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5.5

Mixed or average reviews- based on 1084 Ratings

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  1. Nov 3, 2014
    6
    There isn't much to say about this game. It's Civilization 5 with aliens and more futuristic units. That can be a good thing, or a bad thing depending on your view. I found that there weren't enough leaders, and the leaders we got were boring talking heads. The Computer AI is horrible with combat, They send in their units in to die with no strategy. And if they declare war on you, TheyThere isn't much to say about this game. It's Civilization 5 with aliens and more futuristic units. That can be a good thing, or a bad thing depending on your view. I found that there weren't enough leaders, and the leaders we got were boring talking heads. The Computer AI is horrible with combat, They send in their units in to die with no strategy. And if they declare war on you, They usually beg for peace 5 turns later. There isn't much new in this game, Which is disappointing But it doesn't make it a terrible game. Expand
  2. Oct 24, 2014
    6
    All the flaws of the original Civ5 game before it was fixed with DLC, with a glossy space finish over the top.

    Not much more to be said. It's an above average strategy game that will enthuse newcomers to the series or those who got their feet wet in Civ5, but underwhelm anyone who played Civ4 due to unwelcome return of streamlined gameplay and fairly linear development paths. If
    All the flaws of the original Civ5 game before it was fixed with DLC, with a glossy space finish over the top.

    Not much more to be said. It's an above average strategy game that will enthuse newcomers to the series or those who got their feet wet in Civ5, but underwhelm anyone who played Civ4 due to unwelcome return of streamlined gameplay and fairly linear development paths.

    If you're looking for a truly top class space strategy experience, you'd be better off investigating your hours in Alpha Centauri. Beyond Earth isn't a bad game, but it isn't a classic either, and given that it strives to live in the lofty company of some other titles in the Sid Meier back catalogue, it doesn't reach those heights or even come close.
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  3. Oct 25, 2014
    5
    Beyond Earh disapointed me,doesn't like Cililiazation V,The map is too small ,I think.What is more,It is a pity that they change the sicence net into sicence map,which I think is not good.
  4. Jun 28, 2015
    0
    So from now on, after playing this one and Civilization V, I will consider Sid Meier's and their new games as . very good example of money leeches (like a lot of other videogaming companies). They give up any attempt to make a good deep game.They're recycling any good idea they had in the past and they are doing it wrong they are killing the very essence of Sid Meiers. only after the moneySo from now on, after playing this one and Civilization V, I will consider Sid Meier's and their new games as . very good example of money leeches (like a lot of other videogaming companies). They give up any attempt to make a good deep game.They're recycling any good idea they had in the past and they are doing it wrong they are killing the very essence of Sid Meiers. only after the money now. Huge dissapointment.

    Instead you should save your bucks and play again Alpha Centaury or Civilization II.
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  5. Oct 25, 2014
    7
    The customization of your Civilization is nice. You're not stuck with just picking a nation, and getting the pros and cons of it. You can actually pick each bonus.

    It's also a bit different to play. Rapid expansion is basically useless from what I can see, it's a lot better to concentrate on 5 or less cities. The problems however, are kinda infuriating. Each Civ starts at a different
    The customization of your Civilization is nice. You're not stuck with just picking a nation, and getting the pros and cons of it. You can actually pick each bonus.

    It's also a bit different to play. Rapid expansion is basically useless from what I can see, it's a lot better to concentrate on 5 or less cities.

    The problems however, are kinda infuriating. Each Civ starts at a different point in time, which is kinda cool, but the problem is, the drop-ship locations where they start seem random. Which causes them to sometimes drop in RIGHT next to your borders you've already established as your own, and then they **** at YOU everytime you expand or make a new town, even though you were there first, and they're the invaders.

    Then, there's your early units...they're basically USELESS. The first soldiers can't win a fight toe-to-toe, even against the simplest alien. The scouts die in 2 hits, if you're lucky. The Aliens are completely unpredictable. They aren't suppose to be overtly hostile, but sometimes they just decide "I KILL YOU!" even if you aren't near their nest, which makes exploration impossible without an alien unit of your own.

    Then if you get in a fight with another civ in the early game, you CANNOT take their towns. Yuu just can't.

    I obliterated every military unit the Civ had, surrounded his capital, and just could not do enough damage to the city. Taking losses are fine, but required 30+ units to take one city is ridiculous. In Civ 5 you could manage it with some decent range attackers and a couple siege units.

    But it just comes back to your units being far too weak for combat, even with a few upgrades, they're gonna lose 50% of their health in 1 round.

    There just doesn't seem to be a way to build an army without concentrating on nothing but making one, even as a defensive only military, they just have zero survivability.

    The Tech web, while neat, is a HUGE learning curve, and I think one thing that would be great would be to be able to zoom out on it completely, and still be able to read what each node does, but you can't. It just goes to an Icon-only view-mode, and completely obscures the subsets of each technology.

    The game isn't bad, but, honestly, it's just not worth playing of Civ 5 w/ the expansions.

    Maybe after some time, people cna make some Mods that'll flesh out and fix some things, but until then... Don't expect anything ground breaking.
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  6. Oct 27, 2014
    6
    It´s a good game with flaws, that´s why i can´t give it more then a 6 in my opinion. The singelplayer mode is interesting, but still feels a bit unfinished. It has balance issues and the multiplayer experience is spoiled. Any game with more then 4 users will end in a close to guarantee crash/disconnect of some or all players in the first 50 rounds.

    The look of the game is like civ 5,
    It´s a good game with flaws, that´s why i can´t give it more then a 6 in my opinion. The singelplayer mode is interesting, but still feels a bit unfinished. It has balance issues and the multiplayer experience is spoiled. Any game with more then 4 users will end in a close to guarantee crash/disconnect of some or all players in the first 50 rounds.

    The look of the game is like civ 5, only with alien planets this time. Many colors, but no real difference between the different tile sets of the planets. Some of the text segments seems to be 1:1 copy from civ 5. That leads to the assumption that at least some parts , like the diplomatic system, was simple copy past over. Even with a moderate or high difficult scale, the AI won´t react very clever or creative, so the singleplayer experience will run dry at some point. Still you get 50-100 game hours out of it, but after that you have done it all and seen it all.

    So in the end, whats left? It´s a good game. And it has still flaws that compromises the game play experience. If i had to put my finger on it, i would say it is a game in mid/late beta. Singleplayer is deffinitly release ready, even if it´s shallow, but multiplayer is still beta. The issues with mutliplayer goes from crashing/disconnects to not calculated bonuses from the start screen, gui freezes and some other minor issues. Games with more then 4 Persons are not possible, and even with a max. of 4 ppl it will sooner or later lead to a crash or disconnect of an player.

    At other circumstances i would give it a 7-8 (more like a 8 because i am a civ fan, but honestly, it would maybe a 78 or 77 because in the end it´s not a new game, it´s civ 5 with a new look, far less content and slightly different systems), but the game is composed out of multiplayer and singleplayer.
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  7. Oct 28, 2014
    0
    A hatefully unfair and poorly balanced game, filled with bugs.

    I have never before played a 4x game that was so nonsensically stingy with its upgrades. On standard settings the absolute most basic technologies (board a ship, start a trade route) will take decades to research. The building upgrades are almost worthless (10 years to build, +2 production) and incredibly limited in options.
    A hatefully unfair and poorly balanced game, filled with bugs.

    I have never before played a 4x game that was so nonsensically stingy with its upgrades. On standard settings the absolute most basic technologies (board a ship, start a trade route) will take decades to research. The building upgrades are almost worthless (10 years to build, +2 production) and incredibly limited in options. The AI opponents on the non-cheat settings hardly bother to expand in the first century, 3 colonies at most. The diplomacy continues to be a joke ("hi china, shall we start a cooperation agreement?" "no" no explanation given. One turn later china asks "hey should we start a cooperation agreement?")

    And then there's siege worms. Ah the joys of siege worms. Your city is your only unit in the first century that can do any reasonable damage (all other units will do exactly 1% damage to it) so you will be firing continuously at every one of them for at least 7 years. And hey better hope they don't touch miasma or they will be massively healed. I wouldn't worry though, most of the time they just hand around in bombardment range not doing anything. They occasionally will wander over and annihilate your improvements (2 years to repair) so are more frustrating that dangerous.

    Killing one will immediately spawn another though (I had to fight 3 in the first 65 years), so faced with completely lackluster A.I. opponent civs but almost continuous alien siege you'll wonder if this game was ever playtested.

    Finally: hills. For a game supposedly set in a sci-fi future alien planet, small hills continue to be a massive strategic obstacle. Your ranged units apparently walk astonishingly slowly but have ultra long range weapons, unless a hill is involved. Whatever distance 1 hex represents it will take you 2 years to cross a hilly area, but your ranged units can fire with perfect accuracy that same distance (unless a deadly hill is in the way). This is the same stale gameplay rules as using spearmen and archers in Civ V.

    That's all this game is: all the same tired, unbalanced formula of a series that has gone downhill since Civ III with a fresh coat of sci-fi but none of the endemic flaws and absurdities addressed.
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  8. Oct 24, 2014
    3
    Nothing has been changed that much. beside the idea of space was a horrible decision !.................................................................
  9. Dec 9, 2014
    0
    I give this game a 1/10. I do this after reading all the reviews, and I AGREE with them and will say why.

    Why I agree: People wanted an entirely different game? Like Alpha Centuari was to Civilization? Everyone I know LIKED Alpha Centuari. It differentiated itself from Civ A LOT, and over-all was GREAT. Then when they make a this POS Civlike game and keep many of the mechanics that
    I give this game a 1/10. I do this after reading all the reviews, and I AGREE with them and will say why.

    Why I agree: People wanted an entirely different game? Like Alpha Centuari was to Civilization? Everyone I know LIKED Alpha Centuari. It differentiated itself from Civ A LOT, and over-all was GREAT.

    Then when they make a this POS Civlike game and keep many of the mechanics that worked LIKE CHIT well people complained... and a very darn good reason to complain too..

    Review:

    Graphics: I HATE them. I HATE them I tell yah. They are an NOT an improvement over Civ V, and DO NOT work well. Now on some planets It can be a bit tough to differentiate Tundra and plains at a glance, but it's an alien world and the terrain, flora and fauna are different than that of earth. It just makes DOO DOO NON sense.

    Sound: Again, I HATE the sound. It's NOT an improvement over Civ V. Less traditional music but that's the case, it's the future and you left tradition behind.

    Game Mechanics: (the big part)

    1) Cities. HATE THEM. Build buildings, then get a choice of customization on their function/abilities through a choice. ASSanine! I can play differently (who cares), plan out what I want to (who cares). The Unit customization based on what you do and how you do it is AWFUL. I can make an army designed to kill other units or attack cities, heal quickly etc BFD. lol

    I HATE the new espionage functions. It's NOT an improvement over Civ V's. The Level gain is also WORSE, and if you're in the lead there is NOTHING your Spies can do. Technology isn't linear anymore, it's a web. (WhooptifarkinDOO)

    The Tech Web: HATE it. Linear tech IS realistic future, decisions, Values, Philosophy, Play-style all should and can play a part in how you advance. Once I got FIGURED it out, I say it's the WORST part of the game.

    Diplomacy: Meh. It's the same as Civ V (you got that right) :) except you can trade with people who have nothing to give to you with "favours" I can trade Titanium I'm not using and don't plan on using for a while to Civ's that may or may not need it for Favours. I can effectively bank them for later. I don't really like this. In Civ games I NEVER ignore diplomacy, not because It's a bad feature, but because I care about my opponents. I play to HELP them not work with them. For my play-styles I just wish some of the phrases the AI used in the screen were more varied and different than Civ V when I refuse 100% of the time to aid them in war, and I always refuse all requests to stop settling near them etc.

    I'm sure there are people who play civ, and by the comments I can see it, that HATE diplomacy... I find that it's the same as liking the garnish in a 6 course meal. I play to interact diplomatically with AI's. I give them and their wants/needs I'm so nice. :)

    War, movement, is all the same as CIv V but with the added unit complexity. And I HATE this. Resources are a little hard to figure out at first (cause he's a dumbchit lol). I know what Wheat does, but what about Chitin? Or Fibre? all it takes is a few 100 games to get this as 2nd nature. A

    Alien Life: They could have done a LOT better job of taking advantage of this, and it's why this game gets a 1 and not a 0. You can kill the roaming aliens but still 'preserve' Life on the planet and that makes sense. Some life is hostile, you deal with it, and the rest isn't. As tech advances I'd have liked to see alien life not interrupt your use of a tile for resources, or even try to attack you, and they get small (graphic wise) and become part of the background animations. Or you can keep killing them.

    I HATE the ideology of Purity, supremacy and harmony. I also HATE how virtues replace several key racial bonuses or wonder bonuses of Civ V that were mandatory and you needed to RUSH (I like to RUSH) to have a given play-style.

    Wonders: they are there, just a tad hidden, and when you look for them on the tech tree you're uncertain if it is or not until you figure it out and just remember it. They also could have done a LOT more art-work on the wonders graphics... they are all whiteboxed...

    Overall this is a CRAP POS game. Some EXTREME fixes they should put in and then this game is a 5/10 lol
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  10. Feb 7, 2015
    4
    Civilization has to be one of my 10 favorite franchises over the past 30 years and has brought me possibly thousands of hours of entertainment and great memories.

    This game honestly was disappointing and does not live up to the Civ name. It was tedious, lacked the depth of Civ V, and is really a watered-down, poorly done skin on Civ V. I wish I had never bought it.
  11. Nov 2, 2014
    6
    This one started out really rough for me. After discovering that I had to leave and then re-enter full screen (huge bug?) frame rate and resolution stabilized enough to be playable. I actually wound up liking the U.I. After two play-throughs I can't give the game a lower rating than a five. No game that I willingly play for more than six hours deserves a lower score than that. That beingThis one started out really rough for me. After discovering that I had to leave and then re-enter full screen (huge bug?) frame rate and resolution stabilized enough to be playable. I actually wound up liking the U.I. After two play-throughs I can't give the game a lower rating than a five. No game that I willingly play for more than six hours deserves a lower score than that. That being said - the criticism that keeps coming up here - that the game doesn't do much new is pretty much spot on. That said, there ARE some fresh mechanics that I found interesting. The affinities while awfully named are neat in that they link the tech tree directly to your civ's cultural personality - which makes a lot of real world sense. The other noteworthy criticism is that the game DOES play a lot easier than Civ V. I annihilated both my first two games on normal +1 then normal +2 - which just shouldn't be possible in this type of game. We the players expect to loose our first game when we select anything harder than normal in a strategy game.
    In short: if you loved Civilization V and would like to play it again in space then buy this game. It IS a good turn based civ builder. It's expensive but it's a pretty big budget development for a small target market.
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  12. Nov 1, 2014
    6
    Definitely not one of the better installment of the series.

    The user interface is lacking. The soundtrack mediocre. But most of all, the game is a bit simplistic. The strategic choices you make have significantly less impact then in the previous civ games. Managing the military units in particular has become almost boring. You can safely skip this title to save some money. If you
    Definitely not one of the better installment of the series.

    The user interface is lacking. The soundtrack mediocre.

    But most of all, the game is a bit simplistic. The strategic choices you make have significantly less impact then in the previous civ games. Managing the military units in particular has become almost boring.

    You can safely skip this title to save some money. If you want to discover the Civilisation series, go for Civ 5.
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  13. Nov 3, 2014
    5
    Some say this game is not bad. This is not true, it's technically a mess but it plays smoothly enough to keep you going. I don't get why more reviews mention the actual short comings of the game.

    Good: It's a nice refreshing approach for those who are not that familiar with the older Sid Meier's games. The interface is pretty good and the aliens bring a nice challenge to the early game
    Some say this game is not bad. This is not true, it's technically a mess but it plays smoothly enough to keep you going. I don't get why more reviews mention the actual short comings of the game.

    Good:
    It's a nice refreshing approach for those who are not that familiar with the older Sid Meier's games. The interface is pretty good and the aliens bring a nice challenge to the early game and have a better role strategy wise than the barbarians of the previous games.
    Later on you pick from three unique directions to grow in which will influence the way your army looks and feels. This is done mainly by researching, so the faction you pick will greatly influence your tech choices. This is way better than the few unique country bonuses from the older games and because of this, the replay ability is way better.

    Bad:
    The game focuses so much on streamlining a lot of features that give a game a nice feel are removed.
    For example if it's becoming a close game between you and an AI. You have a pretty strong army but they researched fast and are close to an alternative win situation. First off you get no notion of them doing this. There is a small tab that shows their progress but it goes in heeps. One turn it's 25% another turn it's 75%. Some Nps's or players jump to 75% instantly or finish the game. Secondly once it's done you get this game over screen and it's basically over. You don't get to see who won. No time line, nothing. You don't see what win ended the game. In mp anyone could have won. You can't know.

    And the game is filled with these things that show a rushed triple A title. Further examples of this are trade and politics screen. You can no longer figure out underlying politics. And you have to refresh every trade route, open borders, alliance every couple turns. Let's say you have 7 cities with each 3 trade routes. You set up trade routes with foreign players and internal cities. But these expire every couple turns. It doesn't give you the option to automatically continue trade route or to keep borders open. No it cancels the route or open borders with all problems that arise from it. This becomes messier and messier as the came continues. As units randomly get rejected from friendly countries, trade routes get reset etc.

    The ai is pretty bad in war scenarios. A couple of times they moved in without any regard on the losses they made. Ships reacting to threats just after every ship arrived ( by this time my navy shot em up nicely).

    Verdict:
    Sadly for all the promise it has it cuts short. It will blow you away with a lot of things if you go in unbiased. But how can you play a game that doesn't let you know who won in mp. You pay a decent amount of cash for something that has a lot going for it but it so rudely cut at some points it kind of ruins the game experience in the long run. I think most review sites went through 2 games and experienced some positive redeeming features to score it high. But if you want to spend more time into this it will cut short on a lot of fronts.
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  14. Dec 23, 2014
    6
    Although I played Civ 5 to death (have beaten Deity and share strats online), I've always been a larger SMAC fan. However, this game is a disappointment as it's just a Civ5 reskin and not a spiritual successor. It seems most of the budget was spent on 3D artists but even the new assets aren't that great (in terms of style and quality).
  15. May 13, 2016
    4
    I'm a huge fan of the Civ series and I was very excited for this version of Civilization. However, since Civ VI is coming out and they've only released one expansion trying to fix this game I can't give it more than a 6. It's just not that great. It's pretty, but everything that makes a Civ game great seems incredibly lacking in this version. Diplomacy is a big deal for me and theI'm a huge fan of the Civ series and I was very excited for this version of Civilization. However, since Civ VI is coming out and they've only released one expansion trying to fix this game I can't give it more than a 6. It's just not that great. It's pretty, but everything that makes a Civ game great seems incredibly lacking in this version. Diplomacy is a big deal for me and the diplomacy in this game is AWFUL. It's laughably bad. I suggest buying this if it's ever on a damn good sale. Until then, you might as well stay away. Expand
  16. Feb 10, 2016
    7
    A good game that upgrades the Alpha Centauri and bring it into the 21st century.

    But like all civilization games, it does have a limited replayability albeit a bigger one than the usual crap that has been released since the year 2000. Unlike other civilization games, computer controled factions do not declare war on you for no reason although there is one exception that I have
    A good game that upgrades the Alpha Centauri and bring it into the 21st century.

    But like all civilization games, it does have a limited replayability albeit a bigger one than the usual crap that has been released since the year 2000.

    Unlike other civilization games, computer controled factions do not declare war on you for no reason although there is one exception that I have noticed. Sometimes, at average difficulty level, a faction declares war on you for no reason and that faction is like a quarter of your size!!! makes no sense, maybe if he had allies, but he is alone. I had three times the number of cities he had and same for units. Why would the faction declare war on me? No point, he will be obliterated within 25 turns!

    So the AI needs some tweaking still.

    The game is also heavy for no reason. They have spent too much time on graphics and not enough on the game itself, resulting in questionable AI and AI decisions.

    Albeit this, it is still a good game, but try it first, do not buy blind, way too expensive for that. I suggest no paying more than 25$ for everything.
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  17. Oct 27, 2014
    7
    First time playing Civilization: Beyond Earth I thought this looks amazing and suc as different game to Civilization V. I got into the game and everything was the same the way the game played is the same, the look of the game is the same, they have also taken out quotes from Civilization V and put it into Civilization: Beyond Earth. The game in it self is a different game, and I love howFirst time playing Civilization: Beyond Earth I thought this looks amazing and suc as different game to Civilization V. I got into the game and everything was the same the way the game played is the same, the look of the game is the same, they have also taken out quotes from Civilization V and put it into Civilization: Beyond Earth. The game in it self is a different game, and I love how you choose your own Civilization to play as. I like the new tech tree and how the aliens are a lot more harder to attack. Expand
  18. Oct 28, 2014
    7
    Having now played a few games of this, I will say Beyond Earth is good if a bit limited.

    pros: fewer leaders but very customizable, lots of different worker improvements, lots of resources, deep tech tree. cons: due to being so focused on building and tech i never bothered to really try to play as a warmongering player, tech tree is massive and due to not being able to see entire
    Having now played a few games of this, I will say Beyond Earth is good if a bit limited.

    pros: fewer leaders but very customizable, lots of different worker improvements, lots of resources, deep tech tree.

    cons: due to being so focused on building and tech i never bothered to really try to play as a warmongering player, tech tree is massive and due to not being able to see entire tree at once I found myself going off in one direction and often forgetting that there were simpler technologies in the other direction that were important, units arent very interesting or useful early game for much more than alien eradication, no more luxury resources or their trading, no religions, no world congress.

    It feels like civ 5 did on first release, good but in need of an expansion or two. lots of sitting around pressing next turn in the mid game (as with civ 5 vanilla). Got lots of neat ideas but not all of it pulls off neatly and not all of it makes for a better game.

    Most important point to make: Ultimately feels like a full price mod. If its on special get it, but I cant yet recommend a full price purchase
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  19. Nov 5, 2014
    6
    It's not really a bad game, but still I'm very disappointed. As an old civ veteran (started with civ 2) I was so excited about the announcement, read every article and watched every video out there.
    It looked really good at the beginning, but after eight games (one game with every leader) I realized there is just something missing in this game and it's not what I expected....
    - Leaders
    It's not really a bad game, but still I'm very disappointed. As an old civ veteran (started with civ 2) I was so excited about the announcement, read every article and watched every video out there.
    It looked really good at the beginning, but after eight games (one game with every leader) I realized there is just something missing in this game and it's not what I expected....

    - Leaders have no character, no unique units or unique buildings. It doesn't really matter who you pick, basically they all play the same

    - Most wonders are boring like hell and totally useless. I mean WTF? A wonder at the end of the game with just +4 culture for 750 production? Who would ever build this ****?

    - there is no replay after winning the game..... i just don't understand why

    - Even Apollo difficulty is way to easy. You can just rush to important techs, build the few good wonders and choose one of the victory's or just destroy your opponents. Firaxis had four years since the release of Civ 5 to work on the AIs, but they play even worse....

    Still it's not a bad game and I hope they will improve it soon like they did it with Civ 5, but until then I prefer the predecessor!
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  20. Nov 26, 2014
    5
    I have been a longtime fan of the Civilization series, with Civilization 4 being one of the all time best RTS games I've ever played. That being said, I was hopelessly confused when I started my first game. I selected the New to Beyond Earth option but the tutorial person didn't explain very much of what I needed to do. The map was completely overwhelming with tons of strange new resourcesI have been a longtime fan of the Civilization series, with Civilization 4 being one of the all time best RTS games I've ever played. That being said, I was hopelessly confused when I started my first game. I selected the New to Beyond Earth option but the tutorial person didn't explain very much of what I needed to do. The map was completely overwhelming with tons of strange new resources which weren't explained at all. All of that being said, I'm going to continue to play and try and figure out everything that is going on because the potential for this game is off the charts. Expand
  21. Dec 11, 2014
    3
    Pros: Beautiful graphics. Excellent game concept. Fun early game play.
    Cons: Ergonomic nightmare warning. User interface is poorly thought out causing lots of pain. All the upper screen information is very small leading to problems for most people over 35-40. All small writing should be at the bottom of the screen.
    Inconsistent menu commands. All menus should work the same. You should
    Pros: Beautiful graphics. Excellent game concept. Fun early game play.
    Cons: Ergonomic nightmare warning. User interface is poorly thought out causing lots of pain. All the upper screen information is very small leading to problems for most people over 35-40. All small writing should be at the bottom of the screen.
    Inconsistent menu commands. All menus should work the same. You should not have to reach from the bottom of the screen to the top and then back to the bottom to click something in a menu screen.

    I have played Alpha Centuri for 15 years because of the infinite game play. It has true customization features. Beyond earth is pretty low on the control side of things. Basically only a few strategies to play.

    My biggest complaint is that after completing the required steps to reach a victory you are left guessing who will get there first. Turn after turn you are clueless. Then you get a screen that says. You lost. No explanation, No out come, you don't even know who won. A beautiful intro video took lots of time to watch. The endgame leaves you wondering what happened and who won.
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  22. Jan 18, 2015
    1
    This game was a huge disappointment. It's trying to be something what they couldn't do. Game is just too complicated even oldschool civ fan. Tech trees is too complicated. Units get killed one shot by aliens in field. I can recommended this game only for star-craft people. And only if you like turn-based combat !
  23. Oct 25, 2014
    3
    Yea, this game is pretty bad... I loved civ 5 but this I can't follow this one... The tech trees are damn near impossible to follow! I played the game for an hour and my Major city got converted and I couldn't figure out how. It happend without any warning what-so-ever. Learning the game takes a lot of time, and I mean a lot of time. Its like chess times 1000... WTF! Building a strategyYea, this game is pretty bad... I loved civ 5 but this I can't follow this one... The tech trees are damn near impossible to follow! I played the game for an hour and my Major city got converted and I couldn't figure out how. It happend without any warning what-so-ever. Learning the game takes a lot of time, and I mean a lot of time. Its like chess times 1000... WTF! Building a strategy vs 1000 other strategies that can destroy you is absolutely pointless. It's challenging but doesn't match it in the fun factor. Expand
  24. Oct 25, 2014
    7
    In all, BE is slightly disappointing. It does many things right, but misses out on the golden nougat. It has a very poor UI and there is a distinct lack of narrative. This is important because in a sci fi game, you need one. It didnt matter so much in civ 5, because the Egyptians and romans are familiar entities. You dont have that in BE. So you need a story to fill in the gaps. TheIn all, BE is slightly disappointing. It does many things right, but misses out on the golden nougat. It has a very poor UI and there is a distinct lack of narrative. This is important because in a sci fi game, you need one. It didnt matter so much in civ 5, because the Egyptians and romans are familiar entities. You dont have that in BE. So you need a story to fill in the gaps. The other problem is that the AI has still not been properly sorted out from civ 5. I think 1UPT is a failed experiment. Lets go back to SOD because at least the AI could play better that way. BE is not a terrible game, and as a civ fan, you will like it. But dont expect it to blow your mind. Expand
  25. Jan 6, 2015
    0
    Wow is this game a huge disappointment! basically the same exact thing as Civ V but remove ALL OF THE CIVILIZATIONS and replace them by some customizations that will always play the same! The game is repetitive and boring! It may not deserve a Zero, maybe a 4 but I'm giving it a 0 to combat all of the dishonest critics giving it 10s just because is a Civ game

    I want another Warlock game!
  26. Oct 27, 2014
    7
    This review contains spoilers, click expand to view. The game is okay. There is certainly enjoyment to be had. It is more than just a reskin of Civ5, but not quite a full title unto itself. The engine evidently had to have some reworking for it to support some of the changes. Some things which stand out for mentioning:
    - Tech web is better than a tree. Its a futuristic game so with little tie-in to present technologies, you will need to learn what the techs grant and what improvements do.
    - Affinities *are* a nice concept, but they do have the unfortunate effect of railroading the player through some of the decisions in the game (since the end game is directly tied to 'finishing' the affinity of choice)
    - There is a fair amount of customization in the pregame menu's with being able to select a sponsor, packing equipment in for planetfall, and other bonuses to begin with. I think this is a major plus. I love it.
    - There are numerous decision points in-game wherein some small customization of one's empire is possible (selecting an additional bonus which applies empire-wide). They *do* make a difference and it is a really nice addition for tweaking ones empire.
    - Unfortunately the AI is still lacklustre in many regards. Not just the other factions (which feel dead in character), but the games general AI such as automated workers travelling dangerous routes, quests being offered which are not reasonable to complete.
    - There are fewer kinds of military unit in the game and I think perhaps too few now.
    - Many improvements seem to be variations on others. One gives +2 Science, another might give +1 Science +1 Health while another +2 Health. They kind of just blend into each other. I was hoping this edition of the Civ series might break that and have improvements giving more utility rather than variations on modifications to base stats.
    - Aliens are superior to Barbarians. I think they do have some character. I have played both as an aggresor toward them and leaving them alone. They add a bit more character to the game but not as much as early talks by the game designers made out.

    All up it is a decent game. I'm teetering on a 6.5/10 if I were to tell you a score which allows halves. I'll push it to a 7. I do wish the game had a bit more distinction in terms of mechanics from Civ5. This *is* future tech afterall! I want to reshape terrain, build cities underwater, change the weather...
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  27. Oct 29, 2014
    7
    Disappointing, but still good.

    I've played a lot of Sid Meier over the years and love 4x games. Recently however, the games have been extremely lackluster before their expansions. First I'd like to address the ridiculous point that it's "just" a Civ 5 expansion. Yes, it uses the same engine, so looks and plays in a fairly similar fashion. The amount of difference in just about every
    Disappointing, but still good.

    I've played a lot of Sid Meier over the years and love 4x games. Recently however, the games have been extremely lackluster before their expansions. First I'd like to address the ridiculous point that it's "just" a Civ 5 expansion. Yes, it uses the same engine, so looks and plays in a fairly similar fashion. The amount of difference in just about every concept of the game make it much more than an expansion though. New terrain features, new tech tree, new unit upgrade system, quest system, new barbarian ai, no natural wonders, orbital layer, and so on.

    -The good

    -The new tech web means you can't just dominate scientifically and collect all the wonders, coasting to an easy culture victory.
    -The quest system gives you constant mini-objectives which help new players learn without a long tutorial and provide nice little boosts for more experienced players to take advantage of.
    -Trading is quite a bit more meaningful, particularly between your own and independent cities(stations)
    -Aliens are a serious menace to expansion early on as opposed to the slight irritation barbarians were.
    -Explorers are useful, in place of natural wonders are excavation sites which can yield some great bonuses
    -It's fun. The choices you make are all small at the time, but have a huge effect on your late game. Particularly after building a new building. Some of them are pointless as one is obviously better, but most are well balanced.

    -The bad

    -AI is about the same as Civ 5, no real improvement
    -Units are set, AC fans will be disappointed they can't customise their units the way they wish.
    -Unit upgrades are forced upon you, if you reach level 4 in Unity, but want to give your unit the level 12 supremacy upgrade, you can't, you have to reach level 12 in supremacy first.
    -Lack of diplomacy options. Sometimes you'll be trading with a station and the AI will swoop in and destroy it, harming your economy. There's no way you can tell them to stop, the only solution is to declare war and destroy their units
    -Way too easy. The 3 affinity victory conditions are far to simple to pull off, you just research a small enough amount of tech and build something next to your capital and not lose for a few turns and you'll win. You can disable these, but then you are left with domination as the only recourse (I don't think having all the remaining players as allies even counts as a win).
    -Too much impassible terrain. On every setting, there seems to be a large portion of the map covered in mountains or chasms which are largely impassable.
    -Aliens rule the seas. Your ships always suck at melee battles and the aliens excel in it. They also seem to ignore the AI and focus every alien on the planet on your ships or troop transports.
    -It could have much more character. The techs and factions never seem to be all that different. The changes according to their affinity choices are quite subtle and when ever you research a new tech or build a wonder it doesn't have the little description, quote and/or video that made Alpha Centauri such a rewarding game to play.

    It's a fun game in and of itself, but fails to live up to its predecessors. I've sunk a good few hours into it already and enjoyed them immensely. Though I think it works better on marathon mode as opposed to quick or standard.
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  28. Nov 4, 2014
    7
    I'm giving this a 7 because as a stand-alone game, C:BE a good 4X strategy game. But, I'm so used to the masterpiece that is Civilization 5 : Brave New World, that this rendition sadly pales into insignificance. Many of the features that made Civ 5 what it was have either been heavily simplified or removed entirely - good examples being the unit variety and faction identities/bonuses.I'm giving this a 7 because as a stand-alone game, C:BE a good 4X strategy game. But, I'm so used to the masterpiece that is Civilization 5 : Brave New World, that this rendition sadly pales into insignificance. Many of the features that made Civ 5 what it was have either been heavily simplified or removed entirely - good examples being the unit variety and faction identities/bonuses.

    Good/New features :

    I like the addition of the orbital layer - it adds another dynamic to empire building and warfare.
    The new Affinities (Ideologies) are a different spin on Civ 5, and I think do give you a feel of what your Civ represents in terms of values.
    Miasma - it feels like a major pain to start out, and if you play as Harmony, you can turn it to your advantage - a nice touch.
    The Virtues tree (social upgrades) are a nice touch giving you the option to progress either in a single tree or multiple trees - each having bonus boosts (i.e. you get bonuses for spreading across multiple trees - unlike Civ 5).
    The Quests - it adds a nice way to customise buildings to your specific playstyle, and gives nice little boosts to your empire. Ultimately, it's a mechanism to reduce the number of buildings in the game.
    The favour system in diplomacy is a nice touch. If you don't need anything from another faction, they trade you an IOU which can be called in later.
    The visual appeal is a nice change from dull and boring earth :o)

    Things that disappoint me :

    The tech web - although a decent idea, it just seems to be a random collection of upgrades that you stumble into. I never get a feel that I'm progressing towards something meaningful. Example : In Civ 5, acquiring Dynamite was a major boost for your Artillery capabilities, and you would often divert resources to getting it as early as possible if you were planning a war. You don't get that feeling in C:BE.

    The wonders are........Meh. They are small and fairly insignificant boosts that have little synergy with each other. Again, Civ 5 often required you to build/acquire certain wonders to achieve certain victories.

    The lack of "atmosphere". This is a new planet shrouded in mystery! The quest system is good for customisation, but they could have done so much more with it to give you that feeling that this is a weird and wonderful new place that you have to grapple with to get the most out of it. The Aliens are basically the "Barbarians" of Civ 5 - but they seem to flip a coin as to whether or not to attack you. Once you get to mid-game, they are irrelevant as a force - you might as well terminate them on sight, even playing as Harmony! Would have been much better if they made the natural inhabitants an AI-only faction in their own right, and link quests to them depending on your Affinity.

    The "health" system. It's basically "happiness" from Civ 5, but seems to be more forgiving. You can expand very aggressively in C:BE and not suffer too much. If you did that in Civ 5, you'd find life very difficult if your people weren't happy. The "softening" of this expansion bottleneck means that you are engaging far less with your neighbours to acquire happiness or manipulate the game in your favour via a league of nations/UN - oh wait, luxury goods don't exist anymore either. Why do I need to talk to anyone again?

    The NPC stations; the C:BE equivalent of City States. They are a trading option for a single trade route - nothing more. You don't fight over them. They don't fight for you. They don't consume land and foil your best laid expansion plans. You can't take them over. They don't give you a bigger voice at the table of international diplomacy - nope...they just sit there and give you a few extra resource points - and if you're unlucky they appear out of the blue and stop you from planting an outpost where you want it. Meh.

    Economy - I never feel like Energy (Gold) is a bottleneck. If you had an abundance of gold in Civ 5, you could do so much with it. If you weren't a gold friendly faction, you'd often struggle to make ends meet - to field that Dynasty crushing army. So far - Energy is just something I casually look at. It's rarely in the negative per turn. It's just not a resource that needs to be carefully managed.

    Lack of unit diversity - There are not many units at all. Only different ways to customise them via increases in Affinity. It's like the buildings - less of them, but you can customise them.

    All in all I'm disappointed - After Civ 5 and X-COM, Firaxis were the only software house I'd ever pre-order anything from. I'll be thinking twice now.

    That said - this game does have potential for modding and future expansions. My advice is to park it until that happens. Civ 5 only became truly great after the second expansion.
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  29. Oct 31, 2014
    0
    Another poorly thought out modern Civ game from Firaxis. Civilization keeps declining. Since the awful 'Brave New World' DLC for Civ V, the 'strategy' part of Civ games have become so much less important and the game is extremely 'luck' focused. Beating the AI on the hardest setting in 95 turns on my first play through is just not right. Then to multiplayer. Firaxis have again refused toAnother poorly thought out modern Civ game from Firaxis. Civilization keeps declining. Since the awful 'Brave New World' DLC for Civ V, the 'strategy' part of Civ games have become so much less important and the game is extremely 'luck' focused. Beating the AI on the hardest setting in 95 turns on my first play through is just not right. Then to multiplayer. Firaxis have again refused to revamp Civ's defunct and derelict multiplayer engine. Please give us the global chatroom lobby back from Civ 4! The game simply does not function online with more than 4 players in its current state and even then it'll most likely crash. Civilization needs to be developed by someone who understands the game from a multiplayer perspective. This is how civilization will grow its fan base and please its original fans like me. A single player focused strategy game for PC is far too niche in the 21st century. Design this game to be balanced and competitive online and the single player experience will be enhanced and more rewarding. Firaxis needs to move forward and not keep such an eye on what worked 15 years ago. Expand
  30. Oct 24, 2014
    7
    Civ: BE fells most of the time like 'more of the same'. This is not a bad thing, as the game uses a formula that works. So, the setting launches into space, but BE does not manage it to elevate the concept and game mechanics to a new level as well. Most of the time i felt like i'm playing a heavily modded Civ V with BNW. I mostly did stuff that i did in Civ V - just with different names.Civ: BE fells most of the time like 'more of the same'. This is not a bad thing, as the game uses a formula that works. So, the setting launches into space, but BE does not manage it to elevate the concept and game mechanics to a new level as well. Most of the time i felt like i'm playing a heavily modded Civ V with BNW. I mostly did stuff that i did in Civ V - just with different names. Aside from stagnation with it comes to gameplay, the biggest Problem might be the lack of stereotypes and nations. Shaping your own civ and building the eifeltower in Washington was part of the fun in earlier civ games. I feel like BE does not have a good enough replacement. They really tried, and i appriciate that, but the new alliances of nations just feel bland and somewhat uninteresting.

    That all said, Civ: BE is still a lot of fun and if you loved Civ V you will most likely like Civ: BE.
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  31. Oct 25, 2014
    7
    OK. To be perfectly honest - What Civ 5 reached after all expansion packs. No-one really expected, that Beyond Earth will after release. I like where is game heading to, but it is not there just yet. After first or second expansion it will be much more interesting. If you didn´t play Civ 5, than Go for Civ 5 with all expansions - it will take you ages to get bored of it - if ever.. AndOK. To be perfectly honest - What Civ 5 reached after all expansion packs. No-one really expected, that Beyond Earth will after release. I like where is game heading to, but it is not there just yet. After first or second expansion it will be much more interesting. If you didn´t play Civ 5, than Go for Civ 5 with all expansions - it will take you ages to get bored of it - if ever.. And within time this diamond will be polished and waiting for you. For the rest of you, try it - though if you expecting something big - it is not there yet..

    Points I would love to see improved in expansions:
    1) Graphics illustrations!! The man in charge of it should be sacked! :D Everyone in the team did good job and that is why I am so much surprised about one fact - there is so much to discover - yet you can not see what it is looks like, sounds like or taste like.. When you built, discover or whatever something - there should be full screen picture with original sound - and as it is new civ game - I would even like to see some videos - intro is so nice! Same applies to science technology tree and basically everything within game. Even City doesn´t really change a bit after expansion. And guess what, check out the ingame civpedia - there are also no pictures!
    2) Alien civs
    3) I am missing Germany, UK, France, Turkey, Aztecs, Koreans and the others - they should be in this game and with their specific aproach to diplomacy, play style and other things. Currently it doesn´t really matter, for who and against who you will play.
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  32. Nov 2, 2014
    2
    I haven't played a Civilisation game since Civ3 and it looks like I haven't missed anything. The graphics are an improvement but same dull core remains. The game is a tedious chore to play and I've uninstalled after just 5 hours.
  33. Oct 29, 2014
    7
    In all fairness I have been a fan of both the Civ series AND Alpha Centauri. So my review will be colored as such.

    Graphics: A step up from Civ 5 but not completely mind blowing. The graphic serve as a good representation of this game. Typically these kind of turn based strategy games leave something to be desired in the graphic department but this game does a good job of keep the
    In all fairness I have been a fan of both the Civ series AND Alpha Centauri. So my review will be colored as such.

    Graphics: A step up from Civ 5 but not completely mind blowing. The graphic serve as a good representation of this game. Typically these kind of turn based strategy games leave something to be desired in the graphic department but this game does a good job of keep the graphics a priority. 8/10

    Gameplay: This is an issue. Having the Civ name gives this game a certain reputation. And while I think it does live up to that reputation, this is more an Alpha Centauri game. It has the hexagon grid, and some other elements of Civ in it but by and large it is NOT Civ. If you like Civ then there is the chance this game is not for you. The elements of this game are all about turn based statagy though. You just cannot take advantage of simiarties between this game and Civ 5. 6/10

    Story: This is always the hardest part to judge on a turn based game. These kind of games tend to rely on gameplay and graphics. This game is kind of an extension of a Civ game but also offers some different elements. I'll give this a 6/10

    With those scores in mind and a round up, that leaves a 7/10. Keep in mind please that I tend to score things a little lower. 7/10 is a good score.This game is worth the money in my mind. If you like Civ, or Alpha Centuari then you will most likely enjoy this game.
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  34. Nov 16, 2014
    6
    this game isn't too bad but it is lacking in content. you have almost no diversity once you start down your path. wait until the expansions come out and buy a bundle pack by then it should be good.
  35. Mar 12, 2015
    9
    I am new on Civilization so when I read all the comments about playing Civilization V and forget about Civilization Beyond Earth, that's what I did.
    I had a really great time playing Civilization V. However I wanted to try this one too, now I cannot stop playing Beyond Earth.
    Beyond Earth has improved a lot of little features that the previous version had and I considered to be flaws,
    I am new on Civilization so when I read all the comments about playing Civilization V and forget about Civilization Beyond Earth, that's what I did.
    I had a really great time playing Civilization V. However I wanted to try this one too, now I cannot stop playing Beyond Earth.
    Beyond Earth has improved a lot of little features that the previous version had and I considered to be flaws, such as evolving all your units at the same time, and allowing you to choose how to focus your game play instead of one boring tech tree that everyone must follow.
    If Civilization V became so popular after so many expansions, I can just imagine how great Civilization Beyond Earth will be in the future after a couple of expansions.
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  36. Oct 24, 2014
    0
    Não gosto do jogo, Não gosto do jogo, Não gosto do jogo, Não gosto do jogo, Não gosto do jogo, Não gosto do jogo, Não gosto do jogo, Não gosto do jogo e Não gosto do jogo
  37. Oct 30, 2014
    8
    Really enjoyable game and I think a decent mix of Alpha Centauri and Civ 5. I actually do enjoy some of the new mechanics and the new scene for a Civ game. The affinity system is a nice feature and adds a new conflict with you and other factions.

    The aliens are interesting, so I feel the AI is a tad dumb. But I do enjoy that there's a creature called a Siege Worm and if you sent some
    Really enjoyable game and I think a decent mix of Alpha Centauri and Civ 5. I actually do enjoy some of the new mechanics and the new scene for a Civ game. The affinity system is a nice feature and adds a new conflict with you and other factions.

    The aliens are interesting, so I feel the AI is a tad dumb. But I do enjoy that there's a creature called a Siege Worm and if you sent some low level soldiers at it, they're going to die.

    I think the biggest issues I have with the game is the AI and placing the satellite seem poorly thought out.
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  38. Oct 24, 2014
    6
    300+ hrs on Civ 5 and even using the same engine i feel I have been dumped on new planet in space. Very exciting discovering the new resources and units. Think Civ 5 & FTL together. This game incorporates the quest system well into the strategy mix. I greatly enjoy the sense of woven story the narrative quests provide. it allows you to inject life into the early game, where civ has300+ hrs on Civ 5 and even using the same engine i feel I have been dumped on new planet in space. Very exciting discovering the new resources and units. Think Civ 5 & FTL together. This game incorporates the quest system well into the strategy mix. I greatly enjoy the sense of woven story the narrative quests provide. it allows you to inject life into the early game, where civ has sometimes been bland. The Tech Web is still a little confusing, but the mist will settle after a few play throughs. I will admit it has the feel of a re-skin, but there is very little that can be done about it considering the gameplay is within set parameters. Everyone knows this game will be tweaked and patched massively over the coming few months, so don't listein to idiots that complain of broken AI. The game falls within believable science and I think that it is where the game will excel. Not disapointed at all. Expand
  39. Oct 24, 2014
    9
    A great addition to the civ games.

    Different enough from civ 5 to be a new game but similar enough that you can pick it up fairly quickly. Genuinely don't get all the hate. Aliens behave very different o barbarians, affinities basically turn 8 factions into 21, tech web is great, orbital layer is fun. You WILL have to play differently to how you have been playing civ 5 to win this
    A great addition to the civ games.

    Different enough from civ 5 to be a new game but similar enough that you can pick it up fairly quickly.

    Genuinely don't get all the hate. Aliens behave very different o barbarians, affinities basically turn 8 factions into 21, tech web is great, orbital layer is fun. You WILL have to play differently to how you have been playing civ 5 to win this game, tried and tested strategies from the older civ games simply won't work with the aliens and affinities. I think this is a big plus.

    The is also room for DLC in places I can see expanding the game but not needing it. For example adding an extra affinity. I can't however find somewhere that content has been removed to allow for DLC like in civ 5. This is good.
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  40. Oct 24, 2014
    8
    Different enough from Civ 5 to not feel like an add-on, but still similar enough to make it feel familiar to Civ gamers. So with that in mind if you like Civ 5 you will probably like this, and if you don't then you probably won't.

    I won't list every change and the things I think are better or worse in this game but here are just a few. And I will be comparing this to both Civ 5 and
    Different enough from Civ 5 to not feel like an add-on, but still similar enough to make it feel familiar to Civ gamers. So with that in mind if you like Civ 5 you will probably like this, and if you don't then you probably won't.

    I won't list every change and the things I think are better or worse in this game but here are just a few. And I will be comparing this to both Civ 5 and Alpha Centauri, you have been warned.

    Tech Web feels fun to explore. In Civ 5 by the end you had everything, all the techs fell in to place. In Beyond they don't. You have to make hard choices about what tech you want and what you don't. I feel this gave more flavour to my civilisation.

    Alien Life Forms are and aren't barbarians at the same time. In Civ 5 Barbarians were an aggressive annoyance, they turned up and tried to kidnap your workers and wreck your tile improvements. In Beyond the aliens are the dominant species, you are the aggressive annoyance turning up trying to steal the resources from their nests. And how you treat these native inhabitants determines if they decide to try and crush you out of existence.

    Units I felt were a bit weak in terms of their variety. I knew that I wasn't going to get an Alpha Centauri level of customising but I still feel more could have been done.

    Quests are enjoyable as they give some sense of your civilisation making decisions and shaping the way it wants to be. However sometimes I felt that these decisions came a little to often.

    Apart from that, Virtues are the new Social policies, Affinities are the new ideology, and the orbital layer works a bit like great people providing buffs to whole areas or temporary enhancements.

    Overall I am loving this game, it's not perfect, but I am sure I will once again sink hundreds of hours in to a Civilization game.
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  41. Feb 22, 2015
    9
    Wow i cant understand the many dislikes... sure it is no Alpha Centauri but first of all it's personal taste and second Alpha Centauri looks ugly.
    I don't compare this game to AC at all, i for myself started to become addicted aftr the very first round.
    The gaphics and soundscapes are beautiful. Trade routes, quests, outposts, aliens, make this game really exciting, the military battles
    Wow i cant understand the many dislikes... sure it is no Alpha Centauri but first of all it's personal taste and second Alpha Centauri looks ugly.
    I don't compare this game to AC at all, i for myself started to become addicted aftr the very first round.
    The gaphics and soundscapes are beautiful. Trade routes, quests, outposts, aliens, make this game really exciting, the military battles are good thinked through but can be a bit annoying.
    The worms at the beginning have a very bad AI, and are very map dependent. But it happened only once that 3 worms attacked all cities of only me not the other player and the game was pretty much over for me then.
    Also the interface when leaving a city screen could be a bit faster, the "x" at the bottom is annoying.
    Also the tutorial is a bit sluggish und there's no campaign...

    But well these are just needles in the haystack. The game is great overall and you can spend lots of time with it. For me it's the best civilization at all, since i really enjoy the new setting on those planets and the graphics are so much more beautiful compared to it's predecessors.
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  42. Dec 5, 2014
    9
    okay I really have to make a comment because after reading some of these comments although they made me laugh until my sides hurt, they are doing this game an injustice.
    Like warhorse complaining how it takes mid game or end game to kill an alien siege worm, dude your so wrong you can do it on I think it was turn 20-30, as long as your two squares away with a ranged char you can hit it
    okay I really have to make a comment because after reading some of these comments although they made me laugh until my sides hurt, they are doing this game an injustice.
    Like warhorse complaining how it takes mid game or end game to kill an alien siege worm, dude your so wrong you can do it on I think it was turn 20-30, as long as your two squares away with a ranged char you can hit it over and over until it's dead and get your quest reward..
    Miasma benefits aliens not good for humans. you can easily clean it up in early to mid game all around your cities with orbital launches. the additional aspect adds a strategy on your movements. is it worth it to go straight through? I will loose 20HP on this path! the other path will take 2 more turns!
    Movements in the sea are very strategic as well, you will find yourself mostly in shallow water avoiding the Alien Krakens I found my self following trade routes or units I cared less about to test the route before going into the deep ocean and many other times I just went the long way, there defiantly is a Huge risk Huge reward factor that you can find in this game compared to the last.
    This game also has no lack of options, your options have options. I love the added special ops, it's another fun Variable that makes it feel like your really running a real country. For example I took out a minor power, most of the superpowers started to despise me and like 3 turns later there were covert spies in 3 of my major cities, I had to take my agent and get him working on Homeland security because of the unpopular political mistake I had made.
    The game performance is excellent even if you only have and AMD CPU/GPU you can play at max graphics and Vertical SYNC, when the map is full of stuff and DX11 has issues hitting above 40FPS I switch the API to Mantle and I'm back to 60FPS
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  43. Oct 24, 2014
    9
    It's pretty similar to Civ V, of course this is up to the individual whether they like it or not. Personally I love Civ BE, they changed enough in the game to make it feel familiar but at the same time different. I was wearing about buying this game due to the circle-jerk about it being too much of a Civ 5 clone. But after actually playing myself and developing my own opinion I have comeIt's pretty similar to Civ V, of course this is up to the individual whether they like it or not. Personally I love Civ BE, they changed enough in the game to make it feel familiar but at the same time different. I was wearing about buying this game due to the circle-jerk about it being too much of a Civ 5 clone. But after actually playing myself and developing my own opinion I have come to the conclusion that this game is actually pretty damn great.

    I give it an 8.5 out of 10. (Rounded up to 9 since you can't do half scores on Metacritic)
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  44. Oct 25, 2014
    6
    I disliked how the Civ 5 „streamlined” (read dumbed-down) the great Civ 4 to appease a broader, less sophisticated audience. Well, Beyond Earth simplifies even further the Civ 5, which is a bad thing and a bad omen for the future of the series. It’s still a good game, with some nice new additions and plenty of „one more turn factor”, but it’s not a great game (or even a game, actually, itI disliked how the Civ 5 „streamlined” (read dumbed-down) the great Civ 4 to appease a broader, less sophisticated audience. Well, Beyond Earth simplifies even further the Civ 5, which is a bad thing and a bad omen for the future of the series. It’s still a good game, with some nice new additions and plenty of „one more turn factor”, but it’s not a great game (or even a game, actually, it just feels like a Civ 5 mod/expansion).Let’s see what i mean (note that my review is the view of a Civ veteran, so most things make no sense for those who haven’t played at least Civ 5).
    The Good:
    - because of the separation of „ways” of development („religions”), civs are building different wonders, so it’s gone the annoyance of working tens of turns on a wonder just for it to be built by the AI 1-2 turns before you finish it;
    - the units also upgrade very differently, and so don’t usually look or feel the same for different civs; they also upgrade on themselves, automatically and with no cost, which feels really good;
    - the non-linear tech-tree provides much more research freedom and control;
    - the workboats are gone, the workers can improve water tiles, too;
    - there are a lot of quests and decisions, so the player feels more involved and responsible;
    - there are also choices like getting augmented or not (hello deus ex reference) which get you the approval or disapproval of the other civs; too bad there’s no other visible difference (like how cities or units look);
    - the aliens are more varied and imply different approaches than the typical Civ barbarians; unfortunately, though, they are all insects (no smart apes here);
    - the covert-ops section is more varied and better thought than the spying in Civ;
    - they kept and improved a little the culture layer (virtues);
    - the UI is well-thought, non-intrusive and easy to use;
    - the exploration of sites provides various results;
    The Bad:
    - in the city screen the buildings have no picture, just an icon, and therefore the satisfaction of producing them is reduced; also, the building/unit being produced no longer shows what it does, so I have to go to civipedia to see that, especially if it’s a wonder; i really think the city screen is a big step back and quite bad right now;
    - the wonders also don’t feel satisfying, lacking a picture or animated pop-up;
    - the air war feels underdeveloped;
    - the over-boasted orbital layer is actually not much yet and rather useless, they probably intend to develop it in dlc’s;
    - everything is too streamlined, lacking in lore, one must look a lot in the civipedia to understand what is what;
    - the player doesn’t get the Civ feeling of evolving historically, since it’s only one era;
    - th city-states (stations) are no longer available for any other diplomacy than trade;
    - the techs in the tech-tree all seem the same, because of the same streamlining (they have icons, not pictures);
    The things i would have wished for (and didn’t get, but weren’t promised either):
    - a darker setting, the planet is too earth-like and green;
    - real aliens (sentient), for example in some of the stations;
    - more civs (but they’ll surely come in dlc’s);
    - a political system like in Galactic Civ;
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  45. Oct 24, 2014
    8
    Very nicely done. Not as good as Alpha Centauri, especially concerning lore and faction philosophy.
    But overall nice game, worth the price and I'm pretty sure it will receive a lot of improvements over time.
  46. Feb 10, 2015
    9
    This is basically Civilization V with some improvements, and some drawbacks.

    Improvements: -Trades barbarians for more versatile aliens. -Trade routes are improved (but needs a mod to remove the annoyance factor). -Very much prefer the skill web to the old tree. -Very much prefer the virtue system to the social policy trees. -Spying is actually useful. -Affinities add a dimension
    This is basically Civilization V with some improvements, and some drawbacks.

    Improvements:
    -Trades barbarians for more versatile aliens.
    -Trade routes are improved (but needs a mod to remove the annoyance factor).
    -Very much prefer the skill web to the old tree.
    -Very much prefer the virtue system to the social policy trees.
    -Spying is actually useful.
    -Affinities add a dimension to gameplay.

    Drawbacks:
    -Few civilizations (er, sponsors) to choose from; DLC anyone?
    -Sponsor perks seem unbalanced to me.
    -You'd think they'd incorporate some of the great mods from CIV:V, but no.
    -Similar enough to CIV:V that fatigue settles in a little too quickly.

    I'm giving it a 9/10 because that's what I would give CIV:V. Because it's basically on the same level. I don't give penalties for not fixing what aint broke.
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  47. Oct 27, 2014
    8
    Last Played: Oct 2014

    PROS: + Espionage is completely reworked + Better units accessed through an "affinity" rather than tech system + Ranged units remain important throughout the game + Visual style is quite nice + Tech web allows you to ignore certain techs CONS: - Diplo is still weak, featuring only the inclusion of "favors" for when the AI demands something for nothing - Only one
    Last Played: Oct 2014

    PROS: + Espionage is completely reworked + Better units accessed through an "affinity" rather than tech system + Ranged units remain important throughout the game + Visual style is quite nice + Tech web allows you to ignore certain techs

    CONS: - Diplo is still weak, featuring only the inclusion of "favors" for when the AI demands something for nothing - Only one navy and one air unit? Come on! - Only the might and growth virtue/policies seem worthwhile

    Review: I admire the risks taken with this game, and I see a lot of things that I like, as well as things that need refining, and things that should have changed, but didn't. Espionage is much better than before, having been completely reworked into a system where agents cannot access missions above the total "action limit" in the city, which increases as successful missions occur, decreasing when your enemy places an agent in the same city. Another positive change is the way higher-tier units are accessed-through the non-essential "leaves" which grant "affinity" points in the tech web. You could achieve some goals without ever levelling your unit types. Annoyingly, however, the good promotions of the past are ditched in favor of a flat 10% bonus every time the unit levels--the good promotions are now embodied by a choice which affects all units of that type on level up. One thing that was greatly improved, however was the continuing significance of ranged units (which no one built past crossbows unless they had the "improved range" perk). This is critical in SMBE because there are fewer unit types and only three factions--you need all the unit diversification you can get. EDIT: There are also unique affinity units which are unlocked at higher affinities (7+) though they are pretty much all land units.

    Other changes include the nice visual style (even the harshest critics acknowledge it looks different) and the ability to totally ignore techs in the web--I think it would be difficult to finish with every tech like one could before.

    There are some serious issues, however. The AI still regularly demands trade deals (even when they have poor relations and will reject the deal they suggested) and offers only "favors" (although I guess offering anything in return is a new feature). Furthermore, the "warmonger" feature is broken--I destroyed one outpost (not a city) and for the rest of the game I was a warmonger to every other player, leading to several 100+ turn cold wars. Speaking of annoying enemy factions, Franco-Iberia seems a bit broken, as they tend to interrupt every turn with a hate message. Wonders are accessed through tech, so it isn't clear why this should be, but it is.

    Further weaknesses include the further diminished air and navy (if I see these in an expansion I am going to be extremely mad--this better have been an accidental oversight and not a money-maker); and the unbalanced virtues (only might and growth get points when I play, health is poorly addressed by other trees).

    Basically, there are good and bad things about the game. I like it overall and I will keep playing it (hence the positive score), but Firaxis needs to patch up some holes (including missing/absurdly long unit animations and unit image superposition in the "specialize unit view" window) if they want more than just fans to like the game.
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  48. Jan 15, 2015
    8
    They accomplished the promise of a linux version. This is a good game. A little deceiving coming from the Civ saga, but we hope they will add space and other things on future expansions.
  49. Oct 25, 2014
    9
    First of all, this IS a basically CiV 5 in another planet. And no, this is not a re-skin or DLC. There is alot of differences and alot that had stay the same. Which is why there is alot of whining(including here). Most just contradictory them self's or other ppl that didn't like the game. I would say the change isn't as much as Civ 4 to Civ 5, but most of the change I like. Also I findFirst of all, this IS a basically CiV 5 in another planet. And no, this is not a re-skin or DLC. There is alot of differences and alot that had stay the same. Which is why there is alot of whining(including here). Most just contradictory them self's or other ppl that didn't like the game. I would say the change isn't as much as Civ 4 to Civ 5, but most of the change I like. Also I find alot of stuff that ppl are whining about, are just because they are too lazy to use tutorial and read manual...
    The bad stuff first:
    1. Planet customization are limited, which is a odd design choice.
    2. The Leaders seem lack of personality, which is actually not odd, because we all know those leaders "normal" civilization" from history books. But I do find most of these leaders are not so aggressive(if your army is weak in CiV5 even the pacifist will attack you).
    3) UI need more work, it not as clear as CiV5. Also some

    The good:
    1.Aliens. They are not just re-skin Barbarian. They make the start of the game feel totally different then CiV. Best new idea!
    2.The new Science web. Finally there are more then just 2-3way(CiV1-5) to moving forward in science.
    3.Health. A good balancing idea to force player not to build a huge "settlers" army at start.
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  50. Oct 24, 2014
    8
    Summary: It's really more like Civ 5 and a half. (but I rate Civ 5 a 10)

    I'm only a few hours in, but so far it's really not very different from Civ 5. It feels like they reskinned it, added some new graphics, and a few new ideas. *The interface is ulta-modern, and a little more clunky and difficult to use than Civ 5. *The diplomacy is exactly like Civ 5 except the leaders are less
    Summary: It's really more like Civ 5 and a half. (but I rate Civ 5 a 10)

    I'm only a few hours in, but so far it's really not very different from Civ 5. It feels like they reskinned it, added some new graphics, and a few new ideas.
    *The interface is ulta-modern, and a little more clunky and difficult to use than Civ 5.
    *The diplomacy is exactly like Civ 5 except the leaders are less interesting.
    *City states are the same. Barbarians are now aliens.
    *Only thing that is really new is the culture/specialization options. They are interesting and will take some time to explore.

    Verdict:
    If you are a die-hard fan go ahead and buy it. If you have put less than a couple hundred hours into Civ you should wait for the first expansion pack.

    Other:
    These future humans are f-ing boring. The special moments in Civ V are when you get nuked by Ghandi, or slapped in the face by Catherine the Great-- that doesnt work with these bland future leaders.

    Please make the first expansion pack have REAL ALIENS.
    Isn't that the entire point of space civilization? (Want to make this different and better? Include a Cylon/Borg/Zerg invasion mode in the expansion pack -- last person to be overrun/assimilated wins. That would make this fun and a lot different from Civ V.)
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  51. Nov 3, 2014
    9
    Aliens, EPIC. Expeditions, EPIC. Tech web, EPIC. Only problem with it is the repetitive quest system. Otherwise, could call it a civ 5 remake, WITH TONS MORE CONTENT AND A MUCH BETTER, NOT CIV 5 SYSTEM!
  52. Nov 30, 2014
    9
    I give this game a 9/10. I do this after reading all the reviews, and I disagree with them and will say why.

    Why I disagree: People wanted an entirely different game? Like Alpha Centuari was to Civilization? Everyone I know hated Alpha Centuari. It differentiated itself from Civ too much, and over-all was meh. Then when they make a extra-planetary Civ and keep many of the mechanics
    I give this game a 9/10. I do this after reading all the reviews, and I disagree with them and will say why.

    Why I disagree: People wanted an entirely different game? Like Alpha Centuari was to Civilization? Everyone I know hated Alpha Centuari. It differentiated itself from Civ too much, and over-all was meh.

    Then when they make a extra-planetary Civ and keep many of the mechanics that worked VERY well people complain... Can't make people happy I guess.

    Review:

    Graphics: I'm happy with them. I like them. They are an improvement over Civ V, and keep graphics that work well. Now on some planets It can be a bit tough to differentiate Tundra and plains at a glance, but it's an alien world and the terrain, flora and fauna are different than that of earth. It just makes sense.

    Sound: Again, I like the sound. It's a slight improvement over Civ V. Less traditional music but that's the case, it's the future and you left tradition behind.

    Game Mechanics: (the big part)

    1) Cities. LOVE THEM. Build buildings, then get a choice of customization on their function/abilities through a choice. Perfect! I can play differently, plan out what I want to. The Unit customization based on what you do and how you do it is great. I can make an army designed to kill other units or attack cities, heal quickly etc.

    I like the new espionage functions. It's an improvement over Civ V's. The Level gain is also better, and if you're in the lead there is actually something your Spies can do. Especially since Technology isn't linear anymore, it's a web.

    The Tech Web: Love it. Linear tech isn't realistic the future, decisions, Values, Philosophy, Play-style all should and can play a part in how you advance. Once I got used to it, I say it's the best part of the game.

    Diplomacy: Meh. It's the same as Civ V except you can trade with people who have nothing to give to you with "favours" I can trade Titanium I'm not using and don't plan on using for a while to Civ's that may or may not need it for Favours. I can effectively bank them for later. I do like this. In Civ games I usually ignore diplomacy, not because It's a bad feature, but because I could care less about my opponents. I play to crush them not work with them. For my play-styles I just wish some of the phrases the AI used in the screen were more varied and different than Civ V when I refuse 100% of the time to aid them in war, and I always refuse all requests to stop settling near them etc.

    I'm sure there are people who play civ, and by the comments I can see it, that like diplomacy... I find that it's the same as liking the garnish in a 6 course meal. I don't play to interact diplomatically with AI's. I toss them and their wants/needs aside.

    War, movement, is all the same as CIv V but with the added unit complexity. And I like this. Resources are a little hard to figure out at first. I know what Wheat does, but what about Chitin? Or Fibre? all it takes is a few games to get this as 2nd nature. A

    Alien Life: They could have done a bit better job of taking advantage of this, and it's why this game gets a 9 and not a 10. You can kill the roaming aliens but still 'preserve' Life on the planet and that makes sense. Some life is hostile, you deal with it, and the rest isn't. As tech advances I'd have liked to see alien life not interrupt your use of a tile for resources, or even try to attack you, and they get small (graphic wise) and become part of the background animations. Or you can keep killing them.

    I like the ideology of Purity, supremacy and harmony. I also like how virtues replace several key racial bonuses or wonder bonuses of Civ V that were mandatory and you needed to RUSH to have a given play-style.

    Wonders: they are there, just a tad hidden, and when you look for them on the tech tree you're uncertain if it is or not until you figure it out and just remember it. They also could have done a bit more art-work on the wonders graphics... they are all whiteboxed...

    Overall this is a great game. Some SIMPLE fixes they should put in and then this game is a 10/10.
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  53. Oct 24, 2014
    9
    Really enjoying it. Lots of new stuff here: Affinities, tech web, a cool system that requires scouts to excavate and then return to base (not auto-wander), new trade route system, revamped social policies, quests, satellites, interesting victory conditions. It's not perfect -- I wish there were some sort of Culture victory, and I'm still not a huge fan of the social policy thing -- butReally enjoying it. Lots of new stuff here: Affinities, tech web, a cool system that requires scouts to excavate and then return to base (not auto-wander), new trade route system, revamped social policies, quests, satellites, interesting victory conditions. It's not perfect -- I wish there were some sort of Culture victory, and I'm still not a huge fan of the social policy thing -- but it's much more compelling than I expected. Expand
  54. Oct 24, 2014
    10
    Seriously...everyone keeps **** about this game with it being "a reskinned civ V" and so on.......i sort of expected this tho. For me this game is a fun throwback at civ V with just enough new features to keep it interesting.

    What is good, doesn't need to be replaced.
  55. Oct 28, 2014
    8
    A great game in the Civ series, feels like Civ V but has enough new content and mechanics to stand by itself.

    It has both more and less re-playability than Civ V, the quest system makes every game different, but the limited choices in virtues, affinities and Civilizations can make each new game a bit too familiar. But it offers some new and interesting things, and future DLCs and
    A great game in the Civ series, feels like Civ V but has enough new content and mechanics to stand by itself.

    It has both more and less re-playability than Civ V, the quest system makes every game different, but the limited choices in virtues, affinities and Civilizations can make each new game a bit too familiar.

    But it offers some new and interesting things, and future DLCs and patches hopefully will add more variety to an already very good game.
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  56. Oct 24, 2014
    7
    Let me start by saying that I am a huge fan of the Civ series. I've played every iteration since Civ 1...and Alpha Centauri is by far my favorite in the series. If you are looking for a sequel to AC, this ain't it. Civ BE feels like a polished mod for Civ 5 - which isn't a terrible thing. You will immediately feel at home with the interface, the units, the combat system, etc. The onlyLet me start by saying that I am a huge fan of the Civ series. I've played every iteration since Civ 1...and Alpha Centauri is by far my favorite in the series. If you are looking for a sequel to AC, this ain't it. Civ BE feels like a polished mod for Civ 5 - which isn't a terrible thing. You will immediately feel at home with the interface, the units, the combat system, etc. The only noticeable change is the tech tree, which admittedly is a bit wonky. The constant presence of alien life forms is both irritating and unnerving (wait till you see the sandworm aka siege worm) and you can tell the developers want you to make nice with them and find a symbiosis, but they will seemingly randomly attack your units at the most inopportune times.

    Do yourself a favor and lower your expectations a bit...this is not a sequel to AC, and it's not really a sequel to Civ. Think more "Empire of the smoky skies" and less AC2 and you'll be suitably satisfied. If you're a long time Civ fan, you know you're going to buy it anyway!
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  57. Nov 15, 2014
    9
    It's not Civilization V and it's not Alpha Centauri, when you realize that you'll love this game :) But first you have to play several games, not turns! And I'm sure that this game will become better and better.
  58. Oct 24, 2014
    9
    This game sticks to most of the great features of Civ V that we've come to know and love but shakes it up in an interesting way which makes the game feel fresh.

    If you've ever been interested in a game where the Civilization franchise is set in space then this is for you.
  59. Oct 26, 2014
    8
    No, Beyond Earth is not just a reskin of Civ 5, sure it's not the spiritual successor to Alpha Centauri, that we all hoped it would be, but it is solid, as much interesting, addictive Sid Meier's title. And we all should remember that Firaxis is known for fixing their games with expansion packs. (just as they did with Civ 5)
    It is a very solid title, which will just get better as time
    No, Beyond Earth is not just a reskin of Civ 5, sure it's not the spiritual successor to Alpha Centauri, that we all hoped it would be, but it is solid, as much interesting, addictive Sid Meier's title. And we all should remember that Firaxis is known for fixing their games with expansion packs. (just as they did with Civ 5)
    It is a very solid title, which will just get better as time goes on, buy it now if you are a Civ fan, or just strategy fan in general, otherwise wait for some sales or expansions.
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  60. Oct 24, 2014
    10
    I am loving every minute of Civilization: Beyond Earth! Honestly, it changes just enough to give a fresh experience while still remaining true to the series. The art and music are atmospheric and wonderful and the writing is superb! (I've spent hours browsing the Civilpedia. Reading about every tech you research and thing you build really fleshes out the narrative which draws influenceI am loving every minute of Civilization: Beyond Earth! Honestly, it changes just enough to give a fresh experience while still remaining true to the series. The art and music are atmospheric and wonderful and the writing is superb! (I've spent hours browsing the Civilpedia. Reading about every tech you research and thing you build really fleshes out the narrative which draws influence from both popular and classic sci-fi; Everything from Asimov and Dune to Battlestar Galactica.)
    On the gameplay front, after 2 full games I would wager that Civ:BE is already more balanced than Civ:BNW and knowing Firaxis we can expect plenty of patches to fine tune and improve everything. Wonders aren't as important and neither are the City State equivalents which are welcome changes. The affinity system is not only intriguing, but also removes a lot of the tedium from maintaining the military.
    On launch day I've noticed a few minor bugs but again, Firaxis is known for fixing their games post-launch. With how complex Civ:BE is, I'm actually surprised it works so well. I could see people being a bit overwhelmed at the new "tech web" but take heart; It comes some handy filters and quickly becomes second nature and the non-linear progression gives players a lot of freedom to develop their own strategies and customize their Civilization.
    Ultimately, Civilization has always been much more than a strategy game. It has always told a story and Civ:BE successfully shifts genres from History to Sci-fi while still keeping the exciting and optimistic flavor that is and will always be Civ. It is addicting, intelligent and beautiful.
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  61. Oct 24, 2014
    10
    This game is a great even though it may look like a Civilization V remake it carries a ton more replay-ability with the new tech-web. Also the units can be upgraded throughout a play-through. Also the whole so-if atmosphere is amazing, it's a nice change of pace since most of their games are history based.
  62. Oct 26, 2014
    9
    The people that have rated the game low appear to have rated it low largely because it reuses the gameplay of Civilization 5. Alpha Centauri is one of the greatest games of all time, but its basic gameplay is terrible in comparison to that of Beyond Earth. Over time, Firaxis has molded and polished the civilization experience into the well oiled machine that can be found in this game.The people that have rated the game low appear to have rated it low largely because it reuses the gameplay of Civilization 5. Alpha Centauri is one of the greatest games of all time, but its basic gameplay is terrible in comparison to that of Beyond Earth. Over time, Firaxis has molded and polished the civilization experience into the well oiled machine that can be found in this game. With the freedom of the tech web, affinities, and virtues, every game played is going to be a completely different experience.

    What is lacking that I miss from Alpha Centauri is the voice acting and the wonder videos. While The voice actors for Beyond Earth are great, only one is used to voice the quotes for all of the technologies, affinities, and wonders. In Alpha Centauri, each voice actor voiced their own character's quotes for everything, and it made you really love and care about each character, and the people they were leading. Also, that each wonder had its own cgi video just added to the immersion of the game. I really miss that level of captivation that Alpha Centauri brought to the table. Also, mind worm boils were far more frightening a concept to me than siege worms ever will be. ;)

    This game truly is a culmination of Firaxis' experiences with turned-based strategy. It really brings together the best gameplay aspects of all its predecessors, and adds a few more wonderfully freeing tools. I have over 400 hours logged in Civ V, and I plan to have much more than that logged in Beyond Earth. I cannot wait to see how the DLC will shape this already polished gem.
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  63. Oct 30, 2014
    8
    Gamers seem to be baby's who want everything tailor fit to their very specific desires and if they are disappointed in one area, the game sucks, and the developer became's vilified as money grabbers. This is a pretty good game. There are some features I wish were added in, but they weren't there. Instead of berating the thing like a miserable selfish brat, I'll say there are a lot of goodGamers seem to be baby's who want everything tailor fit to their very specific desires and if they are disappointed in one area, the game sucks, and the developer became's vilified as money grabbers. This is a pretty good game. There are some features I wish were added in, but they weren't there. Instead of berating the thing like a miserable selfish brat, I'll say there are a lot of good qualities that make this game enjoyable. One of the more exciting civ games I've played, but there is room for new features. Will you enjoy it? Probably. Will it get better with time? Definitely. Expand
  64. Oct 26, 2014
    8
    Is it a revolutionary new take on the classic Civilization series? No. However it presents enough new features and ideas to make it well worth your time and money. I love the Affinity upgrade system, it allows each game to feel different despite the relatively small number of "Civilizations" (sponsors). True the diplomatic interactions are much the same, and the voice over for the leadersIs it a revolutionary new take on the classic Civilization series? No. However it presents enough new features and ideas to make it well worth your time and money. I love the Affinity upgrade system, it allows each game to feel different despite the relatively small number of "Civilizations" (sponsors). True the diplomatic interactions are much the same, and the voice over for the leaders is a bit limited and repetitive, (though I like how their appearance changes as they become more strongly aligned with an affinity) but the covert-ops has been simplified and offers a variety of exciting operations (like summoning alien siege worms). I like the non-linear tech web, it allows you to reach "ultimate" techs and units much faster than in previous Civ games, but the five possible victories still take a few hundred turns to achieve. So far I've only completed two games and my biggest disappointment is the victory screen. No stats, no world overview, no ranking,just "you win" and it exits to the main menu. I feel like a mod will cover this in the near future, but I don't understand why Firaxis would omit that feature. Overall, a great turn based strategy that largely improves the solid Civ 5 base mechanics but still has room to improve. I can only hope that future DLCs and patches will actually atone for the silly mistakes and questionable design choices. Expand
  65. Oct 24, 2014
    10
    Yes, It is like Civ 5, but this one seems more refined, possibly the reasons for almost having the same engine is to make it familiar; for civilization veterans.
  66. Oct 28, 2014
    8
    The aesthetic style takes a little getting used to, but having played /almost/ one full playthrough I already prefer this game to Civ V. It's invokes that feeling of "must get that area of land there" that Civ V lacked for me.
  67. Nov 4, 2014
    9
    I must say i misjudged this game when i first played.Then i gave it a few tries.I dont know why it is so easy to get the wrong impression about it but if you play a while you will realize that it is a good game.Maybe the A.I needs some polishing and the Leaders.Diplomacy is not interesting at all,But i am sure Firaxis is already working to fix a few things with an expansion and add some more.
  68. Oct 25, 2014
    8
    I am a long time Civ fan; All the way back to Civ 2. I have played this game for enough hours now and I like it. Is this game a mind blower like Civ 5 when it first came out? No. It has huge shoes to fill. This Civ feels strange or alien to play and it should. It’s hard to conceptually understand that a "xeno" resource is like iron. The stubborn mind wants to label the new units andI am a long time Civ fan; All the way back to Civ 2. I have played this game for enough hours now and I like it. Is this game a mind blower like Civ 5 when it first came out? No. It has huge shoes to fill. This Civ feels strange or alien to play and it should. It’s hard to conceptually understand that a "xeno" resource is like iron. The stubborn mind wants to label the new units and resources with something familiar; but don't you are only taking away from the experience. This game makes sense. Your advanced race arriving on another planet should already know how to build roads etc. Therefore, the game takes early development in a different direction.

    In many ways Civ Beyond Earth seems to have less depth and this is where much of the disappointment around this game comes from. The other Civs gave leaders character and back story, and wonders made sense. But is this depth even appropriate in a sci-fi 4X game? Do I really care about a made up history about a made up futuristic wonder that does something I can’t even relate to? Admittedly I would have loved to have seen more depth to the story, but I can understand how Fraxis may have felt it would have been cheesy. You can however, see a lot of the creative energy in the creation of an alien world, tech tree, units etc. Its hard to relate to a Sci-fi setting. Systems like the faith system and policy system that were very successful in Civ 5 don't translate as well to a futuristic setting. It’s hard to envision where the current faiths or political parties seen today will go. Do they exist in the future? Are they even a factor when first settling a new planet? Other systems like the orbital or spy systems I feel are even better in this rendition of Civ.

    Ultimately I think a 4X fan will like Civ beyond earth. It is not so much a step forward in the series as it is a step in a different direction. I was confused, scared, and angry at first. However once I started roaming across the new planets and stomping bug carapaces I started to enjoy myself. Be open minded, and you will easily find another 100+hours to dump into this game.
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  69. Oct 25, 2014
    8
    Beyond Earth picks up where Civ 5 left off - quite literally. If you watched any of the developer videos and interviews you will know that they were adamant that this game was not going to be a remake of Alpha Centuri. Instead, you get what feels like a heavily modded version of Civ 5.
    The hexagon squares are still there and the game still plays the same as Civ 5 did. Some of the bugs
    Beyond Earth picks up where Civ 5 left off - quite literally. If you watched any of the developer videos and interviews you will know that they were adamant that this game was not going to be a remake of Alpha Centuri. Instead, you get what feels like a heavily modded version of Civ 5.
    The hexagon squares are still there and the game still plays the same as Civ 5 did. Some of the bugs from Civ 5 have even made it into this game, such as the "constant scroll lock" that happens if you press the arrow keys when you end your turn.
    Choosing a faction is currently limited (I think there are 6 to choose from), but I think we can see new factions added in expansion packs.
    The tech tree is a nice new addition, which I happen to like. You research different tech's depending on the victory you wish to work towards. This adds to the re-playability aspect of the game - each game will be different depending on the tech's that you choose to research and also how you choose to interact with the planet.
    Units are the same no matter which victory condition you choose. The stats are the same for each unit, so if you are playing multiplayer, it comes down to how well you use the terrain to your advantage. I would have like to see different skins for the units though, but again, this may come later with expansions.
    For now, I am giving this game an 8. I can see the potential, but I think patches and expansions are needed to push the boundaries further away from Civ 5, because at the moment it feels too familiar. This was probably done on purpose to ween people off Civ 5 slowly, but I think they got the balance between learning curve and different feeling game a bit wrong.
    If you like Civ 5, you will like this game. Expansions will only raise it from the 8 that I gave - ignore the people who gave it less than a 5, they obviously played for 30 mins before racing onto this site to be come one of the first reviewers.
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  70. Oct 29, 2014
    8
    Usually when you see a critic score higher than a user score, you have to ask around your peers to fully understand what it is that made so many people score so negatively for this game. After a lot of poking and prodding for opinions that really shouldn't carry much weight when looking to buy a game anyway, I found that most people who scored low...were just people who lacked patience andUsually when you see a critic score higher than a user score, you have to ask around your peers to fully understand what it is that made so many people score so negatively for this game. After a lot of poking and prodding for opinions that really shouldn't carry much weight when looking to buy a game anyway, I found that most people who scored low...were just people who lacked patience and were frustrated individuals who didn't like that the game was too hard for them, basically.

    There were SOME people i asked who just plain didn't like the execution of the game and felt it lacked passion. I can agree there. The game DOES feel like it is missing a lot but whenever any game does that you know an expansion is just around the corner to relieve you of even more energy, sorry, money. And yes, certain things are the same like health is happiness etc, but you are playing a civilization game...remember? Things that attracted you to play civilization 5 HAVE to in some way share resemblance in this new installment to entice you back. So, whining and moaning about something you previously loved is just arbitrary. At times this game feels like it borrows too much from civ 5 to warrant a $50 price tag, but other times it feels completely new and untold in the way the game is built. This game has been patiently waited for, for years. It was bound to let a lot of people down when the hype is built up over such a long period.

    But the bottom line is this game is great and it's new and there are new terms to learn and different resources to remember, but apparently that's just too strenuous for most people.
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  71. Oct 25, 2014
    8
    Great start of a new franchise. Beyond Earth is an addictive addition to the Civilization universe. There are many new features that makes this game so much more than just and expansion pack to Civ V. I can't for expansions to come out to flesh out the game even more.

    The AI is providing a good challenge and there is a lot of variety in the current factions, even though it doesn't
    Great start of a new franchise. Beyond Earth is an addictive addition to the Civilization universe. There are many new features that makes this game so much more than just and expansion pack to Civ V. I can't for expansions to come out to flesh out the game even more.

    The AI is providing a good challenge and there is a lot of variety in the current factions, even though it doesn't appear so at the start. Once you are into the swing of the game, there are many decisions to make to shape your faction and evolve your people.

    Highly recommended.

    There are a few minor bugs but nothing major. The biggest complaint is that there needs to be more factions and options for planet generation. Some of the info screens don't have enough information. For example, I can't find a way to tell which factions are at war with other ones in the diplomacy screen. This has caused me to go to war with neighbours by forming an alliance with their enemies without knowing it.

    A solid entry and I will definitely be picking up the inevitable expansions when they come out.
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  72. Oct 25, 2014
    10
    New tech web, affinity system, quests, unit upgrade trees, covert ops, virtues tree, and the classic addictive civ game play, but now in space! Time to play until "one more turn" becomes 4am in the morning. (Bonus: Great community, MODs already appearing less than 24 hours after release.)
  73. Oct 28, 2014
    9
    I've played every Civilization game, and Sid Meier's Alpha Centauri was one of my favorite games of all time. Beyond Earth is very different and incredibly fun. I've completed two playthroughs so far, and I feel it captures the inspiring science-fiction feeling of SMAC, while adding modern gameplay and aesthetic features.

    The game also appeals to people who don't play many strategy
    I've played every Civilization game, and Sid Meier's Alpha Centauri was one of my favorite games of all time. Beyond Earth is very different and incredibly fun. I've completed two playthroughs so far, and I feel it captures the inspiring science-fiction feeling of SMAC, while adding modern gameplay and aesthetic features.

    The game also appeals to people who don't play many strategy games. My best friend never played any Civilization before Civ 5, played it briefly, then was absolutely blown away the fun of Beyond Earth. She's hooked! Even my brother is addicted, and both of them are mainly action/shooter gamers.

    Beyond Earth brings brings an open-world roleplaying feel to the series. There's many more choices than previous Civ titles, which I suspect will provide an incredible level of replayability long into the future. You can play each game in totally different ways.

    I haven't encountered any crashes or problems in my co-op game with a friend, unlike a lot of other titles full of bugs on release. It just WORKS! (I'm looking at you, SimCity. Grrr.)

    9/10 Gameplay - The affinities, tech web, and quests make BE more open and fun than Civ 5.
    10/10 Visuals - The Firaxis art team does a fantastic job with every game they make.
    10/10 Sound - The music has a wonderfully epic scifi feel, more inspiring than SMAC or Civ.
    5/10 Story - I wish there was more character development and dialogue for the main leaders.
    7/10 AI - All civilization games have mediocre AI, a problem in most of the game industry.
    9/10 Overall - I'm enjoying this game as much as I did Civ 5.

    Keep in mind most people happy with the game will be too busy playing it to come here and write reviews. :)

    - Comparisons

    Beyond Earth is better than Alpha Centauri in these ways:
    - Factions are not forced into one playstyle, set of civil policies, or unit design. I felt there were "best options" I always had to pick in SMAC. There's so much freedom in Beyond Earth.
    - Amazing music and opening cinematic really set the epic scifi mood.
    - The trade system is vastly more fun than similar attempts at trade in Civ 1-4 or SMAC.
    - More interesting city expansion and development than SMAC's city spam.
    - One unit per tile is more tactically complex than moving units in a big stack.
    - Open-ended tech web gives lots of research freedom.
    - Interesting unit upgrade choices. SMAC's unit workshop was cool in theory, but in reality there were just a few good ways to design units.
    - I love the minimalist interface. It has a sleek scifi look with less clutter than previous Civ games.

    It's better than Civ 5 in these ways:
    - Open-ended tech web.
    - Immersive roleplaying experience.
    - Early game focuses on exploration before expansion.
    - Moral choices for affinities, colony seeding, and quests.
    - Choosing abilities to instantly upgrade your whole army.
    - Bigger focus on the trade system.
    - Energy and air units available right away, providing more economic & military options.
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  74. Oct 25, 2014
    9
    I personally think Firaxis has done a great job with this Civilization game. The new (and old) system really make it something more than Civ V was, or to me at least. I also really dig the futuristic aesthetic, I love how you're now building an alternate future instead of an alt history.

    On itself, it's a phenomenal game. Great 4X with some really interesting systems. But since it's
    I personally think Firaxis has done a great job with this Civilization game. The new (and old) system really make it something more than Civ V was, or to me at least. I also really dig the futuristic aesthetic, I love how you're now building an alternate future instead of an alt history.

    On itself, it's a phenomenal game. Great 4X with some really interesting systems. But since it's another game in the long lineup of other civ games, we're gonna have to compare it to Civ V. Whether or not it's better than Civ V is debatable. They're very similar but slightly different. Some may think Civ V was better, others may think Beyond Earth is better. You're gonna have to look for yourself to see if you like it or not. I personally love it!
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  75. Oct 24, 2014
    8
    Great new Civ game. Lots of fun. Fairly difficult which is a nice change. Still room to improve though. With some minor changes I could easily give this a ten.For now it's a solid 8/10.
  76. Oct 24, 2014
    9
    A great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazing from Civilization V and applies it into a new world, or even, a new universe. Gone are barbarians in favor of interesting aliens, with worlds that are extremely lifelike. If you liked Civilization V or any before it, you will love Beyond Earth withoutA great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazing from Civilization V and applies it into a new world, or even, a new universe. Gone are barbarians in favor of interesting aliens, with worlds that are extremely lifelike. If you liked Civilization V or any before it, you will love Beyond Earth without a doubt. (I also think the user score for this game is quite lower than it deserves.) Expand
  77. Oct 25, 2014
    9
    I normally don't give a review on metacritic, this would be the first.
    As some of the user reviews here have claimed, Beyond Earth is not simply a Civ 5 reskinned. To do so would be unfair, as many sequels would fall into this category. In regards to the comparison to Sid Meier's Alpha Centauri, they have multiple times denied that it is a spiritual successor to it, even the name itself
    I normally don't give a review on metacritic, this would be the first.
    As some of the user reviews here have claimed, Beyond Earth is not simply a Civ 5 reskinned. To do so would be unfair, as many sequels would fall into this category. In regards to the comparison to Sid Meier's Alpha Centauri, they have multiple times denied that it is a spiritual successor to it, even the name itself has Civilization in it. Henceforth, the game mechanism in this game bear more resemblance to Civ 5.

    First of all, as with all Firaxis game, during launch I was well prepared to play a game filled with bugs and glitches. Fortunately, this was not the case for me (there are couples of issues other ppl faced, you should check out the steam forums before buying), the game ran smoothly except for a couple of annoying bugs with came from the ingame tutorial/advisor that can be turned off.

    The affinity system which is a combination of ideology/religion/tech has been greatly implemented to the game and brings a new fresh air to a Civilization vet. It fits the premise very well. The affinity system comprises of 3 "ideology" : purity, harmony and supremacy.The progression towards these affinities come from tech upgrades (by researching new tech which has the affinity logo on it) or through quest. You can branch out to different affinity or focus just on one. However, the characteristics of your units, buildings and quest would change depending which affinity you choose to focus. In my opinion, this system is greatly superior to the ideology system implemented in Civ 5.

    As for the tech web, it can be quite confusing for new beginners and old civilization fans as well. It would take a few games to get used to it, afterwards, it shouldn't be a problem. It makes the game overall more complex and in-depth compared to the old linear research tree.

    As for the aliens, their behaviour isn't the same as the barbarians. There are a types of them, and they do react accordingly on how you have decided to treat them. If you are hostile to them, they would become increasingly aggressive towards you and they would choose to attack you if you get to close to their nest.

    Besides the game mechanistic I mentioned above, the diplomacy, trading and virtue (culture system) remains similar to Civ 5. In conclusion, I would whole heartedly recommend this game to anyone who love Civ 5, as in brings enough familiarity and difference to warrant a purchase. As for newcomers, I would say pick up Civ 5 first as this game can be a little daunting for newcomers in the series. Overall this is a fantastic game, I wouldn't be surprised if I spent more than 200 total hours in this game which makes the money spent worth it.
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  78. Oct 24, 2014
    10
    Having spent more than 20,000 hours in Civ1, Col. Civ2, AC, Civ: CTP, Civ3, Civ4, Civ4: Col, Civ5, I still find Civ: BE interesting and good fun to play. The game world feels fresh and the art beautiful. I very much liked the changes to the tech tree, the affinities and the interactive environment, which acts almost like a faction.. I am sure, there is a lot of room for improvements,Having spent more than 20,000 hours in Civ1, Col. Civ2, AC, Civ: CTP, Civ3, Civ4, Civ4: Col, Civ5, I still find Civ: BE interesting and good fun to play. The game world feels fresh and the art beautiful. I very much liked the changes to the tech tree, the affinities and the interactive environment, which acts almost like a faction.. I am sure, there is a lot of room for improvements, which will come over time, as they did for Civ5.

    I have only 8h played, so what I write here is mostly my first impression. There are a couple of balance issues, and some minor bugs. Frankly, this game is in a much better state than Civ5 has been upon its release, which somehow got better reception from the fans. Therefore, I cannot understand, what is all this noise about. Saying this, yes, I have also tried Endless Legend, which I also liked very much. Overall I think CIV: BE is a superior product.

    I wholeheartedly recommend the game to all CIV and TBS fans. If I had to score I would have rated an 8.5/10. I give it a 10, as gesture of support to my all-time favourite game, because it's not rated fairly.
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  79. Oct 25, 2014
    7
    (Site butchered format, sorry. All my neat punctuation and paragraph structure ;-;)

    tl;dr: Civilization: Beyond Earth is a solid addition to the series. Beyond Earth is a spin-off of Civilization 5 set in space on alien planets, with suitably futuristic furnishings. Both games are hex-based and focus on improving tiles, building structures and wonders, and dealing with your
    (Site butchered format, sorry. All my neat punctuation and paragraph structure ;-;)

    tl;dr: Civilization: Beyond Earth is a solid addition to the series.

    Beyond Earth is a spin-off of Civilization 5 set in space on alien planets, with suitably futuristic furnishings. Both games are hex-based and focus on improving tiles, building structures and wonders, and dealing with your neighbors. Same old, same old; it's Civ! Thankfully, BE has expanded in several key areas (and scaled back in a few others), here's my observations:
    Pros:
    -The game has a great amount of polish and "fluff" that adds immeasurably to the atmosphere game. This includes the leader diaries, the tech and affinity quotes, and most importantly the Civlopedia. Firaxis' writers put quite some effort into this and it makes the setting feel much more genuine. One thing in particular I like are the unit descriptions for the different affinities, where you can feel the "in-universe" writer's opinion showing through. A supremacist will comment "We are the liberators of mankind" where a purist will say "We are the liberators of mankind" and so on in that vein.

    -Related to the above, the three "affinities" (Supremacy, Purity and Harmony) are interesting and varied choices, and they rely on completely different units sets and use different tactics to win. Purity is the idea that Humans should not modify themselves to adapt to the planet, and glorify Human history. They rely on brute force. Supremacy is the idea that Humans should advance through integration with technology in pursuit of a technological singularity. They rely on tactics, adjacency and AoE effects to be used well. Harmony is the idea that Humans should adapt themselves with genetic modification to fully integrate with their planet, essentially becoming aliens. They rely both on brute force and overwhelming enemies with numbers, as well as using the terrain. I personally use Supremacy, as all those peasants can't ascend themselves.

    -It has a story! Granted, this story is optional and reliant on the player following it, but BE has a story that is actually interesting, that I wanted to see through to the end. The Contact victory condition, where you signal an alien race, is the best in this regard, while the domination victory is the least narrative.

    -The new tech tree isn't linear, instead you start in the middle of a "web" and research out to branching technologies. In both my games so far, I have done completely different things and still been able to hold my own. It's very balanced and thematically interesting, one of the better additions to this game.

    - Covert operations (spies from previous games) are fun and can be devastating, and in one game this one system saved my ass from being overrun. The affinity-specific abilities (like Purity's nuclear bomb or Harmony's biological weapons) in particular are devastating. If you really want to use this to its extent, you need to play as the ARC faction.

    -Orbital units are great fun and a welcome addition to the game. They let you spawn strategic resources, buff tile outputs, buff your units (ala great generals), spread toxic miasma and other things. The Planet Carver (the game's equivalent to nuclear weapons) is the gift that keeps on giving; it's a reusable nuclear bomb that bombards cities and units from orbit. It can often one-shot things and is just... so great.

    -As a matter of personal preference, I greatly prefer BE's setting (the future, on an alien planet) than the old historic one of the rest of the Civilization games (excluding Alpha Centauri). Some will disagree with me, but the various hypothetical and diverging paths of BE are much more engaging than the standard and stale "human history revisited" of each previous game.

    Cons (In short, I'm running out of characters sorry):

    -Game has fewer features than Civ 5 Brave New World, having taken out tourism, religion, diplomatic victory etc. These have been replaced by new systems somewhat, but it's disappointing to have less. I hope they add these back in DLC or in mods, as they are still in the game files and XML.

    -Factions need to be more differentiated than they are currently; the ones we have now are sorta' stock, unless you mull over the Civlopedia and relevant websites to explore their stories. Not everyone wants to do that like me.

    -There needs to be greater diversity in alien life, and more biomes (we have three right now; arid, lush and fungal) would be welcome.

    -Diplomacy is more-or-less identical to Civ 5, and it needs to be upgraded pretty badly. I'd like the Civ 4 diplomacy features like map trading first and foremost.

    -There are identification issues with units and buildings in this game (tech web specifically), as Firaxis did a poor job differentiating with color. On-map units are fine.

    7/10; it's in a better spot than Civ 5 at launch, and is set to be improved radically with mods and DLC. Fans should get it, non-fans should avoid it.
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  80. Oct 26, 2014
    7
    Game is pretty darn good. There are some really nice features, such as multiple different types of upgrades based on which affinity you are going. The world is nice, the aliens feel more intimidating than barbarians from other civ games. I like the affinity system (harmony, purity, or supremacy), which can give you major variations on how you play. Major complaints are the weapon/unitGame is pretty darn good. There are some really nice features, such as multiple different types of upgrades based on which affinity you are going. The world is nice, the aliens feel more intimidating than barbarians from other civ games. I like the affinity system (harmony, purity, or supremacy), which can give you major variations on how you play. Major complaints are the weapon/unit scaling based on the upgrades you achieve. There is too much of a noticeable upgrade in their damage. I cant create my own nation despite being sci-fi, have to use one of the small amount of premade nations. Most of the benefits of the premade nations are only viable for the first 100 turns of the game, after that they are pointless as research and buildings will give enough benefits to cover everyone they have (speaking of Brasilia and Polystrailia). It also seems that while you can evolve units, there is a significantly less units, overall, since you are forced to choose one affinity evolution, per unit type. There are only 3 or 4 specific units, to each affinity and the rest are evolved from base units. Total base units are 6 to 8, which means you are essentially limited in units you can produce. The ui for the technology trees is really odd, as well. Took me about 5 minutes to figure it out. The problem is the sub trees, which most techs have at least 2 sub trees. Problem is, it doesn't properly clarify the sub tree aspect in the tutorial. The whole city defense system is set up in a weird way, too. You can attack it with only a couple of high tier units, but using low tier is pointless as they will die quickly. This means you cant easily take over nations earlier in the game, unlike civ1-5. Just these little issues that end up causing me to rate it lower than I wish I could. Still a great game, though! Expand
  81. Nov 5, 2014
    6
    Solid base game. Room for a lot of improvements. Essentially it's the same story as with Civ 5: vanilla is mediocre and the expansions made the game good.
  82. Nov 2, 2014
    8
    While I would agree with the criticisms regarding missing UI features, and the laborious nature of some tasks (navigating the tech web, managing trade routes) it has some streamlined gameplay and improvements over Civ 5.

    The mission system (while needing some polish) is a nice addition to the gameplay. The minor factions are mostly a nuisance and are very underwhelming compared to
    While I would agree with the criticisms regarding missing UI features, and the laborious nature of some tasks (navigating the tech web, managing trade routes) it has some streamlined gameplay and improvements over Civ 5.

    The mission system (while needing some polish) is a nice addition to the gameplay. The minor factions are mostly a nuisance and are very underwhelming compared to city-states in Civ 5, although they may fit in a little bit more with the faster-paced gameplay in BE.

    The affinities and virtues are suitable replacements for culture and religion from Civ 5, but I don't really see how they can be fleshed out the way they were in Civ 5, meaning their upside potential is kinda limited in BE. Maybe they'll surprise me with an awesome expansion but I have my reservations.

    In short, I would recommend this to Civ 5 fans who want a bit more. I would not recommend it for newcomers and would direct them to the much more fleshed out experience available in Civ 5.
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  83. Feb 16, 2015
    8
    I've owned and played every Civ game. When this was announced I was hoping for Alpha Centauri 2. And I was extremely disappointed with this game when viewed against the original AC.

    But, for whatever reason - I kept playing. And, something funny happened - I found a pretty enjoyable game once I accepted it for what it is vs. what I was hoping for. The game is not perfect. In some
    I've owned and played every Civ game. When this was announced I was hoping for Alpha Centauri 2. And I was extremely disappointed with this game when viewed against the original AC.

    But, for whatever reason - I kept playing. And, something funny happened - I found a pretty enjoyable game once I accepted it for what it is vs. what I was hoping for.

    The game is not perfect. In some ways, it is like a Sci-Fi expansion for Civ-5. But, if you spend some time with the game, it is a different game. The addition of: quests, affinities, and a different way of handling technology make for interesting games that vary from one game to the next.

    The weakest part of the game is certainly the wonders and the victories. Both are underwhelming and understated to the point of being flaws.

    But, the need to manage resources carefully - to build affinity specific units vs. city improvements - as well as having to manage the AI opponent's march to victory can make for some challenging games. For example, you may choose Harmony and work to build Xenotitans - but, will you have enough Biomass?

    Hopefully they will continue to support and develop this game. Is it AC2 - no. Is it perfect no. Is it fun, and can you spend a lot of time trying various strategies- yes.

    Judged on its own, SMC-BA is a good game that adds some interesting changes to the original Civ-5 model. Despite lackluster wonders, and a underwhelming (i.e. none) Victory screen - this is a fun game.
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  84. Nov 13, 2014
    6
    When I first heard of Beyond Earth, I wasn't exactly hyped. For me, the Civ series has always been a historical series, not a futuristic one. Nonetheless, I quite like many of the features in Beyond Earth. The quests system is quite nice. The art style is quite nice and the upgradable military units is a cool feature. By far the best thing added, is the new tech web. It allows for yourWhen I first heard of Beyond Earth, I wasn't exactly hyped. For me, the Civ series has always been a historical series, not a futuristic one. Nonetheless, I quite like many of the features in Beyond Earth. The quests system is quite nice. The art style is quite nice and the upgradable military units is a cool feature. By far the best thing added, is the new tech web. It allows for your colony to be what you want it to be.

    But, Beyond Earth is far from perfect. It is built upon the same engine as Civ V and it shows. Some of the wording makes little sense, as if they copy and pasted from Civ V. There is also a major lack of Civilizations. There were also a plethora of bugs when I played from crashing and disconnecting, to issues with multiple monitor setups.

    All-in-all, its a decent game. Definitely not worthy of being a sequel to Civ V. I hope that Beyond earth is a distraction while Civ 6 is being developed.

    6/10
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  85. Nov 9, 2014
    8
    I have no idea why this game is getting so much hate. Perhaps it has to do with expectations. Personally I have been waiting for a new Alpha Centauri for ages and this game has completely satisfied this desire. Beautiful graphics, a lot of the great parts of Civ 5 and finally the interstellar expansion scenario I love. The new affinity system is fantastic and adds a neat personal twistI have no idea why this game is getting so much hate. Perhaps it has to do with expectations. Personally I have been waiting for a new Alpha Centauri for ages and this game has completely satisfied this desire. Beautiful graphics, a lot of the great parts of Civ 5 and finally the interstellar expansion scenario I love. The new affinity system is fantastic and adds a neat personal twist along with the customization through virtues which we already know from Civ 5 as policies. The aliens are only disappointing because they stop being anything but a minor inconvenience fairly quickly. I would love to see them be more of a wild card that grows along with your power unless you go harmony. Other than some performance issues there is not much to complain about in this game. If you enjoy Civ and are looking for a more futuristic setting then you will not be disappointed. Expand
  86. May 9, 2015
    8
    Disclaimer: I paid half price for this game, so my perspective might be a little different from people who dropped the full $50.

    So by now the secret's out...this is pretty much a space add-on for Civ 5. If you're like I was, the negative reviews put you off on this game and you're waiting for an expansion or two to come out to make it worth the while. Let me tell you, though, that
    Disclaimer: I paid half price for this game, so my perspective might be a little different from people who dropped the full $50.

    So by now the secret's out...this is pretty much a space add-on for Civ 5. If you're like I was, the negative reviews put you off on this game and you're waiting for an expansion or two to come out to make it worth the while. Let me tell you, though, that there's plenty in Beyond Earth that makes it worth buying right now. Sure, it doesn't revolutionize the series like Alpha Centauri did, but it's still an outstandingly fun and addictive game.

    If you played Civ 5, you'll be able to pick this up on the hardest difficulty immediately. The mechanics are still very similar (or identical) to its predecessor. However, there are a couple of improvements that make this game worth the money. First, the tech tree has been redone to create a lot more strategy than Civ 5's linear tech. In Civ 5, it was pretty much a matter of researching everything as fast as possible. In BE, the tech tree branches out in every direction which makes researching everything quite impossible. This means that you have to plan out your research much more carefully. While this new mechanic is a definite improvement, it does take some getting used to, and you'll probably have to restart more than a few times before you're satisfied with your path.

    Affinities are another new feature, and they really help you to tailor your civ exactly the way you want it. Although they're similar to the ideologies in the Brave New World expansion, they offer much more substantial bonuses that can completely change the way you manage your civilization and its environment. For example, pursuing the Harmony affinity allows you to turn the land's natural dangers into benefits for your civ and can create a plethora of new strategic options when it comes to battling an enemy with a different affinity. Furthermore, each affinity offers its own path to victory, so choose carefully.

    One thing that really bugged me about this game were the endings. After dozens of hours of gameplay, all you get is a little one paragraph textbox that basically says, "You win! Congratulations!" I know that the Civilization series is all about the experience of managing your own empire in a sandbox world, but come on...it's a 2014 game. How hard would it be to tack on a five minute cinematic to reward all your careful planning and execution? BE features a lot more in the way of narrative elements than previous Civ games, so I was really hoping for a good ending. Make it happen next time, Firaxis!

    All in all, this was a very fun, very addictive game. Reviewed on its own merits, it would be a 9 or 10. However, being so similar to its predecessor really knocks it down a peg. Still, there is a lot of reason to hope that the expansions will really open this game up and build on what it already does right to make it something truly revolutionary. If you can set aside the expectation that this is supposed to be the next Alpha Centauri, or if you can pick it up for cheap like I did, you should definitely play this game.
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  87. Mar 8, 2015
    10
    This game really scratches an itch that i needed to get scratched. I enjoyed the spiritual successor to alpha Centauri. I'd give this game a chance for folks on the fence.
  88. Oct 27, 2014
    7
    Really is a solid 7.5 and im sure it will get better as more DLC is added. But as it stands at launch it is nothing more than a mod for CIV 5.

    The tech trees are diverse allowing the player to focus on things they need and its not a boring rush down the line before. And the point system with harmony etc. is a great touch further adding a level of customization. And the culture system
    Really is a solid 7.5 and im sure it will get better as more DLC is added. But as it stands at launch it is nothing more than a mod for CIV 5.

    The tech trees are diverse allowing the player to focus on things they need and its not a boring rush down the line before. And the point system with harmony etc. is a great touch further adding a level of customization.
    And the culture system still exists like it did in the last few games, which is just perfect as it is.

    The real issues with this game are the lack of things to do after a few 100 turns, often spending alot of time pumping out random units with no purpose and the general lack of a feeling that there is some kind of progression. Leave the player wondering what the whole point of this? Not to mention the movement of a unit across a map is more punishing then ever.

    All in all, its a great game and worth the 37 dollars i spent on it.
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  89. Nov 21, 2014
    8
    How to put it .... at release day I was disappointed. I had much hopes for this title after over 900 hourse spent in Civ5. And after few hours I felt I played a major mod for Civ5 .... I felt depressed. And at that moment I was rating the game as 5 or 6 tops ... but now. I think the game is quite good actually but the balance changes are ESSENTIAL if it`s lifespan is supposed to lastHow to put it .... at release day I was disappointed. I had much hopes for this title after over 900 hourse spent in Civ5. And after few hours I felt I played a major mod for Civ5 .... I felt depressed. And at that moment I was rating the game as 5 or 6 tops ... but now. I think the game is quite good actually but the balance changes are ESSENTIAL if it`s lifespan is supposed to last longer than 6 months tops. Affinity is great, Tech web is great, New setting, graphics, environment, aliens. Superb. But all of those can be tweaked even more and I hope Firaxis still see potential to improve with their game as it is a solid game. Just polish it a bit more! Expand
  90. Oct 25, 2014
    10
    Civ BE is not worth 10 but nor is it 6. i think it's good game even great, "you can't advance through ages" What did you expect? everyone forgetting what computer is after that leave spaceship?
  91. Feb 2, 2015
    8
    This is an excellent addition to the Civ canon (I have played since the original Civ!). The game itself is based on Civ 5 and appears significantly influenced by Alpha Centauri (SMAC) and both of these are good. The alien feel is excellent and the interaction with alien life and implications on factions excellent. I find it good as a casual 3 hours or so build or a much longer and seriousThis is an excellent addition to the Civ canon (I have played since the original Civ!). The game itself is based on Civ 5 and appears significantly influenced by Alpha Centauri (SMAC) and both of these are good. The alien feel is excellent and the interaction with alien life and implications on factions excellent. I find it good as a casual 3 hours or so build or a much longer and serious immersion. Some small things detract, for example, if you have arrived in orbit why isn't all the land visible? Expand
  92. Oct 29, 2014
    8
    A lot of people have been saying that this game is a lot like Civ 5. Well yes but in the same way Civ 5 is to Civ 4. There is a lot more verity to the chosen Civs progression thanks to affinities and decisions for building improvements. The Ui is a bit of a mess sometimes but it may just take a bit of time to get used to. Favours are a nice touch on occasions but I am yet to find much of aA lot of people have been saying that this game is a lot like Civ 5. Well yes but in the same way Civ 5 is to Civ 4. There is a lot more verity to the chosen Civs progression thanks to affinities and decisions for building improvements. The Ui is a bit of a mess sometimes but it may just take a bit of time to get used to. Favours are a nice touch on occasions but I am yet to find much of a use for them. Random events are a plus. My main fault is the same as the one at the release of Civ 5, choice. Though BE has a lot more variety it seems slightly condensed still but with this is mind a few bits of DLC will solve this. Expand
  93. Aug 15, 2015
    8
    A solid Civ title that is unfairly and inevitably is going to be compared as the spiritual successor to Sid Meirs Alpha Centauri.

    Without any expansions thus far it takes a relatively more conservative approach to a science fiction and gameplay context compared to that title. But it does innovate in respect to the tech web and affinity systems from previous titles. It has been
    A solid Civ title that is unfairly and inevitably is going to be compared as the spiritual successor to Sid Meirs Alpha Centauri.

    Without any expansions thus far it takes a relatively more conservative approach to a science fiction and gameplay context compared to that title. But it does innovate in respect to the tech web and affinity systems from previous titles. It has been criticised as just a mod for Civ 5 but like its predecessors Civ 5 and Civ 4 the base game will improve with expansions. So far i've played 140 hours and have enjoyed the game very much. Looking forward to what Rising Tide the first expansion will bring.
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  94. Nov 8, 2014
    6
    Disappointing and feels shallow and pretty lifeless after playing Civ V. Has lots to recommend it but also, lots not to.

    Visually its not stunning. I expected an alien world to look fun and funky, but besides a few plants and buildings, it doesn't. The cities while building up don't look spectacular either. The aliens are mostly a bland green. The Buildings are many and interesting
    Disappointing and feels shallow and pretty lifeless after playing Civ V. Has lots to recommend it but also, lots not to.

    Visually its not stunning. I expected an alien world to look fun and funky, but besides a few plants and buildings, it doesn't. The cities while building up don't look spectacular either. The aliens are mostly a bland green.

    The Buildings are many and interesting as are the new ways for skill ups like the tech web. Its really not clear what your doing in the beginning but sorts its self out after a few games. I can't say how much I like the Tech Web, but its a lot!

    The other major problem I have with the game are the victory conditions. Except for Domination, they are far to easy to get in any of the first 4 difficulty settings. After that it becomes harder, but no more interesting. Spying is also completely over powered in those difficulty settings.

    Voice over is also terrible and lacks any charisma at all, as do about a 1/4 of the playable characters. Yet another bug bear is the inane sayings that have been put in. Where as Civ 5 you had passages from Shakespeare, Washington, Dickens, Ghandi etc you get some barely cohesive drivel about nothing in particular. Quotes from the like of Jules Verne, Asimov, PJ Farmer etc would have been far more enjoyable and immersive.
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  95. Oct 30, 2014
    10
    One more turn,one more turn...one more turn! This game need more contents and patchs,but i got better things to do instead of ♥♥♥♥♥ing about a decent game at launch.
  96. Nov 11, 2014
    6
    Horrible user interface and color selection, otherwise solid game. Seriously lacks replayability but some concepts in game are really promising. This game needs a lot of polishing but it has the potential to be a great game. Needs 1-2 expansions to catch Civ 5 Beyond Earth tough.
  97. Nov 5, 2014
    8
    This review contains spoilers, click expand to view. I personally think Beyond Earth has the chance to be a big game in the civilization franchise. However, there are a few minor problems that prevent it from being a outstanding game.

    First, people need to stop comparing BE to the finished product of Civ 5 Brave New World. Civ 5 wasn't perfect when it came out, but with time it became a great game. There are a few areas of the game that feel like a re-skin of Civ 5, but there are also lots of new concepts.

    The civilization games have been based on history. You know who the leaders and can associate them with events in history and can understand their personality. In BE, you don't know the leaders of the sponsors because it is set future. The leaders of the sponsors also don't have much personality.

    However, the lack of history behind the game also gives you the tech web. This may be confusing at first, but after you get use to it the web design it is way better than the tech tree.

    The victory types are new with the exception for domination. The way the victories tie in with the strategic resources can make the game play in a different way every time.

    The beginning of the game provides even more variation. When setting up you have options besides choosing the map type. You can choose bonuses that will help you throughout the game.

    The user interface could use some work. The city screen is cluttered, butting is not unbearable.

    I know this game will be better in the future when DLC come out. You know there will be some because some countries are unaccounted for. There is no civ tied to Great Britain. the Middle East, minus Pakistan, is left out for now. Finland, Sweden, Norway and some other European nations don't appear to be in the game. Those are at least three more possible civs. I believe Great Britain will be implemented rather soon becaus ethereal are no civs tied to naval combat or ocean trades or anything water related. (Sorry for the speculation)

    This game is solid for what it is. People need to stop comparing it to Civ 5 Brave New World. Civ 5 was also a little underwhelming when it first came out. But with patches and expansions it became an amazing game. Beyond Earth is going to pan out the same way. With that said, it still is a good game that is worth your time. It is just as addicting as any other Civ game that makes you feel like you want to play just one more turn.
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  98. Nov 3, 2014
    10
    Lopp likes Beyond Earth. Lopp enjoys playing the ARC and making spies. Lots of spies for Lopp. Lopp works on gaining the shinies. Lopp likes shinies..
  99. Nov 2, 2014
    10
    Это ШИН, господа! Лучше цивы, а маминых неосиляторов не слушайте. Пять раз за вечер свои деньги отбивает!
  100. Nov 4, 2014
    8
    Overall CivBE lives up to the expectations set by the pre-launch publicity, and is blessedly free of game-breaking bugs (although I've seen reports of issues with specific monitor configurations).

    That said, it shows evidence of having been rushed out as a speculative product. Many little details of production quality are missing (for example all the technology and wonder quotes are
    Overall CivBE lives up to the expectations set by the pre-launch publicity, and is blessedly free of game-breaking bugs (although I've seen reports of issues with specific monitor configurations).

    That said, it shows evidence of having been rushed out as a speculative product. Many little details of production quality are missing (for example all the technology and wonder quotes are delivered by the same voice actor, rather than by the actor for the leader they are attributed to). There are also some annoying bugs that need to be addressed, chief among which are assignment of building quests to cities that can't build that building and the really bad problems users on lower-end graphics hardware have with UI updates.

    Overall, I'd say that if you like the Civ series, and aren't one of the Civ 5 haters, this is worth your purchase, and supporting the game with your dollars will encourage both patches for the problems and better funding for future games in the series.
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Metascore
81

Generally favorable reviews - based on 78 Critic Reviews

Critic score distribution:
  1. Positive: 65 out of 78
  2. Negative: 1 out of 78
  1. CD-Action
    Jan 9, 2015
    90
    Cancel all your plans and fill up the fridge, because once you launch Beyond Earth you will not want to leave your home. [13/2014, p.46]
  2. Dec 23, 2014
    85
    Passive AI and lackluster online support from the community isn't enough to make Civilization: Beyond Earth a total wash. If you've enjoyed the series over the years, you'll likely spend many hours with this entry as well.
  3. Games Master UK
    Dec 21, 2014
    80
    Prepare for tech tree troubles, but the amount to discover and overall quality wins out. [Christmas 2014, p.64]