиозная)
    +Прокачка юнитов.
    +Не пропадают торговцы, когда начинается война с тем, с кем торговал.
    +Формы правления. Хорошая идея и реализация.

    В целом Сидмейр хотели сделать игру, отличную от 5-й версии. И пожалуй это удалось, но многие решения вызывают сомнение. Некоторая недоработанность в плане ИИ и информативности. Думаю многие, как и я, ждали более лучшую игру, чем 5-я версия Цивилизации. Но я не могу сказать, что такой стала 6-я версия.
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  33. Oct 24, 2016
    10
    After having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better gameAfter having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better game than Beyond Earth: Rising Tide. And it has yet to have a single balance patch. It also is likely two receive numerous DLC and two full expansions. I can't wait to see where this ends up, but if I had to guess, it'll surpass Civ IV (the generally believed best in the series) when all is said and done- after all, I don't think IV was this good on release either. Expand
  34. Oct 23, 2016
    10
    Better than Civ5. Civ6 very successfully merges the advantages of Civ4 and Civ5.
    Graphic design is Casual (well..someone doesn't like it) and Gameplay is pretty well-structured.
  35. Oct 23, 2016
    8
    Plays essentially the same as Civ 5 with a few added features. Reviews absolutely over rates this A score of 8 is only warranted because there are improvements over the last game and it largely works properly, and it is one of the better made games out there.

    The game seems to be made inefficiently or uses inefficient tools. Tasks that should be simple takes a round about way to
    Plays essentially the same as Civ 5 with a few added features. Reviews absolutely over rates this A score of 8 is only warranted because there are improvements over the last game and it largely works properly, and it is one of the better made games out there.

    The game seems to be made inefficiently or uses inefficient tools. Tasks that should be simple takes a round about way to complete therefore require higher specs for PCs. This seems to be a trend for new games.

    Game design/mechanics could have seen more and better improvements, in this respect the game is still really a 7.

    For players that havent played civ 5.

    You control a civilisation with a starting city on a map divided up by tiles with a number of other civilisation like you and some neutral cities.

    You use your city to build buildings to give you different kinds of resources/currency like production capacity, faith and more. There are a few different tech trees that you constantly have to select which route and option to pursue. The speed you progress through these tech trees is determined by the relevant resource - faith, culture, science, etc.

    There's also limited diplomacy function and a number of different victory conditions you can choose to meet other than domination which means you conquer every other civilisation.

    The game play is quite slow and rigid after a while and you get familiar with it.
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  36. Oct 23, 2016
    10
    Much better than expected for a vanilla release in

    A lot of the systems are more robust and complex, the mid-game is not boring, and the overall feel and pace of the game is good, not to mention retaining the one more turn compulsion.

    And at the very least, it is not a step back from BNW.
  37. Oct 23, 2016
    0
    Garbage game! Story: there is none 0/10 Music: Boring and weird historic music 0/10 Gameplay: slow and boring. 10000x slower than Call of Duty. Overall score: 0/10! Couldn't recommend this game to anybody!
  38. Oct 23, 2016
    5
    Simply cannot understand those citing 'gorgeous graphics'. This is the art style you get from FTP's or £3 tablet games. So disappointing when Civ V was a thing of such beauty. Everything else seems 'okay', but for me I simply can't get past the lazy and cheap feeling art style.
  39. Oct 23, 2016
    0
    Dunno, seemed like garbage at first glance- graphics, city spamming, AI- kind of has grown on me- change isn't always so bad; BUT losing in both games that I played to 1800 or so with no indication why, and leading in all victory condition categories - makes it a 0/10.
  40. euu
    Oct 23, 2016
    6
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most noticeable being the Districts. This makes you "specialize" your cities as you can no longer build all types of buildings in the city and have to think very well what you build considering the amount of tiles you have available. The social policy system has been changed as well, for the worse in my opinion, as now you gain some social cards when researching a social policy and you can select the bonus of a number of these cards depending on what goverment you have. Again, like in Civ 5 there is no downside to any form of goverment and some of the combinations you make don't even make sense(for example you can drag the Rationalism Card to a Theocracy and you don't get any penalty).

    One thing that I liked is that you can boost your research of Tech and Social by making certain actions in the game. For example, building a number of Quaries can boost your Research towards Mansory, reducing the time you need to reserach this tech, or defeating barbarians can boost you research of Bronze Working and so on. This is the best addition in my opinion as you are no longer need to put a lot of effort in creating Science and Culture, especially if you like to play Military.

    I would rate this higher if it wasn't however for the horrible presentation of the game. I think everyone is already familiar with the horrible iPad graphics. Look, nobody expected this to have GTA 5 graphics and you can talk all you want about muh unique art style but there is no excuse for a 60 dollar game in 2016 to look like a Fremium iPad game, especially when it looks worse than its predecessor. The sound isn't any better either. The Main Menu theme is fine and the choice of Sean Bean as the narrator is excelent, but the music in the main game sucks. Previous Civ games had classical music to listen to as you built your empire. This game has the type of generic crap that you usually hear in Facebook games.

    My 2 cents? Wait for the price to drop or at least for some mods to show up.
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  41. Oct 23, 2016
    3
    Utterly laughable that the developers saw fit to leave Persia, one of the greatest, widest spanning and most important civilizations in the history of mankind out of the basic game. Whats more is that for obvious reasons of political correctness they then include the Kongolese.
  42. Oct 23, 2016
    4
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history. Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken. It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history.
    Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken.
    It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to victory or get crushed by the AI ganging up on you.
    This is nothing new, but it's just devaluates the amazing job the game designer team has done here

    In short: a game can have a the most impressiv mechanic you'll ever seen. But a single player game with poor AI is stil garbage.
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  43. Oct 23, 2016
    4
    Besides the ugly graphics it lacks AI. And the UI is pretty much a joke. Theres no progress between Civ V and VI, it´s just like "the next game in the row" like FIFA every year. Definetely no milestone.
  44. Oct 23, 2016
    3
    Waited a long time for this game. I played every Civ game since the first one and this is without a doubt - the worst one yet. The graphics are horrible - the fog of war is just unbearable! The AI is a joke, the culture tree is extremely boring. Getting my money back, what a waste of my time
  45. Oct 23, 2016
    9
    I think that Firaxis has done a good job with this game. CIV VI is not perfect (objectively there are some problems to be fixed), but still is very close to be, and far surpasses its predecessor (Civ V) and i think that with future expansions will become absolutely GREAT.

    What I like: -The Graphics are pretty, but ... -The Animations are well done, and make it more enjoyable fights.
    I think that Firaxis has done a good job with this game. CIV VI is not perfect (objectively there are some problems to be fixed), but still is very close to be, and far surpasses its predecessor (Civ V) and i think that with future expansions will become absolutely GREAT.

    What I like:
    -The Graphics are pretty, but ...
    -The Animations are well done, and make it more enjoyable fights.
    -All gameplay changes, because they improve the game without distorting it. In particular, I like the addition of districts and building of roads with the trade routes.
    -The New diplomatic management system with the city-states.
    -There are many additions that had been put in CIV V with the expansions.
    -The Italian localization is done very well.

    What I do not like:
    ... I would have preferred a style less cartoonish.
    -The AI sometimes makes nonsense. It will have to be improved.
    -You Can no longer change the names of cities.
    -The loadings of the saved games are a bit 'long.
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  46. Oct 23, 2016
    4
    I hate the cartoonish style. The game is ugly.
    But the game it self seems god, many new funny things and better diplomacy.
    I will not play this game because of the ugly interface/graphics
  47. Oct 23, 2016
    0
    The civ series have been one of my favourites for years. Civ V was absolutely amazing and I was expecting big things from Civ VI. Unfortunately they have taken everything that was good about Civ V and thrown it out the window, adding a cluster of new confusing features that just makes the whole game one big mess. Many gameplay options are gone, like limiting number of city states. TheThe civ series have been one of my favourites for years. Civ V was absolutely amazing and I was expecting big things from Civ VI. Unfortunately they have taken everything that was good about Civ V and thrown it out the window, adding a cluster of new confusing features that just makes the whole game one big mess. Many gameplay options are gone, like limiting number of city states. The graphics are horrible for this type of game. It is almost impossible to see details in the map. AI has not improved. I am just really disappointed.

    Also, the positive reviews are fake. There is no way a civilization fan would like this game.
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  48. Oct 23, 2016
    7
    The game looks really nice to me - it seems to have divided opinion. It looks a lot like Torchlight. Animations are OK, but as with all Civ games they become tedious by your second world. Leaders on the diplomacy screen are nice and detailed but again they are boring quickly.

    More me this is the biggest negative in the game - repetitiveness. Doubling up the tech tree with the new
    The game looks really nice to me - it seems to have divided opinion. It looks a lot like Torchlight. Animations are OK, but as with all Civ games they become tedious by your second world. Leaders on the diplomacy screen are nice and detailed but again they are boring quickly.

    More me this is the biggest negative in the game - repetitiveness. Doubling up the tech tree with the new culture tree just feels like a pop up window style annoyance. The buffs they give are extremely specific and narrow for the most part - a lot of making up the numbers. Each one is accompanied by a quotation read by Sean Bean. A lovely voice I never thought I got get tired of hearing. Well welcome to Civ 6. Other leaders will occasionally send you messages which take a very long time to voice, and they have very few to choose from - again you find yourself hammering the esc to get on with things.

    War is still fun, and the obnoxious warmonger penalty has had some revisions to make it slightly less so. However you can be friendly with one civ, neutral with another, and declare war on a third, and expect to be denounced by the first two in the same way.

    City distracts are a fun feature, adding a visual element and slight tactical placement to the specialising aspect of city development. A campus (science) near several mountains and another district is far more effective than alone in the desert for example.

    It's not bad, and I got it for £36 instead of £50 (seriously?) but it is quite boring and a little bit annoying.

    Too many little crappy buffs to click through, repetitive dialogue, diplomacy still pretty dumb, war is fun, districts are fun too.
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  49. Oct 23, 2016
    0
    I don't buy it ! In my country CIV6 is worth 60EUR when minimal pay is about 300 ! ITS EVEN COMPLETE GAME !

    I spend my cash on better mouse or headset and wait, until game is complete with all CUT dlc with price 10-15EUR. Now back to CIV 5...
  50. Oct 22, 2016
    10
    Familiar enough to be comfortable but different than any previous version. I have been playing for 25 years now and I have purchased each major civ version. After 10 hours I am really enjoying it. I am having constant "battles" with my apostles vs the other religions. The graphics are gorgeous. I do sometimes find it difficult to find my sleeping units and when my religious units move around.
  51. Oct 22, 2016
    9
    The cartoon-style graphics is not really my style, but the game system and the UI has improved a lot. The Eureka system or the inspiration makes more sense than Civilization 5. But still needs some improvements, expecially the AI is kind of dumb.
  52. Oct 22, 2016
    6
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in
    In almost every way, this is a step back from Civilization V. It actually plays and feels like it should have come before Civilization V and not after.

    It really is hard to not compare VI to V. Civilization V (Vanilla) is such an exceptional game in its fundamentals, mechanics, combat, accessibility, replayability, learning curve, engagement, user interface, etc. The only aspects in which VI outshines V is in a much deeper diplomacy. Almost everything else falls flat.

    The atmosphere in this game is non-existent. Wonders don't feel rare or great, or give you that sense of accomplishment after completing them. User Interface is absolutely terrible. I should not have to battle the UI when trying to play through the game. If anyone has spent at least 100 turns playing the game you know exactly what I mean. The game feels so dull and dare I say just boring. Who cares if the civic system is more "complex" than Civ V's social policy system if I can't even feign interest in continuing to play one more turn? The graphics is just inexcusable for a 2016 AAA series backed by a AAA publisher. I don't have a problem with the style but the quality is so poor. Its like the graphics were developed by a low budget indie developer. I'm a devout fan of Civ but any review for this game above a 7 is simply not accurate.

    You have to be able to draw and capture the interest of a gamer. This game is not at all accessible for new comers or even many old fans. It has a slow, complex learning curve, and for those with not the interest to keep playing the game they will never learn it because the atmosphere of the game is too uninteresting/unaccesible to get to the intricacies of the new features.

    I would go back to playing Civ V if I hadn't already spent the past six years playing it. I wasn't expecting VI to be exactly like V or to even be better than V. I was however expecting it to uphold the exceptional quality the series has made for itself. All of these perfect scores and near perfect scores from both user reviews and critic reviews I have to shake my head at. I can guarantee these are from die-hard Civ fans with just a slight bias. I'm as big a fan of Civ as the next guy on here but I will reiterate this again: any review for this game above a 7 is simply not accurate.
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  53. Oct 22, 2016
    10
    Beautiful! This sequel is far much different with Civilization V! I need more time to adjust this new game style, though. The graphics, music and strategy all those things are so amazing.
  54. Oct 22, 2016
    0
    Has some good Ideas poorly executed.
    took most of what made Civ 5 great and throw it out.
    game is also unstable and tends to crash a lot.
    would not recommend.
    got my money back from steam.
  55. Oct 22, 2016
    7
    This is the Civ experience everyone expected. While there are a lot of new features, old civ players should feel right at home. But ...

    The engine, while mature and generally bug free, is clunky and demanding. Looks like it is an advanced version of the civ 5 engine. The result is a game so slow when you play with anything more than a couple of civs, that it ruins the experience. And Im
    This is the Civ experience everyone expected. While there are a lot of new features, old civ players should feel right at home. But ...

    The engine, while mature and generally bug free, is clunky and demanding. Looks like it is an advanced version of the civ 5 engine. The result is a game so slow when you play with anything more than a couple of civs, that it ruins the experience. And Im on an i7 with 32 gigs of ram and an R9 390. Also, like beyond earth, trader (caravan) management seems to take a huge chunk of your time. When you are playing on a big map, after 10 cities it is maddening.

    Graphics are cartoon-ish and childish, which is a bit of a turn off for me. But the leader animations and voice overs are awesome.

    Overall I just wish I didn't have to wait 5 minutes for a turn on big maps. I literally watch episodes on netflix on my 2nd screen and pause and un-pause to play in between.
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  56. Oct 22, 2016
    0
    Have to balance out the ridiculous hyperinflation of 10s here. This iteration of Civilization is overall mediocre. There are many new features, but at the end of the day the AI is still terrible (worse in some cases) than previous versions, the graphics are just abysmal kiddie/mobile/freeemium garbage, the game feels incredibly slow due to the way research finishes so quickly vs cityHave to balance out the ridiculous hyperinflation of 10s here. This iteration of Civilization is overall mediocre. There are many new features, but at the end of the day the AI is still terrible (worse in some cases) than previous versions, the graphics are just abysmal kiddie/mobile/freeemium garbage, the game feels incredibly slow due to the way research finishes so quickly vs city production, etc. etc. Honestly not worth one penny over $20.00. Expand
  57. Oct 22, 2016
    10
    This review contains spoilers, click expand to view. I was full of expectation waiting for this game. I play Civilization since 1, played a lot all of them (my Civ5 in Steam is at 1,160 hours) and since I liked so much Civ5, I was afraid of Civ6. The non-realistic graphics seemed a bad omen. Man, they were turning it into a Tropico look alike! Two days for release and they put out the Battle Royale (a game without a person playing, with only AI civs) and the graphics... well, the resolution wasnt great, but I didnt like it. Then finally the game was out. First thing, I couldnt run it. Only a very helpful review on Steam (cant find it again, I guess was deleted) explaining what to do (remove Visual C 2015 (both 32 and 64bits) and reinstall from game _CommonRedist folder. Then it worked.

    First thing I noticed starting a game was, of course, graphics. Not bad, not bad at all. I guess I was expecting something bad and so it surprised me. You can even turn on sun movement and it changes nicely. The civ leaders figures are kind of funny. Now they all follow a same pattern, and this pattern is toward the comical, which is in synch with the more toy-like graphics. But they could be a bit more diverse. I miss the beautiful Teodora! (:
    Another detail about graphics: the info and everything uses a lot of screen space. Very good for older people (I'm 55)! I guess here and there there could be more info, right click info and so on, but its well done.

    Then the game itself. Its a very interesting change upon Civ5. It changes so much I had to go back a couple of levels to be comfortably ahead of other civs (I'm used to win on Civ5 almost always on King) so much the game changed. You have to learn many new things, its all different. Which is good.

    Districts are great, very interesting idea. Now Civil developments are on a structure like Science, you have to research them. I see pros and cons on this. Before we could go for what was more of our interest, now you kind of have to research all of them. But this can also be good, you get all of them (:

    Diplomacy is more interesting, some options more. City-states are a bit different, now you get them by sending Envoys instead of buying them with money. I guess they could have left also the money as alternative, would be more realistic.

    The one thing I'm missing are the workers! Now we have Builders, and they can just build a small number of improvements then they vanish. Also, you dont have to build roads, they appear by themselves when Traders move between cities. I miss the roads we build. We could build them for moving troops, not depending on commerce. Again here, we could have both ways, it would be more interesting.

    But all in all, its a very interesting game (played only 11 hours on the first day! (: ), well polished and balanced. Cant wait to see the MODs and DLCs that will come around!
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  58. Oct 22, 2016
    4
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them. - City states is a lot more active than before in CIV 5. - Fog of war, you can still see where you discovered resources The bad - The AI is mess - The new social policy tree is very similar to your research tree instead of using the much superior model from V. - Two
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them.

    - City states is a lot more active than before in CIV 5.

    - Fog of war, you can still see where you discovered resources

    The bad

    - The AI is mess

    - The new social policy tree is very similar to your research tree instead of using the much superior model from V.

    - Two advanced options when creating a game, gone are one-city challenge, raging barbarians, random seed, start bias and all the other advanced options you used to create a custom game with, this is the core of any civilization game and its absent is game breaking.

    I honestly don't see how anyone who likes to create their own game could possibly prefer CIV VI, but some people will always be drawn to what's new and shiny rather than older games with more or higher quality content.

    Stick to Civilization V and don't pay for content you already own in V.
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  59. Oct 22, 2016
    10
    Fantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treatFantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treat yourself and enjoy the possibilities! Expand
  60. Oct 22, 2016
    6
    Under the restriction that this comes as a first impression: They said all the DLCs would now be implemented with the game from the start - OH REALLY??? --> No WORLD MAPS with TRUE STARTING LOCATIONS, no turning the city - states off, no handling distances between cities and so on and so forth.... I don´t like the PLAYCARD - LOOK of Politics, if I want to play tabletop - games I´d turn toUnder the restriction that this comes as a first impression: They said all the DLCs would now be implemented with the game from the start - OH REALLY??? --> No WORLD MAPS with TRUE STARTING LOCATIONS, no turning the city - states off, no handling distances between cities and so on and so forth.... I don´t like the PLAYCARD - LOOK of Politics, if I want to play tabletop - games I´d turn to Magic - cards or something. AI - REAL AI, that´s what I expect in the year 2016. I am disappointed. Expand
  61. Oct 22, 2016
    8
    This game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremelyThis game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremely unstable AI and declaring war on yourself errors which has broken every game of my thus far). I rank this an 8/10 mostly because I know these things can be easily fixed and once they are it will be a lot more fun, all the building blocks for a good game are on the table they just simply need to be built. If you are unsure about buying this game, I would say wait a few weeks until these bugs are worked out. If you like Civ games, you will like Civ 6 (once its fixed), if you don't like Civ games, this is not exactly the time to get in to. Expand
  62. Oct 22, 2016
    10
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою Спать положите вы меня; Ай, люли, люли, ай, люли, люли, Спать положите вы меня. Калинка, калинка, калинка моя! В саду ягода малинка, малинка моя! Ах! Сосенушка ты зеленая, Не шуми же надо мной! Ай, люли, люли, ай, люли, люли, Не шуми же надо мной! Калинка, калинка, калинка моя! В
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою
    Спать положите вы меня;
    Ай, люли, люли, ай, люли, люли,
    Спать положите вы меня.

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Сосенушка ты зеленая,
    Не шуми же надо мной!
    Ай, люли, люли, ай, люли, люли,
    Не шуми же надо мной!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Красавица, душа-девица,
    Полюби же ты меня!
    Ай, люли, люли, ай, люли, люли,
    Полюби же ты меня!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!

    Thank you! Game is perfect!
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  63. Oct 22, 2016
    8
    From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

    I would describe the visuals as a similar evolution as "The Sims
    From my first hours with this game it does feel like it gained a whole lot of complexity and decision making compared to the rather dumbed down Civ V. However - it departs quite a lot from earlier concepts in my opinion. Cities, Districts, science and social science - there is a lot more to take into account .. in theory.

    I would describe the visuals as a similar evolution as "The Sims 4 did to The Sims 3". The look is less "realistic" and more "cartoonish" - reasonably a good choice ... as the whole interface as in playing field (map) of civilization never looked realistic but more like a board game anyway. The cartoon designs are nice (unless you really dislike bobble heads).

    The UI in its current state is useless though. Many functions can be done via keyboard commands - but do not show up as options on screen. (like delete unit)

    When you turn on "autoturn" - the game may present you with a choice to make - only it does not allow you to make the choice anymore, because it already switched to a new turn of players - hence forcing you to close the menu and wait for your turn again. I have also not found a way to manually stop autoturn - but remain forced to wait untill the game decides that i can take action again.

    Districts and enviromental decisions are an awesome development decision and make each city much more unique and meaningful than ever before in a Civilization game. Visually however - it downgrades cities to what feels and looks more like little towns.

    In my several attempts at the game (2 times in prince and 1 time in hardest difficulty) - the AI seemed appropraite - with the hardest AI still cheating in terms of resources and buildtime .. or so it seemed. The AI appeared to be reasonably aggressive but also smart enough to pull out before it exhausted itself too much in an offensive war that would not really benefit it much. (it did however declare war numerous times for no apparent reason)

    Zooming out on the main map is .. for some reason .. very limited. The furthest zoom feels like a medium zoom in Civ V. However - the map is nicely drawn and animated and quite pretty to look at.

    Performance-wise the game runs better than Civ V - but AI turns still take a long time (at 8gb ram that is).

    All in all - i did not feel like a "god" anymore - leading my civilization through the ages - but more like a micro manager ... which is odd, because many things run automatically. Due to the limited zoom factor - large scale wars "felt" like a chore - but also because unit management, defense and attack is much more complex now than it was in Civ V.

    And it may be just me - but the tech tree seems smaller... like significantly smaller. (yes, even social and science tree put together ... maybe because you research 2 techs together now)

    All in all - this is an enjoyable game .. as is to be expected from the Civ franchise. (at least that is what i ll stand by - once they bring back renaming cities and civilizations ... i really dislike not being able to customize those things)
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  64. Oct 22, 2016
    9
    Vastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world toVastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world to settle a new city to take advantage of the bonuses distrcicts now bestow upon you. A worthy sequel to Civ 2 and Civ 4, the game is very solid as it is right now and the inevitable expansions could make it the biggest and most diverse Civ game yet. Expand
  65. Oct 22, 2016
    8
    I playeed all civ games from civ 1 and lots of other 4x games. This one really surpirsed me: the district thing is a brilliant change in gameplay! Also how city states management works is really good. UI is among the best ever seen in strategy games. Very intuitive gameplay, lots of different play styles possible. No city looks the same...it is great fun also explore the map searching forI playeed all civ games from civ 1 and lots of other 4x games. This one really surpirsed me: the district thing is a brilliant change in gameplay! Also how city states management works is really good. UI is among the best ever seen in strategy games. Very intuitive gameplay, lots of different play styles possible. No city looks the same...it is great fun also explore the map searching for sweet spots and planning ahead for what to build centuries later.
    What I don´t like is the comic graphic style...and the game is missing some parameters to in setting up a game. The number of city states cannot be modified, the landmass distribution ect. But I think there is space to improve for playing around with rulesets...I think the game really deserves more parameters. If you´re looking for a better sandbox game, go with endless legend. Anyway, I am happy firaxis made a breve approach by changing many aspects of the game, still it feels like civ. Great game!
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  66. Oct 22, 2016
    7
    It's a mess, and rather disappointing sequel. Needs a lot of patching and expansions...

    The graphics and art incomparably worse than civ 5, especially wonders. Music and atmosphere is also worse, but civ5 was too good a game in that regard. AI is.... well there is no AI actually, it doesn't even escort workers or settlers, I'm surprised that deity AI doesn't loose to barbs. Again if
    It's a mess, and rather disappointing sequel. Needs a lot of patching and expansions...

    The graphics and art incomparably worse than civ 5, especially wonders. Music and atmosphere is also worse, but civ5 was too good a game in that regard.

    AI is.... well there is no AI actually, it doesn't even escort workers or settlers, I'm surprised that deity AI doesn't loose to barbs. Again if you play against deity difficulty, the bonuses are so insane, that it's no longer a symmetrical game, but more like tower defense. Sad.

    And lastly the game has some beyond earth vibe to it, there are many techs for witch you simple don't care, it doesn't have that magical progression feel that previous civs had. Government and cards system is great, but bonuses are very minor. There is no specialization and differentiation with culture polices. There are almost no vital techs or breaking points to progress to. And wonders just suck.

    Overall step in right direction, but abysmal execution.
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  67. Oct 22, 2016
    10
    It can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives meIt can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives me a bit of a Settlers 2/Knights & Merchants vibe and a solid interface all make for a great Civ experience.

    It's time to let go of Civ V!
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  68. Oct 22, 2016
    10
    The civ series never was for kids so these low user scores are from kids , if you are a civ fan and give this game below 7 your not a civ fan ,i really enjoy civ 6 and i like the graphic it reminds me civ3 some people like real graphic but i like this kind of graphic for a civ game and i should say again if you are a kid dont play civ gane and keep your score for yourself..
  69. Oct 21, 2016
    1
    What is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like an imbecile, but again and again the AI demonstrates just how bad it is and I am not talking about minor glitches. The AI is just bad: how about a 12 tile island and the AI city produces 8 scouts?! Other examples of spamming and diplomacy weirdness are justWhat is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like an imbecile, but again and again the AI demonstrates just how bad it is and I am not talking about minor glitches. The AI is just bad: how about a 12 tile island and the AI city produces 8 scouts?! Other examples of spamming and diplomacy weirdness are just as stupid. Frankly then, the game makes the biggest mistake of all - it is boring.

    And I personally hate games the overly rely on giving the AI buffs and the player debuffs just to make up for their poor investment in AI development. "Let's just make it look puurdy for the suckers!"

    So, here we have yet another example of developers producing a rushed game in full knowledge fanboys will buy it and try their best to love it saying, "Yeah, this time is gonna be different!" and it's just not! Boredom is on the way. Delete.
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  70. Oct 21, 2016
    3
    Absolutely atrocious user interface as compared to civ V. New gameplay features are pretty cool, but the U.I. seems like it was given to a summer student. Makes playing a really annoying, wait for future patches.
  71. Oct 21, 2016
    9
    I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

    Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
  72. Oct 21, 2016
    9
    It is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for notIt is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for not having economic buildings where you are building ports and culture or something. it really forces you to specialize this time, accept maybe in the capital where you can force more district types. The biggest bonus for me is the fact that this feels like a complete game right off the bat. coming from civ 5 with all expansions its good that all the features like religion and archeology and all that stuff is already in game. The whole gameplay is just so much crisper thanks to 64bit and the leaders look very good and i personally like them. Builders are ten times better now. Happyness and population replacements are ten times better also.

    -some negatives would be the mini map which looks like a map you can program yourself, just some block colors. I am sure they will upgrade it in expansion or someone will mod it.
    - biggest complaint i have is the biggest complaint i have always had and it hasnt been fixed. It still takes way to long per turn. Its not that bad and i am playing on large map with 8 civs, but it still takes like 10-30 sec each turn and its pretty annoying. i guess its back to small map 4 civs lol.
    -also i personally dont like the civ tree. its exactly like the tech tree now.
    -the government section with policies is good though.
    -also the ai is a little easier on king, and kind of way to hard on emperor. but thats on a large map, emperor will probably be the sweet spot on a smaller map.
    -idk gg. 9/10 for turns taking to long still.
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  73. Oct 21, 2016
    4
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round. Who in the world thought this audience likes comic look? It is just
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round.
    Who in the world thought this audience likes comic look?
    It is just awful.
    The leaders are very annoying and the comic-joke animation makes it even worse. Every second round the NPC factions want to speak with you. And with that comes the endless animation.
    The game design itself and the city spamming is just ridiculous. My best tactic until now, just spam settlers and settle everywhere. There is no negative side to expand stupidly. No world wide unrest, nothing.
    But the worst thing about this game is the KI. It is almost not existing. This game is way to easy, and boring.
    Maybe it is fun in multiplayer, but singleplayer this game is no fun at all.
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  74. Oct 21, 2016
    9
    Civilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districtsCivilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districts and wonders. Other things such as improvements needing expandable workers and not time is another idea that adds a degree of challenge.

    However, while Civ VI is great in many regards, the one flaw that it has is that the AI is stupidly aggressive. Diplomacy is hard in this game, especially when everyone despises each other and looks for ways to go to war. Speaking of war, the AI always seems to try and get itself in a position to go to war. When it does go to war, it follows a Soviet pattern; sending waves upon waves of out-dated and inexperienced units in the hopes of overwhelming their enemies. Spearmen waves though only work while the enemy hasnt researched armored warfare yet. While this proves to be an effective strategy against other AI (For the first time ever I saw the AI kill another AI civ), it doesnt work against players. The only reason why this isnt such a bad thing is that the new multiplayer is great, allowing you to easily replace the dumb AI with more experienced players.

    In all, Civ VI is an excellent game with problems that hopefully will be addressed in the future.
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  75. Oct 21, 2016
    0
    This Game has no working AI and is therefore broken. It seems like Firaxis just doesn't care at all about this. I mean it's even worse than in Civ5. How is this possible?
  76. Oct 21, 2016
    3
    Prepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completely unbalanced at the moment. So to is the dependency on barbarians being turned on for several leaders to make the most of their early game abilities. This is a problem because now barbarians are even more numerous than before and combined with the game'sPrepare to start scum at least 3x as often as in Civ 5. The importance of your start location to make the most of districts is completely unbalanced at the moment. So to is the dependency on barbarians being turned on for several leaders to make the most of their early game abilities. This is a problem because now barbarians are even more numerous than before and combined with the game's already finicky capacity to give you a playable start with the more complex city mechanics it is effectively unplayable for anyone who cares about balance or multiplayer. The number of people who drop out of multiplayer matches by turn 30 is horrendous, far worse than Civ 5 ever was. Expand
  77. Oct 21, 2016
    10
    The best civilization game to date. Played 2 games, lost both. But worth it. It is still the civilization that I love yet new features make everything more manageable and detailed.
  78. Oct 21, 2016
    3
    I thought I could play another Civilization game, but found out it's incorrect. I have sweet memories of playing Civ1 on 286, but essentially the game has not changed (for good) ever since. Year after year, same crap. Only change is that it went from somewhat ok board game to confusing and stupid overwhelming card game. While in older Civs you could play as you wanted, it all went to +1 -1I thought I could play another Civilization game, but found out it's incorrect. I have sweet memories of playing Civ1 on 286, but essentially the game has not changed (for good) ever since. Year after year, same crap. Only change is that it went from somewhat ok board game to confusing and stupid overwhelming card game. While in older Civs you could play as you wanted, it all went to +1 -1 mess now. The music and announcer just make me sleep. All the old problems are still there, from endless loading between turns to stupid restrictions (putting up a granary in new city takes same time 500BC and 2000AD), auto-exploring is absolutely random, etc.

    If you're new to the genre, I suggest to go with Civilization 4. If not, I think it's time we put this franchise aside.
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  79. Oct 21, 2016
    9
    Few diplomacy bugs/randomness, graphics takes a while to get used to. But all in all the a.i is pretty ok (which is good for a just released civ game). Definitely worth buying it.
    Most of the other features are top notch.
  80. Oct 21, 2016
    9
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game. The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game.

    The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be tweaked or possibly revamped. I miss automating scouts to explore. It's totally fine all the way through the classical period, but it gets rater tedious now that I'm 300 turns in. I also wish the interface was a bit more obvious about what kind of adjancy bonuses I would get. I found myself dropping what I was doing to check the civilopedia quite a bit. Overall the tooltip system needs a little bit more polish.
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  81. Oct 21, 2016
    5
    Coming from Civ 5 and every Civ before that, I found the game familiar, perhaps too much. I've only put in 30 minutes and several dozens turns thus far, but the layout, upgrades, units, leaders, map grid, interface, is all almost too much like Civ 5. Yes, there are few new tidbits here and there I've come across but I'm sitting here thinking to myself, after 6 years, I was looking forComing from Civ 5 and every Civ before that, I found the game familiar, perhaps too much. I've only put in 30 minutes and several dozens turns thus far, but the layout, upgrades, units, leaders, map grid, interface, is all almost too much like Civ 5. Yes, there are few new tidbits here and there I've come across but I'm sitting here thinking to myself, after 6 years, I was looking for more.

    More as in a better looking and bigger feeling map, as in, use the 3D to the max and let us rotate, immerse ourself in the game world. Instead, it's the same old, 45 degree angle psuedo 3d that teases you with what could have been.

    More as in, far far better graphics. Don't get me wrong, they are nice, but they are mobile/ipad feeling.

    More as in, wow, exact same tech tree so far, granary, iron working, blah blah, all in same order. I'm a bit jaded by Stellaris's tech how it throws random pieces at you I guess. But even so, the EXACT same tech tree?

    It will replace Civ 5 for sure, but I'm not 100% convinced yet why I bought it thinking it would feel new and cool and be $60 well spent. I might get there. The first 30 minutes feel way too familar to me though. I wanted so much more from the next generation of Civ.
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  82. Oct 21, 2016
    10
    First Civ game since Civ 3 that's ready to play right out of the box. No need to wait for expansions or mods on this one. Only played 2 games, and while some of the mechanics and strategies are different--it's pure Civ through and through. Looking forward to digging into this one--deeply. Oh yeah--it has Sean Bean narrating it. What u waiting for? Fly to Steam and buy it you fools!
  83. Oct 21, 2016
    6
    I tried it, and i don't like it...
    Graphic is just bad, colors are not good at all, very low texture resolution, not very well drown if you ask me...
    I also don't like the map, mini map and fow... All in all step back from civ v... Sound is fine a guess. Gameplay is just boring, idk tbh, too much barbarians and no city bombardment, i really don't think that is realistic scenario...
    I tried it, and i don't like it...
    Graphic is just bad, colors are not good at all, very low texture resolution, not very well drown if you ask me...
    I also don't like the map, mini map and fow... All in all step back from civ v...
    Sound is fine a guess.
    Gameplay is just boring, idk tbh, too much barbarians and no city bombardment, i really don't think that is realistic scenario...
    Nice features like districts, various bonuses etc...

    I hope that they will add more civs soon... and fix some stupid ideas along the way... Like someone said wait for GOTY :)...

    Also, one big "-" for all this great scores that game received, it's a joke as always... I only read user scores anyway, and even the high user scores are given from brain dead people or "bots", because there is no way that this game now worth 10... there are just too many little things that didn't mention that just looks and feels cheap...
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  84. Oct 21, 2016
    10
    This might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same colorThis might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same color as the rest of the map, making it almost invisible on the mini map). Expand
  85. Oct 21, 2016
    8
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview.
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  86. Oct 21, 2016
    9
    I really like this game. It needs some balancing here and there, but it is amazing, better than C5. I hope they fix UI scaling issues fast. I wish I could change city names and edit leaders information's like in older civ titles. However, I like it and had already a ton of fun with it.
  87. Oct 21, 2016
    1
    Obviously not a review or anything, but I have found so many issues with this game already just by playing for a little while that I am considering a refund, as it's rapidly becoming unplayable for me.

    Graphics in game The world map makes it very hard to distinguish features for me. Never had this issue before in a civ game. It's pretty difficult to distinguish tiles with resources
    Obviously not a review or anything, but I have found so many issues with this game already just by playing for a little while that I am considering a refund, as it's rapidly becoming unplayable for me.

    Graphics in game
    The world map makes it very hard to distinguish features for me. Never had this issue before in a civ game. It's pretty difficult to distinguish tiles with resources without the icons turned on as well (Deer for example is pretty much invisible). The fog of war makes matters worse, confusing me, because I cannot easily recognise the land I have discovered. The day and night circle adds to the problem. It's a huge cluster♥♥♥♥.

    Minimap
    Continuing the great mistake of Civ:BE, the minimap is absolutely useless. It's impossible to see what's going on. Might as well disable it altogether. It's also very "tiled" and ugly to look at.

    Tooltip
    This can't be disabled or edited in any way as far as I can see? First of all, it got an overload of information, so you have to look for a while to find what you were really looking for, second, it pops up too fast. I can't rest my mouse pointer anywhere without a huge tooltip window. It's very intrusive.

    Voice Acting
    I find it very annoying that Boromir keeps telling me stuff. It's very distracting. I don't know what it is about Firaxis and voice acting, it was a huge failure in Civ:BE as well, and they continue the failing here. An image of Boromir pops up in my head every time I hear him. They should have gone with a voice actor that is less famous. There's so many great actors out there - why choose one with a very easily recognisable voice, that you can't help connect with several popular franchises and tv shows.

    I'll give it some more time, but I am really not enjoying it right now.. what a waste of waiting time and anticipation :(
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  88. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun asThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  89. Oct 21, 2016
    9
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting. The two branches of evolution give you more customization and a different approach to your civ evolution. Love the conversion of workers to builders, the use and forget is a great idea to clean
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting.
    The two branches of evolution give you more customization and a different approach to your civ evolution.
    Love the conversion of workers to builders, the use and forget is a great idea to clean the board, as are the roads built by traders.

    Still soon for a detailed evaluation but the gameplay seems a leap forward; now, if we only could have the graphic of leaders and units from Civ V...
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  90. Oct 21, 2016
    2
    Civ VI is hardly good even for a tablet version.

    I was super excited while awaiting this game. Civ fun since Civ 2, I can't survive such a huge disappointment. I spent 2 hours playing singleplayer campaign and comparing my impressions with Civ IV and Civ V experience. The conclusion in unforgiving. Civ VI is less interesting, beautiful and attractive as previous titles. The whole
    Civ VI is hardly good even for a tablet version.

    I was super excited while awaiting this game. Civ fun since Civ 2, I can't survive such a huge disappointment. I spent 2 hours playing singleplayer campaign and comparing my impressions with Civ IV and Civ V experience.

    The conclusion in unforgiving. Civ VI is less interesting, beautiful and attractive as previous titles. The whole look of the game is disgusting. Low resolution models on a maximum graphics, horrible cartoon unit animations with "KABOOM" effects and so on.

    The interface is cheap and icons are rude. Ah, too much pain writing this.

    The development of the city loss the handy interface from Civ V and becomes clunky. This can be appealed to all mechanics. I just can't understand, how this could happen.

    AI is just stupid. Barbarians captured the worker and leave it be. He was just standing few turns, I skip few more, nothing changes. Also, they don't like to pillage. Other Civilization start a war with just 1 catapult and warrior, that was standing still. Other Civ starts a war with tons of chariots, that need to overcome like 25 hexes. Only one can managed to do it.

    However, I must admit, that the "fog of war", policies systems and Christopher Tim musics are very good. Shame, that mr. Tin wrote only trailer and official game theme, while actual soundtrack are different.

    Unfortunately, it seems for me as a degradation of the series: graphics, gameplay and optimizations seems much poorer then in previous titles. So sad. Maybe, they made a tablet version and somehow sold it as full PC release.
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Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]