- Publisher: Kabam , Kabam Games, Inc.
- Release Date: May 5, 2020
User Score
Generally unfavorable reviews- based on 15 Ratings
User score distribution:
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Positive: 3 out of 15
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Mixed: 2 out of 15
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Negative: 10 out of 15
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Jul 23, 2022
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Aug 16, 2021This review contains spoilers, click expand to view.
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Jan 18, 2021
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Jan 30, 2021I spent $5 for the beginning pack — and that’s it. I’m at level 60 now in a great guild really enjoying the game. It took a while to get here, and I’ve enjoyed it the whole time.
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Jul 27, 2022Fun the firsts day and then it's just repetitive + you must connect each hour to collect gears and sell them to customers. Not fit for a pc game
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Sep 6, 2022
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Jun 9, 2020Shop Titans starts off as a simple but enjoyable enough economic sim, but before long you'll learn that it's really a game of waiting for timers to expire. It's one thing to pop into a mobile game on your phone a few times a day when you have a minute or two, it's quite another to have to sit down at a computer and launch a game several times a day just to progress in bite-sized chunks. Unless you're willing to part with a steady stream of cash to continuously turn it back into a simple economic sim.
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Jun 8, 2020Considering how mindless and tailor-fit for mobile audiences the substanceless gameplay loop of Shop Titans is, one has to wonder why Kabam saw fit to pursue a PC release. Of course, the "why" is made painfully clear the moment players hit their first wall. Progression is very blatantly designed around micro-transactions. Anyone who doesn't want to spend a dime will need to contend with a very long grind. Even then, the game actively withholds items and content from players who don't want to spend real money. Worse yet is the monthly subscription service, which Kabam fully expects anyone who wants to play Shop Titans in earnest to purchase. Already aggressively mediocre experience by design, jumping from mobile to PC has done Kabam's shopkeeping "simulator" no favours. Shop Titans is worse than video game junk food; it's slop.
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May 29, 2020The egregious monetization can't be overlooked in this game. Originally I was being lenient and choosing to simply ignore it but after playing the game for 10 hours it very quickly became clear this game is only interested in putting up as many obstacles as possible and selling you the solution to these problems. While it's true that a lot of these items can be earned in-game, they make it very clear that paying is the better option. Combine that with the simple and repetitive nature of the game and I can't honestly recommend this. As it's free though you have nothing to lose by trying it for yourself, just understand though what type of game you are getting yourself into.