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8.1

Generally favorable reviews- based on 2963 Ratings

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  1. Sep 23, 2010
    7
    Having been a Civilization addict for about 5 to 6 years I feel like I can give an unbiased review. First off, as of 2 days after the release of the game I have logged 16 hours of play time. About 12 of them on 2 to 4 player multiplayer games and the rest on single player.

    Civilization V is an amazing game, but it is not without its faults. The combat system is amazing. The use of hexes
    Having been a Civilization addict for about 5 to 6 years I feel like I can give an unbiased review. First off, as of 2 days after the release of the game I have logged 16 hours of play time. About 12 of them on 2 to 4 player multiplayer games and the rest on single player.

    Civilization V is an amazing game, but it is not without its faults. The combat system is amazing. The use of hexes and the fact that only one unit of each type can be on a hex opens the game up to much more challenging combat as well as unique tactics. However, while the combat system is very nice, the computer never uses any tactics when attacking you. Making defeating the enemies in all situations a cakewalk.

    The new culture system is also very nice. The removal of religion and civics will definitely annoy some, but the new system of policies is a pretty good replacement. One is forced to plan ahead by timing the construction of wonders, settlers, and military units to coincide with the adoption of new policies. The new method of expanding ones border is also very interesting, a combination of culture and gold. Gold allows to choose what tiles you wish to buy, while culture automatically claims tiles for you. The AI is typically pretty good about picking the best places, but you can always buy up the places you really want if its going too slow. My biggest complaint for this game is the very very very spotty diplomacy system. For a game that was made with the intention of being more diplomatic and AIs are uncommonly aggressive. Diplomacy is now like taking a shot in the dark. You have a good idea of how to lower it, very little idea of how to raise it and absolutely no idea about how you stand with the other nations. In the previous Civ games my favorite way to win was diplomatic victory. Now, having tried for 5 to 6 games and having not succeeded even once, I'm starting to question if its even possible. If someone figures out the diplomacy system, without the use of a guide, please let me know. Another complaint I have with the game is the very bad multiplayer support. You can't save a multiplayer game, only autosave, and the autosave is not very reliable and is prone to self deletion. Having lost 4 to 5 current games with my friends, this is annoying to say the least. Furthermore I have yet to figure out how to play mods on multiplayer, someone let me know when they figure it out? For a game that comes from a long line of epic multiplayer friendly games, this is a huge disappointment. Many of my friends have already said they're not gonna waste anymore time on this game until the multiplayer aspect is fixed. Yet, if you don't mind single player games. Or if you don't mind multiplayer games that you'll almost never finish. I actually enjoyed the single player games and unfinished multiplayers to refine my strategy (But I am an addict). This is the pinnacle of turn based strategy games, and the design of the game itself outweighs most of the negatives that come from stupid AIs, horrible diplomacy, bad multiplayer support (all of which I hope will be fixed by patches). But until they do, this is not worthy of the legacy of Civilization. For now, a 7 out of 10.
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  2. Oct 5, 2010
    6
    I'm baffled that "professional" critics rated such a buggy mess of a game so high. Perhaps they only played a few hours or were limited to a demo or some other nonesense, because if you go read the 2K Support forums, you'll see that CIV V is filled with buggy AI, missing features, and straight up silly bugs. If you are considering purchasing this game for Multiplayer LAN games with yourI'm baffled that "professional" critics rated such a buggy mess of a game so high. Perhaps they only played a few hours or were limited to a demo or some other nonesense, because if you go read the 2K Support forums, you'll see that CIV V is filled with buggy AI, missing features, and straight up silly bugs. If you are considering purchasing this game for Multiplayer LAN games with your family, strongly reconsider until they have a chance to fix numerous issues plaguing this game. This game was definitely not ready for release. Expand
  3. Apr 28, 2011
    3
    I've been playing Civilization since the 1st on DOS, when I had a computer that had no sound card so I had to imagine what it sounded like in my head. Yes that's how oldschool I am in terms of Civ. AND LET ME MAKE CLEAR THAT I HAVE PLAYED WELL OVER +100 HOURS FOR CIVILIZATION 5, I have tried my absolute best to try and love this game but I am sorry to announce that I have FAILED MISERABLY.I've been playing Civilization since the 1st on DOS, when I had a computer that had no sound card so I had to imagine what it sounded like in my head. Yes that's how oldschool I am in terms of Civ. AND LET ME MAKE CLEAR THAT I HAVE PLAYED WELL OVER +100 HOURS FOR CIVILIZATION 5, I have tried my absolute best to try and love this game but I am sorry to announce that I have FAILED MISERABLY. Okay here are two different reviews: 1) YOU HAVE NEVER PLAYED A CIV GAME BEFORE Game is pretty cool, a lot to do and discover in the world of civilization. Graphics are somewhat up to date and it's a fun learning experience. Not the best strategy game you've ever played most likely, but a solid outing nonetheless. GRADE: B- 2) YOU HAVE PLAYED OTHER CIVS AND ARE POSSIBLY A CIV FANATIC LIKE MYSELF If you've played any other Civilization game to date, you will almost instantly notice that the game has been dumbed down SOOOO much it possibly brings tears to your eyes.
    - You can no longer manage your economy, taxes, luxuries, culture, religion, research, espionage, or just about anything else. The only things you can manage are your cities and units. - Diplomacy has been dumbed down as well. You can no longer trade techs or maps, and there is very little reason to conduct diplomacy besides trading luxury resources to keep your empire happiness. - MANIFEST DESTINY? THINK AGAIN. Oh how unhappy the happiness in this game will make you. Happiness is not city based anymore, rather it is now on a universal +/- scale for your ENTIRE EMPIRE. On any difficulty above Prince (I usually play on Emperor/Immortal) your happiness cap will SEVERELY LIMIT your ability to expand around the world. You will most likely be stuck to a handful of cities for a long time and you will have to carefully and painfully slowly expand so that your precious happiness doesn't drop. THE RESULT? Somewhere around 40-60% of the world map will be unsettled depending on your map type. ON IMMORTAL DIFFICULTY, EVEN THE AI WHO IS CHEATING THROUGH HIS NOSE STRUGGLES TO EXPAND ACROSS THE MAP. - WANT TO MAKE A BUSTLING DEMOCRACY THEN SWITCH TO FASCISM LATER IN THE INDUSTRIAL AGE? I THINK NOT BISMARCK. Once you pick your Civics you're stuck with them until the end of time... literally. And it's not like civics are easy to get, late game with large empires it takes 100s of turns to get enough culture. - Single Unit tiles is good and bad depending on your perspective. Ultimately though, it makes it very difficult to position your 8 units every single time you want to move across the map and makes invading other empires/cities more of a chore than fun. - A LOT OF FUN.... for until you're in the middle ages. Then the game drags and drags and dragssssssssssss like no tomorrow. WITH SO MUCH OF THE MICROMANAGEMENT STRIPPED FROM THE GAME, there is almost nothing to do besides choose what buildings to make in your cities. If you're not constantly declaring war on your neighbors then expect to spend most of your turns STARING AT YOUR COMPUTER SCREEN HOPING SOMETHING INTERESTING HAPPENS. USUALLY DOESN'T UNLESS YOUR HOUSE CATCHES FIRE. - WANT A CULTURE VICTORY? TOO BAD GANDHI, THAT 4TH CITY IS GONNA COST YA... the game. Different victory types in Civilization have almost always been choose what you want to do early/mid way through the game and stick with it. But with this civilization, you damn better well have a strategy set if you want to win. This makes the game oh so much more boring that it was before. - Despite it being the year 2011 now, the AI of Civilization is still almost as woefully bad as it was in CIVILIZATION I ON DOS. The AI is AMAZINGLY STUPID, and all ramping up the difficulty does is MAKE THEM CHEAT LIKE NO TOMORROW. AIs will outresearch you, make far larger armies in less time, build wonders in half the time you do, and YOU WILL STILL ALMOST ALWAYS STOMP THEM. A travesty for modern gaming. Don't even get me started about diplomacy, the majority of the AI leaders are schizophrenic on their best days when taking their medication. GRADE: D- I'm sorry but this ISN'T CIVLIZATION. Empire Total War has far more depth than this current outing and that REALLY PAINS ME TO SAY THIS because I've always far preferred Civilization to the Total War series. I DON'T KNOW WHAT THEY WERE THINKING WITH THIS GAME, it's more suited to be played with on an arcade stick much less on a PC. WILL EXPANSIONS SAVE THIS DISASTER OF A GAME? It could, but it's going to need something absolutely BRILLIANT, and judging by how bad this game is I have my doubts. Fingers crossed though.... BOTTOM LINE: I REALLY DON'T RECOMMEND THIS GAME IN ANY WAY SHAPE OR FORM SINCERELY: AMAZINGLY DISAPPOINTED LONG TIME CIV FANATIC :(
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  4. Sep 26, 2010
    4
    I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. What a disappointment. The game looks terrific out of the box, but just on setup a few worrisome issues come clear. The number of civs and maps available to play is surprisingly low--okay, we get it, you'll be selling DLC--but it's like half of the counts available in Civ 4. OnceI had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. What a disappointment. The game looks terrific out of the box, but just on setup a few worrisome issues come clear. The number of civs and maps available to play is surprisingly low--okay, we get it, you'll be selling DLC--but it's like half of the counts available in Civ 4. Once in-game, excitement at the new graphics and combat system are tempered by all the things that are missing. As others have posted, the missing details in the diplomacy screens are a huge problem that renders diplomacy almost useless. City States are even thinner in detail, and that is a feature that GalCiv 2 did way better. City management is a lot easier and the whole turn cycling interface improved is nicer, but the tech tree is also a dissapointment. And the whole anti-expansion philosophy is just un-fun.

    I can see why the game developer might have wanted to take the game in this direction. It's probably more accessible to more people--thus it has a larger potential market. But making the game easier to play didn't have to mean taking a lot of features away. It's easy to imagine ways that religion and detailed technology--even espionage!--could have been left in, yet hidden from novice players or those players uninterested in detail. Instead, lots of fun stuff is just gone.

    Finally, while I presume that the game will be patched quickly, it is crash-prone and has poor performance. The protracted time between turns is just unacceptable by even the middle of a Marathon game.
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  5. Sep 23, 2010
    5
    If you have never played another Civilization game before or found the others too complex then this is for you. Other wise CIV V just takes away too many of the more detailed and nuanced parts from previous games, especially items such as religion that really added a lot more depth to the game. Also missing is the ability to see the your diplomatic ratings and relationships in order toIf you have never played another Civilization game before or found the others too complex then this is for you. Other wise CIV V just takes away too many of the more detailed and nuanced parts from previous games, especially items such as religion that really added a lot more depth to the game. Also missing is the ability to see the your diplomatic ratings and relationships in order to understand your neighbors. You can see current deal but have no sense of why or if the other civilizations like you or not. Also you cant make your own saves during multiplayer and need to rely on autosaves, and you have no other option other than simultaneous turns when playing multiplayer. This option when using the combat model simply does not work and feels more like an RTS or console game than what many of us have grown to love about CIV. If you have not played a CIV game before start here, if you own CIV IV stick with that. Expand
  6. Sep 25, 2010
    3
    Being a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Civ5 was a true disappointment. I didn't expect anything revolutionary, not even with the hex tile switch, but I did expect to get what I had gotten out of the others. I bought Civ5 because I liked how the series didn't change much, just got prettier.Being a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Civ5 was a true disappointment. I didn't expect anything revolutionary, not even with the hex tile switch, but I did expect to get what I had gotten out of the others. I bought Civ5 because I liked how the series didn't change much, just got prettier. Overall, my biggest pet peeve is that the over-simplicity of this newest version has made the game less of a challenge and more of a tedious waste of time. I liked Civ4 because micromanagement seemed to really have an effect in the grand scheme. However, doing so in Civ5 feels like playing a pretty spread-sheet. First the bad:
    -The adjustment of the game length makes it feel like Civ3, which I like, but combining that with the extended length of turns makes for an over drawn out experience.
    -Difficulty is not adjusted by leader craftiness, but by the number of units that they bring to the fight.
    -The introduction of city-states was nice, but their nagging gets old really quick.
    -Not allowing unit stacking promotes strategy, but makes for increasingly frustrating front-lines.-
    In the 30 hours that I've played, I have found that there doesn't seem to be any kind of situation other than war to win. The readjustment of victory conditions makes domination more accessible, but the others become easily forgotten when trying to keep enough units around for defense (I've always been a cultural/space race victory kind of guy).
    -Boring, tedious, and exasperating war. I'm not kidding, even if a rival has basically no military, it will still take 10 turns to conquer a city.

    Now the good:
    -The introduction of straight purchasing of city improvements and units is a huge boon to the game. Assuming you can afford it, popping out much needed military support doesn't waste time in production.
    -Barbarian activity is better balanced. In Civ4 at the 5th difficulty level, barbarians would wipe you out way to quickly.
    -Ranged attack. Finally, logical ranged attack. Why did this take so long?

    Maybe it's just my play style, but Civ5 doesn't pull me in like previous iterations. More often then not, I find myself wishing that I hadn't bothered with the game that enjoying it. If you are looking for the fun challenge found in previous versions of Civ, I suggest that you go back and play those as this one just doesn't cut it.
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  7. Sep 26, 2010
    0
    I'm a long time Civ fan, I've been playing back since the days of Civ 2 and Alpha Centauri, but this game just sucks. In a nutshell, the UI is non-functional, the AI is broken, the diplomatic system doesn't work, and the game is buggy as hell. It feels rushed, looks rushed, and will play like its rushed when it either crashes or grinds to a halt an hour or so in due to a memory leak.

    As
    I'm a long time Civ fan, I've been playing back since the days of Civ 2 and Alpha Centauri, but this game just sucks. In a nutshell, the UI is non-functional, the AI is broken, the diplomatic system doesn't work, and the game is buggy as hell. It feels rushed, looks rushed, and will play like its rushed when it either crashes or grinds to a halt an hour or so in due to a memory leak.

    As to the new combat system that everyone seemed to go so crazy about- its just Civ 4s combat system with one unit per tile. I will say that its actually a nice improvement, because wars are much more about strategic position and tactical maneuvers. However, its also applied to non-combat units and has a tendency to break workers that you have set to any level of automation. And, as nice as it is it just can't fix the fact that everything else in the game is so bad.

    On a final note, I know that a lot of hardcore Civ fans don't exactly have the best computers. Well, you might want to rethink this game. If you don't meet the rather high recommended requirements you will not be able to play on a map larger than standard- and even then the game will run like crap. I'm just below the recommended reqs, and with all my settings on minimum the game starts to chug on mid-late game standard maps. I have to say, for the performance the game doesn't even look that good so be warned.
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  8. Sep 27, 2010
    4
    If you were really bad at previous Civ games, and are looking for something more consoley, Civ Rev 2 is the game for you!

    New features include: Auto play! Just keep hitting next and automate! Free victories! Tired of the trouble of having to take each of your opponents cities? Now all you have to do is kill a scout and your opponent will literally give you half their empire! They
    If you were really bad at previous Civ games, and are looking for something more consoley, Civ Rev 2 is the game for you!

    New features include:

    Auto play! Just keep hitting next and automate! Free victories! Tired of the trouble of having to take each of your opponents cities? Now all you have to do is kill a scout and your opponent will literally give you half their empire!

    They removed all the bothering elements like religion, spies and diplomacy, so all you have to worry about is letting the game play for you! Another fantastic feature added is the settler bomb! Against all odds, are you somehow losing a war to an opponent? Well just drop a settler and all your troubles are over, you now have a unit with some of the best defense in the game, another city!

    Expect new dlc coming soon featuring an updated graphic pack; now this game will actually look like it uses its monstrous system requirements!
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  9. Sep 22, 2010
    10
    A fantastic addition to the Civ franchise. My greatest complaint with previous Civ games, which I've been playing since 1991, was that large armies were extremely unwieldy and frustrating to manage. Sea transportation logistics were also a frustrating time sink. Both of these problems have been solved with Civ V. Everything about the game screams polish and it runs like an absolute dream,A fantastic addition to the Civ franchise. My greatest complaint with previous Civ games, which I've been playing since 1991, was that large armies were extremely unwieldy and frustrating to manage. Sea transportation logistics were also a frustrating time sink. Both of these problems have been solved with Civ V. Everything about the game screams polish and it runs like an absolute dream, haven't had a hitch yet which is becoming so rare with new releases. Expand
  10. Sep 22, 2010
    6
    Let me start of by saying I am a long time fan of the Civilization series. I have owned all versions of civilizations from the day they were releases. Heck I am an old timer that was playing games like simearth back in the day.

    With that rant over, on the the game. I will give the highlight of it is pretty much the same old civilization we played for 20 years with better graphics
    Let me start of by saying I am a long time fan of the Civilization series. I have owned all versions of civilizations from the day they were releases. Heck I am an old timer that was playing games like simearth back in the day.

    With that rant over, on the the game. I will give the highlight of it is pretty much the same old civilization we played for 20 years with better graphics with combat changes. There is nothing revolutionary and ground breaking in the game. If you played any of the other Civ's then you already played this one.

    Sure you have Hexes now and you can not stack units, but the heart of the game has been the same for 20 years and to be honest the developers are playing it too safe and are not giving us anything unique.

    I am not going to give it a zero as it is not a bad game... the problem is they already sold this game 4 times over the last 20 years. If you never played Civ before, check it out... but if you played the others, this the the same old game.

    Maybe but Civ VII or Civ X they will give us something new :)
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  11. Sep 30, 2010
    2
    What an enormous disappointment. I am shocked that this game came from Sid Meierâ
  12. Sep 22, 2010
    10
    Continuing the tradition of sucking the soul from your body, Sid keeps up the legacy that is Civilization. After only one play through the thought of jumping into the next full work days worth of playing to feel the happiness in victory over the other Civilizations is still there. Slight tweaks are definitely noticeable in terms of cultural changes, military changes, and clearly definedContinuing the tradition of sucking the soul from your body, Sid keeps up the legacy that is Civilization. After only one play through the thought of jumping into the next full work days worth of playing to feel the happiness in victory over the other Civilizations is still there. Slight tweaks are definitely noticeable in terms of cultural changes, military changes, and clearly defined tech tree development. The new policy choices are a great new take on the game, I can't wait for the game to have added depth with mods. Best purchase I've made all year. = ) Expand
  13. Jun 5, 2014
    7
    This game feels like it's about half the quality of the previous and famous Civilization 4. It looks better than 4 but it should, it's a newer game. I feel like many of the streamlined changes from "revolution" found their way into 5, as in many of your actions lack depth. Still, hundreds of hours of play has to count for something and it's certainly enjoyable despite being shallow.
  14. Oct 25, 2016
    7
    The game is fun because it's a Civilization game, but I disprove many of the additions from Civilization IV. Changing your government to adapt your gameplay to the situation is never recommended because of the number of perks you'll lose (why did devs think civics are permanent perks? Politics do not work as RPGs), and the one-unit-per-tile rule is the source of absurd traffic jams. Also,The game is fun because it's a Civilization game, but I disprove many of the additions from Civilization IV. Changing your government to adapt your gameplay to the situation is never recommended because of the number of perks you'll lose (why did devs think civics are permanent perks? Politics do not work as RPGs), and the one-unit-per-tile rule is the source of absurd traffic jams. Also, I don't know why city-states cannot eventually become normal empires. I definitely prefer Civilization IV. Expand
  15. Jan 8, 2016
    8
    Good ideas were wasted here.
    Hexes and 1upt cover the fact that this game was released as CIV for dummies - and even after 2 expansions it is screaming STREAMLINES! STREAMLINES EVEYWHERE!

    Good game on it's own
    Bad step for series
  16. May 28, 2014
    7
    The latest installment in franchise games can often be the victim of their own previous success and it appears that Civ V is no exception.

    Taken by itself, Civ 5 is a solid game. In a vacuum, I would say my biggest gripes are that the city-state system feels a bit unloved and leaves a lot to be desired. Additionally, diplomacy is a bit of a black box that's difficult to wrangle with.
    The latest installment in franchise games can often be the victim of their own previous success and it appears that Civ V is no exception.

    Taken by itself, Civ 5 is a solid game. In a vacuum, I would say my biggest gripes are that the city-state system feels a bit unloved and leaves a lot to be desired. Additionally, diplomacy is a bit of a black box that's difficult to wrangle with. Plus sides are the level of complexity that allow for different playstyles and paths to victory that provide a lot of replayability.

    Compared to the other Civ games, I feel like the updates are a wash - things have become less complex, but I really appreciate the removal of the infamous stacks of doom we saw in Civ 4.

    Bottom line is, if you're a Civ freak, you might be disappointed with Civ 5 if you compare it to the previous installments. If you're a casual Civ fan, or have little-to-no familiarity with the series, you'll find Civ 5 to fun and engaging and offer you many hours of enjoyment.
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  17. Oct 9, 2015
    7
    Civilization V is the the best Civ game to date and its my favorite in the series, however that being said, there are some highly negative aspects to the game, and that is mainly because the A.I is programmed to cheat at higher difficulty settings instead of being programmed to adapt to player strategies, and this has been a problem since the very first Civilization games and hasn'tCivilization V is the the best Civ game to date and its my favorite in the series, however that being said, there are some highly negative aspects to the game, and that is mainly because the A.I is programmed to cheat at higher difficulty settings instead of being programmed to adapt to player strategies, and this has been a problem since the very first Civilization games and hasn't really improved that much - okay, at least the AI doesn't spawn/teleport nukes next to your cities in this one....but still....

    I'd really hope to see a really decent AI in a future game, something that is a challenge to the player, but without getting insane bonuses, or spawning instant units or more or less breaking the rules that the player is forced to follow - such as having extremely large armies whilst ignoring caps, happiness and upkeep or instantly building wonders when you have 1 or 2 turns left on building them yourself.

    Playing at higher difficulty settings the cheating starts to become obvious and heavily lets the game down - we've all witnessed it, there isn't any denying it. Even Firaxas themselves have openly admitted it that is just easier to program AI with bonuses and 'unseen' abilities working in the background to give the player more challenging gameplay, this is fine when its hidden and not openly obvious, and that is where Civilization V fails the most, because it is that obvious.

    Sid Meier//Firaxas - I openly dare you to create a proper adaptable AI for Civilization VI without resorting to these cheap AI tricks of the trade. Give us something that can best Civilization V -

    For new players to 4X games - Civilization V is the best of the best, but just be warned on its infamous AI.

    + Best turn-based strategy
    + Best in class 4X
    + Classic and loved franchise
    + High replayability

    - Poor AI
    - AI cheats at high difficulty settings
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  18. Jul 5, 2011
    7
    Will moving civ towards a social game gain more loyal fans than it loses? Only time will tell. Civ 5 tries to innovate a bit more than being just an incremental civilization UI refresh, but the features get boring ratgher quickly. This is the first Civ game that I did not play 6+ hours the day I got it. Ia few hours then I lost interest. I try it again now and then but, I won't be buyingWill moving civ towards a social game gain more loyal fans than it loses? Only time will tell. Civ 5 tries to innovate a bit more than being just an incremental civilization UI refresh, but the features get boring ratgher quickly. This is the first Civ game that I did not play 6+ hours the day I got it. Ia few hours then I lost interest. I try it again now and then but, I won't be buying anymore civ stuff until the inevitable civ 6. The game mechanics have more of a casual game feel. Heck, I almost epected the city screens to have me play Gems with resources. City states are interesting, but otherwise Diplomacy is marginal. War is launching marching wave after wave onto a city. Archery and artillery was kind of neat at first, but couldn't carry the game. Worth a try if you can pick it up on sale or if you're new to the series. Not for me. Expand
  19. Dec 31, 2011
    6
    I am fan of civilization franchise but i think this game is not the best of them and didn't has the same quality and deep gameplay of the previous games.
  20. Jul 30, 2013
    3
    I've played all versions of civilization: Civ Dos, Civ II, Civ III, Civ, IV and all Civs expansions. Played Call to Power, C-Evo, Freeciv, too. By far this is the worst version already launched.
  21. Oct 18, 2010
    5
    Civ2 was amazing, Civ3 and Civ4? Amazing. Civ5? At first glance, it is equally amazing. But this feeling doesn't last. Previous Civ games kept their charm after hundreds of hours of investment. By your second time through a match of Civ5, you'll start feeling frustrated.

    The good: Graphics are great, especially the diplomat renderings. The sound effects are mostly the same as old civ
    Civ2 was amazing, Civ3 and Civ4? Amazing. Civ5? At first glance, it is equally amazing. But this feeling doesn't last. Previous Civ games kept their charm after hundreds of hours of investment. By your second time through a match of Civ5, you'll start feeling frustrated.

    The good: Graphics are great, especially the diplomat renderings. The sound effects are mostly the same as old civ games, giving some nice nostalgic moments. The soundtrack list is huge. Combat is an enormous improvement over old games: the combination of hexagonal tiles, and no unit stacking makes it much more dynamic than previous Civ iterations. The bad: Simplification! Civs aren't action games. Civ players don't want action games. They want a cerebral experience that challenges them over and over again, each time they play. Firaxis has taken steps to streamline the experience that end up detracting from the game as a whole. Civ IV's religion and civic system is now a non-dynamic culture system, where you spend accumulated culture points for a once-off gameplay bonus. It is a step backwards. Diplomacy is terrible: the opaque system leaves you in the dark about what is going on. Want to enter a pact of secrecy? Uh, sure... I have no idea what that is!

    The ugly: The soundtrack! Civ4's soundtrack was a masterpiece. The choice to progress the time period of origin for music based on the age of your civilization lent a feeling of progression to the game, as you ushered your civilization from the ancient era, to the future era. In Civ5, the soundtrack is now based on the (real life) origin of your civilization, and further whether it is engaged in war or peace. While the song-list is enormous (possibly larger than Civ 4's), you'll find that if you play a mainly peaceful civilization, you listen to the same songs from 4000BC to 2050AD. The fact of the matter is this: after months of Civ4, I still loved the soundtrack. After a week of Civ5, the soundtrack had become repetetive to the point that I started muting it.

    The REALLY ugly: Remember how bad Civ4 used to tank your system when the AI was thinking during the later portions of the game? Remember how your computer would slow to a crawl for 20 seconds when you clicked 'next turn'? Civ5 is worse. By the 1800s, clicking 'next turn' becomes a dreaded thing: it means your computer will be out of commission for 30-60 seconds while the AI slogs through what it wants to do next. I find that post-1800AD, I typically spend more time reading stuff on my cell phone, or watching TV, than I do during my turns. It is bad enough that after playing through my first four or five full-length games, I had no desire at all to take another game into the later stages, as it was just tedious. Don't blame this on my system: it was built recently, and is more than capable.

    Add to this a large list of other bugs, such as(the camera wildly swinging around as the game auto-selects units available for action from across the map, even though it is already positioned directly over another such unit, and you have a game that wasn't ready for primetime. For the civilization series, 5 was a step forward, and multiple leaps backwards. If you have a hankering for a good game of civilization, fire up Civ4. You'll have a better time.

    On top of all of this is the single worst part of the game: the computer AI takes entirely too long to think on its turn. Civ4's early days had a similar problem, with the late-game turning into a slog-fest as clicking 'next turn' inevitably resulted in anywhere from 30 to 60 seconds of down-time during which your computer tanks to a crawl. By the end game, I typically find myself spending more time reading news on my cell phone than actually playing the game. As such, it got to the point where playing past 1800AD was more chore than fun. (Don't try to
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  22. Jul 17, 2011
    6
    The days of plunking down $50 dollars for something in the Civilization series without thinking are over for me. As many of the other reviewers said, this game was just not ready to go. If it were a first release of Civ ever I'd give it much higher marks. But it's not. It's the 5th major version of the main game, and has had a ton of other manifestations, patches, add-ons, etc. Because ofThe days of plunking down $50 dollars for something in the Civilization series without thinking are over for me. As many of the other reviewers said, this game was just not ready to go. If it were a first release of Civ ever I'd give it much higher marks. But it's not. It's the 5th major version of the main game, and has had a ton of other manifestations, patches, add-ons, etc. Because of that, Civ 5 should be an embarrassment to the franchies. A new version of a game should build on the positive things in past versions. But there are features (particularly in the user interface) that are MISSING. They didn't bother to include a lot of the things (mostly little) that they included in *previous* versions. It's very difficult to get easily accessible information about profits and cities in a format that is intuitive and informative. It feels like one step forward and two steps back. It could be recoverable with some relatively minor fixes, but if they haven't done so yet, I doubt they are going to. As others have said, they lost their credibility with me on this game and the 'brand trust' has been eroded. -- I've raised my rating 2 since the last patch. Expand
  23. Sep 27, 2010
    6
    As a longtime fan of the series, I unfortunately have to say that Civ5 has been vastly overrated by professional reviewers. That's probably because the game looks great and the real flaws don't start to show up until after a few hours of play.

    There are certain things I really like about this game. City states were a great addition and make the game a lot more interesting. Being able
    As a longtime fan of the series, I unfortunately have to say that Civ5 has been vastly overrated by professional reviewers. That's probably because the game looks great and the real flaws don't start to show up until after a few hours of play.

    There are certain things I really like about this game. City states were a great addition and make the game a lot more interesting. Being able to purchase land is awesome and realistic. Easier rushbuying is a lot of fun and doesn't unbalance the game.

    The new combat system is pretty goofy (for example, archers are a ranged unit but riflemen are not). It's a bit more fun than the old "stacks of doom," but I see reviewers praising the new combat system as "more streamlined" when it is definitely not. Moving an old stack of doom required 2 clicks (click on SOD, click on destination). Now you need to do the same thing 5-10 times as much to move an army.

    The new Civic talent tree offers more customization of specific traits, which is fun to plan around. However you can't swap civics to match a change in strategy in-game (eg. teching up at the beginning of the game and then turning to a warlike theocracy once you realize you're likely to lose the space race). This is disappointing. Overall, when Civ5's civics are compared to Civ4 its a wash. In-between-turn load times suck. On a normal size map in the modern age, I was sitting and watching the hourglass for an average of 15 seconds in between each turn--even when I wasn't watching animations of enemy moves. I'd blame my computer but it runs pretty much every other game at high settings without a hint of a problem.

    Music is bad, particularly the asian themed music. I can't believe they wasted time animating leaders and making them talk in their own languages. It doesn't add much to the game and some of their voices (Queen Elizabeth) actually detract from it by being annoying.

    The lack of science/gold/culture sliders takes away a lot of customization potential that was fun to tinker with in previous Civ games. This became painfully apparent when going for a cultural victory. A cultural victory doesn't require the last 25% of the tech tree, but you can't stop researching until you run out of money. And in the meantime, because you're still researching new tech, your puppet states are building more and more new buildings and costing you more money. And when you run out of money you can't do a LOT of things, like rush-build or more importantly buy luxury resources and establish good relations with city states that provide culture. Basically you lose the ability to do the things that make the game fun. This is especially frustrating when it have been so easily solved with the old-school sliders, which were never that difficult to manage in the first place. Overall, it's a good, but not great game. It reminds me of Civ3, in that it attempts to add interesting new game concepts and surprisingly flops at aspects in which its predecessor excelled. On the bright side, Civ4 did a great job of combining the best of Civ2 and Civ3, so hopefully history repeats itself and Civ6 will be awesome.
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  24. Oct 20, 2010
    6
    This new game lack of in-depth which Civ IV has. I am quite disappointed. There are less systems and civilizations to play with.

    I also appreciated the hex-grid and new battle system, but can please make the AI more LOGICAL and SMARTER in battle? I literal kill 15 units without damage 1 of my unit by defensing . I beat deity level within 60 hours.(I wasn't able to beat deity in civ4)
    This new game lack of in-depth which Civ IV has. I am quite disappointed. There are less systems and civilizations to play with.

    I also appreciated the hex-grid and new battle system, but can please make the AI more LOGICAL and SMARTER in battle? I literal kill 15 units without damage 1 of my unit by defensing . I beat deity level within 60 hours.(I wasn't able to beat deity in civ4)

    This game is mediocre and didn't live up with the hype. I hope they will do better on the next expansion.
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  25. Oct 13, 2010
    5
    Sid Meier has always prided himself on creating fun. This product is a noble effort to improve the Civ franchise, which has probably brough more fun into the world than any other, but ultimately it is an incomplete product. If you haven't played Civilization before, play Civ4, it's better, on balance. And, alas, more fun.

    Civilization V fixes most of the problems that plagued
    Sid Meier has always prided himself on creating fun. This product is a noble effort to improve the Civ franchise, which has probably brough more fun into the world than any other, but ultimately it is an incomplete product. If you haven't played Civilization before, play Civ4, it's better, on balance. And, alas, more fun.

    Civilization V fixes most of the problems that plagued Civilization IV. Gone are the 'Stacks of Doom', outlawed by the '1 unit per tile' rule. Economies are again driven by the land, not by cottages or great people. Happiness has been consolidated to an economy-wide focus, rather than a city-centric focus, which saves time. Geographic constraints on city expansion have been relaxed. The largely pointless and annoying disease/nutrition system is gone. The combat system has been beefed up, with ranged units and squares replaced by hexes (why wasn't that part of Civ 1?). The need to check diplomacy every turn to trade techs efficiently has been replaced by a system of collaborative research agreements. And some entertainment has been added through single city states. These are all substantial leaps forward.

    The game fails because despite all of these improvements, I can attest after 80 hours of gameplay, it just isn't fun. The four fun-killers are:

    First, the focus has clearly moved towards military conquest. The AI declares war on you because it can - the United States wants to conquer Canada in CivVWorld. But the AI sucks at war. If you can build an army of 6 units you can hold off an infinite attack from an enemy civ. Build an army of 12 units and you can advance on 2 fronts, which is enough to win constant war against everyone. To be fair, Civ AI has ALWAYS made for a poor man's wargame, but that has never really been the point before (well maybe in Civ 3, but ...), rather the fun has come from building up the civ and watching it thrive. Which brings me to ...

    Second, foolish humans, such as my good self, have always enjoyed the Civ franchise because of the micro payoffs, the "just one more turns" ... This game shows all the hallmarks of squished or hurried design. Tech advances are greeted by quotes both less sage and delivered less compellingly than Leonard Nimoy's efforts in Civ IV. The tech payoffs are sometimes nonsensible - the technology of 'Telegraph' lets you build battleships, miltary based and Rio de Janeiro's Christo Redento. Stop. Most of the Great Wonders confer largely irrelevant advantages, which is perhaps why Firaxis got rid of the beautiful wonder movies and replaced them with inane pictures, so no more do you curse and punch the wall when some other civ beats you by 1 turn. And the rewards for victory ... well, I wouldn't want to spoil the disappointment for you. Game designers everywhere need to understand that if you play for 20+ hours to achieve some condition that they set, you expect some quid pro quo.

    Third, there are design flaws - things that clearly just don't work the way any sane person would make a game work. Such as the maritime city states that provide a quantum of food to each of your cities, no matter how many cities there are in your civilization. Or the 'bonus' resources you wish you didn't have so you could just build a farm. Or the fact that in 1820 you should still build cavalry spearman so you can upgrade them to knights, then rifle-armed cavalry, because the upgrade system is so cheap. Fourth, there are bugs. Lots of bugss. Suffice to say that when you've played a game for 20 hours pushing for a domination victory and then find you can't kill your last opponent because the 10 turn peace treaty you signed 200 turns ago is still in effect, you'll probably consign this game to the dustbin, as I did. I've know doubt these will be fixed in time. So wait before you buy.

    In summary, I see in this product noble efforts to improve on civ 4 that, on balance, failed. The game is less likely to keep me up until 4am pressing the 'Next turn' button than did Civ IV because I care less about my little baby civs then I used to, and find it more inane beating up on my supid enemies than in the past. Nice try Firaxis, but no good. Thumbs down.
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  26. Oct 7, 2011
    5
    This game has all the potential to be a great game. A new game play concept, nice graphics, easy to use (unpack and play) etc etc. However, the tech tree is what makes the games in the series so enjoyable (what to develop next, what new buildings, wonders and units will it enable etc). In Civilization V this tech tree is way to short. Whilst the early developments are similar to the olderThis game has all the potential to be a great game. A new game play concept, nice graphics, easy to use (unpack and play) etc etc. However, the tech tree is what makes the games in the series so enjoyable (what to develop next, what new buildings, wonders and units will it enable etc). In Civilization V this tech tree is way to short. Whilst the early developments are similar to the older games, it takes few inventions in the later years to develop flight and eventually win through a space race. I have reinstalled Civilization IV with its expansion sets to really immerse in a realistic tech tree (and accept the fact of huge stacked armies). Expand
  27. Oct 16, 2012
    3
    I've been a Civ addict since the first version, and I was excited when I heard this was coming out. Unfortunately, it's probably the worst game to ever bear the name. I don't know what was going on in the studio when it was being developed, but the result looks as if nobody involved had ever designed a strategy game before. They had some interesting ideas but they failed to implementI've been a Civ addict since the first version, and I was excited when I heard this was coming out. Unfortunately, it's probably the worst game to ever bear the name. I don't know what was going on in the studio when it was being developed, but the result looks as if nobody involved had ever designed a strategy game before. They had some interesting ideas but they failed to implement them. I don't like to post bad reviews, but I think they earned this one. It's pretty much the "strategy game for people who don't like strategy games". Superficial, clumsy design, bad AI (even worse than usual), it might be an interesting failure from a new studio, but it loses a couple of points due to the pedigree. Expand
  28. Jul 23, 2011
    6
    Civilization V is a deep, refreshing take on the Civilization franchise. In past iterations the player needed to be diplomatic in order to rule the world. Oh, did I say deep and refreshing? Forgive me, I meant to say that Civilization V, in comparison to its predecessors, is shallow in game mechanics which ultimately left me regretful for not reading more reviews before the big purchase.Civilization V is a deep, refreshing take on the Civilization franchise. In past iterations the player needed to be diplomatic in order to rule the world. Oh, did I say deep and refreshing? Forgive me, I meant to say that Civilization V, in comparison to its predecessors, is shallow in game mechanics which ultimately left me regretful for not reading more reviews before the big purchase. Luckily I found Civ V on sale for about $20 dollars and that's just about what this game seems to be worth. Why Sid Meier and his teams left critical gameplay features on the cutting room floor escapes me. Religion, a major staple of the Civilization franchise, has been completely removed. Diplomacy consists of few clickable options such as trading, war, and "discussions," which truly only serves as a shortcut to the trading screen. However, Civilization V is not a hole-filled game.

    After playing several long matches on standard settings I will say that Civilization V picks up the slack of its former iterations. Cities are much harder to capture. They require the coordination of several units, all on the offensive against powerful city cannons that can brush away small forces. Military combat is much more streamlined; with hexagonal tiles and no unit stacking, smart tactical management of the player's units takes a major role in world dominance. Although combat is much improved, other methods of winning matches are shadowed by the polished combat systems. In every match I played, online and offline, I found that players and AI opt for the Dominance victory instead of the more peaceful options such as cultural or scientific victories. Towards the end of long games, many players will have a hefty income of gold and will be able to instantly purchase whole armies or buildings, easily turning the tide of a battle. Whether or not this option is a glorious feature or a mechanic hinderance still eludes me, perhaps some sort of penalty for abusing the new system could be set in place.

    Civilization V would have worked at a higher plane had it choose to adopt the micro mechanics of Civilization IV while keeping the new military system. Diplomacy definitely needs more depth; the detail of the different world leaders and their backdrops are fun and animated, but it's only the icing on a cake made from rocks.
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  29. Nov 27, 2015
    2
    Having played a previous version of Civ, I thought this one might be an improvement. Sure, the graphics are nicer, but it still gets very boring very quickly. Build monument, build granary. Settler. Worker. Click - build, click - build. Annex city. Build armory, harbour, barracks etc. This unit is out of moves. Discover same technologies as last time. Picture of half naked man. He'sHaving played a previous version of Civ, I thought this one might be an improvement. Sure, the graphics are nicer, but it still gets very boring very quickly. Build monument, build granary. Settler. Worker. Click - build, click - build. Annex city. Build armory, harbour, barracks etc. This unit is out of moves. Discover same technologies as last time. Picture of half naked man. He's angry. I promise not to settle in your lands. Oh, no! It's war. Upgrade artillery unit. Hexagons. Wait your turn. Yawn. Exit to windows. Uninstall. Expand
  30. Nov 20, 2012
    6
    It's a good game, but just not nearly what Civ IV was (or Civ III for that matter). I've been playing Civ since the original was released many years ago, and have never been disappointed by anything the series has ever done. But once I played Civ V I became worried about the future of this series. Civ V has been dumbed down significantly from it's predecessors. It's a sad change.
Metascore
90

Universal acclaim - based on 70 Critic Reviews

Critic score distribution:
  1. Positive: 66 out of 70
  2. Negative: 0 out of 70
  1. Apr 3, 2011
    90
    Despite my gripe with the animations in multiplayer, Civilization V is the perfect entry for the series' debut in the current generation of gaming.
  2. games(TM)
    Jan 20, 2011
    80
    We're just a little bit disappointed that this Civ evolution isn't as polished as we'd expected. [Issue#102, p.108]
  3. Jan 15, 2011
    80
    An old franchise that knows who to evolve to adapt to modern times. Its latest new ideas might not be perfect, but serve the purpose of making the game even more interesting.