Ahh, Shoot Many Robots! How I adore thee! Your title is evocative of all the things that make you, you--shooting, robots, and...many. So. Many. Robots. In all seriousness, I had a blast with SMR. The game pits you against massive waves of mechanized enemies; think Metal Slug, but with more play style variation. What makes it unique is the somewhat slap-dash feeling RPG elements. AfterAhh, Shoot Many Robots! How I adore thee! Your title is evocative of all the things that make you, you--shooting, robots, and...many. So. Many. Robots. In all seriousness, I had a blast with SMR. The game pits you against massive waves of mechanized enemies; think Metal Slug, but with more play style variation. What makes it unique is the somewhat slap-dash feeling RPG elements. After shooting loot crates or destroying certain robots, you are rewarded with either bolts (money) or store coupons that unlock certain weapons. These weapons range from hilariously silly, to viciously destructive, and everything in between. Unfortunately, the coupons are randomized, so you might unlock an expensive gun for a level 40 character while you are in the first few missions, or (as proved to be even more annoying) you might receive a level 10 gun while you are toting things that are at or near top of the line. Also, while I appreciate silly for the sake of silly, I still think that the silly items are typically underpowered. The goal in wearing them is to make your friends crack up (and they will), but improved stat buffs would provide an incentive to keep wearing them. I played the game in two player co-op, so it might not have been as fun as the full four player experience, but I still had a blast in-game. The pattern never changes, and enemy types get fairly repetitive, but you'll find you don't care much...at first. My friend and I beat the game in just under 5 hours on normal mode, and then we thought, "Is that it?" The game responded by saying, "No! Now you can play the same thing over again on hard and insane modes!" So we did, and yes, there are some subtle variations, but the song remained pretty much the same. We packed it in after about 8 hours, somewhat underwhelmed by their "let's-pad-it-out" approach to game longevity. My only other caveat is that the platforming sections are pretty clunky. They are needlessly difficult in places, and they made me wonder, "Why am I not SHOOTING ROBOTS right now?!" Taken for all, it's a pretty flawed game. Taken for what it's really offering you, that doesn't mean you won't have a ton of fun. If you want to blow away hordes of robots for a few hours with friends (why wouldn't you?), you can pick this up and have a blast.… Expand