User Score
6.8

Mixed or average reviews- based on 86 Ratings

User score distribution:
  1. Positive: 47 out of 86
  2. Negative: 18 out of 86

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Feb 16, 2019
    9
    A thoroughly enjoyable experience, and a wonderful expansion to Civilzation 6. It makes the game feel fresh, and the new mechanics are largely successful. There are a few problems with the newest content only playing into late-game, and not having them influence your decision-making enough; but the quality is very high, the new leaders are really cool, and the new diplomacy and disasterA thoroughly enjoyable experience, and a wonderful expansion to Civilzation 6. It makes the game feel fresh, and the new mechanics are largely successful. There are a few problems with the newest content only playing into late-game, and not having them influence your decision-making enough; but the quality is very high, the new leaders are really cool, and the new diplomacy and disaster systems are wonderful. The climate change system is really neat, but it is so out of your control that it's difficult to plan around. Expand
  2. Feb 18, 2019
    10
    Overall: This is the game it was meant to be. The world feels real, diplomacy matters much more, resources are now handled more logically, and the new civilizations bring variety to how the game is played. I actually find myself saying "... just one more turn ...", which was rare before this expansion in Civ VI.
    Civilizations: I honestly didn't know what to expect of the civ selections
    Overall: This is the game it was meant to be. The world feels real, diplomacy matters much more, resources are now handled more logically, and the new civilizations bring variety to how the game is played. I actually find myself saying "... just one more turn ...", which was rare before this expansion in Civ VI.
    Civilizations: I honestly didn't know what to expect of the civ selections prior to the leak, because the last several announcements for Rise and Fall were truly underwhelming. This was not the case, for me, with Gathering Storm. The new ensemble brings several needed favorites, and they sre balanced by new and replacement civs that haven't left me disappointed (except maybe Canada, but then I may immigrate there some day, so I'll keep an open mind). More importantly, unlike most of the DLC and Rise & Fall civs, the civs of Gathering Storm feel like they bring unique approaches to how I play the game (even Canada, completely changing early game diplomacy without Surprise Wars). When I play as Mali, I'm working to maximize trade, building walls (because I have enough units and all my buildings and districts have been bought- thanks Reyna and Moksha), and generally feeling like an unparalleled economic powerhouse. As Phoenicia, my empire is built around my "colonies", as my new distant capital citizens refer to them, and I've got harbors out the wazoo. And so it goes.
    Map: Not only has there been a massive and appreciable aesthetic upgrade (my fiancee that doesn't even play commented on this), but the map generation is more interesting and better developed. Additionally, I play with climate settings maxed out, so I regularly get flooded and volcanoed (I've lost many citizens already, once a catastrophe that wiped a 10 pop mega-city of it's time down to a 3 pop rural outpost (remember, in civ games population has an exponential relationship to number of fictional people). Tornados have surprisingly damage my troops, dust storm have wreaked having, droughts have limited me when I really need to grow, and so on. While many of these were setbacks, I put myself in place for them by settling near where the later yields would see me flourish- so I only have myself to blame. And I can't say it was pretty or an interesting event for my people.
    Resources:

    Why oh why wasn't always like this? Of my two least favorite changes from V to VI, I'm so incredibly happy to see this one fixed. Resources matter, and it always should have been this way. I'm now engaged with the system, and consider how I'm using and acquiring them. (Now, if you would just readjust movement costs to align with V, we'd be all set)!
    Power: I play carefree enough that I can often make it to the late game, and I enjoy the add costs of environmental and resource challenges to developing my empire. It reminds me that a lot of the progress in the world post-Industrial era was centered in the few nation's that were able to terribly abuse resources for energy. The game now reflects this, and it's a fun and engaging system. Hopefully the real world continues to progressively move on from resource abusing means of energy production too.
    Diplomacy: The grievances system as a coat of fresh paint on an old vehicle, but that new paint job came with some work under the hood which has led to the vehicle running more smoothly. Beyond that, the added late game agendas have added an appreciated additional dynamic to the AI leader charachter, which is appreciated (even if I would just rather have the personality table from V back). Additionally, we have the featured new diplomacy system, with favor and the World Congress. For this, I say thank you. It feels right having a political system in the game, and I appreciate that it's notably different than what we had in the past. It's no longer simple to merely buy votes alone and dominate politically, now you must earn favor with positive relationships with major civs and earning the suzerainty of the minor powers (of course, the better your relations, the easier it is to actually do some of that bribing, in this case for favor rather than direct votes). While I don't always enjoy the lack of variety (getting three identical proposals in a row, IIRC), I enjoy that there are fairly powerful resolutions, contests, a revamped and improved emergency system, and an additional approach to diplomacy. Overall, I'm quite a fan!
    New Era: I appreciate the opportunity to stretch out the game, especially from a science and military game perspective (the two victory paths that have the most potential to benefit from the new aspects). The GDR is interesting, and the added time led to the developers really upgrading the science victory. With a slightly longer game, you also get more opportunity to appreciate later game buildings and events (like climate change).
    Is it perfect? No, but it's the best game for my tastes on the market, and this heavily loaded expansion pack is the reason.
    Expand
  3. Feb 15, 2019
    8
    For a game in which I spend as much time as I do playing, I really don't feel like 40$ for an expansion is too expensive. There are 60 dollar games in which I'll spend maybe 30 hours on, so I'd say I get my moneys worth with an expansion that really makes the Civilization VI experience nearly complete.

    Things I liked: World Congress keeps things interesting during the slower periods
    For a game in which I spend as much time as I do playing, I really don't feel like 40$ for an expansion is too expensive. There are 60 dollar games in which I'll spend maybe 30 hours on, so I'd say I get my moneys worth with an expansion that really makes the Civilization VI experience nearly complete.

    Things I liked:

    World Congress keeps things interesting during the slower periods of the game
    UI changes and QOL improvements make the game a much better experience (minus the swapping of the deal buttons..)
    The new Civs are some of the most interesting in the entire franchise
    Like the World Congress, the disasters serve to spice of the occasional monotony of some stretches
    The Diplomacy and Warmonger changes are more than welcome, making the AIs decisions in such respects a little bit more logical, and giving them more of a penalty if they're not
    Many new improvements keep builders relevant late game

    Things I dislike
    Diplomatic Victory can be a bit fiddly
    Why did they swap the accept and refuse deal buttons?
    The disasters feel a little too minor in their impact though their intensity/frequency can be changed
    Why again did they swap the deal buttons?!?
    The World Congress doesn't feel quite as fun in the fact that you can't be in the lead of it in a more direct way like V
    Yo what's UP with the DEAL BUTTONS?!?!?!
    The AI can still make some really ridiculous decisions and still are often real jerks in random and unnecessary ways.
    A LUMP OF COAL!?!?!? MY SPY FOR A LUMP OF COAL?!?! I DIDN'T MEAN TO HIT ACCEPT WHY SWAP THE BUTTONS?!?!?!

    In conclusion, personally I feel the good outweighs the bad in all serious ways, and I can finally see myself permanently switching to Civ VI perhaps once and for all as my go to 4X game. But really... the buttons...
    Expand
  4. Feb 18, 2019
    9
    A solid addition across all most all levels of the game. GS has found a way of balancing complexity and accessibility is ways that Paradox game are still struggling with. The new civs offer nin-synchronous ways of approaching the new mechanics; only complaint is that the old civs could use more of a rework in terms of the new system.
  5. Jan 3, 2020
    9
    The base game of Civilization VI is a great strategy title all by itself but it’s the two expansions, Rise and Fall and now Gathering Storm, that make it the best in the series.

    Alongside more new nations and leaders the biggest addition is natural disasters and the environmental impact of your activities. Neither fundamentally change the game, but the risk/reward factor of building on
    The base game of Civilization VI is a great strategy title all by itself but it’s the two expansions, Rise and Fall and now Gathering Storm, that make it the best in the series.

    Alongside more new nations and leaders the biggest addition is natural disasters and the environmental impact of your activities. Neither fundamentally change the game, but the risk/reward factor of building on fertile land near volcanoes or rivers that may flood, adds an extra element of strategy when expanding your civilization. Rising sea levels, which can easily get out of control late in the game if the world doesn’t get a handle on CO2 levels, also help keep the end game interesting as your important districts and resources suddenly end up underwater!

    Much like Rise and Fall this expansion is a bit too expensive at full retail price, but if you spot it in one of the many Steam sales it’s highly recommended.
    Expand
  6. Mar 6, 2019
    8
    First of all it is overpriced.But the DLC overall is amazing.Especially the new Civ: Ottomans.
    I really liked the abilites,musics and architecture.Those are really historically accurate but, I really don't understand how a team with this accuarcy can **** up the design of the leader and units.I mean, they are all very dark skinned people in this game.Ottoman's Sultans were never this dark
    First of all it is overpriced.But the DLC overall is amazing.Especially the new Civ: Ottomans.
    I really liked the abilites,musics and architecture.Those are really historically accurate but, I really don't understand how a team with this accuarcy can **** up the design of the leader and units.I mean, they are all very dark skinned people in this game.Ottoman's Sultans were never this dark neither the units.Especially the Janissary unit.Jannisaries were captured young boys who were converted to special forces for the Sultan from foreign conquered countries.Therefore, 90% of them were white.Thats why it's better to produce them in conquered cities btw.And what about the new governer Ibrahim.Let me start with telling his full name: Ibrahim Pasha of Parga. He was born in GREECE and he was from PARGA. He was also white! Those guys were the whitest whites lmao.
    Expand
  7. May 14, 2021
    9
    L'ajout de la gestion du changement climatiques et de l'énergie est cool, ça pousse à bien géré ces ressources, à pousser la science pour trouver des énergies vertes et à faire pression voir détruire les pollueurs quand ont arrivé sur des moments critique. Les catastrophes aléatoires mette un petit plus dans les parties, des avantages peuvent changer, des victoires diplomatiques, vraimentL'ajout de la gestion du changement climatiques et de l'énergie est cool, ça pousse à bien géré ces ressources, à pousser la science pour trouver des énergies vertes et à faire pression voir détruire les pollueurs quand ont arrivé sur des moments critique. Les catastrophes aléatoires mette un petit plus dans les parties, des avantages peuvent changer, des victoires diplomatiques, vraiment sa apporte plein de petit truc vraiment intéressant. Expand
  8. Aug 29, 2020
    9
    Культурную победу подтянули, с дополнениями нагромоздилась отличная игра с большим количеством механик. Весь геймплей с районами и чудесами света 10 из 10. Романтизированный визуал игры понравился, особенно заходит в первых эпохах. Очень приятно играть. Установить мод на улучшенный ИИ лишним не будет.Культурную победу подтянули, с дополнениями нагромоздилась отличная игра с большим количеством механик. Весь геймплей с районами и чудесами света 10 из 10. Романтизированный визуал игры понравился, особенно заходит в первых эпохах. Очень приятно играть. Установить мод на улучшенный ИИ лишним не будет.
  9. Dec 28, 2022
    10
    Great expansion for a great game.

    Civilization is one of my all-time favorite games, and the leap from the fifth to the sixth game is epic. It offers new mechanics, tons of stuff to do and build and a fresh new look over the older games. There is some new and relaxing music, more factions and overall, it is a huge improvement over the previous game. This expansion, Gathering Storm
    Great expansion for a great game.

    Civilization is one of my all-time favorite games, and the leap from the fifth to the sixth game is epic. It offers new mechanics, tons of stuff to do and build and a fresh new look over the older games. There is some new and relaxing music, more factions and overall, it is a huge improvement over the previous game.

    This expansion, Gathering Storm adds natural disasters, and a new mechanic to gather resources.

    The disasters are cool but really frustrating at the same time. They add new challenge to the game and let you think about the placement of your new cities, the need to build damns and the constant repairing of destroyed tiles because of a tornado or sandstorm.

    Instead of the need to own two or more resources to build a stronger unit, you can just have one tile and the resources will slowly increase. The more fields you own, the faster this process goes. I think this is a huge improvement over the old mechanic, in which many times, you only had one field of the resource you need close, and the first possible field is miles away from you.

    Overall, Civilization VI: Gathering Storm is a nice expansion and worth the extra cost.
    Expand
Metascore
80

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 36
  2. Negative: 0 out of 36
  1. CD-Action
    Dec 11, 2019
    60
    There is a fear in Firaxis to truly revolutionize the gameplay and it’s a shame that Gathering Storm’s potentially exciting new mechanics actually modify it ever so slightly. [03/2019, p.52]
  2. Apr 5, 2019
    80
    Global warming isn’t truly catastrophic, diplomatic victory falls a bit flat, but there are plenty of very good minor improvements - and they are crowned by a slew of fantastic new civilizations.
  3. LEVEL (Czech Republic)
    Apr 4, 2019
    60
    In a new addition to the Sixth Civilization, you deal with the environment. You'll be pleased by the World Congress and a more interesting diplomacy. However, it gets difficult to navigate in the flood of details. [Issue#294]