User Score
7.1

Mixed or average reviews- based on 1628 Ratings

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  1. Mar 6, 2017
    10
    At first i was a little worried about the new changes made, but after a few games you realise that this game is every bit as good as the last one if not better. Highly recommended.
  2. Feb 27, 2017
    9
    Goddamn good. I have not played a previous Civilization game, except for a little bit of Civ 3, where I could not figure out how to do ANYTHING, but chalk that up to my own stupidity. I am probably going to invest in Civ 5 at some later date, but for the moment, I love Civ 6, even if the AI and diplomacy is a bit ****
  3. Feb 24, 2017
    1
    Unfun, this is one of the 'bad Civs' - 3, 5, and 6 are bad
    the good civs are : "1,2,4"
    4 is the best. This is boring, tedious, and simplified. its not a good game or addition to the franchise.
  4. Feb 22, 2017
    7
    A good Civilization game, evolved from Civilization V, with great mechanics on a bad implementation.

    I liked a lot the addition of districts, cards and differentiation of social and science advancement trees. I also welcomed the new religious victory condition (even if it's kinda flawed, will write about it later). On the other hand the new graphic style and the lack of “penalties”
    A good Civilization game, evolved from Civilization V, with great mechanics on a bad implementation.

    I liked a lot the addition of districts, cards and differentiation of social and science advancement trees. I also welcomed the new religious victory condition (even if it's kinda flawed, will write about it later).

    On the other hand the new graphic style and the lack of “penalties” for large empires (the game actually forces you to rush creating new cities in your empire, will write about it later) dragged things a bit down for me.

    So, in detail, the mechanics of this new Civilization game are very good, overall positively evolved from Civilization V, but since the game forces you to rush on city building you get two bad side effects:
    Capturing cities feels like a joke, for example you may end up capturing 10 to 15 cities in just a few turns with no real side effect on your empire.
    For the same reason (too many cities) religious victory condition is a mess, you will see 3~4 priests per city battling (yeah… that is lame) for religious supremacy which is beyond annoying.
    Again for the same reason it's just easier to colonize to get certain resources rather than initiate trading with other empires or trying to acquire influence over state-cities.
    To get you the idea, totally forget about Civilization V Arrigo Dandolo play style, it's just impossible with the current state of the game.

    Something I was worried about, because so many people pointed that out, was bad AI, but I have to say that in my 2 games AI was quite good, just a bit too aggressive, in everything (e.g. Teddy building a city in a tile between two of my cities, ending up with a oblong, space crippled city or Hojo declaring war just to move through my territory).
    Finally I have to say that at the moment leaders offer you a little bit of variance only at the very start of the game, middle and ending phases of the game are more or less the same whichever leader you get to play: huge empires, fought at least two or more wars, fairly high in all compartments (science, culture, etc).

    Would I recommend this game, yes, no doubt about it, but don't get it right now, wait till a few DLC are out (or even better a GOTY edition “final” pack) because there are both “flaws” and lack of diversity at the moment.
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  5. Feb 17, 2017
    4
    What a disappointment, the graphics seems to be for a 10 year old kid. Its frustrating starting a game and always come back to V... It seems unreal but CIV 5 are 100 times better.
  6. Jan 8, 2017
    4
    The game has lack of feedback to player. I felt the quantaty has replaced the quality. Hundreds of small choices which seems to effect nothing. I gave up after 4 hours of playing, because it felt as endless clicking "Next turn".
    Maybe because it's my first game in the series...
  7. Jan 8, 2017
    3
    Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better. Interface has been made really unfriendly compared to CIV V.
    The achievements needed to increase research speed are basically a "double punishment" when you don't have the right ressources from the strart. Really unbalanced.
    The musics are... like
    Very few novelties, AI dumber than ever, religion handled the worst possible way... A CIV V , only slightly different, but not for the better. Interface has been made really unfriendly compared to CIV V.
    The achievements needed to increase research speed are basically a "double punishment" when you don't have the right ressources from the strart. Really unbalanced.
    The musics are... like the game. Well chosen, but in a version that feels like the musicians were about to commit suicide.
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  8. Jan 6, 2017
    4
    It wasn't very fun for me. I couldn't make much sense in many things, I tried for 4 hours. I don't play it any more it's boring. And the AI didn't make any sense after one encounter I had....
  9. Jan 3, 2017
    9
    Looking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launchLooking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launch it didn't quite rise to the heights of the last couple of numbered entries.

    If you're a newcomer, here's how it works: the game begings by placing you (or rather, your first settler) in a suitable spot for a first city. You immediately build it and start managing several outputs, such as gold, production, food, science, faith, and culture. Each output allows you to develop your empire (for example: science allows you to discover new technologies, while production lets your city generate buildings and military troops).

    As you explore, you'll come across new landscapes and natural resources, which allow you to build better troops and new structures, including wonders of the world. And of course, you'll come across other civilizations, which can be befriended or antagonized at your leisure.

    Civ VI's biggest innovation is how it utilizes tiles around each city you build. Now, each new building, zone or improvement has to go on a specific tile. This means you'll end up with cities that are more focused than before, which adds a lot of strategic nuance. If you settled near a mountain, a land feature which gives several science bonuses, you'll probably want that city to focus on science. Likewise, desert tiles allow you to build important one-per-world wonders, such as the Pyramids or Petra. This sort of decision making is what makes Civ amazing, and here the process is improved by the added depth.

    With the steps that were taken in order to streamline this entry, Civ VI is probably the most accessible the series has ever been. That's certainly a good thing, after all, Civ's barrier of entry can be sky-high, with a veritable encyclopedia of concepts to grasp. Some of those decisions go over less well in the strategic side, such as not limiting resource usage to the amount of sources you have. Still, that's a minor qualm in the big scheme of things, and it does mean less numbers to track.

    Artificial intelligence, which has historically been a sore spot in the series, is an actual problem, however. In fact, at launch, it was nearly non-functional. For example: a neighbouring civ who is much weaker than you in every way will keep sending prophets to convert your cities to their faith, even after you threatened them with swift military action. This makes it very hard to play that oh-so-satisfying diplomatic game, although this has been cited as a point of continuous improvement by developer Firaxis.

    TL;DR:
    Civ VI is awesome, but then again, it would take a lot of effort to make any Civ game anything but. It still ranks behind IV and V in my book currently, but the new foundations are solid enough that I can see it overtaking those beloved entries as Firaxis's continuous quality improvement does its thing. Until then, what you need to know is that it's as addictive as ever. Just take care to not have an entire weekend pass in the blink of an eye while you explore, build, and wage war. It's certainly happened to me, uh, a 'few' times in the last twenty years.

    Rating: 9.0
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  10. Jan 3, 2017
    6
    Started the game and it looks very good and plays greatly and all that but the main thing i have against it is that i can't use the num keys for unit movement wich has been possible in any civilization up till now, that just barely makes it playable on my laptop, except when im sitting in a very good position with a real mouse instead of the touchpad. and until they will fix this wichStarted the game and it looks very good and plays greatly and all that but the main thing i have against it is that i can't use the num keys for unit movement wich has been possible in any civilization up till now, that just barely makes it playable on my laptop, except when im sitting in a very good position with a real mouse instead of the touchpad. and until they will fix this wich should be this big of a problem i will not play the game. Expand
  11. Jan 1, 2017
    10
    This is the best Civilization yet and feels like it has already has a major expansion. It took everything good from IV and V and combined them with some new stuff like districts and honestly a gorgeous art style. I've played them all and this one is the best and will continue to add and improve for years!
  12. Jan 1, 2017
    2
    The new city planning is terrible, deals and deals information are incomplete, obnoxious and pure hell. Enemy AI plays for a few key wonders and leaves the rest of them to you, no matter how behind you are. If you go to war with an AI civ, expect a flood of chariots or horsemen in the early stages and flood of chariots or horseman in the information era as well. They not only do notThe new city planning is terrible, deals and deals information are incomplete, obnoxious and pure hell. Enemy AI plays for a few key wonders and leaves the rest of them to you, no matter how behind you are. If you go to war with an AI civ, expect a flood of chariots or horsemen in the early stages and flood of chariots or horseman in the information era as well. They not only do not upgrade their units, they do not build the new ones as well. The AI fails even harder when sieging cities and ocean battles.
    The best ideas and features of Civilization series were replaced by half assed 4x-strategy-action-rpg blur, that is trying to appeal to the younger or dummier auditory.
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  13. Dec 29, 2016
    4
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this. Two new concepts. (first
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this.
    Two new concepts. (first is mainly for experienced players, second is universal. Also the second is quite long, so you might want to make a cup of tea now before you get there!)

    One: Districts, which are pretty good I have to say. Good way of spreading specialities and forcing us to really think about the development of our cities, and limits Wonder Production so I can no longer have a really "Wonderful" city (eh eh, see what I did there!) while the rest of the empire actually does everything else! Now a lot of wonders require adjacency to a specific district. More to it but you get the idea. Well thought out new concept, it seems.

    Two: Shocking User Interface. I mean this is bad! Let me elaborate.
    *I like edge scrolling, just a preference on these type of games. Now the buttons at the top to access Religion, Great People and all the rest of it are above the threshold for the scroll. Which means that when I am looking at an area or City and want to access the menus, the map scrolls away from my desired location, before the mouse pointer gets to the buttons. I mean seriously guys, was that tested?
    *Overlays on Overlays. No more right click to see what resources and terrain a tile has. Just hover the mouse over the tile and it displays info. Great. However problems arise when you get the notifications on the side, which you can also hover over to see what the say. What happens. The info of the tile in the background pops up over the info of the notification. This is so poor.
    *The info does not show as updated when changes are to a cities resource gathering. Ie. I select a city, currently has 16 turns to finish building. Select more production based resources. Production reduced to 8 turns, however city on world map still shows 16! I have a screenshot. Why must I wait till the next turn for updated info on world map?
    *Rigidity! No longer is information easy to access and generally all in one place. City options can only be accessed (by mouse this is, not hotkeys) by clicking the specific icon. IE, Click a city, you now see its production in a pretty picture telling you how many turns remain. However you can't access production by clicking it. Nope, you must select the SMALLER production icon to change it. Another example is (and this again is poor) you can't double click a city and be taken to its citizen screen, instead you must click the city and then again click the smaller citizen icon.
    *The most confusing fog of war I have ever encountered. Now Fog can be very disorientating at the best of times, but it shouldn't be an issue when I'm sat looking at a screen. Instead of just fading, shading or blurring; the areas you have explored but can longer see. You are treated to a nice parchment, hand drawn, tea stained colour looking map. Very pretty, it is. Why the beige? seriously why cant the colour of the terrain under the fog be visible. I mean, a unit went there, saw it is green grassland, so why the beige? I find it actually makes settler planning a little trickier.

    Sneaky third point(s)
    *No Personality. You can't change the name of your leader or empire.
    *The graphics are really poor. I want the completion of a wonder to be, well wondrous but the graphics make it look so cheap.
    *This game is far too dumbed down compared to other civ games. Bring back everything from Alpha Centuri, I mean everything. Let the players really work it out. Its a strategy game after all so cater to the market instead of trying to be more accessible in order to increase sales. (i expect alot of people to disagree with me on this one).

    I must conclude as I am out of space.
    As stated in the opening this is a very confusing experience. It is Civ! it has all the necessary elements for you to be able to enjoy the strategy game. It also comes with a lot of nonsense, as mentioned above.

    Score Breakdown
    1 For Turning Up
    1 For Effort
    1 For Sean Bean (got to love Beanie)
    1 For new districts feature and because I love Sid Meier's games (no , that should not therefore be two points. Can't be trading on old glories!!!
    Total 4 out of 10

    No points for: graphics, immersion/customisation, user friendliness (I could raise another point about it's poor explanations), user interface, the price, for trying to reinvent the wheel when all you needed was new rims!
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  14. Dec 27, 2016
    0
    Huge disappointment. When you start the game, you have almost no building options for structures and units, and everything just takes a zillion turns to get unlocked or constructed. Diplomacy and AI are a mess and graphics look unclear and unappealing. After 4 hours of playing I still didn't feel I had accomplished anything, so I stopped as I have way better games to spend my time on.Huge disappointment. When you start the game, you have almost no building options for structures and units, and everything just takes a zillion turns to get unlocked or constructed. Diplomacy and AI are a mess and graphics look unclear and unappealing. After 4 hours of playing I still didn't feel I had accomplished anything, so I stopped as I have way better games to spend my time on.

    The only good thing is the city management with the tiles surrounding the city having different benefits, which makes city planning a bit more interactive, although this is not always very balanced.
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  15. Dec 26, 2016
    10
    Civ6 is truly a worthy successor to its predecessors. The gameplay is great, I love the visual style, and I've lost many many hours to playing it. Warning, it is VERY addicting!
  16. Dec 26, 2016
    7
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most
    It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. The main problem it suffers from is lack of innovation. Not a lot of things have changed since the previous title. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc.

    There are some areas where the game did some modifications though, the most noticeable being the Districts. This makes you "specialize" your cities as you can no longer build all types of buildings in the city and have to think very well what you build considering the amount of tiles you have available. The social policy system has been changed as well, for the worse in my opinion, as now you gain some social cards when researching a social policy and you can select the bonus of a number of these cards depending on what goverment you have. Again, like in Civ 5 there is no downside to any form of goverment and some of the combinations you make don't even make sense(for example you can drag the Rationalism Card to a Theocracy and you don't get any penalty).

    One thing that I liked is that you can boost your research of Tech and Social by making certain actions in the game. For example, building a number of Quarries can boost your Research towards Mansory, reducing the time you need to research this tech, or defeating barbarians can boost you research of Bronze Working and so on. This is the best addition in my opinion as you are no longer need to put a lot of effort in creating Science and Culture, especially if you like to play Military.

    I would rate this higher if it wasn't however for the horrible presentation of the game. I think everyone is already familiar with the horrible iPad graphics. Look, nobody expected this to have Battlefield graphics and you can talk all you want about unique art style but there is no excuse for a 60 dollar game in 2016 to look like a Fermium iPad game, especially when it looks worse than its predecessor. The sound isn't any better either. The Main Menu theme is fine and the choice of Sean Bean as the narrator is excellent, but the music in the main game sucks. Previous Civ games had classical music to listen to as you built your empire. This game has the type of generic crap that you usually hear in Facebook games.

    My 2 cents? Wait for the price to drop or at least for some mods to show up.
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  17. Dec 25, 2016
    6
    Another Civilization ... Yawn
    Well, I didn't rate this game low, because actually the game is quite good for step-by-step strategy game - with one BUT. This game is great BUT only for those who play Civ for the first time.
    Graphics is good, the game has its depth, but we saw it already - in Civ 5, Civ 4, and so on. For me the best Civs was Civ 2 and 3 - Civ 5 was good also, but this is
    Another Civilization ... Yawn
    Well, I didn't rate this game low, because actually the game is quite good for step-by-step strategy game - with one BUT. This game is great BUT only for those who play Civ for the first time.
    Graphics is good, the game has its depth, but we saw it already - in Civ 5, Civ 4, and so on. For me the best Civs was Civ 2 and 3 - Civ 5 was good also, but this is another Civ with updated graphics and slightly updated gameplay. AI is still stupid as a trunk. Same units, same technologies. I understand there is nothing to replace tank and spearman in Civ games, but why to make another same game then? What next? Civ 7, Civ 8, Civ 9?
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  18. Dec 25, 2016
    8
    Compared to civilization 5 which i think it was awesome, this have definitely some plus and minus. Briefly 1 plus is more diplomacy, 1 minus is cartoon looking is not appropriate with civilization soul.
  19. Dec 14, 2016
    4
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016. Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ). The result is really awfull from a to z. Graphics are a shame. Cartoonish style is totally awkward
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016.
    Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ).
    The result is really awfull from a to z.
    Graphics are a shame. Cartoonish style is totally awkward and destroys the xperience of playing a game based in a real world. Theres no sense of realism whatsoever. U feel like staring at a treasure map from some comic not to a rich realistic world ( civ 5 did very well on world graphics and they simply downgrade them ). Graphs from cities are dull. Textures are clunky and boring, also for unities.
    THE AI… they created a new concept.. AS ( Artificial Stupidity ). No further comments. Is a shame.
    Im only talking bout fatal errors otherwise this will be bigger than the bible:
    1) Resources: WHERES gold?.... They ripped the most important resource of human history for social and economy development… and ITS GONE. Whaaaat the hell were they thinking ?
    2) Railway. Same. Whaaaaat?.. I mean WHAAAT
    3) Workers can only make 3 actions. Forces us to lose tons of turns spamming them. Whaat?. Doesn’t make any sense.
    4) Tourism.. whaaat. Tourism have a huge impact on world economy and civ vi totally ignores that. For DEV´s visionary minds tourism is a number that increases with some bonuses from buildings and archeology… dull.
    5) Religion. The most WTFing and shamefull feature. Seriously? Religion is a nonsensicall set of random bonuses chosen by god knows what criteria. Cities and civilizations changes religion once for turn with the RIDICULOUS AND MASSIVE SPAMMING of religion units… whaaat? Catolics turning to muslims and to budism and then to nomatterwhat custom religion with no consecuences . Religion is historically the first cause for war. Is disrespectfull with real history. Doenst make any sense!!. Where is religion pressure and expansion??? They already did well in civ 5 why the **** they screwd this up?

    6) Culture. Same as religion. Culture expansion and culture pressure was pretty ok in civ 5 and they did waaaaaay worse in this game. Wtf

    7) Policies…. Cards?? Random bonuses with ridiculous impact on game. No penalties AT ALL from changing to OPOSITE governments? Terrible.

    8) Tech tree. A joke. Ripped most of the historically relevant techs. LINEAR? Whaaat? Arcade tech tree most suitable for a childish mobile game. This an insult to all civ community.

    9) Combat. Random and nonsensical. Units in a tile prevent any other unit from moving through that tile… even friendly units. So when u are at war u got to lose tons of turns walking around, and u cant deploy your own units properly. Is ridiculous. Archers and swordsman still destroying tanks? facepalm

    I stop xDD that crap. I played about 15-20 hours. im sick even talking about it.
    The only thing with some potential are districts but…. U can really get lost between thounds of requirements. U need lots of games and frustration to start to comprehend how to improve the district placement… in the end the overall production is lesser than previus games so… this needs to be workd on.
    Sorry for the novel. Don’t waste your money. U better wait for further dlcs… or some miracle.
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  20. Dec 12, 2016
    8
    Несмотря на незначительные изменения геймплея, игра остается главным пк эксклюзивом. Остается лучшим представителем жанра стратегии после затухания Героев Меча и Магии.
  21. Dec 11, 2016
    5
    First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good. It has really gotten a face-lift from the previous games in the series.

    Secondly, I really like that Firaxis decided to make something new with the somewhat tedious system of workers in the games and even though I am a huge CIV-fan and have played every single
    First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good. It has really gotten a face-lift from the previous games in the series.

    Secondly, I really like that Firaxis decided to make something new with the somewhat tedious system of workers in the games and even though I am a huge CIV-fan and have played every single one of them and appreciated the layout in the earlier system, the concept of builders instead of workers makes the game run so much faster and smoother without taking away any of the strategic thinking.

    Now to the negative remarks..
    Even though the new way of building improvements at first may seem like a delicate yet clever upgrade from the previously somewhat tedious method there are some serious glitches in my opinion. For one, you cannot, in any way remove/move a district. While this may seem like a part of the strategic depth of the game at first I feel that it would be somewhat more advantageous to be able to move at least certain districts like for say the encampment, seeing as how this can have a great impact on the placement of your enemies cities or your expansion plan, not to mention it would seem logical to want to be able to have an "army on the move". But this is just a minor thing and I recognize that it may just be my opinion.

    The problem with the AI's ability to make half-witted to wholeheartedly insane decisions however is a problem in a different dimension entirely. Not only the fact that they seem to be about as trigger-happy as a pawnshop-owner that has been raided by thugs just one time too many but they declare war as(it seems) a statement rather than anything else. I have played the game for about 50 hours or so by now, so, I admit, its not very much, but every 15-30 turns or peace I find myself in a war against an AI opponent on the basis that my haircut offends them.. Or so I assume..
    The AI is constantly declaring war, not only without a good reason, but when I line up my defensive units I too often see them coming at me with clearly inferior units, either in number or in way of science. And, if that is not bad enough, at times they actually manage to amount a decent army that should go wrecking ball in my territory, however they just seem to mope around taking multiple hits from my city defenses and garrisoned units until they decide to retreat, barely having scratched the walls and raided AT MOST two improvements. Yet other times, I face no army at all and when I send out a forward party against their cities they have basically no units at all!
    Its like the AI declares war upon you based on the basis that there has been peace for too long and thinks the player is bored, but merely does it for show.

    That said, I have some issues that I find falls in between in severity, probably because I'm as experienced when it comes to playing CIV as I am but:

    1. The tooltips for this release is.. lacking just doesn't cut it. It is non-existent! While this isn't a big bother for me who has several thousands of hours of gameplay combined on the previous games its really annoying when I find a new feature only to realise that there is no explanation anywhere as to what it does. Yes, google is my friend but really?

    2. While I like the fact that you brought back religious victory in this game, you have to tweak it.. really. It is far to easy to win a religious victory versus the AI because the religious units are simply too powerful. I get the point with inquisitors, really, I do, but then again? They cost way less than an apostle and have basically a VETO against you spreading any religion but mine among my cities. One action(out of three) and everyone believes in my god again. The AI never uses them that I have seen, but if they did, it would just make religous victory pointless again because it would be completely impossible so..
    By now, with inquisitors, religion has no other effect than a few bonus policies.

    3. The tech tree and policy trees need some work and tweaking. I like the linear system with both "policies" and tech but the trees in my opinion isn't really balanced. Also, there are so many policies/techs that could be situational, that you wanna use sometimes on some playthroughs, maybe. But they never end up being good enough in any situation, especially not since you get to change policies every time you discover a new one, completely for free! An easy way to give this a bit more strategic depth would be to bring back the "revolts" from some of the earlier games with the tweak that during the lower tier governments you have longer unrest if you wanna change during a specified number of turns.
    Example. Tier-1 2 turns of unrest if changing withing 20 turns at standard speed. Tier-2 1 turn of unrest if changing withing 20 turns.

    Overall, its a decent game. It could be great with the tweaking and a vast AI improvement. Unfortunately I'm a bit disappointed in my overall experience at this time.
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  22. Dec 6, 2016
    7
    I've played all games in the Civ series, and all the derivatives. My fav is Alpha Centauri, and from the pure Civs, Civ 2. Civ 6 is basically Civ 5 with its 2 addons, plus even more unneeded stuff added on top. The series is moving in a direction which I don't like, piling up features that I don't want. They are tuning for dumber and dumber audience, trying to cash in on converts fromI've played all games in the Civ series, and all the derivatives. My fav is Alpha Centauri, and from the pure Civs, Civ 2. Civ 6 is basically Civ 5 with its 2 addons, plus even more unneeded stuff added on top. The series is moving in a direction which I don't like, piling up features that I don't want. They are tuning for dumber and dumber audience, trying to cash in on converts from mobile.

    The good:
    - well, it's still Civ. If you haven't played any of the Civ games, Civ 6 is a Civ game, and the tutorial is so friendly and accessible that you will even learn what a turn-based game is, in case you didn't know
    - like in Civ 5, combat is interesting, with units not dying after a single fight, there are adjacency bonuses and exp accumulation like in tactical wargames, just simpler

    The so-so:
    - the districts system (taken from Endless Legends), not that it was needed or adds much
    - the 2 separate trees for cultural and scientific advances - could have worked easier with a single tree, each tech just costing culture+sci.
    - graphics are obviously made for iPad players and kids, from which I suspect a planned port to mobile. I don't care about graphics much, but I can imagine this will upset many PC gamers
    - dragging cards to determine government and social policies - ok but i found bonuses of certain governments pretty strange. And I don't like trading cards games, so the whole aesthetic of cards being put in slots feels inappropriate here, at least to me.
    - city states - didn't like them in Civ 5 with their "quests" and attitude, though I know some people like the feature
    - workers can now only build 3 tile improvements after which they get "spent", and roads are built automatically by "trader" units - this apparently only slows down construction of tile improvements which isn't a bad thing but isn't good either
    - some techs get researched faster if a certain prereq is met (e.g. develop Archery faster if killed 1 unit with a slinger) - a good idea at first glance, but adds immensely to the rules bloat (more about that below)

    The bad:
    - in general, this plays too much like Civ 5 with its 2 addons, barely justifying the purchase ("why not just play Civ 5"?), and sadly carries over all the bad features added in those addons
    - still only 1 unit can be on a tile (annoying traffic jams)
    - tons of minor effects various things give which are hard to keep track of and which don't really change the game much. It almost feels like an RPG game where a chest piece gives +0.5% to fire resistance. The multitude of factors to consider doesn't make it a strategy game where you decide something but rather a tedious simulation with unclear, bloated rules which you mostly forget the next time you start a new game. Apparently the abundance of tiny rules makes the game simpler and takes away decision making. This game is so bloated that I wonder they could even bring it to release! It must have been a nightmare to test, debug and balance
    - religion is beneficial, even can be a victory type now, and there are tons of religions to pick from where you customize their tiny bonuses. You produce a "faith" resource which you can use (like gold) to buy things. This is ridiculous. Let temples make 2 citizens content and reduce that to 1 citizen after discovery of Scientific Method or something, that's just about how much attention religion should get in this type of game. I'm deeply saddened by the fact that they gave in to the political correctness train and started catering these complex games to religious market segments (do they even play Civ?)
    - tourism? Even a victory type for it (make more ppl in other countries come to you for a vacation rather than stay home)? This absurdity came in the 2nd Civ 5's addon, together with a minigame of putting great works of art into slots. But I get it: millions of Chinese are now cruising the world making selfies, so why not make a feature for them specifically.
    - the voiced-over texts for different countries which are shown/spoken each time you start or load the game. They aren't as idiotic as in Civ 5 but the overall feel of "glorifying" the player and praising him for something he hasn't even done (just picked up the game, haven't even won it) is stupid. Just check how little you get in Alpha Centauri for winning the game - a simple popup, and a score breakdown list. To me, that feels much more rewarding than this empty pathos.

    As I wrote in other reviews of other Civ games, Bryan Raynolds is not involved anymore (and he is the genius behind AC and Civ2 - the games I like the most). Civ 6 isn't a game made by passionate geeks who had tons of ideas. It's a franchise driven by market research. They want more players to buy the game, so they see what's popular now (e.g. Clash of Clans) and add that. It's the same thing that happened to the XCom, Fallout and many other games. My only hope lies with indies now. And it seems I won't have to uninstall Alpha Centauri any time soon.
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  23. Dec 5, 2016
    3
    Civ I was a very good game (I'm still playing it on dosbox on my tablet while on my way to work). Civ II was even better though. Civ III again, was a solid game, nice graphic, not as great playability, but it was used as a platform for something really great: Civ IV, which I'm still playing on PC an consider along with CoH as a best game ever. Civ V, with some new features wasn't bad. ItCiv I was a very good game (I'm still playing it on dosbox on my tablet while on my way to work). Civ II was even better though. Civ III again, was a solid game, nice graphic, not as great playability, but it was used as a platform for something really great: Civ IV, which I'm still playing on PC an consider along with CoH as a best game ever. Civ V, with some new features wasn't bad. It wasn't great too, but I thought - oh this again will be a platform to something exceptional. I'll wait for it. I was partially right. Civ V gave birth something exceptional - first ever bad Civilization game for PC. Waste of time, waste of money and disregard for most mature player base in the casual gaming world. If I want something childish, overly simple and unfinished, I can always download the Clash Royale - the playability and sense of achievement is far higher in that one than in new Civ VI. Expand
  24. Dec 4, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonist style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun asThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonist style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  25. Nov 30, 2016
    6
    Civilization VI is just more of the same with bad AI, not enough variety, not enough particularities in the leaders skill and a pointless game design beyond the year 1000 AD.

    Plenty of people who can't handle change will complain about the graphics (who cares, they do the job and you will cut the animated leaders talking after a few games to stop being interrupted all the time). Like
    Civilization VI is just more of the same with bad AI, not enough variety, not enough particularities in the leaders skill and a pointless game design beyond the year 1000 AD.

    Plenty of people who can't handle change will complain about the graphics (who cares, they do the job and you will cut the animated leaders talking after a few games to stop being interrupted all the time).

    Like all 4X wannabes these days, you will anyway have to wait 3-5 years to get the extensions, mods and a complete game experience. The game also lacks mod support at the moment besides a few UI fixes and customization, so we have to wait until mod tools are released which could introduce some rules variety in the gameplay).

    I had a lot of time to play Civilization VI since release and got rapidly saturated.
    More than anything else, the infuriating times between turns are absolutely awful when you go beyond a small map. This removed a whole point in the subjective grade I gave to Civ VI.

    The lack of variety between games is a huge downer. I think the game needs to go further into leader specialization and really think hard about the mid game slog that goes all the way to the end. To be honest, the only motivation to end a game is global thermonuclear war, but once you have done that once, there is not much reason to end a game.

    My biggest critic is the kind of dissociation between units and production / science. Moving your armies should go way faster so the player could actually DO something. Right now, producing units then moving them around is just a time waste considering how much else you could do with these turns in terms of development to your cities.

    I like the workers having only 3 charges by default, it introduces a bit of dynamism.
    I wish wonders could be built outside the 3 tiles limit of the city itself. Wonders should be restricted to the territory, not the cities.

    With time, Civilization VI will undoubtedly become a really good Civilization if Firaxis brings as much attention to it as they did for Civ 5, but we will all be paying a high price for the finished game again ...
    So yeah, 6, is generous.
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  26. Nov 28, 2016
    8
    Civilization 6 has some really awesome features I really enjoyed the new mechanics, new diplomacy and and the slight buff in civilization abilities, making the game slightly more fast paced, however the game still feels incomplete, To few Civilizations mostly, hoping for some expansion packs soon and the AI still needs some work.
  27. Nov 27, 2016
    1
    Too little customization options. Loads long even on ssd. Graphics suck. AI has long and useless animations in diplomacy screen. Some nations music make them unplayable. The game is made to sell dlc. Religion is too complicated. There's not enough tutorials in game. Barbarians are either too hard or nonexistent.
  28. Nov 26, 2016
    5
    after the update, the ai still braindead, though in a bit different way. no wonder, since it seems the only changes they made to the ai are the ones in the changelog, and these are minor tweaks, not real changes. so... it's 1906 AD, standard size map, i have 16 cities, 6 remaining ai civs together have 18 cities. they haven't even settled all of their continents... ai keeps breakingafter the update, the ai still braindead, though in a bit different way. no wonder, since it seems the only changes they made to the ai are the ones in the changelog, and these are minor tweaks, not real changes. so... it's 1906 AD, standard size map, i have 16 cities, 6 remaining ai civs together have 18 cities. they haven't even settled all of their continents... ai keeps breaking promises, so it's impossible to play peacefully, unless you're ok with them converting your cities and stealing your technology boosts. if someone breaks a promise and you declare war - it's still your fault and you get the warmonger penalty, so there's no point in keeping promises (unless you're far weaker - but that also doesn't stop ai from breaking those promises repeatedly). i've conquered the strongest ai civ in 20 turns (he broke a promise not to spy on me three times), he had almost no military, his best unit was a cavalry, i had tanks, bombers, artillery and mechanized infantry. i brought back to live gandhi, so he denounced me after 5 turns, because i was in a war with a civ that i liberated his city from... and so on... some bugs were removed, new ones appeared. if you're wondering whether to buy the game, wait for a sale, patches and dlcs. the game has potential, but it's simply not finished. Expand
  29. Nov 25, 2016
    8
    For me Civ 6 was a good step forward in the franchise. The introduction of the district system was a highlight. The new art style, at first i didnt like it but it has grown on me. The barbarians and the 2 now distinct tech and culture trees are way better and provide a new balance. The barbarians are now a treat which is also a good challenge.

    The cons are the AI , no real update. The
    For me Civ 6 was a good step forward in the franchise. The introduction of the district system was a highlight. The new art style, at first i didnt like it but it has grown on me. The barbarians and the 2 now distinct tech and culture trees are way better and provide a new balance. The barbarians are now a treat which is also a good challenge.

    The cons are the AI , no real update. The same thing happened in civ 5 where lets be friends and then in 10 turns WAR! This stuff is till happening. The UI and the start menu feel a little lack luster and not much effort was put into it in my opinion. It need more detail like civ 5. Also by being unable to restart a game and having to go back to main menu just kills me. This is really a negative in my opinion.

    Overall the changes that this game brings is better but hopefully with some patches it can be way better.
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  30. Nov 24, 2016
    5
    AI is a serious mess.

    On difficulty 6+, prepare to have *all* of your land tiles covered by opposing player's missionaries when not even at war with them. Oh, you wanted to move your worker onto a tile? Too bad, there's going to be a missionary there for the next 10 turns until the AI missionary swarm chooses to move away. Do you like it when the AI requests to see your capital 10
    AI is a serious mess.

    On difficulty 6+, prepare to have *all* of your land tiles covered by opposing player's missionaries when not even at war with them. Oh, you wanted to move your worker onto a tile? Too bad, there's going to be a missionary there for the next 10 turns until the AI missionary swarm chooses to move away.

    Do you like it when the AI requests to see your capital 10 turns in a row? I sure don't. How about demanding things from you every few turns even though you're ahead of them in everything but unit count. I'm sure those cavalry pose a major threat to me, with my mobile infantry.

    I've yet to have an AI accept a trade that I proposed and thought was reasonable. I give you 2 luxury goods, you give me one? No? You want 100 gold per turn as well? When the AI proposes a trade NEVER MODIFY IT. Once you modify it they'll just reject it outright, even if you've made it better for them.

    Is there a nice spot on the map you want to claim? Better produce a settler as your first unit, because the AI will magically have like 3 by turn 30.

    Prepare to have AI constantly declare war on you for no reason, yet not get labelled as war mongers and teamed up on. Then when an AI settles in the center of your territory and you declare war to raze the obnoxious city, you're a warmonger and everybody gangs up on you for the rest of the game.
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  31. Nov 21, 2016
    9
    I've owned every single Civ game and this is by far the best. Beyond Earth was a disappointing experiment in my opinion and it goes to prove the old adage, if it ain't broke, don't fix it. Civ 6 goes back to the roots of Civ 5 and doesn't attempt to fix it, but improves on it in many different ways. OK its not the finished product and there is stuff I'm not totally sold on yet, but 2I've owned every single Civ game and this is by far the best. Beyond Earth was a disappointing experiment in my opinion and it goes to prove the old adage, if it ain't broke, don't fix it. Civ 6 goes back to the roots of Civ 5 and doesn't attempt to fix it, but improves on it in many different ways. OK its not the finished product and there is stuff I'm not totally sold on yet, but 2 marathon games completed and I can tell you it's addictive as ever and 90% of the new stuff hits the spot, the gameplay is second to none. I actually like the graphics too and they fit the style of game quite well, the music is the best ever in a Civ game - I don't think you'll find many dispute that.

    The AI is still garbage though which is a shame - I haven't really tried out too much of the diplomacy mainly because it seems much harder to create friendships with any of the other civs in the game. And how the AI attacks you is just laughable.
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  32. Nov 20, 2016
    4
    Please don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elementsPlease don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elements from the game that we had fun with.for instance,they deleted the world congress,cargo ships,satellite war(what was seen in "beyond earth"),various on-water-tiles improvements(beyond earth) and so on...those were just some of the most painful removals sadly happened in this version;not changes or some newly-added features that are fun at some points but got it's serious problems and you get noticed of them after many hours of gaming."districts" is one of the good and main added features to the series and is fun but for a limited time.The number of buildings that can be constructed in the city center and other districts is decreased incredibly(also Developers seem to have forgotten an important lesson from "fallout" series:in atomic era get the bomb shelters up&running asap!c'mon team!what if I get nuked?!there no bomb shelter anymore!).builder's gameplay elements,however in my idea,got worse,not much variety and creativity and fun in civics(culture affairs).and about settlers,I think developers just copy-pasted from the previous version into new.diplomacy AI got worse and not many great features introduced.battle AI is not perfect.info graphics(from the civ v)is not returned yet.espionage system is a nuisance;and many more bad and horribly disappointing things just waiting to discover.what is pleasing about the game is having the clear look of the buildings;unstacking them and spread them throughout the map;some battle animations,and having the graphics updated(however that is not counted as a bonus point for this game).soundtracks aren't bad but developers seem to have worked less on that(it's obvious);as we don't see the unique soundtracks,like folklore musics be various and limited to a nation.put away main famous fun-to-play-as leaders and brought up new characters that are fun-to-look-at.in addition,characters' appearances doesn't get changed during the ages.all in all,I think experiences gained from 4 previous versions(from civ v to stellar)weren't put into good use and not only we don't see a limit-pushing game but a weak not-even-equal-to-previous-limits is seen.
    Firaxis team,I respect all of you and your work,but this is not what was expected.please be up to release some super meaty dlcs and fixes to make the series perfect once again.thanks...
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  33. Nov 20, 2016
    4
    I am a huge Civ fan, but this iteration really missed the mark in my opinion. Graphically, it was a nice upgrade, but the whole game-play experience changed and not for the better. More city management and expansion at the cost of the feeling of scope that was in previous Civs. I will stick with Civ V until Civ 7 hits.
  34. Nov 20, 2016
    5
    A real missed opportunity.

    The successful changes to the game are mostly around the logical regrouping of existing features. Perfect examples are the districts which coerce the player into specialisation early on or the rethink of happiness (now Amenities) to be local to each city. I also like the intro of support units (medics, obs balloons etc). Beyond that, it has been an
    A real missed opportunity.

    The successful changes to the game are mostly around the logical regrouping of existing features. Perfect examples are the districts which coerce the player into specialisation early on or the rethink of happiness (now Amenities) to be local to each city. I also like the intro of support units (medics, obs balloons etc).

    Beyond that, it has been an extremely lazy development. It 'plays' very much like Civ 5 and I cannot detect any changes/improvements to the actual game mechanics. This is mostly due to the AI which, as per the other reviews, really does suck. I got caught with my pants down by a stronger Civ while my army was warring in the west. Arabia came by sea from the east and declared war with 8 land units in the sea outside my capital. Rather than disembarking and taking my capital, his units just sailed around without attacking until I was able to bring in the Navy and destroy them all... ridiculous.

    It's not just the battle AI which is bad, the 'pathing' has actually regressed from Civ 5. You can no longer just right click your destination tile because the unit will rarely take the shortest path. I actually had it where I right clicked an adjacent tile and the unit went in the opposite direction... took 3 turns to arrive rather than just moving one tile. Seriously guys?? Not for a £50 game please.

    The diplomacy - as always - is ridiculously bad. If I want a luxury resource to rent from another Civ, they will generally be looking for 30/40/50 gpt. When they offer money for mine, you can't negotiate them to beyond 2 gpt.... again ridiculous. The ensuing negotiations are a farce - if you try to negotiate them higher, after they refuse you will not even be able to get the original deal. You ask 'what will make this more equitable' and all of a sudden they ask for obscene amounts of stuff.... again, pathetic, illogical, nonsensical AI.

    Finally, it'd be remiss to not mention the new graphics. Yes, they are objectively uglier than Civ 5 and the colours are garish. However, the games is now much quicker between turns while the AI players take their turns and I suspect the down sized graphics may have something to do with this. If this is the case then I think it is a good trade off because you get used to them, whereas long waits are always annoying.

    My final gripe is with the map types. The preset ones were bad on Civ 5 and have received no improvement for Civ 6. They have however, greatly reduced the amount of available map types and have taken away options to tweak water levels etc so therefore you now have fewer to choose from and no scope to improve them. Continents - one of the few maps available - is SO DULL. Always the same, 2 big lumps next to each other surrounded by sea with nowhere to explore. Fractals always makes ugly maps.

    Considering the above you may wonder why my score isn't lower. Well, as I said, it plays like Civ 5 so its still a decent game but as I said at the start, a total missed opportunity and a lazy development.
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  35. Nov 19, 2016
    8
    미완성 게임 치고는 잘 만듬.

    단점.. 1.자잘한 버그 게임이 특정 턴이 되면 튕기는 버그가 있음. 가장 짜증남. 거래버그 있음 2.멍청한 문명 AI 야만인AI보다 못함. 전쟁 중인데 원거리 유닛으로 내 병사를 안침. 장점... 1.좋은 OST 문명6 ost는 갓갓임 2.타임머신6 으어어 시간이 사라져간다 시공의 폭풍으로! 3.선택의 차별화 제곧내
    미완성 게임 치고는 잘 만듬.

    단점..

    1.자잘한 버그
    게임이 특정 턴이 되면 튕기는 버그가 있음. 가장 짜증남.
    거래버그 있음

    2.멍청한 문명 AI
    야만인AI보다 못함.
    전쟁 중인데 원거리 유닛으로 내 병사를 안침.

    장점...
    1.좋은 OST
    문명6 ost는 갓갓임

    2.타임머신6
    으어어 시간이 사라져간다
    시공의 폭풍으로!

    3.선택의 차별화
    제곧내
  36. Nov 19, 2016
    5
    I have now played ~250 hours of Civ VI. It seemed stable for me at first (although many others have reported problems with crashes on Steam). But Civ's first patch introduced crashes to me, too. Despite having a high end system, I get 100-200 turns into some games and it crashes - and continues to crash on that same turn even if I go back 7-8 turns in the auto saves. Additionally, theI have now played ~250 hours of Civ VI. It seemed stable for me at first (although many others have reported problems with crashes on Steam). But Civ's first patch introduced crashes to me, too. Despite having a high end system, I get 100-200 turns into some games and it crashes - and continues to crash on that same turn even if I go back 7-8 turns in the auto saves. Additionally, the patch introduced a flicker to certain colors on my screen if I zoom in more than about 1/2way.

    Overall, there is a lot to like about Civ VI. With the exception of the newly introduced flickering, the graphics are nice. The many paths to victory allow one to replay even the same Civ multiple times in pursuit of new types of victories. The addition of religious wars, although disliked by many, is a kewl new feature. Allowing one to chain a builder or settler to an army is a nice touch.

    But there are so many issues...

    1) No Mongols. Seriously Firaxis? A game entitled "Civilization", all about Man's history on earth ignores the civ that created the largest empire EVER? /smh epic fail.

    2) AI is horrible at war. It starts wars it has zero chance of winning. It retreats when it should attack. It too frequently attacks with only 1 unit despite having 10 other units (and almost certain victory in the battle) within 7-8 hexes. It often fails to use units which are even adjacent to enemy forces even when the unit could kill yours. As a war gamer, it boggles my mind how horrid the AI is at combat. I want to feel like I won a tough engagement but all too often feel like I just beat up a first grader and stole his lunch money.

    3) It leaves builders and settlers scattered about the map just waiting to get hijacked, even with the sanctuary of a friendly city 3-4 hexes away.

    4) It appears to have no concept of how to conduct naval warfare.

    5) "Islands" are frequently entire continents, connected to both north and south poles and impossible to sail around. So, despite deliberately picking "Island Plates" so you can play a game in which navies are more meaningful, you end up unable to move your fleets around the globe because most of the "islands" connect to the poles and are not possible to go around.

    6) The large number of playable Civs (but no Mongols) are borderline false advertising because it seems one can pick any civ and achieve any type victory with similar ease. Despite what they claim, civ and leader bonuses exert very little influence on how you need to play.

    7) Even more so than many games of this genre, Civ VI becomes a giant, boring slogfest about 50-60% of the way into it. You have great fun in the beginning, work your butt off to set your Civ up on as path to victory and are rewarded by being bored to death for the next 30 hours of game play while you mindlessly press ":Next turn" praying for the gasme to finally end so you can start a new one and make it fun again.

    8) Then again, since Civ VI didn't see fit to include a Hall of Fame or any other way of recording your god-like gaming skills for posterity, who cares if you finish? When you finally reach the last turn or achieve a victory prior to the turn limit (very easy for culture and religious victories),, you get whisked away to page giving you a meaningless score and then when you advance to the main menu, all record four win disappears into the ether, never to be seen again.,

    For $60, I should at least get a Hall of Fame to record my best wins.

    And that is the entire problem I have with Civ VI. It isn't a $60 game.

    If the game offered a $35 price point I would say buy it. It is priced almost twice that amount. In its current state, it is a $35 game asking you to pay $60 to beta test it.

    Wait til it is on a steep sale. You will be glad you waited.
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  37. Nov 19, 2016
    0
    For the love of god, add the ability to regenerate the map on the 1st turn like in past civ games. When you're committing to a Marathon/Huge/Deity game, you can end up spending hours just restarting the game so you don't get placed in the middle of a desert or tundra with no resources...all that is made worse by for some completely insane reason, Civ never saves your settings for gameFor the love of god, add the ability to regenerate the map on the 1st turn like in past civ games. When you're committing to a Marathon/Huge/Deity game, you can end up spending hours just restarting the game so you don't get placed in the middle of a desert or tundra with no resources...all that is made worse by for some completely insane reason, Civ never saves your settings for game creation so you have to reset all of them every time. Expand
  38. Nov 18, 2016
    8
    Overall, this is a very fun game and if you enjoyed Civilization in the past, you will still like it now.

    However, there are some issues that keep it from being an amazing game. The biggest problem is the movement. Numpad movement is gone and you are forced to use the mouse and there are no settings to fix this. I hope they are able to bring it back in the future. Another issue I
    Overall, this is a very fun game and if you enjoyed Civilization in the past, you will still like it now.

    However, there are some issues that keep it from being an amazing game. The biggest problem is the movement. Numpad movement is gone and you are forced to use the mouse and there are no settings to fix this. I hope they are able to bring it back in the future.

    Another issue I have is the UI. It is too clean and sterile and looks like a work application more than a game, especially the various menus you go through when starting a new game.

    But despite these qualms I really do enjoy the game and will continue to play it. It is a bit harder than Civ 5 so far, or perhaps I am just not used to the new mechanics and need to relearn the basics.

    If you like Civ games, you'll still enjoy this, but if you are new to the franchise, you might want to try an older one to make sure you enjoy this style of gameplay.
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  39. Nov 18, 2016
    2
    Better than Civ5, but still not a very good game. The AI is moronic, the religion system is dumb and unenjoyable, and the 1 unit per tile makes the board feel small and cramped. The tech tree isn't really a tree, since you pretty much are choosing between 1 or 2 options at a time, and then come back and get the other one the next time... Bleh. I love the older Civ games, but thisBetter than Civ5, but still not a very good game. The AI is moronic, the religion system is dumb and unenjoyable, and the 1 unit per tile makes the board feel small and cramped. The tech tree isn't really a tree, since you pretty much are choosing between 1 or 2 options at a time, and then come back and get the other one the next time... Bleh. I love the older Civ games, but this one is boring.

    Civ 4 is still the best of the series.
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  40. Nov 18, 2016
    2
    For me the biggest let down in this game is its lack of usability and odd ball game play. The interface for the game is counter intuitive and simply annoying. Its quite clear why you get an advisor constantly parroting in your ear as its about as clear as mud as to how you are supposed use the the thing. Worse still its unclear why you are doing certain things or what they mean. ByFor me the biggest let down in this game is its lack of usability and odd ball game play. The interface for the game is counter intuitive and simply annoying. Its quite clear why you get an advisor constantly parroting in your ear as its about as clear as mud as to how you are supposed use the the thing. Worse still its unclear why you are doing certain things or what they mean. By contrast Civilization V was a pleasure. It was easy to make selections production, etc and see where they take you.

    The game play is peculiar too with other sims declaring war for no obvious reason. Even when you have established a good relationship. Warfare itself is also odd with cities often left untouched. Which is we look at most warfare down through history makes no sense at all.

    Its graphically pretty so I'm giving it a couple of points for that but this on its own is not enough to redeem its other fundamental flaws.

    In summary for me this game is reminiscent of Windows 8. It made no sense after the Windows 7 and this monstrosity makes no sense after Civ V.
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  41. Nov 18, 2016
    8
    Ok. Once again its great!. Come on , its Civ. I dont need to explain. BUT.... You guys brought back the old same problems. TURNS TAKES FOREVER. My gear is not low end ... but still. In a big map ONE turn can take ONE FULL MINUTE to process. I alt tab it and study... this is how bad ....
  42. Nov 17, 2016
    8
    Very good - IMHO better than Civ V. Why? Connection between what you are doing - with science progress. In previous you could build military and science and quickly discover farming.... now if you are willing to discover something fast you have to invest in it beyond science - in ex. build trade market to seed up economy discovery etc. Ii is something I was waiting for! And for thatVery good - IMHO better than Civ V. Why? Connection between what you are doing - with science progress. In previous you could build military and science and quickly discover farming.... now if you are willing to discover something fast you have to invest in it beyond science - in ex. build trade market to seed up economy discovery etc. Ii is something I was waiting for! And for that 10/10... but.. AI is bad like (5/10)make it better and this game have some much potential for now enemy are strange ? at best... :/ Overall I like it new ideas of managing cities are good, new military ideas are good, science and dicovery is good, cultural grow is good so overall....8/10 and 10/10 if they improve AI. Expand
  43. Nov 16, 2016
    6
    I really want to like this game, but the imbalance between civs and the many silly (ie stupid) random game mechanics make it more of a headache to play than anything. First off, there are about 2-3 civs that will absolutely destroy anyone else they are near. Huge (yes huge) imbalance here. Sumeria and Scythia are ridiculously overpowered in the early game. Can they be countered? Yes. ButI really want to like this game, but the imbalance between civs and the many silly (ie stupid) random game mechanics make it more of a headache to play than anything. First off, there are about 2-3 civs that will absolutely destroy anyone else they are near. Huge (yes huge) imbalance here. Sumeria and Scythia are ridiculously overpowered in the early game. Can they be countered? Yes. But the process of doing so will cause you to fall so far behind anyone else that it's pointless to even try. Also, the barbarians are a nightmare. They show up on horses immediately. Have fun losing a ton of soldiers to them if you are unfortunate enough to happen across a gang of horsemen during your first 30 turns. Bottom line, there is nothing new here at all and the civ balance is a joke. The AI is ridiculously bad as well. Fun for a bit, then it's back to "well, I'll play again when they patch/fix these things". Expand
  44. Nov 14, 2016
    4
    Civ 5 is almost impossible to beat IMO. Unfortunately, that is proven here. Disappointed after a long wait...

    Cons - Maps are huge. Graphics cartoonish, and I hate, hate, hate, hate, hate the map. Play either too slow or too fast.

    Pros - builders, districts.

    Thanks,
  45. Nov 14, 2016
    4
    They get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace withThey get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace with yourself is impossible. Late game is just boring. Much more so than Civ V. Many other problems that should be patched. This review comes over 3 weeks after release an no updates to speak of, despite so many obvious problems. Nice way to reward their day one fans with this unfinished pile of crap. Big fan since the early 90s. That might change going forward. Expand
  46. Nov 13, 2016
    7
    7.5/10 This one was really tough for me. On one hand it looks glorious, I didn't run into any bugs during my fist couple playthroughs (gamespeed fast ~12 hours total), it looks AMAZING. Game/World generation is one of the best I've seen. City and district building actually makes sense the way they have it layed out. On the other hand a couple things have been completely taken out.7.5/10 This one was really tough for me. On one hand it looks glorious, I didn't run into any bugs during my fist couple playthroughs (gamespeed fast ~12 hours total), it looks AMAZING. Game/World generation is one of the best I've seen. City and district building actually makes sense the way they have it layed out. On the other hand a couple things have been completely taken out. Diplomatic system is a complete joke and the AI in its current state is HORRENDOUS. Give this game a year for patching and some good DLC and it'll be worth it all the way. AI patching will automatically bump this up to an 8-8.5 Expand
  47. Nov 12, 2016
    0
    The really bad thing about Civ 6 is not that the graphics are ugly and the interface is strange and the AI does not exist and generally the game is unplayable. The bad thing is that I dont believe that even future patches can even save it from mediocrity . I mean we civ players are used to high standards and high expectations from Firaxis and unforunately this time the company didntThe really bad thing about Civ 6 is not that the graphics are ugly and the interface is strange and the AI does not exist and generally the game is unplayable. The bad thing is that I dont believe that even future patches can even save it from mediocrity . I mean we civ players are used to high standards and high expectations from Firaxis and unforunately this time the company didnt deliver. Anyway ....thank God that CIv 5 is still there. I agree that civ games are not all about graphics but .....its 2016 and although I started playing from the first civ back in the nineties when I was 18 years old, I grew up and I also loved all the previous civ games and I really loved the civ 5 with the lovely graphics that except being pretty like a picture , they also help the immersion of the game . So as I understand it , there will be some patches, some dlcs and even an expansion for the new game . Many of the game fans will not follow .
    I just hope and I am almost certain that in just 2 years after the original release the project will be concluded and the next time the respected company will take different approach !!
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  48. Nov 12, 2016
    0
    Strange that that the professional (payed) reviews are hysterical and the player reviews from experienced civplayers are low. Perhaps the critis didn't really play the game, or any other Civ game before? This version is flawed, faulty, bugged and unplayable due to coredeep enginemistakes. It also sufferes from bad graphics which makes it impossible to play for a long time. That is not aStrange that that the professional (payed) reviews are hysterical and the player reviews from experienced civplayers are low. Perhaps the critis didn't really play the game, or any other Civ game before? This version is flawed, faulty, bugged and unplayable due to coredeep enginemistakes. It also sufferes from bad graphics which makes it impossible to play for a long time. That is not a problem since you don;t want to play this version. It's boring, annoying and frustrating. Expand
  49. Nov 11, 2016
    7
    I was never a fan of Civilization series, that may be a reason why I give such low score, but I think that Civilization VI introduced not enough new things into this series compared to it's predecessors. In my opinion the audio and more animated graphics in Civ VI are the way to go for the whole series, thanks to it, I feel like Civ VI shows that it is a game inspired by history, notI was never a fan of Civilization series, that may be a reason why I give such low score, but I think that Civilization VI introduced not enough new things into this series compared to it's predecessors. In my opinion the audio and more animated graphics in Civ VI are the way to go for the whole series, thanks to it, I feel like Civ VI shows that it is a game inspired by history, not actual historical strategy and I think it's better that way. Expand
  50. Nov 11, 2016
    0
    I don't understand how this could get so high ratings from critics. In my opinion it's far from beeing ready to be published. Steam user reviews are far more honest.
  51. Nov 10, 2016
    3
    There are so many neat new features to this game... but it's unplayable, from any realistic perspective.

    The AI is absolutely horrible. I cannot stress enough just how bad the AI is. When you win, you feel like you just beat up a child. The system requirements are... well, I could barely play it, and I wasn't even close to pushing the limits with regards to map-size. Even on
    There are so many neat new features to this game... but it's unplayable, from any realistic perspective.

    The AI is absolutely horrible. I cannot stress enough just how bad the AI is. When you win, you feel like you just beat up a child.

    The system requirements are... well, I could barely play it, and I wasn't even close to pushing the limits with regards to map-size. Even on "Standard", turns took an inordinately long time to complete.

    Wait for patches. Do not buy this game in its present incarnation.
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  52. Nov 10, 2016
    3
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other
    I had high hopes for CIV VI, but unfortunately i was very disappointed. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible.

    Some other gripes:
    -The mini map is inexcusably pixelated and looks awful.
    - There's no large map/globe view, so you can't zoom out and admire the world, and you feel like you're stuck inside a small window.
    - The AI is awful, and makes incomprehensible decisions.
    - Setting up trade routes are now incredibly tedious once you have more than a handful of cities.
    - The diplomacy screen is slow and annoying and AI often offers pointless or confusing commentary.
    - The notification system is a pain to use. The tool-tip menu that slides in and out is painfully slow, and the amount of 'spam' quickly becomes irritating.
    - You can't filter the map to reveal only resources and exclude cities so it's sometimes hard to locate certain resources

    There are plenty of bugs too:
    - Objects can restrict view of city health bars, so you have to zoom in to see what's happening.
    - The game often freezes when you capture a city for a few seconds
    - The game runs slow if you don't have instant movement turned on.
    - Sometimes a unit becomes locked in place and can't be moved, and yet the game wont let you skip its turn either - I had to reload the game.
    - Diplomacy screen - in the list of cities that an opponent owns, it occasionally bugs out and lists cities that are not even owned by that civilization.
    - Notifications - AI civilizations make references to relationships with destroyed Civilizations, as if they still existed.
    - If you leave a game to go grab a coffee or something, and come back some time later - occasionally keyboard shortcuts stop working and you have to quit / reload
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  53. Nov 10, 2016
    10
    Update. After playing a couple of playthroughs. This game in its curent state is definitely not a 10, maybe a 8-9. But comparing to previous iterations it definitely deserves a 10.
    U see there a lot of biased reviews, some people are turned away by its art style, but for this kind of games, graphics should not have such a big impact. Is it badly optimized? Probably, I can't say for sure,
    Update. After playing a couple of playthroughs. This game in its curent state is definitely not a 10, maybe a 8-9. But comparing to previous iterations it definitely deserves a 10.
    U see there a lot of biased reviews, some people are turned away by its art style, but for this kind of games, graphics should not have such a big impact. Is it badly optimized? Probably, I can't say for sure, I just updated my videocard, but I can tell for sure Civ5 graphical engine was weak and Extremely badly chosen and yet almost nobody complained.
    Most people say that Civ5 is a much better value now, that Civ6 feels like an alpha. And yes I can confirm, Civ6 needs a lot of tweakings, and yes there are plenty of strange things happening, especially in the AI department but as of game design its miles away from Civ5. In my first 3 playthroughs with Civ5 I had much worse experience with Civ5 AI than with Civ6. So should I say to u better buy Civ5 with its 2 expansion. hell no, if u didn't got it till now, I don't know why u would bother now.
    But if u are afraid of being turned away by some stupid (buged) AI decisions, or some badly done UI, then u should wait. U can see about the reviews that 1 of 5 people are really pissed off.
    Now some details why I consider a big leap in game design this iteration.
    First of all, I consider different victory condition mostly stupid maybe because they are badly designed in its core, but mostly because Civilization is about the voyage not the destination, those should be only achievements. The only good victory condition should be Diplomatic Victory just like Orion1.
    So a 4x game is all about power gain (strategy), and wear down enemy power (tactics).
    Now in Civ5 they did something about tactics, but it was a small leap only, and because of AI not really impactfull.
    We all know that power is all about economics, economics will say how much military, culture or religion can u have. Now what about strategy? Investing in culture or religion power doesn't help u proportionally in gaining more power as military power does. So they exist only for the sole purpose of victory condition but never actually help u to get there. Every time I went on rampage I didn't win domination victory, that's just a stupid waste of time, everytime I won the culture, science, religion victory (in that order). Firaxis should understand that culture and religion should be another way of getting more power, not wasting it just to check a victory condition.
    Long story short, now for the first time in the series they changed the economics, starting from cities, science, and civics. Do they need tweaking? YES. And maybe we will got them in the expansions, or in Civ7, but after 25 years they finally changed something fundamentally. And that's why I gave him a 10.
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  54. Nov 9, 2016
    7
    I like it a lot. It takes Civ V with all the expansions and streamlines all the pieces so they feel more like one mechanism.

    While changes may not be fundamental (unstacked cities, separate civic tree, tech boosts, support units, builders, roads) they are all to the better. Also: this is a matter of personal preference but I like graphics - nice, readable, functional. Music is also
    I like it a lot. It takes Civ V with all the expansions and streamlines all the pieces so they feel more like one mechanism.

    While changes may not be fundamental (unstacked cities, separate civic tree, tech boosts, support units, builders, roads) they are all to the better.

    Also: this is a matter of personal preference but I like graphics - nice, readable, functional. Music is also very good.

    What I hate is how tech discovery quotes have been chosen - they were supposed to be funny, but they break immersion in epic act of buiding your civilization (example: Military Training - "Those who in quarrels interpose, must often wipe a bloody nose.")
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  55. Nov 7, 2016
    2
    Slow, boring, too complicated with "dead" animation, short research tree, unbalanced, worst interface ever. Disappointment...stopped playing. Definitely step back from Civ IV and V.
  56. Nov 7, 2016
    9
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement: 1) The AI
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement:

    1) The AI is a little predictable. It just needs to be tweaked, I can see the basics of the AI is there, but it can get stuck on some things and can be exploited.

    2) A little more complexity to the Tech Tree. I'd like to see more than 1 or 2 prerequisites.

    3) I NEED the ability to remove Old wonders, and Districts... If you start construction on a district THINKING it's say... campus, but you accidentally picked Holy site... and you only have a few auto-saves and notice after those are passed... you cannot remove the error by canceling production or wiping it with a worker... It's permanently incomplete. Incomplete **** from wonders/districts should be able to be removed. We should also have the ability to trash say... Stone henge in favour of a newer more powerful wonder.

    4) The game needs "New Random Seed" Raging barbarians, start bias etc.

    5) I want to re-roll a start position if I get a **** one on Turn 1... I've started surrounded by nothing but Tundra and I wasn't Russia... So I have to re-do my game and set all my settings from scratch... Pointless busy work...

    6) I should be able to set new default settings for games.... instead of what they say are default... It saves time when starting games.

    Overall it's a great game... It needs a few updates to add a few over-looked things and fix a few issues though.
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  57. Nov 6, 2016
    7
    I'm actually quite pleased with the game. There's truly only two things that I feel compromises the game. The first thing is, as others have mentioned, the AI. I'm by no means a Civ veteran, but even I can beat it on "immortal" without much difficulty (it's the second hardest difficulty setting). I also don't like the system it has adopted from previous series that the AI gets bonusesI'm actually quite pleased with the game. There's truly only two things that I feel compromises the game. The first thing is, as others have mentioned, the AI. I'm by no means a Civ veteran, but even I can beat it on "immortal" without much difficulty (it's the second hardest difficulty setting). I also don't like the system it has adopted from previous series that the AI gets bonuses depending on the difficulty setting. I would very much prefer if the AI were smarter in general and made better decisions, not that it got a bonus advantage. That's just lame. The second thing I don't like is the Sean Bean voice-over. It's not that I don't like him as an actor, but his voice sounds just wrong. His voice isn't meant for voice-overs. Simple as that. Because of this, I go for the German and Russian voice-overs despite being unable to understand them. I'm glad there are these options, otherwise this issue might have ruined it for me. Other than this it's a great game that most likely will be even better with patches and expansions. In it's current state it's a well earned 7 too me. It is thoroughly enjoyable and well worth buying. Expand
  58. Nov 6, 2016
    9
    This is a very good game. There are a few bugs here and there that still need to be worked out, but at its core Civ VI is more dynamic and compelling version of its predecessors.

    Cons: Graphics look silly, vanilla map options are far too limited, the AI governing other Civs is still fairly unsophisticated. Pros: Districts are a fantastic concept, Culture Tree is a superb upgrade to
    This is a very good game. There are a few bugs here and there that still need to be worked out, but at its core Civ VI is more dynamic and compelling version of its predecessors.

    Cons: Graphics look silly, vanilla map options are far too limited, the AI governing other Civs is still fairly unsophisticated.

    Pros: Districts are a fantastic concept, Culture Tree is a superb upgrade to its predecessor, wonders are more interesting, natural wonders are super cool, trade routes/roads is much more refined and balanced, city state interactions are way more interesting, the need for water instead of happiness is a nice touch....I could go on and on. There are about 100 little things like this that make Civ VI an excellent game, especially in comparison to the previous iterations. It's worth the 50-60$ right of the bat. I look forward to future expansions and downloadable content.
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  59. Nov 5, 2016
    10
    Civ 6 holds the bar set by it previous additions to the franchise and in some ways Jumps past it. The Score is the best yet, considering the Grammy nods given to IV very exceptional.
  60. Nov 5, 2016
    2
    I've tried so hard to get into this game. The ffirst Civ game I've actually had to take a tutorial for (played every game since Civ2.

    Problem: I'm bored. I just spent 3 hours playing on standard mode and I had 2 cities, was STILL surrounded by barbarians and was in 175AD. I had nowhere to expand because I had 5 million other Civs within 10 tiles of my capital. I needed to build this, I
    I've tried so hard to get into this game. The ffirst Civ game I've actually had to take a tutorial for (played every game since Civ2.

    Problem: I'm bored. I just spent 3 hours playing on standard mode and I had 2 cities, was STILL surrounded by barbarians and was in 175AD. I had nowhere to expand because I had 5 million other Civs within 10 tiles of my capital. I needed to build this, I needed to build that. I had no time to build anything because everything takes so long.

    So far, so extremely boring. I haven't actually enjoyed myself yet, just been waiting 3 hours for something interesting to happen. Couldn't build a powerhouse city if I wanted, couldn't build an army to conquer if I wanted. Just so so boring.

    Really disappointed by this game, I expected so much. Going to play on fast mode, get rid of barbarians and see if I enjoy it more...
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  61. Nov 4, 2016
    5
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with
    Single player is pretty good. Really enjoying it.

    Tried to set up a multiplayer game with my wife - terrible. Should be ashamed of yourselves as game makers. I think, the reason it won't work is mac/PC, but FFS make an error message that says that. Don't let me invite her. Don't have her "visit profile" to accept. And sure as sh@t don't respond with some ambiguous version mismatch with host message when she does.

    Fix it. It's 2016.
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  62. Nov 4, 2016
    8
    Better than Civ5 overall;

    ++The District addition to gameplay is a solid progression for series, adding a much needed strategic element to mid-game play. ++Territory requirements for Wonders also adds to the dynamic, making it harder to monopolize all the best Wonders. --AI seems weaker: they do not eliminate our wounded quite as ruthlessly as before. :::: Buy Recomend ? ::::
    Better than Civ5 overall;

    ++The District addition to gameplay is a solid progression for series, adding a much needed strategic element to mid-game play.

    ++Territory requirements for Wonders also adds to the dynamic, making it harder to monopolize all the best Wonders.

    --AI seems weaker: they do not eliminate our wounded quite as ruthlessly as before.

    :::: Buy Recomend ? :::: Yes, if you are new to the series or would like to play more of it.

    :::: Buy Warning! :::: The game is definitely incomplete without the DLC. They are sure to add many new Civ's plus whatever else. I suggest buying either the Deluxe version (including all future DLC) or waiting until all DLC is released and purchasing in bulk at a Steam Sale near you.
    ----
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  63. Nov 4, 2016
    2
    the last civ game i really played was alpha centauri, i loved it and spent countless hours on it. i also played a lot of classic civilization II back in the time.

    i never had time to try all the later civilization games, but after reading some rave reviews i thought id give the new iteration a try. what a letdown. sure, there are some nice improvements, but overall, its simply
    the last civ game i really played was alpha centauri, i loved it and spent countless hours on it. i also played a lot of classic civilization II back in the time.

    i never had time to try all the later civilization games, but after reading some rave reviews i thought id give the new iteration a try.

    what a letdown.

    sure, there are some nice improvements, but overall, its simply unfathomable that this is the game they come up with 17 years after alpha centauri.

    i started my first game on the 2nd highest difficulty setting, since i figured i still know the basics from alpha centauri. i played around 15 hours until 125 A.D. of ingame time, and then i just stopped, wishing i could somehow get the time back i spent on this pointless game.

    the first thing i noticed is that the randomly generated map makes no sense. it does not feel real - it has snow next to desert, no logic behind it. any game with generated maps does this better nowadays, and alpha centauri did this way better 17 years ago, having simulated weather, where you could even raise mountains to change rainfall patterns.

    the whole game seems incredibly shallow and tailored to kids. tiles in general only allow one given upgrade, making building improvements a no brainer. diplomacy is completely nonexisting, and so is any form of aggression or warfare. in the 4000 simulated years i played, there was a single conflict that i myself started, when i attacked a city state. it took me a couple of hundred years of ingame time to take it.

    there is no aggression from ai players. they will simply pop up every couple of hundred years with random messages that make no sense. diplomacy as a whole is non-existant.

    really, really disappointed by this. for me, this is just another proof that today's reviews on big sites, in papers or magazines, are 100% rigged and bought. i will stick to indie games thank you very much.
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  64. Nov 4, 2016
    9
    I have played all Civilization parts so far and here is what i think about the new Civ 6: I love it! The districts and the new political system provide in my opinion a whole new game experience. The aggressive barbarians require new tactics and I really like how the city states and the great people are handled now.

    And yes, not everything is perfect so far. There are still a lot of
    I have played all Civilization parts so far and here is what i think about the new Civ 6: I love it! The districts and the new political system provide in my opinion a whole new game experience. The aggressive barbarians require new tactics and I really like how the city states and the great people are handled now.

    And yes, not everything is perfect so far. There are still a lot of things that should be fixed, especially KI und UI. But these things don't weigh so heavily to me that they could drop my rating.
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  65. Nov 4, 2016
    6
    Civilization is my prefered game. I play it since civilization 1.
    I aways like to feel like I was in the game and been the comander of that people. But I think the caricature drawnning is not good for it.
    I expected more of the AI, graphics more realistic, imagens showing in the conquest of a city like in CIV2. The Palace been contructed by people happyness, and some think new, like
    Civilization is my prefered game. I play it since civilization 1.
    I aways like to feel like I was in the game and been the comander of that people. But I think the caricature drawnning is not good for it.
    I expected more of the AI, graphics more realistic, imagens showing in the conquest of a city like in CIV2.
    The Palace been contructed by people happyness, and some think new, like newspaper telling the results of the wars. The concel of ministers should be more elaborated, with faces expressions like in the pasts civilizations.
    For me, Civilization 4 is still the best. and civ5 is still better then 6.

    I liked the roads and workes sistem, because we wast less time working roads.
    I will play civ 6, but I begin to wait for civ 7
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  66. Nov 2, 2016
    8
    I think it's a fine game, they fixed the issue with Builders/Workers from the last one, now they have actions and they disappear after 3 actions but they realize the duty in one turn, which is great. So it's quick to develop a new or conquered city and the whole system it works better then the last one. They simplified the develop system and cities buildings, so it's optimized and youI think it's a fine game, they fixed the issue with Builders/Workers from the last one, now they have actions and they disappear after 3 actions but they realize the duty in one turn, which is great. So it's quick to develop a new or conquered city and the whole system it works better then the last one. They simplified the develop system and cities buildings, so it's optimized and you don't need to care that much with citizen management, food or production. Expand
  67. Nov 2, 2016
    4
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra. UI is bad. Weird, slow auto-unit cycling will make you do many
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra.

    UI is bad. Weird, slow auto-unit cycling will make you do many accidental moves. In general, it feels like you have to micro manage units more than CIV 5. The amount of clicking required is just off the charts compared to CIV 5. Especially, spying and trading. You would've thought that devs would make those little quality of life improvement in this iteration, but no.

    General art style of the game is childish/cartoonish. Leaders heads are ridiculously over-sized, their reactions are immature and overstated, as if the game is trying to appeal to 7-year olds.

    Rest of the game is pretty solid, but immersion is broken by the reasons stated above.

    CIV fans: still must have. Others: wait till AI is fixed.
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  68. Nov 2, 2016
    7
    I have thought long and hard about how good this version of civ is. I think in its current state, a solid 7 out of 10 would be fair. Civ is a vastly complicated and strategic game. There are a huge number of features and systems at work in it. And “balance” is almost an objectively impossible scenario to achieve. I think at release, it is in pretty good shape (certainly much betterI have thought long and hard about how good this version of civ is. I think in its current state, a solid 7 out of 10 would be fair. Civ is a vastly complicated and strategic game. There are a huge number of features and systems at work in it. And “balance” is almost an objectively impossible scenario to achieve. I think at release, it is in pretty good shape (certainly much better than V). For the most part the new systems work, and work well. Districts are an interesting strategic development; faith is included from the start and has a similar implementation to how civ 5 works; the new card system for social policies is far more flexible than the previous social policies; and the separation of trees is a good feature. There are a couple of areas though where it falls flat. The first is the AI. This is tied closely to one of the design decisions – to keep one unit per tile. The fact is that strategically it is far easier to code an AI that has to contend with stacks as opposed to moving dozens of units across a diverse terrain. A carpet of doom is no more fun than a stack of doom. And when coupled with the new restrictions on movement, the liability of vast traffic jams is an annoying and persistent feature. The AI also has a significant problem in upgrading its units. And its not uncommon to be fielding tanks against an army of AI horseman. The AI is also not aggressive enough at expansion and is handicapped by not being able to wage war effectively. I also think that removing all restrictions on number of cities was perhaps not the wisest decision. The UI could also do with some attention as largely it looks bland and not having building queues is a pretty bizarre omission. Other than that though, it retains its same addictive feel, and once a few patches are out, it will be the same old civ. If you are sitting on fence and not sure whether to buy the game, then don’t. Wait until its on sale or the price has dropped before purchasing. Expand
  69. Nov 1, 2016
    3
    The good : Everything besides the AI
    The AI : 1st encounter : "So happy to meet you, I will send a delegation to send you cookies/pancakes/caviar"
    3 rounds later :" I declare war on you for no reason whatsoever" (even if they have 2 archers and you have 10 fleets of nuclear submarines) Every single round after that they say "Im sorry, I offer you all my stuff if we can make peace" You
    The good : Everything besides the AI
    The AI : 1st encounter : "So happy to meet you, I will send a delegation to send you cookies/pancakes/caviar"
    3 rounds later :" I declare war on you for no reason whatsoever" (even if they have 2 archers and you have 10 fleets of nuclear submarines)
    Every single round after that they say "Im sorry, I offer you all my stuff if we can make peace"
    You can either accept, in which case they will send you cookies and declare war on you again within 3 rounds.
    You can destroy them, in which case every round they will offer everything they have over -& over again.
    Being at war with everyone is more enjoyable, because if you're in peace with someone (which almost never happens) they spam you "offers" every round, the offer is usually "you give me a bunch of stuff, i give you nothing, what do you say?" I click NO without reading it.
    Great game with the most retarded AI I've ever seen in a video game.
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  70. Oct 31, 2016
    0
    Not in the least inspired by nor interested in VI. To me it is a step back in time from which CIV has graduated already. I would hope that Firaxis reads some of the comments on "Steam" and takes to heart some of the negative comments on here. I have read all the reviews, watched all the trailers, and educated myself as much as possible about VI. Not at impressed. I will not buy VI.Not in the least inspired by nor interested in VI. To me it is a step back in time from which CIV has graduated already. I would hope that Firaxis reads some of the comments on "Steam" and takes to heart some of the negative comments on here. I have read all the reviews, watched all the trailers, and educated myself as much as possible about VI. Not at impressed. I will not buy VI. What would be quite thrilling for a lot of CIV fans is another expansion of BE. Count me in as one of those fans. Firaxis, please consider an expansion for BE if you haven't already started. Expand
  71. Oct 31, 2016
    10
    (I wrote a full review, which I shorted THRICE; here is its simplified version.)

    “The year is 1560. Mary Shelley’s “Frankenstein” is already a classic, while Shakespeare’s works are ancient. The Greek Empire reigns supreme in the twin continents of Terra Australis and America. Its capital, Sparta, is the most prosperous, cultured and advanced city on the planet. Now, the most powerful
    (I wrote a full review, which I shorted THRICE; here is its simplified version.)

    “The year is 1560. Mary Shelley’s “Frankenstein” is already a classic, while Shakespeare’s works are ancient. The Greek Empire reigns supreme in the twin continents of Terra Australis and America. Its capital, Sparta, is the most prosperous, cultured and advanced city on the planet. Now, the most powerful military in the world, turns its attention to other shores, other worlds to conquer…”

    It could be a hell of a scenario.

    It is my current (first) playthrough of Civilization VI.

    How do you build a Civilization in Civ VI? The Settlers remain as they always were. The “Builders” (replacing the “Workers”) finally rid us of endless turns of waiting, finishing every job in a single turn. Alas, you can use a Builder ONLY THREE TIMES (later, with certain perks, more). However, over 50% of the work that the Workers used to do, is now a matter of city production. Enter DISTRICTS, Civ VI’s biggest step forward. Everything a civilization does – pursuing science, creating Great Works, generating a robust economy or building a mighty army, establishing a potent religion or appeasing your population with Amenities – has to do with Districts you construct for your cities. This is a very time-consuming endeavor, one that calls upon you to make wise choices, for a city’s tiles are NOT infinite, and those Districts are going to be there FOREVER, as will the stunning Wonders that you produce!

    Scientific advancement remains as important as ever. Civilization VI divides the Tech Tree in TWO fields of knowledge, which evolve concurrently, Science (no-brainer) and Civics i.e. perks that you choose (from a set of Policy Cards) to form and re-form your Government. Geography is more important than ever. Access to resources and terrain will be the make-or-break element in building Wonders and Districts, creating units, even BOOSTING scientific discoveries. The quests from City States help on that front too.

    You gain City State benefits by sending Envoys; if you send more Envoys than any other Civilization, you become their Suzerain, and aside from Gold, Faith, Culture, they become your allies. And since City States are so useful when they are on their own, be kind to them and let them deal with Barbarians only, not your armies.

    This time, Barbarians are SMART: they send Scouts to your cities. If those Scouts get a peek, they report back and soon you have many more Barbarians attacking AND trying to kidnap your civilian units! So, KILL those pesky Scouts the moment they appear! Thankfully, you can now BIND civilian and military units, essentially providing protection to SettlersBuilders, Religious units and those infinitely precious Great People.

    A robust Culture is your way of claiming Great People, in the process creating Great Works (housed in appropriate Districts!) to win the Cultural Victory, but also strengthen your civilization, by e.g. providing a window for additional policies or boosting your scientific advancement. Alternatively, you can FORCE Great People to be yours, with Gold or Faith. Yes, Faith is THAT powerful in Civ VI. Each civilization can get one Great Prophet and start either a Religion with predetermined tenets and symbols, or make an entirely new Religion from scratch. (I chose the Starry Turtle and founded the “Children of the Great A’Tuin”!)

    To spread your religion, you will build Missionaries, Apostles to (also) gain new tenets and engage in Theological Combat, and Inquisitors to “cleanse heresy” from your lands. But remember: defeating a Civilization that founded a Religion DOES NOT wipe out religious followers! They can continue to exist and flourish. And YOU can accidentally commit Religious Suicide if you are not careful WHERE you build your Inquisitors!

    As Leaders go, the AI in Civilization VI seems to be less random than in previous iterations. An example: early in the game, I met Scythia. Their Queen was proud and dismissive. But the moment I acquired a much more powerful military than her, she messaged me to let me know how she admires my forces. Then I got greedy and attacked a friendly City State. Since she HATES backstabbing, she hated me, and then Denounced me. But STILL, dozens of turns later, she was NOT as stupid as to declare war on me.

    With the lovely advent of Corps and Armies (comprised of two and three Units respectively) I expect I will at some point see colorful stuff, like Siege engines accompanying Tanks or some other unreal weirdness. But I LIKE weird; after all Civilization IS all about weird, alternate History.

    And this is where I stop. There are plenty of things left for you to discover. If I can say ONE thing that some people might choose to perceive as negative, is that the game CONSTANTLY FORCES YOU ON YOUR TOES. EVERY turn is potentially important. THIS, I see as Civilization VI’s greatest victory.
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  72. Oct 31, 2016
    5
    The Civ 6 leave really mixed feelings on me.
    In first glance – amazing concept and game mechanics. It is really pleasure to play. It is really improvement from Civ 5. In many aspect. At this point game could take 10/10.
    But one thing annoying me most. Again AI is totally worthless. Annoying and stupid. There is totally no challenge in play. AI is not able to use or build army. I tried
    The Civ 6 leave really mixed feelings on me.
    In first glance – amazing concept and game mechanics. It is really pleasure to play. It is really improvement from Civ 5. In many aspect. At this point game could take 10/10.
    But one thing annoying me most. Again AI is totally worthless. Annoying and stupid. There is totally no challenge in play. AI is not able to use or build army. I tried King. Only thing that change with difficulty is bonuses to AI and punishment to player. I hate this. Still on high levels AI sit like duck and complaining about my expansion, unable to do anything. Only Romans build some units and then send it to nonsense death. (army spread in my lands and kill itself from cities defenses, it does not try take city or withdraw for healing.) In late game AI do totally nothing. It seems that AI is totally broken.
    Firaxis Games – fix this. Try Endless legend, Age of wonders, or even total war, please. This is really shame.:(

    If they fix AI it could be 10/10.
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  73. Oct 30, 2016
    2
    I've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periodsI've waited years for this game, years. Being a devote fan of Civ 5, I couldn't wait for the day to come for the release, but when it came, my initial thoughts were one of disappointment and disappointment turned to loathing. The ridiculous load times, the lighting which beggars belief... I mean why would you have what appears to be "day / night" lighting in a game that spans time periods in years? Awful twee cartoon graphics of leaders that I just want to punch, let alone play with. Untidy menus, overzealous space bar where you click to end the turn of one unit only to jump through multiple ones. The AI is frankly laughable making odd choices. Oh my god, I so wanted to love this game but to be quite frank, I doubt that I'll even complete one game with it, it's that bad. They had every chance to make this ground breaking and honestly you SHOULD break new ground with this game, as you bury it away, forget about it and go back to playing CIV 5. If Sid Meier's isn't holding his head down in shame at this travesty, he isn't the gaming god I thought he was. An awful game, avoid. Expand
  74. Oct 30, 2016
    1
    Disgusting PC game.on computers disgusting retarded graphics,awkward control,piracy is rampant.Games crash,they need to spend hours installing,downloading updates and always buy the video card.
  75. Oct 29, 2016
    4
    Better graphic and animations. And that's all. Slow as hell to load games and go to next, even with an SSD, always the same useless diplomacy and no intel at all, as usual... A real mess.
  76. Oct 29, 2016
    0
    Have you critics lost your marbles,this game stinks.the only thing that is better is the smoother start menu.THATS IT.The list of things wrong with this game is to long ....its unmod able,unless you have god like hands on a keyboard to create a brand new game.Even the graphics are laughable,who do they think are the people who are going to play this long winded game that makes hardly anyHave you critics lost your marbles,this game stinks.the only thing that is better is the smoother start menu.THATS IT.The list of things wrong with this game is to long ....its unmod able,unless you have god like hands on a keyboard to create a brand new game.Even the graphics are laughable,who do they think are the people who are going to play this long winded game that makes hardly any sense.Cartoon graphics are good fun on your average tablet when your borred .This game deserves much more than this rubbish attempt,Sid and the gang need to move on to tablet games if this is the best they can do.just wish i could get my money back.On the plus side civ V is still here.THANK GOD for that Expand
  77. Oct 29, 2016
    9
    Its great game i like like civilization series. But i think it is lacking some features. Am currently playing and enjoying it. I think the maps are smallers then civilization 5 maps.wouod Recommend this game to a friend.
  78. Oct 28, 2016
    5
    PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes * can levy city state armies CONS: * No end screen with stats, making losing or winning worthless on reflection * When you lose, they don't tell you why, and its the same video regardless of ending * AI doesn't get smarter, just get bonuses on
    PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes
    * can levy city state armies

    CONS:
    * No end screen with stats, making losing or winning worthless on reflection
    * When you lose, they don't tell you why, and its the same video regardless of ending
    * AI doesn't get smarter, just get bonuses on harder difficulties
    * Religion is another layer tedious to manging addtional units
    * You have to buiild Wide, Tall is not an option
    * Civics have no impact to create unique style of play

    What I want out of CIV is being able to win with different play styles depending
    on Sceince, Religon, Culture, Domination, Economics (Money), or Dipolmacy. So I really want
    6 games in 1. The depth of most these subgame is simplistic, and you'd think by now with 5 previous
    games under their belt they would have fleshed out these subgames.

    Not everything has to play out as units on the board. Religion is so unfun because you are just
    slowly moving units across the board to convert other cities. Religon could be played out totally
    in UI Panels. Last thing I want is more units to move around the board.

    What they did to SimCity is what they are doing to Civ6. Instead of having large cities,
    they want you to have small meaniful cities. When what we wanted was what City Skylines
    produced. We just have to wait till someone makes the City Skylines for Civ.PROS:
    * no more micromanging workers, improving a tile in one turn is wonderful.
    * no more building roads, roads are laid with trade routes
    * can levy city state armies

    CONS:
    * No end screen with stats, making losing or winning worthless on reflection
    * When you lose, they don't tell you why, and its the same video regardless of ending
    * AI doesn't get smarter, just get bonuses on harder difficulties
    * Religion is another layer tedious to manging addtional units
    * You have to buiild Wide, Tall is not an option
    * Civics have no impact to create unique style of play

    What I want out of CIV is being able to win with different play styles depending
    on Sceince, Religon, Culture, Domination, Economics (Money), or Dipolmacy. So I really want
    6 games in 1. The depth of most these subgame is simplistic, and you'd think by now with 5 previous
    games under their belt they would have fleshed out these subgames.

    Not everything has to play out as units on the board. Religion is so unfun because you are just
    slowly moving units across the board to convert other cities. Religon could be played out totally
    in UI Panels. Last thing I want is more units to move around the board.

    What they did to SimCity is what they are doing to Civ6. Instead of having large cities,
    they want you to have small meaniful cities. When what we wanted was what City Skylines
    produced. We just have to wait till someone makes the City Skylines for Civ.
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  79. Oct 28, 2016
    10
    Civ 6 introduces new gameplay that keeps the franchise fresh. Districts, builders, a religious victory. It has been fun exploring this new game and learning its nuances. I look forward to new civs being added and the possibility of a diplomatic victory in future dlc and expansions.
  80. Oct 28, 2016
    2
    Worse than Civ V in nearly every possibly way. Buggy, unbalanced, with AI dumber than... well Civ V, which is saying alot. A complete an utter mess which I'd have refunded in a minute if I could.
  81. Oct 28, 2016
    4
    + graphics
    + atmosphere

    - AI
    - Terrible AI
    - 1 unit per tile - boring, annoying, in late phase it is not fun but misery
    - builders

    Instead of graphics should Firaxis invest to AI and gameplay, change 1 UPT
  82. Oct 28, 2016
    9
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game. The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next. Like most Civilization V players, i was a little apprehensive about
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game.
    The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next.

    Like most Civilization V players, i was a little apprehensive about the more comic like feel to the graphics. As it turned out, the Civ leaders are glorious in styling and animation, the units and buildings are very nicely done too.
    Because Civilization is not a historically accurate simulation game, but is instead an empire building strategy game, that uses technologies and dubious figures from history to give it flavor. I can forgive the new art direction. Having said that, i would have loved a more realistic art approach more ;)

    District tiles, which are required by cities wishing specialize in a given field, e.g. warfare, religion, science, population size, or any combination of them. Means the land around your city needs to be developed with the cities future needs in mind.
    Combine that with the Governmental system, and technology research trees, and you have a lot to think about whilst clicking the settle here button.

    If you can make it to turn 100 without getting overrun by relentless waves of Barbarians, or Religious fanatics, you will be sitting pretty untill a Civ you've just met, takes offense at the color of your sandals and denounces you.

    Aside from a few non game breaking bugs, and the wait between turns taking a lot longer than is enjoyable at the latter stages of the larger maps, there are very few negatives to speak of with Civilization VI.

    If you like strategy games, or are thinking about giving one a try, you could do a lot worse than this game.
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  83. Oct 28, 2016
    10
    Everything that I wanted that CIV V could not deliver.
    Finally you have the feeling again of creating a civilization, not just 4 cities. The AI could need some love from the developers, but it is definitely capable of providing a challenge.
  84. Oct 28, 2016
    5
    Its a decent game I suppose. As has already been said, the AI is ridiculous and nonsensical, at best. This really kills the game as there is no challenge anywhere to be had. Graphics and sound are ok I guess but nothing special.

    Save your money.
  85. Oct 28, 2016
    7
    The game is ok I guess, I had a couple of crashes late game, but was able to continue after a reload. I spent 16 hours with my first play through, prince difficulty small map, and after winning, I can't say I like it better than civ 5. The victory was not that fulfilling. Maybe because I was going for the space victory and got the culture victory instead. I was also glad this multi dayThe game is ok I guess, I had a couple of crashes late game, but was able to continue after a reload. I spent 16 hours with my first play through, prince difficulty small map, and after winning, I can't say I like it better than civ 5. The victory was not that fulfilling. Maybe because I was going for the space victory and got the culture victory instead. I was also glad this multi day session was over. Where playing civ 5 was an addiction, civ 6 feels like a chore.

    I like.
    - I like knowing what the AI is thinking.
    - Having districts is a good idea.

    I don't like.
    - build queue's are so slow, even with an industry focused city thing progress slowly.
    - counter spying is a chore I don't like.
    - even with all the roads, travel seems so slow.
    - population assignment managements was better in civ 5.
    - no army overview (I haven't found it)
    - tech tree seems rushed in the modern/future area
    - Not enough information about districts, when assigning workers to it.

    My final impression is that it kinda feels like a chore to play.
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  86. Oct 28, 2016
    6
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single
    I tried to love this game but at this moment I simply can’t. The game is not engaging enough and feels raw. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. We’ll see in the coming few months anyways, but for now…
    1) AI is extremely stupid in single player game. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior. And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. In 10 turns and pulled in/build 4 archers and smashed that crowd. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win?
    2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad; the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents.
    3) Some of the BASE content is missing, like Diplomatic victory mechanics. I mean it is there but it is simply disabled. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent.
    4) The graphic design choice is questionable. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. It’s like playing Torchlight after Diablo 1. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized.
    5) I don’t like the switch to city-level happiness and housing bottleneck. It forces players to go wide and tall empires are in disadvantage. First 50-100 turns now all about spamming cities.
    To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. I had a feeling that I am playing alpha version, not final release. The best improvement so far is by all means the districts mechanics. It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. I like the fact there are no overpowered Wonders anymore which eliminate the “rush mode” to get Pyramids or Great Library. The new government mechanics is also a good idea, although requires some improvements as well because at the moment you can overthrow your governments without any significant impact.
    Net, net, if the perfect game is 10, I would reduce it by 3 because of stupid AI and by 1 for the rest of the issues. Civilization 6 gets a 6 score from me.

    Ideal Civ game recipe from my POV
    Take from Civ 5:
    Visual Design
    AI (improve it to make more sophisticated)
    User Interface
    Culture Tree & Ideology
    Take from Civ 6:
    City Development
    Science
    Government
    Religion
    Military
    Barbs
    City States
    Diplomacy & Espionage
    Commerce
    Mix it altogether and release!
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  87. Oct 28, 2016
    9
    Most important to say, the gameplay & features makes me call it a new game and not a DLC like remake of it successors. After 5 civilizations the makers succeeded to provide a fresh game based on the same idea of Civilization. It has a big potential to become a gem like civ 5 is, maybe some polishing and DLC will be needed. But still a game worth playing now.
  88. Oct 27, 2016
    0
    0/10 worst clash of clans clone ever, PC sucks again, graphics is worse than any ps1 games' one, AI as stupid as any pc player from Kingisepp also I want notice than Makar zarazitsa vich c vame klykov sychari beach.
  89. Oct 27, 2016
    7
    The Builder unit is an absolut waste. Why do you need a Builder unit as long as most of your buildings are built automaticaly around your city center? It sounds totaly illogical to me. Not to mention they last only 3 turns. Why? Is there any historycal reason for it?
  90. Oct 27, 2016
    9
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have: - Cant play on full
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have:
    - Cant play on full screen. Regardless of what the settings tells me, it doesn't work on full screen on my machine. if I change the resolution, The game runs only in borderless window on my machine (it seems only I have that issue)
    - in 50h one random crash after autosave. Again, nothing game breaking, since it did happend after autosave.
    - In multiplayer my spy stuck in the unknown and I couldn't end my turn. This broke my game. I couldn't continue since there was no next turn option anymore.

    Changes I liked:
    - District system. It adds to the game more strategic feeling and makes going to war much more fun, since it require more tactics.
    - Fog of war. It also comes with district system pretty well, which makes player want a scout opponents territory before deciding to make war with him.
    - Grouping units. This is a step backwards, since it was in Civ 2. Even so it is in my prospective better, then having entire map of units running around. Also makes fighting much more comfortable.

    Chances I don't really care about:
    - Art direction. Cartoony look in serious game don't really match that well, but it is matter of taste and honestly it doesn't bother my that much.
    - Culture development. Now it is development tree. One to one like Science. The card system where you can pick and choose your bonuses is not bad, just different.
    - Many people complain about AI. I cant really say about that much since I play Multiplayer mostly and don't interact with AI that much. All I can say that barbarians are much more aggressive, what makes it for me more fun.
    - Spy. They took most of the spy system from beyond earth. Cant say its bad either. In some way more fun, but for most part just different.

    There are lot of changes and I really wont go over all of them. The game is fun in my prospective, there are some small disappointments, like much smaller amount of civilizations to pick from. The developers warned as about it, so I knew about it. What really made me happy is that it preforms well (better then Civ 5) on my laptop and I can actually play on my way, without running out of battery or overheating ( what sometimes happend with CIV 5). I hope they fix small engine issues with resolution/full screen and in future add more civilizations to the game.
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  91. Oct 27, 2016
    10
    I would say this game is a 9 out of 10 at current state, 1 point off due to incompetent AIs, but it is surely a step in the right direction in almost any other aspects, adding more depth and more planning to an already successful formula. Firaxis has done a wonderful job and deserves our praise.
  92. Oct 27, 2016
    9
    Some UI, balance and AI issues affect the gameplay in a significant way. That said, even in its current state, Civ 6 is a contender for best game in the series.

    Having a blast playing with the district system, leader agendas, great people and the new eureka system. Those that enjoyed Civ 5 will love it from the start, and the experience will only get better with patches and DLCs in the
    Some UI, balance and AI issues affect the gameplay in a significant way. That said, even in its current state, Civ 6 is a contender for best game in the series.

    Having a blast playing with the district system, leader agendas, great people and the new eureka system. Those that enjoyed Civ 5 will love it from the start, and the experience will only get better with patches and DLCs in the coming months.

    Give it a try, it might not be a flawless game (yet), but there is potential for greatness here. One more turn is alive and well.
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  93. Oct 26, 2016
    2
    Been playing Civ since number one. Probably the only video game I ever play. This one was a huge disappointment. This seem more like a trumped up version on Civ Revolution (which was terrible). Cartoonish art like a game from an app store. Nothing new added from Civ 5, more like taken away. Too bad I was really looking forward to this release. I have put in 6 hours so far. Hopefully canBeen playing Civ since number one. Probably the only video game I ever play. This one was a huge disappointment. This seem more like a trumped up version on Civ Revolution (which was terrible). Cartoonish art like a game from an app store. Nothing new added from Civ 5, more like taken away. Too bad I was really looking forward to this release. I have put in 6 hours so far. Hopefully can still refund. Expand
  94. Oct 26, 2016
    9
    Compared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours toCompared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours to become a top tier player (as with most civ games).

    The history component of this game is far superior to civ v. I actually feel like I'm learning a bit about landmarks and history, and quotes are read that sometimes induce shivers. Civs are no longer based on well known leaders. These are figures that often don't get the credit that they deserve.

    The only reason I'm giving this a 9 is because of the character models and general art direction. I do love that fog of war is gone, and the graphics are pretty solid, but for such a serious and complex game, the style is childish. I started with the mediocre civ rev, and I could not stand the art style after getting into the more complex Civ V. I'm not the only person with this view. I truly wish this game would look like the adult and intellectual piece of art that it is. It's a contradiction that isn't settling well.

    Apparently, the AI is awful. I have seen it do dumb things, but I'm holding out hope for a patch. Call me ignorant, but today, patches can save games very soon after launch.

    This game is amazing. Gameplay is top notch and replayability is off the charts. I have not tried online, so hopefully that part doesn't suck, but the rest of the game certainly does not suck.
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  95. Oct 26, 2016
    9
    Well crafted new gameplay additions makes this a must have for people who like strategy games. Poor AI is the only flaw, but after a while you'll want to play more multiplayer games anyway.
  96. Oct 26, 2016
    5
    Not as good as I thought it would be. Disappointed all the way makes me want to go back to civ5

    Con: The automatism that civ 5 gave made it a lot better. Removing automatic workers is a pain also the card selections of bonuses towards which government is painful and useless too much information to get submerged into gameplay. Also, the civics and influence spent to research the same as
    Not as good as I thought it would be. Disappointed all the way makes me want to go back to civ5

    Con:
    The automatism that civ 5 gave made it a lot better. Removing automatic workers is a pain also the card selections of bonuses towards which government is painful and useless too much information to get submerged into gameplay. Also, the civics and influence spent to research the same as the technology research tree just clusters the gaming experience.

    It's a whole mess that didn't make this game enjoyable. Will I still play ? Yes just for the fact that I spent money on it will I buy the expansions? Maybe if they fix what they have done to it which I doubt.

    I played over 30 hours already and still don't get the best of it. It just makes me want to go back to civ 5 and enjoy the game to it's fullest.

    Pros: I like what they have done with the city states loaning the military when in need is a great addon when you reach a certain level with the state for a certain price of gold but well worth it when you are at war.

    Districts are a cool addon as well to increase military culture science , religion on your territory at the expense of the tiles. But a really cool addon.

    and that's it! not enough to give a chance to this game, unfortunately, there is too much of a mess to get recovered the civics and automatism of the workers and even those government cards that are supposed to bring this game to another level of detail just does not meet my expectations it's unfortunate and I hope it is fixable but if not I will just put it aside and compensate on my urge on Civilisation 5 instead.
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  97. Oct 26, 2016
    4
    If you like features, this game surpasses all of its predecessors in just about every way. However, the AI is complete **** and completely ruins the experience. I've played one full game and will now uninstall for now with hopes of this being resolved by of a patch some day. Good game if you want "Civ 6 Tower Defense"
  98. Oct 26, 2016
    0
    I played all Civ games since the original, but this one I won't. Not until they fix absolutely horrible UI, unacceptable loading times, useless Civilopedia without back button (!!!), and whatnot. Very disappointed.
  99. Oct 26, 2016
    9
    There have been a lot of complaints about how the graphical style is 'childish' or makes the game 'for children' or casual mobile gamers. This could not be further from the truth. The very fact that I can eat my breakfast in the time this game takes to load (on a newish skylake 6600k with SSD and Radeon RX 480), should tell you that this is NOT Clash of Kings or some other such rubbish.There have been a lot of complaints about how the graphical style is 'childish' or makes the game 'for children' or casual mobile gamers. This could not be further from the truth. The very fact that I can eat my breakfast in the time this game takes to load (on a newish skylake 6600k with SSD and Radeon RX 480), should tell you that this is NOT Clash of Kings or some other such rubbish. The 'cartoony' graphics may well attract a few younger gamers - but that is not a bad thing. I've been playing Civ since I was 8 years old when Civ 2 came out and I readily admit to being a bit creeped out and scared by the expanse of jet black nothing which surrounded the 2x2 isometric diamond that constituted the known world.

    For us older and supposedly wiser gamers i'd like to remind you that YOU DO NOT PLAY CIVILIZATION FOR THE GRAPHICS. This version of Civ is the most filled out on-launch that I can remember. The vanilla versions of Civ 4 and 5 were dull and lacking in features. The vanilla version of Civ 6 is at least as complex and I believe (having actually played it instead of commenting on screenshots) more complex than the fully loaded Civ 5 with Gods and Kings AND Brave New World expansions.

    Simply put, this is the most refined, complex and satisfying initial release of Civilization yet. There are minor niggles (I want to move the board around with WASD but one does not simply find that option available). However, all games have patchable flaws on release so i'm told.

    P.S. If anything, I think the graphics have been simplified just so that everything can actually fit on the board without the GPU tanking. Cities now span across the map rather than staying on one hexagon, which increases the rendering complexity significantly. Also remember that many people will be playing on Macs with 4k or even 5k resolutions. One of the graphical triumphs of Civ 6 is that it is playable in 4k and it looks wonderful.
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  100. Oct 26, 2016
    1
    I was really hyped for this game, but was a bit disappointed. This looks more like a Civ5 big mod than a real new game. Don't get me wrong, the game is fine but not as much as I expected. Some things have been improved, some things not.

    Pros: - Unstacking cities: probably the best change to the game. I especially like that wonders need their own tile and own requirements - City states
    I was really hyped for this game, but was a bit disappointed. This looks more like a Civ5 big mod than a real new game. Don't get me wrong, the game is fine but not as much as I expected. Some things have been improved, some things not.

    Pros:
    - Unstacking cities: probably the best change to the game. I especially like that wonders need their own tile and own requirements
    - City states management is more interesting
    - Road built along trade routes
    - Eureka/Inspiration moments

    Cons:
    - The most important one : AI is still very stupid, even more than Civ5. Combats are boring. The 1upt design requires to spend a lot of time developing a complex AI, which has never been done.
    - Difficulty levels: Again, increased difficulty levels does not make the AI smarter but just give them bonuses, which is lazy design decision
    - Trade routes: You can't have a full picture of all available routes from all your cities (only the ones from the selected city) making it hard to optimize. And internal trade routes are too powerful.
    - Religion: very similar to Civ5, I still don't like it but that's subjective. Religion war is very boring.
    - Tourism: bad design as well.
    - Spying: looks like an unfinished feature
    - UI can be improved: There is less and less reports that show you what you are looking for. For example there is no way to check when your border will grow and which tile will be acquired. Or there is no chart that show the food surplus of all your cities at once. Etc. But I suppose this will be fixed in a future patch.
    - Game auto switching to the next unit: hope this can be disabled
    - Delegation: why accept opponent request? for the 25 bucks?

    I gave it a 6 so far. Might change depending on patch release
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Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]