User Score
5.7

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 21 out of 41
  2. Negative: 16 out of 41

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  1. Sep 10, 2022
    3
    Played for an hour then uninstalled. Great graphics and animations, but very boring generic story and uninspired gameplay mechanics. There's nothing here that you can't find better elsewhere.
  2. Jul 25, 2022
    8
    Я считаю Shadowverse лучшей карточной игрой, и это без преувеличения.
    Сейчас все объясню и расскажу.
    Первое это отличие от своих близких друзей это гемплей. Он позиционирует себя затяжные бои и в нужный момент ход картами. Иными словами, в редких случаях получится закончить за 3-5 ходов,это если повезёт. Игровой процесс интересен прокачкой и уникальными картами. Таким образом
    Я считаю Shadowverse лучшей карточной игрой, и это без преувеличения.
    Сейчас все объясню и расскажу.
    Первое это отличие от своих близких друзей это гемплей. Он позиционирует себя затяжные бои и в нужный момент ход картами. Иными словами, в редких случаях получится закончить за 3-5 ходов,это если повезёт. Игровой процесс интересен прокачкой и уникальными картами. Таким образом геймплей,очень тактичен и с долей удачи. Иногда ваше колода может превосходить колоду противника абсолютно. Теперь если говорить он стилистике то это абсолютный фаворит. Ведь стиль карт превосходен. Они не только красиво нарисованы, так они ещё анимированны превосходно. Красота и многообразие карт,это огромный плюс. Стилистически и в графически, игра превосходит все остальные карточные игры. Так же в игре множество колод и карт, что позволяет создавать свои колоды и тактики на игру. И даже сюжет неплох и уже на данный момент их большое количество. Да возможно награды в игре не столь больши,но есть множество бесплатный подарков. Игра постоянно добовляет новые карты и сюжеты. Тем самым позволяет заниматься коллекционирование и это даже не в убыток себе. Возможно выбить хорошие карты довольно сложно. Но все же можно научиться сочитать и те что у тебя есть. Музыкально сопровождение имеет хорошое разнообразие и неплохое звучание. Все выше написанное и подтверждает что, игра превосходит свои апонентов. Но все Часы большой плюс это стилистика и превосходный игровой процесс. Даже со временем есть желание играть.
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  3. Feb 10, 2020
    0
    The worst balance issues you can find in a modern CG. You NEED to play it just for the laughs.Every single game is a coin toss and most (if not all) of the card designs are uninteresting or fundamentally broken. Absolutely disgusting..
  4. Dec 16, 2019
    2
    1 for story, 2 for artwork.
    Not friendly for new players. Awful dailies, yes it's free to play but even in HS Great dailies. And finally pvp so horrible and unbalanced! I'll stay in HS but i like such art more than in hs, so sad...
  5. Aug 24, 2019
    9
    Incredibly fun game but requires lots of commitment. Strong cards are essential and very expensive. But this is still way cheaper and fun to play compared to magic the gathering. After years of added update, there's a really rich single player story and huge variety of cards. I am now firmly committed to this game. Can't express how much I love it.
  6. Apr 17, 2019
    0
    game is too off balanced compared to most card games out right now that i cant recommend this at all to anyone. game has continuously released more broken cards with every new pack release and despite having more balance patches than heartstone, they still cant seem to do that job properly at all. then there is complete rng to determine your win and usually there is rng in card games thatgame is too off balanced compared to most card games out right now that i cant recommend this at all to anyone. game has continuously released more broken cards with every new pack release and despite having more balance patches than heartstone, they still cant seem to do that job properly at all. then there is complete rng to determine your win and usually there is rng in card games that is understandable but in shadowverse it is too heavily reliant on it to win. the game is all looks and no proper substance because of how much devs refuse to either look into the issues or just play the actual game themselves to realize there is one. Expand
  7. Apr 9, 2019
    2
    Terrible balance, cards range from useless to cards that have crazy value. Even if you play arena which is draft mode the game is unpleasant to play at best. It uses extremely lengthy play animations that countdown the turn timer, and can not be disabled...then sometimes will randomly lag on top of that. I played about 100 draft games, and lost about 20 for no other reason than timing outTerrible balance, cards range from useless to cards that have crazy value. Even if you play arena which is draft mode the game is unpleasant to play at best. It uses extremely lengthy play animations that countdown the turn timer, and can not be disabled...then sometimes will randomly lag on top of that. I played about 100 draft games, and lost about 20 for no other reason than timing out as I tried to drop a 3-4 card combo and couldn't complete game winning actions because the animations took stupidly long. Expand
  8. Dec 28, 2018
    0
    Amazing artwork, Totally **** balance and matchmaking…
    All time with no logic you can found found high elo people vs low elo,
    the multiplayer is totally unbalanced, when you start have the 90% of possibility to found someone like challenger with broken decks. Hacker too… Yeah... you can found some hacker too, player cards with other card effect like: "This card can attack 2 time per
    Amazing artwork, Totally **** balance and matchmaking…
    All time with no logic you can found found high elo people vs low elo,
    the multiplayer is totally unbalanced, when you start have the 90% of possibility to found someone like challenger with broken decks.
    Hacker too… Yeah... you can found some hacker too, player cards with other card effect like:
    "This card can attack 2 time per turn" and you can see him attack 3 or 4 time in same turn.
    The second is favorite:
    1) 3 crystal,
    2) 1° to evolve,
    3) take 2 card at start. . .
    PRO:
    Story and artwork:
    the story let you spen some time in tranquility and the artwork is amazing to see.
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  9. Oct 15, 2017
    3
    this game is is nothing but broken at first i was like oh wow extremely nice art good voice acting and a nice story mode. . . .until u realize u were just at beginner stage where everything is suppose to be dirt ez u realize cygames want u to spend more money to get better cards or u wont do good at all and even the story gets very hard out of nowhere unless u have a top notch deck andthis game is is nothing but broken at first i was like oh wow extremely nice art good voice acting and a nice story mode. . . .until u realize u were just at beginner stage where everything is suppose to be dirt ez u realize cygames want u to spend more money to get better cards or u wont do good at all and even the story gets very hard out of nowhere unless u have a top notch deck and dont even get me started on ranked u come across decks that obviously broken and need nerfs or atleast specific cards i dint want to put a bad review til i got far and a really good deck. . . point still stands cygames cant make a balanced game Expand
  10. Jun 1, 2017
    10
    I have been playing shadowverse for a few months now and i love it! You have several characters to choose from wich each have their own playing style and story in the story mode. The story mode also acts as an tutorial in which you can earn tickets to buy decks. Decks can be bought with tickets, christals and Rupies. Christals are bought with real money and you can earn rupies just byI have been playing shadowverse for a few months now and i love it! You have several characters to choose from wich each have their own playing style and story in the story mode. The story mode also acts as an tutorial in which you can earn tickets to buy decks. Decks can be bought with tickets, christals and Rupies. Christals are bought with real money and you can earn rupies just by playing the game and earning achievements. If you really have the need for a specific card you can liquify (read destroy) a card from your deck to gain vials. If you have enough vials you then can create the card you would like to have in your deck. I really like this mechanic since it gives you the chance to balance out your deck even more. Graphically the cards are presented in a nice anime style. I think a lot can be improved about the 3d presentation of the game. The 3d arena's aren't that special at all and it would be nice to see a little animation when you play a card. Overall a very good game with a large fanbase (see youtube and steam). Expand
  11. Feb 5, 2017
    8
    If you own a mobile device and enjoy CCGs, you've probably played Hearthstone at some point. I quickly grew frustrated with it after a few hours due to many, many cards choosing not only random targets but sometimes random damage and random effects. Thankfully Cygames came along and improved on Blizzard's design decisions with Shadowverse. Although it isn't perfect, this is currently myIf you own a mobile device and enjoy CCGs, you've probably played Hearthstone at some point. I quickly grew frustrated with it after a few hours due to many, many cards choosing not only random targets but sometimes random damage and random effects. Thankfully Cygames came along and improved on Blizzard's design decisions with Shadowverse. Although it isn't perfect, this is currently my CCG of choice because of the smooth cross-platform play, simple yet engaging game design choices, and the generous free-to-play elements.

    I've stuck with Shadowverse for so long compared to Hearthstone because of how much they've improved on the formula by simply cutting back on RNG and narrowing the power levels of cards. At first I was a bit shocked to see that you can only have five cards total in play at any time; however, as I played more classes I realized that many cards are actually balanced around this. You will almost never see a card in another CCG that says "Summon X of Y until the battlefield is full". The majority of cards let you choose targets, provide exact numbers, and have clearly defined interactions while still managing to fit in voice acting and flavor text for both the normal & evolved versions of each cards. This is the first mobile CCG I've played that is actually engaging & robust enough to feel like an actual card game.

    Being a collectible card game, you'd expect some heavy-handed "P2W" elements. Coming from Magic: The Gathering, where non-rotating decks can easily cost over $500, I was pleasantly surprised to see how cheap individual boosters are, how easily you can craft the cards you need to make a cohesive deck, and how many freebees the devs hand out. You have dailies which reward in-game currency for simple tasks like winning matches, a daily login reward system which doesn't penalize "missing" days (and refreshes instantly after cycling instead of cycling once a month like most mobile games), and free booster handouts for major events like tournaments and new expansions. If you do choose to spend money on boosters, you are incentivized to log in daily to purchase a booster for 50 crystals (which comes to $0.99 if purchased on impulse).

    I also have many more hours on Shadowverse than shown on Steam because of how smooth the cross-platform play is. All devices are linked through your Cygames account and share the same clean UI which, although slightly clunky because of no scaling on PC, makes the game very easy to pick up and play on my PC, phone, and tablet. This is probably the first CCG I've played where having a match run away from me hadn't made me rage because I was too comfortable lying on my couch swiping animated cards on my tablet.

    Of course, nothing is perfect and Shadowverse has its share of problems created by new design decisions that I'm afraid will never be addressed. At the start of each match, there is a "coin toss" to decide who goes first without a chance to pass. Of course, if there were an option to pass, almost everyone would given the huge advantage the second player has. From a MTG perspective, going first is advantageous for aggressive decks because (although you don't draw) you can play and attack first. In Shadowverse though the person going first still draws but the person going second draws twice and gets an extra evolution point. What's an evolution point? One of the new gameplay mechanics Cygames added is the ability to "evolve" your cards: each follower can be transformed with additional stats and occasionally new triggers. In my opinion these two bonuses give a huge advantage to the second player which is unwarranted considering how bad 1-drops are.

    Being a Japanese game, there are also huge card balancing issues: like most CCGs, there are individual cards that are powerful enough to shift the meta and create a miserable conveyor belt of netdecks ready to steamroll you. Typically cards like these will get banned or balanced but so far there has been no action taken against obvious offenders. In fact, the devs have gone so far to say they don't think these cards are causing problems despite what you hear from high ranking players in both the Steam & official forums. Even without the meta-warping cards, all classes have a few cards which define their archetypes's build paths, creating a barrier for entry when trying to play a different class than the one you've spent all your vials on.

    For now, I am cautiously optimistic for Shadowverse's future. Hopefully Cygames wakes up and acknowledges some of the issues and either creates a ban list for ranked or a Standard format to cycle out cancerous cards. In my opinion, this is currently the best mobile and best digital CCG available and I would recommend it for newcomers to the genre and veterans alike.
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  12. Dec 26, 2016
    0
    Truly free to play game but increbibly unbalanced. Marches are easily won before turn 9 because of way overpowered cards. Best example is runecraft which makes the game to be unplayable. Runecraft player removes Yor cards and spellbost his own waiting for turn 9, then use three times shfit and win by using three turns consecutively!! This is ridicolous and totally breaks the game. I willTruly free to play game but increbibly unbalanced. Marches are easily won before turn 9 because of way overpowered cards. Best example is runecraft which makes the game to be unplayable. Runecraft player removes Yor cards and spellbost his own waiting for turn 9, then use three times shfit and win by using three turns consecutively!! This is ridicolous and totally breaks the game. I will never play this game anymore and I invite You all to not be fooled by these poor developers. Expand
  13. Dec 22, 2016
    1
    This game can be fun but it relies on pure luck. You win or you lose if You have the right cards in the beginning. This happens because some cards are way too strong and op so You can't even create a strategy. Programmers should have spent more time trying to balance it. There are far better free to play cards game where You can improve your play and enjoy better matches. It is a free toThis game can be fun but it relies on pure luck. You win or you lose if You have the right cards in the beginning. This happens because some cards are way too strong and op so You can't even create a strategy. Programmers should have spent more time trying to balance it. There are far better free to play cards game where You can improve your play and enjoy better matches. It is a free to play game so You can try it but many friends of mine have already switched to other games which are more rewarding on long terms Expand
  14. Dec 22, 2016
    0
    This game is totally broken because of overpowered cards. It is a shame that the developers could not find a right balance. However the main problem is the runecraft class which completely destroys the game and make it unplayable. The battles become boring because opponents can't normally play and neet to wait the runecracft player to remove the opponent's card and to spelboost his veryThis game is totally broken because of overpowered cards. It is a shame that the developers could not find a right balance. However the main problem is the runecraft class which completely destroys the game and make it unplayable. The battles become boring because opponents can't normally play and neet to wait the runecracft player to remove the opponent's card and to spelboost his very own. I stopped playing this game and uninstalled after havenig met three runecraft players in a row. I am not wasting my time for letting kids have fun. Expand
  15. Spx
    Dec 21, 2016
    0
    Ok is a free to play game, You are not meant to pay for getting a good experience and a good deck on resonable time. By the way some cards are overpowered and the runecraft is made too strong because of a card whcih can be played 3 times in a rough and can take you to an instant win. Becasue of this the opponent must watch the other player using three turns consecutively and this becomesOk is a free to play game, You are not meant to pay for getting a good experience and a good deck on resonable time. By the way some cards are overpowered and the runecraft is made too strong because of a card whcih can be played 3 times in a rough and can take you to an instant win. Becasue of this the opponent must watch the other player using three turns consecutively and this becomes frustating. Don't waste Your time or Your money if it will not be fixed. Programmers already know about this problem but don't want to solve it becasue of the runecraft players' lame. Poor kids don't want to learn to play but they like to win (hardly) cheating Expand
  16. Nov 5, 2016
    9
    A great CCG game that might be similar to ccg games like hearthstone, but does its own thing.
    The first to notice is the anime art style, they really did great job with the artwork and it has one of the best artstyles in the genre.
    Then its the gameplay, you have classes with unique mechanics and the evolve mechanic that provides an extra layer of strategy in the game. The game has a
    A great CCG game that might be similar to ccg games like hearthstone, but does its own thing.
    The first to notice is the anime art style, they really did great job with the artwork and it has one of the best artstyles in the genre.
    Then its the gameplay, you have classes with unique mechanics and the evolve mechanic that provides an extra layer of strategy in the game.
    The game has a single player story mode that takes the role to introduce you to the mechanics of each of the 7 different clases.
    There is also a "Draft" mode like the arena in hearthstone but with a twist, its called "take two" and instead of choosing one card you have the option to choose a set of 2 cards from 2 different options to build a 30-card deck.
    And ofc there is a ranked ladder that do not reset!!!

    The game is very beginner friendly, it gives 30+ free packs when you first start and its really easy to gather in game money and get packs. You have daily quest, periodically free packs, daily login and ladder rewards. It can actually be played as a F2P player in a reasonable amound of investment of time and it does not force you to buy packs to be able to play.

    Definitely recommend it, while its not perfect or even the best in the genre it definitely worth a try and its really really fun.
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  17. Oct 29, 2016
    8
    Shadowverse is truly a free-to-play game when its compared to other cardgames like Hearthstone or Elder Scrolls Legends. Cygames has been very generous to all players when it comes to giving out free packs and cards, this is something that other developers and teams usually never do.
    But to sum the game up: Shadowverse is a multiplayer online cardgame that was first
    released on mobile
    Shadowverse is truly a free-to-play game when its compared to other cardgames like Hearthstone or Elder Scrolls Legends. Cygames has been very generous to all players when it comes to giving out free packs and cards, this is something that other developers and teams usually never do.
    But to sum the game up: Shadowverse is a multiplayer online cardgame that was first
    released on mobile and pc on asia. It was added to Steam with english version on 28.10.2016.

    The game has unique gameplay mechanic called evolve which lets you power up your
    minion cards stats permanently (usually its 2+/2+) for exchange of 1 evolve point. If you go first you get 2 evolve points, going second however gives you 3 evolve points, 2 extra cards drawn on your first turn and first evolve of the game. Yes, I know what you are thinking, it seems that going second in the game is extremely unbalanced and I have to say I would agree on that. This is something that many people have criticized during the early days of the game and I hope devs can find some sort of solution to this.

    Shadowverse has 7 playable classes. Forestcraft, Swordcraft, Runecraft,
    Dragoncraft, Shadowcraft, Bloodcraft and Havencraft. These classes play all different
    and each of them have lots of great cards and gimmicks.

    If you are looking for a new card game but you are not willing to spend any money, I recommend you give this game a try. Its free so you lose nothing. Word of warning though: If you can't get past the fact that this game has anime styled cards and characters in that case this game might not be for you.

    I however give Shadowverse a solid 8/10, because it earns its free-to-play title in every way possible.
    Its very entertaining to play and brings new mechanics and style on the table of online cardgames.
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 3, 2017
    80
    Shadowverse has new interesting gameplay mechanics and can be a good alternative to Hearthstone.